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  1. - Top - End - #391
    Halfling in the Playground
     
    Devil

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Eldan View Post
    I don't think alcohol is actually ever called a poison in D&D, officially. Or given effects, outside of drunken master.
    I'm one of those people that uses common sense in DnD though, so verbatum anything in my opinion that effects someone negatively is indeed a poison. The only reason a poison is called a poison is because the LC/50 is a relatively low number. Some Poisons effect motor functions, and to that effect alcohol functions much like a poison. I don't use rules as is most of the time because they just don't make any sense practically.

    On that not with the argument about Armor being stupid for AC, I agree. It should act more like DR. However I would also allow (depending on what kind of armor it is) certain weapons to either pierce a part of it, or with a blunt weapon still hurt like a freight Train.

    But like i said for anything that doesn't involve magic i use practical knowledge for what its effect is. If the dnd rules say it works differently i disregard them and just house rule it how i want.

    Magic however is of course the constantly present trump care in DnD.

  2. - Top - End - #392

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    AC is fine, as it can reflect things like hit but do no damage just fine. DR does not do this. If you wanted to reflect armor piercing then make Bludgeoning weapons ignore a certain amount of armor bonus to AC.

  3. - Top - End - #393
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    One thought of mine to fix the armor AC issue (albeit a relatively complex one):
    Bludgeoning: Ignores or partially ignores armor-based AC (Goes off of touch, or touch + half armor bonus)
    Slashing: If it hits touch but not total AC, it's a hit and does subdual damage. If it hits total AC, it gets through (weak spot or damaging armor).
    Piercing: Only does damage if it breaks total AC.

    May also adjust shields to provide shield bonus + half dec (a shield is no good if you can't move it to block).

    No idea how well this would work (would probably be too complicated), but it would make people pay more attention to the type of weapon. May also allow for Weapon Finesse to be a free feat, at it makes more sense that light weapons and certain one handed weapons are solely dependent on Dex (maybe add a -2 penalty if trying to go off Str alone for those weapons?)
    Proud owner of: 0.36 0.43 0.99 2.00 Internet(s), 2 Win(s), and 3000 Brownie Point(s)

    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  4. - Top - End - #394
    Barbarian in the Playground
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ksheep View Post
    One thought of mine to fix the armor AC issue (albeit a relatively complex one):
    Bludgeoning: Ignores or partially ignores armor-based AC (Goes off of touch, or touch + half armor bonus)
    Slashing: If it hits touch but not total AC, it's a hit and does subdual damage. If it hits total AC, it gets through (weak spot or damaging armor).
    Piercing: Only does damage if it breaks total AC.

    May also adjust shields to provide shield bonus + half dec (a shield is no good if you can't move it to block).

    No idea how well this would work (would probably be too complicated), but it would make people pay more attention to the type of weapon. May also allow for Weapon Finesse to be a free feat, at it makes more sense that light weapons and certain one handed weapons are solely dependent on Dex (maybe add a -2 penalty if trying to go off Str alone for those weapons?)
    If you're going to do that I'd recommend something like +Dex to attack with piercing weapons.

  5. - Top - End - #395
    Titan in the Playground
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ksheep View Post
    One thought of mine to fix the armor AC issue (albeit a relatively complex one):
    Bludgeoning: Ignores or partially ignores armor-based AC (Goes off of touch, or touch + half armor bonus)
    Slashing: If it hits touch but not total AC, it's a hit and does subdual damage. If it hits total AC, it gets through (weak spot or damaging armor).
    Piercing: Only does damage if it breaks total AC.

    May also adjust shields to provide shield bonus + half dec (a shield is no good if you can't move it to block).

    No idea how well this would work (would probably be too complicated), but it would make people pay more attention to the type of weapon. May also allow for Weapon Finesse to be a free feat, at it makes more sense that light weapons and certain one handed weapons are solely dependent on Dex (maybe add a -2 penalty if trying to go off Str alone for those weapons?)
    Piercing is the fighter, slashing is the warblade, and bludgeoning is the druid.
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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  6. - Top - End - #396
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by RecklessAbaddon View Post
    I'm one of those people that uses common sense in DnD though, so verbatum anything in my opinion that effects someone negatively is indeed a poison. The only reason a poison is called a poison is because the LC/50 is a relatively low number. Some Poisons effect motor functions, and to that effect alcohol functions much like a poison. I don't use rules as is most of the time because they just don't make any sense practically.
    Actually I think Alcohol is ruled as a poison in A&EG it is 3.0 though; but there is always the grandfather clause
    Just call me Dusk
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  7. - Top - End - #397
    Bugbear in the Playground
     
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    In the complete scoundrel there is a section on "Legendary Sites"

    And basically how they work is if you went there and did a certain thing then you get a minor bonus related to the Legendary Site. But Since the creators don't like to give away anything for free, Visiting these sites lower your wealth by a certain amount. Its not much, mind you, but the "Wait that didn't work right" moment is when you get to page 149 for the Legendary Iron Wyrm Vault!

    This Vault is apparently the vault of a nation and has legendary traps and guardians n such and massive wonders of treasure. To get the bonus from the legendary vault you must sneak in undetected and rob the vault of at least 1 item. By doing this you gain great renown in the thieves world which manifests itself in the form of a bonus thiefy roleplay feat and some roleplay skill bonuses with thiefs and penatlies with guards.

    Heres the stupid part. Doing all of this costs you 3k gold.....

    You just robbed a legendary vault and you came out of the whole ordeal minus 3k gold....
    What the hell kind of crap thief are you?
    Did you botch the appraise roll? Was your one item a cookie?
    How do you sneak into a room filled with a nations treasure and then sneak out without getting caught and STILL end up poorer than when you started?

  8. - Top - End - #398

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Maybe that's how the nation's defense really works: they know that their traps and guards aren't foolproof, but they've ensured that the costs of mounting such an operation are greater than the value of any item you could reasonably smuggle out on your person.

  9. - Top - End - #399
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    Drelua's Avatar

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by ThiefInTheNight View Post
    Maybe that's how the nation's defense really works: they know that their traps and guards aren't foolproof, but they've ensured that the costs of mounting such an operation are greater than the value of any item you could reasonably smuggle out on your person.
    That's where the at least one item must be stolen bit comes in. Also, that's the reason I love extra-dimensional storage.

  10. - Top - End - #400

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Presumably such an epic vault would have protections against that...

  11. - Top - End - #401
    Bugbear in the Playground
     
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by ThiefInTheNight View Post
    Presumably such an epic vault would have protections against that...
    True, but how big are these things? Get a backpack and you'd have to be able to get a few things, and they should be worth a lot in such an epic vault, yes?

  12. - Top - End - #402
    Colossus in the Playground
     
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    It's because the treasure was inside of you all along.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  13. - Top - End - #403
    Bugbear in the Playground
     
    Imp

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I think the moral of the story is

    "Crime Doesn't Pay"

  14. - Top - End - #404
    Troll in the Playground
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Flickerdart View Post
    It's because the treasure was inside of you all along.
    "I'll check. Hand me my fish knife."
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  15. - Top - End - #405
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Arbane View Post
    "I'll check. Hand me my fish knife."
    And that's the story of the 3000gp hospital bill.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  16. - Top - End - #406
    Ettin in the Playground
     
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I thought CS's feats from locations were merely counted as part of the treasure for that adventure.

  17. - Top - End - #407
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Flickerdart View Post
    And that's the story of the 3000gp hospital bill.
    That's the story of the 1000 gp reincarnation bill and 2000 gp fee for fencing the loot.
    Proud owner of: 0.36 0.43 0.99 2.00 Internet(s), 2 Win(s), and 3000 Brownie Point(s)

    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  18. - Top - End - #408
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ksheep View Post
    That's the story of the 1000 gp reincarnation bill and 2000 gp fee for fencing the loot.
    Or even better, 1000gp reincarnation, 1530gp to get a Cleric to cast Miracle on you to turn you back from a badger, and the change goes to bribes.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  19. - Top - End - #409
    Bugbear in the Playground
     
    Imp

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by deuxhero View Post
    I thought CS's feats from locations were merely counted as part of the treasure for that adventure.
    They are.

    But the guy who broke into the King's vault has 3k less gold than other adventurers at his lvl.

  20. - Top - End - #410
    Bugbear in the Playground
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Gotterdammerung View Post
    In the complete scoundrel there is a section on "Legendary Sites"

    And basically how they work is if you went there and did a certain thing then you get a minor bonus related to the Legendary Site. But Since the creators don't like to give away anything for free, Visiting these sites lower your wealth by a certain amount. Its not much, mind you, but the "Wait that didn't work right" moment is when you get to page 149 for the Legendary Iron Wyrm Vault!

    This Vault is apparently the vault of a nation and has legendary traps and guardians n such and massive wonders of treasure. To get the bonus from the legendary vault you must sneak in undetected and rob the vault of at least 1 item. By doing this you gain great renown in the thieves world which manifests itself in the form of a bonus thiefy roleplay feat and some roleplay skill bonuses with thiefs and penatlies with guards.

    Heres the stupid part. Doing all of this costs you 3k gold.....

    You just robbed a legendary vault and you came out of the whole ordeal minus 3k gold....
    What the hell kind of crap thief are you?
    Did you botch the appraise roll? Was your one item a cookie?
    How do you sneak into a room filled with a nations treasure and then sneak out without getting caught and STILL end up poorer than when you started?
    I could have sworn that the price was stated to be a guideline to help the DM keep the party's power in line with the wealth by level charts.

    *checks*

    Yeah, page 142 under Ability Value.
    Ability Value: This entry provides the gp value of the conferred ability. Although these abilities can never be bought or sold, they can be substituted for treasure of like value and count toward the benefitting character's overall wealth.
    So, though it isn't borked the way you were thinking, this does mean that, when combined with the concept of WBL, robbing a vault means that your foes suddenly have less for you to loot.

    Heck, WBL is kind of messed up in it's own right.

  21. - Top - End - #411
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Arbane View Post
    "I'll check. Hand me my fish knife."
    Hey, they did that one in Planescape: Torment ... if you're immortal, regenerating and amnesiac, why not dig around in your guts to see if you hid anything earlier?

  22. - Top - End - #412
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    SolithKnightGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Dimers View Post
    Hey, they did that one in Planescape: Torment ... if you're immortal, regenerating and amnesiac, why not dig around in your guts to see if you hid anything earlier?
    Yeah, and when you're done and sewn up again, you have some intestines left over in your inventory. =D

    PS:T was the best CRPG _ever_.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  23. - Top - End - #413

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Death, Less Frenzy:

    The Frenzied Berserker's Deathless Frenzy ability prevents them from being disabled at 0 HP, dying at negative 1-9 HP, and even prevents them from being dead at -10 HP and lower. It does not however do anything at all to prevent unconsciousness from nonlethal damage. Such as that which you automatically take every round while in a Frenzy. And since you must be in a Frenzy to use Deathless Frenzy, this means you drop unconscious exactly the same as you would if you did not have this ability. If you use it with Rage, the dropout itself might kill you, without need for a simple follow up attack.

    Monkey Don't See, Monkey Do:

    Whenever some but not all of those involved in a combat are aware of it, a surprise round occurs. This can be deliberately exploited, by keeping a small animal such as a monkey within a covered, soundproof enclosure. As the monkey is unaware of what is going on, that means everyone else gets a surprise round. Everyone else includes the enemies (unless they are somehow unaware of you) but getting a free standard action helps some classes a lot more than others for reasons that should be obvious.

  24. - Top - End - #414
    Eldritch Horror in the Playground Moderator
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I dunno about the second one there - if the monkey is in a opaque and soundproof enclosure, it can't really be considered as being 'involved' in the combat; it can't be targeted or affected by blasts/bursts/spreads.

  25. - Top - End - #415

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Basket Burner View Post
    Monkey Don't See, Monkey Do:

    Whenever some but not all of those involved in a combat are aware of it, a surprise round occurs. This can be deliberately exploited, by keeping a small animal such as a monkey within a covered, soundproof enclosure. As the monkey is unaware of what is going on, that means everyone else gets a surprise round. Everyone else includes the enemies (unless they are somehow unaware of you) but getting a free standard action helps some classes a lot more than others for reasons that should be obvious.
    Oh wooow, that's a bad one.

    I mean, you'd have to justify the monkey being a part of the combat, which is probably why it wouldn't fly... but that just means getting more creative with the set-up...

  26. - Top - End - #416
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Just have a deaf, blind rat tied to your belt. Perfectly targetable, but unlikely to notice enemies. Plug its nose if necessary.

  27. - Top - End - #417

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by ThiefInTheNight View Post
    Oh wooow, that's a bad one.

    I mean, you'd have to justify the monkey being a part of the combat, which is probably why it wouldn't fly... but that just means getting more creative with the set-up...
    This is a thread bout RAW being broken. Sure it doesn't make sense and should probably be handled differently. That's the whole point. If that particular setup doesn't work, than anything else with a deaf, blind small animal will. I just chose the most humane way of doing it.

  28. - Top - End - #418
    Eldritch Horror in the Playground Moderator
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Yeah, but in a thread about stupid RAW, we also get to nitpick specific and exact wordings of RAW to make sure it's actually stupid. In this case, the blind and deaf rat tied to your belt (well, better would be leading it on a string, because the rat might be considered an attended object rather than a creature there) would work, but the caged monkey is questionable.

  29. - Top - End - #419
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    What exactly is the purpose of this? Everybody gets an extra round...so what? It's as if you all get ordinary rounds anyway.
    There are a few effects which function differently during a "surprise round", but aside from that, it would end up just like normal combat.
    Jude P.

  30. - Top - End - #420
    Ogre in the Playground
     
    DeadManSleeping's Avatar

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    A caster doesn't need both a move action and a standard action to start setup. Just a standard action. A non-caster is stuck just moving forward (possibly provoking AoOs) and not getting the chance to attack, unless they have a good ranged attack, which, even then, is left as a standard attack. And then the caster, one spell up, gets to go again.

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