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2019-05-04, 02:19 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-05-04, 02:58 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
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2019-05-05, 10:28 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Fresh back from the Circle City Grand Tournament. I took best in faction for Imperial Guard and 20th overall out of a field of 50, going 3-2-0. (What did I say a few days ago about "Imperial Guard" lists suddenly not finishing near the top now that faction reporting rules have changed?)
My list:Spoiler++ Battalion Detachment +5CP (Imperium - Imperial Guard) [26 PL, 8CP, 477pts] ++
Regimental Doctrine: Regiment: Cadian
+ HQ [4 PL, 84pts] +
Company Commander [2 PL, 38pts]: Grand Strategist, Laspistol, Power fist [8pts], Warlord
Primaris Psyker [2 PL, 46pts]: Force Stave [8pts]
+ Troops [12 PL, 236pts] +
Infantry Squad [3 PL, 53pts]
. Grenade Launcher [3pts]
. Autocannon [10pts]
. Sergeant [4pts]: Chainsword, Laspistol
Infantry Squad [3 PL, 63pts]
. Grenade Launcher [3pts]
. Lascannon [20pts]
. Sergeant [4pts]: Chainsword, Laspistol
Infantry Squad [3 PL, 63pts]
. Grenade Launcher [3pts]
. Lascannon [20pts]
. Sergeant [4pts]: Chainsword, Laspistol
Infantry Squad [3 PL, 57pts]
. Plasma gun [7pts]
. Autocannon [10pts]
. Sergeant [4pts]: Chainsword, Laspistol
+ Elites [2 PL, 24pts] +
Commissar [2 PL, 24pts]: Bolt pistol [1pts], Power fist [8pts]
+ Heavy Support [8 PL, 133pts] +
Manticore [8 PL, 133pts]: Heavy Bolter [8pts]
++ Spearhead Detachment +1CP (Imperium - Imperial Guard) [55 PL, , 924pts] ++
Regimental Doctrine: Regiment: Cadian
Vigilus Defiant [-1CP]: Emperor's Fist Tank Company [-1CP]
+ HQ [25 PL, 420pts] +
Knight Commander Pask [13 PL, 220pts]: Emperor's Fist, Heavy Bolter [8pts], Plasma Cannons [20pts]
. Command Executioner [15pts]: Turret-mounted Executioner Plasma Cannon [15pts]
Tank Commander [12 PL, 200pts]: Emperor's Fist, Heavy Bolters [16pts], Lascannon [20pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]
+ Heavy Support [30 PL, 504pts] +
Leman Russ Battle Tanks [10 PL, 168pts]: Emperor's Fist
. Leman Russ Battle Tank [10 PL, 168pts]: Battle Cannon [22pts], Heavy Bolter [8pts], Heavy Bolters [16pts]
Leman Russ Battle Tanks [10 PL, 168pts]: Emperor's Fist
. Leman Russ Battle Tank [10 PL, 168pts]: Battle Cannon [22pts], Heavy Bolter [8pts], Heavy Bolters [16pts]
Leman Russ Battle Tanks [10 PL, 168pts]: Emperor's Fist
. Leman Russ Battle Tank [10 PL, 168pts]: Battle Cannon [22pts], Heavy Bolter [8pts], Heavy Bolters [16pts]
++ Battalion Detachment +5CP (Imperium - Imperial Guard) [35 PL, 3CP, 598pts] ++
Field Commander [-1CP]
Regimental Doctrine: Regiment: Millitarum Tempestus
Vigilus Defiant [-1CP]: Tempestus Drop Force [-1CP]
+ HQ [7 PL, 76pts] +
Lord Commissar [4 PL, 35pts]: Bolt pistol [1pts], Power sword [4pts]
Tempestor Prime [3 PL, 41pts]: Bolt Pistol [1pts], Tempestus Drop Force, WT (Tempestus Drop Force): Grave-Chute Commando
+ Troops [12 PL, 280pts] +
Militarum Tempestus Scions [3 PL, 67pts]: Tempestus Drop Force
. 2x Plasma guns [22pts]
. Tempestor [9pts]: Chainsword, Hot-shot Laspistol
Militarum Tempestus Scions [3 PL, 67pts]: Tempestus Drop Force
. 2x Plasma guns [22pts]
. Tempestor [9pts]: Chainsword, Hot-shot Laspistol
Militarum Tempestus Scions [3 PL, 73pts]: Tempestus Drop Force
. 2x Meltaguns [28pts]
. Tempestor [9pts]: Chainsword, Hot-shot Laspistol
Militarum Tempestus Scions [3 PL, 73pts]: Tempestus Drop Force
. 2x Meltaguns [28pts]
. Tempestor [9pts]: Chainsword, Hot-shot Laspistol
+ Flyer [16 PL, 242pts] +
Valkyries [8 PL, 121pts]: Tempestus Drop Force
. Valkyrie [121pts]: 2x Multiple Rocket Pods [16pts], Multi-laser [5pts]
Valkyries [8 PL, 121pts]: Tempestus Drop Force
. Valkyrie [121pts]: 2x Multiple Rocket Pods [16pts], Multi-laser [5pts]
++ Total: [116 PL, 11CP, 1999pts] ++
Played against:Spoiler: Round OneChaos Daemons Battalion - Tzeentch
Changecaster
Fateskimmer
Horrors
-Daemonic Icon, Instrument of Chaos, 30x Pink Horror
Horrors
-Daemonic Icon, Instrument of Chaos, 30x Pink Horror
Horrors
-13x Pair of Brimstone Horrors
Thousand Sons Battalion
Ahriman
Daemon Prince of Tzeentch
-Malefic Talon, Wings
Tzaangors
-Brayhorn, 24x Tzaangor with Tzaangor blades
-Twistbray - Tzaangor Blades
Tzaangors
-Brayhorn, 24x Tzaangor with Tzaangor blades
-Twistbray - Tzaangor Blades
Tzaangors
-Brayhorn, 24x Tzaangor with Tzaangor blades
-Twistbray - Tzaangor Blades
Thousand Sons Battalion
Daemon Prince of Tzeentch
-Warlord: High Magister
-Malefic Talon, Wings
Sorcerer
-Dark Matter Crystal, Force Sword, Inferno Bolt Pistol
Chaos Cultists
-Autoguns
Chaos Cultists
-Autoguns
Chaos Cultists
-Autoguns
I didn't get a second turn, because time was called at the end of the top of turn two. That's basically all I can say about this game. In that one turn I scored ten points, for an end score of 10-16.
Spoiler: Round TwoUltramarines Battalion - Indomitus Crusaders
Marneus Calgar in the Armor of Heracles
-Warlord
Primaris Lieutenant
-Master-crafted stalker bolt rifle
Infiltrator Squad
-4x Infiltrator, Infiltrator Sergeant
Intercessor Squad
-2x Auxiliary Grenade Launcher, bolt rifles
-Veteran Intercessors
Scout Squad
-10x Scouts, heavy bolter
Ultramarines Spearhead
Chief Librarian Tigurius
Eliminator Squad
-3x bolt sniper rifles, camo cloaks
Thunderfire Cannon
-Techmarine gunner
--Servo-harness
Relic Leviathan Dreadnought
-2x heavy flamer, 2x storm cannon array
Ultramarines Vanguard Detachment - Victrix Guard
Primaris Captain
-Power fist, plasma pistol
Primaris Chaplain
-The Armor Indomitus? (He had a 2+ save for some reason and I think that's the only way.)
Primaris Ancient
Victrix Honor Guard
Victrix Honor Guard
Repulsor
-3x storm bolters, auto launchers, 2x Ironhail heavy stubber, 2x Krakstorm grenade launcher Las-talon, twin lascannon
This was fairly straightforward. He summoned a Vindicare assassin which proceeded to be irritating with the Eliminators until I decided to have Pask take care of the problem. I blew up the Repulsor and made the Victrix Guard blob in it walk. PriMarneus stood in the back with the thunderfire cannon, Intercessors, and Leviathan to make a fire base, which the drop force proceeded to take care of, along with the Scouts. I took the whole list apart at range, with the hiking Victrix Guard almost making it to assault. The wounded Captain and the Ancient fell when assaulted by one of my Russes (with Crush Them!), the Commissar, and Primaris Psyker. The psyker beat the Captain to death with his force staff. I won 15-10.
Spoiler: Round ThreeSnakebites Brigade
Big Mek (Index)
-Big Choppa, Brog's Buzzbomb, Kustom Force Field
Warboss
-Attack squig, Da Killa Klaw, Kustom Shoota
-Warlord: Surly as a Squiggoth
Weirdboy
-Da Jump
Weirdboy
-Warpath
Gretchin
-10x gretchin
Gretchin
-10x gretchin
Gretchin
-10x gretchin
Gretchin
-10x gretchin
Gretchin
-10x gretchin
Gretchin
-10x gretchin
Meganobz
-10x Kustom Shoota, 10x Power Klaw
Meganobz
-10x Kustom Shoota, 10x Power Klaw
Nobz
-10x Big Choppa
Nobz
-10x Big Choppa
Deff Kopta
-Bigbomm, twin big shoota
Deff Kopta
-Bigbomm, twin big shoota
Deff Kopta
-Bigbomm, twin big shoota
Mek Gunz
-Smasha Gun
Mek Gunz
-Smasha Gun
Mek Gunz
-Smasha Gun
Deathskulls Supreme Command - Dread WAAAGH!
Big Mek
-Shokk Attack Gun: Da Souped-up Shokka
Big Mek
-Shokk Attack Gun
Big Mek
-Shokk Attack Gun
You can guess. The spring nerfs were a day too late for the tournament's cutoff, so he mobbed up the Meganobs and threw them at my center, and then next turn mobbed up the Nobs and threw them at my right. It was a close run game and I ended the last turn in firm control of four of the five objectives, but ITC being what it is, that doesn't matter. The game ended for time on turn three, 10-12.
Spoiler: Round 4Nurgle Daemons Battalion
Poxbringer
-Warlord
Sloppity Bilepiper
Nurglings
-3x Nurgling swarms
Plaguebearers
-Daemonic Icon, Instrument of Chaos, 24x Plaguebearer, Plagueridden
Plaguebearers
-Daemonic Icon, Instrument of Chaos, 24x Plaguebearer, Plagueridden
Death Guard Superheavy Auxiliary Detachment
Mortarion
Death Guard Supreme Command Detachment
Daemon Prince
-Wings, Malefic talon, Nurgle
Daemon Prince
-Wings, Malefic talon, Nurgle
Spoilpox Scriviner
Blightlord Terminators
-10x Terminators
-8x Bubotic axe and combi-plasma
-2x Flail of Corruption
I tabled this list in three turns. He blew the psychic test to put Warptime on Mortarion after setting up to rocket into my line with him in the movement phase, and that was all she wrote; Morty was there flapping in the breeze right in front of my entire gun line. I dropped the melta storm troopers in front of him and then wound up not needing them to kill him, though in the second turn it turned out to be a good thing I did, because putting them there meant the Blightlords couldn't deep strike near the objective and had to charge storm troopers instead. The plasma squads and both Valkyries moved into his back lines and began clearing out the Plaguebearers. Turn two was a mop up operation and he conceded at the bottom of two with no threats left. We counted it as a three turn tabling so that his score wasn't zeroed out; I didn't want to do that to him since he wasn't trying to limit my score to benefit his team, which is what that ITC rule is designed to prevent. Final score was 36-8.
Spoiler: Round FiveDeath Guard Battalion
Chaos Lord
-Plasma pistol power fist
Chaos Lord
-Plasma pistol power fist
Daemon Prince of Nurgle
-Fugaris' Helm, 2x malefic talon, wings, Warlord
Chaos cultists
-10x cultists, autoguns
Plague Marines
Plague Marines
Foul Blightspawn
Foul Blightspawn
Plagueburst Crawler
-2x plaguespitter, heavy slugger, plagueburst mortar
Plagueburst Crawler
-2x plaguespitter, heavy slugger, plagueburst mortar
Chaos Rhino
-Havoc launcher
Chaos Rhino
-Havoc launcher
Renegade Knights Super-Heavy Auxiliary
Renegade Knight
-Heavy stubber, 2x Avenger gatling cannon and heavy flamer
Chaos Daemons Patrol
Bloodmaster
-Blade of Blood
Skulltaker
Bloodletters
-Daemonic Icon, Instrument of Chaos, 27x Bloodletter and Bloodreaper all with Hellblades
This guy was inexperienced and the terrain on the table was good looking (a table-spanning highway overpass) but a real pain in the rear to play around, so we only got in two turns. He went first and spent nearly all his command points pre-game, so by the time my shooting phase rolled around he had nothing left to rotate ion shields on the Knight. I blew it up immediately. The Bloodletters were the only real problem after that, and I think I could have handled them if the game had gone on, but we didn't get to find out. I won 8-6.Last edited by Renegade Paladin; 2019-05-06 at 10:34 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2019-05-06, 09:15 AM (ISO 8601)
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2019-05-06, 11:16 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-05-06, 04:16 PM (ISO 8601)
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2019-05-07, 12:14 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Don't quite know where to put this...
So, some D&D minis are molded with clear plastic. I tried using Glazes...It looks kinda bad.
Anyone have any ideas for painting clear plastic? Should I be looking outside Citadel paints?
inb4;
For those waiting on a Chaos Daemons Guide and a BoaB for Death Guard...Yeah. I'm DMing two different games at the moment. So a lot of my time is currently planning out D&D sessions.
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2019-05-07, 02:21 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I'm guessing that you are trying to keep them transparent and just tint them, rather than opaque layers like normal miniatures. In which case, specialist paints would be recommended - GW ones aren't transparent as such, they're just a higher ratio of water-to-pigment than their normal opaque paints so that their coverage is thinner.
I haven't used them myself, but Fantasy Film seems to be a decent brand, though you can get generic "glass paints" from hobby and art stores which might work too.Last edited by Wraith; 2019-05-07 at 02:21 AM.
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-05-07, 12:01 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
So KT:Elites also has Chapter Tactics/Craftworld Traits/etc in it. That is definitely interesting, adds more customization to a game already really focused on "your dudes".
https://www.warhammer-community.com/...mepage-post-1/
Seems pretty solid, I skipped Commanders (since I'm still not sure if it's even something most people use), but this looks like a fun addition to the game.
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2019-05-08, 03:36 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
This is exactly what should have been in the game from the beginning - the ability to play "Blood Angels" or "Iron Hands" rather than just "red Space Marines". Hopefully they'll introduce every Chapter, Craftworld and faction and not just the more popular ones for as much variety as possible.
I'm still not entirely sold on the Elite units themselves. I consider myself something of an aficionado of small-scale skirmish games and in my experience introducing large elite units to fight along side small warbands where numbers, rather than quality, are what makes the difference.... GW are going to have to work very, very hard to make sure that these units are not utterly OP or otherwise just plain underwhelming.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-05-08, 08:24 AM (ISO 8601)
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2019-05-08, 08:44 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Slightly disappointed that Guard by the looks of it still don't get veterans.
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2019-05-08, 09:29 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I like the idea of Elites in the game - one or two "shock troops" that are powerful enough to warrant attention, but remembering that KT is a game with limited turns and activations, they might end up being worthless if used incorrectly. It depends on execution, of course - too cheap and they're ubiquitous, too expensive and it's a useless book (other than subfactions).
Hm, it's odd, but what do they bring that you don't already get from Scions? Similar weapon options (same save for Volley Guns, no? I'm not super familiar), similar profiles, obviously people want to use their own dudes but it seems a bit redundant. Though that's never stopped GW before
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2019-05-09, 02:46 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Not as redundant as Infantry and Special Weapons teams.
Anyway, the main advantage of Veterans (other than being slightly cheaper due to worse save) would be weapon selection: shotgun and heavy flamer (also sniper rifles, which Scions don't get).
And if they opened up the weapon selection slightly, you could even recreate the Last Chancers.
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2019-05-10, 07:25 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I'm hoping they balance a little better than Commanders.
A Dominus is not worth two Exalted Sorcerers.
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2019-05-10, 09:47 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I think hitting outside Citidel paints would probably be your best bet.
Some of the technicle paints Like Warpstone green/Soulstone blue/Spirit Stone Red might work for you.
Vallejo is my prefered paint brand when I go outside Citidel. Though if you are okay working with enamel/oil based paints, you should try Testor's Model master paints. They have shades for painting headlights and tail lights on model cars that dry transparent. But you will need to be careful as those paints need to be thinned and cleaned from brushes with acetone, and you might not want to use the same brush for bot hkinds of paint.Now, Back to Lurking!
Originally Posted by The Giant
Belkar's Death Countdown best guess: 31/49 days used before Belkar is gone forever more! - updated to morning at 1190!
Hey, its the Blog where I write! Dice Roles
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2019-05-11, 08:04 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Warhamer fest previews are up
Contrast paints are in fact not quickshade.
transport and a light tank for the Mechanicus
and the Repulsor gets razorbacked.
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2019-05-11, 08:33 AM (ISO 8601)
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2019-05-11, 09:02 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Doesn't say it's light. Just fast moving.
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2019-05-11, 10:59 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Now i need to see a diorama of the new mechanicus transport overrun by a ripper swarm.
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2019-05-11, 11:09 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
9mm's links is updating in real time. Also announced since they posted it:
Middle Earth: Scouring of the Shire stuff (Has anyone played this in the last 5 years? Even the Hobbit stuff felt like a stretch after Smaug came out, but that they're still producing all this stuff from the books is truly surprising)
40k: Codex Chaos Knights, Aeronautica Imperialis, Apocalypse expansion
Necromunda: Enforcers Gang, Delaque upgrade kits and a bunch of new hired guns, including another Squat.
Blood Bowl: Halflings, Deeproot Strongbranch Treeman (special character), Wood Elves and Willow Rosebark (WElf/Halfling special character)
Adeptus Titanicus: Weapons and accessories upgrade kits, and more scenery
Warcry: Realm of Life Aelf/snake-themed warband
30k/Forgeworld: White Scars Terminators, Dreadnoughts, Lieutenants(?)/Chapter Masters(?), Jetbikes, land Speeders, Blood Angels Dreadnought-variant, Captain Raldoran, Legio Custodies gunship, 30k-era Chaos Daemons
Hobby: New "Contrast" paints, which combine basecoat & shade in one pot rather than 2 separate steps.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-05-11, 12:56 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Ad Mech finally get a vehicle that isn't our wonderful little Onager. Thank the Omnissiah! Now lets take a look at...
Why is it a Higgin's boat? Seriously? We're supposed to be the Iron Fist of the Machine God and we ride around in a Higgen's boat on a Repulsor sled. Thats stupid. God it even just looks like its a modern day hovercraft! It just has smaller fans.
The Disintegrator is...better? Why the front end slopes the wrong direction I don't know (its not even aesthetically pleasing, so I honestly have no idea) but barring that fact it looks fine. Now please don't overcost it.Last edited by Blackhawk748; 2019-05-11 at 12:56 PM.
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2019-05-11, 01:37 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-05-11, 01:45 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I have no real idea. Use it as a mobile bunker as its obviously open topped? Also, we already have a Higgins boat, its called a Gorgon Armored Assault Transport, and its awesome. This thing is just... kinda on the small side and makes me go "why don't they just use a Rhino"
I'll sit here and hope.
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2019-05-11, 02:31 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
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2019-05-11, 02:34 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I would love an open topped transport for my Tau.
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2019-05-11, 02:35 PM (ISO 8601)
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2019-05-11, 03:09 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Yup. Is apparently designed to play in just a few hours, so similar lengthof time to a game of 40k, unlike the Apocalypse games of old.
It’s quite an intriguing approach. The preview says that if you have a 40k army you have an Apocalypse detachment, but I wonder how much variety there will be in Apocalypse formations. Will it be a case of ‘this detachment has 30 marines in’, or will we be specifying unit rolls still? In any case, I’m quite keen for it, particularly with online rules available, which will hopefully massively reduce the buy in cost for play groups.Evil round every corner, careful not to step in any.
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2019-05-12, 04:34 AM (ISO 8601)
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2019-05-12, 06:51 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
By the sounds of it, it's rules for Team Based "multi-player" battles. What in 40k would be my "army" would in Apocalypse be a "Detachment" and the book tells us how me and my 3 allies work together in order to fight you and your allies.
I like the idea that has been described in the article though - damage is resolved at the end of the turn, so everyone always gets to act without being alpha-striked into obsolescence in turn 1. Given that the example also describes using a Reaver Titan I wouldn't be surprised if they reintroduce D-strength weapons, or at least an 8th Edition equivalent.
I also wonder how it will work without templates for macroweapons - that was a key point of titans being able to fire on entire board sections rather than just one guy, but I'll be quite surprised if they too are brought back.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation