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  1. - Top - End - #541
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    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC III

    Alright, Logic. So, you know that if you're observing them, they don't do anything. But, that observation is limited - Astropaths detecting them with psychic power doesn't count. Also, the one downstairs moved when it was dark, so if you can't physically see them, you aren't safe. But, Echo's bionic eye, which doesn't blink and records everything it sees, does work. You don't know if you can touch them safely, since you never saw what happened to the astropaths on the stiars. The three in the room with you are physically in the way of your access to the elevator. Meltas won't work because the flash is too bright - if you polarised your helmet enough for the flash to not blind you, you would be unable to observe the Weeping Angels Wraithguard while it was polarised. Even if it's just a second, that's too long. These things are very fast.

    If you can find some way to move them without touching them, or looking away, that seems the best option. Strength is not a limiting factor. You have two people in power armour, and one of them is an Astartes.
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  2. - Top - End - #542
    Ettin in the Playground
     
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    Default Re: Sea of Stars - OOC III

    So, basically, if we could find a couple of decently strong beams, Macharius and Ahriman might be able manoeuvre them under a Wraithguard's arms and lift it out of the way?

  3. - Top - End - #543
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    Default Re: Sea of Stars - OOC III

    We're in a dining hall; we could use the tables, or at least the chairs, as battering rams to just tip the Wraithguard over, then step past them, perhaps?
    "It was a GOOD plan, just completely impossible."

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  4. - Top - End - #544
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    Default Re: Sea of Stars - OOC III

    At the very least, poking them with a piece of furniture might give us some idea of how they'd react to being touched or attacked. Or whether they'd destroy weapons that touch them.

  5. - Top - End - #545
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    Default Re: Sea of Stars - OOC III

    oh right, I forgot to ask for clarification. I thought about it and then just didn't do it.

    I blame Tears of the Kingdom.

    Anyways, Potato. Are you trying to attack it using the chair as an improvised weapon, or force it out of the way using a strength check and the chair as a bat. If the former, it would be an attack roll and probably some fairly poor damage given the quality of improvised weapons - though really the chair probably ought to count as a club at very least. If the latter, roll Strength.
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  6. - Top - End - #546
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    Default Re: Sea of Stars - OOC III

    The latter- he's trying to knock it down or push it aside, not really damage it. It's basically an attempt to push it over without touching it.

    (1d100)[10] vs 60

  7. - Top - End - #547
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    Default Re: Sea of Stars - OOC III

    Away till monday
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  8. - Top - End - #548
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    Default Re: Sea of Stars - OOC III

    If you want to search for a map, roll Search. And Awareness.

    If you want to watch for gribblies, roll Awareness.

    If you want to guess at the route without a map, roll Navigation (Surface)

    These options are mutually exclusive on a per-character basis. If you can think of other things to do, those may also be on the table.
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  9. - Top - End - #549
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    Default Re: Sea of Stars - OOC III

    As per my last post, Kennoch will continue to act as lookout.

    Awareness (74): (1d100)[53]
    "It was a GOOD plan, just completely impossible."

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  10. - Top - End - #550
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    Default Re: Sea of Stars - OOC III

    Navigation (Surface) Tn63 (1d100)[69]
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  11. - Top - End - #551
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    Default Re: Sea of Stars - OOC III

    Macharius will provide his +10 to his guards' Awareness.

    Praetorians rolling awareness (1d100)[47] vs 70

    Also, I am getting surgery tomorrow, so I may not respond for a bit- should be fairly loopy for 3-5 days

  12. - Top - End - #552
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    Flumph

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    Default Re: Sea of Stars - OOC III

    Lots of watching for gribblies going on, and Leon's Navigation (Surface) test failed unless he gets a bonus (from an FP perhaps?).

    Hannabel doesn't have Search trained, so poor odds of succeeding there. She also doesn't have Climb trained and it's Strength-based, so poor odds of success there as well unless someone giving her a boost to climb the crates would provide a large enough bonus. (I suspect she's the party member who's small enough to fit between the crates and the ceiling)

  13. - Top - End - #553
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    Default Re: Sea of Stars - OOC III

    You can probably climb the crates without a test. They're not a difficult surface, and have lots of hand and footholds. Some of them might even have built-in ladders.

    This is what happens when you have a universe where all the terrain features need to be playable in a wargame.
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  14. - Top - End - #554
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    Default Re: Sea of Stars - OOC III

    Are we all going to get nicely finished plastic bases and the "hand of god" to move us up and down from level to level as well?

  15. - Top - End - #555
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    Default Re: Sea of Stars - OOC III

    Destro here, Posting from my wife's phone. Am away until Wednesday or so. See you all when I get back
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  16. - Top - End - #556
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    Default Re: Sea of Stars - OOC III

    Have a good break.

  17. - Top - End - #557
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    Default Re: Sea of Stars - OOC III

    Ravia can roll Trade (Technomat) to perform all the necessary maintenance rituals, and Tech Use to monkey with the power switchboard. While and if she does that, I need Awareness tests from your lookouts.
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  18. - Top - End - #558
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    Default Re: Sea of Stars - OOC III

    Trade (Tecnomat) (1d100)[12] TN 63
    Tech Use (1d100)[86] Tn 93 (or 103 w/ combi tool)
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  19. - Top - End - #559
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    Default Re: Sea of Stars - OOC III

    Awareness (74): (1d100)[8]
    "It was a GOOD plan, just completely impossible."

    ~ Sophistemon

  20. - Top - End - #560
    Ettin in the Playground
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    Default Re: Sea of Stars - OOC III

    Good roll.

    Awareness +10 vs. Per 43
    (1d100)[2]

    Anika has an Amasec as equipment. I suppose alcohol isn't the sort of thing that burns steadily

  21. - Top - End - #561
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    Default Re: Sea of Stars - OOC III

    The kind of amasec Anika's got probably isn't high enough proof to burn anywhere near consistently. Certainly not at the rates the generators would need. It's ok though because Ravia rolled well.
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  22. - Top - End - #562
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    Default Re: Sea of Stars - OOC III

    I'm in the process of a big move, across the country, so my posting will probably be spotty for the next week and a half, until I get settled in at my new home.
    "It was a GOOD plan, just completely impossible."

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  23. - Top - End - #563
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    Default Re: Sea of Stars - OOC III

    Sure. Let's roll strength for Ahriman, then. (1d100)[70]

    With the bonus from his armour, and Unnatural Strength making the test one step easier, that is a pass.
    Last edited by Destro_Yersul; 2023-07-12 at 12:36 PM.
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  24. - Top - End - #564
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    Default Re: Sea of Stars - OOC III

    I take it there's no sign of writing on the wraithbone?

  25. - Top - End - #565
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    Default Re: Sea of Stars - OOC III

    Not that you can see, no. It's a plain wall.
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  26. - Top - End - #566
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    Default Re: Sea of Stars - OOC III

    Anika can read the writing, and it's not warnings. It calls this place The Potentiality Engine, and waxes poetic about safeguarding the future of the Eldar, driving out the darkness of ignorance, etc. etc. Most of it's decorative, and some of it passes beneath rock. Which is weird, and suggests this wasn't always buried, or was carved somewhere else somehow.
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  27. - Top - End - #567
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    Default Re: Sea of Stars - OOC III

    My first use of the Lidless Stare, and I'm off by one. Seems to fit the morning I'm having, I must admit. I guess it could be worse; at least I won't take an additional level of Fatigue.
    "It was a GOOD plan, just completely impossible."

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  28. - Top - End - #568
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    Default Re: Sea of Stars - OOC III

    stiff eyelid
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  29. - Top - End - #569
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    Default Re: Sea of Stars - OOC III

    I was actually thinking of Navigation: Warp, and realised too late I probably should have told you what to roll, but whatever, Gaze is fine. Which spooky warp-sight thing you do at it isn't the important bit. Update soon.

    Everybody gets 1 (one) insanity point from the process of watching the gateway open. Even by Eldar standards, that was bizarre and mind-melting.
    Last edited by Destro_Yersul; 2023-07-18 at 12:59 PM.
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  30. - Top - End - #570
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    Default Re: Sea of Stars - OOC III

    And here's some Initiative rolls. The Wraithguard all act on the same initiative. The astropaths are unarmed, and are more or less noncombatants.

    (1d10+3)[5] Wraithguard.

    (1d10+4)[10] Ahriman

    (1d10+5)[6] Praetorians

    (1d10+5)[6] Macharius
    (1d10+4)[5] Ravia
    (1d10+3)[11] Anika
    (1d10+3)[7] Echo
    (1d10+7)[17] Hannabel

    So Order is Hannabel, Anika, Ahriman, Echo, Macharius, Praetorians, Ravia, Wraithguard. Works for me. I can never remember if any of you except Hannabel have other bonuses to initiative, so you can correct me if I've missed something, but given you're all acting before the enemies in any case it's probably moot. Let's see some combat actions. As always, post when you can, and I'll sort it out.
    Last edited by Destro_Yersul; 2023-07-22 at 06:56 AM.
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