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2017-03-09, 08:16 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Sicarius is useful in a Reserve-heavy army that uses Tactical Squads. That is, a Battle Demi-Company (or full Gladius) in Drop Pods or Rhinos. Which is good, because Sicarius can take the role of the Captain for the 'Company. If you run an Ultramarines' Demi-Company or Gladius (which you totally wouldn't because how come you're not playing White Scars?), Sicarius is actually almost an auto-include. Especially if you're running a single Demi-Company and filling the Command slot with Tigurius' Conclave. Which you would do, if you played Ultramarines, and not White Scars.
Sicarius gives you re-rolls to Reserves, and Tigurius gives +1 to Reserves in his Detachment only. Remembering that the entire Gladius counts as a single Detachment. Which means that Super-Friends Sicarius+Tigurius is going to give you 2+ re-rollable Reserves, with Objective Secured Drop Pods (that may or may not be free, even).
Sicarius has a use. It's in Drop Pod armies. Ultramarines should be taking him almost every game because Battle Demi-Companies are for winners, and the Gladius is one of the winning lists. Unfortunately, Sicarius is 'boring' and 'lame', so even Ultramarine players don't even take him, even though they should.
Where Sicarius absolutely does not belong is in a Formation with no Tactical Squads and no access to Drop Pods (i.e; Reserves).
Prediction; They're a copy-paste job of the existing Fallen Champions Formation, with a name change.
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2017-03-09, 01:00 PM (ISO 8601)
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- Nov 2007
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- Boston, MA
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
You know what? I've been complaining to my Marine-playing buddy recently about how Orks haven't really gotten any formation love, while Marines have like 9 books dedicated to them.......but if these leaks are indicative of the level of stuff I'd get, Marines can bloody well keep it. I'll just stick to CADs.
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2017-03-09, 03:02 PM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Fallen rules are indeed out. They're Chaos Chosen without the Chaos, for 100 points for five. Those of you who had "lazily change nothing", you were right - I will accept that my prediction of "make things worse" was wrong.
- Avatar by LCP -
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2017-03-09, 03:34 PM (ISO 8601)
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- Jul 2012
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2017-03-09, 04:32 PM (ISO 8601)
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- Jul 2008
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Chosen have Ld9 while Fallen have Ld10. Bump it up with Veterans of the Long War at 2 pts each and they're exactly even points-wise and stat-wise.
Except, of course, for the fact that any Chaos army can get that for free. Seriously, GW. Even when they try miss wildly.Last edited by Theodoric; 2017-03-09 at 04:34 PM.
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2017-03-09, 05:40 PM (ISO 8601)
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- Dec 2015
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- Central Illinois
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Though since Cypher can be taken in any AoI detachment by his lonesome as a slotless choice, why not just pop him in an actually good vanilla marines detachment and call it the Chosen?
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-03-09, 05:42 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
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2017-03-09, 08:18 PM (ISO 8601)
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- Dec 2015
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- Central Illinois
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-03-09, 09:34 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Ok, enough ripping on Sicarius (im not gonna stop and we all know that) since im now thinking of Ultramarines what would a list making full use of Calgar and not containing Sicarius look like? Im thinking some Vanguard for Calgar to hang out with and then your usual Drop Pod army.
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2017-03-09, 09:47 PM (ISO 8601)
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- Dec 2015
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Tigurius + electrodisplacement would be a good way to get Calgar into melee. Especially if there's a drop pod unit to switch with. Vanguard or Honor Guard would be a good choice, but I'm of the opinion that Honor Guard would be better here since electrodisplacement is going to being doing the heavy lifting mobility wise and Calgar can tank wounds for them (though another librarian with biomancy rolls to toughen up the unit wouldn't be amiss). Calgar's teleport homer would also help any drop pods in the later rounds to hone in on his position, allowing you to bring in some melee-ish backup the next turn. A hammernator squad with Calgar attached could probably also get the job done.
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-03-10, 12:27 AM (ISO 8601)
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- Nov 2012
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
I got there in the end! The Praetor is pretty de-rigeur for making the most out of your investment into a HQ as a Thousand Sons character, and going for a Guard of the Crimson King really makes you actually able to use your Psychic Dice.
2+/3++ 3 Wounds, with ML3 Telekinesis, which is arguably one of the best 30K lores, because Assail is dope. 250pts (or is 245pts?) however is a lot of expense. The upside is that it brings a lot to the table; decent chances of rolling for Levitation or Vortex. Putting him with Raptora Sekhmet for Stubborn, 2 Wound Bodyguards is awesome. If you don't Deep Strike, you're plodding and lose half of the benefits of having Deep Striking Terms. Either way, you've got 20% of your force in one unit, and 10% in another, and outside of the turn it comes down, you're not really any more resilient than any other Terminator Squad, unless you sack off the Raptora Telekinesis Synergy, and roll for Endurance on Biomancy Sekhmet to get Eternal Warrior. In regards to losing Chainfists; no. Not at all. Additional Pew is good, but you absolutely have to ensure that you cannot get Walled by a Dreadnought. If the cost of not having your prime combat unit being unable to shoot then so be it, especially if the alternative is to have something as nigh universal as a Contemptor, or Leviathan stop you in your tracks, then it's not going to be able to do its job.
There's 145 points invested into getting another two rolls on Scriers Gaze. If you want to save some points, you can choose another Centurion and give them a Mastery Level and take Corvidae, you can get Scouting Achea for adding 12" range to your Assail/Vortex or Darkfire Lances, which reroll 1's to hit on the move.
Sniper Vets with Shred rerolling 1's sounds like a lot of fun, and helps take down some Mechanicum forces, especially when you're using them as a source for Divinations, but there are often better ways to spend your dice unless you roll Misfortune to make all of those Bolters actually useable.
The Assault Marines are a very nice combination of rules, although I'd ideally like to personally see some Meltabombs in there so that they can threaten Deredeo's and Artillery Squadrons easier. Where those points come from, I'm not entirely sure. The Rotor Cannons need some help, and some
I've never truly been a fan of Javelins, but a lot of people swear by them. I honestly find myself wishing for "just more", but that may be because I was coddled by Grav Artillery, and instead gravitate (#sorrynotsorry) towards land speeders with Grav-guns. Sicaran Venators are nice AT guns, but limited by the lines of sight.
I really like the list, and it plays very differently to a lot of the lists I typically play. The one thing I'm slightly concious about is the amount of models you're actually putting down, but it seems to hit every checkbox I can think of. When I get a bit more practise with the Thousand Sons, I'd love to try them out soon.
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2017-03-10, 02:38 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Fluff is for nerds.
Make your own model. Do whatever you want. Say you're using Sicarius' rules, which aren't even that bad. I've seen more Count As Tiguriuses than I can count. Make a Count As Sicarius. It's no different. In fact, people will care even less because Sicarius is definitely not on Tigurius' level. So, yeah. Have your trash model, no-one's going to care. But if you pull out a Count As Tigurius, it will be scrutinised, because people will see what you did there.
Do you have access to the Astartes 4? You do. You're also playing Ultramarines, which means you have access to Tigurius.
Do you have access to a unit that can be in your opponent's DZ - or less than 7" away from it - before your first Psychic Phase? You do. You're playing Space Marines.
Do you have a Melee unit on foot that you're sad about 'cause it's slow? You do. His name is Guilliman.
Congratulations. You're now (ab)using Electrodisplacement...
ION;
I annihilated a Deathwatch army today (inb4; Deathwatch shouldn't be played by themselves), 19-0.
Imperial Fists, Sternhammer Strike Force
Imperial Fists, CAD
(W) Terminator Captain; Catraphractii, Chainfist, Auspex, The Shield Eternal - 190 Points
Scouts (x5); [Boltguns], Combi-Grav - 65 Points
Scouts (x5); [Boltguns], Combi-Grav - 65 Points
- Battle Demi-Company
Captain Lysander - 230 Points
Tactical Squad (x10); Grav-Gun, Combi-Grav + Rhino - 200 Points
Tactical Squad (x10); Grav-Gun, Combi-Grav + Rhino - 200 Points
Tactical Squad (x10); Grav-Gun, Combi-Grav + Rhino - 200 Points
Command Squad; Apothecary, x4 Meltaguns, x1 Melta Bombs + Drop Pod - 185 Points
Venerable Dreadnought; Assault Cannon, Heavy Flamer + Drop Pod - 180 Points
Land Speeder; x2 Heavy Bolters - 50 Points
Devastators (x5); Multi-Melta, x3 Missile Launchers + Drop Pod - 160 Points
- Line Breakers
Vindicator; Storm Bolter - 125 Points
Total: 1850 Points
Lysander doesn't need his Warlord Trait because he gets FNP off of the Command Squad. Cataphractii makes the Devastators S&P. I need the Cataphractii in the CAD so I can re-roll my Warlord Trait. Unfortunately, my Warlord not being in the Sternhammer means my army isn't Stubborn, but that's okay, because Stubborn isn't even that good (that's what ATSKNF is for). I re-rolled on Strategic into "3 units get Infiltrate." which was basically game. Domination on Turn 3. Supremacy on Turn 4. Battle Demi-Companies are for winners in Maelstrom, and the Victrix is just going to make Ultramarines that much better.
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2017-03-10, 04:55 AM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
I was planning on rolling him on Bio actually, raptora arcana is just to get a 3++. I think trading casting Telekinesis on 3's (which both Sekhmet are doing anyway and you can't cast the same power twice from the same unit anyway) for Bio on 4's is a pretty good deal since both iron arm, endurance (especially on 2W termies) and warp speed are god mode and enfeeble is no joke either while life leach is quite handy for topping up perils wounds and the random wound taken off a 2W terminator. Besides, If I really want Levitation (I do) or Maelstrom (possible, WC3 is a lot), I'll just pick them on the sekhmet.
Sekhmet can't roll bio (that's my reading of the rules anyway, I've seen the other interpretation and that's just silly), but that's what the praetor is for anyway, and yeah, if they're forced to walk, then they're all dead, but hopefully getting reserves on a 2+ and no scatter within 24" should mean the damocles will be worth it as long as it survives turn 1.
I suspected as much, especially with how many dreads I see running around in my meta, but I've also seen what 10 combi-plas justaerin do when they drop in and it's not pretty. I could drop a javelin I guess, but then I don't feel that only 2 javs are enough, but when 1 javelin buys 10 combis, I'm not sure I can complain too hard.
Corvidae don't rr1's if they moved, even if the unit is relentless, just like gitfindas. I've also used all 3 HQ slots already, so no more HQ's.
[QUOTE=Vaz;21792212]Sniper Vets with Shred rerolling 1's sounds like a lot of fun, and helps take down some Mechanicum forces, especially when you're using them as a source for Divinations, but there are often better ways to spend your dice unless you roll Misfortune to make all of those Bolters actually useable.
Sniper already givesrendingap2 on 6's, what good would misfortune do for the bolters? I was hoping for misfortune anyway for the rotor cannons and ASM's, but worst comes to worst, any of the div powers are good for them, though I do anticipate them not casting much.
Yeah, me too, but is 1 melta bomb really worth so many points? Artillery should be fine since they're either rear 10 or T4 3+ while even locking a deredeo up should be a win as it's only str6(?) ap- with what, 3 attacks? It also looks like you cut off mid sentance there? The rotor cannons have asphyx, so shred, rr1's to hit from corvidae and possibly some buffs from the ML2 libby. I haven't ordered the rotor bits yet though, so I could be talked into something else, but rotor cannons look pretty cool, so you're going to have to be persuasive.
I've seen them do some dirty things from our ravenguard player, but then, he also takes grav speeders too so, much of a muchness. I was hoping that the Venators would be OK since they're fast, do you find that they often have trouble getting good shots off?
Yeah, I'm worried that I'm short on models too, but I'm used to playing 1850 with ~20 models when I play 40k thousand sons, I reckon I should be OK (famous last words!). What type of lists do you usually play Vaz? Thank you very much for your feedback, it's given me cause to go back and rethink the jav vs grav speeders (for the 3rd or 4th time now) and cemented some other thoughts I had around the basic core of the list too. Much appreciated.
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2017-03-10, 05:55 AM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
What exactly makes the 2nd company "your dudes" any more than the third, forth, fifth and so on?
I mean, if you look by how they are defined, first company are veterans, second to fifth are all battle companies, sixth to ninth are all reserve (and who says your guys are not the reserves?) and the tenth is the scout/trainee company (some people play them too)
I see nothing that marks the second company as specifically "your dudes"
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2017-03-10, 07:04 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Tradition. That's it.
The 5th Ed. Codex was in 2008, and people are still mad for no reason, because they don't know how to Forge A Narrative and make their own Second Captain. The thing is, Sicarius was Your Dude in 5th Ed., because you picked up that Assault on Black Reach box, and you had a dude called Captain Sicarius, and he killed Orks and didn't afraid of anything. Unlike Balthasar, however (Dark Vengeance) Ward took that dude who you had in the first box you ever picked up in 5th Ed., and gave him a real stat block... What a criminal.
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2017-03-10, 08:40 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Because they're the ones with the yellow/golden pauldron trim, ie. the way everyone paints their Ultramarines. If you think 'Ultramarine', the one you're picturing him doesn't have a green or red trim on his pauldrons. I think the 6th company also has either yellor or golden trim, I'm not sure.
Why GW doesn't just undo that and make everyone's pauldrons gold by default (leaving open the option for those who do like it), as that's what most people do anyway, is beyond me.Last edited by Theodoric; 2017-03-10 at 08:43 AM.
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2017-03-10, 09:17 AM (ISO 8601)
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- Oct 2012
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
We all know your opinion of fluff Cheese.
Trust me i would, his model looks so damn out of place, its like hes posing for a portrait or something.
Good thing i asked about how to use Calgar, not Guilliman. I know how to use him. Just like you said, have him and Tiggy do theTime WarpElectroshuffle and jobs a good'un. Now, do i do the same thing with Calgar, except her just gets a squad of buddies to hand out with?
It is Tradition. 2nd company was always the easiest company to make for players (though 10th company wasnt exactly difficult either) and so, it was Your Dudes. Now you can make whatever company you want, so thats less of an issue, but the tradition still remains, and Ward threw that out the window for a shallow and poorly written character no one asked for. (see, told you i wouldnt stop)
Except my first box was Battle of Macragge, so i had Brother Sergeant Octavius and Lieutenant Varius, and not Cato Sicarius. So my Second Captain was whoever i wanted him to be, not a Calgar knockoff.Last edited by Blackhawk748; 2017-03-10 at 09:20 AM.
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2017-03-10, 09:47 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
The fluff is great! I wouldn't make Let's Reads out of it if I didn't love it. I just don't think fluff should prevent anyone from building a competitive army. If Sicarius is good on the board, then you should buy Sicarius.
If the reason you lose games, is because you refuse to breach fluff (for better or worse), then you will always lose games.
Good thing i asked about how to use Calgar, not Guilliman.
Now, do i do the same thing with Calgar, except her just gets a squad of buddies to hand out with?
Now you can make whatever company you want, so thats less of an issue, but the tradition still remains
You may as well say "No Formations, No Fliers, No Allies. Objective Secured is a myth. No Warlord Traits. Eternal War only. Also, Tau are banned."
Ward threw that out the window for a shallow and poorly written character no one asked for.
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2017-03-10, 09:58 AM (ISO 8601)
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- Oct 2012
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
So i made a list using the new Ultramarine MFD, and it didnt work right....
Spoiler: So Close
Strike Force Command
Calgar-275
Command Squad w/ Apothecary, 4 Storm Shields, 4 Axes-205
Librarius Conclave
Tigerius-165
Librarian-65
Librarian-65
Battle Demi Company
Cataphractii Captain-120
10 Tacticals w/ 2 Meltas, Drop Pod-195
10 Tacticals w/ 2 Meltas, Drop Pod-195
10 Tacticals w/ 2 Plasma, Drop Pod-205
3 Bikers w/ 2 Grav Guns-93
5 Devastator Squad w/ 4 Grav Cannons, Drop Pod-245
Total:1828
Good lord do you run our of points fast when you play Space Marines. Easy solution is to cut the Tac Squads in half. That would free up 245 points, which is enough for a minimum 10th Company with 2 Land Speeder Storms.
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2017-03-10, 10:04 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
You'd be better with a Gladius, surely?
Cut those tactical squads in half, into 5 mans, replace the bikers with Assault Squads with flamers, take a Chaplain... All the Pods are now free, allowing an extra Assault Squad, and an extra Devastator Squad...
You'd have near enough the exact same army, but better.
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2017-03-10, 10:13 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
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2017-03-10, 10:46 AM (ISO 8601)
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- Oct 2011
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- Ho Chi Minh City
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2017-03-10, 10:53 AM (ISO 8601)
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- Oct 2012
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
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2017-03-10, 12:50 PM (ISO 8601)
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- Dec 2015
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Unless you're pulling the old relentless Cataphractii trick, your devastators probably don't need 4 grav cannons. Cutting two off would give you another 70 points to play with, and you could definitely do worse than a Gladius with plenty of MSU drop pod melta squads and then a melee death star to steamroll hard targets.
Assault squads are actually sort of useful in a gladius if only for their jack of all trade abilities. For a relatively cheap price you can have a unit that can toast infantry (2x flamers), wreck vehicles (combimelta/melta bombs/krak grenades/volume of attacks) and pose a threat for unprepared targets as well as jet around the battlefield on jump packs.
If you do go double gladius, it's not a bad idea to shell out for the more expensive Razorbacks since most of the cost is free. Paying 20 points for a TL lascannon or las/TL plas transport with objective secured isn't a bad deal at all. Park your devastators on an backfield objective, and let em have it. You might consider longer range weapons for one devastator squad for that reason.
EDIT: I just noticed that you do in fact have a Cataphractii terminator captain, in which case go for the throat with the grav cannons on your devs.Last edited by Bobby Baratheon; 2017-03-10 at 12:53 PM.
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-03-10, 06:06 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
My Google-Fu took me here. Drop the Assault Squads to Land Speeders, trade Sicarius for a Cataphractii Captain, maybe drop the Command Squad? I'm sure you can get a Conclave in there somehow.
ION;
GUILLIMAN IS ONLY 350 POINTS!? WHAT!?
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2017-03-11, 01:52 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Ffs, really? That's absurd. That's barely more than the Swarmlord (and actually less, once you factor in its ablative wound tax). Are Space Marines going down 10ppm in 8th? Are Orks and Guard going to cost 2ppm? With full upgrades? Because apparently points costs don't mean anything anymore, and we can just make up BS. It's what GW is doing, we might as well.
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2017-03-11, 02:06 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
If you want to sell models, make their rules broken. GW (finally) learned it in 2016.
I'm pretty sure GW learned that the 'ceiling' on selling models is around 400 Points or so. Anything above 400 Points, people basically wont buy, because those things are unusable.
I was like "Guilliman looks around 450. Except it's Guilliman, so GW will make him a cool 400." Then I underestimated GW's need to sell models, and Guilliman was 350, making him basically in auto-include in basically every list from now on, forever, which means guaranteed sales.
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2017-03-11, 05:32 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
To be fair things like the Swarmlord, Greater Daemons and their contemporaries are horribly overcosted anyway, like Land Raiders and Terminators. Their price should be more in line with a slightly less than fully tooled up tactical squad rather than the equivalent of 2 predator tanks. Or they should all get a major stat bump.
While I think Guilliman should be more expensive than 350, I still think he should only be 15-25 points more expensive. He's powerful, but he's also really tactically inflexible. No transports, no deepstrike, no joining units. He has to walk up the board or use psychic slingshots to travel around, and if he's not near the rest of your force a lot of his buffs don't do anything.Sanity is nice to visit, but I wouldn't want to live there.
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2017-03-11, 05:53 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
Are they really overcosted? Or did things come out much later that were undercosted, and the new hotness?
Their price should be more in line with a slightly less than fully tooled up tactical squad
rather than the equivalent of 2 predator tanks.
He has to walk up the board or use psychic slingshots to travel around
and if he's not near the rest of your force a lot of his buffs don't do anything.
9+ free Razorbacks is tactically inflexible. The only way you can run it is if you MSU, and Razorbacks are only AV11 and you only have 5 models per squad and you give up a boatload of Kill Points when you play the Gladius, but that doesn't make it a bad idea.
'Mono-Builds' are not necessarily bad. Guilliman lends himself to a very particular army build, and that army build is not bad. The only question is whether or not you want to run that army ("Help, I have too many turns of re-rolls, my life is overrr..."). If you don't want Guilliman, you're still an Army of the Imperium, and can always fall back on Celestine.
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2017-03-11, 06:15 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute
10 Chaos Marines with 2 plasma guns is 170 points. You can easily stick another 5 man unit with a plasma gun down and still be cheaper than the Swarmlord while easily killing him in one, maybe two shooting phases, the unit(s) are also able to move faster by grabbing a rhino, are cheap enough to sit on backfield objectives with no concern and are still able to kill chaff just as readily as MCs and characters. If the Swarmlord even gets into combat with them he's usually only going to kill 3-4 a round.
Terminators are 165 Points base. Which is slightly less than a tooled Tactical Squad.
Predators need to not cost 125 Points, too.
The thing is...That psychic slingshot does exist, and Ultramarines have a reliable way to have it. If Guilliman wasn't so easily paired with Tigurius, I don't think it would matter. But, since he is...
If you have Guilliman, you're building around him.
9+ free Razorbacks is tactically inflexible. The only way you can run it is if you MSU, and Razorbacks are only AV11 and you only have 5 models per squad and you give up a boatload of Kill Points when you play the Gladius, but that doesn't make it a bad idea.
'Mono-Builds' are not necessarily bad. Guilliman lends himself to a very particular army build, and that army build is not bad. The only question is whether or not you want to run that army. If you don't want Guilliman, you're still an Army of the Imperium, and can always fall back on Celestine.
Under most circumstances I would prefer to use Celestine or even Cawl over Guilliman. From prior experience with various flavours of Greater Daemons and the Swarmlord with retinue I know that 300+ is an insane amount of points to sink into one model that's not able to psychically buff itself into nigh invulnerability, but 200 is only a little more than a tooled up Juggerlord.Sanity is nice to visit, but I wouldn't want to live there.