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  1. - Top - End - #1111
    Ettin in the Playground
     
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    So I'm getting the impression there is at least a few "game features" in combat that have never been made clear. It seems that many enemies have an ability to dodge to the side, which if I can do, I have no idea how. The game also tends to really start to chug inside at times, like dropping to 5-10 fps even though resources (CPU, GPU, RAM, etc) aren't maxed. I'm also thinking that is why combat often feels jerky and way more difficult than it seems like it should be.

  2. - Top - End - #1112
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    New Vegas Anti Crash and New Vegas Stutter Remover help. Enemy dodging is moving side to side like you can when strafing.
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  3. - Top - End - #1113
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Seemed like they were moving father/faster when going side to side, though with framerate issues that could explain that.

    I didn't have much of an issue with crashing, until I started the anti-stutter mod. Seem to crash pretty regularly on zone transitions now.

  4. - Top - End - #1114
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Maybe use Zan's Autopurge, which will keep the cell buffers purged for you.

    Turns out Piper is skippable, but Nick isn't. If you go and rescue Nick without going near Diamond City and have him lead you back to Diamond City, the gate will be open and Piper will be busy arguing with the mayor. And Nick leads you right past her and her annoying sister, even though Story of the Century will still start.
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  5. - Top - End - #1115
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Decided to get fallout 1 and 2 off Steam, see if nostalgia holds up.

    Turns out, trying to start F1 with anything other than Small Guns is just asking for trouble. Sure, the cave rats and such can easily be handled with unarmed and Melee attacks. Try that on the deathclaw though.
    Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.

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  6. - Top - End - #1116
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Haruspex_Pariah View Post
    Turns out, trying to start F1 with anything other than Small Guns is just asking for trouble. Sure, the cave rats and such can easily be handled with unarmed and Melee attacks. Try that on the deathclaw though.
    To be fair, deathclaws are a tough fight that you're not really supposed to be getting into early in the game--I'm pretty sure you don't actually have to fight a deathclaw to proceed. It is a bit of a problem that you can't find energy weapons in the early game in either 1 or 2, though, makes things a bit tough if you're wanting to specialise in them!

  7. - Top - End - #1117
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by factotum View Post
    To be fair, deathclaws are a tough fight that you're not really supposed to be getting into early in the game--I'm pretty sure you don't actually have to fight a deathclaw to proceed. It is a bit of a problem that you can't find energy weapons in the early game in either 1 or 2, though, makes things a bit tough if you're wanting to specialise in them!
    Yeah. I think you can get one plasma pistol for free off a dead ghoul, but that's in Necropolis. The first Big Gun I can think of is in the hands of a mutant who's likely to cook you with it first.
    Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.

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  8. - Top - End - #1118
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by SZbNAhL View Post
    No, each one has to be turned in to ... Jane? The lady securitron. I think you're getting confused with the DLC snowglobes, which automatically convert as an anti-frustration feature.
    Jane yeah.

    I guess I did confused the globes, as the DLCs were the last things I did in the game. Well now I feel a little disappointed that I'd have to run back to the Lucky 38. Oh wait, I shot up the place already.
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  9. - Top - End - #1119
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    This time on Raziere's New Vegas:
    Basically I took care of the Fiends and made enough money off of their weapons to get a katana from mick and ralphs. then I finally fixed Black Mountain by fixing a robot and put some transmitter thing for the brotherhood of steel to get power armor, then cured some drug addicts for the Followers all combining to get Jury Rigging and power armor I can use without any factional troubles and the difference can be seen. yeah, I can actually survive hits from things now. and fix whatever I want. I also got Raul and Lily as companions as well as went down and picked up E-DE.

    between all this, I'm feeling confident enough to do DLC now. I'll get back to curing the Nightkin when I level up my science enough. I think I'm gonna destroy the Brotherhood when I get back from old World Blues though. sure them providing me with free ammo is cool,but I don't want them being a threat to my New Vegas and I can get the energy weapon ammo elsewhere and use metal armor to repair my power armor now. I don't really need them anymore.

    The gauss rifle is interesting. the way it fires its like some weird energy sniper rifle. packs a punch when it hits.
    I'm also on discord as "raziere".


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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Lord Raziere View Post
    I also got Raul and Lily as companions as well as went down and picked up E-DE.
    My favorite companions are Veronica, Boone, and Rex.

    Veronica especially, because her dialog never stops being amusing. :3


    The gauss rifle is interesting. the way it fires its like some weird energy sniper rifle. packs a punch when it hits.
    It's powerful, yeah, but I feel it lacks the discharge style of an energy weapon. It sounds and feels more like a heavy rifle. I like to see those energy beams glittering in the Mojave dust clouds. I find myself always going back to the standard laser rifle and just buying the mods for that weapon. It's a pretty solid weapon at multiple ranges and there's lots of spare repair parts for it. Plus it just looks nice.
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  11. - Top - End - #1121
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Lord Raziere View Post
    This time on Raziere's New Vegas:
    Basically I took care of the Fiends and made enough money off of their weapons to get a katana from mick and ralphs. then I finally fixed Black Mountain by fixing a robot and put some transmitter thing for the brotherhood of steel to get power armor, then cured some drug addicts for the Followers all combining to get Jury Rigging and power armor I can use without any factional troubles and the difference can be seen. yeah, I can actually survive hits from things now. and fix whatever I want. I also got Raul and Lily as companions as well as went down and picked up E-DE.
    Congratulations, on your achievements. Personally, not a fan of melee weapons, but if you must melee, the Katana is no bad choice. At least without having explored DLC content yet. ED-E is a cute guy, and counts as a 'pet' rather than 'companion', with Rex being the other 'pet'. Plus, you might find a way to upgrade him elsewhere.

    between all this, I'm feeling confident enough to do DLC now. I'll get back to curing the Nightkin when I level up my science enough. I think I'm gonna destroy the Brotherhood when I get back from old World Blues though. sure them providing me with free ammo is cool,but I don't want them being a threat to my New Vegas and I can get the energy weapon ammo elsewhere and use metal armor to repair my power armor now. I don't really need them anymore.
    Honestly? I start doing DLC content pretty early, especially Old World Blues and (if I bother) Dead Money. The former because it has a lot of good stuff, including some really good perks you can acquire. The latter because the difficulty of Dead Money isn't level-dependent, there are almost no skill checks in the entire DLC, it's all primarily going to be learning where the radios and the holo-projectors are.

    Lonesome Road is a nice relaxing vacation from the stresses of the Mojave. The most dangerous thing you'll encounter (other than the rare Cazadore) is a mutant bear. The White Legs frequently carry very expensive .45 SMG's, riot shotguns, and other very expensive guns. Even at low levels, they tote around the still respectably priced 10mm SMG's. It's a great place to go to kick back, relax, and pick up a whole mess of really expensive weapons. While there, you can stop and see the sights, learn the history of the land and the tale of the Survivalist. If you are a Gun Nut, you can pick up the Survivalist's Rifle, which fires the rare and expensive 12.7mm ammo, but hits like a mac truck and has a decent rate of fire and magazine capacity, making it one of the best close to medium range weapons in the game. However, it is affected by Grunt rather than Cowboy, so if you went with Cowboy, then you can probably give it a pass, but DO make sure to check out the Vendortron at the Gun Runners and look up Medicine Stick.

    The gauss rifle is interesting. the way it fires its like some weird energy sniper rifle. packs a punch when it hits.
    The Gauss Rifle is the energy weapon equivalent of the Anti-Material Rifle. It hits harder than any other energy weapon on a per-shot basis, but eats up 5 MF Cells per shot, and has to reload after every shot which makes it a very slow-firing weapon.

    By the way, on a totally unrelated note, there's rumors of some raider camp waaay up in the northern hills, east of the cave where you find the Happy Trails Caravan. Be doing a public service to take 'em out. Just be careful, they might be more heavily armed than most.
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  12. - Top - End - #1122
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    PirateCaptain

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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by ShneekeyTheLost View Post
    Lonesome Road is a nice relaxing vacation from the stresses of the Mojave. The most dangerous thing you'll encounter (other than the rare Cazadore) is a mutant bear. The White Legs frequently carry very expensive .45 SMG's, riot shotguns, and other very expensive guns. Even at low levels, they tote around the still respectably priced 10mm SMGs. It's a great place to go to kick back, relax, and pick up a whole mess of really expensive weapons. While there, you can stop and see the sights, learn the history of the land and the tale of the Survivalist. If you are a Gun Nut, you can pick up the Survivalist's Rifle, which fires the rare and expensive 12.7mm ammo, but hits like a mac truck and has a decent rate of fire and magazine capacity, making it one of the best close to medium range weapons in the game. However, it is affected by Grunt rather than Cowboy, so if you went with Cowboy, then you can probably give it a pass, but DO make sure to check out the Vendortron at the Gun Runners and look up Medicine Stick.
    I think you mean Honest Hearts. Lonesome Road is the one with the Tunnelers and Marked Men. If you think it's a "relaxing vacation" then at least one of us has been playing at least part of the game very wrongly.

  13. - Top - End - #1123
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Definitions of relaxing may vary.
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  14. - Top - End - #1124
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Haruspex_Pariah View Post
    Decided to get fallout 1 and 2 off Steam, see if nostalgia holds up.

    Turns out, trying to start F1 with anything other than Small Guns is just asking for trouble. Sure, the cave rats and such can easily be handled with unarmed and Melee attacks. Try that on the deathclaw though.
    Takes a while to actually kill them earlier on, since they have craploads of HP and you won't have the crit-perks to get decent chances of an autokill by knifing them in the eyeballs.. but if you smack them in the legs until you've crippled one or both limbs you can just kite 'em. Hit them once or twice, use your remaining AP walking away, they spend all of theirs limping up to you and wind up without enough remaining AP to actually attack you.

  15. - Top - End - #1125
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by SZbNAhL View Post
    I think you mean Honest Hearts. Lonesome Road is the one with the Tunnelers and Marked Men. If you think it's a "relaxing vacation" then at least one of us has been playing at least part of the game very wrongly.
    Glah, always get those names mixed up for some odd reason.

    Lonesome Road is... moderately more stressful than Honest Hearts. However, at least you get some decent loot and some upgrades for ED-E.
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  16. - Top - End - #1126
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by SZbNAhL View Post
    I think you mean Honest Hearts. Lonesome Road is the one with the Tunnelers and Marked Men. If you think it's a "relaxing vacation" then at least one of us has been playing at least part of the game very wrongly.
    Well, if you assume the Tunnelers and Marked Men like family and their children during the holidays, it's kinda like my usual vacations.
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  17. - Top - End - #1127
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Deathclaws? Cripple the Right arm. That's the only one they can attack with so it'll completely neuter them.
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  18. - Top - End - #1128
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Haruspex_Pariah View Post
    Decided to get fallout 1 and 2 off Steam, see if nostalgia holds up.

    Turns out, trying to start F1 with anything other than Small Guns is just asking for trouble. Sure, the cave rats and such can easily be handled with unarmed and Melee attacks. Try that on the deathclaw though.
    From what I remember, you pretty much have to start out with small guns or melee weapons for a decent part of the game and graduate up to the big stuff later. Of course there the weakest energy weapons are still pretty powerful, now a lot of the energy weapons are rather pathetic.
    Of course in 1&2 skills weren't so binary so you didn't have to maintain so many different skills early on to actually use them.

    Also 1&2 would put you into situations where you weren't expected to fight it out, especially early on.

  19. - Top - End - #1129
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    On the other hand, my decision to invest points in Unarmed was rewarded when I was able to cage fight Garl for Tandi's freedom. I actually thought I would have to shoot my way through that one.

    Seems like the ability to update companion armor was only added in F2. Which is going to be an issue as we run into the bigger and badder guns.
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  20. - Top - End - #1130
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    I think you have to barter it and ask them to equip their best.
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  21. - Top - End - #1131
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Triaxx View Post
    I think you have to barter it and ask them to equip their best.
    I don't recall seeing that option, and the wiki states that companions will only wear the armor they started with. Maybe there's a mod?
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  22. - Top - End - #1132
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Possibly. I know they don't change sprites.
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Haruspex_Pariah View Post

    Seems like the ability to update companion armor was only added in F2. Which is going to be an issue as we run into the bigger and badder guns.
    Ian's a dead man. If not to your enemies then to your inevitable rage at getting shot in the back.
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Brookshw View Post
    Ian's a dead man. If not to your enemies then to your inevitable rage at getting shot in the back.
    Yeah, I eventually decided to go solo because it was annoying to have Ian or Tycho pulverized by attacks I can easily tank.
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  25. - Top - End - #1135
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Yep, companions in Fallout 1 are stuck with the armor they have, so poor Ian and Dogmeat will usually be the first to die. Tycho and Katja at least have a chance to survive.

    Now, you can get around this with modding. Fallout Fixt is robably the easiest to get working. It's a compilations of most of the mods available for Fallout 1 and adds some much-needed functionality like the ability to swap companion armor, a Take All button, indicators of items carried vs. total carry weight... Good mod.
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  26. - Top - End - #1136
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    What was Many A True Nerd using then?
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  27. - Top - End - #1137
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Quote Originally Posted by Triaxx View Post
    What was Many A True Nerd using then?
    Fallout Fixt, running on the Steam version of the game.
    I run a Let's Play channel! Check it out!
    Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!

  28. - Top - End - #1138
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Ah, forgot he was.
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    So my first Fallout playthrough in, what, a decade? ended in hilarious fashion. After numerous attempts, I found myself in an unlikely situation of being between the Master and one of his soldiers who was coincidentally wielding a flamer. This one soldier inflicted significant damage on the Master, even scoring the final blow, while I was busy healing myself in between attacks.

    Then I had to hastily missile and flame the surviving soldiers, all the while the timer was ticking down and my own HP was draining away due to overuse of super stimpaks. When I get my ending slides it turns out a number of major towns got wiped out by mutants because I took too long to kill the Master. Finally, because I took the Bloody Mess trait, I get the "shoot Overseer" ending.

    Definitely not the canon ending. Especially since both Shady Sands and the Followers got steamrolled by the mutant army.
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    Default Re: Fallout VIII: Another Thread Needs Your Help General

    Unforeseen problem with recording / commentating Operation Anchorage: It's essentially three straight hours of "go here, shoot things," which leaves plenty of time to critique the DLC but not a lot else.
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