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Thread: Skyrim V: Skyrim
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2012-08-13, 06:09 PM (ISO 8601)
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- The DownUnderdark!
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Re: Skyrim V: Skyrim
I seem to be getting quests bugging out left right an center since DL'ing dawn guard. It seems to be mainly quests from the original game but still its frustrating to have quests sitting in the log that cant be cleared.
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2012-08-13, 07:05 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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2012-08-15, 11:25 AM (ISO 8601)
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- Feb 2006
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- Das Kapital
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2012-08-15, 11:37 AM (ISO 8601)
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- Dec 2009
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- Canada
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Re: Skyrim V: Skyrim
There's also the issues of ;
- Viruses
- Some mods increasing the system requirements
- No clear set of quality standards between mods (Or the requirement of hiring quite a few people to testplay everything)
- The need to combine XBox Live with some other Online service that will provide the database of mods*
- Corrupt mod data
- XBox Compatibility for Script Extenders
- Skyrim Autopatching breaking installed mods
*For example ; Steamworks** is fine, until a (very) busy day comes along and Steam servers take thier nosedive, causing service complaints like crazy. It could also slow the Xbox servers, but I'm not sure how much stress those are designed to take. SkyrimNexus (as far as I know) is a unofficial, insofar as that it's not corperate backed, mod database and would need to change thier service procedures, and would probably be bought. They're also website-, not program-based and would need a team of programmers to figure out how to interlock the two systems. (Although Steamworks would need this anyway, they already have the Application and would just need to convert to XBox-Friendly.)
To build a whole new system in-house (Microsoft), would take time and wouldn't come with an exsisting set of mods/modders, and couldn't collect the mods available in other databases. (Such as the two examples above)
** Although Xbox on Steam (Or equivalent) is a curious proposition ; the nextgen XBox running on a curtailled set of online-available games would be an interesting change. Although, if successful, will probably be a few serious nails in the coffins of brick-and-mortar video game stores. And would have serious detriments in the way of people without a steady internet connection being unable to use the system. Idea needs work.
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2012-08-15, 03:17 PM (ISO 8601)
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- Sep 2010
Re: Skyrim V: Skyrim
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2012-08-15, 03:45 PM (ISO 8601)
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- Jul 2007
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- Greensboro, NC
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Re: Skyrim V: Skyrim
Question for the playground's Skyrim players: On my 360, after downloading Dawnguard, it consistantly freezes at the title menu during the "loading add-ons" part. It played fine up until a few days ago, even with the DLC. If I remove the DLC, it plays fine. Any idea on how to fix it? I wanna finish learning to block out the sun...
Avatar by Lycunadari
Go Tigers!
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2012-08-15, 05:54 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Skyrim V: Skyrim
Does anyone know of any mods with good-looking light armor that has stats on the level of Scaled Armor? All the ones I have installed seem to be either on Elven level or Glass level and above...
Speaking of mods, the lack of any that add playable goblins continues to dishearten me.Last edited by Morty; 2012-08-15 at 05:55 PM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-08-15, 07:38 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: Skyrim V: Skyrim
Well playing dawngaurd I was rather struck by the fixedness of the dialogue.
Namely I missed a chance to be a smartass to lord Harkon.
"You may have been infected with a disease perhaps, but you are not a vampire.
Join me and you will walk as a lion amongst sheep, and you will never fear death again!"
"You know... the one who infected me said something very similar to that."
*Flashback to the horrible death inflicted upon vampire who infected archmage character, in this case Unrelenting Force'd into a pit full of corpses before using the Ritual stone power.*
As an aside Ritual stone mobs are both simultaniously awesome and disturbing. The endless chanting of "Kill, Kill, You must die!"
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2012-08-15, 08:05 PM (ISO 8601)
- Join Date
- Feb 2006
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- Das Kapital
Re: Skyrim V: Skyrim
Aye. My sister was put off by the game when she learned the sneak button wasn't a toggle. Nowadays that's fixed, but still. As for combat, it's still very rough, but the slow-time, rage, combo, and active-block from Combat Enhanced, Morrowind Enhanced and Blocking Enhanced are great!
For the armour, y'might wanna check out Immersive Armours.
I've seen one or two playable-goblin mods, but none that looked well-done in any way.
Edit: still missing a few handy mods. Need to get the keychain mod, but I think I'm gonna put that off until I've put the giant Dwemer key in my home, otherwise the big Dwemer key just puts you over your carry limit every time you look at a door or container, and it brings it out of the keychain.
Also need to get the mod that lets me buy and sell from merchants when I'm carrying drugs. Why should they care, I'm not selling them drugs!
Other than that, I THINK I'm good for Morrowind mods.
As for Skyrim, I'm still trying to figure out exactly how many HD textures I can put on before things start to slow down. Putting all of the HD2K Lite Textures slowed things down too much, even with HiAlgoBoost. If only SkyBoost worked with the latest patches, that mod actually DID increase performance DRAMATICALLY. Aw well.
My Morrowind modlist is:
SpoilerMorrowind Graphics and Sound Overhaul 2.0. (Apparently 3.0 is coming out soon, and it's gonna be even BETTER. Version 2 is already SO MUCH AMAZINGNESS better than version 1. I'm flabbergasted every 5 seconds by how pretty the game looks)
Area Effect Arrows
Morrowind Enhanced
Blocking Enhanced
Combat Enhanced
Book Rotate
Dark Brotherhood Delay
Expanded Birthsigns for Purists
Fort Firemoth
Galsiah's Character Development
HD Intro Cinematic
Less Generic NPCs
Main Quest Enhancers
MasterIndex
Propylons mod (Makes the whole MasterIndex quest SO MUCH COOLER)
Menace of the Deep
Necessities of Morrowind
Ravenloft
Rise of House Telvanni
The Neverhalls
The Forgotten Halls
Tamriel Rebuilt 3 - Sacred East
I used to have an awesome enhanced intro sequence mod, but the whole "immersion" aspect of it was kinda broken when you had to float through a wall to talk to a guy because he couldn't see you.
My Skyrim modlist (I haven't gotten Dawnguard yet. Will get it in a few days, maybe a week)
Spoiler
Skryim HD 2K Textures Lite (still figuring out which of these I can have, and which I can't)
A Quality World Map
Cloaks of Skyrim
Immersive Armours
SkyUI
Automatic Variants, and a whole pile of creature-retextures to go with it
Xenius Character Enhancement
Project Reality - Climates of Tamriel Lite
Enhanced Soundtrack 1 & 2
Disable Fast Travel
Morrowind's Moons
True Skyrim
I wish I could put Wild Horses on the list, but it breaks the opening sequence with the carriages.
Immersive Armors
Real Wildlife Skyrim
Real Animals: Domesticated
Wearable Lanterns
Gender & Race Heights
Unofficial Skyrim Patch
Moonpath to Elsweyr
Bandolier - Bags and Pouches
Here There Be Monsters
DCR - Heavy Weapons Set
Shields of Skyrim
Lanterns of Skryim - Villages, Bridges, Around Cities
Open Face Helmets Compilation
Extended Vanilla Weapons
Roosters at Dawn
Way of the Monk - Unarmed Overhaul Part 1
Unique Region Names
Quest: Sea of Ghosts
Quest: The Bigger They Are
Quest: And the Realms of Daedra
Quest: No Mercy
Duel: Combat Realism 5
Better Hunting Prices
The Dance of Death - Killmoves Mod
Tamriel Compendium
Distant Detail
Whistle
Weapon Variant Expansion
Increased Bounty Rewards
Enhanced High-Level Gameplay
W.A.T.E.R.
Enhanced Distant Terrain
Spells Give Off Light
Lush Grass
Lush Trees
Better Dynamic Snow
Bromjunaar Extended
Static Mesh Improvement Mod
Vicious Weapon Pack
Dynamic Weapons
Dragon Bone Weapons Complete
Isilmeriel's LOTR Weapons
Sounds of Skyrim - The Wilds and the Dungeons
Drink, Eat, Sleep
Horses for Followers
More People in Major Cities
Better Follower Improvements
People of the Past
Birds and Flocks
Detailed Cities
Detailed Outskirts
Leveling Merchants Wallets
Follower Trap Safety
Realistic Colors and Real Nights - Pure Preset
Paarthurnax Fix
Giant Giants and Mammoths
Open Cities Skyrim
Realistic Ragdolls and Force
Complete Skyforge
Enhanced Blood Textures
House Map Markers
Midas Magic
... HOLY that was a lot of mods. I'm still working on finding the right combination for Skyrim, but I think I'm pretty settled for Morrowind.
Getting the right mods for Oblivion is being a right pain though. FCOM is REALLY TRICKY to install.
Edit: @ below: Yup!
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2012-08-15, 08:23 PM (ISO 8601)
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- Nov 2010
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2012-08-16, 02:28 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim V: Skyrim
Immersive armors is great. My favorite for a light armor character would have to be masters of death though. Craftable, looks amazing and doesn't get too overpowered, the way something like Black Sacrament did.
Plus it's available from Advanced Armors.
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2012-08-16, 05:27 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Skyrim V: Skyrim
I've already got that one. I do like it - it's a little unbalanced, but the armor looks extremely good. Sadly, it doesn't have any pieces on Scaled level. Oh well. I guess I'll keep using the Redguard Knight set - about as good as Elven - until I get Glass Smithing.
As for goblin mods, the reason I feel a little disappointed is that there's a not of rather crazy racial mods out there, some completely lore-unfriendly. Compared to genies, half-dragons or dryads, goblins would fit in seamlessly.Last edited by Morty; 2012-08-16 at 05:36 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-08-16, 07:24 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Skyrim V: Skyrim
Often I see little mods like "Adds NPC follower" which of itself is a simple mod, but then you look at the requirements and it needs big mods like Apachiiskyhair or something. Its a nice mod, but not useful for people like me who have lower-end video cards.
I'm working on upgrading, but still...
I can only imagine un-upgradable consoles would be even more limited and choke on some of these high texture packs.
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2012-08-19, 02:05 AM (ISO 8601)
- Join Date
- May 2007
Re: Skyrim V: Skyrim
So I found these characters called the Northwatch. So much glass.
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2012-08-19, 05:41 AM (ISO 8601)
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- Nov 2010
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Re: Skyrim V: Skyrim
So I bought Dawnguard and looking to play couple of new characters. But before I start I wanted to ask for some mod advice. Specifically mods that add weapons and armor.
I'm sure this is discussed before but I couldn't find it in all 36 pages so sorry if this is a already answered question.
I already downloaded Immersive Armors and JaySuS Swords. Anything else you can recommend that adds armor & weapons to game?
Ofcourse I'm also open to "dude you can't play without this mod" kinda mods :)Thousands of years ago, Egyptians worshipped what would become our ordinary housecat. The cats have never forgotten this.
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2012-08-19, 12:01 PM (ISO 8601)
- Join Date
- Feb 2006
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- Das Kapital
Re: Skyrim V: Skyrim
Well, I haven't tried'em out yet, but Cloaks of Skyrim (dunno how it'll work in Dawnguard), Wearable Lanterns, Bandoliers - Bags and Pouches, DCR-Heavy Weapons Set, Shields of Skyrim, Open Face Helmets Compilation, Extended Vanilla Weapons, Weapon Variant Expansion, Vicious Weapon Pack, Dragon Bone Weapons Complete (again, not sure how it'd work with Dawnguard), Isilmeriel's LotR Weapons, and Dynamic Weapons are the weapons-and-armour adding mods I have on my list.
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2012-08-20, 06:33 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Skyrim V: Skyrim
Alright, what the hell. While returning from the Glenmoril Coven, I get attacked by a hideously powerful werewolf named Petrovsk who massacres me efortlessly. Even if I try to go around the place it inhabits, it seems to purposefully track me down. What's up with that?
Last edited by Morty; 2012-08-20 at 07:49 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-08-20, 06:35 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim V: Skyrim
I really can't stop mysefl from recommending Masters of Death for a Light armor user. It's not something you'll see on enemies though.
I also really like the Divine Aegis. There's a new retex I'm intending on trying for my next heavy armor user. It's just so awesome. And well done.
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2012-08-20, 07:15 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Skyrim V: Skyrim
I endorse this one, because it should be a crime to see all the pretty face texture packs out there get covered by a helmet.
The last three random dragon attacks that hit me were quite surprising-- the dragons have taken to just dive bombing me out in the open without their usual warning roar. I'm sure it's just the way the "dice roll" when the script runs, but it made me jump in my seat every time.
The first attack was by far the scariest! I was passing by Fort Amol at 1 in the morning and stopped by the patroling Stormcloaks to let my Stamina bar stop flashing. The real time was a bit after 11pm and I was starting to yawn. That's when a dragon just *LANDED* on top of the Stormcloaks, grabbing one and tossing him over the fort wall like a rag doll. The epic battle music boomed at that point from the silent sleepy sound earlier. I was fumbling for my bow to kill it. Two more soldiers died by the time I finished the dragon (deadly dragons are deadly!)
Well, I was awake after that, LOL!
The second attack was in the courtyard of the Winterhold mage College. No witnesses either, which was an amusing detail. The skeleton disappeared before anyone came out of their room.
The third attack was by far the funniest. I had fast-traveled to the Windhelm stables to catch up with the Khajiit caravan when Lydia suddenly ran off into the stables. I followed to see what she was up to. She jumped up onto a horse, walked out out of the stable, and then jumped off, drawing her bow. I was confused for about half a second--
That's when the dragon planted itself on the stable roof and toasted the horse. Lydia saved me! LOL! I wish I had gotten that one recorded because it was too funny to just be random scripting.Last edited by DigoDragon; 2012-08-20 at 07:19 AM. Reason: Spelling?
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2012-08-20, 07:28 AM (ISO 8601)
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- Dec 2009
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- England
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2012-08-21, 03:54 PM (ISO 8601)
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- Jun 2006
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Re: Skyrim V: Skyrim
I do have this mod. That'd explain it. A super-powerful werewolf with a pack of pet wolves is a hell of an easter egg, though...
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-08-21, 07:09 PM (ISO 8601)
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- Aug 2006
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Re: Skyrim V: Skyrim
In some games, easter eggs are cute. In some games, easter eggs are self-referential, or self-deprecating. In some games, easter eggs are humorous shout outs to other works.
In Skyrim, easter eggs eat your face.
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2012-08-21, 08:01 PM (ISO 8601)
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- Oct 2009
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2012-08-21, 08:48 PM (ISO 8601)
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- May 2006
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Re: Skyrim V: Skyrim
"In Soviet Skyrim, Easter eggs color YOU red! Or black & blue, as case may be..."
Last edited by TheEmerged; 2012-08-21 at 08:49 PM.
- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2012-08-21, 09:38 PM (ISO 8601)
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- May 2012
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Re: Skyrim V: Skyrim
Half the fun is working out which things are Easter eggs and which are bugs. I just finished exploring and clearing out some of the caves near the west end of Whiterun hold, when a Sabre Cat appeared out of thin air in front of me and mauled something like a quarter of my health away while I was swearing and drawing a weapon. Pretty sure it's a bug, but I'm also quite fond of teleporting and/or invisible predatory cats. Keeps life interesting.
In unrelated news, what sort of things trigger Dark Brotherhood assassins and Thalmor squads to come after you with personalized kill orders? Because this game is the first that either has happened to me, and I'm reasonably sure I haven't committed any crimes or aggravated plot relevant people yet. Hell, the Thalmor death squad that leapt out from behind the bush were the first Thalmor I'd seen in this play through."Not trusting me might be the smartest decision you made since getting off of your horse."
Avatar by Ifni, who is rightly awesome.
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2012-08-22, 06:40 AM (ISO 8601)
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- Jun 2006
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Re: Skyrim V: Skyrim
Speaking of bugs, for some reason I can't quite fathom, a dead Horker appeared in front of the door to the College of Winterhold in my Breton Mage playthrough. Eventually I got fed up with it and got rid of the corpse by animating it and leading it away, then waiting for it to crumble to dust.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-08-22, 06:49 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim V: Skyrim
I'm not sure about Thalmor, I think it's a certain number of completed quests, but I don't know which ones.
The Dark Brotherhood are when you kill someone. I think the Thugs are for stealing. Might have that backwards though.
Usuallly Sabrecats pop up from behind for me. Not sure why.
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2012-08-22, 07:17 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Skyrim V: Skyrim
I believe you are correct. When I witnessed a pack of bandits kill Anise by her cabin, I killed the bandits and then helped myself to Anise's cubboards because... well hey, she's dead. Couple days later her sister sent thugs after me. >_>
Happened again later on when I stole a magic staff for someone as part of a radiant quest to become Thane. No good deed goes unpunished.
I've been attacked by the Dark brotherhood about 3 times so far. Not sure who I ticked off for that though.
I just finished Alftland, and I noticed that the majority of the spider workers in there were attacking walls. I would be sneaking around and hear a commotion. I go check, and there would be a spider worker just pounding at a wall for no reason I could figure out.
I guess they finally snapped.
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2012-08-22, 10:49 AM (ISO 8601)
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- Feb 2007
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- Land of Stone and Stars
Re: Skyrim V: Skyrim
Last edited by Calemyr; 2012-08-22 at 11:54 AM. Reason: Don't type in a rush, you'll only make a fool of yourself
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2012-08-22, 11:35 AM (ISO 8601)
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- Aug 2009
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- Starbase Janus
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Re: Skyrim V: Skyrim
Heh. Once I got this NV mod that adds in the Joker's Suit to Doc Mitchell's Kitchen. So, I head over there to get it and a character named after the mod creator attacks me in a full suit of power armor with a fully repaired ripper. I was only level three at the time, with leather armor and a crowbar (I was channeling my inner Freeman) and had to use console commands to kill him.