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2011-11-11, 02:48 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
That's why you watch it with the sound off!
But given it's pretty much a one man effort, I'm impressed.Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2011-11-11, 03:20 PM (ISO 8601)
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- Oct 2006
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- Indiana
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2011-11-11, 03:24 PM (ISO 8601)
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- Nov 2008
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2011-11-11, 03:26 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
For what it's worth, I am genuinely looking forward to the Newb Review. My own experience with most armies barely even reaches the rank of 'Newb', so I be just as interested to know whether or not my opinions are the same as a fellow amateur, as I would to hear the 'This Is What You Should Do' version from the Tournament Veteran.
Ninjaman]I think he said that he didn't like space marines.
Orks are propperbly the best. Since tyranids are out-ruled for the very reasons you said*.
Use their rules and any other race whose models you like, if that's what you want. Only the most anal and pedantic of rules-lawyering opponents would complain, and I speak from experience when I say that those sort of people aren't worth playing anyway.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2011-11-11, 03:42 PM (ISO 8601)
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- Jun 2010
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- Denmark
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-11-12, 03:46 PM (ISO 8601)
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- Jul 2011
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Necrons New Tactica = 5 Spiders 5 scarabs x2. Spam scarabs. WIN.
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2011-11-12, 03:49 PM (ISO 8601)
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- Jun 2010
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- Reading, UK
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Observe as enemy takes a blast/template weapon. Watch scarabs die horribly and fail to do any meaningful damage anyway. See Spyders die, partly due to being unable to hit anything, partly due to scarab spam whittling down wounds.
I Wanna Be the Guy Kid avatar by Ceika. Many thanks.
If I win, I get to be a king. If I lose, then I get to be a legend.
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2011-11-12, 04:32 PM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Observe as enemy takes a blast/template weapon. Watch scarabs die horribly and fail to do any meaningful damage anyway. See Spyders die, partly due to being unable to hit anything, partly due to scarab spam whittling down wounds.thnx to Starwoof for the fine avatar
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2011-11-12, 04:37 PM (ISO 8601)
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- Nov 2008
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2011-11-12, 05:20 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2011-11-12, 07:06 PM (ISO 8601)
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- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
And you forgot to add "IG 1500 points list has, like, 12-15 of these"
...
Anyway, this is pretty random Ordo Malleus list I took today against some Eldar:
SpoilerHQ:
Coteaz [100]
OM Inquisitor [25]
Elite:
Vindicare [145]
Troops:
6x Psyker, 2x Jokaero [170]
-Rhino
6x Psyker, 2x Jokaero [170]
-Rhino
7x DCA, 2x Crusader [175]
-Rhino
3x HB Servitor, 2x Jokaero [155]
-Chimera
3x HB Servitor, 2x Jokaero [155]
-Chimera
Heavy Support:
Dreadnought [135]
-2x TL Autocannon, Psyammo
Dreadnought [135]
-2x TL Autocannon, Psyammo
Dreadnought [135]
-2x TL Autocannon, Psyammo
Did rather well, even, but nevertheless, I'd like to ask for comments/ideas of improving it?
My main beef is, IG could probably do it better, but still, thanks to Coteaz it can be quite versatile, depending in which unit he ends up.Come one, come all! GitP MLP Steam Group is open!
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"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-12, 07:20 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
*cough* Scatter Lasers *cough*
A singel scatter laser will kill less than 1 swarm per turn as long as they are in cover.
And you forgot to add "IG 1500 points list has, like, 12-15 of these"thnx to Starwoof for the fine avatar
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2011-11-12, 07:30 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Xenos Inquisitor with Rad and/or Psychotroke Grenades.
Techmarines with Rad and/or Psychotroke Grenades.
My main beef is, IG could probably do it better, but still, thanks to Coteaz it can be quite versatile, depending in which unit he ends up.
Do what Imperial Guard can't. Assault. More DCA/Crusaders. Chuck in some Stormravens.
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2011-11-12, 07:31 PM (ISO 8601)
- Join Date
- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Mortars?
I meant S8+ ordnance, I have a little 1500 pts IG list that can throw 16 large blasts on good turn, then add 6 TL lascannon and 6 multilasers into the fray, all of which would ID a scarab swarm
And no, it's not scarab-counter list, it's all-comers I have written a few hours ago. I'd post it, but it needs to stay secret until a game later today, sorry.
I had them at one point, along with 11 DCA in Chimera, but decided more Jokaero would be of more use, plus, to be honest, I was trying to not overoptimize it. It was meant for half-casual play.
Still, Coteaz even with that small DCA unit in there ate 10 Striking Scorpions without losses, so dedicated assault Inquisitor might have been too overkill against everything that is not 10 Hammernators.
Then don't make a faux-Imperial Guard army?
Do what Imperial Guard can't. Assault. More DCA/Crusaders. Chuck in some Stormravens.
Also, yes, I guess more DCA would be the way to go, but I wanted to have solid anti-tank, too, plus, there's a factor of more than say, 12 DCA in a list is not fun for everyone who doesn't play full assault army. I often face protests even with 7-8 ^^"
Well, thanks for help, though, balancing lists to not become 'that one guy' is kind of hard at times, I still remember that MSU mech list being not very fun for both me and my opponent.Last edited by Trixie; 2011-11-12 at 07:40 PM.
Come one, come all! GitP MLP Steam Group is open!
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Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-12, 07:36 PM (ISO 8601)
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- Jun 2009
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- Somewhere lost in dream.
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
The Psyker squads are a bit off. You've got three guys you want shooting, but only two firing points in a Rhino. I'd either upgrade to Chimeras or loose a Jokaero.
DCAs really want either a Xenos Inquisitor with Hammerhand and Rad Grenades (possibly Psychotroke as well) or a Stormraven to ride around in, preferably both.
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2011-11-12, 07:48 PM (ISO 8601)
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- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Well, I decided on this for 2 reasons: A) I expected at least one squad to explode, especially since I played against Eldar, B) I wanted the unit to perform both AT and anti-heavy infantry functions. With only 1 jokaero, AT is too unreliable. That, and GK Rhino is 15 pts heaper, can't be reliably stunlocked like Chimera (Fortitude) and 2 jokaero give far better returns on Customization table.
DCAs really want either a Xenos Inquisitor with Hammerhand and Rad Grenades (possibly Psychotroke as well) or a Stormraven to ride around in, preferably both.
EDIT: Though, please don't think I'm not grateful for your replies, I might not use all of them but I'll certainly make a note and will apply all suggestions should I ever really need to winLast edited by Trixie; 2011-11-12 at 07:50 PM.
Come one, come all! GitP MLP Steam Group is open!
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"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-12, 08:20 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Well that's totally different. You list is fine as-is. Whatever you want is exactly what you need.
I'd say IG flyers are even better than Stormravens and would make the list more IG-lite
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2011-11-13, 01:57 AM (ISO 8601)
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- Nov 2009
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
If anyone is interested methinks I'd like to try for a 500 point match tomorrow morning on Vassal. Most likely I'll be up by 8-8:30 GMT-8 and will be available till about 1:30, assuming I don't have chores thrown at me. Trying out an army I've never played before while trying to relearn the game so starting off small should work perfectly to get me back into the groove.
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2011-11-13, 02:00 AM (ISO 8601)
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- Jun 2006
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- San Francisco
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
What's the best way to equip Blood Angels honor Guards? Seems like strapping them a ton of meltaguns is the most popular choice...
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2011-11-13, 02:08 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Meltaguns, yes. Is always a good choice. But, really only in a Drop Pod because there's four of them. Because of the FNP (but you're Blood Angels, so there's a good chance you get those anyway) Plasmaguns are always nice. But, that depends on how many Lasplaserbacks you're running too. Flamers are useful. But, hopefully you're running some Razorbacks with Heavy Flamers or Baal Predators.
Depends what else you're running. Blood Angels being Blood Angels, pretty much any of the special weapons are good.
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2011-11-13, 05:21 AM (ISO 8601)
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- Oct 2006
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- Planet Donegal
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Depends what you're played as well, of course. However, on general principles, meltaguns will probably be the best all rounders as it is a really rare horde army that doesn't have at least one big thing that you really want rid of.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2011-11-13, 05:49 AM (ISO 8601)
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- Nov 2008
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Should I be worried?
*adds outflanking units to army*
And, re scatter lasers, while you may not think they're that effective against scarabs, once you're using 6 of them in a 500 point game they can be rather nasty, especially since the scarabs will likely have to break from cover at some point.
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2011-11-13, 06:03 AM (ISO 8601)
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- Jun 2006
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I'm guessing loading them up with lightening claws would be the worst option? Would it be completely terrible though? Because that's what i would want to do with them just from a strictly visual and fluffy point of view...
Last edited by Talkkno; 2011-11-13 at 06:04 AM.
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2011-11-13, 06:08 AM (ISO 8601)
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- Oct 2006
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- Planet Donegal
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Well, if you go with cheesegear's point about the drop pod, yes. There's only 5 men in the squad and they will get shot to bits or eaten before they do anything, hence the meltaguns.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2011-11-13, 06:16 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-11-13, 06:30 AM (ISO 8601)
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- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Oh, no, you misunderstand. That list was for not that serious play. I, however, asked how to make it better in the event of highly competitive play, to become better at list building, which I mentioned in one of the replies. That, and knowing what works best also helps to not accidentally make list too good in casual game?
Well, I wouldn't say that at all. Meltavets in a Valkyrie is not the same as DCAs/Crusaders in Stormravens.Come one, come all! GitP MLP Steam Group is open!
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"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-13, 06:40 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-11-13, 07:17 AM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
You underestimate how amazing Assault Vehicle is on a Fast Skimmer. Dark Eldar get that too, but for them it's called 'Open-Topped' and it has it's drawbacks.thnx to Starwoof for the fine avatar
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2011-11-13, 07:24 AM (ISO 8601)
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2011-11-13, 09:18 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I was orignally going to run mine with meltaguns as well but I only had 2 meltas. So I put 4 flamers in the unit instead and by golly they work wonders. They obliterate everything they touch because with four flamers you can put out a lot of hits. I literally put 60 wounds on a unit of nids the other day. It was a shame there were only 20 of them. I have even killed 3 nobs (with full wounds) outright in one shooting phase despite musical wounds.
It's probably not the most competitive set up by it certainly is fun roasting stuff.Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
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