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  1. - Top - End - #181
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    That's why you watch it with the sound off!

    But given it's pretty much a one man effort, I'm impressed.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Zorg View Post
    The Lord Inquisitor has its 2 minute trailer up.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Renegade Paladin View Post
    C&D from GW in 3... 2... 1...
    Used Under License
    I'll be the first to proclaim my lack of legal knowledge, but doesn't that mean the author has permission, of a sort?

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Winterwind View Post
    I'm sure all the others would... not appreciate, if the Cheesegear New Codex Review™ was supplanted by the inane ramblings of some noob.
    For what it's worth, I am genuinely looking forward to the Newb Review. My own experience with most armies barely even reaches the rank of 'Newb', so I be just as interested to know whether or not my opinions are the same as a fellow amateur, as I would to hear the 'This Is What You Should Do' version from the Tournament Veteran.

    Ninjaman]I think he said that he didn't like space marines.
    Orks are propperbly the best. Since tyranids are out-ruled for the very reasons you said*.
    While I concur that Black Templars would probably be the most fun set of rules available for what he has in mind, there's nowhere that says he has to use Space Marine models.

    Use their rules and any other race whose models you like, if that's what you want. Only the most anal and pedantic of rules-lawyering opponents would complain, and I speak from experience when I say that those sort of people aren't worth playing anyway.
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  5. - Top - End - #185
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Wraith View Post
    While I concur that Black Templars would probably be the most fun set of rules available for what he has in mind, there's nowhere that says he has to use Space Marine models.

    Use their rules and any other race whose models you like, if that's what you want. Only the most anal and pedantic of rules-lawyering opponents would complain, and I speak from experience when I say that those sort of people aren't worth playing anyway.
    That is true. But some of it might require some conversions, hard for a starter.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Necrons New Tactica = 5 Spiders 5 scarabs x2. Spam scarabs. WIN.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Observe as enemy takes a blast/template weapon. Watch scarabs die horribly and fail to do any meaningful damage anyway. See Spyders die, partly due to being unable to hit anything, partly due to scarab spam whittling down wounds.
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  8. - Top - End - #188
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Observe as enemy takes a blast/template weapon. Watch scarabs die horribly and fail to do any meaningful damage anyway. See Spyders die, partly due to being unable to hit anything, partly due to scarab spam whittling down wounds.
    You forgot to add " Then remember that it takes S6+ templates/blast to do anything seriously towards a scarab swarm, and rejoice because its being wastet on something with a 3+ cover save"
    thnx to Starwoof for the fine avatar

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    Quote Originally Posted by filvento View Post
    Necrons New Tactica = 5 Spiders 5 scarabs x2. Spam scarabs. WIN.
    *cough* Scatter Lasers *cough*

  10. - Top - End - #190
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by lord_khaine View Post
    You forgot to add " Then remember that it takes S6+ templates/blast to do anything seriously towards a scarab swarm, and rejoice because its being wastet on something with a 3+ cover save"
    Scarabs are beasts now, and thus can no longer turbo boost (and, by extension, can no longer easily get a 2+ invul on demand. That's one thing I'm going to miss from the old codex. So many units could turbo boost)
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  11. - Top - End - #191
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by lord_khaine View Post
    You forgot to add " Then remember that it takes S6+ templates/blast to do anything seriously towards a scarab swarm, and rejoice because its being wastet on something with a 3+ cover save"
    And you forgot to add "IG 1500 points list has, like, 12-15 of these"

    ...

    Anyway, this is pretty random Ordo Malleus list I took today against some Eldar:

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    Coteaz [100]

    OM Inquisitor [25]

    Elite:

    Vindicare [145]

    Troops:

    6x Psyker, 2x Jokaero [170]
    -Rhino

    6x Psyker, 2x Jokaero [170]
    -Rhino

    7x DCA, 2x Crusader [175]
    -Rhino

    3x HB Servitor, 2x Jokaero [155]
    -Chimera

    3x HB Servitor, 2x Jokaero [155]
    -Chimera

    Heavy Support:

    Dreadnought [135]
    -2x TL Autocannon, Psyammo

    Dreadnought [135]
    -2x TL Autocannon, Psyammo

    Dreadnought [135]
    -2x TL Autocannon, Psyammo


    Did rather well, even, but nevertheless, I'd like to ask for comments/ideas of improving it?

    My main beef is, IG could probably do it better, but still, thanks to Coteaz it can be quite versatile, depending in which unit he ends up.
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  12. - Top - End - #192
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    *cough* Scatter Lasers *cough*
    Sounds like you got a calculation caught in the throat?
    A singel scatter laser will kill less than 1 swarm per turn as long as they are in cover.

    And you forgot to add "IG 1500 points list has, like, 12-15 of these"
    Nahh, i though about it, but desidet it were unnececary, since from my experience Guard players prefer autocannons or lascannons for their heavy weapon teams, not mortars.
    thnx to Starwoof for the fine avatar

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    Quote Originally Posted by Trixie View Post
    Did rather well, even, but nevertheless, I'd like to ask for comments/ideas of improving it?
    Xenos Inquisitor with Rad and/or Psychotroke Grenades.
    Techmarines with Rad and/or Psychotroke Grenades.

    My main beef is, IG could probably do it better, but still, thanks to Coteaz it can be quite versatile, depending in which unit he ends up.
    Then don't make a faux-Imperial Guard army?

    Do what Imperial Guard can't. Assault. More DCA/Crusaders. Chuck in some Stormravens.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by lord_khaine View Post
    Nahh, i though about it, but desidet it were unnececary, since from my experience Guard players prefer autocannons or lascannons for their heavy weapon teams, not mortars.
    Mortars?

    I meant S8+ ordnance, I have a little 1500 pts IG list that can throw 16 large blasts on good turn, then add 6 TL lascannon and 6 multilasers into the fray, all of which would ID a scarab swarm

    And no, it's not scarab-counter list, it's all-comers I have written a few hours ago. I'd post it, but it needs to stay secret until a game later today, sorry.

    Quote Originally Posted by Cheesegear View Post
    Xenos Inquisitor with Rad and/or Psychotroke Grenades.
    Techmarines with Rad and/or Psychotroke Grenades.
    I had them at one point, along with 11 DCA in Chimera, but decided more Jokaero would be of more use, plus, to be honest, I was trying to not overoptimize it. It was meant for half-casual play.

    Still, Coteaz even with that small DCA unit in there ate 10 Striking Scorpions without losses, so dedicated assault Inquisitor might have been too overkill against everything that is not 10 Hammernators.

    Then don't make a faux-Imperial Guard army?

    Do what Imperial Guard can't. Assault. More DCA/Crusaders. Chuck in some Stormravens.
    I'd say IG flyers are even better than Stormravens and would make the list more IG-lite

    Also, yes, I guess more DCA would be the way to go, but I wanted to have solid anti-tank, too, plus, there's a factor of more than say, 12 DCA in a list is not fun for everyone who doesn't play full assault army. I often face protests even with 7-8 ^^"

    Well, thanks for help, though, balancing lists to not become 'that one guy' is kind of hard at times, I still remember that MSU mech list being not very fun for both me and my opponent.
    Last edited by Trixie; 2011-11-12 at 07:40 PM.
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  15. - Top - End - #195
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Trixie View Post
    And you forgot to add "IG 1500 points list has, like, 12-15 of these"

    ...

    Anyway, this is pretty random Ordo Malleus list I took today against some Eldar:

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    HQ:

    Coteaz [100]

    OM Inquisitor [25]

    Elite:

    Vindicare [145]

    Troops:

    6x Psyker, 2x Jokaero [170]
    -Rhino

    6x Psyker, 2x Jokaero [170]
    -Rhino

    7x DCA, 2x Crusader [175]
    -Rhino

    3x HB Servitor, 2x Jokaero [155]
    -Chimera

    3x HB Servitor, 2x Jokaero [155]
    -Chimera

    Heavy Support:

    Dreadnought [135]
    -2x TL Autocannon, Psyammo

    Dreadnought [135]
    -2x TL Autocannon, Psyammo

    Dreadnought [135]
    -2x TL Autocannon, Psyammo


    Did rather well, even, but nevertheless, I'd like to ask for comments/ideas of improving it?

    My main beef is, IG could probably do it better, but still, thanks to Coteaz it can be quite versatile, depending in which unit he ends up.
    The Psyker squads are a bit off. You've got three guys you want shooting, but only two firing points in a Rhino. I'd either upgrade to Chimeras or loose a Jokaero.

    DCAs really want either a Xenos Inquisitor with Hammerhand and Rad Grenades (possibly Psychotroke as well) or a Stormraven to ride around in, preferably both.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Tome View Post
    The Psyker squads are a bit off. You've got three guys you want shooting, but only two firing points in a Rhino. I'd either upgrade to Chimeras or loose a Jokaero.
    Well, I decided on this for 2 reasons: A) I expected at least one squad to explode, especially since I played against Eldar, B) I wanted the unit to perform both AT and anti-heavy infantry functions. With only 1 jokaero, AT is too unreliable. That, and GK Rhino is 15 pts heaper, can't be reliably stunlocked like Chimera (Fortitude) and 2 jokaero give far better returns on Customization table.

    DCAs really want either a Xenos Inquisitor with Hammerhand and Rad Grenades (possibly Psychotroke as well) or a Stormraven to ride around in, preferably both.
    See above. Yeah, I guess losing both servitor units and using the points to have 2 maximized DCA units would be more optimized, but, to be honest, 4 heavy bolters, multilaser and 2 multi-melta or heavy flamers my setup offers is nothing to sneeze at, both reliably removed 1 eldar infantry unit per turn from 36" (granted, these were out of cover, or in 5+ one, but...).

    EDIT: Though, please don't think I'm not grateful for your replies, I might not use all of them but I'll certainly make a note and will apply all suggestions should I ever really need to win
    Last edited by Trixie; 2011-11-12 at 07:50 PM.
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  17. - Top - End - #197
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Trixie View Post
    It was meant for half-casual play.
    Well that's totally different. You list is fine as-is. Whatever you want is exactly what you need.

    I'd say IG flyers are even better than Stormravens and would make the list more IG-lite
    Well, I wouldn't say that at all. Meltavets in a Valkyrie is not the same as DCAs/Crusaders in Stormravens.
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  18. - Top - End - #198
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    If anyone is interested methinks I'd like to try for a 500 point match tomorrow morning on Vassal. Most likely I'll be up by 8-8:30 GMT-8 and will be available till about 1:30, assuming I don't have chores thrown at me. Trying out an army I've never played before while trying to relearn the game so starting off small should work perfectly to get me back into the groove.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    What's the best way to equip Blood Angels honor Guards? Seems like strapping them a ton of meltaguns is the most popular choice...

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Talkkno View Post
    What's the best way to equip Blood Angels honor Guards? Seems like strapping them a ton of meltaguns is the most popular choice...
    Meltaguns, yes. Is always a good choice. But, really only in a Drop Pod because there's four of them. Because of the FNP (but you're Blood Angels, so there's a good chance you get those anyway) Plasmaguns are always nice. But, that depends on how many Lasplaserbacks you're running too. Flamers are useful. But, hopefully you're running some Razorbacks with Heavy Flamers or Baal Predators.

    Depends what else you're running. Blood Angels being Blood Angels, pretty much any of the special weapons are good.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Depends what you're played as well, of course. However, on general principles, meltaguns will probably be the best all rounders as it is a really rare horde army that doesn't have at least one big thing that you really want rid of.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Trixie View Post
    Mortars?

    I meant S8+ ordnance, I have a little 1500 pts IG list that can throw 16 large blasts on good turn, then add 6 TL lascannon and 6 multilasers into the fray, all of which would ID a scarab swarm

    And no, it's not scarab-counter list, it's all-comers I have written a few hours ago. I'd post it, but it needs to stay secret until a game later today, sorry.
    Should I be worried?
    *adds outflanking units to army*

    And, re scatter lasers, while you may not think they're that effective against scarabs, once you're using 6 of them in a 500 point game they can be rather nasty, especially since the scarabs will likely have to break from cover at some point.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    I'm guessing loading them up with lightening claws would be the worst option? Would it be completely terrible though? Because that's what i would want to do with them just from a strictly visual and fluffy point of view...
    Last edited by Talkkno; 2011-11-13 at 06:04 AM.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Well, if you go with cheesegear's point about the drop pod, yes. There's only 5 men in the squad and they will get shot to bits or eaten before they do anything, hence the meltaguns.

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Talkkno View Post
    I'm guessing loading them up with lightening claws would be the worst option? Would it be completely terrible though? Because that's what i would want to do with them just from a strictly visual and fluffy point of view...
    If they were Space Wolves, or attached to Kor'Sarro, that'd be okay, because of the Counter-Attack. But, Blood Angels don't have that, so it's not that good to tool something up for Assault if it comes out of a Drop Pod.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Cheesegear View Post
    Well that's totally different. You list is fine as-is. Whatever you want is exactly what you need.
    Oh, no, you misunderstand. That list was for not that serious play. I, however, asked how to make it better in the event of highly competitive play, to become better at list building, which I mentioned in one of the replies. That, and knowing what works best also helps to not accidentally make list too good in casual game?

    Well, I wouldn't say that at all. Meltavets in a Valkyrie is not the same as DCAs/Crusaders in Stormravens.
    No, it's not, but to be fair, both units function similarly, and had GK had access to Inquisitorial Valkyries/Vendettas no one would have taken Stormravens
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Trixie View Post
    No, it's not, but to be fair, both units function similarly, and had GK had access to Inquisitorial Valkyries/Vendettas no one would have taken Stormravens
    You underestimate how amazing Assault Vehicle is on a Fast Skimmer. Dark Eldar get that too, but for them it's called 'Open-Topped' and it has it's drawbacks.
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    You underestimate how amazing Assault Vehicle is on a Fast Skimmer. Dark Eldar get that too, but for them it's called 'Open-Topped' and it has it's drawbacks.
    Yeah, its the main reason for why i hate Ward, the fluff changes can be discussed and forgiven, but the stormraven really makes me want to drag him out in a dark alley, and force him to eat a Blood Angel codex.
    thnx to Starwoof for the fine avatar

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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by lord_khaine View Post
    Yeah, its the main reason for why i hate Ward, the fluff changes can be discussed and forgiven, but the stormraven really makes me want to drag him out in a dark alley, and force him to eat a Blood Angel codex.
    If anything, Eldar deserve this. Sure I'm biased, but Eldar transports are, for the most part, not very good. BA/GK didn't need a new transport that removes one of their weaknesses and is a horrible model, to boot.

  30. - Top - End - #210
    Bugbear in the Playground
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    Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

    Quote Originally Posted by Talkkno View Post
    What's the best way to equip Blood Angels honor Guards? Seems like strapping them a ton of meltaguns is the most popular choice...
    I was orignally going to run mine with meltaguns as well but I only had 2 meltas. So I put 4 flamers in the unit instead and by golly they work wonders. They obliterate everything they touch because with four flamers you can put out a lot of hits. I literally put 60 wounds on a unit of nids the other day. It was a shame there were only 20 of them. I have even killed 3 nobs (with full wounds) outright in one shooting phase despite musical wounds.

    It's probably not the most competitive set up by it certainly is fun roasting stuff.
    Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721

    Member of the Mr Scruffy fan club

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