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  1. - Top - End - #1
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default [3.5] Alternative Class Features (ported from Wizards community boards)

    This thread is ported from here. I've changed it to work with the forum's SPOILER BBCode and made some corrections and additions.
    --Curmudgeon



    Dead_Weasel
    :: Dec 17, 2007 - 1:30PM

    This thread is primarily the work of Me, Myself, & 101 others; unfortunately, his/her long absence has left an expanding number of class features unlisted.

    I have taken the liberty of reorganizing and updating the list, and will continue to do so whenever I have free time, until Me, Myself, & 101 others resumes updating. Feel free to point out any details I have missed or errors I have made. I would appreciate any help in finding new alternative class features; my library is extensive but not complete, and my memory far from flawless.

    Although I recognize that Dragon magazine has published a great number of alternative class features as well, I have opted to leave these out (with a small exception in the Miscellany), since they are disallowed in many games and are otherwise more difficult to access than normal WotC sourcebooks. You are welcome, however, to discuss or inquire about them in the thread; I simply do not wish to deal with them in the body of the index.


    Spoiler: Abbreviation Key
    Show
    CAd = Complete Adventurer
    CAr = Complete Arcane
    CC = Complete Champion
    CD = Complete Divine
    CM = Complete Mage
    CoS = City of Stormreach
    CoV = Champions of Valor; also CoV (online web enhancement)
    CP = Complete Psionic
    Cs = Cityscape; also Cs (online web enhancement)
    CW = Complete Warrior
    DMG = Dungeon Master's Guide
    DrM = Dragon Magic
    Ds = Dungeonscape
    DotU = Drow of the Underdark
    EC = "Expanded Classes" (online: 1, 2, 3, 4)
    ECS = Eberron Campaign Setting
    EoE = Exemplars of Evil - thanks Nanshork
    EtCR = Expedition to Castle Ravenloft
    FB = Frostburn
    HoH = Heroes of Horror
    MH = Miniatures Handbook
    MM = Monster Manual
    MM3 = Monster Manual III
    MoE = Magic of Eberron
    MoI = Magic of Incarnum
    OA = Oriental Adventures
    PH = Player's Handbook
    PH2 = Player's Handbook II
    PlH = Planar Handbook
    RoD = Races of Destiny
    RoE = Races of Eberron
    RoS = Races of Stone
    RotD = Races of the Dragon
    RotW = Races of the Wild
    SoS = Secrets of Sarlona
    Sst = Sandstorm
    Sw = Stormwrack
    ToB = Tome of Battle
    UA = Unearthed Arcana
    XPH = Expanded Psionics Handbook

    Thanks for contributions go to Nanshork, Aiden_Bautista, Surreal, Djief, runestar, BenSan, ed209, Auldar, Iron Klaw Merc, Salrantol, Exavian, gellor, Wrong, FaxCelestis, CantripN, MiscDebris, kilroo, carnivore, Janos Antero, Ikeren, Balthanon, Nebo, FriendlyFrog, feintmaster, Ulpharz, Wih, true_shinken, Argaud, Stormbrooke, The_Shaman, Divisionbyzer0, dawnbringer, and Dheran.
    Last edited by Curmudgeon; 2015-10-23 at 05:26 PM. Reason: updated abbreviations

  2. - Top - End - #2
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default [3.5] Alternative Class Features A-M

    Spoiler: Ardent (CP 5)
    Show
    Dominant Ideal (EC4, web): Enhance primary mantle, do not gain additional secondary psionic mantle

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Elemental Mantles (EC4, web): Replace "Elements" mantle with choice from four element-specific mantles

    Substitute Powers (EC4, web): Add powers to mantles with fewer than ten powers


    Spoiler: Artificer (ECS 29)
    Show
    Psionic Artificer (MoE 42): Replace Knowledge (arcana), Spellcraft, Use Magic Device with Knowledge (psionics), Psicraft, and Use Psionic Device, as well as all references to these skills. Likewise does any ability using magic become psionic. Item creation feats replaced by psionic item equivalents.

    Wand Bonding (CoS 119): Warforged only; add Wand Bonding (CoS 119) to the list of available bonus feats @4

    Warforged Artificer Substitution Levels (RoE 129):
    1st level: Infuse Self (+1 to caster level for effects that target yourself)
    4th level: Tools of War (whenever targeting a construct or arms and armor with an infusion he can heal his CHA bonus in damage. Also, craft reserve points count for double for constructs, arms, and amor); lose homunculus
    5th level: Craft Weapon Familiar (craft an intelligent weapon that acts as a familiar); lose retain essence


    Spoiler: Assassin (DMG 180)
    Show
    Class online here

    Psionic Assassin (SoS 113): trade spellcasting for psionics


    Spoiler: Barbarian (PH 24)
    Show
    Class online here

    Aquatic Barbarian (Sw 48): @1 fast movement applies to racial swim speed instead of land speed

    Berserker Strength (PH2 33): Lose rage and all later improvements to that class feature. Gain a replacement that activates every time your hp drops to below 5x your Barbarian level @1, with improvements @11 & @20

    Crafty Hunter (UA 58): Gain as Ranger favored enemy, archery combat style, improved archery combat style, and greater archery combat style. Lose Rage, greater rage, indomitable will, tireless rage, mighty rage.

    Duskling Barbarian (MoI 43): d10 hit dice, add Knowledge (the planes) to class skill list
    1st level: Incarnum Speed (can channel essentia to greatly increase speed); lose fast movement
    7th level: Incarnum Defense (spend essentia to give damage reduction and energy resistance); lose damage reduction
    11th level: Incarnum Rage (gain 2 points of essentia while raging); lose greater rage

    Fangshields Barbarian Substitution Levels (CoV 40): must be nonhumanoid
    3rd level: Fast Charge (increased movement when charging); replaces trap sense
    5th level: Awesome Charge (make a charge attack as though with Awesome Blow); replaces uncanny dodge
    7th level: Raging Vigor (spend rage to heal damage); lose 1 point of DR

    Ferocity (Cs, web): Lose normal rage; gain ferocity which boosts STR and DEX instead of CON

    Goliath Barbarian Substitution Levels (RoS 150): add Knowledge (nature) to class skill list
    1st level: Mountain Rage (extra size/strength while raging); replaces normal rage
    5th level: Fortification (25% chance to prevent crits and such); lose uncanny dodge
    8th level: Skin of Stone (x/adamantine damage reduction instead of normal)

    Half-Orc Barbarian Substitution Levels (RoD 159):
    2nd level: Reckless Charge (+4 attack while charging, -4 AC), no uncanny dodge
    5th level: Insightful Rage (+4 will vs. illusions), no improved uncanny dodge
    7th level: Two-Handed Strike (+2 damage with 2 handed weapon); lose damage reduction 1/-

    Planar Barbarian Substitution Levels (PlH 28): Add Knowledge (the planes) to class skill list
    3rd level: Portal Sense replaces trap sense
    7th level: Planar Damage Reduction (improved damage reduction vs. outsiders and extraplanar creatures), reduce normal damage reduction
    11th level: Menacing Rage (aura weakens extraplanar creatures); lose greater rage

    Roof-Dweller (Cs, web): Instead of fast movement; gain the Roofwalker (Cs 63) feat @1. @6 may take the Roof-Jumper (Cs 62) feat without meeting prerequisites.

    Spell Sense (CM 35): Lose trap sense. Gain AC bonus vs spells @3

    Spiritual Totem (CC 46): Lose fast movement; gain one of the following @1:
    Bear Totem: Improved Grab (MM 310)
    Eagle Totem: +4 to Spot and Search checks
    Fox Totem: +4 to Hide and Move Silently checks
    Lion Totem: Pounce (MM 313
    Wolf Totem: additional +2 bonus to flanking attacks

    Streetfighter (Cs, web): Lose damage reduction to gain special abilities and benefits while charging @7; improvements @10, @13, @16, @19

    Spoiler: Totem Barbarian (UA 48)
    Show
    Ten different animal totems, each trades various class features:

    Ape Totem
    A Barbarian dedicated to the ape totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    At 1st level, an ape-totem Barbarian gains a Climb speed equal to one-half his base land speed (round down to the nearest 5-foot interval). For instance, a Human, Elf, Half-Elf, or Half-Orc ape-totem Barbarian has a Climb speed of 15 feet, while a Dwarf, Gnome, or Halfling ape-totem Barbarian has a Climb speed of 10 feet.
    At 2nd level, an ape-totem Barbarian gains a +2 bonus on Intimidate checks.
    A 3rd level ape-totem Barbarian gains Power Attack as a bonus feat.
    At 5th level, an ape-totem Barbarian's Climb speed equals his base land speed.

    Bear Totem
    A Barbarian dedicated to the bear totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    A 1st-level bear-totem Barbarian gains Toughness as a bonus feat.
    At 2nd level, a bear-totem Barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.
    A 3rd-level bear-totem Barbarian gains Great Fortitude as a bonus feat.
    Beginning at 5th level, a bear-totem Barbarian gains a +4 bonus on grapple checks when raging.

    Boar Totem
    A Barbarian dedicated to the boar totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    When raging, a 1st-level boar-totem Barbarian is treated as having the Diehard feat, even if he doesn't meet the normal prerequisites.
    At 3rd level and higher, a boar-totem Barbarian's rage lasts for 2 rounds longer than normal.
    Beginning at 7th level, a boar-totem Barbarian's damage reduction is 1 point higher than the normal value. Thus, at 7th level, a boar-totem Barbarian's damage reduction is 2/-, and it rises by 1 point every three levels thereafter.

    Dragon Totem
    A Barbarian dedicated to the dragon totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    A 1st-level dragon-totem Barbarian gains Blind-Fight as a bonus feat.
    At 2nd level, a dragon-totem Barbarian gains a +2 bonus on saves against paralysis and sleep effects.
    At 5th level, a dragon-totem Barbarian gains the frightful presence ability. The save DC is equal to 10 + 1/2 Barbarian level + Barbarian's CHA modifier.

    Eagle Totem
    A Barbarian dedicated to the eagle totem does not gain the standard fast movement and trap sense Barbarian class features, and instead gains the following abilities.
    At 1st level, an eagle-totem Barbarian's keen vision grants him a +2 bonus on Spot checks.
    An eagle-totem Barbarian gains Lightning Reflexes as a bonus feat at 3rd level.

    Horse Totem
    A Barbarian dedicated to the horse totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    At 2nd level, a horse-totem Barbarian gains Run as a bonus feat.
    A 3rd-level horse-totem Barbarian gains a +2 bonus on Handle Animal checks made with regard to horses and a +2 bonus on Ride checks made to ride a horse.
    At 5th level, a horse-totem Barbarian gains Endurance as a bonus feat.

    Jaguar Totem
    A Barbarian dedicated to the jaguar totem represents the "standard" Barbarian and gains the standard Barbarian class features.

    Lion Totem
    A Barbarian dedicated to the lion totem does not gain the standard fast movement, uncanny dodge, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    At 1st level, a lion-totem Barbarian gains Run as a bonus feat.
    A 2nd-level lion-totem Barbarian gains a +2 bonus on Hide checks.
    A 5th-level lion-totem Barbarian gains a +2 bonus on damage rolls whenever he charges.

    Serpent Totem
    A Barbarian dedicated to the serpent totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    At 1st level, a serpent-totem Barbarian gains a +2 bonus on Fortitude saves against poison.
    A 2nd-level serpent-totem Barbarian gains a +2 bonus on Move Silently checks.
    At 3rd level, a serpent-totem Barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.
    A serpent-totem Barbarian gains Improved Initiative as a bonus feat at 5th level.

    Wolf Totem
    A Barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge Barbarian class features, and instead gains the following abilities.
    A 2nd-level wolf-totem Barbarian gains Improved Trip as a bonus feat, even if he doesn't meet the normal prerequisites.
    A 5th-level wolf-totem Barbarian gains Track as a bonus feat.

    Totem Manifestation (CC 46): Lose damage reduction; gain the following for the Spiritual Totem chosen above @7:
    Bear Totem: 1 HP/Barbarian level
    Eagle Totem: additional +1 to Spot and Search each level you would normally get damage reduction
    Fox Totem: +1 dodge bonus to AC each level you would normally get damage reduction
    Lion Totem: Roar: every creature within 30' must save or be shaken; gain 1 use/day for every time your damage reduction would normally increase
    Wolf Totem: Gain Track, and +2 sacred bonus to Survival

    Trapkiller (Ds 8): Lose trap sense; gain trapfinding @3. Use Survival to find traps, attack rolls to disable.

    Uncanny Bravery (DrM 14): Gain immunity to draconic presence and resistance to fear instead of improved uncanny dodge @5

    Unholy Fury (EoE 22): must be CE; lose fast movement; gain smite vs. non-CE creature once every rage @1

    View Spirit World (CC 46): lose uncanny dodge @2; once per day gain darkvision and a bonus to Spot and Search checks

    Waste Barbarian variant (Sst 44):
    • Wastelands Trap Sense: use trap sense bonus against natural hazards of the wastes @3
    • Bonus Feat: Gain a bonus feat from a limited list; lose improved uncanny dodge @5
    • Wastelands Damage Reduction: gain DR 1/- against wasteland creatures and hazards that stacks with normal DR @8; lose 1 rage/day

    Whirling Frenzy (UA 66): Rage increases Strength, Ref saves and AC, and allows an extra attack each turn, instead of normal benefit.


    Spoiler: Bard (PH 26)
    Show
    Class online here

    Bardic Knack (PH2 35): Lose bardic knowledge; gain the ability to use half your class level in place of skill ranks

    Bardic Sage (UA 49): Adds additional spells and bonus to knowledge in exchange for reduced Bardic music abilities.

    Deadly Knowledge (DotU 57): Gain poison use; lose bardic knowledge and 1 bardic music use/day

    Divine Bard (UA 50): Wisdom used to determine if you can cast a spell, Charisma used for all other factors, some spells added to the the Bard spell list

    Gnome Bard Substitution Levels (RoS 147):
    1st level: Gnome Cantrips (swap some 0-level spells), Counter Fear (replaces countersong)
    3rd level: Inspire Defiance (resistance to mind-affecting); lose inspire competence
    6th level: Phantasmal Song (fear-like song); lose suggestion
    11th level: Secrets of Bardic Trickery; lose a 4th level spell known, get new spells

    Half-Elf Bard Substitution Levels (RoD 157):
    1st level: Soothing voice, no countersong
    6th level: Command, no suggesion
    8th level: Secrets of the Diplomat (bonus spells known); lose 4th level spell known

    Healing Hymn (CC 47): lose fascinate; boost natural healing and healing spells

    Hymn of Fortification (CC 47): lose inspire competence; use bardic music to generate protection from evil type effects

    Inspire Awe (DrM 13): Gain ability to inspire awe instead of courage

    Inspire Hatred (EoE 21): lose inspire greatness; gain inspire hatred @9

    Inspire Turning (EtCR 206): Replace Inspire Competence @1 with the ability to boost an ally's ability to turn undead: by spending a bardic music attempt they gain +2 levels on their turn check.

    Loresong (Ds 8): Give up bardic knowledge. Once per day (more at higher levels) add +4 bonus to an attack, save, or check roll.

    Mimicking Song (Ds 8): Give up countersong. Use bardic music to give allies a +2 bonus on Move Silently.

    Nature Bard (UA 58): gain animal companion, nature sense, resist nature's lure, and wild empathy as Druid. Lose bardic knowledge, inspire courage, inspire competence, inspire greatness, and inspire heroics.

    Planar Bard Substitution Levels (PlH 29):
    3rd level: Planar Inspiration (can use music to protect people from planar effects); lose inspire competence
    6th level: Planar Dissonance (can temporarily redirect portals to new locations); lose suggestion
    12h level: Planar Discordance (can use bardic music as a precipitate breach spell); lose song of freedom

    Repel Domination (EtCR 206): Lose suggestion power @6; gain +2 bonus on saves vs mind affecting spells and abilities of the undead, if you succeed in the save they become shaken

    Savage Bard (UA 50): Must be chaotic, good fortitude and will save, poor reflex. Modified skill and spell list. Illiterate. Loses Decipher Script and Speak Language from class skill list; adds Survival.

    Spellbreaker Song (CM 35): Lose countersong; can use bardic music to disrupt casters, giving them 20% spell failure chance @1

    Spellscale Bard Substitution Levels (RotD 110):
    1st level: Draconic Bardic Knowledge (bonus on bardic lore checks involving dragons)
    3rd level: Inspire Arcana (music gives +1 caster levels), no inspire competence
    6th level: Superior Suggestion (higher DC's with suggestion)

    Undead Bardic Knowledge (EtCR 206): Replace Bard Knowledge with specialized knowledge about the undead; works like normal bardic knowledge but with a +5 competence bonus @1


    Spoiler: Cleric (PH 30)
    Show
    Class online here

    Azurin Cleric (MoI 42): add Knowledge (the planes)
    1st level: Channel Incarnum (replace turn undead with the ability to increase your essemtia pool), can only cast alignment spells that match cleric's alignment
    4th level: Soultouched Weapon (weapon becomes aligned, and can be improved with essentia); lose a second level spell slot
    9th level: Distribute Incarnum (sacrifice a spell to boost allies' essentia); lose the ability to spontaneously cast cure spells higher than 5th level

    Blasphemous Incantation (EoE 20): must be evil; lose rebuke undead; gain ability to sicken good creatures @1

    Champion Cleric (UA 58): Gain smiting and aura of courage as Paladin; lose turn undead

    Cloistered Cleric (UA 50): d6 hit dice, poor BAB, only light armor. Receives Knowledge as a bonus domain, 'bardic' lore, and extra spells on spell list. Add Decipher Script, Speak Language, and all Knowledge skills (from Knowledge domain) to class skill list; 6 skill points.

    Destroy Undead (EtCR 206): Destroy undead (deal 1d6 damage per cleric level, save for half) instead of turning them @1

    Divine Counter Spell (CM 33): Lose turn undead, instead channel energy to counter spells @1

    Divine Magician (CM 33): lose one of your domains @1, instead pick spells known from Wizard list in the schools: Abjuration, Divination, or Necromancy

    Divine Restoration (Ds 9): Lose a domain granted power; gain the ability to spontaneously cast restoration spells @3

    Dragonblood Cleric Substituion Levels (RotD 106)
    1st level: Turn Energy (energy resistance instead of turn undead)
    5th level: Energy Barrier (make walls of energy; lose 3rd level slot)
    9th level: Energy Sustenance (use turns to heal); lose a 5th level slot

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Dwarf Cleric Substitution Levels (RoS 146): d10 hit dice, add Knowledge (dungeoneering)
    1st level: Smite Giants; lose turn undead
    4th level: Hammer Specialist (weapon proficiency, +2 damage with hammers); lose 2nd level spell slot
    8th level: Earthen Spell Power (+1 caster level for earth spells); lose 4th level spell slot

    Master of Spiders (DotU 57): Rebuke vermin instead of undead

    Planar Cleric Substitution Levels (PlH 30):
    4th level: Planar Dismissal (Can use turn attempts to attempt to dismiss summoned planar creatures, but turns undead at -3 levels)
    7th level: Planar Domain (give up two domains to gain a planar domain)
    11th level: Planar Banishment (lose the ability to spontaneously cast cure spells higher than 6th level, can instead spontaneously cast banishment)

    Pool of Healing (CC 47): lose 4th level spell slot; gain a pool of healing to use at will (equal to 5 time your divine caster level +1)

    Positive Healing (EtCR 207): Lose one domain granted power; spend a turn attempt to gain fast healing 2 for 5 rounds @1

    Purple Staff Substitution Levels (CoV 47):
    4th level: Spontaneous Faith Healing; lose 2nd-level spell slot
    6th level: Imbue with Spell Ability; lose 3rd-level spell slot
    9th level: Turn Invader (turn enemies at country border)

    Raptoran Cleric Substitution Levels (RotW 160): d6 hit dice
    1st level: Air Master (air creatures take a penalty while attacking); lose heavy weapon proficiency
    3rd level: Air Summoning Talent (add air creatures to summon monster list, remove earth creatures)
    7th level: Open the Wind Gate (can call more powerful air creatures with planar ally spells, can't use planar ally to call other creatures)

    Rebuke Dragons (DrM 14): Instead of turn undead, gain the ability to rebuke dragons

    Spontaneous Domain Casting (PH2 37): Lose the ability to spontaneously cast cure spells; cast domain spells instead

    True Daylight (EtCR 207): Lose one domain granted power @1; spend a turn attempt to channel positive energy into a daylight spell that you cast


    Spoiler: Crusader (ToB 8)
    Show
    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1


    Spoiler: Divine Mind (CP 9)
    Show
    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Ectopic Ally (EC4, web): Gain astral construct as psi-like ability, reduce psychic aura

    Hidden Talent (EC4, web): Replace Wild Talent with modified Hidden Talent

    Stygian Path (EC4, web): Expend psionic focus to turn undead; lose divine grace @4


    Spoiler: Dragon Shaman (PH2 11)
    Show
    Shamanic Invocation (DrM 14): Give up an aura, learn a draconic invocation @5


    Spoiler: Druid (PH 33)
    Show
    Class online here

    Aquatic Druid: (Sw 50): Choose an aquatic animal companion

    City-Shape (Cs, web): Smaller wild shapes, but gain the ability to change into vermin

    City-Soul (Cs, web): Lose the ability to wild shape into an elemental; turn into animated objects instead

    Crowd-Walker (Cs, web): Exchange woodland stride for the ability to move in crowds more easily

    Deadly Hunter (UA 58): Gain bonus to AC when unarmored and fast movement (as Monk). Gain favored enemy, Track, and swift tracker as a Ranger. Lose armor and shield proficiency and wild shape.

    Aspect of the Dragon (DrM 11): Don't gain wild shape; instead take on various aspects of dragons @5

    Druidic Avenger (UA 51): no animal companion or spontaneous casting, penalty to wild empathy. Gain fast movement and rage. Add Intimidate and eliminate Diplomacy from the Avenger’s class skill list.

    Elemental Companion (CM 33): Gain an Elemental as a companion instead of an animal @1

    Go to Ground (Cs, web): Lose trackless step; gain the ability to Hide from Urban Tracking (Cs 64)

    Halfling Druid Substitution Levels (RotW 157) add Climb, Jump, Move Silently, and Hide to skill list (6 skills points per level)
    1st level: Spontaneous Casting (Special list of spontaneous spells), Enhanced Link (bonus to ride animal companion)
    5th level: Undersized Wild Shape (wild shape limited to smaller forms, usable more times per day)
    13th level: Camouflage ability; lose thousand faces

    Half-Orc Druid Substitution Levels (RoD, 159): d10 hit dice; add Intimidate as class skill
    1st level: Tough Animal Companion (companion gains toughness)
    4th level: Bully Animal (use STR instead of CHA for wild empathy); lose resist nature's lure
    6th level: Augmented Nature's Allies (+4 STR/CON on SNA's); lose one wild shape/day

    Iron Constitution (Cs, web): Lose resist nature's lure @4; gain Strong Stomach (Cs 64) feat, and +2 bonus to saves against disease

    Fangshields Druid Substitution Levels (CoV 40): must be nonhumanoid
    4th level: Spontaneous Curing; replaces resist nature's lure
    5th level: Wild Shape Hands (form hands while wildshaping)
    7th level: Wild Shape (Humanoid); lose 1 use of wild shape

    Goliath Druid Substitution Levels (RoS 151)
    1st level: Elemental Bond (better earth summons, can't summon other elements)
    6th level: Earth Companion (animal companion gains earth-type and some stat changes
    12th level: Earth Wild Shape (change into an earth elemental instead of plant)

    Phynxkin Companion (DrM 13): Gain a phynxkin instead of your normal animal companion

    Planar Druid Substitution Levels (PlH 31): gain Knowledge (the planes) as class skill
    4th level: Resist Planar Might (+2 bonus to saves to resist spell-like abilities of outsiders); lose resist nature's lure
    9th level: Planar Tolerance (become attuned to planes); lose venom immunity
    13th level: Counter Summoning (counter summon monster spells); lose thousand faces

    Root Walker (Ds 9): Lose woodland stride, resist nature's lure, and wild empathy. Gain wild empathy towards vermin, move over earth, stone, and rock debris and +4 bonus on saving throws against spell like abilities of abberations.

    Shapeshifter (PH2 39): Lose animal companion and wild shape; gain the ability to change into several forms, with set bonuses, at will

    Shifter Druid Substitution Levels (RoE 126): add Balance, Climb, and Jump to class skills
    1st level: Beast Spirit (grants powers and abilities as level increase); replaces animal companion
    4th level: Reckless Nature (+2 initiative checks and reflex saves, -2 to will saves); replaces resist nature's lure
    5th level: Wild Shifting (can use racial shifting an extra time per day, and add wisdom bonus to duration. At 8th level claws are treated as one size larger, at 15th level they are treated as two sizes larger. Gain additional uses each time you would gain more uses of wild shape.); replaces normal wild shape ability. At 16th level; gain the ability to change into an elemental as normal.

    Spider Shape (DotU 58): Wild Shape into a monstrous spider instead of animals

    Spontaneous Affliction (EoE 21): lose ability to spontaneous SNA; gain ability to sicken humanoids @1

    Spontaneous Rejuvenation (PH2 39): Lose spontaneous SNA spells; gain the ability to sacrifice spells to give allies fast healing @1

    Urban Companion (Cs, web): Instead of a normal animal companion, gain something similar to a familiar @1

    Urban Sense (Cs, web): Lose nature sense; gain a +2 bonus to Sense Motive and Knowledge (local) checks @1

    Voice of the City (Cs, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know @1

    Waste Druid class variant (Sst 47):
    • Wasteland Animal Companion: Select from wasteland animal companions list (Sst 48) @1
    • Sandskimmer: Gain Sandskimmer (Sst 52) bonus feat; lose woodland stride @2
    • Heat Endurance: Gain Heat Endurance (Sst 50) bonus feat; lose resist nature's lure @4
    • Waste Vermin Wild Shape: Wild Shape into a wasteland vermin @10; lose 1 wild shape/day


    Spoiler: Duskblade (PH2 19)
    Show
    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1


    Spoiler: Erudite (CP 153)
    Show
    Convert Spell to Power (EC4, web): Add Spellcraft to class skills, add spells to repertoire as powers; lose 1st-level bonus feat.

    Favored Discipline (EC4, web): Selected discipline's powers are available; lose 1st-level bonus feat

    Mantled Erudite (EC4, web): Gain psionic mantle's granted ability and access to its powers; lose 1st-level bonus feat


    Spoiler: Favored Soul (CD 6)
    Show
    Deity's Favor (PH2 43): Lose weapon focus and specialization. Grant temporary hit points when you cast spells.

    Favored of Bahamut/Tiamat (DrM 13): Lose Weapon Focus and Weapon Specialization. Gain claw attacks; add some Sorcerer spells to your spells known list; add the Dragontouched feat (DrM 18). Grow dragon wings instead of your normal wings. Gain damage resistance 10/Epic instead of normal resistance.

    Favored of the Fiends (EoE 20): lose Weapon Focus and Weapon Specialization; gain bite and claw attacks that are treated as evil-aligned @3

    Sense Prey (DotU 58): Gain tremorsense; lose energy resistance


    Spoiler: Fighter (PH 37)
    Show
    Class online here

    Armor of God (CC 48): Lose a bonus feat @8 or any even-numbered higher level. As a immediate action, lower your will save to +0 and add your normal bonus to your AC.

    Armored Mage (CM 32): lose medium and heavy armor @1; can pick an arcane class and cast in light armor, but only spells level equal to your Fighter level +1

    Aligned Strike (CC 48): Lose bonus feat; gain ability to align your weapon

    Counterattack (PH2 45): Lose bonus feat. Use a full round action to make an attack; when you're attacked during that round you may attack your attacker as an immediate action @12

    Darksong Knight Substitution Levels (CoV 38): d8 HD, add Perform (dance)
    2nd level: Dancing Feint (use Perform (dance) to feint)
    6th level: Favored Enemy (yochlol)
    8th level: Combat Dancing (+2 dodge bonus against AoOs, +2 attacks using Spring Attack)

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Dungeon Crasher (Ds 10): lose bonus feats @2 & @6; gain bonuses to break doors and traps. Gain a bonus on bull rush and do extra damage when foe hits a wall.

    Dwarf Fighter Substitution Levels (RoS 146): d12 hit dice; gain Knowledge (dungeoneering)
    1st level: Axe Focus (+1 attack with axes); lose feat
    2nd level: Racial Foes (+2 damage vs orcs, goblins, and giants); lose feat
    8th level: Heavy Armor Expertise (+1 AC in heavy armor); lose a feat

    Elusive Attack (PH2 44): Lose bonus feat @6. Make a full round action to make one attack and gain +2 dodge bonus to AC; increases with levels.

    Half-Elf Fighter Substitution Levels (RoD 157): d8 hit dice, extra skills
    1st level: Blade focus (+1 attack with longsword and rapier); lose a feat
    2nd level: Main Gauche (AC bonus from TWF); lose a feat
    6th level: Confusing Banter (Bluff or Diplomacy check while fighting to add to attack); lose a feat

    Hit-and-Run Tactics (DotU 58): Gain +2 initiative and DEX to damage against flat-footed enemies; lose heavy armor and tower shield proficiency

    Kobold Fighter Substitution Levels (RotD 108): add Profession (miner) and Search to class skills
    1st level: Spear focus (+1 attack with spears), Dodge. Lose bonus feat, medium and heavy armor proficiency
    2nd level: Constitution Boost (+2 CON); lose feat
    4th level: Strength Boost (+2 STR); lose feat

    Overpowering Attack (PH2 45): Lose bonus feat; make a full round action to make one attack which deals double damage @16

    Planar Fighter Substitution Levels (PlH 32): gain Knowledge (the planes) as class skill
    4th level: Planar Study (+2 bonus damage vs outsiders and extraplanars); lose bonus feat
    8th level: Align Puissnance (make weapon aligned); lose bonus feat
    12th level: Aura of Stability (dimensional anchor on self); lose bonus feat

    Raptoran Fighter Substitution Levels (RotW 161):
    1st level: Encumbered Flight (can carry medium load flying); lose heavy armor weapon proficiency
    4th level: Airborne Strike (+2 damage when flying higher than opponent); lose feat
    8th level: Fast Flight (+10' to glide speed); lose feat

    Resolute (CC 48): lose a bonus feat. As an immediate action, reduce your BAB by half and add that amount to your will save.

    Stealthy (UA 58): Lose bonus feats; gain sneak attack.

    Thug (UA 51): No first-level bonus feat, only light armor. Add Bluff, Gather Information, Knowledge (local), and Sleight of Hand to class skill list; add Urban Tracking (Cs 64) to bonus feat list.

    Warforged Fighter Substitution Levels (RoE 130): d12 hit dice. Add Craft and Intimidate to class skills
    1st level: Battle Hardened (+3 to initiative checks and saves vs fear); lose bonus feat
    2nd level: Bonus Warforged Feat; replaces Fighter feat
    4th level: Body as Weapon (+2 damage with slams or warforged weapons); lose bonus feat

    Zhentarim Soldier Substitution Levels (CoV, web): Add Bluff and Diplomacy to class skills.
    3rd level: Bonus Feat: Skill Focus (Intimidate)
    5th level: Extended Intimidation: Intimidate lasts longer
    9th level: Swift Demoralization: Itimidate as a swift action


    Spoiler: Hexblade (CW 5)
    Show
    Dark Companion (PH2 47): Lose familiar @4 to gain fighting companion

    Drakken Familar (DrM 12): Don't gain a normal familiar; gain a familiar with the dragon subtype. Loses ability to deliver touch spells to breath fire instead; also loses speech with animals of its kind to speak with Dragon type creatures.


    Spoiler: Incarnate (MoI 20)
    Show
    Aasimar Incarnate Substitution Levels (MoI 42): must be NG; d8 hit dice; add Diplomacy to class skills
    1st level: Martial Weapon (gain proficiency and weapon focus with a weapon)
    3rd level: Incarnum Radiance (weapon becomes good aligned, extra damage vs evil if you have the incarnate weapon soulmeld)
    7th level: Share Incarnum Radiance (share radiance with any non-evil ally)

    Gnome Incarnate Substitution Levels (MoI 46): must be NG; add Hide to class skill list
    1st level: Racial Defense (bonus damage vs kobolds, goblins, and giants equal to half the number of soulmelds, or equal to number of soulmelds if there's another Gnome nearby); lose detect opposition
    2nd level: Detect Thoughts (use detect thoughts once per day as long as a soulmeld is bound to the crown chakra)
    7th level: Share Incarnum Radiance (grant +4 AC vs giants plus normal benefits to allies)

    Tiefling Incarnate Substitution Levels (MoI 48): must be NE; add Bluff and Hide to class skills; 4 skill points per level
    1st level: See in Darkness (can see through magical darkness, as long as soulmeld occupies brow chakra)
    3rd level: Incarnum Radiance (20% concealment when using radiance while not in areas of brightness)
    7th level: Telepathy (100', as long as a soulmeld is bound to the crown chakra); replaces share radiance ability


    Spoiler: Knight (PH2 24)
    Show
    Class online here

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1


    Spoiler: Lurk (CP 13)
    Show
    Tracker (EC4, web): Replace lurk augment list with 'tracker' augment list.

    True Thief (EC4, web): Replace lurk augment list with 'thief' augment list


    Spoiler: Marshal (MH 11)
    Show
    Class online here

    Adrenaline Boost (PH2 49): Can't grant move actions, instead grant temporary hit points.

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1


    Spoiler: Monk (PH 39)
    Show
    Class online here

    Aquatic Monk (Sw 50): Walk across water at slow fall speed; lose slow fall.

    Broken One Substitution Levels (CoV 36): add Heal and Survival
    3rd level: Lay on Hands; replaces still mind
    6th level: Tenacious Tracker; replaces bonus feat
    7th level: Locate creature; replaces wholeness of body

    Dark Moon Disciple Substitution Levels (CoV, web): d6 HD
    3rd level: Darkvision: Gain darkvision 60'; lose still mind
    7th level: Shadow Blend: Gain total concealment in less than full daylight; lose wholeness of body
    12th level: Walk the Shadows: Gain dimension door to/from shadow; lose abundant step

    Decisive Strike (PH2 51): Lose flurry of blows; gain ability to make one attack that deals double damage.

    Draconic Fist (DrM 12): Lose Bonus Feat. Your attacks deal energy damage.

    Durable (UA 58): Gain damage reduction as Barbarian. Lose speed enhancement bonus and bonus to AC (but not wisdom to AC).

    Feign Death (EoE 21): lose evasion; gain ability to appear dead @2

    Halfling Monk Substitution Levels (RotW 158)
    1st level: Skirmish (extra damage while moving)
    2nd level: Mobility instead of normal bonus feat
    7th level: Size Matters Not (bonuses to grapple or use stunning fist on larger creatures); lose wholeness of body

    Hin Disciple Substitution Levels (CoV, web): d6 HD, Halfling only
    1st level: Bonus Feat: Stunning Fist or Underfoot Combat; 2nd level Combat Reflexes or Improved Trip
    6th level: Blur of Motion: Gain ability to attack a Large or larger foe while using total defense; lose bonus feat, requires 5 ranks of tumble
    9th level: The Harder They Fall: Nearby allies can attack a foe you trip while occupying its square; lose improved evasion (and the ability to gain it from other sources)

    Holy Strike (CC 48): lose ki strike. When hitting an evil creature, your unarmed strike is considered good and does extra damage. Evil monks can reverse this, applying it to good creatures.

    Invisible Fist (EoE 21): lose evasion; gain ability to turn invisible @2; gain Blink @ 9

    Kalashtar Monk Substitution Levels (RoE 124): gain Autohypnosis and Knowledge (psionics) as class skills
    1st level: Psychic Insight (spend power points to improve grapple and stunning fist attacks), replace flurry blow
    2nd level: Can select psionic feat as bonus feat
    7th level: Wholeness of Body (can spend power points to augment wholeness of body healing)

    Phoenix Discpile Substitution Levels (CoV 46): must be lawful good
    1st level: Purifying Flame (add 1d6 fire damage to unarmed attack 1/day per Monk level); replaces bonus feat
    3rd level: Resistance to Fire (5); replaces still mind
    12th level: Fire Stride; replaces abundant step

    Planar Monk Substitution Levels (PlH 32): gain Knowledge (the planes) as class skill
    5th level: Resistant Body (gain energy resistance); lose purity of body
    13th level: Axiomatic Soul (gain spell resistance of class level +15); lose diamond soul
    16th level: Ki Strike (unarmed attack treated as cold iron); replaces normal ki strike

    Prayerful Meditation (CC 48): lose still mind. Gain bonus on saves vs spells and effects from chaotic creatures, or those who's alignment is opposite yours.

    Skarn Monk Substitution Levels (MoI 47): add Intimidate to class skills
    1st level: Spine Strike (use arm spines instead of normal unarmed attacks)
    5th level: Defensive Insight (+1 insight to AC for each point of essentia invested), essentia pool increases by 1; lose normal AC bonus
    10th level: Shape Soulmeld, Chakra Bind (arms); replaces lawful Ki strike

    Soulwarp Strike (CM 34): Lose bonus feat @1. Once per level, can cause sickness with attack.

    Spell Reflection (CM 35): Lose evasion; gain the ability to reflect spells targeted at you that miss @2.

    Standing Jump (Ds 10): Reduce fast movement ability to improve jumping ability.

    Variant Fighting Styles (UA 52): Exchange bonus feats for select styles of learning.

    Wall Walker (Ds 11): Lose slow fall; gain the ability to run up and down walls.

    Warforged Monk Substitution Levels (CoS 121):
    5th level: Harmonious Form (meditate for 8 hours to recover 2x character level HP); replaces Purity of Body
    11th level: Shifting Steel (unarmed strike can deal slashing or piercing damage instead of bludgeoning); replaces Diamond body
    Last edited by Curmudgeon; 2015-11-07 at 11:52 AM. Reason: more corrections and links

  3. - Top - End - #3
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default [3.5] Alternative Class Features P-W

    Spoiler: Paladin (PH 42)
    Show
    Class online here

    Aquatic Paladin (Sw 51): Gain aquatic special mount.

    Avenging (UA 58): Gain favored enemy as Ranger. Lose lay on hands, remove disease, and turn undead.

    Berronar Valkyrie Substitution Levels (CoV 35): female Dwarf only
    3rd level: Everbright Blessing (equipment is immune to acid and rust, provides resist acid 5); replaces divine health.
    4th level: Valiant Rescue (charge and make full attack against enemy threatening an ally); replaces turn undead
    6th level: Binding Oath (oathbreaker suffers fatigue), Touch of Fatigue; replaces remove disease

    Charging Smite (PH2 53): No special mount, if you smite on a charge attack; gain 2 extra damage per Paladin level.

    Claw of the Sun and the Ankh Substitution Levels (CoV 36):
    1st level: Bird of Prey (gain claw attacks); replaces smite evil
    6th level: Smite Minions of Set (smite a servant of Set); replaces remove disease
    12th level: Horus-Re's Glory (armor shines as daylight); lose 3rd-level spell slot

    Crescent Moon Knight Substitution Levels (CoV 37): add Knowledge (local Impiltur)
    4th level: Favored Enemy (lycanthropes) +2; replaces turn undead
    6th level: Cure Lycanthropy (use remove disease ability to cure a lycanthrope within a very small timeframe after infection)
    10th level: Battlesong (inspire courage); lose 2nd-level spell slot

    Curse Breaker (CM 33): Lose remove disease; gain remove curse and break enchantment @6.

    Detect Undead (EtCR 208): Replace detect evil with detect undead @1.

    Divine Counter Spell (CM 33): Lose turn undead, instead channel energy to counter spells @4.

    Divine Spirit (Ds 11): No special mount. Gain a spirit that grants special abilities to you and/or your allies.

    Dragonborn Paladin Substitution Levels (RotD 108): gain Knowledge (arcana)
    1st level: Detect Dragonblood; replaces detect evil
    4th level: Bahamut's Blessing (bonus smiting dragons); lose turn undead
    5th level: Fearless Special Mount

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Drakkensteed Mount (DrM 13): Gain a drakkensteed instead of a normal mount.

    Elf Paladin Substitution Levels (RotW 155)
    1st level: Ranged Smite
    3rd level: Aura of Freedom (+4 bonus to saves vs Enchantment); lose aura of courage
    5th level: Unicorn Mount

    Eternal Order Substitution Levels (CoV 39):
    1st level: Corpsestrike (ignore undead creature's DR), Undead Knowledge; replaces smite evil
    3rd level: Eternal Vigor (ignore negative levels from undead creature); replaces divine health
    6th level: Greater Turning (as Sun domain power); replaces remove disease

    Golden Cup Substitution Levels (CoV 42):
    3rd level: Defend the Weak (grant dodge bonus from fighting defensively to adjacent creature); replaces aura of courage
    4th level: Shield Other; replaces turn undead
    10th level: Expanded Healing (+3 level for lay on hands and healing spells); lose 1 use of smite evil

    Golden Lion Substitution Levels (CoV 43): aid good temple of another faith 1/month
    1st level: Detect Magic; replaces detect evil
    4th level: Enemy of Strife (smite evil ignores miss chance and bypasses DR as though good against Zhentarim & followers of Bane or Cyric); replaces turn undead
    6th level: Restore the Weave (repair a square of dead or wild magic area); replaces remove disease

    Half-Orc Paladin Substitution Levels (RoD 160): d12 HD, switch Diplomacy for Intimidate
    1st level: Righteous Fury (bonus damage, increases by level, has duration); lose smite evil
    3rd level: Aura of Awe (-2 to enemy's fear saves); lose aura of courage
    6th level: Remove Fatigue; replaces remove disease

    Harmonious Knight Substitution Levels (CoV, web): add Perform to list of class skills
    1st level: Inspire Courage: replaces detect evil
    6th level: Inspire Competence: replaces remove disease
    9th level: Inspire Greatness: replaces remove disease

    Holy Judge Substitution Levels (CoV 44): add Knowledge (the planes)
    1st level: Favored Enemy (devils); replaces smite evil
    4th level: Censure Devil (daze devil within 30'), intended to replace turn undead?
    6th level: Zone of Truth; replaces remove disease

    Holy Warrior (CC 49): Lose spellcasting. Gain bonus feats.

    Lion Legionairre Substitution Levels (CoV 44): add Knowledge (nature)
    3rd level: Firemane Aura (damages attacker); replaces aura of courage
    4th level: Wild Fighting (make extra attacks); replaces turn undead
    5th level: Flying Lion (fly 1/day); replaces special mount

    Mystic Fire Knight Substitution Levels (CoV 45): d8 HD, add Knowledge (arcana) and Spellcraft
    4th level: Bonus Spells, Improved Spellcasting; replaces turn undead
    5th level: Smite Evil (normal smite plus disrupt spellcasting)
    6th level: Spellshatter (greater dispel magic on melee attack) replaces remove disease

    Noble Heart Substitution Levels (CoV 46): add Survival
    3rd level: Tenacious Tracker (Track, +20 to track Loviatar's followers); replaces divine health
    4th level: Sunder the Sadistic (gain ability to smite and/or ignore hardness of objects dedicated to, or owned by followers of, Loviatar); replaces turn undead
    6th level: Delay Poison; replaces remove disease

    Paladins of Freedom, Tyranny, and Slaughter (UA 53): Paladins of alternate alignments and codes. Freedom (CG) replaces Diplomacy with Bluff on the class skill list; Slaughter (CE) replaces Diplomacy with Intimidate on the class skill list; and Tyranny (LE) uses the same skill list.

    Pelor's Blessing (EtCR 208): +2 to attack roll and plus 1 damage per 2 Paladin levels when smiting undead; replaces divine health @3.

    Planar Paladin Substitution Levels (PlH 33) Substitution Levels: gain Knowledge (the planes) as a class skill
    4th level: Smite Evil Outsider; lose turn undead
    6th level: Celestial Mount (mount gains bonuses); lose remove disease
    10th level: Alignment Purity (avoid alignment-related penalties on certain planes); lose one smite evil attempt per day.

    Red Falcon Substitution Levels (CoV 48): add Knowledge (history)
    2nd level: Brilliant Strategy (increase AC by CHA mod for 1 round), Military Knowledge; replaces divine grace
    4th level: Expanded Spell List (augury, deatwatch, status), Military Knowledge; lose 3 uses of turn undead.
    6th level: Military Knowledge, Spontaneous Extend Spell, Trained Militia; lose 1st-level spell slot

    Ruby Rose Knight Substitution Levels (CoV 49): d8 HD, add Bluff and Perform (dance, oratory, sing, string instrument)
    3rd level: Enduring Personality (immune to CHA damage/drain), Expanded Spell List (love bite); replaces divine health
    6th level: Heroism (1/week); replaces remove disease
    12th level: Heroic Rapture (grant another creature +4 to attacks, saves and skill checks, immunity to fear, and temporary hp); lose 3rd-level spell slot

    Shadow Cloak Knight Substitution Levels (CoV, web): Gnome only, add Hide and Move Silently to class skill list
    4th level: Favored Enemy
    6th level: Hide in Plain Sight
    9th level: One With the Darkness: gain invisibility 1/day

    Spell-less Paladin (CW 13): Lose spellcasting; gain mount-related enhancement to lay on hands and offensive abilities.

    Stand Fast (Cs, web): Do not gain special mount @5. Add your divine grace bonus to allies' saving throws. Also gain the ability to add the bonus to rolls to resist bull rush, grapple, trips, sunders, and disarms.

    Underdark Knight (CC 49): Lose special mount. Gain low-light vision, and a bonus to clim, Jump, and Balance. At 7th level; gain spike stones. At 12th level gain earth glide. At 15th level gain dimension door.

    Vigilant Eye of Helm Substitution Levels (CoV 51):
    1st level: Expanded Spell List (see invisibility), Know Greatest enemy; replaces detect evil
    3rd level: Vigilant Aid (increase ally's AC as a move action); replaces divine health
    4th level: Awesome Smite (smite as with Awesome Blow); replaces turn undead

    Warded Special Mount (EtCR 208): Lose one weekly use of remove disease @6. Mount becomes immune to negative energy and death effects.

    Warforged Paladin Substitution Levels (RoE 130): add Concentration, Craft, Knowledge (nobility and royalty), Profession, and Ride to class skills
    1st level: Smite Construct (may smite constructs no matter what their alignment)
    2nd level: Durable Will (CON bonus to will saves); replaces divine grace. Repair damage (can repair damage to constructs instead of laying on hands)
    3rd level: Immunity to Stunning; replaces divine health

    Wary Swordknight Substitution Levels (CoV 51): Halfling, 4 skill points per level, add Listen and Spot to class skills
    3rd level: Tougher than Small (be treated as one size larger, if advantageous, for some effects); replaces aura of courage
    4th level: Uncanny Dodge; replaces turn undead
    6th level: Haste; replaces remove disease

    Wayward Warden Substitution Levels (CoV, web): Halfling only
    3rd level: Distracting Presence: enemies take a -4 penalty on Spot and Listen checks; lose aura of courage
    5th level: Use Your Allies: Gain sneak attack against larger flanked enemies; lose daily use of smite
    10th level: Commanding Presence: Grant allies a bonus on attack rolls; lose daily use of smite


    Spoiler: Psion (XPH 19)
    Show
    Class online here

    Changeling Egoist Substitution Levels (RoE 121): Add Bluff and Disguise to class skills, 4 skill points per level.
    1st level: Body Control (+1 manifester level when using psychometabolism powers that target yourself); replaces bonus feat
    3rd level: Everchanging Psicrystal (may change the personalities of psicrystal); lose one of the powers gained at 3rd level
    5th level: Extra Powers Known; lose bonus feat

    Spoiler: Expanded Classes
    Show
    Expanded Classes (EC2&3, web): replacement abilities for each discipline

    Egoist Class Features

    Change Shape: replaces 1st-level bonus feat with changeling ability

    True Healer: gain Life mantle instead of 5th-level bonus feat

    Kineticist Class Features

    Energy Snap: expend psionic focus to create a burst of energy; lose 1st-level bonus feat

    Greater Animator: augment control object to target larger objects; lose 5th-level bonus feat

    Nomad Class Features

    Personal Space: expend psionic focus to store or retrieve objects inside yourself; lose 1st-level bonus feat

    Temporal Grace: expend psionic focus to resist movement effect; lose 5th-level bonus feat

    Seer Class Features

    Fate Points: gain action points//Action Boost and Action Surge feats; lose 1st-level bonus feat

    Psychic Knowledge: gain bardic knowledge; lose 1st-level bonus feat

    Shaper Class Features

    Personal Construct: create specific astral construct as though quickened; lose 5th-level bonus feat

    Trinkets: expend psionic focus to create temporary small item; lose 1st-level bonus feat

    Telepath Class Features

    Harbinger: augment psionic attacks and defenses; lose 5th-level bonus feat

    Telepathic Communication: gain telepathy; lose 5th-level bonus feat

    Kalashtar Telepath Substitution Levels (RoE 125): gain Intimidate as a class skill
    1st level: Mindlink (manifest mindlink at a level equal to hit dice rather than half), Telepathic Talent (+1 manifester level with telepathy powers); lose bonus feats
    3rd level: Mindlink, Compound Psicrystal (psicrystal has two personalities); lose one power known
    5th level: Mindlink, Extra Powers Known (learn 2 extra telepathy powers); lose bonus feat


    Spoiler: Psychic Warrior (XPH 24)
    Show
    Class online here

    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Mantled Warrior (EC1, web): Gain psionic mantle; lose 2nd-level bonus feat.

    Soulbound Weapon ((EC1, web): Gain soulbound weapon through call weaponry power; must select call weaponry and Weapon Focus with soulbound weapon @1; lose bonus feat @2


    Spoiler: Ranger (PH 46)
    Show
    Class online here

    Arcane Hunter (CM 32): lose normal favored enemy @1; gain "Favored Enemy (Arcanists)"

    Aquatic Ranger (Sw 51): Track in water; apply woodland stride to aquatic terrain instead of woodland terrain.

    Celestial Slayer (EoE 20): must be evil; lose wild empathy, animal companion, and woodland stride; gain SR vs. good spells/spell-likes and +4 to confirm crit. vs. good creatures @1

    Champion of the Wild (CC 50): Lose spellcasting for bonus feats.

    Crowd-Walker (Cs, web): Exchange woodland stride for the ability to move in crowds more easily.

    Distracting Attack (PH2 55): Lose animal companion. Whenever you hit with an attack, the enemy is then considered flanked.

    Elf Ranger Substitution Levels (RotW 155): d6 hit dice, 8 skill points
    1st level: Elf Favored Enemy (extra bonus vs certain races)
    4th level: Elven Hound Companion
    10th level: Strongheart Slayer (+4 morale bonus on will saves vs. drow and driders, +4 for bonus vs spider venoms); lose a favored enemy

    Half-Elf Ranger Substitution Levels (RoD 158):
    1st level: gain Urban Tracking (Cs 64); lose Track
    4th level: Street magic (swap spell lists)
    13th level: Skill mastery; lose camouflage

    Fangshields Ranger Substitution Levels (CoV 41): nonhumanoid, add Diplomacy to class skills
    2nd level: Combat Style (Multiattack or Improved Natural Attack (single natural weapon), Weapon Focus (any natural weapon), Weapon Focus (any other natural weapon), or Greater Weapon Focus (single natural weapon))
    4th level: Animal Companion (as Druid of 1/2 Ranger level +2)
    5th level: Lion and the Unicorn (+1 sacred bonus to AC during day or night); replaces favored enemy

    Feign Death (EoE 21): lose evasion; gain ability to appear dead @9

    Gnome Ranger Substitution Levels (RoS 149):
    1st level: Gnome Favored Enemy (bonus with certain different skills than normal; +3 instead of +2 vs. specific FEs)
    4th level: Burrowing Animal Companion (stronger animal companion, can't share spells with it)
    8th level: Gnome Ranger Spells (switch some spells on list)

    Hidden Stalker (Cs, web): Lose camouflage and normal Hide in Plain Sight; gain the ability to Hide more easily in urban settings.

    Kobold Ranger Substitution Levels (RotD 109):
    1st level: Kobold Favored Enemy (favored enemy works with different skills)
    4th level: Dire Weasel Companion, Kobold Ranger Spells (different spells)
    7th level: Subterranean Stride (underground stride instead of woodland stride)

    Phynxkin Companion (DrM 13): Gain a phynxkin instead of your normal animal companion.

    Planar Ranger variant (UA 55): Wild empathy works better on fiendish/celestial creatures than it does on regular animals, may aquire a fiendish or celestial animal as a companion. Eliminate Knowledge (nature), Knowledge (dungeoneering) from class skill list; add Knowledge (the planes), Speak Language (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran only) instead.

    Planar Ranger Substitution Levels (PlH 34): gain Knowledge (the planes) as a class skill
    4th level: Planar Animal Companion
    8th level: Portal Intuition (attempt to determine where portals lead); lose swift tracker
    13th level: Planar Tracking (use plane shift to follow quarry); lose camouflage

    Rival Organization (Cs, web): Do not gain favored enemy @1 or any later improvements. Instead; gain bonuses when fighting members of an organization which you have studied.

    Shadow Sword Substitution Levels (CoV 49): add Knowledge (history)
    3rd level: Walk in Silence (+5 Move Silently for 1 round 1 day/2 Ranger levels); replaces Endurance
    6th level: Bane Weapon (treat weapon as bane weapon against favored enemy); replaces improved combat style
    8th level: Portal Analysis (detect portal within 10', study as with analyze portal, use as with portal well); replaces swift tracker

    Shape-Changing (UA 58): Gain wild shape as Druid (small and medium animals only) and fast movement as Barbarian @1. Lose combat styles.

    Shifter Ranger Substitution Levels (RoE 128): add Balance to list of class skills
    1st level: Wild Empathy (add wisdom instead of CHA to wild empathy)
    4th level: Share Shifting (share benefits of shifting with animal companion); replaces the ability to share spells
    9th level: Enhanced Shifting (gain extra benefit while shifting, depending on primary shifter trait); lose evasion

    Shooting Star Substitution Levels (CoV 50): add Knowledge (arcana) and Spellcraft
    3rd level: Weavespeak (as sending with restrictions); replaces Endurance
    4th level: Bonus Spells, Improved Spellcasting; replaces animal companion
    8th level: Expanded Spell List (see invisibility, word of recall); replaces swift tracker

    Spell Reflection (CM 35): Lose evasion; gain the ability to reflect spells targeted at you that miss @9.

    Spell-less Ranger (CW 13): Lose spellcasting; gain fast movement and spell-like abilities.

    Spiritual Connection (CC 50): Lose wild empathy; gain speak with plants and speak with animals spell effects.

    Spiritual Guide (CC 50): Lose animal companion. As long as you're in natural settings; gain a bonus on several skills. Use commune with nature once per day.

    Trap Expert (Ds 12): Lose Track @1 and swift tracker @ 8. Gain trapfinding @1, and Disable Device as a class skill.

    Urban Ranger (UA 55): No animal companion greater than medium, replace Track @1 with Urban Tracking (Cs 64), no woodland stride or camouflage. Add only one half level to wild empathy checks. Gain Hide in Plain Sight in any area, and additional spellcasting. Eliminate Knowledge (nature), Knowledge (dungeoneering), Survival from class skill list; add Gather Information, Knowledge (local), Sense Motive instead.

    Urban Companion (Cs, web): Instead of a normal animal companion, instead gain something similar to a familiar @4.

    Urban Tracker (Cs, web): lose Track for Urban Tracking (Cs 64) @1.

    Voice of the City (Cs, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know @1.

    Waste Ranger class variant (Sst 48):
    • Heat Endurance: Gain Heat Endurance (Sst 50) bonus feat; lose Endurance @3
    • Wasteland Animal Companion: Select from wasteland animal companions list (Sst 48) @4
    • Sandskimmer: Gain Sandskimmer (Sst 52) bonus feat; lose woodland stride @7
    • Waste Hunter (Sst 49): Choose a specific wasteland creature from among current favored enemies; gain additional benefits against that creature @10


    Spoiler: Rogue (PH 49)
    Show
    Class online here

    Antiquarian (CC 51): Lose trapfinding. Gain wisdom bonus on appraise checks with divine items. Can attempt to identify divine items, as per the spell.

    Breathstealer (DrM 11): Pick as one of your special abilities. Use sneak attack to prevent a dragon from using its breath weapon.

    Changeling Rogue Substitution Levels (RoE 122): Add one Knowledge skill to class skill list, 10 skills per level
    1st level: Social Intuition: Lose trapfinding. Gather Information checks take (1d4+1)x10 minutes. Sense Motive gut assessments are full-round actions. Can always take 10 on: Bluff, Intimidate, Gather Information, Diplomacy and Sense motive.
    3rd level: Minor Lore (+1 to knowledge checks, +1 every 3 levels); lose trap sense
    8th level: Mutable Anatomy (50% chance to negate extra damage from a critical or sneak attack); lose uncanny dodge

    Death's Ruin (CC 51): Lose trap sense. Can use sneak attack undead, at half the normal dice.

    Disruptive Attack (PH2 57): Don't gain uncanny dodge. Whenever you attack a flanked or flat-footed target, you can sacrifice your sneak attack to give them a -5 to AC.

    Feign Death (EoE 21): lose evasion; gain ability to appear dead @2

    Friend's Evasion (CC 51): Lose improved evasion as a special ability option. Every ally adjacent to you gains evasion.

    Frostfell Terrain Mastery (FB 45): +2 initiative and +10 land speed in cold terrain, gained as special ability.

    Golden Hands of Vergadain Substitution Levels (CoV, web): must be a Dwarf; add Survival to class skills
    2nd level: lose +1 to Reflex save from your level, get FE bonuses vs a certain organization.
    3rd level: gain Track; lose trap sense. Gain bonuses to tracking in place of trap sense
    6th level: lose the BAB bonus from the level; gain Urban Tracking (Cs 64)

    Goliath Rogue Substitution Levels (RoS 152): d8 hit dice, add Survival to class skills
    2nd level: Mettle of Mountains (+4 bonus to For, Mettle), no evasion
    3rd level: Wild Sense (bonus to Knowledge (nature) checks); lose trap sense
    8th level: Fortification (25% chance to prevent crits and such); lose uncanny dodge

    Halfling Rogue Substitution Levels (RotW 160)
    1st level: Ranged Sneak Attack: extra +1d6 ranged, but -1d6 melee (no melee sneak attack @1)
    3rd level: Thief's Luck (can reroll reflex saves); lose trap sense
    10th level: Sniping Mastery (can take ranged attacks while hiding); lose special ability

    Holy Stalker (CC 51): Lose crippling strike as a special ability option. Add two points of damage per normal sneak attack dice when sneak attacking undead.

    Kobold Rogue Substitution Levels (RotD 109): d4 hit dice, add Knowledge (dungeoneering) to class skill list
    1st level: Rapid Retreat (+5' while withdrawing), Shrewd Trapfinding (+2 bonus to find/disable traps),
    3rd level: Improved Trap Sense (bonus to saves vs. traps), Shrewd Trapfinding
    8th level: Evasive Skitter (can move out of area of effects), Shrewd Trapfinding

    Lightbringer Penetrating Strike (EtCR 208): Lose trap sense @3; when flanking a creature normally immune to sneak attack damage you still deal half your sneak attack dice in damage. Does not effect creatures immune to flanking.

    Martial Rogue (UA 58): Lose sneak attack and gain bonus feats as Fighter.

    Mimic (EoE 21): lose trapfinding @1; gain Disguise Self 1/day; add 1 use/day for every increase in trap sense you forgo.

    Penetrating Strike (Ds 13): Lose trap sense @3. Whenever you flank something normally immune to sneak attack, deal bonus damage equal to half your normal sneak attack dice.

    Planar Rogue Substitution Levels (PlH 34): gain Knowledge (the planes) as a class skill
    6th level: Breach Sense (detect activation of portals and spells that cross planes)
    10th level: Slip the Bonds (turn ethereal once per day); replaces normal special ability
    16th level: Blink once per day; replaces normal special ability

    Poison Use (DotU 58): Gain poison use @1; lose trapfinding.

    Quick Fingers (Ds 13): Lose one level of trap sense to reduce the time needed to disarm traps.

    Rilkan Rogue Substitution Levels (MoI 47): add Speak Language to class skills
    1st level: Improved Flanking (+4 bonus while flanking); lose one die of sneak attack
    3rd level: Bardic Knowledge, Bonus feat; lose trap sense
    10th level: Fortunate Reflexes (reroll reflex saves); replaces normal special ability

    Spell Reflection (CM 35): Lose evasion; gain the ability to reflect spells targeted at you that miss @2.

    Spell Sense (CM 35): Lose trap sense. Gain AC bonus vs spells @3.

    Wilderness Rogue (UA 56): Remove Appraise, Diplomacy, Decipher Script, Forgery, and Gather Information from class skill list; add Handle Animal, Knowledge (geography), Knowledge (nature), Ride, Survival instead. Add camouflage, woodland stride, and Hide in Plain Sight to Rogue Special Abilities list.

    Uncanny Bravery (DrM 14): Gain immunity to draconic presence and resistance to fear instead of improved uncanny dodge @8.


    Spoiler: Samurai (CW 8)
    Show
    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1


    Spoiler: Sohei (OA 27)
    Show
    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1


    Spoiler: Scout (CAd 10)
    Show
    Dungeon Specialist (PH2 59): Lose fast movement and evasion. Gain a Climb speed equal to half your move, attack while climbing; gain a bonus to climbing checks, retain your dex bonus while climbing. At 5th level, get an AC bonus in confining spaces.

    Go to Ground (Cs, web): Lose trackless step; gain the ability to Hide from Urban Tracking @3.

    Hidden Stalker (Cs, web): Lose camouflage and normal Hide in Plain Sight; gain the ability to Hide more easily in urban settings.

    Riposte (Cs, web): You do not gain skirmish @1 or any later improvements. Instead deal extra damage to someone who has attacked you.

    Spell Reflection (CM 35): Lose evasion; gain the ability to reflect spells targeted at you that miss @5.


    Spoiler: Spirit Shaman (CD 14)
    Show
    Voice of the City (Cs, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know @1.


    Spoiler: Sorcerer (PH 51)
    Show
    Class online here

    Aquatic Sorcerer (Sw 51): Gain aquatic familiar.

    Battle Sorcerer (UA 56): d8 hit dice, medium BAB, replace Bluff with Intimidate on list of class skills. Proficient with light armor and one light or one-handed melee weapon. Reduced spells per day and spells known.

    Divine Companion (CC, 51): Lose familiar. Gain a spirit that stores spell energy and turns it into healing or deflection bonuses.

    Dragonblood Sorcerer Substitution Levels (RotD 107): lose Craft and profession; gain UMD
    1st level: Arcane Insight (+2 Knowledge (arcana)), Dragon Heritage (the feat); lose familiar
    4th level: Arcane Insight, Spell-Like Ability (turn spell slots into SLA)
    7th level: Arcane Insight, Bonus Spells Known

    Drakken Familar (DrM 12): Don't gain a normal familiar; gain a familiar with the dragon subtype. Loses ability to deliver touch spells to breath fire instead; also loses speech with animals of its kind to speak with Dragon type creatures.

    Domain Access (CC 52): Lose one 2nd level spell known, and one spell known each time you gain a new spell level. Gain access to a domain, including domain power, and can cast a domain spell of each level once per day @5.

    Dwarf Sorcerer Substitution Levels (RoS 161): d6 hit dice, add Knowledge (dungeoneering)
    1st level: Arcane Earthblood (alertness feat, damage reduction); lose familiar
    5th level: Power of Stone (increase range and DC for spells); lose 2nd level spell known
    9th level: Earth Meditation (add CON bonus to CHA to determine bonus spells); lose a 4th level spell known

    Frostfell Familiar (FB 45): Gain cold-climate familiar.

    Metamagic Specialist (PH2 61): lose familiar. Gain the ability to apply metamagic rapidly 3 + INT bonus times per day.

    Planar Sorcerer Substitution Levels (PlH 35): add Knowledge (the planes) to class skill list
    5th level: Force-Charged Energy (half damage of spells is force damage); lose 2nd level spell known
    9th level: Extraplanar Spell Penetration (add CHA bonus to caster level to pierce SR of extraplanar creatures); lose a 4th level spell known
    13th level: Spontaneous Planar Summoning (use any spell slot to spontaneously cast Summon Monster, picking from a select list); lose a 6th level spell known

    Raptoran Sorcerer Substitution Level (RotW 162):
    1st level: Air Magic (add spells to spells known), Elemental Familiar (air elemental familiar); lose normal familiar
    5th level: Air Magic, Command the Winds (lose 2nd level spell known, add other spells)
    11th level: Air Magic, Spell on the Wing (can fly and cast); lose a 5th level spell known

    Spell Shield (Ds 13): Give up familiar. You can sacrifice a spell slot to prevent damage equal to five times the spell level.

    Stalwart Sorcerer (CM 36): Lose one spell known from your highest spell level. Gain a martial weapon proficiency, and weapon focus in that weapon, and 2 hit points/level @1.

    Wand Bonding (CoS 119): Warforged only; lose familiar to gain Wand Bonding (CoS 119) feat @1

    Wasteland Familiar (Sst 49): Gain horned lizard familiar.

    Wilderness Companion (UA 58): Trade familiar for animal companion.


    Spoiler: Soulborn (MoI 25)
    Show
    Dragonscale Husk (DrM 12): lose armor proficiency; gain scaly hide @1

    Dwarf Soulborn Substitution Levels (MoI 44): must be LG; d12 hit dice, add Knowledge (dungeoneering) to class skills
    1st level: Smite Opposition (extra smite damage while using a hammer)
    3rd level: Stoneborn Insight (bonus per soulmeld to damage vs. orcs, goblins, and giants, and on certain checks involving stone or metal)
    9th level: Share Incarnum Defense (share defense with allies you can see within 30' as a free action)

    Elf Soulborn Substitution Levels (MoI 45): must be CG; add Search and Spot to class skills
    1st level: Smite Opposition (can smite with bows)
    2nd level: Incarnum Defense (immune to enchantment (charm) effects
    7th level: Vigilance of the Ancestors (triple low-light vision, bonus to Search and Spot when a occupies the brow chakra, if soulmeld is bound there increase bow range increments by one half); lose bonus feat


    Spoiler: Soulknife (XPH 26)
    Show
    Class online here

    Bonus Feats (EC1, web): gain bonus feats instead of psychic strike

    Hidden Talent (EC1, web): gain Hidden Talent instead of Wild Talent, you can take Hidden Talent additional times

    Kalashtar Soulknife Substitution Levels (RoE 124): add Disguise, Knowledge (the planes), and Perform to class skills
    1st level: Align Mindblade (can spend a powerpoint to make mindblade good aligned. At 10th level can imbue it with the holy ability); lose wild talent feat
    3rd level: Purifying Strike (spend 3 power points to attempt to dispel mind affecting influences); lose one level of psychic strike
    6th level: Stand Fast (+2 AC while psionicly focused and not moving more than 5' per round); lose speed of thought


    Spoiler: Swashbuckler (CW 11)
    Show
    Arcane Stunt (CM 32): Lose grace; gain benefits of some spells @1

    Shield of Blades (PH2 63): Lose dodge bonus; gain shield bonus when fighting with two weapons starting at +2 and rising as you gain levels.

    Swift and Deadly (DotU 59): Free 5' step after hitting with two weapons; lose acrobatic charge.


    Spoiler: Totemist (MoI 29)
    Show
    Class online here

    Halfling Totemist Substitution Levels (MoI 46): d6 hit dice; Climb, Hide, Jump, and Move Silently as class skills
    1st level: Low-Light Vision (as long as a soulmeld occupies the brow chakra)
    3rd level: Wild Vigor (+2 swim if a soulmeld occupies the arms, +2 Jump if one occupies the feet, +2 Climb if one occupies the hands); lose protection class feature
    8th level: Fast Movement (as Barbarian); lose ability to rebind a soulmeld (gain at 12th level instead)


    Spoiler: Warlock (CAr 5)
    Show
    Fiendish Flamewreath (PH2 65): Lose fiendish resilience. Once per day, cover yourself in a sheath of flames that deals 1d6, with more damage at higher levels.

    Venomous Blood (DotU 59): Gain poisonous blood; lose fiendish resilience.


    Spoiler: Warmage (CAr 10)
    Show
    Eclectic Learning (PH2 67): Use your advanced learning to learn a Wizard spell you normally couldn't learn, must one level lower than you could normally learn.


    Spoiler: Wilder (XPH 29)
    Show
    Class online here & here

    Educated Wilder (EC1, web): gain Expanded Knowledge instead of volatile mind

    Mantled Wilder (EC1, web): gain mantle; lose elude touch, must chose mantle powers as powers known when available

    Shifter Wilder Substitution Levels (RoE 129): add Survival to class skill list
    1st level: Wild Psychometabolism (Can learn powers from the egotist list)
    2nd level: Savage Renewal (when shifting ends; gain power points equal to the level of highest power)
    6th level: Euphoric Shifting (rounds under the effect of surging euphoria don't count against shifting duration)


    Spoiler: Wizard (PH 55)
    Show
    Class online here

    Abyssal Specialist (DotU 59): Select a prohibited school to specialize in a group of spells having subschools and/or descriptors: chaotic, compulsion, darkness, evil, & fear

    Aquatic Wizard (Sw 52): Gain aquatic familiar.

    Changeling Wizard Substitution Levels (RoE 123): Add Bluff, Disguise, and Sleight of Hand to class skills. 4 skills per level
    1st level: Dual Specialization (specialize in illusion and transmutation, give up 3 other schools)
    5th level: Limited Spell Knowledge (learn 3 spells of illusion and transmutation school instead of normal selection), Morphic Familiar (familiar can alter form to other creatures on familiar list); lose bonus feat
    10th level: Limited Spell Knowledge, Override Transmutation (if you fail a save vs transmutation effect with a duration other than instantaneous you may make a new save the next round)

    Combat Wizard (UA 59): Lose Scribe Scroll and Wizard bonus feats, get bonus feats as Fighter.

    Domain Granted power (CC 52): Lose a Wizard bonus feat; gain a Cleric domain granted power.

    Domain Wizard (UA 57): Can not be a specialist Wizard. Choose a Wizard domain, cast those spells at +1 caster level, and a get a bonus spell slot per spell level for the domain spells.

    Drakken Familar (DrM 12): Don't gain a normal familiar; gain a familiar with the dragon subtype. Loses ability to deliver touch spells to breath fire instead; also loses speech with animals of its kind to speak with Dragon type creatures.

    Dukar Substitution Levels (CoV 38): add Swim
    5th level: Bonus Spells, Coral Claw; replaces bonus feat
    10th level: Bonus Spells, Coral Power; replaces bonus feat
    15th level: Bonus Spells, Coral Power; replaces bonus feat

    Elf Wizard Substitution Levels (RotW 157)
    1st level: Extra highest-level spell, can't specialize
    3rd level: Natural Link (extra bonus from familiar bonuses), familiar can't deliver touch spells
    5th level: Bonus Feat (choose a ranged attack feat instead of normal Wizard list)

    Focused Specialist (CM 34): Lose access to another school and one spell per level per day; gain 2 extra spells per spell level from specialist school @1.

    Frostfell Familiar (FB 45): Gain cold-climate familiar.

    Gnome Illusionist Substitution Levels (RS, 148):
    1st level: Gnome Illusion Spells (some illusion spells lower level), -1 caster level for another school
    5th level: Extended Illusion (longer lasting illusions); lose feat
    10th level: Insidious Illusions (illusions harder to detect); lose feat and two spells learned

    High One Warrior-Wizard Substitution Levels (CoV, web): Add Diplomacy, Handle Animal, Heal and Ride to class skill list; requires at least two Paladin levels.
    2nd level: Wizardly Smiting: Wizard levels stack with paladin levels for number of smite attempts; lose 1st-level spell slot
    4th level: Reduce Armor Hindrances: ASF reduced by 20%; lose 2nd-level spell slot
    5th level: Familiar Mount: Special mount gains familiar benefits; lose normal familiar and bonus feat

    Immediate Magic (PH2 68): Give up your familiar; gain the ability to use a magical effect as an immediate action, the effect type depends on your specialization:
    Abjuration: Generate a shield effect
    Conjuration: Short range teleport
    Divination: Saving throw bonus
    Enchantment: Daze an enemy
    Evocation: Shoot fire at someone targeting you with a spell
    Illusion: Make a mirror image of yourself
    Necromancy: give enemy a penalty to AC and saves
    Transmutation: Give yourself special movement abilities

    Planar Wizard Substitution Levels (PlH 36)
    6th level: Unimpeded Magic (Cast spells normally that would be impeded by planar effects); lose 3rd level spell slot
    10th level: Planar Spellcasting (make spells aligned, +1 CL vs creatures of opposed alignment); lose bonus feat
    14th level: Enhanced Magic (choose a plane, once per day cast the spell as if it were cast on that plane); lose a 7th level spell slot

    Spoiler: Specialist Wizard Variants (UA 59-64)
    Show
    Specialist Wizard Variants: There are three variants for each specialist Wizard; each gives up something: familiar, bonus feats, or bonus spells per day.

    Abjurer
    Familiar: resistance to energy
    Feats: deflection bonus to AC
    Spells: spontaneous dispelling

    Conjurer
    Familiar: summon faster
    Feats: augment summoning feat for free, summons are tougher and harder to dispell
    Spells: Spontaneous Summons

    Diviner
    Familiar: Gain Sense Motive as a class skill, plus some minor bonuses when casting certain spells
    Feats: may not use bonus feats for metamagic, gets different bonus feat list
    Spells: Once per day, add INT bonus to attack roll, saving throws, skill checks, or level checks.

    Enchanter
    Familiar: Cohort
    Feats: Add Bluff, Diplomacy, Intimidate, Diplomacy, Gather Information, and Sense Motive to class skills. Add a +2 bonus to one skill every 5 levels.
    Spells: Apply extend spell feat once per day for free

    Evoker
    Familiar: +1 caster level using certain energy types
    Feats: Substitute energy types a limited number of times per day, raising with level
    Spells: Overcome some energy resistance a number of times per day, raising with level

    Illusionist
    Familiar: When someone disbelieves your illusions, they can not help others pierce your illusions
    Feats: Gain Hide as a class skill. At 5th gain a bonus to Hide checks, 10th +1 to save DC's, 15th level gain Hide in plain sight, 20th blend into shadows for concealment.
    Sells: Add 2 illusions to spell book every level up

    Necomancer
    Familiar: Skeleton minion
    Feats: gain some of the benefits of the undead
    Spells: Undead created are stronger than normal

    Transmuter
    Familiar: Once per day, plus another time every 5 levels, add +2 to an attribute
    Feats: Learn spells as if they were transmutation spells
    Spells: Swap out some of your prepared spells once per day


    Spontaneous Divination (CC 52): lose a bonus feat; can spontaneously cast Divination spells

    Wasteland Familiar (Sst 49): Gain horned lizard familiar

    Wilderness Companion (UA 58): Trade familiar for animal companion

    Wizard of Sun and Moon (Ds 14): Lose familiar @1. When you prepare spells, you can store two spells in one slot by designated one 'sun' and the other 'moon'. Moon spells can be used underground or at night. Sun spells can only be used during the day and above ground.
    Last edited by Curmudgeon; 2015-11-07 at 11:52 AM. Reason: more corrections and links

  4. - Top - End - #4
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default [3.5] Alternative Class Features by Race

    Spoiler: Aasimar (MM 209 & RoD 92)
    Show
    Incarnate Substitution Levels (MoI 42): must be NG; d8 hit dice, add Diplomacy to class skills
    1st level: Martial Weapon (gain proficiency and weapon focus with a weapon),
    3rd level: Incarnum Radiance (weapon becomes good aligned, extra damage vs evil if you have the incarnate weapon soulmeld)
    7th level: Share Incarnum Radiance (share radiance with any non-evil ally)


    Spoiler: Azurin (MoI 7)
    Show
    Cleric (MoI 42): add Knowledge (the planes)
    1st level: Channel Incarnum (replace turn undead with the ability to increase your essentia pool), can only cast alignment spells that match cleric's alignment
    4th level: Soultouched Weapon (weapon becomes aligned, and can be improved with essentia); lose a second level spell slot
    9th level: Distribute Incarnum (sacrifice a spell to boost allies' essentia); lose the ability to spontaneously cast cure spells higher than 5th level.


    Spoiler: Changeling (RoE 41)
    Show
    Egotist (RoE 121): Add Bluff and Disguise to class skills, 4 skills per level.
    1st level: Body Control (+1 manifester level when using psychometabolism powers that target yourself); replaces bonus feat
    3rd level: Everchanging Psicrystal (may change the personalities of psicrystal); lose one of the powers gained at 3rd level
    5th level: Extra Powers Known; lose bonus feat

    Rogue (RoE 122): Add one Knowledge skill to class skill list, 10 skills per level
    1st level: Social Intuition (grants bonuses to a number of social skill checks); lose trapfinding
    3rd level: Minor Lore (+1 to knowledge checks, +1 every 3 levels); lose trap sense
    8th level: Mutable Anatomy (50% chance to negate extra damage from a critical or sneak attack); lose uncanny dodge

    Wizard (RoE 123): Add Bluff, Disguise, and Sleight of Hand to class skills, 4 skills per level
    1st level: Dual Specialization (specialize in illusion and transmutation, give up 3 other schools)
    5th level: Limited Spell Knowledge (learn 3 spells of illusion and transmutation school instead of normal selection), Morphic Familiar (familiar can alter form to other creatures on familiar list); lose bonus feat
    10th level: Limited Spell Knowledge, Override Transmutation (if you fail a save vs transmutation effect with a duration other than instantaneous you may make a new save the next round)


    Spoiler: Dragonblood Subtype (RotD 4)
    Show
    Cleric Substitution Levels (RotD 106)
    1st level: Turn Energy (energy resistance instead of turn undead)
    5th level: Energy Barrier (make walls of energy; lose 3rd level slot)
    9th level: Energy Sustenance (use turns to heal); lose a 5th level slot

    Dragonscale Husk (DrM 12): lose armor proficiency from base class which grants heavy armor proficiency; gain scaly hide @1 (or the level which grants heavy armor proficiency, if later).

    Sorcerer Substitution Levels (RotD 107): lose Craft and profession; gain UMD
    1st level: Arcane Insight (+2 Knowledge (arcana)), Dragon Heritage (the feat); lose familiar
    4th level: Arcane Insight, Spell-Like Ability (turn spell slots into SLA)
    7th level: Arcane Insight, Bonus Spells Known


    Spoiler: Dragonborn (RotD 5)
    Show
    Online here

    Dragonborn Paladin Substitution Levels (RotD 108): gain Knowledge (arcana)
    1st level: Detect Dragonblood; replaces detect evil
    4th level: Bahamut's Blessing (bonus smiting dragons); lose turn undead
    5th level: Fearless Special Mount


    Spoiler: Drow (MM 103 & DotU 36)
    Show
    Note: All of these are presented as options for Drow characters. None of them have Drow race as a requirement.

    Bard: Deadly Knowledge (DotU 57): Gain poison use; lose bardic knowledge and 1 bardic music use/day.

    Cleric: Master of Spiders (DotU 57): Turn or rebuke vermin instead of undead.

    Druid: Spider Shape (DotU 58): Wild Shape into monstrous spider instead of animals.

    Favored Soul: Sense Prey (DotU 58): Gain tremorsense instead of energy resistance.

    Fighter: Hit-and-Run Tactics (DotU 58): +2 initiative, add DEX to damage against flat-footed enemies; lose heavy armor and tower shield proficiencies.

    Rogue: Poison Use (DotU 58): Gain poison use; lose trapfinding.

    Swashbuckler: Swift and Deadly (DotU 59): Free 5' step after hitting with two weapons; lose acrobatic charge.

    Warlock: Venomous Blood (DotU 59): Gain poisonous blood; lose fiendish resilience.

    Wizard: Abyssal Specialist (DotU 59): Select a prohibited school to specialize in a group of spells having subschools and/or descriptors: chaotic, compulsion, darkness, evil, & fear


    Spoiler: Duskling (MoI 10)
    Show
    Barbarian (MoI 43): d10 hit dice, add Knowledge (the planes) to class skill list
    1st level: Incarnum Speed (can channel essentia to greatly increase speed); lose fast movement
    7th level: Incarnum Defense (spend essentia to give damage reduction and energy resistance); lose damage reduction
    11th level: Incarnum Rage (gain 2 points of essentia while raging); lose greater rage


    Spoiler: Dwarf (PH 14 & MM 91)
    Show
    Berronar Valkyrie Paladin Substitution Levels (CoV 35): female only
    3rd level: Everbright Blessing (equipment is immune to acid and rust, provides resist acid 5); replaces divine health.
    4th level: Valiant Rescue (charge and make full attack against enemy threatening an ally); replaces turn undead
    6th level: Binding Oath (oathbreaker suffers fatigue), Touch of Fatigue; replaces remove disease

    Cleric Substitution Levels (RoS 146): d10 hit dice, add Knowledge (dungeoneering)
    1st level: Smite Giants; lose turn undead
    4th level: Hammer Specialist (weapon proficiency, +2 damage with hammers); lose 2nd level spell slot
    8th level: Earthen Spell Power (+1 caster level for earth spells); lose 4th level spell slot

    Fighter Substitution Levels (RoS 146): d12 hit dice; gain Knowledge (dungeoneering)
    1st level: Axe Focus (+1 attack with axes); lose feat
    2nd level: Racial Foes (+2 damage vs orcs, goblins, and giants); lose feat
    8th level: Heavy Armor Expertise (+1 AC in heavy armor); lose a feat

    Golden Hands of Vergadain Rogue Substitution Levels(CoV, web): add Survival to class skills
    2nd level: lose +1 to reflex save from your level, get FE bonuses vs a certain organization.
    3rd level: gain Track; lose trap sense. Gain bonuses to tracking when you'd get trap sense
    6th level: lose the BAB bonus from the level; gain Urban Tracking

    Sorcerer Substitution Levels (RoS 161): d6 hit dice, add Knowledge (dungeoneering)
    1st level: Arcane Earthblood (alertness feat, damage reduction); lose familiar
    5th level: Power of Stone (increase range and DC for spells); lose 2nd level spell known
    9th level: Earth Meditation (add CON bonus to CHA to determine bonus spells); lose a 4th level spell known

    Soulborn Substitution Levels (MoI 44): must be LG; d12 hit dice, add Knowledge (dungeoneering) to class skills
    1st level: Smite Opposition (extra smite damage while using a hammer)
    3rd level: Stoneborn Insight (bonus per soulmeld to damage vs. orcs, goblins, and giants, and on certain checks involving stone or metal)
    9th level: Share Incarnum Defense (share defense with allies you can see within 30' as a free action)


    Spoiler: Elf (PH 15 & MM 101 & RotW 5)
    Show
    Paladin Substitution Levels (RotW 155)
    1st level: Ranged Smite
    3rd level: Aura of Freedom (+4 bonus to saves vs Enchantment); lose aura of courage
    5th level: Unicorn Mount

    Ranger Substitution Levels (RotW 155): d6 hit dice,
    1st level: Elf Favored Enemy (extra bonus vs certain races)
    4th level: Elven Hound Companion
    10th level: Strongheart Slayer (+4 morale bonus on will saves vs. drow and driders, +4 for bonus vs spider venoms); lose a favored enemy

    Soulborn Substitution Levels (MoI 45): must be CG; add Search and Spot to class skills
    1st level: Smite Opposition (can smite with bows)
    2nd level: Incarnum Defense (immune to enchantment (charm) effects
    7th level: Vigilance of the Ancestors (triple low-light vision, bonus to Search and Spot when a occupies the brow chakra, if soulmeld is bound there increase bow range increments by one half); lose bonus feat

    Wizard Substitution Levels (RotW 157)
    1st level: Extra highest-level spell, can't specialize
    3rd level: Natural Link (extra bonus from familiar bonuses), familiar can't deliver touch spells
    5th level: Bonus Feat (choose a ranged attack feat instead of normal Wizard list)


    Spoiler: Gnome (PH 16 & MM 131 & RoS 31)
    Show
    Bard Substitution Levels (RoS 147):
    1st level: Gnome Cantrips (swap some 0-level spells), Counter Fear (replaces countersong)
    3rd level: Inspire Defiance (resistance to mind-affecting); lose inspire competence
    6th level: Phantasmal Song (fear-like song); lose suggestion
    11th level: Secrets of Bardic Trickery; lose a 4th level spell known, get new spells

    Illusionist Substitution Levels (RS, 148):
    1st level: Gnome Illusion Spells (some illusion spells lower level), -1 caster level for another school
    5th level: Extended Illusion (longer lasting illusions); lose feat
    10th level: Insidious Illusions (illusions harder to detect); lose feat and two spells learned

    Incarnate Substitution Levels (MoI 46): add Hide to class skill list
    1st level: Racial Defense (bonus damage vs kobolds, goblins, and giants equal to half the number of soulmelds, or equal to number of soulmelds if there's another Gnome nearby); lose detect opposition
    2nd level: Detect Thoughts (use detect thoughts once per day as long as a soulmeld is bound to the crown chakra)
    7th level: Share Incarnum Radiance (grant +4 AC vs giants plus normal benefits to allies)

    Ranger Substitution Levels (RoS 149):
    1st level: Gnome Favored Enemy (bonus with certain skills vs favored enemy instead of damage)
    4th level: Burrowing Animal Companion (stronger animal companion, can't share spells with it)
    8th level: Gnome Ranger Spells (switch some spells on list)

    Shadow Cloak Knight Paladin Substitution Levels (CoV, web): Gnome only, add Hide and Move Silently to class skill list
    4th level: Favored Enemy
    6th level: Hide in Plain Sight
    9th level: One With the Darkness: gain invisibility 1/day


    Spoiler: Goliath (RoS 53)
    Show
    Barbarian Substitution Levels (RoS 150): add Knowledge (nature) to class skill list
    1st level: Mountain Rage (extra size/strength while raging); replaces normal rage
    5th level: Fortification (25% chance to prevent crits and such); lose uncanny dodge
    8th level: Skin of Stone (x/adamantine damage reduction instead of normal)

    Druid Substitution Levels (RoS 151)
    1st level: Elemental Bond (better earth summons, can't summon other elements)
    6th level: Earth Companion (animal companion gains earth-type and some stat changes
    12th level: Earth Wild Shape (change into an earth elemental instead of plant)

    Rogue (RoS 152): d8 hit dice, add Survival to class skills
    2nd level: Mettle of Mountains (+4 bonus to For, Mettle), no evasion
    3rd level: Wild Sense (bonus to Knowledge (nature) checks); lose trap sense
    8th level: Fortification (25% chance to prevent crits and such); lose uncanny dodge


    Spoiler: Halfling (PH 19 & MM 149 & RotW 37)
    Show
    Druid Substitution Levels (RotW 157) add Climb, Jump, Move Silently, and Hide to skill list, 6 skills points per level
    1st level: Spontaneous Casting (Special list of spontaneous spells), Enhanced Link (bonus to ride animal companion)
    5th level: Undersized Wild Shape (wild shape limited to smaller forms, usable more times per day)
    13th level: Camouflage ability; lose thousand faces

    Hin Disciple Monk Substitution Levels (CoV, web): d6 HD
    1st level: Bonus Feat: Stunning Fist or Underfoot Combat; 2nd level Combat Reflexes or Improved Trip
    6th level: Blur of Motion: Gain ability to attack a Large or larger foe while using total defense; lose bonus feat, requires 5 ranks of tumble
    9th level: The Harder They Fall: Nearby allies can attack a foe you trip while occupying its square; lose improved evasion (and the ability to gain it from other sources)

    Monk Substitution Levels (RotW 158)
    1st level: Skirmish (extra damage while moving)
    2nd level: Mobility instead of normal bonus feat
    7th level: Size Matters Not (bonuses to grapple or use stunning fist on larger creatures); lose wholeness of body

    Rogue Substitution Levels (RotW 160)
    1st level: Ranged Sneak Attack: extra +1d6 ranged, but -1d6 melee (no melee sneak attack @1)
    3rd level: Thief's Luck (can reroll reflex saves); lose trap sense
    10th level: Sniping Mastery (can take ranged attacks while hiding); lose special ability

    Totemist Substitution Levels (MoI 46): d6 hit dice, Jump, Climb, Hide, and Move Silently as class skills
    1st level: Low-Light Vision (as long as a soulmeld occupies the brow chakra)
    3rd level: Wild Vigor (+2 swim if a soulmeld occupies the arms, +2 Jump if one occupies the feet, +2 Climb if one occupies the hands); lose protection class feature
    8th level: Fast Movement (as Barbarian); lose ability to rebind a soulmeld (gain at 12th level instead)

    Wayward Warden Paladin Substitution Levels (CoV, web):
    3rd level: Distracting Presence: enemies take a -4 penalty on Spot and Listen checks; lose aura of courage
    5th level: Use Your Allies: Gain sneak attack against larger flanked enemies; lose daily use of smite
    10th level: Commanding Presence: Grant allies a bonus on attack rolls; lose daily use of smite


    Spoiler: Half-Elf (PH 18 & MM 102 & RoD 34)
    Show
    Bard Substitution Levels (RoD 157):
    1st level: Soothing voice, no countersong
    6th level: Command, no suggesion
    8th level: Secrets of the Diplomat (bonus spells known); lose 4th level spell known

    Fighter Substitution Levels (RoD 157): d8 hit dice, extra skills
    1st level: Blade focus (+1 attack with longsword and rapier); lose a feat
    2nd level: Main Gauche (AC bonus from TWF); lose a feat
    6th level: Confusing Banter (Bluff or Diplomacy check while fighting to add to attack); lose a feat

    Ranger Substitution Levels (RoD 158):
    1st level: Urban Tracking; lose Track
    4th level: Street magic (swap spell lists)
    13th level: Skill mastery; lose camouflage


    Spoiler: Half-Orc (PH 18 & MM 204 & RoD 42)
    Show
    Barbarian Substitution Levels (RoD 159):
    2nd level: Reckless Charge (+4 attack while charging, -4 AC), no uncanny dodge
    5th level: Insightful Rage (+4 will vs. illusions), no improved uncanny dodge
    7th level: Two-Handed Strike (+2 damage with 2 handed weapon); lose damage reduction 1/-

    Druid Substitution Level (RoD, 159): d10 hit dice, add Intimidate as class skill.
    1st level: Tough Animal Companion (companion gains toughness)
    4th level: Bully Animal (use STR instead of CHA for wild empathy); lose resist nature's lure
    6th level: Augmented Nature's Allies (+4 STR/CON on SNA's); lose one wild shape/day

    Paladin Substitution Levels (RoD 160): d12 hit dice, switch Diplomacy for Intimidate
    1st level: Righteous Fury (bonus damage, increases by level, has duration); lose smite evil
    3rd level: Aura of Awe (-2 to enemy's fear saves); lose aura of courage
    6th level: Remove Fatigue; replaces remove disease


    Spoiler: Kalashtar (RoE 55)
    Show
    Monk (RoE 124): gain Autohypnosis and Knowledge (psionics) as class skills
    1st level: Psychic Insight (spend power points to improve grapple and stunning fist attacks), replace flurry of blows
    2nd level: Can select psionic feat as bonus feat
    7th level: Wholeness of Body (can spend power points to augment wholeness of body healing)

    Soulknife Substitution Levels (RoE 124): add Disguise, Knowledge (the planes), and Perform to class skills
    1st level: Align Mindblade (can spend a powerpoint to make mindblade good aligned. At 10th level can imbue it with the holy ability); lose wild talent feat
    3rd level: Purifying Strike (spend 3 power points to attempt to dispel mind affecting influences); lose one level of psychic strike
    6th level: Stand Fast (+2 AC while psionically focused and not moving more than 5' per round); lose speed of thought

    Telepath Substituion Levels (RoE 125): gain Intimidate as a class skill
    1st level: Mindlink (manifest mindlink at a level equal to hit dice rather than half), Telepathic Talent (+1 manifester level with telepathy powers); lose bonus feats
    3rd level: Mindlink, Compound Psicrystal (psicrystal has two personalities); lose one power known
    5th level: Mindlink, Extra Powers Known (learn 2 extra telepathy powers); lose bonus feat


    Spoiler: Kobold (MM 161 & RotD 39)
    Show
    Fighter Substitution Levels (RotD 108): add Profession (miner) and Search to class skills
    1st level: Spear focus (+1 attack with spears), Dodge. Lose bonus feat, medium, and heavy armor proficiency
    2nd level: Constitution Boost (+2 CON); lose feat
    4th level: Strength Boost (+2 STR); lose feat

    Ranger Substitution Levels (RotD 109):
    1st level: Kobold Favored Enemy (favored enemy works with different skills)
    4th level: Dire Weasel Companion, Kobold Ranger Spells (different spells)
    7th level: Subterranean Stride (underground stride instead of woodland stride)

    Rogue Substitution Levels (RotD 109): d4 hit dice, add Knowledge (dungeoneering) to class skill list
    1st level: Rapid Retreat (+5' while withdrawing), Shrewd Trapfinding (+2 bonus to find/disable traps),
    3rd level: Improved Trap Sense (bonus to saves vs. traps), Shrewd Trapfinding
    8th level: Evasive Skitter (can move out of area of effects), Shrewd Trapfinding


    Spoiler: Raptoran (RotW 65)
    Show
    Cleric Substitution Levels (RotW 160): d6 hit dice
    1st level: Air Master (air creatures take a penalty while attacking); lose heavy weapon proficiency
    3rd level: Air Summoning Talent (add air creatures to summon monster list, remove earth creatures)
    7th level: Open the Wind Gate (can call more powerful air creatures with planar ally spells, can't use planar ally to call other creatures)

    Fighter Substitution Levels (RotW 161):
    1st level: Encumbered Flight (can carry medium load flying); lose heavy armor weapon proficiency
    4th level: Airborne Strike (+2 damage when flying higher than opponent); lose feat
    8th level: Fast Flight (+10' to glide speed); lose feat

    Sorcerer Substitution Level (RotW 162):
    1st level: Air Magic (add spells to spells known), Elemental Familiar (air elemental familiar); lose normal familiar
    5th level: Air Magic, Command the Winds (lose 2nd level spell known, add other spells)
    11th level: Air Magic, Spell on the Wing (can fly and cast); lose a 5th level spell known


    Spoiler: Rilkan (MoI 12)
    Show
    Rilkan Rogue Substitution Levels (MoI 47): add Speak Language to class skills
    1st level: Improved Flanking (+4 bonus while flanking); lose one die of sneak attack
    3rd level: Bardic Knowledge, Bonus feat; lose trap sense
    10th level: Fortunate Reflexes (reroll reflex saves); replaces normal special ability


    Spoiler: Skarn (MoI 15)
    Show
    Monk Substitution Levels (MoI 47): add Intimidate to class skills
    1st level: Spine Strike (use arm spines instead of normal unarmed attacks)
    5th level: Defensive Insight (+1 insight to AC for each point of essentia invested), essentia pool increases by 1; lose normal AC bonus
    10th level: Shape Soulmeld, Chakra Bind (arms); replaces lawful Ki strike


    Spoiler: Shifter (RoE 25)
    Show
    Druid Substitution Levels (RoE 126): add Balance, Climb, and Jump to class skills
    1st level: Beast Spirit (grants powers and abilities as level increase); replaces animal companion
    4th level: Reckless Nature (+2 initiative checks and reflex saves, -2 to will saves); replaces resist nature's lure
    5th level: Wild Shifting (can use racial shifting an extra time per day, and add wisdom bonus to duration. At 8th level claws are treated as one size larger, at 15th level they are treated as two sizes larger. Gain additional uses each time you would gain more uses of wild shape.); replaces normal wild shape ability. At 16th level; gain the ability to change into an elemental as normal.

    Ranger Substitution Levels (RoE 128): add Balance to class skills
    1st level: Wild Empathy (add wisdom instead of CHA to wild empathy)
    4th level: Share Shifting (share benefits of shifting with animal companion); replaces the ability to share spells
    9th level: Enhanced Shifting (gain extra benefit while shifting, depending on primary shifter trait); lose evasion

    Wilder Substitution Levels (RoE 129): add Survival to class skills
    1st level: Wild Psychometabolism (Can learn powers from the egotist list)
    2nd level: Savage Renewal (when shifting ends; gain power points equal to the level of highest power)
    6th level: Euphoric Shifting (rounds under the effect of surging euphoria don't count against shifting duration)


    Spoiler: Spellscale (RotD 21)
    Show
    Bard Substitution Levels (RotD 110):
    1st level: Draconic Bardic Knowledge (bonus on bardic lore checks involving dragons)
    3rd level: Inspire Arcana (music gives +1 caster levels), no inspire competence
    6th level: Superior Suggestion (higher DC's with suggestion


    Spoiler: Tiefling (MM 209 & RoD 106)
    Show
    Incarnate Substitution Levels (MoI 48): must be NE; add Bluff and Hide to class skills, 4 skill points per level
    1st level: See in Darkness (can see through magical darkness)
    3rd level: Incarnum Radiance (20% concealment when using radiance while not in areas of brightness)
    7th level: Telepathy (100', as long as a soulmeld is bound to the crown chakra); replaces share radiance ability


    Spoiler: Warforged (MM3 190 & RoE 7 & ECS 20)
    Show
    Artificer Substitution Levels (RoE 129):
    1st level: Infuse Self (+1 to caster level for effects that target yourself)
    4th level: Tools of War (whenever targeting a construct or arms and armor with an infusion he can heal his CHA bonus in damage. Also, craft reserve points count for double for constructs, arms, and amor); lose homunculus
    5th level: Craft Weapon Familiar (craft an intelligent weapon that acts as a familiar); lose retain essence

    Artificer: Wand Bonding (CoS 119): Add Wand Bonding (CoS 119) to the list of available bonus feats @4

    Fighter Substitution Levels (RoE 130): d12 hit dice; Add Craft and Intimidate to class skills
    1st level: Battle Hardened (+3 to initiative checks and saves vs fear); lose bonus feat
    2nd level: Bonus Warforged Feat; replaces Fighter feat
    4th level: Body as Weapon (+2 damage with slams or warforged weapons); lose bonus feat

    Monk Substitution Levels (CoS 121):
    5th level: Harmonious Form (meditate for 8 hours to recover 2x character level HP); replaces Purity of Body
    11th level: Shifting Steel (unarmed strike can deal slashing or piercing damage instead of bludgeoning); replaces Diamond body

    Paladin Substitution Levels (RoE 130): add Concentration, Craft, Knowledge (nobility and royalty), Profession, and Ride to class skills
    1st level: Smite Construct (may smite constructs no matter what their alignment)
    2nd level: Durable Will (CON bonus to will saves); replaces divine grace; Repair damage (repair damage to constructs); replaces lay on hands
    3rd level: Immunity to Stunning; replaces divine health

    Sorcerer: Wand Bonding (CoS 119): Lose familiar to gain Wand Bonding (CoS 119) feat @1

    Swashbuckler: Swift and Deadly (DotU 59): Free 5' step after hitting with two weapons; lose acrobatic charge @7
    Last edited by Curmudgeon; 2015-11-07 at 11:53 AM. Reason: more corrections and links

  5. - Top - End - #5
    Titan in the Playground
     
    AssassinGuy

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    Default [3.5] Alternative Class Features Miscellany

    Spoiler: Variant Class Feature Chaining
    Show
    Variant Class Feature Chaining - thanks DLoFunk

    I was reading an old thread recently on another forum and they were talking about the Class Feature Variants in Unearthed Arcana. One gentleman said something about using one variant to qualify for another variant, and that got my mind racing with the potential that a Variant Chain could hold.

    Offered up here for your optimizing pleasure...

    Variant Chaining
    The first set of variants listed here simply swap class feature of one class for another.

    Primary Variants

    A Barbarian (UA)
    Lose: Rage, greater rage, indomitable will, tireless rage, mighty rage.
    Gain: Favored enemy (as ranger); archery combat style, improved archery combat style, and archery combat style mastery (as ranger).

    B Bard (UA)
    Lose: Bardic knowledge, inspire courage, inspire competence,
    inspire greatness, inspire heroics.
    Gain: Animal companion (as druid), nature sense (as druid),
    resist nature’s lure (as druid), wild empathy (as druid).

    C Cleric (UA)
    Lose: Turn undead.
    Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).

    D Druid (UA)
    Lose: Armor and shield proficiency, wild shape (all versions).
    Gain: Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC)*, fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track (as ranger).

    E Druidic Avenger (UA)
    Lose: Animal Companion, Spontaneous Summoning spells, -4 Wild Empathy Checks
    Gain: Fast Movement (as Barbarian), Rage (as Barbarian), Tireless Rage (as Barbarian),

    F Fighter (UA)
    Lose: Bonus feats.
    Gain: Sneak attack (as rogue).

    G Monk (UA)
    Lose: Enhancement bonus to unarmored speed, bonus to Armor Class when unarmored (retain Wisdom bonus to AC when unarmored).*
    Gain: Damage reduction (as barbarian).

    H Paladin (UA)
    Lose: Lay on hands, turn undead, remove disease.
    Gain: Favored enemy (as ranger; may only select aberrations, dragons, giants, monstrous humanoids, evil outsiders, or undead).

    I Ranger (UA)
    Lose: Combat style, improved combat style, combat style mastery.
    Gain: Wild shape (as druid; Small or Medium animals only), fast movement (as barbarian).

    J Trap Expert (Ranger) (DS)
    Lose: Track, Swift Tracker
    Gain: Trapfinding, Disable Device as class skills

    K Rogue (UA)
    Lose: Sneak attack.
    Gain: Bonus feats (as fighter).

    L** Sorcerer/Wizard (UA)
    Lose: Familiar.
    Gain: Animal companion (as druid; treat sorcerer or wizard as a druid of half his class level).

    M** Wizard (UA)
    Lose: Scribe Scroll, wizard bonus feat list.
    Gain: Bonus feat list (as fighter; bonus feats gained at 1st level and every five levels as wizard).


    * Note that variant D gives Wisdom to AC bonus but variant G does NOT take it away.
    ** I see no actual potential with variants L or M but I figured I'd include them anyway.


    Secondary Variants

    Listed here are variants whose prereq's can be met using the variants above:

    Barbarian

    1 Lose: Fast Movement (Barbarian)
    Gain: Spirit Totem (CC)

    2 Lose: Damage Reduction (Barbarian)
    Gain: Totem Manifestation

    3 Lose: Rage (Barbarian)
    Gain: Berzerker Strength (PH2)

    4 Lose: Trap Sense (Barbarian or Rogue)
    Gain: Spell Sense (CM)

    Druid

    5 Lose: Animal Companion (Druid or Ranger)
    Gain: Phynxkin Companion (DrM)

    6 Lose: Animal Companion (Druid) AND Wild Empathy (Druid)
    Gain: Elemental Comanion (CM)

    7 Lose: Animal Companion (Druid) AND Wild Shape (Druid)
    Gain: Shapeshift (PH2)

    8 Lose: Wild Shape (Druid)
    Gain: Aspect of the Dragon (DrM)

    9 Lose: Wild Shape (Druid)
    Gain: Spider Shape (DotU)

    Fighter

    10 Lose: Fighter Feat Any Even Level
    Gain: Resolute @ any even level (CC)

    11 Lose: Fighter Feat Lvl 2 and Lvl 6
    Gain: Dungeon Crasher (DS)

    12 Lose: Fighter Feat Lvl 4 or higher
    Gain: Aligned Strike (CC)

    13 Lose: Fighter Feat Lvl 6
    Gain: Elusive Attack (PH2)

    14 Lose: Fighter Feat Lvl 8 or Higher
    Gain: Armor of God (CC)

    15 Lose: Fighter Feat Lvl 12
    Gain: Counter Atack (PH2)

    16 Lose: Fighter Feat Lvl 16
    Gain: Overpowering Attack (PH2)

    Monk

    17 Lose: Reduced Fast Movement (Monk)
    Gain: Standing Jump (DS)

    Ranger

    18 Lose: Animal Companion (Druid or Ranger)
    Gain: Phynxkin Companion (DrM)

    19 Lose: Animal Companion (Ranger)
    Gain: Distracting Attack (PH2)

    20 Lose: Animal Companion (Ranger)
    Gain: Spiritual Guide (CC)

    21 Lose: Favored Enemy 1st Lvl only (Ranger)
    Gain: Arcane Hunter (CM)

    22 Lose: Wild Empathy (Ranger)
    Gain: Spiritual Connection (CC)

    Rogue

    23 Lose: Trapfinding (Rogue)
    Gain: Antiquarian (CC)

    24 Lose: Trapfinding (Rogue)
    Gain: Poison Use (DotU)

    25 Lose: Trap Sense (Rogue)
    Gain: Death's Ruin (CC)

    26 Lose: Trap Sense (Rogue)
    Gain: Penetrating Strike (DS)

    27 Lose: Trap Sense (Barbarian or Rogue)
    Gain: Spell Sense (CM)


    Sources:
    CC -Comlete Champion
    CM - Complete Mage
    DrM - Dragon Magic
    DotU - Drow of the Underdark
    DS - Dungeonscape
    PH2 - Player's Handbook 2


    Example Chain:

    Lets begin with a basic Barbarian.

    First we apply the Primary Variants.

    Apply Variant A:
    Lose: Rage, Greater Rage, Indomitable will, Tireless Rage, Mighty Rage
    Gain: Favored enemy (Ranger); Archery Combat Style, Improved Archery Combat Style, and Archery Combat Style Mastery (Ranger).

    A Chained to Variant I:
    Lose: Combat Style, Improved Combat Style, Combat Style Mastery.
    Gain: Wild shape (Druid; Small or Medium animals only), Fast Movement (Barbarian).

    I Chained to Variant D:
    Lose: Armor and Shield proficiency, Wild Shape (all versions).
    Gain: Bonus to Armor Class when unarmored (Monk, including Wisdom bonus to AC), Fast Movement (Monk), Favored Enemy (Ranger), Swift tracker (Ranger), Track (Ranger).

    D Chained to Variant G:
    Lose: Enhancement bonus to unarmored speed (Monk), Bonus to Armor Class when Unarmored (retain Wisdom bonus to AC when unarmored).
    Gain: Damage reduction (Barbarian).

    Here we have a Barbarian that:

    Loses: Rage, Greater Rage, Indomitable will, Tireless Rage, Mighty Rage and Armor & Shield proficiencies
    Gains: a 2nd Fast Movement (Barbarian), a 2nd Damage Reduction (Barbarian), 2 Favored Enemies (Ranger), Swift Tracker (Ranger), Track (Ranger), and Wisdom to AC (Monk).

    Now if we apply some Secondary Variants:

    Variant 1
    Lose: Fast Movement (Barbarian)
    Gain: Spirit Totem (CC)

    Variant 2
    Lose: Damage Reduction (Barbarian)
    Gain: Totem Manifestation (CC)

    Variant 20
    Lose: Favored Enemy 1st Lvl only (Ranger)
    Gain: Arcane Hunter (CM)


    What we're left with is:

    Loses: Rage, Greater Rage, Indomitable will, Tireless Rage, Mighty Rage and Armor & Shield proficiencies

    Gains: 1 Normal Favored Enemy (Ranger), Favored Enemy against ANY Arcane Magic user, Swift Tracker (Ranger), Track (Ranger), Wisdom to AC (Monk), a Spirit Totem (Lion, of course), and a Totem Manifestation.


    Thoughts:
    I could see a DM not allowing this in his game due to the complexity of it. However, I do not see any "Brokenness" about it. It's still a matter of trade-offs. This just sweetens the pot!


    Spoiler: Skill Swap
    Show
    Skilled City-Dweller (CS, web): swap Gather Information for Handle Animal, Knowledge (local) for Knowledge (nature), Sense Motive for Survival, and/or Tumble for Ride.


    Spoiler: Dragon Magazine
    Show
    Variant Fighters - thanks dawnbringer
    Dashing Step Barbarian substitution (Dragon 349 pp 92): removes AC penalty for charging; AC bonus against attacks of opportunity while charging replaces trap sense - thanks Divisionbyzer0

    Mystic Ranger (variant Class) from Dragon # 336, page 105

    Alignment: Any non-Evil.
    Hit Die: d8

    Table: The Mystic Ranger
    Level BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th
    1st +1 +2 +2 +0 Track, Wild Empathy 2
    2nd +2 +3 +3 +0 1st Favored Enemy 2 1
    3rd +3 +3 +3 +1 Combat Style 2 2
    4th +4 +4 +4 +1 Endurance 3 2 1
    5th +5 +4 +4 +1 3 2 2
    6th +6 +5 +5 +2 3 3 2 1
    7th +7 +5 +5 +2 Woodland Stride, Improved Combat Style 4 3 2 2
    8th +8 +6 +6 +2 2nd Favored Enemy,
    Swift Tracker
    4 3 3 2 1
    9th +9 +6 +6 +3 Evasion 4 4 3 2 2
    10th +10 +7 +7 +3 4 4 3 3 2 1
    11th +11 +7 +7 +3 4 4 4 3 2 2
    12th +12 +8 +8 +4 Combat Style Mastery 4 4 4 3 3 2
    13th +13 +8 +8 +4 Camouflage 5 4 4 4 3 3
    14th +14 +9 +9 +4 3rd Favored Enemy 5 4 4 4 3 3
    15th +15 +9 +9 +5 5 5 4 4 4 3
    16th +16 +10 +10 +5 5 5 4 4 4 3
    17th +17 +10 +10 +5 Hide in Plain Sight 5 5 5 4 4 4
    18th +18 +11 +11 +6 5 5 5 4 4 4
    19th +19 +11 +11 +6 5 5 5 5 4 4
    20th +20 +12 +12 +6 4th Favored Enemy 5 5 5 5 4 4

    Class Skills (6 + Int modifier per level, ×4 at 1st level)
    The Mystic Ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

    Mystic Ranger Class Features
    The Mystic Ranger is a variant Ranger. Unless otherwise noted, a Mystic Ranger advances in the samemanner as a Ranger (same Hit Die, Base Attack Bonus, saving throw bonuses, skill points, and so on). When a character elects to take a level of Ranger or Mystic Ranger, he may not later take levels inthe other class. This prevents the character from gaining the benefits of a 1st-level Ranger twice.

    The Mystic Ranger gains Endurance and his combat style abilities later than the Ranger, and gives up the ability to gain an animal companion.

    Class Skills: Spellcraft is a class skill for Mystic Rangers.

    Weapon and Armor Proficiency: A Mystic Ranger is proficient with all simple weapons, martial ranged weapons, and light armor. A Mystic Ranger is not proficient with martial melee weapons or shields.

    Spell List: The Mystic Ranger casts 1st- through 4th-level spells from the Ranger spell list. His 0-level spell list consists of create water, cure minor wounds, flare, guidance, know direction, light, mending, purify food and drink, resistance, and virtue.
    His 5th-level list consists of awaken, baleful polymorph, cure critical wounds, control winds, summon nature's ally V, and wall of thorns.
    Last edited by Curmudgeon; 2015-09-30 at 04:56 AM. Reason: more corrections and links

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Pretty sure this is the link to DeLoFunk's variant class feature chaining thing that you're looking for. Also, thanks a lot for taking the time to copy this over
    Quote Originally Posted by afroakuma View Post
    Ugh. For the record, I hate you. I hate you very much.
    The Voidstone Arsenal

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    Taking 10 resource

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Thanks for copying this over. Really appreciated. This is one damn useful thread.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Excellent resource, but it's been here for a while.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Quote Originally Posted by nedz View Post
    Excellent resource, but it's been here for a while.
    And it's had the same errors all the while. For instance:
    Uncanny Bravery (DrM, p 14): Gain immunity to draconic presence and resistance to fear instead of uncanny dodge.
    The correct substitution is Improved Uncanny Dodge. There have been no updates to the content since 2010.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    OK, that's good, but there are still gaps. E.g. Changeling Rogue Social Intuition
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Quote Originally Posted by nedz View Post
    OK, that's good, but there are still gaps. E.g. Changeling Rogue Social Intuition
    What would you suggest as an improved 1-line description?

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Quote Originally Posted by Curmudgeon View Post
    What would you suggest as an improved 1-line description?
    OK that's quite tricky. 3 lines would be easy, obviously.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: [3.5] Alternative Class Features A-M

    The following classes are missing Dragonscale Husk: Ardent, Cleric, Crusader, Divine Mind, Knight, Marshal, Psychic Warrior, Samurai, Sohei, and Soulborn. Also, I guess Dwarf Paragon, if that counts?

    Quote Originally Posted by Curmudgeon View Post
    Elemental Mantles (EC4, web): Replace elemental mantle with four elemental mantles.
    This one might be a bit misleading. It sort of makes it sound like you get four mantles instead of one, when it's really just four new options that you can choose from.

    Quote Originally Posted by Curmudgeon View Post
    Bonus Feat (SSt 44): Gain a bonus feat, lose improved uncanny dodge @5.
    Not just any bonus feat. It has to be off a specific desert-themed list. (This was disappointing to me when I actually checked it.) Also, am I reading it wrong, or are the wasteland variants supposed to come as a package rather than a la carte?

    Quote Originally Posted by Curmudgeon View Post
    Fox Totem: additional +1 to Hide and Move Silently each level you would normally get damage reduction
    This one is incorrect. The Fox Totem's spirit manifestation is a dodge bonus to AC, not an additional bonus to stealth.

    Quote Originally Posted by Curmudgeon View Post
    Abyssal Specialist (DotU 59): Specialize in a group of subschools instead of a school.
    Might want to say that it's a group of abyssal-themed subschools. (Like, as opposed to picking some arbitrary subschools that you happen to like.) Also may be worth noting that you only ban one school instead of two.

    Quote Originally Posted by Curmudgeon View Post
    Focused Specialist (CM 34): Lose access to another school and one spell per day, gain 2 extra spells from specialist class.
    I'd say 2 extra spell slots per spell level, not just 2 extra spells.
    Last edited by Troacctid; 2015-09-24 at 05:03 AM.

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    Default Re: [3.5] Alternative Class Features A-M

    Quote Originally Posted by Troacctid View Post
    The following classes are missing Dragonscale Husk: Ardent, Cleric, Crusader, Divine Mind, Knight, Marshal, Psychic Warrior, Samurai, Sohei, and Soulborn. Also, I guess Dwarf Paragon, if that counts?
    No, I don't think Dwarf Paragon counts; Dragonscale Husk is only for standard classes, and racial paragon classes differ from those by having a nonstandard number of levels and in regard to multiclassing XP penalties.

    Thanks for the corrections. This was a useful thread way back when on the Gleemax site, but it's still got lots of room for improvement.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    A couple more: Warlock is missing the poisonous blood ACF from Drow of the Underdark. If the wasteland variants are a package, they should be updated for Druid and Ranger as well. Dragonscale Husk should be included in the racial ACF section for the dragonblood subtype.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Got all of those, I think. Thanks for the help!


    In addition to corrections, I'm also looking to add the levels when these ACFs are gained. (It's not always the same level as the class features lost.) I've just gotten started on that job.
    Last edited by Curmudgeon; 2015-09-24 at 04:00 PM.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Quote Originally Posted by Curmudgeon View Post
    What would you suggest as an improved 1-line description?
    Social Intuition ( Gather information checks take 1d4+1X10 minutes. Sense Motive gut reactions are a move equivalent action. Can always take 10 on: Bluff, Intimidate, Gather Information, Diplomacy and Sense motive.)

    Two lines.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    For Rogues: Penetrating Strike should mention that it requires flanking. Lightbringer Penetrating Strike should say that it replaces Trap Sense. Halfling Rogue's "Ranged Sneak Attack" could be elaborated on (+1d6 extra sneak attack damage with thrown weapons or slings, -1d6 with melee).

    For Sorcerer/Wizard/Hexblade: Drakken familiar does gain most normal special abilities, it just doesn't gain the ability to deliver touch spells or speak with animals of its kind.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Updated again.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Another excellent save. Thank you!

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Doesn't need saving, but because the Wizard's post was incomplete in the Dragon Magazine department I feel it would be helpful to link this one here with the rest of the ACF in case anyone goes looking.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Just FYI - the links to the online Sorcerer and Wizard are broken.

    Thanks for mirroring this, and doing all the updates & formatting fixes!

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Quote Originally Posted by Nifft View Post
    Just FYI - the links to the online Sorcerer and Wizard are broken.
    Fixed now. Those classes have a combined page, and so don't use the same link pattern as all the other classes.

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    Default Re: [3.5] Alternative Class Features A-M

    Quote Originally Posted by Troacctid View Post
    The following classes are missing Dragonscale Husk: Ardent, Cleric, Crusader, Divine Mind, Knight, Marshal, Psychic Warrior, Samurai, Sohei, and Soulborn. Also, I guess Dwarf Paragon, if that counts?
    Forgot about two more that get heavy armor: Aristocrat and Warrior. I think NPC classes count.

    Maybe it's worth elaborating that Dragonscale Husk provides a scaling AC bonus and energy resistance.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    I've done another minor update, so every time a skill is added to a class list, the word "skill" is used. The original version of this list was rather free in form, but it's better to be able to search for useful content.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Bless you for importing and improving this. It's one of my most valuable Iron Chef resources. Your efforts are greatly appreciated, Curmudgeon.
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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Quote Originally Posted by Curmudgeon View Post
    I've done another minor update, so every time a skill is added to a class list, the word "skill" is used. The original version of this list was rather free in form, but it's better to be able to search for useful content.
    UA Planar Ranger alters class skills as well. (Lose Knowledge Nature/Dungeoneering, gain Knowledge Planes + Speak Language for planar languages.)

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    I detailed the changed class skills for all the Unearthed Arcana variants (I think; let me know if I've missed anything). I've still got to go through all the class variants from other books.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    I don't how pedantic we're being here, but Duskblades also qualify for the Dragonscale Husk ACF, since they are proficient with all armour.

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    Default Re: [3.5] Alternative Class Features (ported from Wizards community boards)

    Warforged have acf levels in City of Stormreach p. 121.

    Iron watch warforged monk substitution levels
    5th: meditate for 8 hours, gain character level *2 hp. Replaces purity of body.
    11th: choose to deal slashing, bludgeoning, or piercing damage with unarmed strike. Replaces Diamond Body

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