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Thread: Starcraft 2: 8 Medivac drop
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2012-10-07, 07:05 AM (ISO 8601)
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2012-10-07, 07:58 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Have you seen how the newly-patched Widow Mines work? They're SO strong
Originally Posted by actual quote from this forum
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2012-10-07, 10:07 AM (ISO 8601)
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2012-10-07, 02:00 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
its at... 5 PM eastern, right? I can MAKE IT MAYBE!
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2012-10-07, 03:56 PM (ISO 8601)
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2012-10-07, 03:58 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
If this work goes well, And I have a chance for th comuter, I might make it. But naturally, some family thing I didnt know about until two hours before it starts is gonna happen in an hour, so grooooan.
Oh just go and make it official, bob the silvervosh.
Chat channel is "Gitp", right? IT IS EMPTYYYY.Last edited by Mutant Sheep; 2012-10-07 at 04:40 PM.
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2012-10-07, 05:02 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Sorry, I am there now though :D
Originally Posted by Alabenson
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2012-10-08, 06:37 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Honestly, I think parts of the Starcraft community are starting to get tired of the major over haul of the unit designs. At this point we've seen:
Warhounds -> no Warhounds
Widow Mines attach to units -> widow mines are burrowed banelings -> widow mines are terran swarm hosts
oracle can block mining/reveal area -> oracle can block mining/grant immunity to fungals -> oracle can block mining/suck minerals out of buildings
Mothership core stays attached to nexus -> mothership floats around -> purify can now be used to give nexus an attack and core attaches -> purify can be used on nexus and core doesn't attach
I know that beta testing is for the purpose of making sure that nothing is ridiculously imbalanced, but it feels like every time I get adjusted to how things are working, units get completely redesigned. So I guess I'm just going to hold off on HOTS until the actual game is finished and is released. Though I wish the casters I follow would get back into the WOL scene again.
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2012-10-08, 08:31 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
So I believe the honourable Mutant Sheep and I made tentative plans for a match at some point. I should like to make good on that -- I may be available later this evening.
Flaniel#1395 [NA]
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2012-10-08, 09:43 PM (ISO 8601)
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2012-10-08, 10:24 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-10-08, 11:25 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Last edited by Kneenibble; 2012-10-08 at 11:26 PM.
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2012-10-08, 11:34 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Last edited by Mutant Sheep; 2012-10-09 at 11:51 PM.
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2012-10-11, 07:22 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Honestly, I think parts of the Starcraft community are starting to get tired of the major over haul of the unit designs. At this point we've seen:
Warhounds -> no Warhounds
Widow Mines attach to units -> widow mines are burrowed banelings -> widow mines are terran swarm hosts
oracle can block mining/reveal area -> oracle can block mining/grant immunity to fungals -> oracle can block mining/suck minerals out of buildings
Mothership core stays attached to nexus -> mothership floats around -> purify can now be used to give nexus an attack and core attaches -> purify can be used on nexus and core doesn't attach
I know that beta testing is for the purpose of making sure that nothing is ridiculously imbalanced, but it feels like every time I get adjusted to how things are working, units get completely redesigned. So I guess I'm just going to hold off on HOTS until the actual game is finished and is released. Though I wish the casters I follow would get back into the WOL scene again.
Personally, I think it's from too many years of patching WoW. Nothing is solid anymore, everything is mercurial.
If they want SC2 to be a serious, pro sport thing with spectators who will actually pay to watch games, they can't go changing the rules whenever the whim strikes them.
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2012-10-11, 07:41 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
And they don't. But that is a beta, it is meant to be mercurial, because they are still trying to find out what works and what don't. The WoL beta was exactly the same, and the metagame evolved overtime on that too (WoL's metagame changed quite a bit the last two years too).
It will happen again in LotV, I am positive it also happened during the transitions from Reign of Chaos to The Frozen Throne and from SC to Brood War. It's just how it works.
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2012-10-11, 11:51 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
wha.... why are widow mines.... super ultra lurkers that can attack air... now....
why did they think this would be balanced again? :l, who is designing this, some bronze league terran?
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2012-10-12, 12:10 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-10-12, 09:31 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Actually, the WoL Beta was quite different. While I'll concede that some abilities and upgrades got removed up to the 18th patch, there weren't nearly as many larger changes such as "removing an entire unit" and "repurposing the same unit several times". Most of the changes were adjusting individual units in cost, supply, unit typing, etc. Of course those changes make a huge difference to the meta-game, but not on the same scale that they've done with the Widow Mine.
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2012-10-12, 09:35 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-10-12, 10:11 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
It's already an eSport with rather a popular following. Yeup, people will still pay to be spectators regardless of changing rules.
Other eSports have had changing rules, they still have spectators.
Most people paying attention to eSports games accept this as a given.
People complain if things become too static as well. In the video game world, being static is probably worse than being dynamic, as people will just move to the next game if there isn't something to change it up. It goes both ways.
Lastly, beta is beta is beta. Change is a near constant in beta testing cycles. Consider that Blizzard was entirely willing to pull other new units or scrap abilities on units and start completely from scratch (Reploid), as opposed to launching with them and having to fix them later. Not too many companies out there are that commited to getting it right, to the point where they will say 'screw the investors and their demands, we are delaying shipping this product until it is better.'~~Courage is not the lack of fear~~
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2012-10-12, 01:07 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Anyone remember when roaches started with 2 armour and cost 1 supply?
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2012-10-12, 01:42 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-10-12, 01:43 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-10-12, 06:02 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Remember when Fungal Growth lasted eight seconds and nobody complained about "removing micro from the game"?
The infestor had a ton of spell changes during the WoL beta, as I recall. Roaches and hydras bounced around as well.
Did the original tempest (melee carrier) ever enter the beta? Or was it cut in alpha?Last edited by Draken; 2012-10-12 at 06:03 PM.
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2012-10-12, 11:37 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Remember the planet cracker Mothership ability?
Or the pheonix overcharge(i think it was called) ability?
Session tomorrow. I'm not going to be there, as it is Mom's birthday, but there you have it folks.Last edited by BobVosh; 2012-10-13 at 07:57 PM.
Originally Posted by Alabenson
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2012-10-14, 03:59 PM (ISO 8601)
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2012-10-14, 11:05 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Alright, I just played a game and I have no idea how I could have dealt with what he did. He just endlessly pushed with huge marine armies, which he supported through a ridiculous number of orbital commands and 80+ workers. I did my normal anti-bio army, infestor/ling, but he kept pushing so hard that my infestors were almost out of energy.
Someone take a look and tell me what I was supposed to do differently.
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2012-10-15, 12:01 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
everything was good until the 8 min mark where you saw he had a 3rd CC building. you needed to either take a 3rd in or put on some pressure in response to that. you waited way too long to expand to your third. this allows him to gain a massive economic advantage which he holds throughout the game.
At the 12 min mark you are just about to start your 3rd/4th but he has an income advantage over you which is really bad.
at the 14:10 min mark you attack into his planetary and 2 bunkers at his 3rd
this was pretty much all in at this point because unless you did significant damage he would be at a massive advantage. You did damage because you destroyed his 3rd and some scvs, but it wasnt enough.
at the 15 min mark he has around 90 scvs and is mining from 3 bases and about to take his 4th. You on the other hand have about 60 drones mining from 3 bases but you do have a 4th made.
You don't really do any other aggression despite being far behind economically and eventually slowly die by trying to play a standard game with a 30 worker disadvantage.
TL:DR you got outmacroed because your opponent took a huge risk and got away with it.Last edited by DarkMemnarch; 2012-10-15 at 12:12 AM.
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2012-10-16, 10:29 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Blizzard should just realize that BW is unsurpassable and re-release that with some GUI polish as HotS.
I mean... spider mines? Goliaths? Lurkers? Arbiters? Dark Swarm? Come on blizzard, we aren't dumb.
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2012-10-16, 02:21 PM (ISO 8601)
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