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2012-06-15, 07:07 PM (ISO 8601)
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- Sep 2011
Wait a second... I'll never use Warhulk.
+2 Str/level would be more suited for practical use if it came with BaB. I prefer Frenzied Berserker, hands down.
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2012-06-15, 07:10 PM (ISO 8601)
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- Apr 2010
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Re: Wait a second... I'll never use Warhulk.
Or you could buy a Skillful weapon and get the best of both worlds.
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2012-06-15, 07:12 PM (ISO 8601)
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- Sep 2011
Re: Wait a second... I'll never use Warhulk.
Almost, but not quite. FB picks up Frenzy, and gives me a bonus to my Power Attack.
Last edited by Snowbluff; 2012-06-15 at 07:12 PM.
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2012-06-15, 07:14 PM (ISO 8601)
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- Apr 2010
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Re: Wait a second... I'll never use Warhulk.
But Warhulks are halfway to throwing the moon.
I throw the moon. PA for 15.
I imagine a Skillful Moon is something like the Death Star.Last edited by Jarian; 2012-06-15 at 07:14 PM.
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2012-06-15, 07:15 PM (ISO 8601)
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- Aug 2011
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- DenLiner
Re: Wait a second... I'll never use Warhulk.
Fighter 2/Barbarian X/Warhulk Y/FB Z?
I mean, you only lose Deathless Frenzy and some minor stuff, IIRC.Last edited by Little Brother; 2012-06-15 at 07:16 PM.
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2012-06-15, 07:16 PM (ISO 8601)
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- Apr 2011
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Re: Wait a second... I'll never use Warhulk.
Or you could use it on a Cleric base and DMM Persist Divine Power...
Or you could do some Knowledge(Religion) check boosting to make DC 25 regularly, and sacrifice people for 24-hour Divine Power.
Or you could find a way to get a War Chanter in the party...
There are lots of ways around that.
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2012-06-15, 07:16 PM (ISO 8601)
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- Sep 2008
Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 07:18 PM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 07:18 PM (ISO 8601)
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- Sep 2011
Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 07:19 PM (ISO 8601)
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Re: Wait a second... I'll never use Warhulk.
Last edited by Jarian; 2012-06-15 at 07:21 PM.
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2012-06-15, 07:20 PM (ISO 8601)
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- Mar 2011
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Re: Wait a second... I'll never use Warhulk.
I find that it's best for epic levels, when you gain epic BAB at a fixed race, no matter what class you're taking.
It's also great if you can somehow get the ability to cast divine power, for full BAB anyway.
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2012-06-15, 07:30 PM (ISO 8601)
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- Sep 2011
Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 08:50 PM (ISO 8601)
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- Sep 2008
Re: Wait a second... I'll never use Warhulk.
Or be a cancer mage and get that disease that *gives* you strength.
Then, he waits.
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2012-06-15, 09:03 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: Wait a second... I'll never use Warhulk.
Yeah, Frenzied Berserker requires going insane and possibly attacking your friends. That's a pretty big penalty, right there. Besides, War Hulk 10 gets a larger strength bonus all the time. One generally doesn't take War Hulk unless the lack of BAB can either be gotten around or isn't so much of a problem- for example, it's incredible for an AoO tripper, since the lack of BAB doesn't affect either attacks of opportunity or tripping.
Yeah, that basically makes War Hulk completely obsolete. Also, take that one that gives you DEX penalties and natural armor, so your non-touch AC will quickly reach ridiculous levels. Then find a way to not age, Plane Shift to an extreme fast-time plane, and come back six real seconds later with a strength and natural armor bonus of 100,000,000, because really, at this point why not just go for broke with your optimization? No bonus points for Hulking Hurler, that lacks originality. Although picking up the planet and hurling it into the Sun is certainly fun.
Hmm. You know what would be awesome? An immortal Cancer Mage Hulking Hurler that can survive in vacuum. And can also fly. He flies around the galaxy carrying a black hole, and throws it at solar systems, killing everything in them. You could run a campaign where astronomers can see something that's... nothing, just coming from space at incredible speed, and the PCs discover this story and somehow manage to defeat him. Of course, in addition to having an impossible-to-hit AC (I believe there's also a way to turn your natural armor into a deflection bonus, so the touch AC could be that high too) and a Strength score of 'Yes,' it would have become ridiculously mutated, huge, and powerful from eons upon eons of being bombarded with magic space rays.Last edited by Lateral; 2012-06-15 at 09:16 PM.
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2012-06-15, 09:14 PM (ISO 8601)
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- Sep 2011
Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 09:20 PM (ISO 8601)
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- Apr 2010
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- Hell's Heart
Re: Wait a second... I'll never use Warhulk.
During a frenzy, the frenzied berserker must attack those she perceives as foes to the best of her ability. Should she run out of enemies before her frenzy expires, her rampage continues. She must then attack the nearest creature (determine randomly if several potential foes are equidistant) and fight that opponent without regard to friendship, innocence, or health (the target’s or her own).Last edited by Lateral; 2012-06-15 at 09:20 PM.
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2012-06-15, 09:21 PM (ISO 8601)
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- Apr 2010
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Re: Wait a second... I'll never use Warhulk.
I again posit that the best use for the party monk is Apostle of Peace levels and a Bag of Holding.
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2012-06-15, 09:26 PM (ISO 8601)
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- Sep 2008
Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 09:28 PM (ISO 8601)
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- Sep 2011
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2012-06-15, 09:30 PM (ISO 8601)
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- Apr 2010
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- Hell's Heart
Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 09:30 PM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: Wait a second... I'll never use Warhulk.
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2012-06-15, 09:33 PM (ISO 8601)
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- Sep 2011
Re: Wait a second... I'll never use Warhulk.
Last edited by Snowbluff; 2012-06-15 at 09:34 PM.
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2012-06-15, 10:15 PM (ISO 8601)
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- May 2008
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- In an Octopus's Garden
Re: Wait a second... I'll never use Warhulk.
Start with a Totemist. Now add Warhulk levels. Who needs iteratives?
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2012-06-15, 10:36 PM (ISO 8601)
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- Sep 2011
Re: Wait a second... I'll never use Warhulk.
Ahem. You're forgetting Power Attack, Frenzy (It helps make up the lost Str), in addition to the bonuses to Power attack FB gets.
If that were the case I'd just take Druid+Frozen Wildshape+Enhance Wildshape or Wiz/Master Trans, make myself a Hydra, chop off a bunch of my own heads. I'd have plenty of attacks and fast healing.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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2012-06-16, 12:27 AM (ISO 8601)
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- Oct 2011
Re: Wait a second... I'll never use Warhulk.
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2012-06-16, 12:33 AM (ISO 8601)
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- Jul 2009
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- Tennessee
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2012-06-16, 12:41 AM (ISO 8601)
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- Jul 2011
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- Toronto, Ontario, Canada
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Re: Wait a second... I'll never use Warhulk.
I'm surprised no one's mentioned gestalt yet; that's the first thing I thought of when I saw the class. It's a great class when you can get full BAB, which isn't that hard even outside of gestalt. It's like you're getting 2 BAB per level, and 1.5 damage (if two-handing). It seems odd to just decide you'll never use a class because you can't see how it would be useful. If I was making a gestalt Barbarian, that would be the perfect class, but if I had decided I'd never use Warhulk, I'd probably miss out on 20 points of Strength.
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2012-06-16, 12:49 AM (ISO 8601)
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- Feb 2011
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- Texas
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Re: Wait a second... I'll never use Warhulk.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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2012-06-16, 12:52 AM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: Wait a second... I'll never use Warhulk.
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2012-06-16, 01:03 AM (ISO 8601)
- Join Date
- Dec 2004
Re: Wait a second... I'll never use Warhulk.
Frenzied Berserker is probably better against a single opponent, but it's extremely vulnerable considering Shock Trooper and it's a huge liability for the rest of the party.
War Hulk gets Massive Swing, which I'd take over FB's Power Attack bonuses on any character. Every attack you make gets to hit every opponent in reach. Assuming you enter with Dungeoncrasher Fighter 6 and get Knock-Down and Knock-Back with a reach weapon (Spiked Chain or Kusari-Gamas), you're going to completely lock down the entire battlefield and clobber every opponent with Dungeoncrasher damage every time even one of them tries to get up or run away. Even without a Skillful weapon, if you're facing three opponents you hit each one twice, get two trip attempts on each one, each one you trip gives you another attack on all three which gets another trip attempt if the others failed, so basically you're automatically making one attack per opponent against every opponent in reach. Your initial full attack plus all the extra attacks you get from Improved Trip get to Knock-Back anyone hit for Dungeoncrasher damage. If you're flying (easy to accomplish) you can just Dungeoncrash them into the ground. One opponent stands up and your AoO hits everyone and Dungeoncrashes them again. They try to move away and you get to Dungeoncrash everyone again, then trip them, then Dungeoncrash everyone a third time.Last edited by Biffoniacus_Furiou; 2012-06-16 at 01:04 AM.