Results 211 to 240 of 1477
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2018-01-29, 04:29 AM (ISO 8601)
- Join Date
- Feb 2008
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- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
That's interesting. Do you know where I could find the lists?
Cool. I guess there isn't really anything surprising other then the sheer number of Ork players.
Anyways I had a game tonight.
Spoiler: 2000 points Dark EldarOutrider Detachment
HQ
Succubus with Blast Pistol and Agonizer: 86
Fast Attack
6 Reavers with Arena Champion with Agonizer, 2 Blasters and 2 Grav-Talons: 224
6 Reavers with Arena Champion with Agonizer, 2 Blasters and 2 Grav-Talons: 224
6 Reavers with Arena Champion with Agonizer, 2 Blasters and 2 Grav-Talons: 224
5 Hellions with Helliarch with Stunclaw: 92
5 Hellions with Helliarch with Stunclaw: 92
5 Scourges with 4 Blasters: 130
Battalion Detachment
HQ
Lelith Hesperax: 125
Archon with Blast Pistol and Agonizer: 68
Venom with 1 Splinter Cannon and 1 twin Splinter Rifle: 75
Troops
10 Warriors with Sybarite with Phantasm Grenade Launcher, Splinter Cannon and a Blaster: 103
Raider with Dark Lance and Shock Prow: 116
10 Warriors with Sybarite with Phantasm Grenade Launcher, Splinter Cannon and a Blaster: 103
Raider with Dark Lance and Shock Prow: 116
10 Warriors with Sybarite with Phantasm Grenade Launcher, Splinter Cannon and a Blaster: 103
Raider with Dark Lance and Shock Prow: 116
Total: 1997
vs
Spoiler: Space WolvesWolf Lord
Wolf Priest
2 units of 5 Blood Claws
1 unit of Grey Hunters
1 unit of 11 Skyclaws
7 Wolfen
Murderfang
Dreadnought with Frost Cannon
1 Razorback with twin lascannons
Longfangs with Lascannons
Stormwolf
The game was kill points and it actually ended up being super close with me squeezing out a win 12 points to 11. Though he conceded on the last turn, as I could've likely killed one of his two remaining units (2 wolfen or 2 longfangs) and he'd, at best, kill one thing back. It did go to 6 turns, and it did come down to him rolling a single 1 on 4 2+ wound rolls though. If we only had 5 turns, and he had gotten all 4 wounds, it would've come out to a tie.
Considering how bad his luck was at some points (he failed 7/8 3+ saves with his Skyclaws), that's pretty impressive on his part. Though I did have to teach him that you couldn't move a transport then deploy out of it.
I am liking my list, as my Reavers continue to perform much better then they should. Also my Hellions apparently provoke my opponents into fits of insanity, as they keep getting shot on the first turn by an insane amount of stuff. In this case, he had his Longfangs shoot them on the first turn. No idea why.
Though, yes, this list is noticeably weaker then my other Dark Eldar list.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-01-29, 07:13 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Pick your favourite
WHFBAoS cavalry kit. Should have enough lance style weapons and if you pick the right kit, seperate rider legs.
Alternately, check out any of the billion or so (usually catachan) roughrider dinosaur mount conversions/counts as done over the last 20 years, should be some good ideas there.
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2018-01-29, 01:34 PM (ISO 8601)
- Join Date
- Oct 2011
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- Ho Chi Minh City
- Gender
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2018-01-29, 02:40 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Vancouver, Canada
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-01-29, 03:31 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Sanity is nice to visit, but I wouldn't want to live there.
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2018-01-29, 05:49 PM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Go to Warlord, they should have Light Cavalry mounts, they may even have Light Arab cavalry.
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2018-01-29, 07:40 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Tennessee
- Gender
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2018-01-29, 08:21 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Well, you could replace heads w/ those from chapterhouse.
And to save myself lots of typing.
https://www.dakkadakka.com/dakkaforu...st/443312.page
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2018-01-29, 08:26 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Tennessee
- Gender
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2018-01-29, 08:40 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-01-29, 09:02 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Does anyone know if Battlescribe to make lists was banned at LVO? It looks like it was (and good riddance).
(Either that, or good players [i.e; The Top 8] don't use Battlescribe 'cause it makes people's eyes roll into the back of their heads)
Spoiler: ???. Guard / Thunderwolves (Incomplete)<Imperium>, Battalion
Harald Deathwolf
Wolf Lord on Thunderwolf; Power Fist, Storm Shield
Wolf Lord on Thunderwolf; Power Fist, Storm Shield
Infantry Squad; Mortar <Valhallan>
Infantry Squad; Mortar <Valhallan>
Infantry Squad; Mortar <Valhallan>
Platoon Commander; Bolt Pistol <Valhallan>
Quad Launcher <Valhallan>
Blood Angels, Supreme Command
(W) Captain with Jump Pack; Thunder Hammer, Storm Shield
Captain with Jump Pack; Thunder Hammer, Storm Shield
Mephiston
<Imperium>, Battalion
Wolf Lord on Thunderwolf; Power Fist, Storm Shield
Wolf Lord on Thunderwolf; Frost Sword, Storm Shield
Battle Leader on Thunderwolf; Frost Sword, Storm Shield
Infantry Squad; Mortar <Valhallan>
Infantry Squad; Mortar <Valhallan>
Infantry Squad; Mortar <Valhallan>
Eversor
Callidus
Culexus
Cyberwolves (x5)
List cuts off with 60 Points to go.
Spoiler: ?. AlaitocAlaitoc, Battalion
(W) Autarch; Star Glaive, Reaper Launcher, Force Shield, Banshee Mask Mark of the Incomparable Hunter
Farseer
Storm Guardians (x8); x2 Fusion Guns
Storm Guardians (x8); x2 Flamers
Storm Guardians (x8); x2 Flamers
Dark Reapers (x3); Tempest Launcher
Dark Reapers (x3); Tempest Launcher
Dark Reapers (x3); Tempest Launcher
Wave Serpent; Twin Missile Launcher, Twin Shuriken Catapult, Spirit Stones, Crystal Targeting Matrix
Wave Serpent; Twin Missile Launcher, Twin Shuriken Catapult, Spirit Stones, Crystal Targeting Matrix
Wave Serpent; Twin Scatter Laser, Twin Shuriken Catapult, Spirit Stones, Crystal Targeting Matrix
Alaitoc Battalion
Illic Nightspear
Warlock Conclave (x2)
Rangers (x5)
Rangers (x5)
Rangers (x5)
Alaitoc, Air Wing
Crimson Hunter; x2 Bright Lances, Pulse Laser
Crimson Hunter; x2 Bright Lances, Pulse Laser
Crimson Hunter; x2 Bright Lances, Pulse Laser
Spoiler: 6. Ynarri SoupYnarri, Battalion
(W) Yncarne; Word of the Phoenix, Anestor's Grace, WT; Tenacious Survivor
Yvraine; Word of the Phoenix, Gaze of Yneead
Maugen Ra
Kabalite Warriors (x5)
Guardian Defenders (x20); x2 Shuriken Cannons <Ulthwe>
Guardian Defenders (x20); x2 Shuriken Cannons <Ulthwe>
Solitaire
Swooping Hawks (x7); Exarch with Hawk's Talon
Ynarri, Battalion
Eldrad Ulthran; Executioner, Will of Asyuran, Guide <Ulthwe>
Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Ulthwe>
Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Saim Hann>
Rangers (x5) <Alaitoc>
Rangers (x5) <Alaitoc>
Kabalite Warriors (x5)
Alaitoc, Supreme Command
Farseer; Doom, Fortune
Warlock; Quicken/Restrain
Warlock; Protect/Jinx
Spiritseer; Protect/Jinx
Spoiler: 5. Tzeentch / Death GuardTzeentch, Battalion
Changeling
(W) Changecaster; Endless Grimoire, Staff of Change
Pink Horrors (x30); Icon
Brimstone Horrors (x10)
Brimstone Horrors (x10)
Death Guard, Battalion
Daemon Prince of Nurgle with Wings; x2 Malefic Talons
Typhus
Cultists (x10)
Cultists (x10)
Poxwalkers (x19)
Fortification
Vortex Aquila Strongpoint
Reinforcements; 553 Points
Spoiler: 4. Blood AngelsBlood Angels, Battalion
(W) Captain with Jump Pack; Thunder Hammer, Storm Shield, Angels Wings, Artisan of War - 129 Points
Librarian with Jump Pack; Force Stave, Storm Bolter - 122 Points
Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
Blood Angels, Battalion
Sanguinary Priest with Jump Pack; Storm Bolter, Chainsword - 88 Points
The Sanguinor - 170 Points
Tactical Squad (x8); Chainsword, Heavy Bolter - 114 Points
Intercessors (x5); Bolt Rifles, AGL, Chainsword - 91 Points
Scouts (x5); Bolters, Chainsword - 55 Points
Blood Angels, Vanguard
Lemartes - 129 Points
Death Company (x15); Boltguns & Chainswords, x1 Power Fist - 312 Points
Sanguinary Guard (x10); Angelus Bolters, Encarmine Swords - 350 Points
Sanguinary Ancient; Angelus Bolter, Encarmine Sword, Standard of Sacrifice - 99 Points
Company Ancient; Power Sword - 67 Points
Total: 1999 Points
Spoiler: 3. Alaitoc / Ynarri (Incomplete)Alaitoc, Battlion
Farseer - 100 Points
Farseer - 100 Points
Warlock Conclave (x2) - 60 Points
Rangers (x5) - 60 Points
Rangers (x5) - 60 Points
Rangers (x5) - 60 Points
Wave Serpent; Twin Scatter Laser, Twin Shuriken Cannon, Crystal Targeting Matrix
Wave Serpent; Twin Scatter Laser, Twin Shuriken Cannon
Ynarri, Battalion
(W) Yvraine
Spiritseer <Biel Tan>
Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Alaitoc>
Guardian Defenders (x17); Shuriken Cannon <Ulthwe>
Kabalite Warriors (x5)
Kabalite Warriors (x5)
Shining Spears (x7); Exarch with Star Lance <Saim Hann>
Dark Reapers (x7); Exarch with Tempest Launcher <Alaitoc>
Alaitoc, Spearhead
Spiritseer
The page cuts off.
But for now, I'm willing to bet that an Alaitoc Spearhead would be all Dark Reapers.
Spoiler: 2. Guard / Blood Angels (Incomplete)The page cuts off. I'm willing to bet that the list starts off with multiple Psykers, or Company Commanders. In any case, it's definitely an AM, Brigade
Catachan, Brigade
???
???
???
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
Infantry Squad; Mortar - 45 Points
(W) Platoon Commander; Power Sword, Kurov's Aquila - 24 Points
Platoon Commander; Power Fist - 29 Points
Ministorum Priest - 35 Points
Scout Sentinel; Multi-Laser - 45 Points
Scout Sentinel; Multi-Laser - 45 Points
Scout Sentinel; Multi-Laser - 45 Points
Heavy Weapons Squad (x3); Mortars - 55 Points
Heavy Weapons Squad (x3); Mortars - 55 Points
Heavy Weapons Squad (x3); Mortars - 55 Points
Blood Angels, Battalion
Sanguinary Priest with Jump Pack - 86 Points
Librarian with Jump Pack; Force Sword - 120 Points
Chaplain with Jump Pack - 90 Points
Scouts (x5); Combat Knives - 55 Points
Scouts (x5); Combat Knives - 55 Points
Scouts (x5); Combat Knives - 55 Points
Sanguinary Guard (x8); Encarmine Swords, Angelus Boltguns - 280 Points
Sanguinary Guard (x7); Encarmine Swords, Angelus Boltguns - 245 Points
Sanguinary Ancient; Encarmine Sword, Angelus Boltgun - 99 Points
Spoiler: 1. Alaitoc / YnarriAlaitoc, Battalion
Farseer - 100 Points
Spiritseer - 45 Points
Warlock - 35 Points
Rangers (x5)
Rangers (x5)
Rangers (x5)
Wave Serpent; Twin Shuriken Cannon, Twin Shuriken Catapult
Wave Serpent; Twin Shuriken Cannon, Twin Shuriken Catapult
Spearhead, Alaitoc
Farseer - 100 Points
Dark Reapers (x3); Exarch with Tempest Launcher
Dark Reapers (x3); Exarch with Tempest Launcher
Dark Reapers (x3); Exarch with Tempest Launcher
Ynarri, Battalion
(W) Yvraine
Autarch Skyrunner; Fusion Gun, Laser Lance, Banshee Mask <Alaitoc>
Spiritseer <Biel Tan>
Kabalite Warriors (x6)
Kabalite Warriors (x5)
Guardian Defenders (x16); Shuriken Cannon <Alaitoc>
Shining Spears (x9); Exarch with Star Lance <Saim Hann>
Dark Reapers (x8); Exarch with Tempest Launcher <Alaitoc>
I, personally, bet someone $10 that Alaitoc/Ynarri Eldar would be 6/8 (the other two being Guard and Chaos [Poxwalkers]). They got 4/8, including the winner (Nick Nanavati, for anyone familiar with net-listing). 'Cause who knew Blood Angels were good (actually, everyone knew that they were good, as long as you had a Black and Gold brick in the middle)? ...So, I'm only paying $5.
For those who don't know, the reason that <Sub-Factions> are specified in soup Detachments, is for Stratagems and Keyword effectiveness.
See those random <Biel Tan> Spiritseers? They almost certainly have the Spirit Stones of Anath'lan...
Speaking of which, how come some people write down their Traits, Relics and Powers, and others don't? Do the ones that don't, actually roll the dice at the start of every game? Or do they just say what Traits, Powers and Relics they have, and you just have to believe them? Surely TOs need to get on that.
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2018-01-29, 10:12 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Since the Indianapolis crew came to my tournament last week, I'm going to theirs in a couple of weeks. First draft list:
Spoiler
++ Battalion Detachment +3CP (Imperium - Astra Militarum) [61 PL, 1207pts] ++
+ No Force Org Slot +
Regiment: Cadian
+ HQ +
Company Commander [2 PL, 38pts]: Grand Strategist, Laspistol, Power fist, Warlord
Knight Commander Pask [13 PL, 235pts]: Heavy Bolter, Plasma Cannons
. Command Executioner: Turret-mounted Executioner Plasma Cannon
+ Troops +
Infantry Squad [3 PL, 72pts]
. 5x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Heavy Weapon Team: Missile launcher
. Sergeant: Laspistol
Infantry Squad [3 PL, 72pts]
. 5x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Heavy Weapon Team: Missile launcher
. Sergeant: Laspistol
Infantry Squad [3 PL, 72pts]
. 5x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Heavy Weapon Team: Missile launcher
. Sergeant: Laspistol
+ Elites +
Astropath [1 PL, 36pts]: 4) Nightshroud, Telepathica Stave
Command Squad [2 PL, 69pts]
. Veteran w/ Heavy Flamer: Heavy flamer
. Veteran w/ Medi-pack: Lasgun, Medi-pack
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Vox-caster: Lasgun, Vox-caster
+ Fast Attack +
Hellhounds [6 PL, 110pts]
. Hellhound: Heavy Flamer, Turret-mounted Inferno Cannon
+ Heavy Support +
Leman Russ Battle Tanks [20 PL, 360pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon
Manticore [8 PL, 143pts]: Heavy Bolter
++ Patrol Detachment (Imperium - Astra Militarum) [9 PL, 186pts] ++
+ No Force Org Slot +
Regiment: Millitarum Tempestus
+ HQ +
Tempestor Prime [3 PL, 45pts]: Bolt pistol, Power sword
+ Elites +
Militarum Tempestus Command Squad [3 PL, 63pts]
. Tempestus Scion: Hot-shot Volley Gun
. Tempestus Scion: Hot-shot Volley Gun
. Tempestus Scion: Hot-Shot Lasgun
. Tempestus Scion w/ Medi-pack: Hot-Shot Lasgun, Hot-shot Laspistol, Medi-pack
+ Troops +
Militarum Tempestus Scions [3 PL, 78pts]
. 2x Scion: 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Hot-shot Laspistol, Power sword
++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [34 PL, 607pts] ++
+ No Force Org Slot +
Regiment: Cadian
+ Lord of War +
Shadowsword [26 PL, 472pts]: Twin heavy bolter
. 2 Lascannon & Twin Heavy Bolter Sponsons: 2x Lascannon, 2x Twin heavy bolter
+ HQ +
Company Commander [2 PL, 30pts]: Chainsword, Kurov's Aquila, Laspistol
Lord Commissar [4 PL, 59pts]: Bolt pistol, Power fist
Primaris Psyker [2 PL, 46pts]: 3) Psychic Barrier, 5) Mental Fortitude, Force Stave
++ Total: [104 PL, 2000pts] ++
Created with BattleScribe"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2018-01-30, 12:03 AM (ISO 8601)
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- Feb 2008
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- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
An extra bonus for playing Ynnari I guess. Since by taking them you're giving up the faction bonus anyways you can dip into stuff like that freely.
Like I said earlier, the rulebook does specify that Warlord Traits are generated right before deployment (page 186). Relics and Psychic powers just say 'before the battle.' Warlord traits is clear, but a ruling would be needed to know what 'before a battle' means for Relics and Psychic powers.
Also where are you getting these lists? I want to see how Tyranid players did, and what they were running, but I can't find them anywhere.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-01-30, 12:55 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-01-30, 01:33 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Was at LVO, playing Sigmar/Shadespire, not 40k, but saw a lot of the top lists since I'm friendly with many of the players.
Apparently everyone knew about this Shining Spears Ynnari list beforehand and all just decided to bring it. Was really popular at top/mid tables. Expect Shining Spears and/or Soulburst to get adjusted in the March/April FAQ, it's pretty well known.
Saw lots of Nid lists but none I would consider "optimized". They also still have hard matchups in the meta. Many still running 1-3 Flyrants, but most favoring Biovores/Hive Guard with mass screens. It's good but still needs to be played well.
Didn't see many DA or Raven Guard at all to be honest, which is odd since I consider them some of the best SM variants. But I guess they don't Alpha hard enough for the current meta and aren't quite defensive enough to eat 9 Shining Spears to the face. Game is all about Turn 1/2 still, at least with the current set of units.
There was a lot of talk about Grippando's games (I'm sure some of you have seen the Twitch clips), but honestly it's top tables at one of the biggest events in the world, and potentially the most cutthroat event out there. It's a **** move but not an unexpected one.
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2018-01-30, 02:03 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
The problem is that many tournaments specify that Traits, Relics and Powers must be declared before the tournament starts.
Other tournaments, don't.
Some players (including myself), have gotten into the habit of declaring Traits, Relics and Powers on their army list.
Some tournaments (including the infamous Warhammer World one, whatever happened to Heat 2?), even go so far as if you're going to use an 'extra Relics' Stratagem in any game, you have to use it in all games, and your extra Relics must also be declared on your army list.
So, yeah. I feel like the ITC is inconsistent, as players who specify, get punished. Which is weird, reading LVO lists, where some players have specified, and others haven't.
Also where are you getting these lists?
I want to see how Tyranid players did, and what they were running, but I can't find them anywhere.
When you get the <Ynarri> Keyword, lose the <Craftworld> Keyword. That means no Saim Hann Shining Spears Advancing and Charging the same turn, and then Soulbursting. You can do one or the other, not both. That's all that needs to be done.
Didn't see many DA or Raven Guard at all to be honest, which is odd since I consider them some of the best SM variants.
Thanks, GW.
But I guess they don't Alpha hard enough...
If Space Marines had a tangible bonus for playing 'Soup', you can bet your arse that people would be cherry picking Black Knights, just as they cherry pick Shining Spears.
At the moment, playing 'Space Marine Soup' generally involves 3 different Detachments and none of them affect the other one.
That said, x7 Shining Spears are 250 Points with an Exarch with an extra better weapon. Averaging to 35-36 Points each.
Black Knights are 46 Points each and can't <Fly>.
There was a lot of talk about Grippando's games (I'm sure some of you have seen the Twitch clips)
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2018-01-30, 02:16 AM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
As far as I can tell the LVO and ITC don't specify, so players who do specify on their sheets are putting themselves at a disadvantage. The TOs should make a clear ruling on that matter so everyone participating will be playing by the same rules, but that doesn't seem to have happened yet.
Thank you.
I remember reading those lists and wondering how they managed to win games since it looked like they had almost no ability to take/hold objectives. I wanted to know if anyone at LVO tried something similar.
Agreed. Ynnari should just be a faction, and Soulbursting is their 'trait'.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-01-30, 02:28 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Pretty sure it would amount to a Hive Tyrant with x4 Devourers manifesting The Horror, and then dropping its load on an Infantry unit, and Morale takes care of the rest.
I wanted to know if anyone at LVO tried something similar.
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2018-01-30, 07:19 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
No pure nids in top 50, 33 was a combo nid/gsc who went 5-1 then lost to Tau drone spam.
Bastion
Patriarch
Primus
Iconward
20x neophytes
20x neophytes
20x neophytes
19x purestrains
2x neurothropes (Kraken)
18x genestealers
3x rippers
3x rippers
6x hive guard
4x hive guard
Cancon was a much better nid showing, 3 in top 6.
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2018-01-30, 07:33 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
HAHAHAHAHAHA.
...Can Con...
A massive Australian tournament (largest in the southern hemisphere) where several hundred people sweat inside an Aussie shed with no air conditioning, and everyone who has Resin models has a bad time, and players with Finecast models leave the tournament with melted models.
Half the terrain vendors pull out and players play on 2D terrain printed on pieces of paper - "You don't even need LoS blockers on the bottom tables! 'Cause no-one's any good anyway!"
That is, I heard Can Con was a disaster this year.
Most of the complaints on the AU boards this year, also seem to focus on the food, and the men's toilets.
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2018-01-30, 07:44 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Basically, player uses rules lawyer to screw his semi finals opponent out of the game on Turn 1 after an honest mistakr, and then gets rules lawyered out of the finals himself after messing up. Not a great showing for the 40k community but it was clear that literally no one at the event or in Twitch chat was on his side.
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2018-01-30, 08:08 AM (ISO 8601)
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- Apr 2013
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2018-01-30, 08:17 AM (ISO 8601)
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- Apr 2011
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- Australia
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2018-01-30, 08:19 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-01-30, 08:26 AM (ISO 8601)
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- Oxford, UK
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2018-01-30, 08:38 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-01-30, 09:08 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
- Avatar by LCP -
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2018-01-30, 09:55 AM (ISO 8601)
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2018-01-30, 10:24 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
In that case, I would've said that 8th Ed. itself, was against the spirit of the game, because 8th Ed. is designed for tournaments, thus, is, itself, the opposite of Fun.
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2018-01-30, 10:31 AM (ISO 8601)
- Join Date
- Apr 2013