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  1. - Top - End - #931
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
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    Texas
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Additional Actions
    Show
    Bite Attack from Gundwolf
    Attack: (1d20+2)[7] (+3 from halved STR bonus, -1 for Power Attack)
    CC: (1d20+2)[15]
    Damage: (1d4+5)[7] (+3 from halved STR bonus, +1 for halved Power Attack bonus, +1 for Subject of Study. Not included: +1 if it's the most recent foe to damage Gundwolf)
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  2. - Top - End - #932
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 3

    Fruril grits his teeth and swings with his falchion once more, cleaving the creature in half where it drops into two puddles. After it falls and he is sure it isn't going to get up again he turns around and bangs on the closed door! WHAT IS HAPPENING OVER THERE!?!

    Spoiler: Actions
    Show

    Power Attack! (1d20+5)[14] (another +2 if undead)
    CC (18-20/x2) (1d20+5)[19] (another +2 if undead)
    Damage (2d4+7)[10] (another +2 if undead)

    If I get an AoO:
    Power Attack! (1d20+5)[18] (another +2 if undead)
    CC (18-20/x2) (1d20+5)[15] (another +2 if undead)
    Damage (2d4+7)[13] (another +2 if undead)


    Spoiler: Statblock
    Show
    Fruril
    M CG Half-Orc Ranger (Inflitrator), Level 1, Init +2, HP 21/21, Speed 30w/a or 20w/oa
    AC 17, Touch 12, Flat-footed 15, CMD 18, Fort +5, Ref +5, Will +2, CMB +6, Base Attack Bonus 3
    Falchion +6 (2d4+4, 18-20/x2)
    Longbow (arrows) +5 (1d8, x3)
    Dagger +6 (1d4+3, 19-20/x2)
    Scale mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 15, Con 14, Int 10, Wis 14, Cha 7
    Condition None
    Last edited by Albinobrow; 2015-01-12 at 08:18 PM.

  3. - Top - End - #933
    Barbarian in the Playground
    Join Date
    Nov 2014
    Location
    NE USA
    Gender
    Male

    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Combat Overview
    Show

    Initiative recap:
    19 - Gundwolf
    18 - Aurora
    17 - Fruril
    15 - Ectoman 2
    14 - Ectoman 1
    12 - Elian
    10 - Kristoph
    04 - ooze swarm

    Spoiler: GM Screen
    Show

    Dice rolls done in separate thread. Link:
    http://www.giantitp.com/forums/showt...lls&p=18649959


    Results:
    EH2 misses Kristoph
    EH1 dead
    Kristoph deals 4 more points to EH2. Total done so far = 7.
    Elian still paralyzed and nauseated.

    Map:
    http://i.imgur.com/0FyXlpZ.jpg


    Despite Gundwolf's vicious attack, once again the goop that covers the unholy creature minimizes the impact of his flail, bouncing off with only a wet plopping sound.

    Aurora's gesticulations finish and the same symbol that she drew in the air hovers over the ectoplasm-covered undead monstrosity for a moment, then disappears. Even though there's no other outward effect, she instinctively feels that she has a slight pull on the threads of fate with this creature now, and can manipulate it in her favor ever so slightly.

    Indeed, the tide of battle turns on the other side of the door, as Fruril's attack fells the creature. It lay in two sickening pieces, starting to smoke heavily as the ectoplasm seems to start evaporating, giving off a strong acrid smell as it does.

    The undead in the room with the rest of the party is largely surrounded, and briefly it spins in place now that it is free of Elian's effects. However, as it goes to swing at Kristoph with its unnaturally strong fist, Aurora flicks her fingers ever so slightly to the left, causing the creature to jerk at the last moment to the left, swinging wide and missing Kristoph completely. And with its follow-through motion, it leaves its side exposed in time for Kristoph to land another solid blow, as blobs of ectoplasm fly off of it. It straightens after its attack and glares hatefully at Kristoph, and utters one long, raspy syllable. "Killlllll!!"

    All the while, Kristoph and Elian continue to be further covered by the hundreds of oozes. They've now climbed up to the heroes' waists, completely covering their lower extremities. The oozes among the bunch that have fed start to have a deeper red color as their victim's blood mixes with their own foul composition. Worse yet, Elian seems completely unable to shake the euphoria of being eaten by the creatures.

    Spoiler: Fruril
    Show

    You're now alone in the hall with a slowly dissolving ectoplasmic creature. Doors are still held fast.


    Spoiler: Kristoph
    Show

    Made your saves. You take 1 point of damage from the oozes. You dealt 4 more points of damage to the EH.


    Spoiler: Elian
    Show

    Failed your saves. Still paralyzed and nauseated. Take 1 more point of damage as you're being eaten alive.


    Spoiler: Aurora
    Show

    Misfortune hex for the win! Success on the EH! Will last for ten rounds.


    Spoiler: Gundwolf
    Show

    Attack missed again. Sorry man.


    Start of Round 4
    Last edited by CleverDragon; 2015-01-13 at 12:30 AM.
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  4. - Top - End - #934
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
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    Texas, again!
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: OOC
    Show
    Elian's saves
    (1d20)[7] vs paralyze
    (1d20)[13] vs nausea

    WTB Pepto-bismol.

    edit: forgot my +1s....

  5. - Top - End - #935
    Firbolg in the Playground
     
    NecromancerGuy

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    USA
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 4

    Spoiler: Character Status
    Show
    Kristoph Harrisson
    Male Lawful Good Half-Elf Paladin, Level 2, Init +3, HP 13/22, Speed 30 ft. Base
    AC 18, Touch 11, Flat-footed 17, CMD 15, Fort +8, Ref +5, Will +7, CMB +4, Base Attack Bonus 2
    Longsword +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead)
    Morningstar +4 (1d8+2, 20/x2) (+1 Damage vs. Undead)
    Dagger +4 (melee)/ +3 (ranged) (1d4+2, 19-20/x2) (+1 Damage vs. Undead)
    Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Dex)
    Abilities Str 14, Dex 12, Con 13, Int 12, Wis 7, Cha 18
    Condition Resistance

    "A ghostly, gooey undead and big globs of blood is what's going on here! Get through the door any way you can, Fruril!" cries Kristoph as he lashes out at his hated foes. A brief flash of light can be seen as well, as he channels the power of his faith into healing energy before again trying to resist the effects of the sanguine swarmlings.

    Spoiler: Combat Mechanics
    Show
    If EH is still animated during Kristoph's turn:
    Free action to drop the morningstar in AC32
    Move action to draw longsword
    Standard Action to attack the EH
    Longsword (1d20+6)[8] attack (includes flanking), (1d20+6)[25] (19-20/x2), [roll8+3] damage (not going to re-roll - he clearly missed...)

    If EH is no longer animated:
    Move action to step out of the swarm area (to AC31) and Standard Action to attack the blood globules with his morningstar
    Morningstar (1d20+6)[10] attack (includes flanking), (1d20+6)[18] (20/x2), [roll8+3] damage (not going to re-roll - he clearly missed...)

    Either way:
    Swift Action to use Lay on Hands on himself for (1d6+2)[6] HPs healed (includes bonus from Fey Foundling

    If necessary - Fortitude Saving Throws (1d20+9)[29], (1d20+9)[22] (including Resistance bonus) vs the swarm

  6. - Top - End - #936
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 4

    Out of arcane powers to try, Aurora feints at the monster with her dagger, trying to distract it long enough to give Gundwolf an opening to strike.

    Spoiler: Actions
    Show
    Attempt to Aid Another vs EH to give Gundwolf +2 to hit.
    Atk (1d20+1)[16] vs AC 10 (including +2 from flanking - not sure if that applies to Aid Another!)

    Spoiler: Status
    Show
    Aurora Edmundson
    F NG Human Witch, Level 2, Init +8, HP 16/16, Speed 30
    AC 16, Touch 12, Flat-footed 14, CMD 11, Fort +2, Ref +2, Will +4, CMB -1, Base Attack Bonus 1
    Dagger -1 (1d4 - 2, 19-20/x2)
    (+4 Armor, +2 Dex)
    Abilities Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
    Condition None
    Healing Hex: (per day)
    Kristoph 0/1 Elian 0/1 Fruril 0/1 Gundwolf 0/1 Aurora 0/1
    Last edited by MuffinMan; 2015-01-13 at 02:34 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  7. - Top - End - #937
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
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    Texas
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 5

    With an explosive roar that rises into a frenzied shriek, Gundwolf drops his flail, flailing insanely with claws and teeth at the human-shaped undead! With one strike, he rips the creature into two halves at the waist, and with another slash severs its malformed head. With preternatural swiftness he turns to the ooze and recklessly rips at the oozes climbing up Elian's slender form.

    Spoiler: Actions
    Show
    5ft step if doing so would enable flanking.

    FULL POWER RAGE ATTACK!!!
    Claw 1:
    Attack: (1d20+7)[14]
    CC: (1d20+7)[14]
    Damage: (1d6+8)[11]

    Claw 2:
    Attack: (1d20+7)[25]
    CC: (1d20+7)[13]
    Damage: (1d6+8)[14]

    Bite:
    Attack: (1d20+7)[27]
    CC: (1d20+7)[12]
    Damage: (1d4+8)[10]

    Spoiler: Stats
    Show
    Gundwolf
    M Chaotic Neutral Half-Orc Barbarian, Level 2, Init +1, HP 22/26, DR 0, Speed 40
    AC 13, Touch 9, Flat-footed 12, CMD 17, Fort +7, Ref +1, Will +3, CMB +8, Base Attack Bonus 2
    Trip, Disarm Heavy Flail Melee (1d10+Str *1.5, 19-20, x2)
    Dagger Melee (1d4+Str, 19-20, x2)
    Sling (Bullets x 50) Ranged (1d4+Str, x2)
    Hide Armor (+4 Armor, +1 Dex, -2 Misc)
    Abilities Str 22, Dex 12, Con 19, Int 10, Wis 12, Cha 7
    Condition 1 Con Dmg
    RAGE! +4 Str, +4 Con, +2 Will saves, -2 AC
    Last edited by JWallyR; 2015-01-13 at 11:56 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  8. - Top - End - #938
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
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    Texas
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Fort Saves
    Show
    First: (1d20+7)[15]
    Second: (1d20+7)[17]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  9. - Top - End - #939
    Barbarian in the Playground
    Join Date
    Nov 2014
    Location
    NE USA
    Gender
    Male

    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Combat Overview
    Show

    Initiative recap:
    19 - Gundwolf
    18 - Aurora
    17 - Fruril
    15 - Ectoman 2
    14 - Ectoman 1

    12 - Elian
    10 - Kristoph
    04 - ooze swarm

    Results:
    Both Ectoplasmic Undead are slain.
    Ooze swarm moves to largest concentration of victims to feed. Oozes have taken 5 points of damage total.


    The battle seems to swing in the heroes' favor as the other goo-covered undead is felled by Gundwolf's impressive and not a little terrifying display of what lay hiding within him. The vermillion-colored oozes burst all over Gundwolf's face as he bites some of the larger ones off of Elian's paralyzed frame. He gets a little carried away and finds that he had bitten off a small piece of Elian's cloth as he pulls his now ooze-sodden face back.

    As if sensing that an easier meal awaits them elsewhere, as a group with almost a hive-mind the oozes covering Elian and Kristoph slurp and roll off of them and tumble and jiggle their way across the floor to where Gundwolf and Aurora are side by side. Worse yet, Fruril sees the bubbling shapes of the red ooze push their way under the jammed doors in front of him and start to climb the walls around him and finally up his own legs!!

    Now they begin to feel the strangely anesthetic bliss try to wash over them...

    Spoiler: Elian
    Show

    Free to act now! No further saves necessary, unless you move back into the slime. But you are a little woozy, as though you're under some pain-relieving drugs. No in game effect, however.


    Spoiler: Kristoph
    Show

    Free to act! No further saves necessary, unless you move back into the slime.


    Spoiler: Gundwolf
    Show

    Take 1 point of damage from the oozes. At the start of your turn, make three saves. 1 Ref, 2 Fort saves, each DC 15.
    First Fort save is versus the "distraction" ability. Failure = nauseated.
    Reflex save is to see if you're covered by the "viscous" ability of the oozes. IF FAILED: make the other Fort save and covered in ooze slime (the "viscous" thing).
    Second Fort save is the paralysis (again dependent on failing the Reflex save above.) IF FAILED: cannot move or act this turn.


    Spoiler: Aurora
    Show

    Take 1 point of damage from the oozes. At the start of your turn, make three saves. 1 Ref, 2 Fort saves, each DC 15.
    First Fort save is versus the "distraction" ability. Failure = nauseated.
    Reflex save is to see if you're covered by the "viscous" ability of the oozes. IF FAILED: make the other Fort save and covered in ooze slime (the "viscous" thing).
    Second Fort save is the paralysis (again dependent on failing the Reflex save above.) IF FAILED: cannot move or act this turn.


    Spoiler: Fruril
    Show

    Take 1 point of damage from the oozes. At the start of your turn, make three saves. 1 Ref, 2 Fort saves, each DC 15.
    First Fort save is versus the "distraction" ability. Failure = nauseated.
    Reflex save is to see if you're covered by the "viscous" ability of the oozes. IF FAILED: make the other Fort save and covered in ooze slime (the "viscous" thing).
    Second Fort save is the paralysis (again dependent on failing the Reflex save above.) IF FAILED: cannot move or act this turn.


    Google Map updated.

    Good to start Round 5!
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  10. - Top - End - #940
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 5

    Spoiler: Saves
    Show
    Fortitude (1d20+2)[16] vs DC 15 (failure: nauseated)
    Reflex (1d20+2)[21] vs DC 15 (failure: goo-covered)
    Fortitude (1d20+2)[19] vs DC 15 (failure: paralyzed)
    !!! /flex


    Her stomach clenching at the proximity of the ooze, Aurora steels her nerves and nimbly skips away from the encroaching globules. Then, she makes another set of jabs with her dagger, trying to slow down or distract the creatures from Gundwolf and Fruril.

    Spoiler: Actions
    Show
    Move out of swarm to AC-29, and let's try another Aid Another to give Gundwolf +2 to hit (if he's not paralyzed! )
    Atk (1d20-1)[19]
    Healing (1d8+1)[8] (unnecessary)
    Last edited by MuffinMan; 2015-01-13 at 04:27 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  11. - Top - End - #941
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 5

    Spoiler: Character Status
    Show
    Kristoph Harrisson
    Male Lawful Good Half-Elf Paladin, Level 2, Init +3, HP 19/22, Speed 30 ft. Base
    AC 18, Touch 11, Flat-footed 17, CMD 15, Fort +8, Ref +5, Will +7, CMB +4, Base Attack Bonus 2
    Longsword +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead)
    Morningstar +4 (1d8+2, 20/x2) (+1 Damage vs. Undead)
    Dagger +4 (melee)/ +3 (ranged) (1d4+2, 19-20/x2) (+1 Damage vs. Undead)
    Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Dex)
    Abilities Str 14, Dex 12, Con 13, Int 12, Wis 7, Cha 18
    Condition Resistance

    Kristoph stares at Gundwolf in shock as he witnesses the other appear to go feral before his eyes. He then nods appreciatively and says, "Now that's angry..." as he moves to smash the blood globules with his morningstar.

    Spoiler: Combat Mechanics
    Show
    Move as necessary to attack the swarm, preferably getting between Elian and it if possible.
    Standard Action to attack the swarm
    Morningstar (1d20+4)[18] attack, (1d20+4)[10] (20/x2), (1d8+2)[4] damage (+1 more if it is undead)

  12. - Top - End - #942
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
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    Texas
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Saving Throws
    Show
    Fort vs Distraction: (1d20+7)[8] vs DC 15
    Reflex vs viscous ooze: (1d20+1)[19] vs DC 15
    Fort vs paralysis, if necessary: (1d20+7)[27] vs DC 15


    As the taste of the vile ooze registers on Gundwolf's palate, the flush of rage fades from his cheeks, and his normally grayish skin becomes particularly pallid. As the ooze swarms around him, he leaps away, barely managing to reach the far corner of the room before gagging and retching.

    Spoiler: Actions
    Show
    All actions are "as applicable"

    Fort saves if a natural attack hits:
    Fort vs Distraction: (1d20+7)[19] vs DC 15
    Fort vs paralysis: (1d20+7)[16] vs DC 15

    FULL POWERRAGE ATTACK!!!!
    Claw 1: (1d20+7)[26]
    CC: (1d20+7)[21]
    Damage: (1d6+8)[11]

    Claw 2: (1d20+7)[19]
    CC: (1d20+7)[24]
    Damage: (1d6+8)[12]

    Bite: (1d20+7)[9]
    CC: (1d20+7)[17]
    Damage: (1d4+8)[9]


    Just kidding, failed the save. Move to AC32 and huddle in a mass. Lol
    Spoiler: Stats
    Show
    Gundwolf
    M Chaotic Neutral Half-Orc Barbarian, Level 2, Init +0, HP 17/23, DR 0, Speed 40
    AC 14, Touch 10, Flat-footed 14, CMD 15, Fort +5, Ref +0, Will +1, CMB +5, Base Attack Bonus 2
    Trip, Disarm Heavy Flail Melee (1d10+Str *1.5, 19-20, x2)
    Dagger Melee (1d4+Str, 19-20, x2)
    Sling (Bullets x 50) Ranged (1d4+Str, x2)
    Hide Armor (+4 Armor)
    Abilities Str 16, Dex 10, Con 15, Int 10, Wis 12, Cha 7
    Condition 1 Con Dmg
    Fatigued (no charge, -2 Str & Dex), 5 rounds remaining
    Nauseated (1 move action per combat turn, nothing else)
    Last edited by JWallyR; 2015-01-13 at 07:44 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  13. - Top - End - #943
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
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    Texas, again!
    Gender
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 5

    Elian takes a moment to recover from his stupor. Once he does, he makes a (pitiful) effort to cut at the nearest of the ooze with his dagger.

    Spoiler: actions & stats
    Show

    Spoiler: stats
    Show
    Elian Evenstarr
    M NG Dhampir Seeker Sorc 1/Bard 1, Level 2, Init +5, HP 9/11, Speed 30
    AC 13, Touch 10, Flat-footed 13, CMD 10, Fort +1, Ref +6, Will +4, CMB +0, Base Attack Bonus 1
    light crossbow (19 bolts) +4 (1d8, 19-20/x2)
    Dagger 0 or +4 (1d4-1, 19-20/x2)
    Club 0 or +4 (1d6-1, x2)
    Studded Leather (+3 Armor)
    Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
    Condition Resistance: 1 minute -3 rounds


    (1d20)[17] attack! RAWR!
    (1d4-1)[0] damage (lol)

    Not rolling CC or extra damage, since oozes can't be crit. Here's hoping for... 1 damage! -_-

    yay, minimum 1???? I think?

  14. - Top - End - #944
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Saves
    Show

    Fort (1d20+5)[23] DC 15 VS Nausea
    Reflex (1d20+5)[14] DC 15 VS Being covered
    Fort (1d20+5)[11] DC 15 VS Paralysis


    Fruril sees the globs flow underneath the door, and just as he is about to call out to his friends again, they ooze their way up his legs and he finds himself, surprisingly, in no pain and with no will to move.

    Spoiler: Actions
    Show
    Nothing..


    Spoiler: Statblock
    Show
    Fruril
    M CG Half-Orc Ranger (Inflitrator), Level 2, Init +2, HP 20/21, Speed 30w/a or 20w/oa
    AC 17, Touch 12, Flat-footed 15, CMD 18, Fort +5, Ref +5, Will +2, CMB +6, Base Attack Bonus 3
    Falchion +6 (2d4+4, 18-20/x2)
    Longbow (arrows) +5 (1d8, x3)
    Dagger +6 (1d4+3, 19-20/x2)
    Scale mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 15, Con 14, Int 10, Wis 14, Cha 7
    Condition None
    Last edited by Albinobrow; 2015-01-14 at 03:11 PM.

  15. - Top - End - #945
    Barbarian in the Playground
    Join Date
    Nov 2014
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    NE USA
    Gender
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Spoiler: Combat Overview
    Show

    Initiative recap:
    19 - Gundwolf
    18 - Aurora
    17 - Fruril
    15 - Ectoman 2
    14 - Ectoman 1

    12 - Elian
    10 - Kristoph
    04 - ooze swarm

    Combat results:
    Ooze moves to greater abundance of food, which is to say, surrounding Elian and Aurora.

    Ooze has taken 7 points total damage thus far.


    Kristoph’s swing with his Morningstar causes a half dozen of the little mobile bloody pustules to make a sickening POP sound as they burst. As he dashes over next to Aurora, unfortunately Elian’s dagger attack is largely ineffective against the sheer quantity of foes, but he still manages to cause one fist-sized glob to burst.

    Just as Fruril comes under the effects of the swarm’s anesthetic, it’s already bubbling and roiling back under the door into the foyer to seek out greater sources of sustenance. The mass slurps along the floor and walls and ceiling to drop on top of and crawl up of the legs of Aurora and Elian.

    Spoiler: Players
    Show

    Spoiler: Kristoph
    Show

    Free to act. Viscous, meaning you’re covered in an oozy coating, giving you the entangled condition. (-2 to attacks, -4 to Dex, half move) Can be removed using a full-round action.


    Spoiler: Fruril
    Show

    Free to act. Viscous, meaning you’re covered in an oozy coating, giving you the entangled condition. (-2 to attacks, -4 to Dex, half move) Can be removed using a full-round action.

    DC 22 Str check to break the door down, if you attempt to do so.


    Spoiler: Gundwolf
    Show

    Free to act. No ongoing effects, aside from fatigue from rage ending.


    Spoiler: Elian
    Show

    Take 1 point of damage from the ooze swarm.

    Viscous, meaning you’re covered in an oozy coating, giving you the entangled condition. (-2 to attacks, -4 to Dex, half move) Can be removed using a full-round action.

    Also, you need to make two Fort saves (DC 15) at the start of your turn: one versus distracted, other versus paralysis.


    Spoiler: Aurora
    Show

    Take 1 point of damage from the ooze swarm.

    Also, you need to make two Fort saves and one Reflex save (all DC 15) at the start of your turn.
    Fort save 1: versus distracted (therefore nauseous)
    Reflex save: versus “viscous” and therefore entangled AND subject to second Fort save.
    Fort Save 2: versus paralysis.



    Map updated.

    Start of Round 6
    Last edited by CleverDragon; 2015-01-14 at 04:49 PM.
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  16. - Top - End - #946
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    Farmerbink's Avatar

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    Round 6

    Spoiler: saves
    Show
    (1d20+1)[21] vs nausea
    (1d20+1)[5] vs paralysis


    As the oozes swarm up Elian's form again, he finds himself in a euphoric state of paralysis.

    Spoiler: actions & stats
    Show
    Spoiler: stats
    Show
    Elian Evenstarr
    M NG Dhampir Seeker Sorc 1/Bard 1, Level 2, Init +5, HP 9/11, Speed 30
    AC 13, Touch 10, Flat-footed 13, CMD 10, Fort +1, Ref +6, Will +4, CMB +0, Base Attack Bonus 1
    light crossbow (19 bolts) +4 (1d8, 19-20/x2)
    Dagger 0 or +4 (1d4-1, 19-20/x2)
    Club 0 or +4 (1d6-1, x2)
    Studded Leather (+3 Armor)
    Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
    Condition Resistance: 1 minute -3 rounds


    On the off-chance that I succeed at both saves, I'll.....
    stay put and attempt to aid whoever gets closest on their attacks.
    (1d20-2)[17] attack to aid another (probs Saberwulf)

    edit: DAMNIT! At least I don't feel sick? -_-


  17. - Top - End - #947
    Firbolg in the Playground
     
    NecromancerGuy

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    Round 6

    Spoiler: Character Status
    Show
    Kristoph Harrisson
    Male Lawful Good Half-Elf Paladin, Level 2, Init +1, HP 19/22, Speed 30 ft. Base
    AC 16, Touch 9, Flat-footed 16, CMD 12, Fort +9, Ref +4, Will +8, CMB +3, Base Attack Bonus 2
    Longsword (N/A) +1 (1d8+1, 19-20/x2) (+1 Damage vs. Undead)
    Morningstar (N/A) +1 (1d8+1, 20/x2) (+1 Damage vs. Undead)
    Dagger +1 (melee)/ +1 (ranged) (1d4+1, 19-20/x2) (+1 Damage vs. Undead)
    Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, -1 Dex)
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 7, Cha 18
    Condition Resistance
    Entangled

    "I am really glad there isn't more of this ooze! I can hardly move in this armor as it is, and now it slimes us?" Kristoph complains as he again brings his morningstar down, attempting to destroy the blood ooze.

    Spoiler: Combat Mechanics
    Show
    Attack the swarm
    Morningstar (1d20+2)[12] attack (-1 due to player math error for 11), (1d8+2)[7] damage (-1 due to player math error for 6)

  18. - Top - End - #948
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    DwarfBarbarianGuy

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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 6

    aaaaaaaaaAAAAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!! !!!!!! Fruril braces himself and throws himself at the door trying to break through!

    Spoiler: Actions
    Show

    Str check to break down the door! (1d20+3)[21] Move to space (AA,29)


    The door lets out a deafening scream as he bursts through! AAAHHHHHHH LOOK OUT FOR THE OOZE!!!

    Spoiler: Statblock
    Show
    Fruril
    M CG Half-Orc Ranger (Inflitrator), Level 2, Init +2, HP 20/21, Speed 30w/a or 20w/oa
    AC 17, Touch 12, Flat-footed 15, CMD 18, Fort +5, Ref +5, Will +2, CMB +6, Base Attack Bonus 3
    Falchion +6 (2d4+4, 18-20/x2)
    Longbow (arrows) +5 (1d8, x3)
    Dagger +6 (1d4+3, 19-20/x2)
    Scale mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 15, Con 14, Int 10, Wis 14, Cha 7
    Condition Entangled by viscous oozyness... It's gross....
    Last edited by Albinobrow; 2015-01-14 at 05:41 PM.

  19. - Top - End - #949
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    As the door splinters open from Fruril's furious efforts, a loud scream emits from the door followed by an echoing scream from all of the other doors in the foyer. The green glow surrounding each of the doors coalesce into a group of spectral faces rendered in what can only be described as tortured and filled with hatred. There's one for each door and they fly throughout the room, shrieking and screaming in torment and rage. Each person in the room is passed through by these spirits, feeling a numbing cold chill come over them briefly, before all of the spirits collectively dive through the flooring and then all is quiet save for the gurgling, bubbling sound of the oozes and your own efforts...
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  20. - Top - End - #950
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    PaladinGuy

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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 6

    Despite his settling stomach, Gundwolf continues to look haggard. After turning to see the oozes swarm Aurora and Elian, he grits his teeth and moves toward them. In one swift motion, he whips his dagger from his belt and across the line of oozes swarming up Aurora...

    Spoiler: Actions
    Show
    Move action to move adjacent to the ooze + draw dagger
    Attack the ooze! (it's all one swarm, despite me mentioning Aurora specifically, right?)

    Power Attack: (1d20+4)[20] +1, Power attack invalid
    CC (if appropriate): (1d20+4)[6] +1, Power attack invalid
    Damage: (1d4+5)[8] -2, Power attack invalid

    Spoiler: Stats
    Show
    Gundwolf
    M Chaotic Neutral Half-Orc Barbarian, Level 2, Init +0, HP 17/23, DR 0, Speed 40
    AC 14, Touch 10, Flat-footed 14, CMD 15, Fort +5, Ref +0, Will +1, CMB +5, Base Attack Bonus 2
    Trip, Disarm Heavy Flail Melee (1d10+Str *1.5, 19-20, x2)
    Dagger Melee (1d4+Str, 19-20, x2)
    Sling (Bullets x 50) Ranged (1d4+Str, x2)
    Hide Armor (+4 Armor)
    Abilities Str 16, Dex 10, Con 15, Int 10, Wis 12, Cha 7
    Condition 1 Con Dmg
    Fatigued (no charge, -2 Str & Dex), 4 rounds remaining
    Last edited by JWallyR; 2015-01-14 at 05:53 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  21. - Top - End - #951
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 6

    Spoiler: Saves
    Show
    Fortitude (1d20+2)[17] vs DC 15 nauseated
    Reflex (1d20+2)[5] vs DC 15 viscuous
    Fortitude (1d20+2)[8] vs DC 15 paralyzed


    As the swarming red globules make contact with her skin, a slack, complacent look comes over Aurora's face as she suddenly stops struggling against them. Meanwhile, the oozes continue to climb higher...

    Spoiler: Actions
    Show
    Placeholder rolls:
    Atk (1d20-1)[1]
    Healing (1d8+1)[4]


    Spoiler: Status
    Show
    Aurora Edmundson
    F NG Human Witch, Level 2, Init +8, HP 15/16, Speed 30
    AC 16, Touch 12, Flat-footed 14, CMD 11, Fort +2, Ref +2, Will +4, CMB -1, Base Attack Bonus 1
    Dagger -1 (1d4 - 2, 19-20/x2)
    (+4 Armor, +2 Dex)
    Abilities Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
    Condition None
    Healing Hex: (per day)
    Kristoph 0/1 Elian 0/1 Fruril 0/1 Gundwolf 0/1 Aurora 0/1
    Last edited by MuffinMan; 2015-01-14 at 05:58 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  22. - Top - End - #952
    Barbarian in the Playground
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    Spoiler: Combat Overview
    Show

    Initiative recap:
    19 - Gundwolf
    18 - Aurora
    17 - Fruril
    15 - Ectoman 2
    14 - Ectoman 1

    12 - Elian
    10 - Kristoph
    04 - ooze swarm

    Combat results:
    Ooze continues to feed unabated on their paralyzed prey, Elian and Aurora.

    Ooze swarm has taken 13 points total damage thus far.


    Gundwolf swipes his dagger low to the ground near Elian’s knees, slashing open almost a dozen of the dark red orbs, followed by a similar amount destroyed by Kristoph’s efforts. Red blots of ooze coat everyone in the room now from all of the pustules bursting everywhere. Fruril bursts into the room, followed by the aforementioned screaming sound and the spectral vestiges. However, Elian and Aurora show no reaction as they’ve completely frozen in place, under the effects of the melancholic chemicals secreted by the ooze. And despite the swarm reducing in number, there are still plenty enough to feed on their helpless prey unless the others can save them.

    Spoiler: Players
    Show

    Spoiler: Kristoph
    Show

    Free to act. Viscous, meaning you’re covered in an oozy coating, giving you the entangled condition. (-2 to attacks, -4 to Dex, half move) Can be removed using a full-round action.


    Spoiler: Fruril
    Show

    Free to act. Viscous, meaning you’re covered in an oozy coating, giving you the entangled condition. (-2 to attacks, -4 to Dex, half move) Can be removed using a full-round action.


    Spoiler: Gundwolf
    Show

    Free to act. No ongoing effects, aside from fatigue from rage ending.


    Spoiler: Elian
    Show

    Take 1 point of damage from the ooze swarm.

    Viscous, meaning you’re covered in an oozy coating, giving you the entangled condition. (-2 to attacks, -4 to Dex, half move) Can be removed using a full-round action.

    Also, you need to make two Fort saves (DC 15) at the start of your turn: one versus distracted, other versus paralysis.


    Spoiler: Aurora
    Show

    Take 1 point of damage from the ooze swarm.

    Also, you need to make two Fort saves (DC 15) at the start of your turn: one versus distracted, other versus paralysis.



    Map updated.

    Start of Round 7
    Last edited by CleverDragon; 2015-01-14 at 06:13 PM.
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  23. - Top - End - #953
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    Farmerbink's Avatar

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    Round 7

    Spoiler: saves
    Show
    (1d20+1)[11] vs paralysis
    (1d20+1)[20] nausea

    I have this crazy idea that I probably won't need to roll anything else...


    Elian continues to stand, affixed to the spot, disregarding the oozes crawling upon his flesh entirely.

  24. - Top - End - #954
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 7

    Spoiler: Saves
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    Fortitude (1d20+2)[20] vs DC 15 distracted/nauseated
    Fortitude (1d20+2)[15] vs DC 15 paralyzed
    woohoo!


    "Aiieee!!!" Suddenly regaining her powerful to move, Aurora screams at the oozes as she lashes out with her dagger, before skipping out of the swarm and to the far corner of the room.

    Spoiler: Actions
    Show
    If not paralyzed, attempt Aid Another to give Gundwolf +2 to hit:
    Atk (1d20-1)[2] vs AC 10
    And then move to Z32

    Spoiler: status
    Show
    Aurora Edmundson
    F NG Human Witch, Level 2, Init +8, HP 14/16, Speed 30
    AC 16, Touch 12, Flat-footed 14, CMD 11, Fort +2, Ref +2, Will +4, CMB -1, Base Attack Bonus 1
    Dagger -1 (1d4 - 2, 19-20/x2)
    (+4 Armor, +2 Dex)
    Abilities Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
    Condition None
    Healing Hex: (per day)
    Kristoph 0/1 Elian 0/1 Fruril 0/1 Gundwolf 0/1 Aurora 0/1
    Last edited by MuffinMan; 2015-01-14 at 09:30 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  25. - Top - End - #955
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Round 7

    Teeth bared in a savage grin, Gundwolf sweeps his dagger, slicing at the layer of oozes swarming up Elian's transfixed form.

    Spoiler: Actions
    Show

    Preferred actions:
    1) Free action to drop dagger
    2) Move action to retrieve heavy flail from nearby square
    3) POWER ATTACK!!!

    Attack: (1d20+4)[17]
    CC? (1d20+4)[14]
    Damage: (1d10+7)[17] <--- using Str bonus of 3 plus power attack 2 times 1.5 for 7.5, rounding down to 7?

    Alternate actions:
    1) Attack with dagger:

    Attack: (1d20+5)[18]
    CC? (1d20+5)[20]
    Damage: (1d4+3)[6]

    2) Move action to get in range to grab the heavy flail, possibly sheathing the dagger on the way?

    Spoiler: Stats
    Show
    Gundwolf
    M Chaotic Neutral Half-Orc Barbarian, Level 2, Init +0, HP 17/23, DR 0, Speed 40
    AC 14, Touch 10, Flat-footed 14, CMD 15, Fort +5, Ref +0, Will +1, CMB +5, Base Attack Bonus 2
    Trip, Disarm Heavy Flail Melee (1d10+Str *1.5, 19-20, x2)
    Dagger Melee (1d4+Str, 19-20, x2)
    Sling (Bullets x 50) Ranged (1d4+Str, x2)
    Hide Armor (+4 Armor)
    Abilities Str 16, Dex 10, Con 15, Int 10, Wis 12, Cha 7
    Condition 1 Con Dmg
    Fatigued (no charge, -2 Str & Dex), 3 rounds remaining
    Last edited by JWallyR; 2015-01-15 at 12:09 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  26. - Top - End - #956
    Barbarian in the Playground
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    End of combat.

    With the majority of the miniature oozes now destroyed, those that remain no longer seem to act in concert and are easily brushed to the side and are nowhere near as aggressive. Some meander off in random directions, a couple crawl over the smoking remains of the ectoplasmic undead, while a few others stay in place, quivering.

    Still, the efforts of the battle are evident on everyone in the room, whether it be from the numbness from the oozes, the spatters of reddish ooze all over their clothing and skin, the welts from where the creatures had made skin contact, or some combination of the above.

    Now that combat is over, the only sound remaining in the ruined foyer is the sound of everyone's somewhat labored breathing and a light groaning, creaking sound from the collapsed section of balcony just above of them towards the front of the building. Thin shafts of light poke in from holes in the double doors at the front, barely adding to the illumination provided by the flickering torches of Elian's dancing lights spell. Warring with the unpleasant aroma from the pieces of undead creature on the floor is a pervasive mix of mustiness and a faint trace of soot or smoke.

    With a few moments to be able to breathe and collect their thoughts, the group also notices that there is a tarnished metal plaque on the northeast set of double doors that reads "Auditorium".

    Map here.

    Spoiler: Players
    Show

    I'm assuming all of the characters are going to take a moment to use a full-round action to scrape the remaining goop off of them, ridding themselves of the "viscous" effects. No longer tracking rounds however.

    Gundwolf can rest a few more seconds and no longer be fatigued.

    There are a bunch of possible doors in this area to explore through. Doors lined with yellow are closed, but not locked. Doors lined in green are currently open.

    EDIT: I was a nitwit. I mistakenly marked the wrong section of map as being the stairway up to the second floor. The doors at B5,6 actually go to the stairs and are open, but the door at B2 is closed. Sorry about that.

    Referencing the map linked above, there are doors at:
    1) A14 and B14 (lead to the outer antechamber and ultimately outside)
    2) D14: closed, unknown
    3) D 11 and 12: double-doors, closed, "Auditorium"
    4) A13: closed, unknown
    5) A9: closed, unknown
    6) B7 and B8: double-doors, closed, unknown
    7) B2: closed, unknown (edited)
    8) A2: closed, unknown
    9) A1 and A2: double doors, closed, unknown
    10) B5 and B6: double-doors, open, to stairs leading UP to second floor (edited)

    Indicate where you wish to move, what doors to open, etc as appropriate.
    Last edited by CleverDragon; 2015-01-15 at 01:28 AM.
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  27. - Top - End - #957
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    As Elian regains his ability and desire to move, he shudders at the sights surrounding him in this small room. He takes several seconds to scrape the viscous film off of himself, and looks around the group. Well, that could have gone worse, he says. Remind me to prepare for swarms of enemies, in the future; alchemist's fire would have been quite useful a minute ago. He continues his deliberate inspection of the room, now that they have time to do so.

    Hmmmm. There is an auditorium of some sort behind these doors. That discomfits me more than anything else- what business does a prison have with an auditorium? I cannot imagine anything pleasant happened inside. Anyone care to make a wager on whether we have just found the source of the hauntings?

  28. - Top - End - #958
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Quote Originally Posted by Farmerbink View Post
    - what business does a prison have with an auditorium? I cannot imagine anything pleasant happened inside.
    After wiping down his armor and exposed skin to remove the residual slime from the ooze Kristoph answers, "Presentations must be made, sometimes for rewards to encourage good behavior and sometimes simply as a matter of ministering to the needs of prisoners. As to pleasantries - we are in a prison for some of the worst criminals in the area. Of course it wasn't always pleasant." He looks carefully at the sustained wounds of his allies and asks, "How badly hurt is everyone? Shall we continue further or halt for now? I loath to be forced to repeat a night like the one during which Chad died. We must pace ourselves carefully..."

    He then moves to the southern doors (that presumably lead out to the entryway) and forces them open, pushing aside the debris necessary to do so. The paladin takes a brief measure of the height of the sun, doing his best to judge the time of day. (What time is it?) Then he goes to each closed door in the room, listens intently for sound on the other sides, and seems to focus on the other side with a silver sheen in his eyes.

    Spoiler: Perception
    Show
    Perception (1d20+1)[16] (southwest door), (1d20+1)[7] (southeast door), (1d20+1)[11] (northeast doors). If Detect Undead is not blocked by these doors (they are less than 3 inches thick) he also scans into those rooms for signs of undead auras.

  29. - Top - End - #959
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    Elian looks at Kristoph with a dubious expression. I, for one, am prepared to venture onward. Every day this takes is another night of terror for the populace. If we are careful to not get separated again, we should have little difficulty staying relatively safe.

  30. - Top - End - #960
    Barbarian in the Playground
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    Default Re: Trans-Atlantic Carrion Crown (IC)

    It takes no small amount of effort to pull the front doors open. After the fourth such effort, the left-hand of the two doors finally opens, pulls free of its hinges, and falls to the floor in a cloud of moldy dust. Through the swirling motes, the muted sunlight and cool fresh air is welcome indeed. The sky is overcast, making it difficult to discern the actual time of day, but Kristoph's best guess is that it is mid-day.

    The ground just beyond the double doors is covered in rubble, the remnants of the collapsed balcony. Rotted wooden beams, piles of masonry, moldy floor planks, and the odd rusted nail jutting up make this a difficult area to navigate. Half-buried in the entry chamber off to Kristoph's right is an old wooden desk.

    Listening at the doors around the rest of the foyer yields no sounds, perhaps to his relief, though the doors to the auditorium are slightly cold to the touch and the unmistakable aura of undeath emits from beyond those doors.

    Spoiler: Map
    Show

    Google Map also updated


    Last edited by CleverDragon; 2015-01-15 at 10:54 AM.
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

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