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  1. - Top - End - #1
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    Default Huitzopochitl wants to rip your heart out (IC)


    I'm not an artist, so this is the best I could do for an Aaracokra Huitzopochitl. It's technically a possessed stone statue, but they had really, really good paints available.
    Last edited by J-H; 2022-04-28 at 08:45 PM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Spoiler: music
    Show



    The world flickers before you for a moment as space and the fabric of reality itself has a small hole punched in it.

    You arrive fifty feet above the top of the high temple of Huitzopochitl, a shining gold-covered stepped temple at the heart of the city of Koamehtlani. To the north, east, and south of you are thousands of buildings containing tens of thousands of Aaracokra - while many more travel about their city through flight. To the west is the sun, hanging low and reflecting off the lake.

    The reddish sunset is outshone by the towering figure that dominates the top level of the temple, a large stone figure of an Aaracokra wielding a spear. A necklace of 10 beating hearts encircles its neck, and beads of glowing light circle its head like a crown as it looks up at you. It glows with a fierce heat, and is so bright you can hardly stand to look at it.

    The bloody stone altar in front of it, and the priests near the altar and guards near the steps, pale in comparison - but you have long experience telling you that they have weapons and spells of their own, and no fear of death in battle.

    There are more, below, on lower levels of the temple, including two quadrupedal creatures you recognize as Ahuitzotl - cat-like creatures with human hands instead of paws, and another hand on their tail - creatures that can drown the unwary merely by being nearby. You've fought them in the wild, and at the temple of the rain god Tlaloc.
    Spoiler: Ahuitzotl
    Show



    You know that they're about CR 7 with a 10' radius on their drown aura.
    Last edited by J-H; 2022-04-28 at 08:26 PM.

  3. - Top - End - #3
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Idol of Huitzopochitl

    The glowing figure looks up at you. You hear a voice echo in some primordial language that you can all understand as though it were your native tongue. "The troublemakers, come at last to sacrifice yourselves to me. I am unstoppable."

    The spear fused to the idol's hand points at three of you in turn, firing three bright, iridescent beams at three of your number, while one of the motes orbiting its head shoots up to explode next to Drak.

    Spoiler
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    One at Sleth...
    Lance of Light attack (1d20+14)[26] for (6d8)[29] radiant damage

    One at Umara...
    Lance of Light attack (1d20+14)[17] for (6d8)[25] radiant damage

    One at The Serpent...
    Lance of Light attack (1d20+14)[27] for (6d8)[19] radiant damage

    Crown of Stars at Drak
    Ranged spell attack, (1d20+14)[18] for (4d12)[31] radiant damage


    "Be surrounded by my glory, the rainbow god of war."

    A shimmering, multicolored sphere of light englobes all 5 of you, cutting off your view of the rest of the world. It's extremely bright and seems to be all colors at once. Those who can still see recognize the characteristics of a Prismatic Sphere.
    Spoiler
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    You are all surrounded by a 25' diameter Prismatic Sphere. Everyone needs to make a DC 22 Constitution save or be blinded for 1 minute.
    Should you choose to try to pass through the sphere, make saving throws as appropriate in your post. DC22 for all of them.


    The Ahuitzotl far below spend their turn moving.

    => Umara's Turn, then Vasily

    Spoiler: map
    Show

    1 square = 5'
    No good way to show the prismatic sphere on the map, but it's 25' in diameter and centered on the Serpent, who's at the middle of the party.
    VA=Vasily
    SL=Sleth
    SE=Serpent
    DR=Drak
    UM=Umara
    A1-4 = Sun Acolyte
    C1-8 = Champion (lance & javelin melee mundanes)
    P2-3 = Senior Priests
    HP = High Priest
    W1 = War Priest, a more martial priest
    H1-H2 = Ahuitzotl


    Last edited by J-H; 2022-04-28 at 08:48 PM.

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    RogueGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Spoiler: Umara stats
    Show
    HP 222/222 (20 extra from The Serpent's aid spell)

    Spell slots
    Level Total Slots Slots Expended
    1st 4 0
    2nd 3 0
    3rd 3 0
    4th 3 0
    5th 3 0
    6th 2 0
    7th 2 0
    8th 1 0
    9th 2 2

    Active effects: Comprehend Languages, Longstrider, Fire Shield, Contingency


    One of the figures on a broom flicks a hand up as soon as the array of rainbow colors begins to form.

    "Rule number one: Don't fight fair."
    Spoiler: Mechanics
    Show
    Counterspell. 9th level. That Prismatic Sphere is going to mess us up if I don't put a stop to this now.


    As the colors fade, she pushes a stray lock of silver hair out of her eyes and scans the temple and the grounds nearby, her grey robes flapping in the wind.

    "Rule number two: Hit them with everything you've got."

    She snaps her fingers and everything nearby explodes, rocks and fire flying in every direction. There's a roar off in the distance as the wizard academy experiences a similar explosion.
    Spoiler: Mechanics
    Show
    Meteor Swarm. One 40-foot radius sphere centered at Huitzopochitl's feet - it should hit everyone on top of the temple except for the party. Another two 40-foot radius spheres for the other groups of foes visible on the map. The last 40-foot radius sphere into the center of the wizard academy to the north - it's all wooden towers, so they should go up in flames.

    I need DC 20 Dexterity saving throws from every creature except for the party. (20d6)[70] fire damage and (20d6)[63] bludgeoning damage, save for half.
    Last edited by Twelvetrees; 2022-04-28 at 11:34 PM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    The half-formed Prismatic Sphere wavers, then fades out of existence. Moments later, flaming rocks impact the entire area in a set of thunderous explosions. Everyone within two miles knows you're here.

    Spoiler
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    70 fire 63 bludgeoning, and a bucket of Dex saves

    Idol (1d20+15)[27], (1d20+15)[20] and immune to the fire component
    High Priest (1d20+14)[27] and immune to the fire component
    Senior P1 (1d20+2)[7] and resistant to fire
    Senior P2 (1d20+2)[15] and resistant to fire
    Senior P3 (1d20+2)[9] and resistant to fire
    War Priest (1d20+2)[4]
    Sun Acolyte 1 (1d20+2)[9]
    Sun Acolyte 2 (1d20+2)[11]
    Sun Acolyte 3 (1d20+2)[21]
    Sun Acolyte 4 (1d20+2)[4]
    Ahuizotl 1 (1d20+7)[13]
    Ahuizotl 2 (1d20+7)[9]
    Champ 1 (1d20+7)[27]
    Champ 2 (1d20+7)[20]
    Champ 3 (1d20+7)[23]
    Champ 4 (1d20+7)[16]
    Champ 5 (1d20+7)[20]
    Champ 6 (1d20+7)[13]
    Champ 7 (1d20+7)[10]
    Champ 8 (1d20+7)[8]


    The entire eastern patrol is wiped out, as are all 4 Sun Acolytes, both Ahuitzotls, and two of the guards on the top. The rest are left in varied degrees of bloodied, battered, scorched, and angry.

    Spoiler: revised initiative
    Show

    Idol 23 =>
    Umara-12Trees 19
    we are here
    Vasily-BarMD 15
    Sleth-JNA 12
    Drak-Bob 10
    High Priest 8
    Champions 5
    Serpent-Pyro 3
    Senior Priests 3


    => Vasily, then Sleth, then Drak
    Last edited by J-H; 2022-04-29 at 07:10 AM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)


    AC 22. (aberrations, celestials, elementals, fey, fiends, undead and all spell attacks at disadvantage)
    HP 204/204.
    PP:16. Darkvision 60'.
    Speed: 40'. Swim 60'.
    Initiative:+1.
    Languages: elvish, common
    Immunities: charmed, disease, frightened
    Resistances: Fire, Radiant
    Active Conditions or Buffs: Longstrider, Deathward, Protection from Evil and Good
    Spoiler: Human Paladin of Devotion
    Show

    Saves:
    S:+9 D:+10 (+2) Co:+12
    Int:+2 W:+8 Ch:+10
    Advantage: saves against spells/magical effects

    Add shield AC (+2) to Dex saves against magical effects that target only me. Reaction to negate damage completely if allows half on a success.

    Attacks:
    +3 Longsword: ATK: d20+16 DMG: 1d8+10+1d8 radiant
    +2 Lance: ATK: d20+15 DMG: 1d12+9+1d8 radiant
    Longbow: ATK: d20+7 DMG: 1d8+1
    Net: ATK +7 Large or smaller creature restrained until freed. (Str DC 10 or 5 slash)

    Advantage on melee attacks while mounted against medium creatures

    Other Actions

    Channel Divinity: Used 0/1 per short rest
    Sacred Weapon. Turn the Unholy.
    Cleansing Touch: Used 0/2 per long rest
    Holy Nimbus: Used 0/1 per long rest
    Lay on Hands Pool: Used 0/100 long rest

    Bonus Actions

    Shield Master Shove:
    Spells: Sanctuary(1st), Thunderous Smite(1st), Wrathful Smite(1st), Branding Smite(2nd), Blinding Smite(3rd), Spirit Shroud(3rd)

    Reactions
    Boon of Invincibility

    Spell Slots Used
    1: 0/4. 2: 0/3. 3: 1/3. 4: 2/3. 5: 0/2.
    Wish: 2/3
    DC 16. Spell ATK: d20+8.

    Passives
    Aura, 30'. +2 all saves. Immune Charmed and Frightened.
    Always under Protection from Evil and Good: aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls.

    Pegasus: AC 12. HP 59. Fly Speed 90'.



    Vasily spurs his mount into motion and bellows a challenge to the idol, leveling his lance towards it. Ghostly forms begin to swirl around him and frost forms on his armor as his pegasus dives.

    Spoiler
    Show
    The idol is large, correct? So no advantage on attacks and can't do the trick of using reach attack to avoid the attack of opportunity.

    Bonus action: Spirit Shroud, Cold Damage
    Spoiler
    Show
    You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

    Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

    In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.


    Move to melee reach, maintaining maximum elevation (15-20 feet up?)

    +2 Lance: ATK: (d20+15)[29]
    DMG: (1d12+9)[12]+(1d8)[4] radiant + (1d8)[1] cold

    +2 Lance: ATK: (d20+15)[16]
    DMG: (1d12+9)[15]+(1d8)[8] radiant + (1d8)[8] cold

    If one of those is a crit I'll be smiting.

    Ouch... At least he can't heal until the start of my next turn...
    Last edited by Barbarian MD; 2022-04-29 at 10:43 AM.

  7. - Top - End - #7
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Sleth gets in on the roaring action, bellowing her challenge to the sun's idol. Her wings fold, and she dives down, her Holy Avenger preparing to pierce the godling's stony flesh.

    Spoiler: OOC
    Show
    Activating Rage as a Bonus Action. Not relevant at the moment, but can I use one BA to Rage, and a second on Cunning Action with my boon?
    Or if I take two Bonus Actions, they BOTH have to be Cunning Actions?

    Anyway, on to rolls.

    (1d20+16)[30] Attack
    (1d20+16)[22] Advantage from Reckless Attack, no penalty due to Elusive
    (1d8+12)[16] Magical Piercing damage with Rage Bonus
    (9d6)[42] Sneak Attack
    (2d10)[12] Radiant if it counts as undead or fiend, which I don't THINK it does, but I'll roll it anyway
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Linkele
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    Spoiler: Individual Avatar Pics
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

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    As Sleth dives at the idol, it stabs out with its glowing spear, meeting him with a heated attack that stops him cold.
    Spoiler
    Show

    Sentinel/PAM-like opportunity attack with a reach of 10'. If you don't have reach, you can't hit with your attack because you're stopped. Speed is reduced to 0 so unfortunately you can't Cunning Action past it. If you see a problem with the wording please let me know. I believe I just copied existing feats to construct the reaction.

    Defensive Strike. When an enemy approaches to within 10’ of the Idol, it lashes out with its spear. If the attack hits, the target’s speed is reduced to 0 until the beginning of its next turn.

    (1d20+19)[28] for (2d8+11)[21] magic piercing damage and (2d12)[18] fire and (2d12)[11] radiant damage.
    Last edited by J-H; 2022-04-29 at 10:55 AM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Stopped cold, Sleth seethes a little in her anger. But she's already feeling the pain of combat-so she snags a potion and downs it, restoring her vitality before grabbing her sword back.

    Spoiler: OOC
    Show
    (4d4+4)[17] Greater Healing Potion

    Total damage dealt was 7 (Radiant Blast from earlier) and now 10 piercing, 9 fire, and 5 radiant. Not Uncanny Dodging yet.

    So I'm down 31, and up whatever the roll is.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Linkele
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    Spoiler: Individual Avatar Pics
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak

    Drak follows Sleth into the fray, hoping to avoid whatever stopped the half-blooded orc. If he can reach his target, he unleashes the fury of his strikes.

    Spoiler: OOC
    Show
    If any attack hits, he gets advantage on the next attack
    Attack 1: (1d20+14)[32], Damage: (1d10+8)[16], + Force (2d10)[10]
    Attack 2: (1d20+14)[16], Advantage: (1d20+14)[21], Damage: (1d10+8)[14], + Force (2d10)[3]
    BA Attack: (1d20+14)[15], Advantage: (1d20+14)[34], Damage: (1d10+8)[14], + Force (2d10)[13]
    Flurry Attack: (1d20+14)[16], Advantage: (1d20+14)[21], Damage: (1d10+8)[16], + Force (2d10)[14]

    For any that hit, use stunning strike for 1 Ki. DC22 CON save or stunned until the end of my next turn.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak lands two punches to the Idol, including one to the statue's neck. As he attempts to stun the divine creature, one of the ten beating hearts strung around its neck bursts in a spray of blood.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    High Priest
    The High Priest, an Aarcokra with grey in his feathers, and wearing a leather armor the same shade as yuan-ti skin, brandishes an obsidian dagger. He casts a spell, and he and all other servants of Huitzopochitl within a 30' radius begin glowing with a Holy Aura. He then flies towards Drak and slashes at him with a dagger, but misses.

    Spoiler
    Show

    Casting a spell, then making a bonus action attack.
    Holy Aura, Concentration, all allies within 30' glow. Their saving throws have advantage, and attack rolls against them have disadvantage for the duration of the spell.

    Attack, Obsidian Sacrificial Dagger +2
    (1d20+14)[19] to hit, (1d4+9)[10] piercing, (2d12)[17] fire, (2d12)[22] radiant damage.
    Last edited by J-H; 2022-04-29 at 11:46 AM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Champions
    The four surviving champions, scorched and battered, but alive, launch themselves into the air, their lances ready. The two in the north go for Vasily's Pegasus, probably seeking to knock him out of the air. The one from the east goes after Drak, who actually struck a blow. All three of these fly up, then make diving attacks.

    The last one, with perhaps a clearer view, charges straight up towards Umara.

    Spoiler
    Show

    They get a small to-hit and damage bonus on the first attack made after a dive, and C1-C3 have the 50' move speed to do it and still back up slightly afterward.
    If the pegasus dies and any hits are left over, they'll try to kill Vasily instead. These are lance attacks, leaving them at 10' range vs their targets.
    C1
    Dive attack vs pegasus (1d20+8)[19] for (1d12+3)[13] plus (1d6)[4] piercing damage
    Regular lance attack vs pegasus (1d20+6)[18] for (1d12+3)[13] piercing damage

    C2
    Dive attack vs pegasus (1d20+8)[11] for (1d12+3)[6] plus (1d6)[3] piercing damage.
    Regular lance attack vs pegasus (1d20+6)[16] for (1d12+3)[6] piercing damage.

    C3
    Dive attack vs Drak (1d20+8)[23] for (1d12+3)[5] plus (1d6)[6] piercing damage.
    Regular lance attack vs Drak (1d20+6)[9] for (1d12+3)[8] piercing damage.

    C5
    Regular lance attack vs Umara (1d20+6)[26] for (1d12+3)[15] piercing damage. crit +6 extra damage
    Regular lance attack vs Umara (1d20+6)[13] for (1d12+3)[8] piercing damage.


    Legendary Action: Leap Attack (costs 2)
    The idol leaps at Sleth, grabbing at him with its free hand and attempting to slam him into the ground as it lands.
    Spoiler
    Show

    Legendary action movements don't provoke OAs generally. This is a jump, attack or grab, and land movement.
    Idol grapple check (1d20+15)[33] vs Sleth... raging so [roll]1d20+20[roll] and (1d20+20)[38]. Not a good choice of targets.
    If he grabs you, (2d6)[6] falling damage as he brings you down and you're grappled.


    Spoiler: map
    Show

    C2^20 means Champion 2 is at altitude 20' occupying the cube between 20' and 25' in height. The ^ is at the center of the square the creature's in when denoted that way.


    => The Serpent
    Last edited by J-H; 2022-04-29 at 12:05 PM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Suddenly the voice of The Serpend sounded across the plateau of the pyramid:

    "THIS FIGHT IS YOUR GODS FIGHT, DO NOT DISHONOR HIM BY INTERVENING OR LETTING ANYONE ELSE INTERVENE, SO THAT THE MIGHTY HUIZOPOCHITL MAY SHOW YOU HIS GLORY!"

    The Serpent swooped in with her Griffon and with a flicker of power drew a single sign of her dark master into the air, connecting herself to the Avatar with her master's curse

    Spoiler
    Show


    Action: Mass Suggestion against all remaining combatants except for the avatar, to leave the fight and prevent others from intervening - Charm, Resist DC 20
    Movement: 20 ft towards the Avatar so I can lay the curse on him, then straight up again to 70 ft height.
    Bonus action: Hexblades Curse.

    I also have mounted combat, so any attacks are redirected against my character


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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    The Serpent's spell takes effect, as many of them look uncertain. You don't think they'll actively interfere with others coming to stop, but they will probably fly off, at least for a bit.
    (affected: 2 senior priests, all 4 champions)

    Legendary Action
    "You still serve me!" The idol shouts. One of the priests nearby stiffens as the spell is removed from him.

    Senior Priests
    The northernmost Senior Priest (1) targets Drak, Sleth, and Vasily with Hold Person. Wis DC 16 or paralyzed. A spectral dagger also appears and stabs at Sleth (spiritual weapon) (1d20+8)[25] for (1d8+4)[11] force damage.

    The other Senior Priest (2) casts another spell, calling into being a giant curved line of flame.
    (Firestorm, 7 10' cubes should hit everyone when lined up correctly) (7d10)[39] fire damage, Dex DC 16 half.
    A spectral dagger also appears and stabs at Drak (spiritual weapon) (1d20+8)[17] for (1d8+4)[5] force damage.
    Senior Priest 3, down below, flies to the north, heading slightly away from the temple but still watching.

    Important Note
    The Idol has a blinding/damaging aura. I mis-read it the first round as "when you start your turn within 20' of him." It's actually "when you start your turn or move to within 20' of him for the first time on your turn" as with Spirit Guardians. No takebacks though.
    When you start your turn within 20', or move to within 20' of him from now on, take 2d12 fire damage (no save) and make a DC 22 Constitution save or be blinded until the beginning of your next turn.

    The Idol's turn
    One of the glowing motes orbiting its head (Crown of Stars) fires at Umara (1d20+14)[30] for (4d12)[20] radiant damage.
    That's followed immediately by a much larger ball of light that shoots into the sky and explodes with the radiance of a third sun, scorching all of you.
    Spoiler
    Show

    This is Sunburst, but with friendly fire protection. 60' radius spherical blast definitely hits the whole party and your mounts.
    (12d6)[41] radiant damage AND blindness for 1 minute (save at the end of each turn to get rid of blindness), Con DC 22 for half damage and to negate blindness.


    It then blurs with a couple of quick steps - you see now that the Idol moves like someone magically fast, but all the time - and stabs at Drak three times with its spear.
    Spoiler
    Show

    Sacred War spear (1d20+19)[26] for (2d8+11)[23] piercing and (2d12)[10] fire and (2d12)[15]
    piercing
    Sacred War spear (1d20+19)[36] for (2d8+11)[13] piercing and (2d12)[7] fire and (2d12)[10] piercing
    Sacred War spear (1d20+19)[23] for (2d8+11)[24] piercing and (2d12)[6] fire and (2d12)[10] piercing

    The idol yells "Warriors never run from a fight!" at those under the influence of the Suggestion. They'll get to make another save against Suggestion at the beginning of their turns, as disobeying their god and the tenets of his warlike faith is an act with obviously harmful implications for themselves.

    Spoiler: Map
    Show



    => Umara
    Last edited by J-H; 2022-04-29 at 05:08 PM.

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    RogueGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Spoiler: Umara stats
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    HP 152/222 (20 extra from The Serpent's aid spell)

    Spell slots
    Level Total Slots Slots Expended
    1st 4 0
    2nd 3 0
    3rd 3 1
    4th 3 1
    5th 3 0
    6th 2 0
    7th 2 0
    8th 1 1
    9th 2 2

    Active effects: Comprehend Languages, Longstrider, Fire Shield, Contingency, Death Ward, resistance to fire and radiant damage from Vasily's Wishes.


    Umara weathers blasts of heat and light, too slow to get out of way of any of them. A lance skates across her ribs as an aarakocra darts up to attack her and she grits her teeth against the pain, waiting for her moment.

    As the idol throws out a massive ball of light, she flicks her hand a second time."Rule number thr-"

    Light fills her vision. "Aaah! My eyes!"

    Umara swerves her broom upwards and away, frantically throwing out a variation on the spell she had just tried, blinking furiously to try to clear her vision.

    She yanked the staff off her back, needing the reassurance of its steady power.

    Spoiler: Mechanics
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    Umara is flying upwards until she's next to The Serpent and about 5 feet higher. I'm really hoping that paladin aura is going to help her save at the end of her turn.

    I'm not sure if that movement will provoke an opportunity attack from the aaracokra champion whose reach she just left. They should still be under the effect of The Serpent's mass suggestion.

    Umara's action is to cast dispel magic at 8th level at the High Priest. Holy Aura will end, as will any other spell the High Priest may have cast on himself, provided they are 8th level or lower. She doesn't need to see to be able to cast dispel magaic and she should be beyond the range of counterspell now.

    Save at the end of her turn against blindness from Sunburst: (1d20+18)[37]
    Last edited by Twelvetrees; 2022-04-29 at 10:43 PM.

  17. - Top - End - #17
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    PaladinGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)


    AC 22. (aberrations, celestials, elementals, fey, fiends, undead and all spell attacks at disadvantage)
    HP 168/204.
    PP:16. Darkvision 60'.
    Speed: 40'. Swim 60'.
    Initiative:+1.
    Languages: elvish, common
    Immunities: charmed, disease, frightened
    Resistances: Fire, Radiant
    Active Conditions or Buffs: Longstrider, Deathward, Protection from Evil and Good
    Spoiler: Human Paladin of Devotion
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    Saves:
    S:+9 D:+10 (+2) Co:+12
    Int:+2 W:+8 Ch:+10
    Advantage: saves against spells/magical effects

    Add shield AC (+2) to Dex saves against magical effects that target only me. Reaction to negate damage completely if allows half on a success.

    Attacks:
    +3 Longsword: ATK: d20+16 DMG: 1d8+10+1d8 radiant
    +2 Lance: ATK: d20+15 DMG: 1d12+9+1d8 radiant
    Longbow: ATK: d20+7 DMG: 1d8+1
    Net: ATK +7 Large or smaller creature restrained until freed. (Str DC 10 or 5 slash)

    Advantage on melee attacks while mounted against medium creatures

    Other Actions

    Channel Divinity: Used 0/1 per short rest
    Sacred Weapon. Turn the Unholy.
    Cleansing Touch: Used 0/2 per long rest
    Holy Nimbus: Used 0/1 per long rest
    Lay on Hands Pool: Used 0/100 long rest

    Bonus Actions

    Shield Master Shove:
    Spells: Sanctuary(1st), Thunderous Smite(1st), Wrathful Smite(1st), Branding Smite(2nd), Blinding Smite(3rd), Spirit Shroud(3rd)

    Reactions
    Boon of Invincibility

    Spell Slots Used
    1: 0/4. 2: 0/3. 3: 1/3. 4: 2/3. 5: 0/2.
    Wish: 2/3
    DC 16. Spell ATK: d20+8.

    Passives
    Aura, 30'. +2 all saves. Immune Charmed and Frightened.
    Always under Protection from Evil and Good: aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls.

    Pegasus: AC 12. HP 59. Fly Speed 90'.

    Concentrating: Spirit Shroud



    Vasily's Pegasus disappears in a flash of fire and smoke, but he fortunately only drops a few inches before his winged boots take over. The old paladin wheels in midair to face the high priest, spiraling around the edge of the mass of combatants to stab him in his beaked face.

    Spoiler
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    Hope this is the right course of action...

    Concentrating: Spirit Shroud, Cold Damage
    Spoiler
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    You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.

    Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

    In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.


    Move to melee reach of the high priest, maintaining maximum elevation (15 feet up?) and staying within 10' of the idol to AD32 so as not to trigger sentinel or polearm master.

    Attack 1: disadvantage for blind
    +3 Longsword:
    ATK: (d20+16)[29]
    ATK: (d20+16)[36]

    DMG: (1d8+10)[12] + (1d8)[2] radiant + (1d8)[3] cold (can't heal until next turn)

    Bonus action shove prone Athletics (d20+13)[26]

    You make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If he fails, I follow him down to just above the ground.

    Attack #2
    ATK: (d20+16)[28]
    ATK: (d20+16)[21] (ignore if disadvantage cancelled by prone)

    DMG: (1d8+10)[18] + (1d8)[6] radiant + (1d8)[4] cold

    I smite with the first attack that hits at 3rd level. (4d8)[23] radiant damage

    Con save to end blindness at end of turn
    (d20+12)[28]
    (d20+12)[22]

  18. - Top - End - #18
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    Pyrophilios's Avatar

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    "Not so fast..."

    With a lazy flick of her staff, The Serpent sent a tiny mote of power in the path of the priest's counterspell, jinxing his efforts.
    Last edited by Pyrophilios; 2022-04-30 at 06:57 AM.

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    The Idol dispels the counterspell of the counterspell, leaving the Sunburst to explode unimpeded despite the flurry of magical energies creating a pale white lightshow of magical runes exploding in mid-air.

    Umara's Dispel is successful, blasting the Holy Aura out of existence as she rises, blind, and then shakes off the blindness.

    Legendary Action
    The Idol of Huitzopochitl stabs at the blinded Vasily with his glowing spear.
    Spoiler
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    With advantage (1d20+19)[20] and (1d20+19)[24]
    Damage (2d8+11)[16] magic piercing + (2d12)[17] fire + (2d12)[23] radiant

  20. - Top - End - #20
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Vasily's first strike hits the high priest, dealing 25 damage (resist radiant & cold). He smashes his priest with his shield, knocking him to the ground.
    Spoiler
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    Acrobatics resist (1d20+6)[20] unless he rolls a 20, he fails and the 2nd attack hits.


    His second attack also hits for another 23 damage.

  21. - Top - End - #21
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Legendary Action 2
    The Idol's spear blurs upwards, stabbing at Drak again.
    Spoiler
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    Attack (1d20+19)[29] as far as I can tell Drak isn't blinded so no advantage.
    Damage (2d8+11)[13] magic piercing + (2d12)[8] fire + (2d12)[8] radiant

    => Sleth then Drak
    The only change since the last map is Vasily just to the right of the High Priest, and Umara's altitude changing to 75' and being next to The Serpent.
    Last edited by J-H; 2022-04-30 at 08:54 AM.

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    GnomeWizardGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Drak

    Drak decides we need to take this high priest out. He is likely easier to kill than the idol, and his spellcasting is messing with Umara and Serpent. He stays where he is and attacks the priest, trying to knock him out.

    He then moves 20' south.

    Spoiler: OOC
    Show
    I assume Sleth is attacking the idol so my action won't change theirs. I'll be out the rest of the day so I'm going to post now.

    Instead of granting advantage, he will use his gloves to heal himself equal to the force damage they deal.

    Attack 1: (1d20+14)[21], 26 Advantage, Damage: (1d10+8)[10], Force/Heal: (2d10)[10]
    Attack 2: (1d20+14)[17], 23 Advantage, Damage: (1d10+8)[18], Force/Heal: (2d10)[7]
    BA Attack: (1d20+14)[20], 16 Advantage, Damage: (1d10+8)[15], Force/Heal: (2d10)[4]
    Flurry Attack: (1d20+14)[15], 33 Advantage, Damage: (1d10+8)[16], Force/Heal: (2d10)[15]

    For any that hit, use stunning strike for 1 Ki. DC22 CON save or stunned until the end of my next turn.

    Let me know which ones hit so I can apply the healing too.
    Last edited by Bobthewizard; 2022-04-30 at 10:47 AM.

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    JNAProductions's Avatar

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Sleth, after having been stopped the first time, charges in again. "You aren't getting away that easily!" she yells, stabbing the idol with her Avenger.

    Spoiler: OOC
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    Hit AC 32, for 14+33=47 magical piercing damage.
    Last edited by JNAProductions; 2022-04-30 at 10:42 AM.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Linkele
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    Spoiler: Individual Avatar Pics
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Sleth's blow is true, her magical sword biting deep for 47 damage. Drak lands next to the downed high priest, firing off a flurry of blows, 3 of which strike. The priest tries to slash at Drak as the elf retreats to the south, but misses.

    Spoiler
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    I forgot that the high priest took fall damage when being knocked out of the sky. (1d6)[1]
    Drak hits 3 times, healing for 32hp. Damages High Priest by 76hp.

    I'm interpreting that as "stunning strike on all hits until one sticks."
    Con save (1d20+4)[5]
    Con save (1d20+4)[10]
    Con save (1d20+4)[22]
    HP will use Legendary Resistance on all that fail, which may be all of them. Only 3 LRs total... 1 LR remaining

    If not stunned, OA, disadvantage from prone, unless I missed a free step of the wind feature or something.
    Attack (1d20+14)[23] or (1d20+14)[17] obviously a miss
    Damage (1d4+9)[11] piercing + (2d12)[15] fire + (2d12)[18] radiant
    Last edited by J-H; 2022-04-30 at 02:29 PM.

  25. - Top - End - #25
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Legendary Action 3
    The Idol stabs at Sleth in a retaliatory blow.
    Spoiler
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    Attack (1d20+19)[31] don't think he's blind so no advantage.
    Damage (2d8+11)[22] piercing + (2d12)[12] fire + (2d12)[5] radiant


    High Priest
    The high priest stands and cries out in the Aaracokra language. "Huitzopochitl strengthens me!" as many of his wounds close. He then flies up to an altitude of 40' and casts a spell, sending a cone of prismatic rays up at The Serpent and Umara.
    =>Vasily gets an Opportunity Attack as the High Priest moves away.
    Spoiler
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    Bonus action: Boon of Recovery, heal 100hp. Only 1 use per day.
    Prismatic Spray
    Dex DC 20
    Serpent (1d8)[4] Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
    Umara (1d8)[8] 5 & 3: Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. + Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
    Extra D8s in case someone gets an unlucky 8 (4d8)[5][3][8][1](17)
    Last edited by J-H; 2022-04-30 at 02:39 PM.

  26. - Top - End - #26
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Champions
    The Champions fly further away, watching their god do glorious battle.

    Spoiler: Map
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    => The Serpent

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    "Oh, no Poison *cough* *cough* my only weakness, curse you all..."
    The Serpent sputtered as if wounded gravely and the griffon seemed to fall from the sky - but the fall turned directly into a charge attack against the avatar.

    Spoiler
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    Deception roll to make them believe poison is my weakness (won't roll for saves due to poison immunity)
    (1d20+12)[27]

    Aura con save w/ advantage: (1d20+14)[21]/(1d20+14)[32]
    Griffon Aura con save (1d20+9)[11] - is blinded

    Aura damage (2d12)[6] half 3 damage
    Aura damage Griffon (2d12)[9] half Griffon is still alive - if barely
    Attacking the Avatar with Power Strikes from Staff of Power

    (1d20+14)[31], damage (2d6)[10]+26, if crit (2d6)[5] - also smite (12d8)[44] 36 dmg
    (1d20+14)[23], damage (2d6)[3]+26, if crit (2d6)[5] - also smite (12d8)[62] 29 dmg

    Bonus action Pole Arm Master:
    (1d20+14)[28], damage (1d6)[5]+(1d4)[1]+26, if crit (1d6)[1]+(1d4)[1] - also smite (12d8)[48] 32 dmg

    If all attacks hit the avatar took 97 damage

    Provided the Griffon has survived it will make to shove attacks to prone the god:
    (1d20+6)[24] - ignore, the Griffon is blind
    (1d20+6)[11]

    Last edited by Pyrophilios; 2022-04-30 at 03:35 PM.

  28. - Top - End - #28
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    PaladinGuy

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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Vasily, now able to see, lashes out at the priest with his sword, smirking as the priest's magical healing fails.
    Spoiler
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    ATK: (d20+16)[30]

    DMG: (1d8+10)[17] + (1d8)[2] radiant + (1d8)[2] cold

  29. - Top - End - #29
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Vasily's strike hits (19 damage after resistances), and the Priest's expected healing fails.

    The Serpent's griffin, scorched, drops from the sky. From its back, the plate-mail clad figure lashes out with his staff, connecting twice.
    Spoiler
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    The 31 & 28 hit, the 23 did not.
    36+32 = 68 damage


    The priest next to Vasily sneers at the aura of spirits around him and casts a Dispel Magic on the paladin, then guides his spectral dagger to stab him.
    Spoiler
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    Priest 2. Dispel, then BA Spiritual Weapon
    (1d20+8)[22] and (1d8+4)[12] force damage.


    The other priest, just to the north of Sleth, rattles out an imprecatory chant against Sleth and his presumably inferior ancestry.
    Spoiler
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    Priest 1
    Harm, (14d6)[59] necrotic damage, Con DC 16 half; on a failed save, max HP reduced for 1 hour.


    Senior Priest 3 continues to fly away under the influence of Suggestion.

  30. - Top - End - #30
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    Default Re: Huitzopochitl wants to rip your heart out (IC)

    Idol

    You hear a sneer in your head. "Die, then." Behind Sleth and the Serpent, you hear a tearing sound, followed by a strong wind and the howl of air being sucked through a small space at high speed, as a 3' long black rift of nothingness appears in reality, swinging through both of them. The Idol stabs thrice with its glowing spear.

    The sharp breeze of air being sucked into a vacuum offers little relief from the blazing bright light and heat surrounding everyone close to the idol.

    Spoiler
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    Black blade of disaster!

    Melee spell attack vs Sleth, crits on a 18-20
    Attack (1d20+14)[34] for (4d12)[30] force damage; if crit, add (8d12)[58] additional force damage crit

    Melee spell attack vs Serpent, crits on a 18-20
    Attack (1d20+14)[32] for (4d12)[33] force damage; if crit, add (8d12)[53] additional force damage crit

    Sacred War Spear vs Sleth
    Attack (1d20+19)[21] for (2d8+11)[22] + (2d12)[14] fire + (2d12)[15] radiant

    Sacred War Spear vs the Serpent
    Attack (1d20+19)[26] for (2d8+11)[16] + (2d12)[10] fire + (2d12)[23] radiant

    Sacred War Spear vs Vasily
    Attack (1d20+19)[33] for (2d8+11)[23] + (2d12)[21] fire + (2d12)[22] radiant


    Spoiler: Map
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    He could move, but why?


    =>Umara then Vasily
    Last edited by J-H; 2022-04-30 at 10:40 PM.

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