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  1. - Top - End - #871
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    DruidGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 432
    Can a charge include making a Jump check? (In the case in question, the creature would have needed to make a 10' vertical leap to get to the target.)
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

  2. - Top - End - #872
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 432

    Maybe.
    Quote Originally Posted by RC p. 27
    Jumping during a Charge
    You can make a long jump to avoid an obstacle as part of a charge, as long as you continue to meet all other criteria for making a charge before, during, and after the jump.
    There might not be an obstacle to avoid, when the target is simply hovering 10 ft in the air.

  3. - Top - End - #873
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    DruidGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Quote Originally Posted by Andezzar View Post
    A 432

    Maybe.
    There might not be an obstacle to avoid, when the target is simply hovering 10 ft in the air.
    The target isn't hovering. She was standing on a platform 10 feet above where the charger started.
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

  4. - Top - End - #874
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    If she is standing on the nearest 5 ft square of the platform, I still do not see an obstacle. If she is standing further back, a part of the platform might block the straight line required for a charge. That could be called an obstacle.

  5. - Top - End - #875
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    ElfRangerGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Quote Originally Posted by Tarlek Flamehai View Post
    Q431 Does D&D 3.5 use the 2000 lb ton or the 2240 lb ton?
    Re: 431

    This isn't really a rules question, but since D&D originates in the United States you should default to the American definition of a ton which is 2,000 pounds. Note that reading a rulebook which has been translated or localized for another language or region outside the US might change the answer, but in the United States we use the 2,000 pound ton.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  6. - Top - End - #876
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    snailgosh's Avatar

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q433: If I succeed in a Bull Rush attempt via the Knockback feat (Races of Stone), does my opponent's movement out of my threatened square provoke an AoO?
    Edit: typo

  7. - Top - End - #877
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    SolithKnightGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q434: If two characters in the group have the Leading the Charge Stance active, do the bonuses (which are unnamed) stack?

    For example, a level 5 Warblade and a level 5 Crusader might pile up +10dmg on each Charge attack.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  8. - Top - End - #878
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 433

    The Bull Rush rules continue to apply.
    (Note: The defender provokes attacks of opportunity if he is moved. So do you, if you move with him. The two of you do not provoke attacks of opportunity from each other, however.)

    A 434 No.

    The bonuses would be from the same source, so only the better (higher IL) bonus would apply.

  9. - Top - End - #879
    Firbolg in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q435: Can the soulbound weapon ACF (and, by extension, the Call Weaponry power) be used with a natural weapon? What I'm reading specifies neither natural nor manufactured.
    Quote Originally Posted by Vaz View Post
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  10. - Top - End - #880
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 436
    You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target.
    Does it works with the Powerful Build, Jotunbrud feat, or Touchstone (Sunken City)?

  11. - Top - End - #881
    Orc in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Reposting:

    Quote Originally Posted by asnys View Post
    Q403

    Is there any conjuration (creation) spell - that is, an attack spell that does not allow SR - that deals fire damage to an area, not just to a single creature, and which is 3rd level or lower? (I know about blast of flame, but it's 4th level.)
    Marshal of the Eternal Legion PrC (Necromancer-Marshal Hybrid)
    Traveler in the Infinite Night PrC (Shadow Plane Burglars)
    Dimensional Legionnaire PrC (Tactical Teleporters)

  12. - Top - End - #882
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 436 Yes.

    Quote Originally Posted by Intimidate
    Check: You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear).
    ...
    Special: You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target.
    Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
    Quote Originally Posted by Jotunbrud
    Benefit: Whenever you receive a modifier based on your size on an opposed roll (such as during grapple and bull rush attempts), you are treated as Large if that's advantageous to you.
    Quote Originally Posted by Sandstorm, page 55
    Base Ability: Once per day, for a period of 1 minute, you function in many ways as if you were one size larger than normal. While so functioning, you gain the bonuses associated with being one size larger for the purposes of opposed checks (such as grapple checks and bull rush attempts), but not the penalties.
    Each of these abilities grants a virtual size increase for the purposes of opposed checks (assuming you are Medium size in the case of Jotunbrud), and Intimidate is an opposed check with a special size modifier.

  13. - Top - End - #883
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    RogueGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q437
    Whose turn do you fall on? If Alice does something to make Charlie fall, and Bob is before Charlie in the initiative order, can Bob save Charlie from falling?

    Please consider the following scenarios:
    a) If Alice triggers a trap floor below Charlie
    b) If Alice trips Charlie
    c) If Alice trips Charlie who is flying with wings
    d) If Alice bull-rushes Charlie off a cliff
    e) If Alice casts a spell/manifests a power to make the surface supporting Charlie disappear
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

  14. - Top - End - #884
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 437 No.

    Gravity does not wait for turns, a la Wile E. Coyote (who only starts falling after he notices that he is no longer supported by the ground); you fall immediately. The Climb skill allows a reactive (no action) check to catch someone climbing above or adjacent to you if they fall, but none of your scenarios involve that. A character can act while they are or someone else is falling, but generally only in cases where the falling distance is more than one turn's worth. That's pretty far: 150' in the first round and 300' thereafter if the creature was flying with wings, or 500' in the first round and 1200' in subsequent rounds without wings. Only if Bob uses an immediate action or has readied an action for the eventuality (none of your listed scenarios) can he save Charlie from falling.

  15. - Top - End - #885
    Firbolg in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q438: How many 9th-level spells does an 18th-level battle sorcerer (UA 56) with the Domain Access ACF (CC 52) know? I ask because each ACF reduces spells known by 1 per level, and an 18th-level sorcerer only knows 1 9th-level spell. So would he know:
    • Only his Domain Access spell?
    • None (-1 plus his Domain Access Spell)?
    • -1 (and how would that even work)?
    Quote Originally Posted by Vaz View Post
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  16. - Top - End - #886
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    RogueGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Quote Originally Posted by OMG PONIES View Post
    Q438: How many 9th-level spells does an 18th-level battle sorcerer (UA 56) with the Domain Access ACF (CC 52) know? I ask because each ACF reduces spells known by 1 per level, and an 18th-level sorcerer only knows 1 9th-level spell. So would he know:
    • Only his Domain Access spell?
    • None (-1 plus his Domain Access Spell)?
    • -1 (and how would that even work)?

    A438

    A battle sorcerer knows fewer spells per spell level than a standard sorcerer. Subtract one spell known from each spell level on Table: Sorcerer Spells Known (to a minimum of one spell per spell level).
    The battle sorcerer still knows at least 1 spell of 9th level. Since the Domain Access ACF doesn't have a minimum, it swaps that one spell for a Domain spell, as normal. He doesn't learn a new spell at level 19.


    Since the battle sorcerer is the base class and Domain Access is the ACF, the ACF modifies battle sorcerer and not vice versa.
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

  17. - Top - End - #887
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    Lizardfolk

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q439: If I make a Jump Check to jump a vertical distance of 10 feet, does my Safewing Emblem (MiC 131) trigger the moment I peak and come down, and thus break when I land?
    Last edited by pwcsponson; 2015-03-24 at 02:41 PM.

  18. - Top - End - #888
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 439 Normally yes.

    Falling the 10' you Jumped up is sufficient to trigger the magic in the Emblem. Because you're Jumping up, not intentionally Jumping down, another Jump check won't help you treat the distance you fall as less. However, a successful DC 15 Tumble check will let you treat a fall as if it were 10' shorter than it really is. Your DM may allow that to reduce your falling impact so that the Safewing Emblem does not trigger.

  19. - Top - End - #889
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    Devil

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q440: What exactly is the elven trance? And is there a race that doesn't require any rest?
    Last edited by Kezeal; 2015-03-24 at 09:12 PM.

  20. - Top - End - #890
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    Troacctid's Avatar

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 440 partial

    While there are races that do not need to sleep, such as Warforged, depending on your class, you may still need to rest for 8 hours in order to regain spell slots, power points, or similar.

  21. - Top - End - #891
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 440

    From page 15 of Player's Handbook:
    Elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an elf’s meditation is “trance,” as in “four hours of trance.”

    Many types of creatures do not require sleep or rest; that's specified as a trait of their type.
    Constructs do not eat, sleep, or breathe.
    Elementals do not eat, sleep, or breathe.
    Oozes eat and breathe, but do not sleep.
    Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.
    Plants breathe and eat, but do not sleep.
    Undead do not breathe, eat, or sleep.

  22. - Top - End - #892
    Firbolg in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q441: The spell Unicorn Horn says the following:

    Quote Originally Posted by Complete Mage, pg 121
    As a standard action, you can use this horn to make a single gore attack as a natural weapon.
    If the caster has other natural weapons, can she use this gore attack as part of her natural weapon attack routine? Or does she only get the option to use this gore attack as a standard action?
    Quote Originally Posted by Vaz View Post
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  23. - Top - End - #893
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 441

    You are constrained to the explicit uses provided for in the spell description: a single attack as a standard action, or in a Charge attack (a full-round action).

  24. - Top - End - #894
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    Bad Wolf's Avatar

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q442
    If you take Nymph's Kiss at first level, does the extra skill point get multiplied?
    Quote Originally Posted by Raven777 View Post
    Sorcerers are also based on Charisma. If a Wizard studies the cheat codes to reality, the Sorcerer literally just glares or winks at the universe. And the universe listens.
    Quote Originally Posted by foobar1969 View Post
    Flexibility is awesome, but I'd sacrifice that spellbook in a heartbeat to be a 24-7 flying hentai apocalypse demon.


    First Eternal foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.

  25. - Top - End - #895
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 442 No.

    It's actually worse than that. Not only isn't the feat's skill point multiplied at 1st level, you also can't use that single skill point. In both the character creation process (Player's Handbook, page 6) and Level Advancement steps (Player's Handbook, pages 58-59) you spend skill points before you acquire feats. Because it's already too late to spend skill points at the time you gain a feat, and unused skill points do not accumulate, the skill point gained when you take Nymph's Kiss cannot be spent.

  26. - Top - End - #896
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    RedWizardGuy

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q443

    Are coordinates enough information to teleport or scry?

    Like N 32.104811° W 23.29755°

  27. - Top - End - #897
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    Troacctid's Avatar

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 443

    It depends on the spell.

    If you mean teleport or scrying, then no, it is not enough. The former requires you to have some idea of both the location and the layout; location alone is insufficient. The latter targets a creature, not a location.

    For other spells, refer to the spell description.

  28. - Top - End - #898
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    Thurbane's Avatar

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Quote Originally Posted by Curmudgeon View Post
    A 442 No.

    It's actually worse than that. Not only isn't the feat's skill point multiplied at 1st level, you also can't use that single skill point. In both the character creation process (Player's Handbook, page 6) and Level Advancement steps (Player's Handbook, pages 58-59) you spend skill points before you acquire feats. Because it's already too late to spend skill points at the time you gain a feat, and unused skill points do not accumulate, the skill point gained when you take Nymph's Kiss cannot be spent.
    Q 444

    How does that affect the Open Minded feat?

  29. - Top - End - #899
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 445

    What's the most correct LAs for Yuan-Ti, Tainted One and Yuan-Ti, Broodguard?
    Savage Species give them +1 and +0;
    Races of Faerūn - +2 and "not suitable as player character";
    Monsters of Faerūn (3.5 update) - +2 and +3

  30. - Top - End - #900
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    OrcBarbarianGirl

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    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 446
    By RAW, what happens when a sorcerer acquires a colossal sling stone, casts shrink object on it, proficiently shoots it from their sling, and then ends the spell in mid flight? If this can even be done, I would guess that it would just negate the attack by sizing the weapon up above what can normally be used by a medium creature.
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

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