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Thread: Alter Self
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2014-04-10, 09:34 AM (ISO 8601)
- Join Date
- Nov 2006
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- Barstow, CA
Re: Alter Self
Note that most folks haven't touched on a unique use for alter self.
As you gain the senses and form you choose, this is a great way to overcome blindness or missing limbs. Extended (bumped to 3rd) means a 5th level Wizard can pull off letting the armless fighter have arms for almost 2 hours.
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2014-04-10, 10:40 AM (ISO 8601)
- Join Date
- Sep 2011
Re: Alter Self
It's pretty situational seeing as there's no way to lose limbs in the first place.
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2014-04-10, 10:48 AM (ISO 8601)
- Join Date
- Feb 2012
Re: Alter Self
Last edited by hymer; 2014-04-10 at 10:49 AM.
My D&D 5th ed. Druid Handbook
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2014-04-10, 11:05 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Barstow, CA
Re: Alter Self
Hymer,
I'll have to recheck how we did it. There is a way to get personal spells on another person, but I can't remember the trick right now.
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2014-04-10, 11:11 AM (ISO 8601)
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- Oct 2011
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- ⚣
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Re: Alter Self
Well, scrolls work, as do wands, but those require UMD for anyone who doesn't have the spell(s) on their spell list (like most martial types). A StP erudite could do it more easily, using the Soul Crystal power -- but then again, what can't they do?
The spellguard of Silverymoon PrC could do it, given that Alter Self boosts AC. Then you could toss in Ocular Spell and Chain Spell and use it on the entire party. Or combine it with war weaver for the same basic effect.Last edited by Rubik; 2014-04-10 at 11:12 AM.
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2014-04-10, 11:16 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Alter Self
To mke it definately viable for spellguard, magic of the land, but noone who is going for spellguard doesn't take that (sorry for the double negative brains not working) tale that anyway if they know what they're doing.
It would be Incantatrix wasting their abilties on heightened fireballs.
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2014-04-10, 11:44 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Alter Self
Pretty much movement modes and natural armor. There are also some tricks that are a bit questionable, but you might sometimes get away with them.
Movement and armor is actually pretty narrow and limiting, even when you can get 937 versions of them. If you aren't allowed the cheesy tricks then battlefield control is actually much more general purpose for combat than most anything else.Last edited by ericgrau; 2014-04-10 at 11:45 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2014-04-10, 11:54 AM (ISO 8601)
- Join Date
- Sep 2011
Re: Alter Self
Spell Theft + Spellblades can transfer spells to anyone without requiring Silvery Moon.
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2014-04-10, 11:56 AM (ISO 8601)
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- Oct 2011
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- ⚣
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Re: Alter Self
Hmm. Spend one spell on a single movement mode, or spend one spell on all the non-teleportation movement modes that lasts 10x as long, for a lower level spell slot, along with providing you with disguises, skill boosts, feats, natural armor, and possible access to special abilities via Assume Supernatural Ability (dependent on your type)? That definitely makes Alter Self worthwhile for sorcerers, in my book.
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2014-04-10, 11:59 AM (ISO 8601)
- Join Date
- Mar 2014
Re: Alter Self
Any blindsight forms for humans with alter self?
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2014-04-10, 12:32 PM (ISO 8601)
- Join Date
- Sep 2012
Re: Alter Self
Remember, posting links to TVTropes is Vile.
Spoiler: Fun Quotes (Spoiled for Length)
I'm Bad, and that's good. I will never be Good, and that's not bad. There is no one I'd rather be then me. ~Bad Guy Affirmation
Unofficial (Self-titled) Spokes person for the Unofficial TOB Errata
Now a Vestige!
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2014-04-10, 12:43 PM (ISO 8601)
- Join Date
- Nov 2012
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2014-04-11, 12:49 AM (ISO 8601)
- Join Date
- Jun 2011
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Re: Alter Self
Not sure there's a meaningful difference between bonus and extra, though, which the argument appears to depend on; neither is ever given any formal definition that works in this context (since a bonus feat is certainly not "a positive modifier to a die roll feat", whatever else it may be), so the standard English meanings, which are synonymous for most if not all purposes, must be used instead.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-04-11, 07:19 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Alter Self
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2014-04-11, 07:44 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Alter Self
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-04-11, 09:53 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Alter Self
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2014-04-11, 10:01 AM (ISO 8601)
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- Sep 2009
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- Runite
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2014-04-11, 10:35 AM (ISO 8601)
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- Aug 2007
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Re: Alter Self
I wouldn't spend a spell on a movement mode. At least not at first. By level 8 I might blow a level 2 spell on one. But I'd still strongly prefer spamming swift fly with my many low level slots rather than losing my turn. That's the only one you really need 98% of the time. For the other 2%, you pop a scroll. They're so rare it might only be one for the whole campaign.
All those put together are still pretty narrow and uncommon utility uses. Except feats, which won't be allowed anyway. The natural armor is worth less than the combat turn you use, so it's limited only to dungeons. That's pretty bad when you're not a wizard who can swap out your 10 min/levels for hour/levels as needed. I carry utility scrolls for 25 gp a pop, including disguise self. And yet I need the disguise self about every 3 campaigns. These things are so so uncommon. In terms of versatility you get 40 pennies when another spell like web might give you 5 dollar bills.Last edited by ericgrau; 2014-04-11 at 10:41 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2014-04-11, 10:38 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Alter Self
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2014-04-11, 10:46 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Alter Self
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2014-04-11, 10:47 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Alter Self
So it's a utility out of combat use. Which will probably happen once every 2 campaigns. Maybe never if you can't take the party with you. That's why I bring scrolls of spider climb.
That aside, it's better to be useful 98% of the time and fail 2% of the time than the other way around.Last edited by ericgrau; 2014-04-11 at 10:49 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2014-04-11, 10:47 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Alter Self
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2014-04-11, 10:56 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Alter Self
THe advantage of Alter Self as a "movement mode" spell over Swift Fly is that you can do things like Alter Self into an Aquatic Elf or a Merfolk and get water-breathing, too. And it also gives you utility and combat abilities, like stat bonuses and NAC from becoming such things as troglodytes.
Swift Fly is great if all you want is that one movement mode, sure. Alter Self is a larger but less specialized tool box.
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2014-04-11, 10:57 AM (ISO 8601)
- Join Date
- Oct 2011
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2014-04-11, 11:00 AM (ISO 8601)
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- Aug 2007
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Re: Alter Self
Ambush. You don't need to in dungeons. You do in wilderness. So half the time you're stuck. Also, dungeons have ceilings. By level 12 you might be able to extend it enough, but by then you have overland flight. For the one time in the entire campaign you need something unusual, you pop your 150 gp scroll of alter self or some such.
Last edited by ericgrau; 2014-04-11 at 11:05 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2014-04-11, 11:01 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Alter Self
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2014-04-11, 11:17 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Alter Self
Half the time you're not being ambushed in the wilderness. Plus, this is why your familiar is scouting ahead. Or your party's scout.
First, you're really stuck on flight. Personally, I prefer speed, so if I'm humanoid I go with the Varag. Has the benefit of stacking with expeditious retreat for 90'. Second, overland flight is a pathetic 40' movement rate. I can get a 120' fly speed with alter self.
Or, for the rest of the campaign, when you want a universally useful buff on yourself, you just cast alter self.
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2014-04-11, 12:19 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Barstow, CA
Re: Alter Self
Hmm... I can walk into an ambush or I can fly ahead looking for an ambush. In a wilderness game I'll probably be able to move MUCH QUICKER by flying ahead of the party looking for that ambush rather than walking with the party and getting hit.
Toss in that I can change into something that may stand out less than the wizard walking with the party and I may be able to turn an ambush into a diplomatic encounter!
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2014-04-11, 12:34 PM (ISO 8601)
- Join Date
- Jan 2006
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Re: Alter Self
Since Familiars have been brought up, recall that you can share Alter Self with your familiar, for hilarious effects.
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2014-04-11, 01:54 PM (ISO 8601)
- Join Date
- Sep 2011
Re: Alter Self
If you manage to get a small Elemental as familiar, Thoqqua is a valid target. Hello, easy tunneling.