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2012-12-24, 10:25 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Just Spec, but it will stack with regular Weapon Specialisation if you were willing to eat 4 levels of Fighter to get it, as you say. If you want to Dual Wield, take Oversized TWF from Complete Adventurer, though we're not exactly talking high-op here. 2nd level Cleric spells and +4 damage per hit at 8th level isn't exactly gravy.
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2012-12-24, 10:37 AM (ISO 8601)
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- Dec 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-12-24, 10:00 PM (ISO 8601)
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- Aug 2007
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2012-12-25, 04:12 AM (ISO 8601)
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- Aug 2007
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I'll add another entry to this list - Profession: Accountant doesn't care about your Intelligence. In general I think basing professions on Wisdom was the right move, since it governs your ability to fit into a workplace environment, accept orders gracefully or coordinate others with orders of your own, adapt to new tasks and challenges, etc. But it's a little weird that the most seemingly appropriate skill never applies. Particularly in cases where a Profession closely matches a Craft (Weaver/Weaving) or a Knowledge (Historian/History)
Actually weighing things in "Stones" rather than "pounds" (what exactly is the etymology of that usage?) makes perfect sense for a medieval setting.
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2012-12-25, 05:22 AM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
How is that weird? Profession represents being good at the parts of a job involving social interaction and making money, while Knowledge and Craft represent being good at those parts that require you know what you're doing, and I've worked with plenty of people with max ranks in Profession and zero in Knowledge.
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2012-12-25, 06:16 AM (ISO 8601)
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- Dec 2011
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2012-12-25, 06:19 AM (ISO 8601)
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- Jun 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I should probably note that this wasn't my idea originally; I got it from Justin Alexander, but it seems like a sensible abstraction for, well, pretty nearly anything fantasy with less precision in simulation than GURPS.
Edit: Indeed. In fact, were it possible, I would say some people have negative ranks, not just negative ability score modifiers.Last edited by TuggyNE; 2012-12-25 at 06:20 AM.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-12-25, 06:34 AM (ISO 8601)
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- Feb 2010
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- The Great PNW
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2012-12-25, 06:55 AM (ISO 8601)
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- Aug 2007
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Except that Knowledge has no bearing on success in any Profession in D&D, whereas in reality there are many jobs (eg Nuclear Physicist) where no amount of bluffing is going to enable you to perform even the most basic functions without concrete awareness. Besides, we all know Knowledge skills are only used for identifying monsters and magic items.
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2012-12-25, 12:53 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
In theory, my field (software engineering) requires logical reasoning, problem-solving abilities, abstract thinking and visualization, a working knowledge of current technologies, good design abilities, and several other talents to get even the simplest task done at a large scale.
In practice, I've seen some code written by previous employees at my company that a bunch of brain-damaged monkeys would be ashamed to take credit for. Doing well on Knowledge checks for the easy tasks through sheer luck (roll high despite 0 ranks and a negative Int mod) plus a heaping helping of Bluff and Perform (Sleep with the Boss) will get you far, apparently.Last edited by PairO'Dice Lost; 2012-12-25 at 12:56 PM.
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2012-12-25, 01:40 PM (ISO 8601)
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- Feb 2005
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I'd disagree with you on that point if I hadn't seen how many "programmers" are unable to write fizzbuzz, and yet still get hired. *sigh*
JaronK
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2012-12-25, 02:25 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I recently helped interview 15 people for some job openings we had. We were trying to fill 6 openings, but only gave offers to two of them because, while all of them had supposedly earned Master's degrees, ten of them failed basic programming questions (write fizzbuzz, write a string comparison, tell me what a pointer is and why it's useful, why shouldn't you use bubble sort, etc.) and the other three failures could code but couldn't explain things conceptually (as in "my teachers told me to use a hash for X and a binary tree for Y, but I don't know why").
They make those of us Masters-level programmers who are competent look bad. Zero Knowledge ranks indeed.Last edited by PairO'Dice Lost; 2012-12-25 at 02:26 PM.
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2012-12-29, 05:35 PM (ISO 8601)
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- Dec 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Here's a fun one: The Revenant template from MoF. It changes type to undead and gives regeneration, stating that fire deals lethal and all other damage heals at 3 per round.
Ruby Golems in the same book have regeneration 10, overcome by sonic.Kolyarut Avatar by Potatocubed.
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2012-12-29, 05:40 PM (ISO 8601)
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- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-12-29, 05:43 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by PairO'Dice Lost; 2012-12-29 at 05:45 PM.
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2012-12-29, 05:43 PM (ISO 8601)
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- May 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
And that appears to be a disfunction because Regeneration requires a Con score in D&D 3.5.
However: Monsters of Faerun is a 3.0 book. In 3.0, the Con restriction on Regeneration did not exist. As part of updating a beast to 3.5 from 3.0, you're supposed to make such changes - regeneration for beasties that no longer qualify for regeneration is supposed to become fast healing.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2012-12-29, 05:47 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by noparlpf; 2012-12-29 at 05:49 PM.
Jude P.
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2012-12-29, 07:34 PM (ISO 8601)
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- Dec 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I didn't mention those examples because they break the regeneration rules of requiring a Con score. I mentioned it because both examples state how much nonlethal damage is healed, 3 and 10 points, respectively for creatures incapable of taking such damage. It seems that the writers did not realize they could have simply given them immunities.
Last edited by The Viscount; 2012-12-29 at 07:35 PM.
Kolyarut Avatar by Potatocubed.
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2012-12-29, 07:39 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The restriction isn't there for thematic reasons, but because not having a Con score makes you immune to nonlethal damage, and immunity to nonlethal interacts with regeneration in a brokenly overpowered way.
Fast healing does not have this problem, which is why the 3.5 update changes regeneration for such creatures into fast healing.Last edited by Douglas; 2012-12-29 at 07:40 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2012-12-29, 07:43 PM (ISO 8601)
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- Aug 2007
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2012-12-29, 08:41 PM (ISO 8601)
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- Dec 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Possible, but not probable. 3.0 was more studded with errors. For example, another amusing dysfunction, this one which I doubt will be contended.
Keeper from FF has blindsight and is stated to be blind and have no eyes. The outsider traits in its entry give it darkvision.Kolyarut Avatar by Potatocubed.
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2012-12-29, 09:09 PM (ISO 8601)
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2012-12-29, 09:12 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That just becomes confusing. Undead/Constructs are immune to non-lethal damage, except when they aren't because it used to be lethal damage before Regeneration converted it....
No, it's easiest to just leave Fast Healing for creatures that can piece themselves back together over time, and Regeneration for creatures whose life force is so strong they can only really be properly damaged by certain things (but can still be affected by ordinary damage).Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-12-30, 08:45 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Were the Appraise skill rules ever mentioned here? They look pretty dysfunctional to me....
Check
You can appraise common or well-known objects with a DC 12 Appraise check. Failure means that you estimate the value at 50% to 150% (2d6+3 times 10%,) of its actual value.
Appraising a rare or exotic item requires a successful check against DC 15, 20, or higher. If the check is successful, you estimate the value correctly; failure means you cannot estimate the item’s value.
A magnifying glass gives you a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant’s scale gives you a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals.
These bonuses stack.
See also: epic usages of Appraise.
Action
Appraising an item takes 1 minute (ten consecutive full-round actions).
Try Again
No. You cannot try again on the same object, regardless of success.
Special
A dwarf gets a +2 racial bonus on Appraise checks that are related to stone or metal items because dwarves are familiar with valuable items of all kinds (especially those made of stone or metal).
The master of a raven familiar gains a +3 bonus on Appraise checks.
A character with the Diligent feat gets a +2 bonus on Appraise checks.
Synergy
If you have 5 ranks in any Craft skill, you gain a +2 bonus on Appraise checks related to items made with that Craft skill.
Untrained
For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).
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2012-12-30, 08:53 AM (ISO 8601)
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- Feb 2012
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by mattie_p; 2012-12-30 at 08:53 AM.
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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Avatar by Derjuin, sing her praises to Elysium.
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2012-12-30, 09:11 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
*thud*. That could have been written a bit more clearly, but I definitely failed my roll when reading it. Thanks.
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2012-12-31, 12:14 PM (ISO 8601)
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- Dec 2007
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- Stillwater
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Excuse me if this has been mentioned already, as I haven't kept track.
The Planar Binding line requires you to target an elemental or outsider, which you can't do unless you can see (or touch) them, even if you're only calling a specific type of creature.
So you have to, at minimum, cast scrying on a creature that gets +15 to its will save to avoid being scryed, just to cast the spell. At maximum you have to be on the same plane as it.
Or am I missing something
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2012-12-31, 02:36 PM (ISO 8601)
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- Feb 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
where did you get that idea?
I don't see anything like that in the rules, did you read it someplace else?I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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Amazing Princess Mononoke avatar by Dispozition
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2012-12-31, 02:39 PM (ISO 8601)
- Join Date
- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-12-31, 02:39 PM (ISO 8601)
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- Aug 2005
- Location
- Mountain View, CA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)