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Thread: Skyrim V: Skyrim
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2012-06-01, 11:15 AM (ISO 8601)
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- Nov 2007
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- Cippa's River Meadow
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2012-06-01, 11:23 AM (ISO 8601)
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- Nov 2009
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2012-06-01, 01:49 PM (ISO 8601)
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- Jan 2008
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- Denmark
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Re: Skyrim V: Skyrim
Regarding the Dawnguard trailer. I've noticed that the sigil on the brooch of the main vampire and the face on the blood fountain looks like Molag Bal's shrine. Since Molag Bal is supposed to have created the first vampire, do you the think the ghostly graveyard is a part of his realm, and the swirly blue vortex with the levitating steps could be a portal to said realm?
If my posts contain any grammar mistakes please inform me about it.
This is not sarcasm, if you're wondering
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2012-06-01, 01:52 PM (ISO 8601)
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- Nov 2009
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2012-06-01, 02:44 PM (ISO 8601)
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- Jun 2006
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- Dinosaur Museum aw yisss.
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Re: Skyrim V: Skyrim
Just popping in to say that grilled leeks are actually pretty tasty. Healthy, too!
Recipe I used.The Iron Avatarist Hall of Fame!
Prizes(Un)Official Best Playground Avatarist Competition
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Also, buy my stuff! T-Shirts too!
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2012-06-01, 02:59 PM (ISO 8601)
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- Nov 2009
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Re: Skyrim V: Skyrim
Last edited by Divayth Fyr; 2012-06-01 at 02:59 PM.
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2012-06-02, 08:04 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim V: Skyrim
Good, now Xbox360 users can take their rightful place as beta testers for their PC overlords. All is right with the world. ;)
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2012-06-02, 03:55 PM (ISO 8601)
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- Feb 2010
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- Pennsylvania
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2012-06-02, 04:45 PM (ISO 8601)
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- Nov 2009
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Re: Skyrim V: Skyrim
Do we need to convince ourselves? The Xbox users get the first two DLC 30 days earlier, the PS3 users got the most bugs and technical problems, while we got the Creation Kit - which means a ton of mods, including fixes for most of the bugs seen in the game - and the HD texture pack (not that the users won't make something better).
Last edited by Divayth Fyr; 2012-06-02 at 04:45 PM.
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2012-06-02, 05:22 PM (ISO 8601)
- Join Date
- Jan 2007
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2012-06-02, 05:34 PM (ISO 8601)
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- Nov 2009
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2012-06-02, 08:43 PM (ISO 8601)
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- Mar 2008
- Location
- NYC
- Gender
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2012-06-02, 08:52 PM (ISO 8601)
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- Dec 2008
- Location
- St. Albert-ish, AB
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2012-06-02, 11:11 PM (ISO 8601)
- Join Date
- May 2007
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2012-06-03, 02:16 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Skyrim V: Skyrim
You generally won't from PC owners if they're running a game that's essentially a console port, like Skyrim is--the current generation of consoles are *seven years old* now, and you really don't need a very powerful PC to match them. Unless the studio messed up the port and it runs like a three-legged tortoise, of course...
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2012-06-03, 02:56 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Skyrim V: Skyrim
Can't we all just agree probably noone will really play it in the fiirst 30 days due to bethseda and bugs :D
Its just like a new version of dwarf fortress.Originally Posted by Alabenson
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2012-06-03, 04:54 PM (ISO 8601)
- Join Date
- Jul 2011
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2012-06-03, 06:09 PM (ISO 8601)
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- Jan 2007
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Re: Skyrim V: Skyrim
Good God, this has to be the most laid-back, good-natured Console war I've ever witnessed.
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2012-06-03, 07:16 PM (ISO 8601)
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- Oct 2011
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- Therinos
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2012-06-03, 08:32 PM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: Skyrim V: Skyrim
I am actually surprised. I always thought that the "Console vs. PC" war was a joke that people made, and that no one ever took it seriously. That all the "PC master gamers" and so on jokes were just that. I mean, the entire idea is so silly.
Then I found out that there are actually forums out there were people seriously fight over this. My mind is blown.Resident Vancian Apologist
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2012-06-03, 10:10 PM (ISO 8601)
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- Jan 2007
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Re: Skyrim V: Skyrim
I think it started with PC users blaming consoles for the fact that PC games aren't what they used to be, and for the influx of FPS games and a lack of old-style (isometric-only!) RPGs, and the console users reacting to said hostility and culminating in an annoying cycle where the both sides are indistinguishable in their immaturity.
Sort of like the Jets and the Sharks, but with less choreography and more cheetos.
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2012-06-03, 10:14 PM (ISO 8601)
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- Jul 2010
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- Mt. Ebott
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Re: Skyrim V: Skyrim
I could care less about the whole war. All I care about is that I can finally drain the life out of people (and hopefully their souls) like I wanted to do in Oblivion and Skyrim (The whole soul gem thing isn't quite as evil, and you have to be a master Necromancer to do something novice necromancers could do in Cyrodill. As in raise permanent undead, and en masse). Plus it'll give me a real hard choice for my next character. Vampire (Like last time with my Mage) or Werewolf (Since I'll be a two handed axe crazy eardrum armored lizard girl, why not wolf out ontop of that?).
I wonder if they'll have Werewolf/Vampire Lord specific shouts (As in only cast able while in that form).
I didn't know they were such hardware fans. I thought I saw a computer monitor with a tutu in "I want to live in America".Last edited by Tychris1; 2012-06-03 at 10:17 PM.
“I’m a Terrorist not an idiot.” - Me
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2012-06-03, 10:31 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Bendigo, Australia
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Re: Skyrim V: Skyrim
I'm just relieved that Bethesda doesn't seem to be (at present) taking the very done-to-death Vampires versus Werewolves line. I'm sure there'll be potential to make that happen under your own power, and possibly we might see a couple of the Dawnguard soldiers turning into werewolves because that's highly awesome, but they're dodging the "Eternal war between bat and wolf" cliche. Good for them.
Dawnguard does look extremely promising, though, and I'm really happy to see crossbows making a comeback to TES universe. Finally, a little variety for archers to have some fun with!
I don't know if we'll see Werewolf or Vampire shouts. Certainly I do think there's potential for at least one big inclusion - of all the many and varied shouts in the game, the one that I didn't see that I most wanted to was a shout that makes enemies come closer. Sort of the "Force Pull" to FusRoDah's "Force Push". Perhaps that could be a Vampiric ability? Use Thrall to make enemies get closer to you. For any melee character fighting archers or mages, it'd be a like manna from heaven....but of course that's just my opinion.
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2012-06-04, 01:13 PM (ISO 8601)
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- Oct 2011
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- Therinos
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Re: Skyrim V: Skyrim
Oh god, the image! It won't go away!
There was an echolocation-thing in the trailer, and Werewolves already have that howl thing. Maybe it acts like a Night's Eye shout, instead of Werewolves' Terror shout. Or, it doubles as Night's Eye and freezes enemies in place, probably not quite as effectively as Ice form, but still potent enough for a vampire Dragonborn to run up to someone and take a bite out of their neck.
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2012-06-04, 08:31 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Skyrim V: Skyrim
*sigh*, trouble-shooting mods.
Something is causing the cart the player is riding on in the intro to turn too early at one point, and it bumps into trees and rocks, eventually gets into town, and promptly runs straight into a wall.
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2012-06-05, 05:58 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim V: Skyrim
Look for anything affecting the speed of the horses. I know the Faster horses mod makes specific mention of not being able to increase speed more than 30%, or it causes issues with that.
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2012-06-05, 09:32 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Skyrim V: Skyrim
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2012-06-06, 03:46 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Skyrim V: Skyrim
So, I fixed one problem, but now I'm completely flummoxed.
Something is messing with the scripts inside Helgen Keep. If I follow the imperial, he just stops in the corridor right outside the first room, and all enemies with scripts attached, including the very first ones, don't activate.
If I follow the nord, then the same thing happens after the first fight ends, and you leave the room.
I have no idea what mod I have would do this, it doesn't make any sense.
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2012-06-07, 05:36 AM (ISO 8601)
- Join Date
- Aug 2006
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Re: Skyrim V: Skyrim
Sounds like an uninstall issue. Have Steam try verifying files. Then uninstall and reinstall mods if it doesn't help.
I had weirdness where I was casting spells and getting a golden glow around my character. No reason for it, but I had to remove all my mods, and then reinstall them all.
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2012-06-07, 05:39 PM (ISO 8601)
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- Jan 2007
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The Elder Scrolls V: Skyrim Dawnguard DLC Video Interview
Bethesda's game director Todd Howard was interviewed by the folks at Joystiq at this year's E3, and predictably the bulk of the discussion focuses about Skyrim's upcoming first DLC, Dawnguard, which promises to add around 10-20 hours of gameplay and new mechanics such as vampire and werewolf perks.
If you're curious about the rationale behind Bethesda's choice of content for the DLC, their plans for the next Skyrim's DLCs and why they won't all have the same price as Dawnguard and more, this is definitely a must watch.