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2018-04-23, 01:41 PM (ISO 8601)
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Re: Help building my first (second) character!
Further along this line, potions are generally hold-out items for when 1) you need healing in combat, and 2) the healer can't get to you in time. They should never be used as your primary source of healing as you are paying a premium for their in-combat utility. In combat you should be using renewable sources like spell slots and less expensive sources like wand charges. Out of combat you should be able to come up with something even less expensive, like the at-will wondrous item I mentioned in my previous post above (using the DMG rules for creating magic items. Your DM should have these. (A 900gp at-will amulet of cure minor wounds could keep your party at full hit points between encounters, eliminating the need to waste potions, wand charges, or even spell slots outside of combat.)
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
"In God we trust. All others we investigate." - United States Army Military Police Corps
My thanks to Komodo for the excellent Avatar.
Check out BSR's Improved Sorcerer project.
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2018-04-23, 02:38 PM (ISO 8601)
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- Feb 2009
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Re: Help building my first (second) character!
Least shenanigans-y way I know of to make them useful is the Delay Potion feat, which does great things for your action economy with a little bit of foresight. They’re still crazy expensive, though, so it’s recommended to use the Quick Potion spell as your source. Basically turning a 2nd level slot and a slot of the actual spell level into a quickened spell is often a good trade.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2018-04-23, 03:10 PM (ISO 8601)
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- Nov 2011
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- Denver, CO
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Re: Help building my first (second) character!
Wow that's actually really neat. I've never seen the Quick Potion spell and I use potions so infrequently that I've probably just skimmed over the Delay Potion feat.
Always looking for more tricks to add to Trickster Spellthief handbook I'm writing and this could probably fit in there in a unique way. Cast Quick Potion off of your own Spellthief list, borrow a 4th level spell from a full caster ally, and use Godsblood Spellthief to convert that spell into Divine Powe-CRAP potions only go up to 3rd level. Damn.
Still useful though. Something like Quickened True Strike for the cost of a 1st and 2nd level slot is still pretty nice.
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2018-04-23, 03:46 PM (ISO 8601)
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- Dec 2014
Re: Help building my first (second) character!
There's at least one class that lets you craft higher-levelled potions: the Master Alchemist from Magic of Faerun. Takes some serious entry requirements (three feats, 10 ranks in two skills, ability to cast 4ths), but half of them are what you'd normally have already (Spellcraft, Brew Potion, Magical Artisan). Spellthieves qualify easily with Eldritch Corruption, though that has some serious drawbacks.
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2018-04-23, 04:19 PM (ISO 8601)
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- Nov 2011
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- Denver, CO
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2018-04-23, 05:13 PM (ISO 8601)
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- Dec 2014
Re: Help building my first (second) character!
You don't technically need it, but qualifying for a class that requires you to be able to cast 4th-level spells on a pure spellthief takes 14 levels, or 11 with just a +1 Heighten, or 8 with a +2 Heighten. Eldritch Corruption is the cheapest (feat-wise) way to get +2 Heighten without having the corresponding spell slots.
If you rule that spellthieves can "cast 4th-level spells" (for PrC qualification purposes) by stealing them, then sure, that works; I personally don't like that type of entry, because spellthieves can't reliably produce 4th-level spells on their own or with permanent magic items, making it something of a risk to form your build around.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2018-04-23, 06:03 PM (ISO 8601)
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- Nov 2011
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- Denver, CO
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2018-04-23, 10:18 PM (ISO 8601)
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- Feb 2009
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Re: Help building my first (second) character!
I don't want to incessantly harp on my own stuff, but if we're discussing Quick Potion, Delay Potion, and Spellthieves in the same breath, this recent Iron Chef submission I entered seems relevant.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2018-04-23, 10:36 PM (ISO 8601)
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- Nov 2011
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2018-04-23, 10:40 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Help building my first (second) character!
It's worth noting that magic item guidelines are just guidelines and any custom items are fully at DM's purview; Healing Belt [MIC] is good enough but at-will healing items feel a bit too easy and thus I wouldn't expect it to fly at most tables. Even Wands consume resources, albeit at a minor rate; at-will items just plain don't (though you can always just persist Mass Lesser Vigor but that implies you're early persisting spells which is a whole different ballgame of course - one where many things don't really matter).
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2018-04-23, 10:53 PM (ISO 8601)
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- Oct 2009
Re: Help building my first (second) character!
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
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2018-04-24, 09:08 AM (ISO 8601)
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- Feb 2015
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- Italy
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Re: Help building my first (second) character!
Please guys stay in topic. The guy is fairy new to the game, so those disquisitions are not really helping.
To the OP, I'm not so sure your DM is just mean, maybe he didn't know about wand existence. Is he new to the game, too?
Maybe he just has a gameplayer background and is used to potions in videogames but not to wands.
I suggest you to speak with him, ask him to actively try to help the party about things of the game you do not know.
For example, looting a wand from an enemy corpse would have opened your eyes about the possibility of buying those things.
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2018-04-24, 09:33 AM (ISO 8601)
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- Sep 2012
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- Menasha, WI
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Re: Help building my first (second) character!
Thanks for the reminder. I think the OP should have plenty of insights to discuss with the DM and party about more economical ways to handle healing in and out of combat now.
If skill points are important, then yes you would want to start with a higher INT score (you will need a 15 to get all your spells eventually) and use the increases on something else.
As for the Mithral Full Plate, the real reason I mentioned it was to keep you from thinking you need the Battle Caster feat from CA. While it can help you get heavier armor early on, once you can afford mithral full plate you will find the feat useless. If you don't think you will ever be able to get mithral full plate, the feat might be worth the investment. But usually this is not the case. Just go with the best armor you can find along the way until you can afford the really good stuff.
As for familiars, you can gain access to Obtain Familar through CA and Improved Familiar through both CW and PGtF. Note that the Improved Familiar choices in PGtF include some familiars not offered in the CW version. Are you trending toward a particular alignment? Or are all choices open at this stage?“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
"In God we trust. All others we investigate." - United States Army Military Police Corps
My thanks to Komodo for the excellent Avatar.
Check out BSR's Improved Sorcerer project.
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2018-04-24, 10:08 AM (ISO 8601)
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- Jun 2015
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- Rocky Mountains, Colorado
Re: Help building my first (second) character!
So, somewhere in the middle of the potion discussion I posted a question about the value of action economy, and the difficulty of getting it within the sources available?
I don't know if the OP still needs help, but I think the questions relevant, and am politely interested in your opinions?
Particularly the mobile spell-casting feat seems like it could be used steadily from about 7th level on.
But also, what do you think about sacrificing a level of duskblade for 10 ft teleportation?
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2018-04-24, 10:43 AM (ISO 8601)
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- Apr 2018
Re: Help building my first (second) character!
Wow, I didn't know that. Thanks! I appreciate it, really. That said, though... I don't want to pressure him too much. I mean... I think my DM is still not sold about me being a Duskblade, 'cause all of us started playing as a basic class from the PHBI, and I can understand how he wouldn't want to make the others feel as if I'm special or something.
Also, I don't want to use every "hole" in the rules to take advantage of it. I'm sure he won't like that. We're playing just for fun, and we wouldn't have started playing without him. I was asking for advice mostly to not make usual beginner mistakes with Ability Scores, feats, etc. Not for some super duper broken combos that might let me kill every boss in a second, but will only be fun for me, but not for my team, nor our DM.
I'm sorry, but I fail to understand the uses of those feats =/. I'm also not sure about the familiars, 'cause with a good alignement, most of the best ones seem to be impossible to take. And many others are in books we don't have access to.
By the way, I've recently known our fighter wants to get a few cleric levels for her desired prestige class, so a better tank might be needed. Don't know if it'll be enough with a "half" fighter and a Duskblade in the frontline.
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2018-04-24, 12:08 PM (ISO 8601)
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- Jun 2015
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- Rocky Mountains, Colorado
Re: Help building my first (second) character!
Maybe go ahead and get ToB and just leave it laying around on the table. There's no need to start a debate about it, let things take their course.
And there's nothing and those books that can break your game any faster than the 3rd and 4th level spells that your primary casters are going to be gunning with next level.
Duskblade is a perfectly fine and fun class for the level you are playing at. I'm sure you will all enjoy it.
The purpose of the list of Feats was to explore ways to give your duskblade action economy. A duskblade that can cast a spell and full , or move and full attack is much more effective then a duskblade that can cast a spell and swing once.
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2018-04-24, 01:31 PM (ISO 8601)
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- Apr 2018
Re: Help building my first (second) character!
Hm... Nah, that would be weird, at least coming from me.
Yep, that's something I've read everywhere recently, "the Cleric and the Wizard are OP". They certainly doesn't seem to be at our level. But I'm sure it'll change at higher levels.
About Mobile Spellcasting... So, first of all, if I want to use it, I need to get +20 with my Concentration skill and the d20 combined, or the spell will be lost. Seems quite risky, at least for my current level. But just in case, if I do get 20+... What's exactly the benefit? I can both move and cast the spell as an standard action. So... Would I be able to move again because, technically, the movement action hasn't taken place yet, so I'd be able to move two times? Or if I move only with the feat, I'd be able to perform a full attack? But... It doesn't say that anywhere, does it?
Or did I read wrong the Arcane Channeling class feature? I thought I could also move even if I used it. Of course, not from level 13 onwards if I wanted to perform a full attack, the same way you can't do that with "any other class" (I'm sure there will be exceptions).
So... Nothing wrong with only a Duskblade and a "half" Fighter as frontliners? Won't we be too squishy?
And what about the weapon? I've been thinking about a reach weapon. Maybe a Glaive. But with my low Dex I won't be able to perform more than one AoO per turn, even if I got the Combat Reflexes feat. Also... Our DM usually makes us fight in somewhat tight places, where a reach weapon might even put me at disadvantage. I'm not sure.Last edited by Dhoule; 2018-04-24 at 01:33 PM.
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2018-04-24, 02:17 PM (ISO 8601)
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- Sep 2012
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- Menasha, WI
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Re: Help building my first (second) character!
A Concentration Check of DC 20 + Spell Level isn't as hard as you think. Consider that you need 8 ranks of Concentration just to acquire the feat. A 14 CON would net you an additional +2. You can take 10 (accept a 10 as your result without actually rolling) on most skill checks as long as you are not in a threatened space and not otherwise distracted. So that would give you an easy 21 at 6th level already, and by 10th level you could take 10 and pass this check with even a 5th level spell. When you do need to roll, it's usually not going to be worse than a 55% success rate.
If you succeed, you can:
- Use a standard action to cast a spell AND move at the same time. In addition, you can use your normal move action before or after this standard action, and you can use that normal move action to move or for anything else you can do with a move action (like drawing a weapon).
- As a Duskblade with Arcane Channeling, you can use a standard action to cast a touch spell AND deliver it through your weapon with a melee attack. Since you are using a standard action to cast a spell then with the Mobile Spell-Casting feat you can also move as part of the same action. That's cast, attack, and move all in one. And you still have a move action free to use.
If you use a full attack however, it does not work with Mobile Spell-Casting since full attack is a full round action that supersedes both your standard action and move action for the round.Last edited by BowStreetRunner; 2018-04-24 at 02:17 PM.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
"In God we trust. All others we investigate." - United States Army Military Police Corps
My thanks to Komodo for the excellent Avatar.
Check out BSR's Improved Sorcerer project.
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2018-04-24, 06:37 PM (ISO 8601)
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- Jun 2015
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- Rocky Mountains, Colorado
Re: Help building my first (second) character!
Arcane Strike (Complete Warrior) .... A must have for a duskblade.
Power Attack .... Find a way to use True Strike as a swift action and convert all of your BAB into damage (use a two-handed weapon for doubling).
Spell Penetration ... you're probably gonna need this.Last edited by bean illus; 2018-04-24 at 06:38 PM.
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2018-04-24, 06:58 PM (ISO 8601)
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- Oct 2009
Re: Help building my first (second) character!
Can someone explain to me why arcane strike is a must-have on a class that spontaneously casts and whose whole shtick is channeling attack spells through his weapon?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2018-04-24, 07:21 PM (ISO 8601)
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- Nov 2011
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- Denver, CO
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2018-04-24, 07:39 PM (ISO 8601)
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Re: Help building my first (second) character!
Because with a well-timed arcane strike the Duskblade can go nova on an opponent. Duskblades have a huge number of spells per day and they can sacrifice more than one to an arcane strike to create a huge pack of damage (although the attack bonus is capped to the highest level spell sacrificed). Check this thread for a good example.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
"In God we trust. All others we investigate." - United States Army Military Police Corps
My thanks to Komodo for the excellent Avatar.
Check out BSR's Improved Sorcerer project.
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2018-04-25, 03:17 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Help building my first (second) character!
Well, it's a free +5 to all attacks and +5d4 on damage on a class that gets full attack channeling is full BAB and has lots of slots. The lack of action to activate Arcane Strike is a big boon and overall, it's a really convenient feat much like Knowledge Devotion. Sure, they're just number buffing but really good number buffing; at the point where you're attacking at base + 10 you can Power Attack with little regard for BAB losses and do more than enough for almost any fight. Leaves your mobility and utility actions available too; coupled with Channeling, large size and reach weapon, you can wreck even large masses of tough enemies at one go.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2018-04-25, 08:51 AM (ISO 8601)
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- Feb 2009
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Re: Help building my first (second) character!
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2018-04-25, 09:39 AM (ISO 8601)
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- Apr 2007
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Re: Help building my first (second) character!
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2018-04-25, 11:16 AM (ISO 8601)
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- Jun 2015
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- Rocky Mountains, Colorado
Re: Help building my first (second) character!
By 13th level you should have a way to reliably activate enlarge person , and make sure to have a reach weapon.
Increase the number of strikes you can make, with Two Handed Fighting (i think), for even more Targets on your Nova.
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2018-04-25, 11:17 AM (ISO 8601)
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2018-04-25, 11:45 AM (ISO 8601)
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- Dec 2007
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Re: Help building my first (second) character!
It's in Brew Potion:
"You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level × its caster level × 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.
Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion."
That's what mostly eliminates most personal spells from the equation; they tend to lack targets and in any case, you rarely want to be the target of one of those that does have one.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2018-04-25, 11:55 AM (ISO 8601)
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- Nov 2011
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- Denver, CO
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Re: Help building my first (second) character!
Hmmm but the potion rules on the SRD also say "The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect)." True Strike's target is "you", so if you're the effective caster of the spell it should work no?
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2018-04-25, 02:55 PM (ISO 8601)
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- Oct 2009
Re: Help building my first (second) character!
It's explicit.
Originally Posted by SRD
http://www.d20srd.org/srd/magicItems...#creatingRingsI am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle