Results 61 to 90 of 197
-
2017-10-17, 10:25 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Can you fix a class (or subclass) with one single change?
Debatable. Bludgeoning, Piercing, and Slashing are the most common damage types by a long shot, meaning in many encounters, you don't gain any real advantage from being Bear. Whereas a free extra attack will help pretty much every encounter faster, which means less damage to you and your party.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2017-10-17, 10:28 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Can you fix a class (or subclass) with one single change?
A 5th level fighter with PAM is doing three attacks.
A 5th level berserker that's Frenzying is also doing three attacks.
What's the big difference here that requires one to be limited in uses per day, and smacking you with Exhaustion? Is it Reckless Attack? The +2 damage? The damage die on PAM is smaller?Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2017-10-17, 10:32 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Can you fix a class (or subclass) with one single change?
PAM is generally considered too powerful, so not exactly the point you want to be balancing on.
And considering the PAM die is d4 and the Barbarian can be swinging a greatsword...
Actually, let me math it.
Assuming the Fighter has +3 strength, and the Barb has +4 (he didn't waste an ASI on PAM, after all)...
Fighter does: 2d10+1d4+9, or 22.5, hitting on 9s probably, for 13.5 DPR.
Barbarian does: 6d6+18, or 39, hitting on 8s probably, for 25.35 DPR.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2017-10-17, 10:36 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Kansas
- Gender
-
2017-10-17, 10:41 AM (ISO 8601)
- Join Date
- Sep 2015
Re: Can you fix a class (or subclass) with one single change?
Last edited by Tanarii; 2017-10-17 at 10:43 AM.
-
2017-10-17, 11:35 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Can you fix a class (or subclass) with one single change?
Ok, so then back to my first question. Is it the level at which you get it? Because a fighter gets three attacks at level 11 and still keeps his bonus action. Does the fighter become broken at level 11, or does the math balance out at that level as far as extra attacks go?
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2017-10-17, 11:39 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Can you fix a class (or subclass) with one single change?
And Paladins get Improved Divine Smite. EVERYONE is a lot more powerful at level 11. PAM is, admittedly, less of a big deal, since it's now a lesser percentage of your attacks... Unless you're, say, a Paladin, in which case it becomes even more powerful, what with the Improved Divine Smite.
Reckless Attack comes with a major downside, though-so I did a straight, no advantage comparison.Last edited by JNAProductions; 2017-10-17 at 11:40 AM.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2017-10-17, 12:04 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Can you fix a class (or subclass) with one single change?
So you’re okay with it at level 11 then? Because it was suggested as a fix to drop Exhaustion at level 10 and that was still considered broken according to Tanaari. So why is the Barbarian using one of his Rages to get an extra attack as a bonus action broken, but the fighter getting three attacks with his regular Attack action not broken?
I’m guessing it’s Reckless Attack. Otherwise, I’m not really seeing the problem. But again, I admit, I’m not a rules mechanics guy.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2017-10-17, 12:09 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Can you fix a class (or subclass) with one single change?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2017-10-17, 12:48 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Can you fix a class (or subclass) with one single change?
barbarians will generally use reckless, even with the downside. Unless you're surrounded by many enenmies, it's still a huge benefit. Generally speaking it's better to assume it's being used the majority if the time.
Unlimited frenzy on rage is still incredibly powerful even at level 10. Less so in a game that allows PAM, but more so in a game that allows GWM. But you're right, I was knee jerking to it at level being used in mid tier one and low tier 2, where it's far more powerful, relatively speaking. If I was going to increase it, if go with an extra 'free' use (for two total) with the option to take exhaustion after that. It still gives the player the option to push the limits if they need to.
Regardless, IMO the subclass should get at least one free use of Frenzy per day.
btw, just for comparison, barbarians get a defensive bonus at level 11 (relentless rage), as opposed to fighters offensive one.
And yes, reckless makes a huge difference. It's what gives barbarians significant damage boost.
-
2017-10-17, 01:15 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Albuquerque, NM
Re: Can you fix a class (or subclass) with one single change?
What about Horde Breaker? For free, extra attack at 3rd level. Rangers can make 3 attacks, with zero drawback at 5th. Only limitation is requiring 2 opponents within 5' of each other.
What if everything that provides an extra attack (other than, ironically, Extra Attack) requires said setup?
Would Frenzy be so OP then if it's still requiring Raging (a very limited resource). Would PAM be?Trollbait extraordinaire
-
2017-10-17, 01:22 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Can you fix a class (or subclass) with one single change?
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
-
2017-10-17, 01:51 PM (ISO 8601)
- Join Date
- May 2011
Re: Can you fix a class (or subclass) with one single change?
My simple fix is for 1/3 casters. They get to round up their spellcaster level for multiclassing. It's actually a huge help for most builds at some of the most important levels.
Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
And we walked to our dungeons uphill through the snow, both ways.
-
2017-10-17, 02:28 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Albuquerque, NM
Re: Can you fix a class (or subclass) with one single change?
Right - which is my point. No one cares about horde breaker, even though it's completely free (not a bonus action, requires no resources) - all because it's less common in some games (my hunter regularly gets to use it, because he has a couple of melee heavies that gather enemies into packs).
So, if every other ability had the same restriction, there shouldn't be any reason why PAM, TWF or the cleave from GWM - along with Frenzy - shouldn't be likewise completely free to use.Trollbait extraordinaire
-
2017-10-17, 03:49 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Can you fix a class (or subclass) with one single change?
Anyone else think Shadow Hound in UA Hexblade could stand to be replaced by the Eldritch Smite Invocation instead? I like the subclass and its flavor but having a lite familiar and not a new martial skill makes little sense to me.
Someone on the front page suggested the Bard could have a Thunder attack using their voice and I quite like that idea. For that matter, I think every magic class should be allowed to have a few "free" cantrips. Druids get Druidcraft, Clerics and Paladins get Thaumaturgy, and the arcane casters get Prestidigitation. Everyone also gets an attack cantrip or two for free. A Wizard/Sorcerer could choose between Shocking Grasp/Ray of Frost/Firebolt, Druids get Produce Flame, Bards get the sonic attack along with Vicious Mockery, Warlocks get Eldritch Blast, and Clerics/Paladins automatically get Sacred Flame. Other than the free cantrips mentioned, Paladins still wouldn't get any. Mostly I think it'd be flavorful but it also frees slots for interesting options.Last edited by Protato; 2017-10-17 at 03:50 PM.
-
2017-10-18, 07:01 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: Can you fix a class (or subclass) with one single change?
I still don't think removing exhaustion at level 10 is too much. It's level 10, this is the end of Tier 2, and a dual-wielding barbarian can still accomplish the same things except for the -5/+10 from GWM. This is supposed to be what the subclass does well.
But let's pretend it is. What other fix would you implant, then?
Maybe something like this?
Fury Beyond Body
At level 10, you can recover from your frenzies more quickly. You can recover one level of exhaustion gained through your Frenzy ability on a short rest, and two on a long rest.
-
2017-10-18, 09:24 AM (ISO 8601)
- Join Date
- Aug 2014
- Location
- United States
- Gender
Re: Can you fix a class (or subclass) with one single change?
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
-
2017-10-18, 09:50 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: Can you fix a class (or subclass) with one single change?
-
2017-10-18, 10:42 AM (ISO 8601)
- Join Date
- Aug 2014
- Location
- United States
- Gender
Re: Can you fix a class (or subclass) with one single change?
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
-
2017-10-18, 11:17 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- The Great White North
Re: Can you fix a class (or subclass) with one single change?
-
2017-10-18, 11:20 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Kansas
- Gender
-
2017-10-18, 12:14 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- United States
- Gender
Re: Can you fix a class (or subclass) with one single change?
Once per long rest, you can recover a level of exhaustion on a short rest.
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
-
2017-10-18, 12:25 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Can you fix a class (or subclass) with one single change?
Oh I like that. Works just like Arcane Recovery. Put that on top of one exhaustion free Frenzy per Long Rest at level 3, and it fixes the problems I have with the subclass.
Edit: The reason I like it is it can be used for more than just Frenzy exhaustion ... once per long rest. Stack with the free level removed on a Long Rest, it means the Barbarian can Frenzy 3 times in one day and still be able to go the next day. But has short term consequences in the until short rest after the second, and until long rest after the third.Last edited by Tanarii; 2017-10-18 at 12:27 PM.
-
2017-10-18, 02:58 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Can you fix a class (or subclass) with one single change?
I'm not sure I like the idea of be able to frenzy three time a day as early as 3rd level. I must say that I like Frenzy as it is because it's flavorful and it's flavorful because the offset to Frenzy is very harsh. Now, while Berserker are not meant to Frenzy all day long (their 6th level is in my opinion much better that totem barbarian and is the defining feature of the berserker), being able to do it once or twice a day if you really need to is may be a bit too limiting. I like the idea of allowing a single short rest to remove an exhaustion level (not just Frenzy exhaustion, Berserker are amazingly resilient) once per day, but I wouldn't go further than that, otherwise most of the flavor of using exhaustion level after a Frenzy is lost
-
2017-10-18, 03:02 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Can you fix a class (or subclass) with one single change?
Yeah, I like the Arcane Recovery type ability, but stacking it with a free Frenzy seems like too much for me. One or the other in my opinion.
-
2017-10-18, 03:02 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Can you fix a class (or subclass) with one single change?
I like to substitute in a Hit Die cost because its both a unique mechanic, keeps some sort of limit that grows with level and balances out the reduced damage you usually take in an encounter using frenzy
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2017-10-18, 04:46 PM (ISO 8601)
- Join Date
- Mar 2015
- Location
- Earth
Re: Can you fix a class (or subclass) with one single change?
You could have frenzy consume another use of rage.
-
2017-10-18, 04:53 PM (ISO 8601)
- Join Date
- Mar 2017
Re: Can you fix a class (or subclass) with one single change?
Warlocks are long rest half casters not short rest oddball casters, just drop the arcanum.
-
2017-10-18, 05:01 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Can you fix a class (or subclass) with one single change?
1/day without exhaustion at 3rd level.
2/day with exhaustion until your next short rest at 10th level.
3/day with exhaustion until your your next long rest, at 10th level.
4/day with one level of exhaustion carrying over to the next day after the long rest, at 10th level.
etc
This post was in response to the other's suggestions that exhaustion go away completely at level 10.
Now, while Berserker are not meant to Frenzy all day long (their 6th level is in my opinion much better that totem barbarian and is the defining feature of the berserker), being able to do it once or twice a day if you really need to is may be a bit too limiting.
I like the idea of allowing a single short rest to remove an exhaustion level (not just Frenzy exhaustion, Berserker are amazingly resilient) once per day, but I wouldn't go further than that, otherwise most of the flavor of using exhaustion level after a Frenzy is lost
-
2017-10-18, 06:01 PM (ISO 8601)
- Join Date
- May 2015
- Gender
Re: Can you fix a class (or subclass) with one single change?
Dragon Sorcerer Level 18 Capstone: You Become an actual Adult Dragon of your origin. No kidding. All Full casters can turn into Dragons by that Level, but Dragonic Origin Sorcerers can't and that's silly. I'd include the Shapechange ability even to Chromatics, to turn back into their previous Selves, and not include Legendary actions... Probably also Keep their own Mental Abilities (for better or for worse) in both shapes... That might actually encourage a sorcerer to play up to level 18, instead of multiclassing into Paladin (or playing a Wizard for an Arcane Caster - I don't, but most people do so).
Totem Barbarian: Remove the spellcasting restriction on rage... it's enough that you can't concentrate on spells. The Totem Barbarian/Shaman is the "Spellcaster" Barbarian, and should be able to use some Raging Spellcasting... I'd love the idea of some Raging Eldritch Blasts as a theme (without it necesserally giving any benefit whatsoever, just for the idea of an RP trope).
Eldritch Knight; War Magic: If only if worked the other way around! Either:
Option 1: When you make the Attack action on your Turn, you can use a bonus action to cast a cantrip.
Option 2: When you use your action to cast a cantrip, you can use a bonus action to use the Attack action.
Or, the perfect one:
War Magic: When you use your action to use an Attack Roll Cantrip, you can use a Bonus action on your turn to use one more Attack Roll Cantrip on your turn.
Walock, Pact of the Blade: You use your Charisma Mod for the Attack/Damage Rolls of the Blade, instead of Str/Dexterity. The Blade is made of pure eldritch energy unless you make a specific weapon your pact weapon (fluff change).
Paladin, Oath of Vengence: Darker tone to the actual oath, making him more of a neutral Paladin, with Evil tendencies, than a Chaotic Good Paladin. Fluff Changes.
Paladin/Ranger: Give them some cantrips! The only reason I'd never consider playing a Pure Paladin/Ranger is because they have no cantrips. Real Casters have Casntrip, and Even Arcane Tricksters/Eldritch Knights feel more like real casters to me, than Paladins or Rangers (eventhough they have less spells/spellcasting progression) because of this fact.