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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Cowboys and Banditos I: The Gunslinger

    Cowboys and Bandits I

    So, I've decided to set up my own game of WW with a COWBOY THEME! Yaay...

    So, I'm aiming for around 20 players, a little more or a little less, to play.
    NOTE: The roles and rules are subject to change, so if you have an idea or notice.something wrong, please point it out to me

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    And the roles:

    The Good
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    The Sheriff: The Good seer. Protects a Townsfolk every night, and scries them.. Does not start with knowledge of the Bandidos, but does know who his fellow Deputies are. If someone scries the same person as the Sheriff, they both see a villager.

    The Deputy: Your basic baner. Starts without knowing who the other Deputies are. Can protect a person from being shot each night.

    Goal: Ensure the Banker or The Rancher survive and kill those dang bandits!!!


    The Bad

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    The Gang Leader: The Bandidos seer. Can scry someone each night OR kill someone one night. He can't do both with one turn. if someone scries the same person as the Gang Leader, theu both see a villager. Can also tempt a villager into being a bandit every three nights, known as tempted villagers. Knows who the Bandits are.

    Bandido: A werewolf, can kill someone each night. Start with the knowledge of who's a bandido.



    Goal: Kill the Banker OR kill the Rancher, and outnumber the remaining players.


    The Ugly Okay, maybe just average
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    The Banker: A neutral Seer. The Bankers goal is to save his own hide and survive the Bandido attacks. If someone scries the same person as the Banker, they both see a villager.

    The Rancher: Can hire out the Cowboys. His goal is to survive the night and make money. The cowboys can't go against him, doing so will result in an auto-lynch. Want to survive. Is hired via PM, in return the hire-ee can't kill/vote to lynch him the next day.
    NOTE: Rancher HAS to tell me who hired him, so I can ensure they don't use their NK/Lynch vote on him/her.

    Cowboy: Servants of the Rancher. They kill a person each night if somebody hires the Rancher to do so. If they aren't hired, then they don't get the kill.

    Townsfolk: Just humble, down to Earth villagers. Can vote for who to lynch during the day. Want to kill the Bandits threatening the town.

    The Dead: After ten people die, the Dead can vote to lynch someone during the Night Phase and drag them to the Underworld. Want revenge on the Banditos and their killers.


    And now, I wait...
    Last edited by Sabeki; 2013-10-09 at 07:38 PM.
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  2. - Top - End - #2
    Dwarf in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Should be fun. I'll join.
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  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Oh, sign me up.
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  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I'll join, but before, question time.

    If Good's goal is tied on the banker and the rancher surviving, why not make them part of the good side, instead of neutral?

    You explicitly said the bandits start play knowing each other. Such a note is missing from the gang leader. Is this a conscious choice to make him start play blind?

    What is the neutrals win condition?

    How does hiring cowboys work? Is it the rancher or the cowboys that get hired?

    Does the cowboys know who the Rancher is?

    What is the dead's win condition?


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  5. - Top - End - #5
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Neutrals win condition is survive, clear as that.
    Because I though it would be a nice twist to make the Good guys have to work to find him, and the Rancher is more of a neutral guy, hiring his Cowboys out to anybody.
    The Bandit leader should know who his gang is. I'll fix that
    The Cowboys get hired, the Rancher doesn't.
    Yes, the Cowboys do know who the Rancher is.
    cowboys can be hired by anyone who knows who the Rancher is. The Rancher PMs the Cowboy and tells them who to kill, and they then PM me.
    The Dead win by killing the Bandits (Goal: Justice/Revenge) However, they are just as clueless as the Townsfolk are.
    I'll edit the OP to reflect this. Thansk for the feedback
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  6. - Top - End - #6
    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I'd like to get in on this.
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  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Quote Originally Posted by Sabeki View Post
    Neutrals win condition is survive, clear as that.
    Yeah, I think this is going to be an issue. Why should the townsfolk (and maybe the rancher) not help the bandits? Wolves gain majority, use scries until they find the banker, lynch him.
    Last edited by Gray Mage; 2013-10-05 at 06:36 PM.


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  8. - Top - End - #8
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    The Rancher is an equal opportunity guy. He get's hired by somebody, he sends out his cowboy. He can't NOT help them.
    As for Townsfolk, they might get killed by the Bandits if they're mistaken as a Banker.
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  9. - Top - End - #9
    Ogre in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Quote Originally Posted by Sabeki View Post
    The Rancher is an equal opportunity guy. He get's hired by somebody, he sends out his cowboy. He can't NOT help them.
    As for Townsfolk, they might get killed by the Bandits if they're mistaken as a Banker.
    Why would they? I'm not sure what ratio you're thinking, but townsfolk have no reason to lynch anyone. Wolves and the Rancher don't have much need as well. Heck, the Rancher has no incentive to not ally himself to the townsfolk and the bandits, as he won't be in actual danger. So anyone that tries a lynch must be either Good or the Banker and they are the minority. So no lynches.

    Lynches are the only threat for the bandits. Without lynches, bandits can sit back, keep scrying every night until they have their target. Then the Banker is lynched. Game ends. Townsfolk, Rancher and Bandits win, one casualty, a bunch of uneventfull days.
    Last edited by Gray Mage; 2013-10-05 at 06:53 PM.


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  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Good point. will change for the Townsfolk.
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  11. - Top - End - #11
    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I'll join.

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  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I'll join.

  13. - Top - End - #13
    Barbarian in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I'm in.

  14. - Top - End - #14
    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    There's a bit of a problem in that the wolf win condition is to kill the Banker. The Banker is, therefore, for all practical purposes part of the Town team instead of a neutral. But the issue is really that there's no way for Town to prevent Banker from dying to a random first-night kill except to have Banker come out immediately and ask for Baner protection. And then the game becomes a hunt of wolves trying to find the Baner before the Banker and Sheriff find them. There's no real interplay of the other roles.

    I think it'd be best that the wolf win condition would be to:

    1: Outnumber the Town AND
    2: Kill the Banker OR the Rancher

    Now, there's a reason for the Banker to potentially join with the Wolves, or for the Rancher to possibly join with the Town, and there's no sudden game end because the Wolves got lucky with a random kill nor is the Banker forced to come out immediately.

    EDIT: And Town win condition would, of course, be to kill the Wolves. Otherwise it'd be possible for no-one to win if the Wolves kill the Banker/Rancher but then lose. However, the possibility of no-one winning might be fun - even then, the Town win condition would have to be that at least ONE OF Banker/Rancher survives. I think that should be an Optional secondary win condition.
    Last edited by Murska; 2013-10-06 at 04:51 PM.
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  15. - Top - End - #15
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Murska, you make a good point. This is the first game of this, so I sense I eill be changing the rules up a lot
    Will change.
    Are you going to play or were you just commenting on the rules?
    Last edited by Sabeki; 2013-10-06 at 05:42 PM.
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  16. - Top - End - #16
    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I suppose it'd be rude not to play.

    Do note that the evil win condition 'Equal or outnumber the rest of the town' is also necessary for game balance reasons. Also, do look into the proportions - Banker is most likely going to be on the side of the Sheriff, giving two Seers to the good guys - that's a lot of power for the Town side.

    I note that the Sheriff knows who the Deputies are (Deputies? Are these 'Villagers'?) but Deputy doesn't know. I don't think Sheriff should know anyone's role at game start. If he does, there's no reason not to link them all together and have them all confirmed as good.

    Perhaps to balance out two Seers, the Gang Leader should scry as Townsfolk. And there should be Scry Interference in play, so that if two Seers scry the same person neither gets a result.
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  17. - Top - End - #17
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Oh yeah, I suppose that the Bandits have to recruit. I'll call it temptation, in which the Gang Leader can tempt a villager to the dark side. A tempted townsfolk could come off as the same neutral.
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  18. - Top - End - #18
    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Well, I'm not a very good GM because I'm too lazy to keep up, but I do have a lot of experience and a good eye for mechanics. I've still got the rules for The City 2 - Space Invaders somewhere, I think.
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  19. - Top - End - #19
    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

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    Default Re: Cowboys and Banditos I: The Gunslinger

    Almost halfway there!!! Just eleven more people needed.
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Right, uh, third time's the charm - the Bandits need to add to their win condition "The remaining Bandits must equal or outnumber the remaining players". Otherwise a lucky kill by the Bandits can end the game immediately, leaving the vast majority of players no chance to affect anything.
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  22. - Top - End - #22
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Right, sorry. Will fix.
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    Troll in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Heeyo. Might as well join this as well. We'll see how much time I can actually devote to these.

  24. - Top - End - #24
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    Default Re: Cowboys and Banditos I: The Gunslinger

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    Default Re: Cowboys and Banditos I: The Gunslinger

    Why not. In with a plastic replica of Murska's eye.
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    Default Re: Cowboys and Banditos I: The Gunslinger

    About three or four kills in the night? This sounds like a bloodbath. In.
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    Default Re: Cowboys and Banditos I: The Gunslinger

    I will join this game.
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  28. - Top - End - #28
    Bugbear in the Playground
     
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    Default Re: Cowboys and Banditos I: The Gunslinger

    Okay, we just need six more players to check in.
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    Default Re: Cowboys and Banditos I: The Gunslinger

    In, I suppose

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    Default Re: Cowboys and Banditos I: The Gunslinger

    Now just five needed!
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