Results 391 to 420 of 1197
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2012-03-29, 01:58 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef grin when she killed the slaver and she ignore the throw spear that pass overhead. However she grunt in pain when the wave of cold hit her. Looking up she see the ogre flying in the air, she understood that something is not right but she does not care. The world change around her and the other but she ignore it. She roar in the skies and twin wing of light errupt from her back with those she charge the ogre flying a little above the ground and at strike at it with all her fury.
OOC:
Free action: Spend an action point to emulate the animal devotion feat
Swift action: Activate Animal devotion to gain a fly speed of 45ft
Full-round action: Charge at the ogre ending in R13 10ft up (I may take Aoo from the armor guy in L13 and perhaps one from the ogre, also i don't know if the ring of blades affect me in any way) At the end of the charge I make two claws attack.
Claw1:
Att: (1d20+18)[25] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +2 charge)
Dmg: (1d6+12)[13] (+8 Str, +1/4hd, +3 IC)
Claw2:
Att: (1d20+18)[33] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +2 charge)
Dmg: (1d6+12)[16] (+8 Str, +1/4hd, +3 IC)
Rending if both claws hit the same creature.
(1d4+5)[8] (+4 1/2 Str, +1/4hd)
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Bite of the werewolf: 4 rounds
Shifting: 11 rounds
Inspire Courage: Until Kanros stop singing + 10 rounds
Frenzy: 7 rounds
Charge: 1 round
OOC for Duncfoo: Xilef act after Uidon so if he could shift to his stance that grant bonus damage on a charge that would be great !
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Shifting: +2 Str 2 claws and bite
Bite of the werewolf: +2 Str, +4 Dex, +4 Con, +4 AC, Bite, Blind-fight
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Charge: +2 att, -2 AC
HP: 67/86 (79/98) (6HD) AC: 19(25) Touch: 19(21) Flat: 16(18) (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10(+12) Ref: +9(+13) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Spell prepared:
0: Guidance*2, Resistance*2, Flare*1
1:Lesser Vigor*2, Longstrider*1, Crabwalk*1
2: Blood frenzy*1, Bite of the wererat*2, Resist energy*1
3: GMF*1, Bite of the werewolf*0, Lion's Charge*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-03-29, 07:18 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Dodging the blast of icy energy, Kanros reaches into a pocket and retrieves a handful of dirt. Tossing it towards the ogre, the bard's song raises in intensity just as the specks seem to transform into stars. They fly forward as Kanros moves North-East, and the stars land all over the overseer and a nearby archer.
SpoilerStandard action to cast glitterdust (DC 16), centered in the S15-T16 junction, effecting the flying ogre in S13-T14 and the archer in S17. Move action to walk to L7.
Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.
Jartik's Stats:
SpoilerKanros Jartik
Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 33/42, DR 2/-, Speed 30ft
AC 17, Touch 17, Flat-footed 14, Fort +2, Ref +8, Will +4, BAB +4, Action Points 7
Longsword +4 (1d8, 19-20/x2)
Whip +4 (1d3, 20/x2)
Sling (3 Bullets) +7 (1d4, 20/x2)
Chain Shirt (+4 Class, +3 Dex, +1 Dodge)
Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Condition 41 Reserve Points.
9/10 Bardic Music remaining.
-1 Luck penalty on all attacks, saves, skills checks and damage rolls.Last edited by Lyndworm; 2012-03-29 at 07:21 PM.
Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2012-03-30, 09:18 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
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2012-03-30, 10:06 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon sees the slaves scatter before him and smiles slightly. The smile is quickly wiped away when he glances behind to see his brother in arms wither under the freezing blast. "No! NO! What is this place!" Uidon yells before charging the nearest Slaver Phantasm in a rage uncaring of the swirling blades.
Spoiler
Free: Combat Expertise (-4 Attack, +4 Attack)
Swift: Activate Armor Effect - Displacement
Move+Standard: Charge Slaver @ T,10 - Attack: (1d20+12)[20] Damage: (1d8+14)[18]
Uidon T'trowSpoiler
Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 82/82, DR 2/-, Speed 30
AC 23, Touch 16, Flat-footed 22, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
Longsword (-) +10 (1d8+4, 19-20x2)
Dagger +10 (1d4+4, 19-20x2)
Unarmed +10 (1d3+4, x2)
(+7 Armor, +1 Dex, +5 Misc)
Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+4 AC, -4 Attack), White Raven Defense (+1 AC)
Charge: -2 AC, +2 Attack
Stance: Leading the Charge (+6 Charge Damage, 60' Radius)
Prayer: +1 Attack / Damage / Saves (Luck)
Inspire Courage: +3 Attack / Damage / Save v Fear (Morale)
Armor Enhancement, Greater:
+1 Displacement (Used 5/5 Rounds Left) - 50% Miss Chance
+1 Healing (1/1)
+3 Fearsome (3/3)
Reserve Points: 86/86
Action Points: 2/6
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)Last edited by Duncfoo; 2012-03-30 at 10:07 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-04-01, 10:37 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin males another skillfull attack and severely damages one spearman. He misses the armored slaver.
Xilef charges in to hit the ogre. On the way, one armored slaver attacks her. The ogre also attacks her as she closes in. At any rate, she hits the ogre twice and rends, dealing severe (51) damage.
Kanros casts a spell and leaves the ogre blind and glittering. the archer he tergets is only glittering.
Uidon makes a powerfull attack but his blow is deflected by some intangible field from his target (miss. this unit clearly has a deflection bonus to AC). 3 slavers that were arround them start fleeing in terror (one of them genereates an AoO from Korin)
The slavers keep on harassing you. Uidon is damaged by moving the ring of blades near the heavily armored slaver and the ogre swings blindly
Spoiler
armored AoO vs xilef: (1d20+11)[16], damage (1d8+7)[12]
ogre AoO vs xilef: (1d20+7)[9], damage (3d6+7)[19]
blind ogre vs xilef: (1d20+7)[12], damage (3d6+7)[19], 1-50 miss (1d100)[25]
armored vs Uidon (1d20+11)[18], damage (1d8+7)[13], 1-50 miss (1d100)[94]
ring of blades vs uidon: (1d6+5)[11] slashing (magic) damage. no save, no miss chance. subject to DR.
armored vs seanon (1d20+11)[16], damage (1d8+7)[9]
spearman vs kanros (1d20+10)[20], damage (1d6+5)[10]
archer VS kanros: (1d20+8)[11], damage (1d8+5)[9]
archer VS kanros: (1d20+8)[12], damage (1d8+5)[9]
archer VS uidon: (1d20+8)[9], damage (1d8+5)[13], 1-50 miss (1d100)[67]
archer VS uidon: (1d20+8)[25], damage (1d8+5)[10], 1-50 miss (1d100)[19]
This palce you're on seem to desintegrate further at each passing moment... You hear a loud clash from the northen cliff and it dismantles enterely! The rock and earth shards float away at different speeds and directions, opening the way for a flashing green wave of grass that immediatly grows under your feet, full with flowering daisies and a few bumblebees.
some spikes of grass abruptly become trees, and some of the trees grow so much they detach form the ground and float in unrational, multicolored patters. When you realize, there's a large grass mat arround you and you can see the edge of a forest....
from where 2 land wurms sprint away
---------- your turn!----------
(the colored trees float af various heights and does not interfere combat. large and small rocks and chunks of earth float and drift were there used to be a cliff. The very air arround you feels surreal and ever-shifting)
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2012-04-02, 01:24 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin is unsure as to how real the world they are fighting in is, but he is determined to win, dancing toward the armoured slaver and slashing twice with all his might
Spoilertaking a 5ft step to S13 then making a full attack with full power attack, quick casting true strike before the second attack
First attack(1d20+6)[9]
damage(1d12+19)[31]
second attack(1d20+21)[37]
damage(1d12+19)[20]
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2012-04-02, 01:09 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef skillfully avoid attack from the slavers and the ogre. She really tried to ignore what was happening to the paysage it was difficult particularly with the floating tree and even less when two great wurms appeared. Still she decid to take care of the ogre first. She unleashe another combo of strike.
OOC:
Free action: Spend an action point to emulate the hover feat (otherwise I fall to the ground because my maneuvrability does not allow me to hover naturally)
Full-round action: Full attack against the ogre using two-weapon fighting but not frenzy bonus attack.
Unarmed Strike:
Att: (1d20+15)[35] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, -2 TWF, +1 prayer)
Dmg: (1d3+12)[15] (+8 Str, +3 IC, +1 prayer)
TWF Unarmed strike:
Att: (1d20+15)[23] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, -2 TWF, +1 prayer)
Dmg: (1d3+12)[13] (+8 Str, +3 IC, +1 prayer)
Claw1:
Att: (1d20+12)[16] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, -5 secondary)
Dmg: (1d6+9)[11] (+4 1/2Str, +1/4hd, +3 IC, +1 prayer)
Claw2:
Att: (1d20+12)[16] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, -5 secondary)
Dmg: (1d6+9)[12] (+4 1/2Str, +1/4hd, +3 IC, +1 prayer)
Rending if both claws hit the same creature.
(1d4+5)[7] (+4 1/2 Str, +1/4hd)
Bite
Att: (1d20+12)[15] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, -5 secondary)
Dmg: (1d6+9)[10] (+4 1/2Str, +1/4hd, +3 IC, +1 prayer)
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Bite of the werewolf: 3 rounds
Shifting: 10 rounds
Inspire Courage: Until Kanros stop singing + 10 rounds
Frenzy: 6 rounds
Prayer: 5 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Shifting: +2 Str 2 claws and bite
Bite of the werewolf: +2 Str, +4 Dex, +4 Con, +4 AC, Bite, Blind-fight
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 attack, dmg, saves, skill
HP: 67/86 (79/98) (6HD) AC: 19(25) Touch: 19(21) Flat: 16(18) (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10(+12) Ref: +9(+13) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Spell prepared:
0: Guidance*2, Resistance*2, Flare*1
1:Lesser Vigor*2, Longstrider*1, Crabwalk*1
2: Blood frenzy*1, Bite of the wererat*2, Resist energy*1
3: GMF*1, Bite of the werewolf*0, Lion's Charge*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-04-02, 07:32 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros quickly strides towards the fray, his eye on a combatant that seems to be blind. He dealt with the abrupt scenery change fairly well, but the appearance of the wurms seems to have shaken him somewhat.
SpoilerDouble-move to walk to P13.
Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.
Jartik's Stats:
SpoilerKanros Jartik
Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 33/42, DR 2/-, Speed 30ft
AC 17, Touch 17, Flat-footed 14, Fort +2, Ref +8, Will +4, BAB +4, Action Points 7
Longsword +4 (1d8, 19-20/x2)
Whip +4 (1d3, 20/x2)
Sling (3 Bullets) +7 (1d4, 20/x2)
Chain Shirt (+4 Class, +3 Dex, +1 Dodge)
Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Condition 42 Reserve Points.
9/10 Bardic Music remaining.
-1 Luck penalty on all attacks, saves, skills checks and damage rolls.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2012-04-02, 08:03 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
-
2012-04-03, 01:49 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
As the world melts down around Uidon he can barely continue to fight, "What is going on?" He says, while barely fending off the attacks. Snakes and trees appear, the landscape warps. The confused warrior simply tries to press on.
Spoiler
Free: Combat Expertise (-2 Attack, +2 AC)
Free: 5' Step to U, 14
Standard: Initiate Maneuver - Tactical Strike (if It hits Korin can take a 5' Step, ) @ T,14
Swift: Stance Change - Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Attack: (1d20+11)[15] Damage: (1d8+7)[13] + (2d6)[6]
Move: Feat Clarion Commander "Following Up" Diplomacy DC 20 - (1d20+11)[27]
Uidon T'trowSpoiler
Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 73/82, DR 2/-, Speed 30
AC 24, Touch 15, Flat-footed 23, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
Longsword (-) +10 (1d8+4, 19-20x2)
Dagger +10 (1d4+4, 19-20x2)
Unarmed +10 (1d3+4, x2)
(+7 Armor, +2 Shield, +1 Dex, +4 Misc)
Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+2 AC, -2 Attack), White Raven Defense (+1 AC),
Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Prayer: +1 Attack / Damage / Saves (Luck) & -1
Haste: +1 Attack / AC / Reflex + Extra Full Attack
Inspire Courage: +3 Attack / Damage / Save v Fear (Morale)
Armor Enhancement, Greater:
+1 Displacement (Used 4/5 Rounds Left) - 50% Miss Chance
+1 Healing (1/1)
+3 Fearsome (2/3)
Reserve Points: 86/86
Action Points: 2/6
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-04-03 at 01:49 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-04-03, 09:13 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon is hit as he moves closer to the grounp, but tries to hold off some of the damage with magic (safcrifices 1º lv spell, concentration DC 16 negates 5 damage (1d20+11)[21])
Uidon misses his attack.
Korin hits one attack
Xilef finishes off the ogre is an air combo, exploding blood all over
Kanros and Seanon move closer.
The land wurms move at your diretion but stop to make a little snake out of the slavers that were running in fear. Those who are still alive attack you relentlessly
Spoiler
trown spear vs Kanros: (1d20+10)[12], damage (1d6+5)[11]
Archer vs Xilef: (1d20+8)[19], damage (1d8+6)[9]
Archer vs Xilef: (1d20+8)[20], damage (1d8+6)[14]
Archer vs Xilef: (1d20+8)[9], damage (1d8+6)[9]
Archer vs Xilef: (1d20+8)[26], damage (1d8+6)[9]
Armored VS Korin: (1d20+11)[15], damage (1d8+7)[10]
Armored VS Seanon: (1d20+13)[16], damage (1d8+7)[10]
Ring of blades VS Uidon: (1d6+5)[9] magic slashing damage. DR applies.
Ring of blades VS Korin: (1d6+5)[10] magic slashing damage. DR applies.
The world keeps chaing in irrational and surrealist patters. the grass spreads furhter and next to some trees it gets very very thick. Parts of the vegetation still float, drift, vanish and reapear. The sky keeps on a strange red tone...
---------round 5---------- your turn!
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2012-04-03, 09:56 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef rejoiced when she killed this phantasmal ogre, immediatly after she received an arrow in her legs. Angrilly she charge at the archer and savagely attack him with her claws.
OOC:
Full round action: Charge archer in M20 landing in M19
Claw1:
Att: (1d20+19)[21] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, +2 charge)
Dmg: (1d6+13)[17] (+8 Str, +1/4hd, +3 IC, +1 prayer)
Claw2:
Att: (1d20+19)[29] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, +2 charge)
Dmg: (1d6+13)[18] (+8 Str, +1/4hd, +3 IC, +1 prayer)
Rending if both claws hit the same creature.
(1d4+4)[6] (+4 1/2 Str, +1/4hd)
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Bite of the werewolf: 2 rounds
Shifting: 9 rounds
Inspire Courage: Until Kanros stop singing + 10 rounds
Frenzy: 5 rounds
Prayer: 4 rounds
Animal devotion: 7 rounds
Charge: 1 round
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Shifting: +2 Str 2 claws and bite
Bite of the werewolf: +2 Str, +4 Dex, +4 Con, +4 AC, Bite, Blind-fight
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 attack, dmg, saves, skill
Animal devotion: Fly speed 45ft average
HP: 58/86 (70/98) (6HD) AC: 19(25) Touch: 19(21) Flat: 16(18) (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10(+12) Ref: +9(+13) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Spell prepared:
0: Guidance*2, Resistance*2, Flare*1
1:Lesser Vigor*2, Longstrider*1, Crabwalk*1
2: Blood frenzy*1, Bite of the wererat*2, Resist energy*1
3: GMF*1, Bite of the werewolf*0, Lion's Charge*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-04-03, 11:33 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin charges his axe with lightning and strikes at the armoured slaver, then backs out of reach of the blades
Spoilerchanneling shocking grasp and attacking with 2 points in power attack
attack(1d20+10)[17]
damage(1d12+11)[18]
shocking grasp(5d6)[13]
3 rounds until dance of death is useable again
-
2012-04-04, 08:51 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon can barely fend off the hail of blades, but tries to keep up his attacks. "Leave these things to the snakes. Step back." The crazy changing landscapes messes with Uidon's sense but he remains tactical as ever.
Spoiler
Free: Combat Expertise (-4 Attack, +4 AC)
Standard: Maneuver- Crushing Mountain, Ignores DR
Attack (1d20+11)[17], Damages (1d8+7)[14] + 2d6
Move: Clarion Comander "Following Up" DC 20 Diplomacy (1d20+11)[22]
Free: 5' Step to M,13
Last edited by Duncfoo; 2012-04-05 at 11:01 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-04-05, 10:58 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon moves just behind Korin and infuses him with healing energy
cure moderate wounds: (2d8+10)[15], plus 2 temporary HP
-
2012-04-08, 09:02 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros moves away from one heavily armored guard and toward the other. Taking a curving path past Xilef, the bard takes advantage of the guards preoccupation, attempting to strike at a weak spot in his armor.
SpoilerMove action to walk to O14. Standard action to attack the armored guard in N13.
Kanros' Attack:
SpoilerAttack (Including Flanking Bonus):
(1d20+6)[15](21)
Damage:
(1d8)[5]
Sneak Attack (If Applicable):
(3d6)[2][1][1](4)
Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.
Jartik's Stats:
SpoilerKanros Jartik
Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 33/42, DR 2/-, Speed 60ft
AC 17, Touch 17, Flat-footed 14, Fort +2, Ref +8, Will +4, BAB +4, Action Points 7
Longsword +4 (1d8, 19-20/x2)
Whip +4 (1d3, 20/x2)
Sling (3 Bullets) +7 (1d4, 20/x2)
Chain Shirt (+4 Class, +3 Dex, +1 Dodge)
Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Condition 42 Reserve Points.
9/10 Bardic Music remaining.
Under the affects of Seanon's haste and prayer spells.
-1 Luck penalty on all attacks, saves, skills checks and damage rolls.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2012-04-08, 09:54 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef charges and drops one of the archers
Korin and Uidon miss
Kanros hits the slaver but deals little damage
Spoiler
I'm assuming Kanros tumbles to avoid an AoO (1d20+10)[15], DC 15
if Kanros fails this chek he generats an AoO (1d20+11)[28], damage (1d8+7)[8]
The land wurms attack the closest living creature arround - that is, Seanon and one of the archers. The armored slavers, oblivious to the land wurms flank Uidon and strike him. The spearman trows another spear at xilef. The magic ring of blades wounds Kanros and Uidon
Spoiler
vs Uidon(1d20+13)[14], damage (1d8+7)[8]
vs Uidon(1d20+13)[20], damage (1d8+7)[15]
The ring of blades damage Kanros and Uidon by (1d6+5)[8] (DR applies)
vs Xilef(1d20+10)[25], damage (1d6+5)[8]
vs seanon (1d20+18)[34], damage (1d8+12)[14], free grapple (1d20+24)[33] vs (1d20+3)[19], constrict (1d8+12)[19]
vs archer (1d20+18)[30], damage (1d8+12)[13]
(1d20+24)[37] vs (1d20+6)[19], constrict (1d8+12)[19]
The alien and surreal landscape seem about to brust at any moment. the tall grass keeps growing at your direction while the low grass cover all the ground. Large trees surround you, like on a dense forest... the displaced trees float and drift, as the wild flores on the ground explode in pools and blood, turning all the battle much more nightmerish
----------your turn!--------
-
2012-04-08, 11:31 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin charges his axe with lightning once more, aiming for the serpent that has grabbed seanon.
Spoiler5ft step to I5, then channeling a shocking grasp
attack(1d20+12)[20]
damage(1d12+7)[14]
shocking grasp(5d6)[21]
OOC: Since the snake is grappling, it doesn't threaten any spaces right?
-
2012-04-09, 07:25 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Just as Xilef killed the archer she receive a spear in her left arms. She prepare herself to charge teh spearman but she spot Seanon being grabed by a wurm and decid that it was more important. Using her temporary ability to fly she pass above the armored men surround by blade and charge the wurm.
OOC:
Full round action: Charge wurm J2-H4 ending in H5 just behind kanros (I think) I can do that because I can still fly so I just fly above the two slavers, something like 10ft.
Claw1:
Att: (1d20+19)[28] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, +2 charge)
Dmg: (1d6+13)[18] (+8 Str, +1/4hd, +3 IC, +1 prayer)
Claw2:
Att: (1d20+19)[23] (+5 bab, +8 Str (base, shift, frenzy) +3 IC, +1 prayer, +2 charge)
Dmg: (1d6+13)[14] (+8 Str, +1/4hd, +3 IC, +1 prayer)
Rending if both claws hit the same creature.
(1d4+5)[6] (+4 1/2 Str, +1/4hd) (OOC: for some reason I used +4 insted of +5 before)
OOC: Last round of bite of the werewolf and frenzy will end shortly thereafter, I will be fatigued soon, this may become difficult.
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Bite of the werewolf: 1 rounds
Shifting: 8 rounds
Inspire Courage: Until Kanros stop singing + 10 rounds
Frenzy: 4 rounds
Prayer: 3 rounds
Animal devotion: 6 rounds
Charge: 1 round
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Shifting: +2 Str 2 claws and bite
Bite of the werewolf: +2 Str, +4 Dex, +4 Con, +4 AC, Bite, Blind-fight
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 attack, dmg, saves, skill
Animal devotion: Fly speed 45ft average
HP: 50/86 (62/98) (6HD) AC: 19(25) Touch: 19(21) Flat: 16(18) (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10(+12) Ref: +9(+13) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Spell prepared:
0: Guidance*2, Resistance*2, Flare*1
1:Lesser Vigor*2, Longstrider*1, Crabwalk*1
2: Blood frenzy*1, Bite of the wererat*2, Resist energy*1
3: GMF*1, Bite of the werewolf*0, Lion's Charge*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-04-10, 11:37 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon steps to the side in the cloud of whirling blades. His shield and sword can't deflect them and he bleeds from many small cuts, yet Uidon presses on.
He slashes at the armored slaver with a flourish, his eyes wide as the flowers explode in blood around him.
Spoiler
Free: 5' Step to H,7
Free: Combat Expertise (-2 Attack, +2 AC)
Swift+Standard: Recovering Manuevers @ I,8
Attack: (1d20+14)[26]
Damage: (1d8+10)[18]
Move: Clarion Commander - "Following Up" @ I,8 DC 20 Diplomacy - (1d20+11)[13]
Last edited by Duncfoo; 2012-04-11 at 11:31 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-04-11, 11:18 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
You rush in for Seanon's rescue, dealing a lot of damage to the wurm in little time. The creature is absolutely focused on it's prey, however. It bites senon and keeps using it's immense strenght to crush his bones. Seanon is screaming terrified for help but then suddenly he falls silent after you hear the loud sound of his neck breaking.
The scenario abrutly starts to fall apart, break and brust. a heat wave flishes tought you, and...
you finally wake up... Safely, at your camp, in the morning. This whole thing was just a dream...
....wasn't it?
Spoiler
Make a Fort save DC 15
Make a Will save DC 15
if you fail the fort save you take 1 point of ability damage to (1d3)[1]
(1 str, 2 dex, 3 con)
if you fail the will save you take 1 point of ability damage to (1d3)[1]
(1 int, 2 wis, 3 cha)
Other then that all your resorces and stats, but not actions points, are just like they were before you slept. no XP.
Seanon saves
fort (1d20-3)[5]
will (1d20-2)[16]
It surely was a very intense and disturbing night, taking its tool on your body and mind. Seanon seems specially beaten up, constantly rubbing his neck. By your expression he can tell you also had a harsh dream "What the hell was that?"
You followers say there was nothing unusual at your sleep or in the reminder of the night, besides the dusk giant attack. They are a little worried as Seanon woke up looking so drained.
-
2012-04-12, 12:27 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin feels mentally drained by the ordeal. He begins moving around the camp, drawing, carving, or otherwise making symbols designed to drive off or purge ill omens and dark magic. He then prays to his ancestors for guidance and insight.
-
2012-04-12, 07:25 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef woke up with a gasp, she jump on her feet and look around frantically. Only when she's sure that nothing threatening is around does she calm down a little. Quckly she join the other and tell them about her dream asking if they also had it.
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
[S]GMF: +1 to att and dmg rolls with natural weapon
HP: 86/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1
1:Lesser Vigor*2, Longstrider*1, Wood wose*1
2: Blood frenzy*1, Bite of the wererat*1, Wood shape*2
3: GMF*1, Bite of the werewolf*1, Plant growth*1
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-04-12, 04:07 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon woke up with a start his hand reaching for the sword always near at hand. He laid his hand back down and smiled. The dreams were preparing them, training them farther. Even sleep was a time to practice.
Uidon spent the morning moving about with vigor, if stiff and slightly grouchy. "Men battle will come. Be bold. You've killed Giants!" He yells at the warming up men. He stops by his workshop and claps his hands loudly, and rubs them together until a red glow pulses slowly around him. Taking a deep breath the warrior smith mutters loudly, "Get to work!" and his tools sprang to work as he waked away to find the Dreamers.
"It was glorious. We battled in dreams." He says to Xilef when she walks by.
Spoiler
Using Unseen Crafter: 4 Castings Today, 2 each for Craft Armor and Craft Weapons
Last edited by Duncfoo; 2012-04-12 at 04:08 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-04-12, 05:00 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon stops for a while and thinks on the dream (taking 20 on knowledge: arcane)
"Well, this sure was not random or meaningless... I hope... It could be just a rewind of the past, or a mix-up of a vision of the future... those wounds really hurt, and I'm not sure I actually died there or not..."
"Me and Korin are a bit weakened, it was a strefull night... I don't see how to... well, there are too many posibilities to consider, any explaination is too wild to be taken in account"
"Magic is rare in the world but it exists.... there ought to be someone who could help us undeststand this dream and our very awakening, someone who knows about magic and how it works..."
"Eventually we will have to go at some city or town. let's try to find some helpfull mage out there when we do..."
-
2012-04-12, 05:34 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Returning to the others after performing his rituals, Korin joins the conversation without a second's hesitation.
"This dream was a trial from the spirits. Whether we have succeeded or failed is for them to judge, and pointless worrying will acomplish nothing. We should focus our duties"
Korin turns to Xilef "How goes your fortification building? We need a reliable barrier around us as soon as possible to prevent the likes of those giants attacking us freely"
-
2012-04-13, 06:39 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef is incredulous a Uidon prononcement, "Glorious ? You enjoyed spending you night battling for your life and seeing one of your packmember die ? I'm the first to say that I enjoy a good kill but I much prefer my sleep to be peacefull"
To Seanon, "You're right we'll need to leave those wood eventually, but we need a well defend den before that and to complete at least the basic training of those that follow us."
Finally to Korin, "Today I'll finish overgrowing the plant all around the camp, it will make it harder for us to exit but also much harder for other to attack us. As for the fortification I will continue but it go slowly I only have a limited amount of magic to use each day."
After that she will go pray to the Great tiger for her spells and immediatly enhance herself with them (GMF and longstrider)
That done she will also use her magic to continue her work as she said to Korin, (Casting the last Plant Growth spell to the west and two more casting of wood shape on the tree around us to extend the fortification, not sure how many more are need)
Later she will approch Seanon alone, "I want to thank you for your help against the giants, you saved my life." She seem very solemn when saying that. "Anyway I want you to know that if you need anything I will be there for you." she depart abruptly after that visibly embarassed.
She then go hunting for food for the rest of the day.
Survival check: (1d20+17)[31]
Wood wose check: (1d20+6)[7]
OOC: Sorry for the very long post but Xilef need to do lots of things.
EDIT: Edit my stat after level up and add the additional spells I cast in the morning.
Effect:
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
HP: 97/97 + 14/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Wood wose*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Wood shape*0
3: GMF*0, Bite of the werewolf*1, Plant growth*0
4: Heart of earth*0, Contingent Energy Resistance*0
Last edited by zagan; 2012-04-13 at 02:32 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-04-13, 10:15 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon seems stunned for a moment, "You. You dreamed the same? I... I didn't know." When he hears the other Dreams he just nods. "I agree. We need to know... We must find out what this is. But first, we train and build." Uidon stops to think, "But we need to prepare our assault. We can scout. Maybe kidnap a guard?"
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-04-15, 11:48 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros speaks agasint the kidnapping "The slavers don't know we are here. alerting them of an opposing force is the last thing we need right now. When our followers learn the basics of fighitng, we aproach for closer contact with the slave camp"
Seanon nods, looking a the followers "These man got as far as luck and courage allows... they need to get in fighting shape before we expose them to danger in purpose"
Kanros heads off to scout towards the south of your camp. Seanon and Korin get into traning with the others. Xilef gathers food for everyone. Uidon keeps working on the few raw materials you have.
-----------------------------------------------
The day passes along without any trouble. Kanros found nothing specially intresting at the south of your camp, only miles of forest
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2012-04-16, 10:12 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon shrugs at Kanros, "This forest is dangerous. Guards must die. Use your images to disguise it." Uidon reaches up and scratches his arm distracedly. "Or just watch."
Last edited by Duncfoo; 2012-04-17 at 05:33 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links: