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  1. - Top - End - #31
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by alchemyprime View Post
    And again: I AM FREAKING TERRIFIED OF TENTACLED THINGS STOP SHOWING ME THEM!

    Okay, you can, but now I need to watch stuff to not have nightmares.
    Aww, don't say that.

  2. - Top - End - #32
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Cogwheel View Post
    Grass/Ghost or Grass/Dark, vampire melon.

    It must be done.
    Not a bad idea... I like the idea of Vampire Melons as a Pokemon. Starts as a muskmelon, becomes a honeydew, ends as watermelon? Or make it a vampire seed, and if it evolves at day it's a Melon and at night it's a Pumpkin.

    Quote Originally Posted by Prime32 View Post
    Lolwut?
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  3. - Top - End - #33
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by alchemyprime View Post
    Not a bad idea... I like the idea of Vampire Melons as a Pokemon. Starts as a muskmelon, becomes a honeydew, ends as watermelon? Or make it a vampire seed, and if it evolves at day it's a Melon and at night it's a Pumpkin.
    Sounds good. Honestly, I just wanted an excuse to use that piece of bizarre folklore
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    Homebrew:
    The Sandman



    Avatar by Meirnon.

  4. - Top - End - #34
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Updated the list with Ayeci's family (Ayeci. The Aye-Aye pokemon.) and moved Chombit and Chombing (the Zombie pokemon) to the right place. I may have also cried a bit.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  5. - Top - End - #35
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Some technical questions.
    1. What game is this a hack of Fire Red, Ruby, Emerald?
    2. Are you working alone on this?

    Some advice questions.

    1. What tools do you like to use for hacking?
    2. What program do you like to use for creating sprites?

    Some more ideas
    1. For one of the Poison it could be a Tree frog like.
    2. Another poison or a reptile could be the Gila monster
    3. Strange idea of a monkey covered with creeping vines.
    4. Jellyfish in Ice bubble.
    5. Bipedal Frilled lizard
    6. Steel Horny Devil
    7. Mechanical horse (Steel/Fire)
    Avatar by Onasuma

  6. - Top - End - #36
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Gourtox View Post
    Some technical questions.
    1. What game is this a hack of Fire Red, Ruby, Emerald?
    2. Are you working alone on this?

    Some advice questions.

    1. What tools do you like to use for hacking?
    2. What program do you like to use for creating sprites?

    Some more ideas
    1. For one of the Poison it could be a Tree frog like.
    2. Another poison or a reptile could be the Gila monster
    3. Strange idea of a monkey covered with creeping vines.
    4. Jellyfish in Ice bubble.
    5. Bipedal Frilled lizard
    6. Steel Horny Devil
    7. Mechanical horse (Steel/Fire)
    Technical Stuff
    1. I'm thinking FireRed. It's the most done for hacking, but the easiest.
    2. I might have a little help from serenity2132, but for the most part, yes. It's just to keep me entertained while my girlfriend is gone over the summer.

    Advice
    1. Currently I am focussing just on stats and Pokedex, which YAPE helps IMMENSLY for that. I am also looking for a nice sprite replacer.
    2. ... Microsoft Paint. I'm baaaaad....

    Other
    1. I like it!
    2. That too!
    3. Hm... lemme think on that. We already have a possum and an aye-aye. That's a lot in the trees.
    4. ... I'ms a scared of jellies... but I'll think about it.
    5. Sounds fun!
    6. ... Should we tell Mrs. Devil to take care of him? I kid, I kid. Maybe.
    7. Ooooh... I was thinking a dark type horse, but that works too.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  7. - Top - End - #37
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    If we're doing mechanical horses please make it a trojan one.

    Other than that good luck, and please include dolphins.
    Last edited by Xondoure; 2011-06-01 at 12:58 AM.
    Avatar Credit: the very talented PseudoStraw. Full image:
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  8. - Top - End - #38
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    So, will your game also have some kind of Professor Pacific Silver Fir or something ?
    Resident Vancian Apologist

  9. - Top - End - #39
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    There will be a professor. I was thinking Professor Douglass (Fir) would be a good one.

    I will make at the very least one Dolphin pokemon.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  10. - Top - End - #40
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    You know what I'd love to see? A Fire/Ice Pokemon. Something like the various Hound or Dragon bosses in RPGs, where one head breathes ice, and the other breathes flames. Perhaps even a combo fire/ice attack(just one), and the rest of the pokemons moves would be typical Fire or Ice attacks.

  11. - Top - End - #41
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Starwulf View Post
    Perhaps even a combo fire/ice attack(just one)
    I don't think that's possible. Though you could do something like Tri Attack, and have a Normal attack which can burn or freeze.

  12. - Top - End - #42
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Prime32 View Post
    I don't think that's possible. Though you could do something like Tri Attack, and have a Normal attack which can burn or freeze.
    Or alternating Normal/Fire/Ice moves. But I like the Tri Attack one, yeah. Or... RIMEFIRE! Ice Type move that BURNS! :D
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  13. - Top - End - #43
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by alchemyprime View Post
    Or... RIMEFIRE! Ice Type move that BURNS! :D
    So like Scald?
    Quote Originally Posted by Dragonprime View Post
    AT, I esteem you above all other men now.

  14. - Top - End - #44
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by AtlanteanTroll View Post
    So like Scald?
    Myes... Now I feel stupid.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  15. - Top - End - #45
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Or Dry Ice, which is so cold it burns your hand/whatever body part that touches it. As long as the pokemon is Fire and Ice type combined, I'd be happy, it's never happened before afaik, and I think it's damn well about time it does. All the power of Fire and Ice Moves(which a lot of pokemon don't resist the Ice, plus it's Dragon Types main weakness), all while having the incredible weakness of both. Could be highly useful in some situations, but quite the burden in others.

  16. - Top - End - #46
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by AtlanteanTroll View Post
    So like Scald?
    Scald is Water-type. It would be interesting to see a freeze variant of Spore though.

    Quote Originally Posted by Starwulf View Post
    Or Dry Ice, which is so cold it burns your hand/whatever body part that touches it. As long as the pokemon is Fire and Ice type combined, I'd be happy, it's never happened before afaik, and I think it's damn well about time it does. All the power of Fire and Ice Moves(which a lot of pokemon don't resist the Ice, plus it's Dragon Types main weakness), all while having the incredible weakness of both. Could be highly useful in some situations, but quite the burden in others.
    So, incoming damage would be...

    Bug x0.5
    Fighting x2
    Grass x0.5
    Ground x2
    Ice x0.25
    Rock x4
    Water x2

    Maybe give it Water Absorb?
    Last edited by Prime32; 2011-06-02 at 07:05 PM.

  17. - Top - End - #47
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Added a few more mons to the list in the first post!
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  18. - Top - End - #48
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    How about the pseudolegendary be able to evolve into two different pseudolegendaries if certain circumstances are met? And please do a gym leader double battle.

  19. - Top - End - #49
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by CoffeeIncluded View Post
    How about the pseudolegendary be able to evolve into two different pseudolegendaries if certain circumstances are met? And please do a gym leader double battle.
    The psuedolegendary thing was an idea we had kicked around.

    Also: Multitype gyms, or abnormal gyms.


    But Gym 5 will be a husband and wife team, with Fire, Grass and Normal types!
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  20. - Top - End - #50
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    How about a porcupine? I can see it working as a couple types personally, but here's one:

    Electric (maybe even Electric/Steel, or Electric/Ground) bolts jump between the quills on its back, thus enemies attacking it have a chance of paralysis, or just give it rough skin (or whatever it is that deals damage on contact). Moves would be, more or less:
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    The usual electric types (thunder wave/shock/bolt)
    Pin Missile, and maybe a normal type move unique to its line (replacing maybe octozooka or whatever its called) dealing with the 'mon's quills.
    Regardless of type, it should probably have some ground inspired moves, maybe able to use dig through TM's.

    Then, if it's part steel, Steel Claw, Steel Tail, and maybe have its quill move be steel-type (Steel Quills). Could also get some poison for variety (poison sting, toxic).

    If its part Ground, it definitely needs to get big as it evolves, getting access to some of the bigger earth moves, earthquake/magnitude, others that I can't think of.



    Then maybe a "Water Dragon" basically a long snake that swims in water, give it constrict, and various water and fire moves. Scald, while I'd never heard of it before, sounds like it would work well here as well. Its ability should probably be the one that makes it faster every turn in the rain.



    I've had other ideas on Pokemon before, think I'll go looking.
    Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, Atomic Highway, Dark Heresy, Legend of the 5 Rings 4E, MAID and... EQRPG... Does anyone actually play that?

  21. - Top - End - #51
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Jjeinn-tae View Post
    How about a porcupine? I can see it working as a couple types personally, but here's one:

    Electric (maybe even Electric/Steel, or Electric/Ground) bolts jump between the quills on its back, thus enemies attacking it have a chance of paralysis, or just give it rough skin (or whatever it is that deals damage on contact). Moves would be, more or less:
    Spoiler
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    The usual electric types (thunder wave/shock/bolt)
    Pin Missile, and maybe a normal type move unique to its line (replacing maybe octozooka or whatever its called) dealing with the 'mon's quills.
    Regardless of type, it should probably have some ground inspired moves, maybe able to use dig through TM's.

    Then, if it's part steel, Steel Claw, Steel Tail, and maybe have its quill move be steel-type (Steel Quills). Could also get some poison for variety (poison sting, toxic).

    If its part Ground, it definitely needs to get big as it evolves, getting access to some of the bigger earth moves, earthquake/magnitude, others that I can't think of.



    Then maybe a "Water Dragon" basically a long snake that swims in water, give it constrict, and various water and fire moves. Scald, while I'd never heard of it before, sounds like it would work well here as well. Its ability should probably be the one that makes it faster every turn in the rain.



    I've had other ideas on Pokemon before, think I'll go looking.
    That sounds... insanely awesome. I shall be coming back full force with Pkermans after this week, as I have finals, but I am still accepting ideas to place in there, and expect some trainers to have Usernames from here.
    Last edited by alchemyprime; 2011-06-13 at 11:39 AM.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  22. - Top - End - #52
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    A couple of random ideas:

    • A Grass/Dark type based around tricksy and evil wood sprites.
    • A Ghost/Steel "ghost in the machine" type deal.
    • A Ghost, Dark or Ghost/Dark Slenderman.
    • A Dark/Fighting vicious martial artist family, a counterpart to the calmer Meditite and Medicham.

  23. - Top - End - #53
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Edge View Post
    A couple of random ideas:

    • A Grass/Dark type based around tricksy and evil wood sprites.
    • A Ghost/Steel "ghost in the machine" type deal.
    • A Ghost, Dark or Ghost/Dark Slenderman.
    • A Dark/Fighting vicious martial artist family, a counterpart to the calmer Meditite and Medicham.
    1. I like that idea. It'll be a fun counterpoint to Vamberry
    2. Wasn't Rotom the Ghost in the Machine? I'll think about this, but it'll probably turn into the Matrix of Leadership or something.
    3. Eh....
    4. We do have Ninjoey, but I can look into a Dark/Fighting family.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  24. - Top - End - #54
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    A Fighting type which evolves into a Fighting/Bug type that learns Hi Jump Kick. Ability: Lightningrod, so it can fight shockers.
    Last edited by Prime32; 2011-06-15 at 12:01 PM.

  25. - Top - End - #55
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by Prime32 View Post
    A Fighting type which evolves into a Fighting/Bug type that learns Hi Jump Kick. Ability: Lightningrod, so it can fight shockers.
    It must be a grasshopper.

  26. - Top - End - #56
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    I made a Alloy based pokemon for a sadly ill-fated homebrew system, I'll put forward what I had there, see if you're interested.

    Electrim (based on the alloy electrum):
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    Name: Electrim
    Level: 1
    Type: Steel
    Nature: To be determined... [roll]1d6[/roll][roll]1d6[/roll]
    Class: Thrasher
    Stats
    Att 10; Def 5; SpA 2; SpD 3; Spe 4; Per 2
    Hp: 12

    Moves:

    Iron Chop - Normal(Steel); 1 Target - melee; 95% Acc; 10 Dmg (steel equivalent of Karate Chop, lower damage just because fighting gets dibs on damage, right?)
    Tackle - Normal(Normal); 1 Target - 2(4) Spaces; 95% Acc; 8(10) Dmg

    Special Abilities:

    Charge (+2 range, and +2 damage on all full-body attacks)

    Evolution: Evolves twice, into Platrin at 17, and Niobrim at 27. Do I get any stats now because of this, I'm not entirely clear on that, but I'm thinking no.

    Description: Electrim is a very angular pokemon, seemingly made out of a coppery-gold metal. It has very stubby "legs" with no feet, and sharp, triangular arms, neither having any joints beyond hip/shoulder. It has a small, rectangular head above it's shoulders, with a face that resembles a caricature of a short-nosed alligator.

    I'll probably draw this at some point, as I'm not sure if my description quite gives it justice.


    That's all quoted, and I'm not as interested in it as I was when I made it, but it was spur of a moment for a early game steel type, which I thought was a interesting idea.
    Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, Atomic Highway, Dark Heresy, Legend of the 5 Rings 4E, MAID and... EQRPG... Does anyone actually play that?

  27. - Top - End - #57
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Remember guys, I'm not the best hacker, and we are dealing mainly with Gen III and earlier stuff at our disposal.

    Electrim sounds fun but if we're making the "alloy" pokemon, it should be a Steel that becomes Steel/X based on a stone used on it.
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  28. - Top - End - #58
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    If I could make a suggestion, the Pokemon series needs more cool Fire Pokemon.

    Also, a Normal/Ghost type would be an interesting type combination.

  29. - Top - End - #59
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by DiscipleofBob View Post
    If I could make a suggestion, the Pokemon series needs more cool Fire Pokemon.

    Also, a Normal/Ghost type would be an interesting type combination.
    Well, we do have a normal/ghost in Chombie, and if you don't let him evolve into Chombit, he stays that way.

    As for cool fire pokemon...

    We have the starters, and the fire beetles, and Inferuga and Blazana...

    We need more fire.

    MOAR!
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    Quote Originally Posted by Noctemwolf View Post
    Thank you very much. you know, I think I like you, Prime. =)
    Quote Originally Posted by Dogmantra View Post
    You, sir, have created the best Pokerman possible. Here is your medal. Everyone else can just give up.

  30. - Top - End - #60
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    Default Re: Pokemon of the Ioa Region: Pokemon Alchemy edition

    Quote Originally Posted by alchemyprime View Post
    Well, we do have a normal/ghost in Chombie, and if you don't let him evolve into Chombit, he stays that way.

    As for cool fire pokemon...

    We have the starters, and the fire beetles, and Inferuga and Blazana...

    We need more fire.

    MOAR!
    Seriously, there can never be enough fire Pokemon...

    *One week later standing in front of the charred husk of a Safari Zone*

    I still stand by my beliefs!

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