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2014-07-02, 01:30 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 393 - B
Bandwagoning on torrasque666's question. If I have a template, do I get to keep it after using Shapechange?
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2014-07-02, 07:16 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 393 - B
You (the spellcaster with a template) don't get to keep that template after casting Shapechange, because there is no "after casting Shapechange" for you; the spell fails when you attempt it instead.Originally Posted by Alter SelfSpell Failure
If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.
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2014-07-02, 08:30 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 393 dispute: Ask your DM. Unlike polymorph or alter self, shapechange allows you to "assume the form of any single nonunique creature" (citation below) within criteria laid out by the text of the spell. Whether or not a templated creature is "unique" is dependant upon the template in question and, ultimately, left to DM discretion.
A 393-B dispute: Yes. Only Alter Self contains the language about taking the form of yourself; polymorph and shapechange each provide specific, different exceptions to the rules governing alter self. Thus, a templated spellcaster can cast shapechange and/or polymorph without risk of spell failure. Once the spell expires or is dismissed, you revert to your original templated form.
Originally Posted by SRD regarding ShapechangeOriginally Posted by SRD regarding Polymorph
Since shapechange only allows you to assume nonunique forms and polymorph specifies that the subject is changed into another form of living creature, you can't shapechange or polymorph into yourself (as "yourself" is unique and is not another form of living creature, but the same as your normal form). Therefore, we have no internal conflict within the rules of these spells and they function as normal regardless of whether the caster has a template. Absent any specific rule stating that you lose the template, you're back to normal after the spell ends. For you, "normal" means "templated."
Regarding Alter Self, while the language about changing into yourself is confusing to start with, it's the only wrinkle in the spell. You would be able to cast Alter Self as a templated caster and take the form of a non-templated creature until the spell expires or is dismissed. The SRD and Rules Compendium say this about Spell Failure:
Originally Posted by Rules Compendium, pg 133
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2014-07-02, 01:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 394
Simple charger build question - spirit lion totem for pounce, mounted, valorous lance, spirited charge, ...., iterative attacks. Basically a load of charge multipliers.
Does the extra damage count on the 2nd, 3rd, 4th etc. attacks for that round or is it just the first attack in the set that gets the charge bonus?
I cant find anywhere that says it doesnt (although it kinda seems weird with a lance to get the bonus on subsequent hits) so my first place to ask is always here :)Last edited by Treme; 2014-07-02 at 01:10 PM.
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2014-07-02, 01:31 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 394
A Valorous weapon doubles the damage "when used in a charge" (UE p. 54 f.). That does not restrict its usage to the first attack of a charge with pounce. A lance or the spirited charge feat do not have such a restriction either:Originally Posted by SRDOriginally Posted by SRD
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2014-07-02, 01:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Re: A 393 & A 393-B dispute
unique
-adjective
1. existing as the only one or as the sole example; single; solitary in type or characteristics: a unique copy of an ancient manuscript.The legendary tarrasque—fortunately, only one exists—is possibly the most dreaded monster of all
My answers stand.
A 394 additional
With the Valorous weapon enhancement (Unapproachable East, pages 54-55) the weapon deals double damage on a charge. Power Attack, STR bonus, and other characteristics of the weapon's wielder rather than the weapon are not multiplied by this weapon property.
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2014-07-02, 02:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 395
a) If Curmudgeon's addendum to A 394 is true, what other abilities double the weapon damage only? Isn't the note about weird multiplication superfluous?
b) What would the double weapon damage be for a +1 wounding longsword? 2d8+2 -2 CON?
Q 396
a) Can undead be recycled? I.e. can destroyed undead be raised again?
b) Can this recycling be prevented?
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2014-07-02, 05:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 396 a) Maybe (dubious).
Some shenanigans with a Thought Bottle (Complete Arcane, page 150) might accomplish this. If the Undead is destroyed after using the Experience option of a Thought Bottle to save their state, a True Resurrection spell will bring the destroyed Undead back to what they were before their original death.
Originally Posted by True ResurrectionOriginally Posted by Thought Bottle
Destroy the Thought Bottle after the creature is dead.Last edited by Curmudgeon; 2014-07-02 at 05:21 PM.
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2014-07-02, 05:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 397: Is there a limit to how many grafts a creature can have? Namely in respect to arms, and would the same graft multiple times confer additional bonuses?
Last edited by torrasque666; 2014-07-02 at 05:33 PM.
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2014-07-02, 05:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Re: A 396
What I meant was can you use animate dead, create undead or similar abilities on the remains of a destroyed corporeal undead creature. With part B I was looking for ways to prevent this.
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2014-07-02, 06:37 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 398
What height does a cone-shaped effect start at? is it the midpoint of your square, the top, or the bottom?
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2014-07-02, 07:24 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 398
Area
Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below.
Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. The point of origin of a spell is always a grid intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection.
You can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area. If the spell’s area only touches the near edge of a square, however, anything within that square is unaffected by the spell.
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2014-07-02, 07:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Last edited by qwertyu63; 2014-07-02 at 07:57 PM.
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2014-07-03, 01:09 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
That would require the caster to know that the corpse in question was undead previously and for the soul of that corpse to be willing to return
(True) Resrurrection would make the living creature the undead was before becoming undead.
What I was looking for was a method to 1. make undead, 2. have those undead be destroyed, 3. use the remains* to make new undead.
*i did not use the word corpse because I am not sure the corporeal remains of undead are functionally the same as a corpse of a previously living creature.
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2014-07-03, 02:28 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 399 Some.
Some magical locations have Vow-breaking requirements. For example, the Planar Touchstone feat, needed to access the magical locations in Planar Handbook, requires an item worth at least 250 gp. On the other hand, the magical locations in Complete Mage come with associated gold piece values, but actual treasure is usually not included. If you satisfy the requirements for those locations (usually spellcasting and Knowledge checks) you may receive the location benefits without loss of Exalted abilities.
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2014-07-03, 06:02 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Re: A393 & A393-B dispute correction To clarify, shapechange refers to nonunique creatures, not creatures of a nonunique form. The argument that D&D characters are not unique creatures is specious. Stating that two elven wizards with all the same feats/class features/skills/etc. are not unique creatures is akin to stating that you and I are not unique because we are both humans who both know how to use the Internet and play D&D. However, since this thread is about RAW please consider the following rules citations:
Originally Posted by PHB pg 110
Originally Posted by UA, pg 59
Originally Posted by UA, pg 77
Originally Posted by MM, pg 290
If you wish to refute this claim, please provide a RAW citation that specifically states D&D characters are nonunique.
Spoiler: Re Clone & Ice AssassinClone creates a new body for the creature's soul to inhabit upon death. From the text of the spell:
Originally Posted by PHB, pg 210
Regarding Ice Assassin:
Originally Posted by Frostburn, pg 98
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2014-07-03, 02:52 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 400 Can an Archivist learn domain spells as their two free spells at level-up, or must those be added from scrolls?
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2014-07-03, 02:54 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 401
If a Crusader receives 50 damage from a single blow, and diverts 15 points into his delayed damage pool (can't remember the ability name atm), does he still have to save vs. massive damage?
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2014-07-03, 03:31 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 400
The Archivist can freely select only spells from the Cleric spell list. Those are the spells available to all Clerics.A cleric chooses two domains from among those belonging to his deity.
...
Each domain gives the cleric access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power.
A 401 Yes.Massive Damage: If you ever sustain damage so massive that a single attack deals 50 points of damage or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save.Originally Posted by Steely Resolve
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2014-07-03, 04:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
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2014-07-03, 11:34 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 402
What happens if an ongoing spell effect requires some other temporary effect to make you a valid target, and that effect no longer applies (type changes, dispel effects, expiration, etc)?
For example, let's say a dragon casts polymorph on itself to turn into a humanoid (like an elf or something). I then cast charm person on it. When the polymorph spell expires, what happens to the charm person on it?
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2014-07-04, 01:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 402 Nothing happens.
Spell requirements are only checked at casting time. If the spell was valid then, it continues for the duration.
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2014-07-04, 04:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q403 What would the Outcast Rating of a Dhampir be in the Ravenloft setting be?
Last edited by Rasman; 2014-07-04 at 04:05 AM.
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2014-07-04, 10:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A398 follow up
Rules Comepndium p. 135, hope this works for you:
Cone: A cone-shaped spell shoots away from you in a quarter-circle in the direction you designate. It starts from any corner of your square and widens out as it goes. Most cones are either bursts or emanations (see above), and thus won’t go around corners
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2014-07-04, 10:48 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Unfortunately that citation says the exact opposite. It calls for a two-dimensional shape instead of a three-dimensional one as a cone suggests. A quarter-circle is two-dimensional regardless what direction you designate.
Last edited by Andezzar; 2014-07-04 at 10:49 AM.
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2014-07-04, 12:32 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 398 Commentary
Strictly speaking, a quarter-circle can only be two-dimensional. However, if we want to be strict about it, an area can only two-dimensional, too. (Strictly speaking, a three-dimensional form must be called a "space" or a "volume.") Nonetheless, it should be clear from many examples of Area spells that we need to interpret the word "area" in a loose rather than strict sense of the word. Otherwise, we would have to say that the Fireball spell, as an Area spell, could only fill a two-dimensional circle, rather than a three-dimensional sphere.
Moreover, and closer to the point, a cone cannot be other than three dimensional, particularly if we interpret this word strictly.
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2014-07-04, 01:01 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 404
Can you use DMM when casting from a Wand?
What about a scroll?
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2014-07-04, 01:03 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 404
No, you are not casting spells from either item. you are using spell trigger or spell completion items.Last edited by Andezzar; 2014-07-04 at 01:03 PM.
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2014-07-04, 01:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A404
Additional evidence:
Originally Posted by SRD;Feats (Metamagic Feats)
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2014-07-04, 01:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Re: A 398 commentary
Area is vague and can be two-dimensional as well as three-dimensional, at least colloquially. I have never heard the word circle be used for a three-dimensional shape.
The problem is that the templates in the PHB are two-dimensional and designating a corner of a square and direction of the cone does not unambiguously tell you where the vertical part of the cone is supposed to be. The height of the vertically placed cone template (DMG p. 307) can still be varied by 10 ft.