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2019-12-06, 06:40 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2019-12-06, 08:49 AM (ISO 8601)
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2019-12-06, 01:31 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-12-06, 02:42 PM (ISO 8601)
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2019-12-06, 04:12 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
When I wanted to, sure. But if I didnt with 3 flyers one of which auto-hits and might as well auto-wound, I'd be a terrible player. But then, sometimes the cost is to suicide said planes fishing for a firing angle and just not worth it.
I imagine there aren't much for Orks in that meta, then. Minuses to hit don't do jack against them in terms of points "wasted" on otherwise good ballistic skills, since they barely use it anyways, and get exploding 6s ignoring modifiers. And can pay CP for exploding 5s, ignoring mods. And, y'know, get into melee.
Just don't go all in on the ITC standard Ork Shokk-Grot list, and you'd be good. Or bring lotsa Traktor Kannons, which don't even roll to hit.
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2019-12-06, 05:32 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
If the Orks aren't pretending its WWI and they're at the Argonne, they're doing it wrong. You should be drowned in bodies and shelled into oblivion with their KMKs and Shokk Attack Guns, especially if there isn't an ITC Chess Clock.
Yes, you're gonna slaughter Orks, but there's easily 150 Boys alone on the board and the question is can you kill them fast enough? And even if you do wipe them, how many VP did they score in that time? Orks love Maelstrom as it forces people to get their rear-ends out of their DZ and into the mid-field, right were Orks like them.
ITC pretty much removes them with Time Clocks.
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2019-12-06, 06:36 PM (ISO 8601)
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- Nov 2007
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- Boston, MA
Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Has anyone really tried playing with the Apocalypse trays (or a 3rd party equivalent) with hordes of any kind? It seems like they would be useful enough for shooting or Da Jumping, but bad for assaulting.
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2019-12-06, 07:33 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
The official Apocalypse trays are borderline useless, since they're made for that game, specifically, where unit coherency is 1/2". That's real bad in a game where unit coherency is 2" (i.e; in 40K).
Even if you can get past that, trays work, right up until your board has terrain on it that you want to move through.
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2019-12-06, 07:53 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2019-12-06, 07:59 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
They're pretty useful to set up, makes it faster and helps carry stuff as well.
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2019-12-06, 08:37 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Pretty much.
I guess what I meant to say, is that they're really useful in ITC where you castle up and win games, and 1/2" coherancy on your units is fine-thank-you-very-much 'cause what you're trying to do is jam as many models into a Ruin's - or other terrain piece's, I suppose - footprint as you can.
For an army that actually wants to move at all - and that includes most hordes - and especially in Maelstrom, movement trays become obsolete on Turn 1, because they aren't so much movement trays, as they are carry trays. Explain to me how a unit of 30 Termagants conga-lining 45" from the Neurothrope in their DZ, to the Objective in your DZ can be adequately mounted on movement trays?
Spoiler
One of my favourite images from Cancon this year. This is what used to happen before ITC introduced chess clocks...And I used to use it show people on Facebook how they were playing Tyranids totally wrong. Termagants are worse than Guardsmen. They don't do anything, except never fail Morale tests, and when 30 models is only 120 Points, you have some of the best board control in the game, and how are you not winning every game you play?
(No, you see, Tyranids are really bad. A player who hasn't played since 5th Ed., told me. What they might mean, is, "Tyranids, the way I want to play them, are bad." Which is a whole different thing. Apply the same to Orks, too, while you're at it.)
But, the point is, that this would basically be impossible using movement trays, because the unit starts the game as a blob, then evolves into being on the other side of the board.
Imgur Link
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2019-12-07, 01:11 AM (ISO 8601)
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- Jul 2019
Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Anyone know any insect minis roughly the size of a Hive Tyrant sans wings
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2019-12-07, 06:07 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Wasn't there a rule that a unit could only claim one objective at a time? Or was that something outdated from a previous edition? Because that is disgusting..... I love it, but its disgusting
Goblin Arachnoks and Giant Spiders, from AoS?
OoP Tomb Kings' Tome Scorpions? Shelob from GW's Lord of the Rings line? Reaper Miniatures do a list of D&D stuff that includes giant insects, spiders, and insectile stuff like Frost Wyrms?
Or try your local toy shop and see if they have any giant insect toys - I know one or two people who bought plastic toy dinosaurs and used them as Carnosaurs/Stegadons a few generations of Lizardmen ago.Last edited by Wraith; 2019-12-07 at 06:16 AM.
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-12-07, 08:43 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Never noticed the gigantic spider was on a 50mm base, thanks!
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2019-12-07, 04:17 PM (ISO 8601)
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- Avatar By Astral Seal!
Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
So, I'm looking at getting into 30k. Advice on picking a legion/faction? General how-to? Other advice?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-12-07, 06:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Depends on your meta and what you want out of your army. Obvious advice is to paint what you like, but I probably wouldn't play Emperors Children with major hopes of rolling face nor expect to field Thousad Sons without being called a power gamer. You are officially a terrible person if you field phosphex rapiers in any amount and I'm fairly sure it's legal to murder anyone who brings 9.
Most legions have neat tricks you can build into or special characters to build around, so again, pick what you like, especially if your meta really is narrative focused.
Despite the fact that it uses 7ths ruleset, there's quite a few differences and the missions alone show that, but there's also a significant departure from the normal force org chart in how you build your army, occasionally making for some annoying restrictions.
AV 14 suddenly means something again because armoured ceramite means no double dice for melta and it's on (or available on) almost everything. Expect to see a Spartan with termies and a praetor and/or primarch rammed down the middle, so having a plan for dealing with that is a thing.
Non-legion forces are usually quite strong and often a fair departure from the cavalcade of t4 3+ bodies you generally expect to see.ChoomVolkite will do serious work against solar auxilia but you'll likely be a touch disappointed if you turn it on custards. Pure knights is less common, but can be a real spoiler army to some lists.
Almost everything is geared around removing marines without saves, so expect to sweep 20 man tac squads off the board like they were grots. Still, you need some troop presence since only certain models score in most missions.
If you can summon Vaz, they will undoubtedly have much better advice than anything I could give though, so definitely listen to Vaz.
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2019-12-07, 06:10 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Thanks for the advice, Drasius. :)
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2019-12-07, 10:12 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2019-12-07, 11:26 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Geez, I go dark for a few
daysweeksmonthsyears and I lose track of everyone.
In that case, yeah, either post up what style of army you want to play and I can suggest a legion to look at or throw out a couple of legions and I can probably put together a few things to start looking at. One of the biggest factors is going to be if you've got a certain rite of war / playstyle in mind, though you can make anything work. Despite the memes, white scars had a group of seige specialists, iron warriors had a force focused on bikes and speeders, death guard had pure tank forces etc.
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2019-12-08, 02:38 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
A single unit may hold multiple Objectives. The idea being that because an Objective is held by 'most models', it's unlikely that a single unit could hold multiple Objectives with any decent amount of models, and that if you really tried, you could stop them. Unfortunately, that rule has become significantly dated as GW keeps introducing ways to make cheap models, durable, and multiple ways of preventing them from taking Morale tests - including just spending 2 CPs.
Because that is disgusting...I love it, but its disgusting
Measuring unit- and Objective-coherency (and for Tyranids you have to add in Synapse, too), takes up a huge amount of time because you're moving your units non-uniformly, whilst maintaining 'clusters' of models that you can remove from the unit after casualties, that don't break the entire conga line.
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2019-12-08, 09:47 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-12-08, 09:54 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Goohhammer has an in depth article on HH Iron Hands, and I think are doing others fortnightly. https://www.goonhammer.com/warhammer...he-iron-hands/
Last edited by Avaris; 2019-12-08 at 09:55 AM.
Evil round every corner, careful not to step in any.
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2019-12-08, 10:03 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-12-08, 02:35 PM (ISO 8601)
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2019-12-08, 07:25 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Well, ran the Learn to Play today. No one really new showed up, just two veteran players from the 5th edition days looking to get back in. They seemed excited, though, so maybe it'll stick.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2019-12-10, 07:11 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Felt a little bit bad when my aforementioned fairly fluffy Space Marine Company totally smashed a gimmick Salamanders' list, 22-7.
Spoiler: For referenceBattalion
Vulkan He'stan
Lieutenant; Combi-Melta & Chainsword
Scouts (x5); Missile Launcher
Scouts (x5); Heavy Bolter
Scouts (x5); Sniper Rifles (x5)
Assault Centurions (x5); Flamers & Hurricanes
Assault Centurions (x5); Flamers & Hurricanes
Assault Centurions (x4); Flamers & Hurricanes
Land Raider Crusader; Multi-Melta, Storm Bolter
Land Raider Crusader; Multi-Melta, Storm Bolter
Land Raider Crusader; Storm Bolter
I deployed first, he went first. He moved everything up...Then lost the game.
I never expected my list to do so well on its first go-round.
Then again, I basically went against my dream matchup.
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2019-12-10, 02:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Spoiler
So, Kitbashed Cult Witch for Necromunda. Thoughts?
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2019-12-10, 05:42 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2019-12-10, 10:02 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
An Aeldari list topped last weekend playing The Yncarne and Shining Spears.
Clearly I know nothing and should go play the Sims as I cant make heads nor tails off that list.
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2019-12-10, 10:37 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Well, it's official. I'm running the 40k Learn to Play at Indy Storm. Got my badge comped and everything. Working lists for teaching purposes:
Spoiler: Dark Angels
++ Patrol Detachment (Imperium - Dark Angels) [32 PL, 519pts] ++
+ HQ +
Librarian [7 PL, 88pts]: 2) Aversion, 3. Brilliant Strategist, Force stave, Warlord
+ Troops +
Scout Squad [4 PL, 98pts]: 5x Camo cloak
. Heavy Weapon Scout: Missile launcher
. 3x Scout (Sniper rifle): 3x Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle
Tactical Squad [9 PL, 156pts]: 7x Space Marine
. Heavy Weapon Marine: Heavy bolter
. Space Marine Sergeant: Chainsword, Plasma pistol
. Special Weapon Marine: Plasma gun
+ Fast Attack +
Assault Squad [6 PL, 84pts]: Jump Pack
. Assault Marine Sergeant: Bolt pistol, Combat shield, Power axe
. 4x Space Marine (Bolt Pistol)
Ravenwing Land Speeders [6 PL, 93pts]
. Ravenwing Land Speeder: Heavy bolter, Typhoon missile launcher
++ Total: [32 PL, 519pts] ++
Spoiler: Imperial Guard++ Battalion Detachment +5CP (Imperium - Astra Militarum) [24 PL, 439pts] ++
+ No Force Org Slot +
Regimental Doctrine: Regiment: Cadian
+ HQ +
Company Commander [2 PL, 38pts]: Grand Strategist, Laspistol, Power fist, Warlord
Primaris Psyker [2 PL, 46pts]: Force Stave
+ Troops +
Infantry Squad [3 PL, 56pts]
. 6x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Heavy Weapon Team: Autocannon
. Sergeant: Chainsword, Laspistol
Infantry Squad [3 PL, 67pts]
. 6x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Heavy Weapon Team: Lascannon
. Sergeant: Chainsword, Laspistol
Infantry Squad [3 PL, 56pts]
. 6x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Heavy Weapon Team: Autocannon
. Sergeant: Chainsword, Laspistol
+ Elites +
Veterans [5 PL, 97pts]
. Veteran Sergeant: Chainsword, Laspistol
. Veteran W/ Heavy Flamer: Heavy flamer
. 5x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
+ Dedicated Transport +
Chimera [6 PL, 79pts]: Heavy Flamer, Multi-laser
++ Total: [24 PL, 439pts] ++
Neither list is designed to be super good, but rather to showcase common unit types and interact with every phase of the game, hence the Librarian and Assault Marines. If anyone's got any ideas, let me know. My Dark Angels selection is fairly limited, but I can do most anything with Imperial Guard that doesn't involve Ogryns or Sentinels."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein