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2016-12-09, 05:16 AM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
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2016-12-09, 05:35 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Helbrutes are 100 points base. Also, super interesting choices on a large amount of that list (other than all nurgle all the time, that's no surprise at all). No sigils on the sorcs, no familiiar on the prince, using helbrutes, forgefiends and warpsmiths (oh my!). Biomancy however is still just the best thing ever for chaos. Iron arm solves so many problems. Getting a 145 point prince out of a 14 point cultist champion is pretty lulzy though, especially 1st turn.
To get better rules.
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2016-12-09, 05:43 AM (ISO 8601)
- Join Date
- Jul 2011
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- Oxford, UK
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Well clearly GW considers that optional! *badum tish*
Helbrutes are 100 points base. Also, super interesting choices on a large amount of that list (other than all nurgle all the time, that's no surprise at all). No sigils on the sorcs, no familiiar on the prince, using helbrutes, forgefiends and warpsmiths (oh my!). Biomancy however is still just the best thing ever for chaos. Iron arm solves so many problems. Getting a 145 point prince out of a 14 point cultist champion is pretty lulzy though, especially 1st turn.- Avatar by LCP -
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2016-12-09, 06:59 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
No, i know they can't, i wanted majority T6 and im hoping one of them rolls Curse of the Leper? (i think thats what its called, the power that gives them all +1 S and T) for a T7 Star.
Ah bugger, i mixed up the Sigil and the AoDG, i thought the Aura was the 4++, teach me to read the book
And i also forgot to grab some Bikers.
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2016-12-09, 10:45 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
His 'trick' was that each Sorcerer hangs out with a Spawn. Against...Everything...'Majority Toughness' is 9. Per the FAQ, against Grav, the person getting shot at gets to decide what their Armour Save is, so, against everything that matters, the unit is T9 and can't die. Against Grav, the unit is Sv- and can't die.
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2016-12-09, 11:28 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Good, about damn time grav had some sort of counter. Having each one hang out with a spawn is a clever idea, I like it. Relying on each sorceror rolling iron arm with only 2 rolls (were they MoN, I can't remember?) though is ... bold, to say the least, but then Bio is a good table with only 1 bad option and while the primaris is a witchfire, it's also AP2, so it's not absolutely terrible so even if none of them get iron arm, they're still T6 and wounded on 6's by grav. I'll have to keep that in mind if I can ever stomach bikes in a non-ork army.
Edit: Wait, they must be MoN, otherwise they'd "only" be T8. Nevermind then, yes, very bold for hoping for that many iron arms, but still, biomancy rarely fails to deliver something good.Last edited by Drasius; 2016-12-09 at 11:30 AM.
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2016-12-09, 01:29 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
But then why not a black Mace? I guess in proper kaiju battles the toughness test isn't going to come up, but it actually gives the prince a way to deal with high model count tarpits. I guess shred is reasonably good, and the cleaver is really cheap... and the staff does give him a shooting attack of some kind.
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2016-12-09, 03:25 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
His 'trick' was that each Sorcerer hangs out with a Spawn. Against...Everything...'Majority Toughness' is 9. Per the FAQ, against Grav, the person getting shot at gets to decide what their Armour Save is, so, against everything that matters, the unit is T9 and can't die. Against Grav, the unit is Sv- and can't die.
Though every 4th post or so i read right now makes me more glad for Warp Spidersthnx to Starwoof for the fine avatar
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2016-12-09, 05:31 PM (ISO 8601)
- Join Date
- Jul 2012
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Legion Outriders in HH cost so many points, I'm torn between thinking they're overcosted and thinking it's a far more appropriate cost for bikers than the cost of them in 40k armies.
They each cost as much as a terminator and their weapons options are the price of a lascannon, though they are all twin-linked, but they can take power weapons for just 10 points. It seems to be pushing the idea of them as assault units in Legion armies rather than mobile fire power.Sanity is nice to visit, but I wouldn't want to live there.
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2016-12-09, 05:55 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
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2016-12-09, 06:02 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-09, 06:05 PM (ISO 8601)
- Join Date
- Jul 2012
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
The Sorcerer can join them the same as any other unit.
Sanity is nice to visit, but I wouldn't want to live there.
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2016-12-09, 06:31 PM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
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2016-12-09, 08:15 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Oh, I've known spawn were good for a long time, just that I never thought to have them be used as MSU sorc escorts. Mine don't get much use these day and I never hear anyone singing the same song as me about how great biomancy is for chaos, it's all just invis on the houndstar so it's nice to hear someone else have an original idea. While spawn are a great counter to grav, they get taken down by the mid str spam. If they're (majority) T9 however, even str7 is wounding on 6's and that's just gross.
Edit: Celestine has gone onto last chance to order and is already sold out here in Aus. Veyrdian was out of stock less than 1/2 an hour after release, though she's slated for additional runs as a webstore exclusive. They've moved all the sisters models onto new release as well for some reason. The handful of inquisitor and sisters models on made to order are also up.
Double Edit: Battleforce rules:
A resounding Meh to the Tau and wolves ones, a slightly less meh to the AdMech and an unsurprised wow to the deathwatch one.Last edited by Drasius; 2016-12-09 at 10:38 PM.
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2016-12-10, 03:41 AM (ISO 8601)
- Join Date
- Jul 2014
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Played my first game with a Deathwatch army today. Deathwatch Frag Cannons are great and I like them a lot. I managed to wipe a ~600pts-ish Ahriman/Sorcerer Deathstar turn 1 with a Drop Pod full of them, with the unit surviving the ensuing hail of return fire and doing lots more damage with Overwatch, ATSKNF running from combat shenanigans, and generally being a nuisance while the rest of the army claimed objectives. It's good stuff, I'm really enjoying the Deathwatch feel.
Hazama avatar by me. Other avatars that I've made:
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2016-12-10, 08:23 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
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2016-12-10, 08:53 AM (ISO 8601)
- Join Date
- Jul 2014
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
In this game, at least, having access to Flamers in the squad (such as through Infernus Heavy Bolters) was really useful. Bringing my firepower to bear required getting in pretty close, usually into charge range (the enemy army being a very assault-heavy Slaanesh army aside from its deathstar), so having a powerful Overwatch was invaluable. I didn't do it this time, but I feel like it might have been good to have a Biker attached to the squad for Split Fire, or to just field multiple smaller squads. I'd run into a problem where a squad would have *too much* firepower and end up wiping a unit with a few of its guns and get stuck unable to bring a lot of its firepower to bear. So running multiple 5-man or smaller Kill Teams seems more useful than the bigger squads, but does run into a problem with having to buy a lot of Terminators (in the cases of Furor and Aquila teams.)
Stalker Boltguns were alright. They were good for keeping out of charge range while doing customisable damage, but sort of felt like chaff to fill out the unit. I can't say I felt like the price I paid for them was worth it when I could have gotten myself additional bodies. It's also really inconvenient to have Heavy weapons in a squad that needs to be moving around to get to key targets and objectives. Especially when the Heavy Bolter in the squad is Assault.
The Corvus was fine, and did its job. Delivered troops around the battlefield and peppered squads and vehicles. Not hugely exciting, but the key to victory. Having so few squads made it pretty invaluable to have a presence over the entire field.Hazama avatar by me. Other avatars that I've made:
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2016-12-10, 11:26 PM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Why do i have the feeling that they made only a few hundred models and are now confused as to how they sold out already. Im kinda annoyed cuz i forgot to look till now and they are sold out (im not surprised) but even if i had remembered i bet they would have been sold out this morning by time i got up.
I think i may buy a pair of Immolaters, cuz right now i've only got 2 and a few Rhinos. I was gonna convert the Rhinos to Repressors (still will) but id like a few more Immolaters, just in case i wanna play armored fist Sisters. Hope they bring in the Excorsist cuz i want more than the three i have.Last edited by Blackhawk748; 2016-12-10 at 11:34 PM.
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2016-12-11, 12:06 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Immolators were Sold out and removed from the Australia store for the last 5 months, so yeah, if you want some, get them while you can. Meanwhile Aus has always had exorcists available. Oh and they sold out of Veyridian, then came back with a new set and then sold out of those too, so While they may have only made a handful, I expect they were doubly surprised by the surge in demand.
Last edited by Drasius; 2016-12-11 at 12:07 AM.
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2016-12-11, 12:12 AM (ISO 8601)
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- Jul 2013
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Had a tournament at the FLGS today. Only houserule was 1 superheavy/gargantuan max. Malestrom Mission, randomly determined at the start of each round (one roll for everyone, so we all had the same mission)
I was one of two people who went undefeated. The other winner ran Dark Eldar, taking down a Tzeench Deamons list with popcorn horrors in the final round.
My army was tau:
Spoiler
CAD:
Commander-Irridium, Missiles, Marker Drones, TL, DC
6x Firewarriors
5x Firewarriors
10x Kroot w/ sniper
Riptide, IA, EWO, Stims
2x Crisis w/ Fusion
2x Crisis w/ Fusion
4x Marker Drones
Pirahna w/ Fusion, Sensors
Skyray w/ Sensors
Skyray w/ Sensors
Optimized Stealth Cadre:
Ghostkeel w/ Fusion, Stims, EWO
Stealth w/ Fusion
Stealth w/ Fusion
My first opponent had a gimicky Thousand Sons list:
Spoiler
CAD:
Ahriman
Thousand Suns
Tzangors
Magnus
Knight Detachment:
Renegade Knight
I deployed first, and then for some reason he put magnus front and center right across from my stuff. So first turn I toasted him with my skyrays. It helped that he failed 7 out of 8 or 9 4+ invuln saves. Even so, I had my Kroot and Stealth Cadre all ready to help take him down.
That pretty well took the wind out of his sails, but he held on for a bit by having Ahriman throw invisibility on his Knight. Unfortunately for him I took out Ahriman turn 2 after he split off from the Sons squad so it could go grab an objective while he kept up with the Knight.
Turn 3 I finished the Knight off with Markerlights plus One crisis drop squad, and also finished off the rest of his stuff.
My second opponent ran a scary Mechanized Iron hands list that beat a Tyranid/Cult army first round:
Spoiler
CAD:
Chapter Master, Bike, Chains, Thunder Hammer
Marines, Razorback w/ Las
Marines, Razorback w/ Las
Command Squad, Bikes, Thunder Hammers, Sheilds, Apothecary
Vindicator
Predator, Max Las
Knight Detachment:
Knight
I was scared of his vindicator, but after I managed to seize the initiative, my Ghostkeel got a weapon destroyed on it. Otherwise in my first turn I managed to burst one razorback with my Pirahna rolling a 5-6-6 to hit, pen, explode. My riptide then took out four of the five marines that were inside. My skyrays took off 1 hull point from the knight.
His first turn he used all his shooting to take one hull point off my pirahna (Jink lol). He had to finish it off by charging with his knight, which was fortunate since I had moved my riptide too far forward and the pirahna was the only thing stopping the knight from toasting my riptide (it was right in between them). His Bike Deathstar took out one squad of stealth suits.
Then on my turn 2 my crisis suits came in. Again Markerlights plus one crisis squad did in the Knight. My ghostkeel popped his Predator. At that point he conceded. I was a bit surprised, but he did point out that I still had tons of units and would shortly be finishing off all his non-deathstar stuff, and since it was malestrom, I would be racking up points on all the objectives while he would not be able to kill more than one unit a turn.
My third opponent had another gimicky list. Because of numbers, he actually was 1-1, while the two other 2-0 people played each other.
Spoiler
Librarius Conclave:
Tigurius
Librarian, Termi Armor
Librarian
Assasin:
Culexus
Knight Detachment:
Knight
Flyer Formation:
Stormraven
Stormtalon
Stormtalon
Again I managed to seize the initiative, second time in a row. Put 2 wounds on his assassin with my infantry. More importantly I had some stealth suits that had infiltrated to the back of his deployment zone who poped out and ganked tigurius, who had rolled invisibility. Fusion blasters will do that when you run each librarian as his own unit. The Riptide had tried, but his blast scattered and just took a hull point off the knight.
His turn the Culexus wiped a firewarrior squad and the Knight ineffectively battlecannoned my commander who tanked all the hits on his 2+ (the drones were spread out, so he only got 5 hits total with the 2 large blasts).
My turn 2 I finished off the culexus. As before, I took out the knight with markerlights and one volley from a fusion crisis squad. The knight blowing up took out his other two librarians; it also took out my other crisis suits, but at that point it was moot since he was tabled. Except I just realized tabling happens at the end of the two player turns, so we actually should have seen if his fliers came in. But I was sitting on all the objectives and my skyrays still had full missile racks, so, probably would have not changed things.
Overall a good time, and deep-striking fusion crisis suits are definitely MVP.
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2016-12-11, 12:19 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
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2016-12-11, 02:10 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Whoever wrote that really needs to do his homework. For starters:
This organ is responsible for the prolonging of the puberty stage of the recepient, so as to continue a steady creation of hormones required for other organs that need stimulation to work. As a side effect, this also results in increased fertility within the young female Marines, and leads to a heightened sexual awareness and prowess... Like all Marines, they are not forbidden reproduction, but it is normally discouraged, as the Chapter is fearful of the genetic stability of the offspring. (Note-this phenomenon must also be present with male Chapters, although as of yet they are reluctant to make any refernces to this point of their initiation)
Space Marines are sterile, and puberty doesn't create "prowess." Kid needs to grow up.Unfortunatley, it appears that this organ has mutated from its original purpose, also aiding in the supply of oxygen to the blood by 'absorbing' some of it through the skin. It is then entirely possible for a female Space Marine to die of suffication if their entire body, externally, is deprived of oxygen for extended periods of time. They can operate normally for most combat purposes, but they rarely wear their armour outside of combat and formal occasions.
I'm not opposed to the idea of female Astartes on principle (the two lost legions could theoretically be that key, after all), but the idea can certainly be better written than that."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2016-12-11, 02:11 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Well, Servo-Skulls aren't in the new Imperial Agents book.
I have some hope, because Codex: Inquisition is still for sale, and, usually it would be taken down by now if it was going to be replaced. But, who knows?
It may be time to buy that Baal Predator Formation that I've been eyeing.
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2016-12-11, 02:38 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Was just coming to post Frontline Gaming's Review. It doesnt say a ton but ya Servo Sulls are gone (and therefore i have multiple armies that have no way to scout block) and apparently the SoB Formation (the big one in the book) lets the army reroll saving throws of 1.......once per game. Oh and St Celestine isnt in the book, so ya.
I am not impressed, then again i expected very little.
Edit: I find it weird that we got all these leaks for Traitor Legions, but i cant find a single one about Imperial Agents.Last edited by Blackhawk748; 2016-12-11 at 02:55 AM.
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2016-12-11, 03:20 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
What a weird tourny. A Liberius Conclave with no other infantry? (That apparently went 1-1 as well), every team having a Knight (okay, that's not that unusual) but taking a Culexus with a Librarian Conclave is.
I don't mind Servo Skulls being gone, in my mind it's just another toy that the Imperium no longer gets to use against everyone else who isn't lucky enough to be playing some sort of human.
St. Celestine being gone is sad though. She was a fine character.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-12-11, 03:49 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
No Saint?
Wow. This is just pissing on the loyal sororitas players harder than the fact they STILL got no models aside of metal mishmash of guns.
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2016-12-11, 04:20 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
What armies do you have again?
Edit: I find it weird that we got all these leaks for Traitor Legions, but i cant find a single one about Imperial Agents.
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2016-12-11, 05:57 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
My primary army is Thousand Sons, one of my secondary armies is SoB (with Celestine being my only sisters HQ choice and model), my Skyhammer relies on Servo skulls to make the ASM not suck horribly. This has not been a good 4 weeks for me. Like, at all. Maybe I should just give up and collect nothing but vanilla marines, then I might have a chance at not getting absolutely shafted at every turn.
Maybe I'll get some deathwatch to flesh out my sisters army to 1850, they're marines, they won't get nerfed, right?
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2016-12-11, 06:19 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Had a tournament at the FLGS today. Only houserule was 1 superheavy/gargantuan max. Malestrom Mission, randomly determined at the start of each round (one roll for everyone, so we all had the same mission)
I was one of two people who went undefeated. The other winner ran Dark Eldar, taking down a Tzeench Deamons list with popcorn horrors in the final round.thnx to Starwoof for the fine avatar
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2016-12-11, 06:21 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Warhammer 40K Tabletop XXVII: Tyranids Finally Found A Friend
Correct me if i'm wrong, but Cult Mechanicus still has servo-skulls, yes? Perhaps the tax will just go up to "One enginseer" rather than "one inquisitor"
- Avatar by LCP -