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  1. - Top - End - #211
    Titan in the Playground
     
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by 9mm View Post
    Top 8 at LVO

    Ynnari Eldar
    Alaitoc Eldar
    Blood Angels w/ Guard Allies
    Ynnari
    Aeldari
    Imperial Soup ft. Space Wolves)
    Pure Blood Angels
    Chaos Daemon Soup
    That's interesting. Do you know where I could find the lists?

    Quote Originally Posted by Renegade Paladin View Post
    Standings from our tournament here yesterday:

    Chaos Marines (with a Fire Raptor and Magnus)
    Imperial Guard (with Celestine and a Shadowsword)
    Space Marines (Ultras with Guilliman)
    Chaos Marines (Alpha Legion with infiltrating Berzerkers)
    Orks (Stormboyz spam backed by Mek Guns)
    Imperial Guard (massed tanks and a pair of Scout Sentinels backed by three heavy mortar squads clustered around Creed)
    Tyranids (swarms of little guys and a few giant bugs, like you do)
    Orks (massed Battlewagons)
    Blood Angels (a local casual who threw his list together that morning, Dante, some Death Company, and his tanks)
    Orks (Gorkanaut, couple squads of Boyz in Trukks, and a giant mob on foot supported by Killa Kans and Mek Guns)
    Adeptus Mechanicus (primary AdMech with Imperial Guard Tallarn support; mortars in the infantry squads, which made me sad)
    Orks (another massed Battlewagons list)
    Cool. I guess there isn't really anything surprising other then the sheer number of Ork players.



    Anyways I had a game tonight.

    Spoiler: 2000 points Dark Eldar
    Show
    Outrider Detachment
    HQ
    Succubus with Blast Pistol and Agonizer: 86

    Fast Attack

    6 Reavers with Arena Champion with Agonizer, 2 Blasters and 2 Grav-Talons: 224

    6 Reavers with Arena Champion with Agonizer, 2 Blasters and 2 Grav-Talons: 224

    6 Reavers with Arena Champion with Agonizer, 2 Blasters and 2 Grav-Talons: 224

    5 Hellions with Helliarch with Stunclaw: 92

    5 Hellions with Helliarch with Stunclaw: 92

    5 Scourges with 4 Blasters: 130



    Battalion Detachment
    HQ
    Lelith Hesperax: 125

    Archon with Blast Pistol and Agonizer: 68
    Venom with 1 Splinter Cannon and 1 twin Splinter Rifle: 75

    Troops
    10 Warriors with Sybarite with Phantasm Grenade Launcher, Splinter Cannon and a Blaster: 103
    Raider with Dark Lance and Shock Prow: 116

    10 Warriors with Sybarite with Phantasm Grenade Launcher, Splinter Cannon and a Blaster: 103
    Raider with Dark Lance and Shock Prow: 116

    10 Warriors with Sybarite with Phantasm Grenade Launcher, Splinter Cannon and a Blaster: 103
    Raider with Dark Lance and Shock Prow: 116


    Total: 1997


    vs

    Spoiler: Space Wolves
    Show
    Wolf Lord
    Wolf Priest

    2 units of 5 Blood Claws
    1 unit of Grey Hunters
    1 unit of 11 Skyclaws

    7 Wolfen
    Murderfang
    Dreadnought with Frost Cannon

    1 Razorback with twin lascannons
    Longfangs with Lascannons
    Stormwolf


    The game was kill points and it actually ended up being super close with me squeezing out a win 12 points to 11. Though he conceded on the last turn, as I could've likely killed one of his two remaining units (2 wolfen or 2 longfangs) and he'd, at best, kill one thing back. It did go to 6 turns, and it did come down to him rolling a single 1 on 4 2+ wound rolls though. If we only had 5 turns, and he had gotten all 4 wounds, it would've come out to a tie.

    Considering how bad his luck was at some points (he failed 7/8 3+ saves with his Skyclaws), that's pretty impressive on his part. Though I did have to teach him that you couldn't move a transport then deploy out of it.

    I am liking my list, as my Reavers continue to perform much better then they should. Also my Hellions apparently provoke my opponents into fits of insanity, as they keep getting shot on the first turn by an insane amount of stuff. In this case, he had his Longfangs shoot them on the first turn. No idea why.

    Though, yes, this list is noticeably weaker then my other Dark Eldar list.
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  2. - Top - End - #212
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by bluntpencil View Post
    So, I want to make Tallarns riding velociraptors, now that my Deathwatch army is almost done.

    I'll get third party resin heads for the headscarves and kuffiyehs. Drakespawn Knights for the dinomounts, I'll use Cadian bits for the torsos, but lance arms and rider legs? Are there any plastic bits that can be used there (Trying to keep resin to a minimum on the heads)?
    Pick your favourite WHFB AoS cavalry kit. Should have enough lance style weapons and if you pick the right kit, seperate rider legs.

    Alternately, check out any of the billion or so (usually catachan) roughrider dinosaur mount conversions/counts as done over the last 20 years, should be some good ideas there.

  3. - Top - End - #213
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Drasius View Post
    Pick your favourite WHFB AoS cavalry kit. Should have enough lance style weapons and if you pick the right kit, seperate rider legs.

    Alternately, check out any of the billion or so (usually catachan) roughrider dinosaur mount conversions/counts as done over the last 20 years, should be some good ideas there.
    Yeah, the issue with currently available cavalry is that they mostly have plate armour on the legs - I'm looking to make Tallarn dinosaur scouts, as opposed to heavy cavalry.

  4. - Top - End - #214
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by bluntpencil View Post
    Yeah, the issue with currently available cavalry is that they mostly have plate armour on the legs - I'm looking to make Tallarn dinosaur scouts, as opposed to heavy cavalry.
    Have you looked at Chaos Marauder Horsemen? Their legs are unarmored, and while they look a little ragged, I think that would work for Tallarn. The kit even comes with lances!

  5. - Top - End - #215
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by YossarianLives View Post
    Have you looked at Chaos Marauder Horsemen? Their legs are unarmored, and while they look a little ragged, I think that would work for Tallarn. The kit even comes with lances!
    Marauder horsemen actually do have leg armour, and they have javelins instead of lances so the pose is all wrong since they're throwing them. I used some to make Chaos Rough Riders.
    Sanity is nice to visit, but I wouldn't want to live there.

  6. - Top - End - #216
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Go to Warlord, they should have Light Cavalry mounts, they may even have Light Arab cavalry.
    Quote Originally Posted by Guigarci View Post
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  7. - Top - End - #217
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    I want to do a Nid army in army in the vein of Mega-Arachnids/Q'orl and I'm looking for good 3rd party giant bugs. Any tips? Bonus points for sufficiently alien bugs.
    Last edited by *.*.*.*; 2018-01-29 at 07:41 PM.

  8. - Top - End - #218
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by *.*.*.* View Post
    I want to do a Nid army in army in the vein of Mega-Arachnids/Q'orl and I'm looking for good 3rd party giant bugs. Any tips? Bonus points for sufficiently alien bugs.
    Well, you could replace heads w/ those from chapterhouse.

    And to save myself lots of typing.
    https://www.dakkadakka.com/dakkaforu...st/443312.page
    Last edited by Brookshw; 2018-01-29 at 08:24 PM.
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  9. - Top - End - #219
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Brookshw View Post
    Well, you could replace heads w/ those from chapterhouse.

    And to save myself lots of typing.
    https://www.dakkadakka.com/dakkaforu...st/443312.page
    I really appreciate the help!

  10. - Top - End - #220
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by *.*.*.* View Post
    I want to do a Nid army in army in the vein of Mega-Arachnids/Q'orl and I'm looking for good 3rd party giant bugs. Any tips? Bonus points for sufficiently alien bugs.
    Head over to Reaper minis, they got all sorts of stuff.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
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  11. - Top - End - #221
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Does anyone know if Battlescribe to make lists was banned at LVO? It looks like it was (and good riddance).
    (Either that, or good players [i.e; The Top 8] don't use Battlescribe 'cause it makes people's eyes roll into the back of their heads)

    Spoiler: ???. Guard / Thunderwolves (Incomplete)
    Show
    <Imperium>, Battalion
    Harald Deathwolf
    Wolf Lord on Thunderwolf; Power Fist, Storm Shield
    Wolf Lord on Thunderwolf; Power Fist, Storm Shield

    Infantry Squad; Mortar <Valhallan>
    Infantry Squad; Mortar <Valhallan>
    Infantry Squad; Mortar <Valhallan>

    Platoon Commander; Bolt Pistol <Valhallan>

    Quad Launcher <Valhallan>

    Blood Angels, Supreme Command
    (W) Captain with Jump Pack; Thunder Hammer, Storm Shield
    Captain with Jump Pack; Thunder Hammer, Storm Shield
    Mephiston

    <Imperium>, Battalion
    Wolf Lord on Thunderwolf; Power Fist, Storm Shield
    Wolf Lord on Thunderwolf; Frost Sword, Storm Shield
    Battle Leader on Thunderwolf; Frost Sword, Storm Shield

    Infantry Squad; Mortar <Valhallan>
    Infantry Squad; Mortar <Valhallan>
    Infantry Squad; Mortar <Valhallan>

    Eversor
    Callidus
    Culexus

    Cyberwolves (x5)

    List cuts off with 60 Points to go.


    Spoiler: ?. Alaitoc
    Show
    Alaitoc, Battalion
    (W) Autarch; Star Glaive, Reaper Launcher, Force Shield, Banshee Mask Mark of the Incomparable Hunter
    Farseer

    Storm Guardians (x8); x2 Fusion Guns
    Storm Guardians (x8); x2 Flamers
    Storm Guardians (x8); x2 Flamers

    Dark Reapers (x3); Tempest Launcher
    Dark Reapers (x3); Tempest Launcher
    Dark Reapers (x3); Tempest Launcher

    Wave Serpent; Twin Missile Launcher, Twin Shuriken Catapult, Spirit Stones, Crystal Targeting Matrix
    Wave Serpent; Twin Missile Launcher, Twin Shuriken Catapult, Spirit Stones, Crystal Targeting Matrix
    Wave Serpent; Twin Scatter Laser, Twin Shuriken Catapult, Spirit Stones, Crystal Targeting Matrix

    Alaitoc Battalion
    Illic Nightspear
    Warlock Conclave (x2)

    Rangers (x5)
    Rangers (x5)
    Rangers (x5)

    Alaitoc, Air Wing
    Crimson Hunter; x2 Bright Lances, Pulse Laser
    Crimson Hunter; x2 Bright Lances, Pulse Laser
    Crimson Hunter; x2 Bright Lances, Pulse Laser


    Spoiler: 6. Ynarri Soup
    Show
    Ynarri, Battalion
    (W) Yncarne; Word of the Phoenix, Anestor's Grace, WT; Tenacious Survivor
    Yvraine; Word of the Phoenix, Gaze of Yneead
    Maugen Ra

    Kabalite Warriors (x5)
    Guardian Defenders (x20); x2 Shuriken Cannons <Ulthwe>
    Guardian Defenders (x20); x2 Shuriken Cannons <Ulthwe>

    Solitaire

    Swooping Hawks (x7); Exarch with Hawk's Talon

    Ynarri, Battalion
    Eldrad Ulthran; Executioner, Will of Asyuran, Guide <Ulthwe>
    Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Ulthwe>
    Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Saim Hann>

    Rangers (x5) <Alaitoc>
    Rangers (x5) <Alaitoc>
    Kabalite Warriors (x5)

    Alaitoc, Supreme Command
    Farseer; Doom, Fortune
    Warlock; Quicken/Restrain
    Warlock; Protect/Jinx
    Spiritseer; Protect/Jinx


    Spoiler: 5. Tzeentch / Death Guard
    Show
    Tzeentch, Battalion
    Changeling
    (W) Changecaster; Endless Grimoire, Staff of Change

    Pink Horrors (x30); Icon
    Brimstone Horrors (x10)
    Brimstone Horrors (x10)

    Death Guard, Battalion
    Daemon Prince of Nurgle with Wings; x2 Malefic Talons
    Typhus

    Cultists (x10)
    Cultists (x10)
    Poxwalkers (x19)

    Fortification
    Vortex Aquila Strongpoint

    Reinforcements; 553 Points


    Spoiler: 4. Blood Angels
    Show
    Blood Angels, Battalion
    (W) Captain with Jump Pack; Thunder Hammer, Storm Shield, Angels Wings, Artisan of War - 129 Points
    Librarian with Jump Pack; Force Stave, Storm Bolter - 122 Points

    Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
    Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
    Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points

    Blood Angels, Battalion
    Sanguinary Priest with Jump Pack; Storm Bolter, Chainsword - 88 Points
    The Sanguinor - 170 Points

    Tactical Squad (x8); Chainsword, Heavy Bolter - 114 Points
    Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
    Scouts (x5); Bolters, Chainsword - 55 Points

    Blood Angels, Vanguard
    Lemartes - 129 Points

    Death Company (x15); Boltguns & Chainswords, x1 Power Fist - 312 Points
    Sanguinary Guard (x10); Angelus Bolters, Encarmine Swords - 350 Points
    Sanguinary Ancient; Angelus Bolter, Encarmine Sword, Standard of Sacrifice - 99 Points
    Company Ancient; Power Sword - 67 Points

    Total: 1999 Points


    Spoiler: 3. Alaitoc / Ynarri (Incomplete)
    Show
    Alaitoc, Battlion
    Farseer - 100 Points
    Farseer - 100 Points
    Warlock Conclave (x2) - 60 Points

    Rangers (x5) - 60 Points
    Rangers (x5) - 60 Points
    Rangers (x5) - 60 Points

    Wave Serpent; Twin Scatter Laser, Twin Shuriken Cannon, Crystal Targeting Matrix
    Wave Serpent; Twin Scatter Laser, Twin Shuriken Cannon

    Ynarri, Battalion
    (W) Yvraine
    Spiritseer <Biel Tan>
    Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Alaitoc>

    Guardian Defenders (x17); Shuriken Cannon <Ulthwe>
    Kabalite Warriors (x5)
    Kabalite Warriors (x5)

    Shining Spears (x7); Exarch with Star Lance <Saim Hann>

    Dark Reapers (x7); Exarch with Tempest Launcher <Alaitoc>

    Alaitoc, Spearhead
    Spiritseer

    The page cuts off.
    But for now, I'm willing to bet that an Alaitoc Spearhead would be all Dark Reapers.


    Spoiler: 2. Guard / Blood Angels (Incomplete)
    Show
    The page cuts off. I'm willing to bet that the list starts off with multiple Psykers, or Company Commanders. In any case, it's definitely an AM, Brigade

    Catachan, Brigade
    ???
    ???
    ???

    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points
    Infantry Squad; Mortar - 45 Points

    (W) Platoon Commander; Power Sword, Kurov's Aquila - 24 Points
    Platoon Commander; Power Fist - 29 Points
    Ministorum Priest - 35 Points

    Scout Sentinel; Multi-Laser - 45 Points
    Scout Sentinel; Multi-Laser - 45 Points
    Scout Sentinel; Multi-Laser - 45 Points

    Heavy Weapons Squad (x3); Mortars - 55 Points
    Heavy Weapons Squad (x3); Mortars - 55 Points
    Heavy Weapons Squad (x3); Mortars - 55 Points

    Blood Angels, Battalion
    Sanguinary Priest with Jump Pack - 86 Points
    Librarian with Jump Pack; Force Sword - 120 Points
    Chaplain with Jump Pack - 90 Points

    Scouts (x5); Combat Knives - 55 Points
    Scouts (x5); Combat Knives - 55 Points
    Scouts (x5); Combat Knives - 55 Points

    Sanguinary Guard (x8); Encarmine Swords, Angelus Boltguns - 280 Points
    Sanguinary Guard (x7); Encarmine Swords, Angelus Boltguns - 245 Points
    Sanguinary Ancient; Encarmine Sword, Angelus Boltgun - 99 Points


    Spoiler: 1. Alaitoc / Ynarri
    Show
    Alaitoc, Battalion
    Farseer - 100 Points
    Spiritseer - 45 Points
    Warlock - 35 Points

    Rangers (x5)
    Rangers (x5)
    Rangers (x5)

    Wave Serpent; Twin Shuriken Cannon, Twin Shuriken Catapult
    Wave Serpent; Twin Shuriken Cannon, Twin Shuriken Catapult

    Spearhead, Alaitoc
    Farseer - 100 Points

    Dark Reapers (x3); Exarch with Tempest Launcher
    Dark Reapers (x3); Exarch with Tempest Launcher
    Dark Reapers (x3); Exarch with Tempest Launcher

    Ynarri, Battalion
    (W) Yvraine
    Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Alaitoc>
    Spiritseer <Biel Tan>

    Kabalite Warriors (x6)
    Kabalite Warriors (x5)
    Guardian Defenders (x16); Shuriken Cannon <Alaitoc>

    Shining Spears (x9); Exarch with Star Lance <Saim Hann>

    Dark Reapers (x8); Exarch with Tempest Launcher <Alaitoc>


    I, personally, bet someone $10 that Alaitoc/Ynarri Eldar would be 6/8 (the other two being Guard and Chaos [Poxwalkers]). They got 4/8, including the winner (Nick Nanavati, for anyone familiar with net-listing). 'Cause who knew Blood Angels were good (actually, everyone knew that they were good, as long as you had a Black and Gold brick in the middle)? ...So, I'm only paying $5.

    For those who don't know, the reason that <Sub-Factions> are specified in soup Detachments, is for Stratagems and Keyword effectiveness.
    See those random <Biel Tan> Spiritseers? They almost certainly have the Spirit Stones of Anath'lan...

    Speaking of which, how come some people write down their Traits, Relics and Powers, and others don't? Do the ones that don't, actually roll the dice at the start of every game? Or do they just say what Traits, Powers and Relics they have, and you just have to believe them? Surely TOs need to get on that.
    Last edited by Cheesegear; 2018-01-29 at 10:50 PM.
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  12. - Top - End - #222
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Since the Indianapolis crew came to my tournament last week, I'm going to theirs in a couple of weeks. First draft list:
    Spoiler
    Show

    ++ Battalion Detachment +3CP (Imperium - Astra Militarum) [61 PL, 1207pts] ++

    + No Force Org Slot +

    Regiment: Cadian

    + HQ +

    Company Commander [2 PL, 38pts]: Grand Strategist, Laspistol, Power fist, Warlord

    Knight Commander Pask [13 PL, 235pts]: Heavy Bolter, Plasma Cannons
    . Command Executioner: Turret-mounted Executioner Plasma Cannon

    + Troops +

    Infantry Squad [3 PL, 72pts]
    . 5x Guardsman
    . Guardsman W/ Special Weapon: Flamer
    . Guardsman w/ Vox-caster: Vox-caster
    . Heavy Weapon Team: Missile launcher
    . Sergeant: Laspistol

    Infantry Squad [3 PL, 72pts]
    . 5x Guardsman
    . Guardsman W/ Special Weapon: Flamer
    . Guardsman w/ Vox-caster: Vox-caster
    . Heavy Weapon Team: Missile launcher
    . Sergeant: Laspistol

    Infantry Squad [3 PL, 72pts]
    . 5x Guardsman
    . Guardsman W/ Special Weapon: Flamer
    . Guardsman w/ Vox-caster: Vox-caster
    . Heavy Weapon Team: Missile launcher
    . Sergeant: Laspistol

    + Elites +

    Astropath [1 PL, 36pts]: 4) Nightshroud, Telepathica Stave

    Command Squad [2 PL, 69pts]
    . Veteran w/ Heavy Flamer: Heavy flamer
    . Veteran w/ Medi-pack: Lasgun, Medi-pack
    . Veteran w/ Special Weapon: Plasma gun
    . Veteran w/ Vox-caster: Lasgun, Vox-caster

    + Fast Attack +

    Hellhounds [6 PL, 110pts]
    . Hellhound: Heavy Flamer, Turret-mounted Inferno Cannon

    + Heavy Support +

    Leman Russ Battle Tanks [20 PL, 360pts]
    . Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon
    . Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon

    Manticore [8 PL, 143pts]: Heavy Bolter


    ++ Patrol Detachment (Imperium - Astra Militarum) [9 PL, 186pts] ++

    + No Force Org Slot +

    Regiment: Millitarum Tempestus

    + HQ +

    Tempestor Prime [3 PL, 45pts]: Bolt pistol, Power sword

    + Elites +

    Militarum Tempestus Command Squad [3 PL, 63pts]
    . Tempestus Scion: Hot-shot Volley Gun
    . Tempestus Scion: Hot-shot Volley Gun
    . Tempestus Scion: Hot-Shot Lasgun
    . Tempestus Scion w/ Medi-pack: Hot-Shot Lasgun, Hot-shot Laspistol, Medi-pack

    + Troops +

    Militarum Tempestus Scions [3 PL, 78pts]
    . 2x Scion: 2x Hot-shot Lasgun
    . Scion w/ Special Weapon: Plasma gun
    . Scion w/ Special Weapon: Plasma gun
    . Tempestor: Hot-shot Laspistol, Power sword

    ++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [34 PL, 607pts] ++

    + No Force Org Slot +

    Regiment: Cadian

    + Lord of War +

    Shadowsword [26 PL, 472pts]: Twin heavy bolter
    . 2 Lascannon & Twin Heavy Bolter Sponsons: 2x Lascannon, 2x Twin heavy bolter

    + HQ +

    Company Commander [2 PL, 30pts]: Chainsword, Kurov's Aquila, Laspistol

    Lord Commissar [4 PL, 59pts]: Bolt pistol, Power fist

    Primaris Psyker [2 PL, 46pts]: 3) Psychic Barrier, 5) Mental Fortitude, Force Stave

    ++ Total: [104 PL, 2000pts] ++

    Created with BattleScribe
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  13. - Top - End - #223
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    For those who don't know, the reason that <Sub-Factions> are specified in soup Detachments, is for Stratagems and Keyword effectiveness.
    See those random <Biel Tan> Spiritseers? They almost certainly have the Spirit Stones of Anath'lan...

    Speaking of which, how come some people write down their Traits, Relics and Powers, and others don't? Do the ones that don't, actually roll the dice at the start of every game? Or do they just say what Traits, Powers and Relics they have, and you just have to believe them? Surely TOs need to get on that.
    An extra bonus for playing Ynnari I guess. Since by taking them you're giving up the faction bonus anyways you can dip into stuff like that freely.


    Like I said earlier, the rulebook does specify that Warlord Traits are generated right before deployment (page 186). Relics and Psychic powers just say 'before the battle.' Warlord traits is clear, but a ruling would be needed to know what 'before a battle' means for Relics and Psychic powers.


    Also where are you getting these lists? I want to see how Tyranid players did, and what they were running, but I can't find them anywhere.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Forum Explorer View Post
    I want to see how Tyranid players did, and what they were running, but I can't find them anywhere.
    Probably 'cause they didn't make Top 8, so no-one cares.

    The UK had a GT about the same time as LVO. Tyranids placed twice in the Top 8, both of them ran 7+ Hive Tyrants, Rippers and Mucloids, plus support (Mawlocs, if I had to guess).
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Was at LVO, playing Sigmar/Shadespire, not 40k, but saw a lot of the top lists since I'm friendly with many of the players.

    Apparently everyone knew about this Shining Spears Ynnari list beforehand and all just decided to bring it. Was really popular at top/mid tables. Expect Shining Spears and/or Soulburst to get adjusted in the March/April FAQ, it's pretty well known.

    Saw lots of Nid lists but none I would consider "optimized". They also still have hard matchups in the meta. Many still running 1-3 Flyrants, but most favoring Biovores/Hive Guard with mass screens. It's good but still needs to be played well.

    Didn't see many DA or Raven Guard at all to be honest, which is odd since I consider them some of the best SM variants. But I guess they don't Alpha hard enough for the current meta and aren't quite defensive enough to eat 9 Shining Spears to the face. Game is all about Turn 1/2 still, at least with the current set of units.

    There was a lot of talk about Grippando's games (I'm sure some of you have seen the Twitch clips), but honestly it's top tables at one of the biggest events in the world, and potentially the most cutthroat event out there. It's a **** move but not an unexpected one.

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    Quote Originally Posted by Forum Explorer View Post
    Like I said earlier, the rulebook does specify that Warlord Traits are generated right before deployment (page 186).
    The problem is that many tournaments specify that Traits, Relics and Powers must be declared before the tournament starts.
    Other tournaments, don't.

    Some players (including myself), have gotten into the habit of declaring Traits, Relics and Powers on their army list.
    Some tournaments (including the infamous Warhammer World one, whatever happened to Heat 2?), even go so far as if you're going to use an 'extra Relics' Stratagem in any game, you have to use it in all games, and your extra Relics must also be declared on your army list.

    So, yeah. I feel like the ITC is inconsistent, as players who specify, get punished. Which is weird, reading LVO lists, where some players have specified, and others haven't.

    Also where are you getting these lists?
    Facebook groups and Reddit.

    I want to see how Tyranid players did, and what they were running, but I can't find them anywhere.
    Quote Originally Posted by Cheesegear View Post
    The UK had a GT about the same time as a week before LVO.
    The bottom 2 lists are the lists that came 3rd and 1st and said GT, respectively. The first list came second (?) at a different event.

    Quote Originally Posted by Requizen View Post
    Expect Shining Spears and/or Soulburst to get adjusted in the March/April FAQ, it's pretty well known.
    When you get the <Ynarri> Keyword, lose the <Craftworld> Keyword. That means no Saim Hann Shining Spears Advancing and Charging the same turn, and then Soulbursting. You can do one or the other, not both. That's all that needs to be done.

    Didn't see many DA or Raven Guard at all to be honest, which is odd since I consider them some of the best SM variants.
    The best SM lists are still middle-tier.
    Thanks, GW.

    But I guess they don't Alpha hard enough...
    The problem is Ynarri.
    If Space Marines had a tangible bonus for playing 'Soup', you can bet your arse that people would be cherry picking Black Knights, just as they cherry pick Shining Spears.
    At the moment, playing 'Space Marine Soup' generally involves 3 different Detachments and none of them affect the other one.

    That said, x7 Shining Spears are 250 Points with an Exarch with an extra better weapon. Averaging to 35-36 Points each.
    Black Knights are 46 Points each and can't <Fly>.

    There was a lot of talk about Grippando's games (I'm sure some of you have seen the Twitch clips)
    I haven't. I'm sure I could look it up, though.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    The problem is that many tournaments specify that Traits, Relics and Powers must be declared before the tournament starts.
    Other tournaments, don't.

    Some players (including myself), have gotten into the habit of declaring Traits, Relics and Powers on their army list.
    Some tournaments (including the infamous Warhammer World one, whatever happened to Heat 2?), even go so far as if you're going to use an 'extra Relics' Stratagem in any game, you have to use it in all games, and your extra Relics must also be declared on your army list.

    So, yeah. I feel like the ITC is inconsistent, as players who specify, get punished. Which is weird, reading LVO lists, where some players have specified, and others haven't.



    Facebook groups and Reddit.





    The bottom 2 lists are the lists that came 3rd and 1st and said GT, respectively. The first list came second (?) at a different event.



    When you get the <Ynarri> Keyword, lose the <Craftworld> Keyword. That means no Saim Hann Shining Spears Advancing and Charging the same turn, and then Soulbursting. You can do one or the other, not both. That's all that needs to be done.
    As far as I can tell the LVO and ITC don't specify, so players who do specify on their sheets are putting themselves at a disadvantage. The TOs should make a clear ruling on that matter so everyone participating will be playing by the same rules, but that doesn't seem to have happened yet.


    Thank you.


    I remember reading those lists and wondering how they managed to win games since it looked like they had almost no ability to take/hold objectives. I wanted to know if anyone at LVO tried something similar.


    Agreed. Ynnari should just be a faction, and Soulbursting is their 'trait'.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Forum Explorer View Post
    I remember reading those lists and wondering how they managed to win games since it looked like they had almost no ability to take/hold objectives.
    Pretty sure it would amount to a Hive Tyrant with x4 Devourers manifesting The Horror, and then dropping its load on an Infantry unit, and Morale takes care of the rest.

    I wanted to know if anyone at LVO tried something similar.
    Maybe. But it's impossible to know, unless you ask a Tyranid player who was actually there. In a net-listing thread, the only lists that matter, are ones that win. If they don't win, then they don't matter.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Forum Explorer View Post


    Also where are you getting these lists? I want to see how Tyranid players did, and what they were running, but I can't find them anywhere.
    No pure nids in top 50, 33 was a combo nid/gsc who went 5-1 then lost to Tau drone spam.

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    4x hive guard

    Cancon was a much better nid showing, 3 in top 6.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Brookshw View Post
    Cancon was a much better nid showing, 3 in top 6.
    HAHAHAHAHAHA.
    ...Can Con...

    A massive Australian tournament (largest in the southern hemisphere) where several hundred people sweat inside an Aussie shed with no air conditioning, and everyone who has Resin models has a bad time, and players with Finecast models leave the tournament with melted models.
    Half the terrain vendors pull out and players play on 2D terrain printed on pieces of paper - "You don't even need LoS blockers on the bottom tables! 'Cause no-one's any good anyway!"

    That is, I heard Can Con was a disaster this year.

    Most of the complaints on the AU boards this year, also seem to focus on the food, and the men's toilets.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post


    I haven't. I'm sure I could look it up, though.
    Basically, player uses rules lawyer to screw his semi finals opponent out of the game on Turn 1 after an honest mistakr, and then gets rules lawyered out of the finals himself after messing up. Not a great showing for the 40k community but it was clear that literally no one at the event or in Twitch chat was on his side.

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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    That is, I heard Can Con was a disaster this year.
    Sounds like a rip roaring good old time
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    HAHAHAHAHAHA.
    ...Can Con...

    A massive Australian tournament (largest in the southern hemisphere) where several hundred people sweat inside an Aussie shed with no air conditioning, and everyone who has Resin models has a bad time, and players with Finecast models leave the tournament with melted models.
    Half the terrain vendors pull out and players play on 2D terrain printed on pieces of paper - "You don't even need LoS blockers on the bottom tables! 'Cause no-one's any good anyway!"

    That is, I heard Can Con was a disaster this year.

    Most of the complaints on the AU boards this year, also seem to focus on the food, and the men's toilets.
    I'll have to ask some of my old store guys, the Blackshirt and some of the regulars made the trip down for the AoS side of things.

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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Requizen View Post
    Not a great showing for the 40k community...
    I feel like something against the spirit of the game happens at every GT.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    I feel like something against the spirit of the game happens at every GT.
    Yes, a tournament! badum tish
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LeSwordfish View Post
    Yes, a tournament! badum tish
    8th Ed. is designed to be competitive, it's totally within spirit.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    8th Ed. is designed to be competitive, it's totally within spirit.
    https://en.wikipedia.org/wiki/Joke
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LeSwordfish View Post
    Yes, a tournament! badum tish
    Quote Originally Posted by LeSwordfish View Post
    For what it's worth, I thought it was hilarious.

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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    In that case, I would've said that 8th Ed. itself, was against the spirit of the game, because 8th Ed. is designed for tournaments, thus, is, itself, the opposite of Fun.
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    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    In that case, I would've said that 8th Ed. itself, was against the spirit of the game, because 8th Ed. is designed for tournaments, thus, is, itself, the opposite of Fun.
    Narrative and Open Play lend themselves so well to tournaments /nod head.
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