Results 181 to 210 of 1486
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2011-08-03, 02:45 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Problem is that Sanguine Sword isn't nearly as useful as Shield or Unleash Rage. I understand that it's really good, but, it just isn't useful all the time like the others are.
That, and Mephiston is for all your Sanguine Sword needs.
Shield of Sanguinius is really useful, as you said. Ok, smoke launchers give you +4, but as long as you have a Librarian, you can keep pulling it out wheras Smoke launchers only go once.
Shield is useful for when you jump out of your Rhino and can't Assault, or, just being regular Jump Infantry and staying away from terrain (cover).
With a Drop pod, [Death Company] are right where they need to be on turn 1 and with a Librarian present, you stand a chance of keeping them (Shield of Sanguinius is wonderful).
The other problem (that I see) with that, is that you're using Death Company as your first-turn drop. Y'know, instead of a Dreadnought or Honour Guard. Or just a regular Assault Squad with twin Meltaguns/Flamers.
Generally speaking, if you want to hold down the number of Death Company in an army but want more Talon action (and who doesn't) then these boys are the way to go. They're a bit more fiddly as you can't fleet, but they also can't be manipulated through Rage.
Wow. I've never seen that before. But it's terrible.
1. Death Company Tycho isn't an Independent Character. He can't even join the squad he's supposed to be a part of. Drop him for a Librarian Dread.
2. The Priest does absolutely nothing for Death Company - as I pointed out earlier. The only thing it does is give Furious Charge to Astorath and the Chaplains. Feel No Pain they don't need because they're an Independent Characters, and that means they don't get shot at, and all their Wounds in Assault are dealt by Power Weapons. And Furious Charge isn't that important because if a Chaplain in a Death Company, he gets to re-roll To Wound as well. Drop the Priest.
3. Corbulo. Wow. A more expensive Priest to do nothing with. Excellent. Between the two Priests, you've nearly got yourself a Stormraven!
4. Why does the Chaplain have a Power Fist? My brain! I found points to fit a Stormraven!
5. Seven Death Company in a Rhino!? Not 5, not 10. Seven. Now, ordinarily, seven models in a unit is very cost-effective (it's a numbers thing). But, on Fearless units, it doesn't matter how many are in the unit, and Death Company specifically have bonuses at multiples of 5. More weapons and more Dreads. I think what annoys me most is the fact that there's no Power Fists.
6. The second squad of Death Company; Somebody never learned their Tactical Sergeant theory. Power Fist and Boltgun. That's how you roll. You're not getting the bonus attack anyway. Besides, Death Company are Relentless, there's no reason for them to not have Boltguns. I know, I know...It's a showcase army. It's supposed to be Themed. That doesn't mean it has to be bad. In fact, that's what I'm trying to prove!
...Incidentally, this squad is missing from the photo.
7. If you're taking Lemartes, you can drop one of the Chaplains since he is one. More free points! However, fun aside, In regards to Hand Flamers and other Pistols, Lemartes is a 'model' in the squad. But, for the purposes of buying DC Dreads, he is not a Death Company model. RAW is funny sometimes.
8. The fourth squad is utterly superfluous, they could be completely dropped for a Stormraven, or you can drop the Jump Packs and round out that squad of seven that you have.
I like this list. I really, really do. At least, I like the idea of the list. That's why I fully support it and wrote it into a Guide for Newbies because I want them to know about it. It's a really fun and effective list. What You Like == What Is Good! Hooray!
Unfortunately, I just know how to do it properly.
I have as far back as Siege of Vraks, since I was told not to get IA-IV. But, I can get access to it. I also have WH40K-Apocalypse and Apocalypse Reload since they are readily available in a GW Store.
So, don't get IA Apocalypse books?
On a side-note, Zorg, I went to CT to see if you had any reviews on the older IA books, instead I found a Mass Effect team. I'm so jelly.
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2011-08-03, 05:53 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I want to like Mephiston, really I do, but he's 250 points and that's my third gunship.
With Smoke Launchers you shouldn't really need to use them more than once. Usually you move after your Deployment into where you really want to be (if you deployed first and your opponent pulls a fast one during his deployment), pop smoke, and then it's Turn 2, where you should be in a decent position to do whatever you want.
Shield is useful for when you jump out of your Rhino and can't Assault, or, just being regular Jump Infantry and staying away from terrain (cover).
...Huh. Well, I've never thought about putting Death Company in a Drop Pod. Mostly because a unit of 9 with a Librarian is a non-multiple of 5, and a unit of 5+Librarian is just too scary a thought to put in my opponent's DZ. They're just not going to have backup, and/or they wont kill enough things to make it worth Suiciding them.
The other problem (that I see) with that, is that you're using Death Company as your first-turn drop. Y'know, instead of a Dreadnought or Honour Guard. Or just a regular Assault Squad with twin Meltaguns/Flamers.
Didn't I already say you should take as many Furiosos as you can? At least two in every single army, ever? And only upgrade (is it really?) to a Librarian Dread if you're not using one as your HQ.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2011-08-03, 06:09 AM (ISO 8601)
- Join Date
- Oct 2006
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- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-08-03, 07:30 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-03, 07:30 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
You've mentioned Vanguard using Descent of Angels before, and either you are sadly mistaken or my codex is misprinted. According to the codex I have, Vanguard Veterans get ATSKNF, Combat Squads, The Red Thirst, and Heroic Intervention, but NOT DoA. I've also checked the FAQ for Blood Angels, and did not find anything about it mentioned (though I could have missed it).
That being said, I'm well aware Vanguard can be devastating with lucky rolls and what-not. It's just, without DoA, you're relying on luck a little more than some people are comfortable with.
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2011-08-03, 07:39 AM (ISO 8601)
- Join Date
- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Yeah. I tried to order it through my gaming store several months ago, with no luck. When the store owner said there was no such book I was convinced he must have missed something and went to look myself, but no, it's not listed in their publications and doesn't appear in the 2010 Citadel catalog. I had to rely on a copy our opponent owned in my first Apocalypse game.
Were you in North America I'd totally ask if you'd grab me one if I mailed you a check for it plus the shipping, but I'm not about to jump for trans-Pacific shipping costs."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-08-03, 07:39 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-03, 07:47 AM (ISO 8601)
- Join Date
- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Huh. Yeah. Nothing in the errata either.
Well that's weird."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-08-03, 08:03 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
And now I recall that I put them in the list (All DoA, Outflanking Baals, and a Librarian Dreadnought) I was going to play this weekend in the Trios tournament Mattarias mentioned previously. And it's past the deadline, so my choice is locked in. Craaaap....
Well, whatever! Too late to change it now, so I'll just have to make the best of it. I'm not strictly incompetent, and my scatter die seems to love me, so as long as I model my Vanguard to be total BAMFs, I shouldn't have any trouble, since as you said before, awesome models play better. If they and my Sanguinary Guard unit (which I'm using in my 'Ard Boyz list, unless I chicken out and fall back on sniper scouts, or something) come out nice, I'll make sure to post pictures. (I've said that before...I should probably actually do it this time.)Last edited by Hootman; 2011-08-03 at 08:05 AM.
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2011-08-03, 09:27 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Northern IL
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Read the Jump Pack rules. Any unit that equips a jump pack gains DoA. Vanguard don't start with it in their profile because they don't start with jump packs.
"Apostate prostitutes? Apos-titues!"
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2011-08-03, 09:31 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-03, 10:20 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Somewhere.. Somewhere.
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Ooohhh.. Ouch. Sorry to hear that. I don't fight 'nids much, but I can see how that list you fought can be pretty mean towards 'em. I've been running something similar.
New Sisters stuff, from what's been released so far, is... Eeehhh.. Let's just say I'm hesitant to call it a buff. I'm just hoping their wargear and stuff is sweet. (CELESTINE, Y YOU HAVE BS 7 AND NO WINGS OF FAITH?! )
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2011-08-03, 10:21 AM (ISO 8601)
- Join Date
- Jan 2005
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
IA: Apocalypse is good and has loads of unique stuff.
IA: Apoc 2 has loads of duplicates - mostly from the Vraks series and Armour of Gork (or possibly Mork).
If you're feeling like squinting a bit you can see the contents here.
IA4 has one of the best stories in any of the books (save Badab 1) IMO, so is great from that perspective, but rules wise it's superceded.
IA3 has the Tau stuff, but is weak story-wise.
I didn't review the older books as there's not as much in them to cover, rules have changed and they've all been out for a while.
Mentioning those minis reminds me I haven't uploaded pics of them finished yet - been too busy writing my game for themPrincess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2011-08-03, 12:00 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I'd think that a unit with BS 7 doesn't need much other then a good weapon.
Also where can I see the info that you're getting? I'm interested in seeing some of the sisters stuff.“I’m a Terrorist not an idiot.” - Me
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2011-08-03, 04:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Somewhere.. Somewhere.
- Gender
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2011-08-03, 04:34 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
She does- her sword is a shooting template weapon.
It's more glaring for the BS9 Lelith Hesperax- but in Planetstrike a character with no gun can still man one of the turrets.Marut-2 Avatar by Serpentine
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2011-08-03, 04:34 PM (ISO 8601)
- Join Date
- Jul 2010
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- Mt. Ebott
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Wait, what?
Why bother writing a BS for a unit that doesn't have a gun? Thats like writing a BS for Hormagaunts.
Now to look for a scan.
Still I mean, it can't be all bad........right?
Edit: Wait, do you even need a BS for a template weapon?Last edited by Tychris1; 2011-08-03 at 04:36 PM.
“I’m a Terrorist not an idiot.” - Me
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2011-08-03, 04:47 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
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2011-08-03, 04:50 PM (ISO 8601)
- Join Date
- May 2009
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
ithilanor on Steam.
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2011-08-03, 04:51 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Template in this context means flamer-type, rather than Blast or Large Blast- those ones apparently don't make use of BS.
However, the aforementioned turrets still would benefit from her BS.
EDIT: Swordsaged.Last edited by hamishspence; 2011-08-03 at 04:51 PM.
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2011-08-03, 04:52 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Wait, is she getting a regular heavy flamer, or a pyrovore heavy flamer launcher? That makes a huge difference. If it's just a heavy flamer, her BS is irrelevant. If she fires some kind of...scattering heavy flamer...thing, then it's really useful.
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2011-08-03, 04:54 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Sadly, it appears to be a normal one.
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2011-08-03, 07:21 PM (ISO 8601)
- Join Date
- Dec 2006
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- Somewhere.. Somewhere.
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Yeah.. If anything, I hope she can at least throw that damn bird. You have no idea how much I detest that thing. Why is she holding a bird, of all things?! I mean, I know she's surrounded by them in her art, but.. Really? You're taking a random dove with you into battle?
I replaced mine with a shield. >>;
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2011-08-04, 07:39 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- In the Playground
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
It's for grand entrances. It's likely she has seen this. (specifically around the 2:20ish mark)
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2011-08-04, 08:26 AM (ISO 8601)
- Join Date
- Feb 2010
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2011-08-04, 09:10 AM (ISO 8601)
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- Aug 2010
- Location
- The Primus Imperium
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2011-08-04, 12:19 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Finally got to play a game of 40k this week! This game was with the gentleman who happened to wreck poor Renegade Paladin last week, as well as having scored a respectable second place at our most recent in-store tournament. I was looking forward to a tough match!
The game ended up being 2500 points of Space Wolves versus Ultramarines. I brought battle missions along to shake things up, but we ended up just going for a random mission out of the BRB. Table quarters, seize ground, 5 objectives.
Beardies vs. Baldies!
Spoiler
The Sons of Russ
Spoiler
270 - HQ - Wolf Lord Valkur - Thunderwolf Mount, Storm Shield, Wolf Claw, Runic Armor, 2x Fenrisian Wolves, Saga of the Warrior Born,
205 - HQ - Canis Wolfborn - 2x Fenrisian Wolves
275 - HQ - Logan Grimnar
155 - Elite - Iron Priest Sverrir, Thunderwolf Mount, 4x Cyberwolves
135 - Troops - 5x Wolf Guard, 1x terminator w/cyclone
180 - Troops - 5x Wolf Guard, 1x Terminator w/Assault Cannon, 2x combi-melta - Drop pod
305 - Troops - 5x Wolf Guard , Arjac Rockfist, terminator w/Cyclone
260 - Fast - 4x Thunderwolf Cavalry - Storm Shield; Power Fist; Melta Bombs;
260 - Fast - 4x Thunderwolf Cavalry - Storm Shield; Power Fist; Melta Bombs;
170 - Heavy - Hagalaz - 3x Missile, 2x Lascannon
110 - Heavy - Tiewaz - 3x Missile, 1x Heavy bolter
175 - Heavy - Sunwolf Pack - 5x Multimeltas, Drop pod
Ultramarines:
Spoiler
HQ - Captain with boltgun, relic blade
HQ - Librarian in terminator armor (Null Zone, something else)
Elite - 5x Terminators, 2x lightning claws, 3x thunder hammer
- Land raider redeemer dedicated transport, with a multimelta
Elite - Dreadnought (multimelta, heavy flamer)
- Drop pod dedicated transport with deathwind missile launcher
Troops - 5x scouts with heavy bolter (whatever shoots those hellfire rounds)
Troops - 10x tactical marines, plasma cannon, meltagun
- Rhino dedicated transport
Troops - 10x tactical marines, plasma cannon, plasma gun
- Rhino dedicated transport
Troops - 10x tactical marines, lascannon, flamer
- Las/plas Razorback dedicated transport
Troops - 10x tactical marines, lascannon, flamer
- Las/plas razorback dedicated transport
Heavy - Vindicator with siege shield
Heavy - Vindicator with siege shield
Heavy - Vindicator with siege shield
There might have been another squad of tacticals in a razor or rhino, I don't recall exactly and I didn't get to take his list home with me after the game.
The game begins!
Spoiler
We throw our objectives down after rolling for first turn, because we're forgetful. He sets up a wall of AV13 and 14 on the 12" dead zone, ready to roll forward and drop tons of S10 and S6/AP3 on our balls. Long fangs deploy near a ruined building, good cover denying his heavy weapons LoS on them, but giving them vision on at least one vindicator. Thunderwolves deploy ready to charge into any part of my deployment zone, but still sitting in the back far enough away from the Vindicators so that they're out of reach. The CML wolf guard hop into some area terrain in my back quarter. Iron Priest Sverrir goes in reserve (cavalry + table quarters is insane). Logan hops in with the Sunwolves, Arjac tagging along, the Assault Cannon wolf guard also ready to drop. A few wolf guard break off to bulk up the long fang squads. Valkur joins the squad of cavalry closest to my board edge, Canis joins the thunderwolves parked near the 24" line.
He infiltrates his snipers into a ruins in the empty quarter closest to his board edge.
Turn 1:
The entire Ultramarine force rolls forward at maximum speed, smoke launchers all screening their approach. The dreadnought comes down, multimelta and flamer blazing--he melts a wolf guard, and fails to penetrate the armor of several long fangs. A few lascannons fire shots at the closest targets, cursing the abundance of cover, the snipers fail to wound Canis' thunderwolf squad.
My partner (this was a team game, partially to teach, partially cause then we can move it along faster). Gets quite excited, so I ask him where to drop the pod. There are three vindicators in a row, ready to fry long fangs and cavalry alike next turn, as well as a Redeemer spaced a little bit away from the vincidator. Suggesting we plop it down right in front of the vindicator wall, I waggle my finger and place it gently in the lane left open between a vindi and the redeemer, we choose to make Logan’s squad relentless this turn. Our opponent had been a little too eager in his advancement, and his vindicators were well within 18" of Valkur's wolves.
Canis breaks off from his thunderwolf squad, intending to barrel down on the scouts--ICs have move through covers when they're not in a squad, and It looks like it's juuuust about 20 inches to the closest scout. The thunderwolves move behind him, careful to stay out of coherency. One group of wolf guard trundle behind the dreadnought, ready to launch missiles into it's rear armor, the others hunker down in some terrain.
Shooting time! I ask my partner to hold off on his favorites for last (Logan & co.) while we see what needs wrecked first. A couple of CML shots later and the dreadnought is no more, taking a heavy bolter with it. With that threat neutralized, long fang squads launch lascannons and missiles into the advancing Vindicators, the smoke deflects a few would-be catastrophes, but in the end my partner's hot dice shake one and wreck another. Seems about right for 8 missiles and 2 lascannons, in retrospect. With the pressure on them seriously reduced, Logan's team unleashes 4 multimeltas into the landraider, and a multimelta + s10 hammer throw into the side armor of a nearby demolisher. The land raider explodes, while the vindicator loses it's main gun.
Moving onto our assault phase, The cavalry on our long board edge dash forward, slamming into the last functioning Vindicator, while Canis makes the full 12" into combat with the scouts. An immobilized result at I4 leaves the vindicator to be opened up like ale at the harvest feast when the S10 powerfist goes. Another exploded vehicle. The scouts barely even blink before they're cut down. Canis consolidates out of LoS of heavy weapons.
Turn 2:
Logan gives his squad preferred enemy. With not much to do, a few Rhinos zip forward to meet the unscathed thunderwolves on my side of the board, while the assault terminators trundle out of the wreckage of their transport. Through a null zone and light Heavy weapons fire a couple of fenrisian wolves and the Sunwolf pack's squad leader fall. We call our Great Wolf's bonus attacks, as the terminators prepare to crash into Arjac and the multimeltas. The captain slays a multimelta, while the Sons of Russ strike back at the claw-wielding terminators. Two terminators fall to the brutality of being locked in close combat with long fangs. Arjac and Logan clean the other three up, leaving only the captain for next turn.
Comfortable with our position, we roll for reserves. Iron Priest Sverrir trots onto the board, eyeing a rhino that had crept across the center line to harass the other cavalry riders, while our pod of more melta hangs back. A few heavy weapons rounds later, another rhino is wrecked and the drop pod explodes, taking the long fang sergeant with it. Wolves surge forward on every front; Sverrir explodes a razorback while Valkur's team surrounds a Rhino, exploding it in the process. No marines end up pinned, though some die as their transports pop.
Turn 3:
With 2 razorbacks and a few combat squadded tacticals scattered throughout his deployment zone being all that remains of his original force, the Ultramarine commander concedes the battle to the might of Russ. Awwooo.
Last edited by BoSheck; 2011-08-04 at 12:20 PM.
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2011-08-04, 12:50 PM (ISO 8601)
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- Jan 2011
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- ...I don't...really know.
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2011-08-04, 06:11 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Last edited by Renegade Paladin; 2011-08-04 at 06:12 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-08-04, 08:06 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Sydney, NSW
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I know it is an upcoming Warhammer mini rather than 40K but I just noticed something amusing in latest WD and GW website. The alternate head at the top left of the Cairn Wraith picture
Spoilergot necrons?
http://www.games-workshop.com/gws/ca...d=prod1250030aLast edited by Callistarius; 2011-08-04 at 10:40 PM.