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  1. - Top - End - #1441
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil

    Grigor

    Grigor hears the chanting too and decides to stow away his morningstar, move southwards to get closer to the suspected spellcaster and maybe just close enough to spot him in the light of his helmet-lamp.

    He also draws his short bow as he does so.

    "Dammit, there is one of them evil clerics somewhere!"

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  2. - Top - End - #1442
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil

    (( Grigor's not going to be able to see far into that room without trying to step past the last ghoul, provoking an AoO. Is that OK?))
    The Future just ain’t what it used to be.

  3. - Top - End - #1443
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil

    (See OOC thread. Or should we close that down? Doesn't seem like it gets any use nowadays. )

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  4. - Top - End - #1444
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Temple of Elemental Evil: Planting 9, Early Afternoon

    "Alright."

    Lor still doesn't see much interesting as Pyro climbs down the wall. The elf dashes towards the Temple and begins to hug the wall. She sneaks towards the front of the Temple, an obvious place for guards to be stationed. She disappears around the corner of one of the Temple's side wings.

    A few minutes later, she reappears, running. The reason for her haste makes itself known a few moments later, as there are three hobgoblins close behind. (( Sucky Stealth Rolls: 1d20+9=16, 1d20+10=11 ))

    [hr]
    Moathouse: Planting 8, Late Evening

    Round 9 (cont.)
    Megiddo casts his spell.

    Despite the ghouls defensive stance, he still has enough ferocity to lash out at Grigor as he passes by. Still, the stance prevents him from reaching Grigor. However, the stench of death exuding from the creature overwhelms the cleric (( Sickened for 10 minutes (until round 109) )).

    As Grigor passes by the creature, he begins to make out a shape in the corner of the room. It's a creature with a thick tail poking out from under its dark cloak and working on casting its spell.

    "Get it Bel!" Haunor orders the man behind him as he runs down the hallway.

    Bellamin turns around and takes the stone from Megiddo as his compatriots fowllow their leader down the hallway.

    Kevril, Mair and Eckhard all try to close in on the ghoul, but only Mair gets close enough to strike. Unfortunately, his swing is wild and easily dodged.

    The ghoul continues its fighting retreat, biting wolf he last injured (( #3 )) behind its head (( 4 damage; dropping it to -1hp )), and the wolf falls to the ground. It also manages to rake its claws across the next nearest wolf (( #1; 4 and 3 damage each; Fort Saves: 1d20+5=18, 1d20+5=16, both successful )).

    The remaining wolves and Tell close in on the ghoul. The creature's defensive stance pays off again against the onslaught, escaping unscathed.

    The creature in the corner finishes casting its spell. Suddenly, a gigantic red and black spider appears in front of grigor. The arachnid wasts no time pouncing on the cleric. Grigor's armor is able to protect him from the monster's fangs.

    Meanwhile, the cleric with the tail retreats down the corridor. The sound of a door slamming shut quickly follows.

    Round 10
    Ricar joins up with Haunor.

    (( Map #144 ))
    The Future just ain’t what it used to be.

  5. - Top - End - #1445
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil

    (I currently have some trouble with Windows, so the map doesn't display. Does Grigor see the caster? If so, can he move around the spider a bit, ending up 10' away and get a shot at him or reach him with a double move without provoking an AoO from the spider?)

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  6. - Top - End - #1446
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    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil

    Megiddo will move up, assuming the first group of colored circles are militia folk. I am having a hard time telling who is what.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  7. - Top - End - #1447
    Ettin in the Playground
     
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    Tell

    Tell's wolves disappear but he continues to fight on his own, attacking the ghoul.

    atk - (1d20+5)[21] +2 pwr atk -2 sickened +1 bardic
    dmg - (2d4+7)[14] +4 pwr attack -2 sickened +1 bardic

    And if it provokes...
    aoo - (1d20+5)[6] +2 pwr atk -2 sickened +1 bardic
    dmg - (2d4+7)[10] +4 pwr attack -2 sickened +1 bardic

    Spoiler
    Show

    I've moved the wolf icons into a solid wall so they are off the field.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  8. - Top - End - #1448
    Orc in the Playground
     
    Entertainer13's Avatar

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    ((Can I get there in time to attack? Map link? If not, just get me running down there)).

    Maybe Attack: (1d20+11)[21]

    Maybe Damage: (1d8+5)[12]
    Rarity's number one admirer!
    Click on the dragon eggs to help them hatch and grow, or get some for yourself!

  9. - Top - End - #1449
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    WolfInSheepsClothing

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    Grigor human cleric

    His plan to get a shot at the caster type shot by the spider's sudden appearance, Grigor keeps to his bow with his left, draws his sword with his right and takes a few steps back from the spider to call out "Hah! You see that? We've go them on the run! Now let's finish them! Yoho!"

    And Grigor starts to sing a little tune about brave advenurers... braving dangers...

    Spoiler
    Show
    Use another use of Bardic Music for a +1 for all of us.


    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  10. - Top - End - #1450
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Temple of Elemental Evil: Planting 9, Early Afternoon

    (( Initiative
    Spoiler
    Show
    1. Pyro (1d20+9=23)
    2. Hobgoblins (17)
    3. Xaod (16)
    4. Lor (1d20=7)
    ))

    Round 1–4
    Both Lor and Xaod immediately begin to scale down the wall. Unfortunately haste causes both to lose their grips as they go over the edge (( Lor: Climb:1d20-1=1, 1d20-1=8, 1d20-1=9, 1d20-1=5; Failed first check; Check includes armor penalty; 8 falling damage )).

    They pick each other up and then begin to run where they can meet Pyro.

    "Well! So much… for… stealth!" Pyro breathlessly declares as she meets her comrades halfway to the wall. She quickly turns around, ready to engage the enemy alongside her allies.

    Two of the hobgoblins close within striking distance, but they keep on their guard, obviously ready to strike anything that gets near.

    However, the one in the back is too busy trying to catch up to assume a defensive stance as he closes in.

    Xaod matches the caution of the nearest hobgoblin, keeping his distance and waiting for it to make the first move.

    Meanwhile, Lor takes advantage of the straggler's distraction, quickly cutting him down.

    Round 5
    Pyro follows Xaod's lead, sticking close to the paladin.

    One of the hobgoblins attempts to attack Xaod, but gets quickly cut down himself.

    The remaining hobgoblin chooses to retreat.

    (( New Initiative (Due to Xaod's readied action)
    Spoiler
    Show
    1. Pyro (1d20+9=23)
    2. Xaod (17+)
    3. Hobgoblins (17)
    4. Lor (1d20=7)
    ))

    (( Alright, let's try this new map thing out with a real test run: Map #1
    Will include a map key link sometime soon. ))

    [hr]
    Moathouse: Planting 8, Late Evening

    Round 10 (cont.)
    Megiddo catches up with the rest of the group, and Grigor gains a bit of breathing room from the spider and ghoul. As Grigor does so, he begins to sing again, inspiring all within earshot.

    Haunor gets to where he can see what's going on.

    Mair pursues the ghoul and slashes it, biting deep into its shoulder.

    Kevril, Rein, and Eckhard hang back, apparently wary of getting in the way of Tell's chain.

    The ghoul fully breaks off of combat, cautious not to leave any openings (( Withdraw )), and follows the cleric, stopping at the closed door.

    (( Tell, do you wish to continue to pursue the ghoul? The withdrawl negated any chance at an attack this turn, since you have to double move to catch up. But if you want to switch your attention to the spider, you can reach that. ))

    (( Map #147 ))
    Last edited by Shhalahr Windrider; 2009-06-28 at 03:07 PM. Reason: Code Typo
    The Future just ain’t what it used to be.

  11. - Top - End - #1451
    Ogre in the Playground
     
    GnomePirate

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    (I apologize, I don't have the energy tonight for the usual embellishments)

    Megiddo moves forward and manifests an energy ray (cold) at the spider, augmented.

    (1d20+5)[16] touch attack
    (6d6+6)[30] cold damage

    edit - sweet, that is awesome damage. and actually a 17 to hit and 31 damage due to bardic music
    Last edited by Skjaldbakka; 2010-11-15 at 09:39 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  12. - Top - End - #1452
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Tell

    Spoiler
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    Quote Originally Posted by Shhalahr Windrider View Post
    (( Tell, do you wish to continue to pursue the ghoul? The withdrawl negated any chance at an attack this turn, since you have to double move to catch up. But if you want to switch your attention to the spider, you can reach that. ))
    Damn, with Longstrider I could almost single move and attack... damn medium armour.

    No, forget the summoned spider, I intend to finish the ghoul. If it fled last round before I attacked then nix my attacks. Instead I cast Produce Flame last round (standard) and moved in a way that does not provoke AoOs from the spider (move).


    Tell sidestepped around the spider, cursing as the ghoul flees past it. Soon his free hand was aflame and he hurled a ball of fire at the runaway ghoul.

    ranged touch atk - (1d20+6)[12] -2 sickened +1 bardic
    dmg - (1d6+4)[7]

    And if the spider (or anything) provokes...
    atk - (1d20+6)[11] -1 pwr atk -2 sickened +1 bardic
    dmg - (2d4+5)[10] +2 pwr attack -2 sickened +1 bardic
    Last edited by Another_Poet; 2009-06-26 at 09:16 AM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  13. - Top - End - #1453
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Moathouse: Planting 8, Late Evening

    Round 10 (cont.)
    Tell pursues the ghoul. As he does so, he casts a spell that causes his hand to burst into flame.

    The spider closes back on Grigor, but the cleric jumps away from its incoming fangs.

    Round 11
    Ricar catches up with the rest of the group and hurls more of his magic bolts at the spider. Before the spider can do anything more than rear in pain, however, Megiddo fires a ray of pure cold at it, encasing it in ice. Slowly, the spider begins to fade away, the body returning to whatever place it was summoned from.

    (( Grigor's Up.

    Map #150 ))
    The Future just ain’t what it used to be.

  14. - Top - End - #1454
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Grigor

    [OOC: Still can't access the map, sorry.]

    Grigor flinches away from the summoned spider, only to see the spell take it out. Offering a quick prayer to his patron god for helping his comrades-in-arms helping him, Grigor sets off after Tell and his quarry, hoping to get sight of the ghoul and maybe shoot an arrow at it. He is still nauseated from the carnel stench of the vile undead but this only strengthens his resolve to destroy this undead horror.

    "I'm right with you Tell!"

    Spoiler
    Show
    If Grigor gets into firing position with a move action, he will shoot:

    Attack: (1d20+3)[18] (includes -2 from sickened and +1 from bardic music)
    Damage: (1d6+2)[3]

    Otherwise, Grigor just tries to keep up with Tell.


    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  15. - Top - End - #1455
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil

    Tell pursues and launches flame at the ghoul.

    ranged touch atk (1d20+6)[24] -2 sickened +1 bardic
    dmg (1d6+4)[9] fire dmg
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  16. - Top - End - #1456
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Moathouse: Planting 8, Late Evening

    (( I'm having a bit of trouble accessing the map right now. While I rig up a solution, can you tell me what Grigor's doing with his sword, since he needs both hands to fire his bow? ))
    The Future just ain’t what it used to be.

  17. - Top - End - #1457
    Ogre in the Playground
     
    WolfInSheepsClothing

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    (Huh, right, he had that drawn, totally forgot about that.. Cancel the shooting, Grigor will try to catch up with Tell and the ghoul.)

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  18. - Top - End - #1458
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    Entertainer13's Avatar

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    Default Re: Return to the Temple of Elemental Evil

    Lor moves in with her group.

    "Xaod, make your investigations. Pyro and I can handle this."
    Rarity's number one admirer!
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  19. - Top - End - #1459
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Temple of Elemental Evil: Planting 9, Early Evening

    [i]Round 6[/b]
    "Yeah, Pyro agrees, "if you want to sneak around from the back, we can try and keep their attention. We're gonna see more soon enough."

    "We don't know what's in there, and I don't know where I'm going. I could be a while," Xaod warns.

    "Just go."

    "Alright, just keep an exit open for me. I'll probably be in a hurry on my way out."

    With that, Xaod runs off towards the back of the Temple, and Pyro sets off in the direction the hobgoblin went.[/color]


    (( Guess we didn't need a map for that combat. I'll be ready with a map for the front door area soon. ))
    [hr]
    Moathouse: Planting 8, Late Evening

    Round 11 (cont.)
    Grigor closes in on the remaining ghoul.

    The militia enters the makeshift barracks. "Secure the room," Haunor orders as the others spread out to check the dark corners. Though Mair still seems fixated on the ghoul, moving in its direction.

    The ghoul flees down the hallway, and Tell pursues. Unfortunately, it's all Tell can do to keep the ghoul in the light where he can track his target. (( The hallway is totally dark, and Tell has to double move to even get the ghoul back into shadowy illumination. ))

    Round 12
    Ricar joins Haunor's side.

    (( Map #151 ))
    The Future just ain’t what it used to be.

  20. - Top - End - #1460
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Spoiler
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    I'd like to request clarification.

    According to the map I am 25' from the ghoul. I have a ball of fire in my hand, which should shed the same light as a torch, so the ghoul is in fact in shadowy illumination.

    So are you saying I shot it, and you rolled the miss chance, and I missed?
    Last edited by Another_Poet; 2009-06-30 at 11:35 PM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  21. - Top - End - #1461
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    (( I wanted to go into some detail on this, so I'm responding to that query in the OOC thread. ))
    The Future just ain’t what it used to be.

  22. - Top - End - #1462
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    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil

    Megiddo will move east along the wall until he is able to see down the hallway, and then cast a spell, sending an acid arrow flying down the hallway to strike the ghoul.

    (1d20+3)[15] Hide check
    (1d20+5)[21] tohit
    (2d4)[5] dmg

    OOC: with low-light vision and tell's produce flame, the ghoul is lit up beautifully for Megiddo, and unless the ghoul's darkvision extends past the usual 60 ft, Megiddo is in shadowy illumination, granting concealment for my hide check, which makes the ghoul flat-footed against my acid arrow, if successful. I am assuming the ghoul did not close the door behind it.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  23. - Top - End - #1463
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil

    Tell

    Tell runs as far up as he can after the ghoul.

    ((I'll Run, moving 3x speed, putting me right next to the ghoul. THis has several advantages.

    First, since the ghoul either Ran or double moved, it cannot AoO me when I pull alongside.

    Second, when the ghoul moves it WILL provoke AoOs whether it runs or Withdraws (because I have reach). ))
    Last edited by Another_Poet; 2009-07-06 at 01:09 PM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  24. - Top - End - #1464
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil

    AoO:

    (1d20+6)[12]
    (2d4+6)[8] piercing
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  25. - Top - End - #1465
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil

    Grigor

    Grigor just tries to keep up with Tell, running if need be, worried about stumbling into an ambush but not willing to leave Tell all alone.

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  26. - Top - End - #1466
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    Shhalahr Windrider's Avatar

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    Moathouse, Planting 8 Late Evening

    (( Okay, so tell runs instead. The bed should probably be an obstacle, but I'm going to overlook that for now. ))

    Round 12 (cont.)
    The ghoul hisses in pain as Megiddo's spell strikes home.

    Spending all his effort on moving, Grigor arrives at Tell's side. (( Using all possible movement on a x3 run! ))

    Haunor moves to where he can see down the hallway after Tell and Grigor. "Yeah, Mair, go back 'em up," he nods.

    The impatient militia member known as Mair runs down the hall, ending up behind Tell. Meanwhile, the rest of the militia checks the crannies of the previous room, most of them proclaiming their areas clear, though Kevril asks for a little more light.

    (( Bad AoO roll, Tell… )) The ghoul breaks away from Tell, even dodging the druid's parting shots.

    (( Tell's up.

    Since I assume Tell will continue to pursue, I've added what he's going to see when he turns the corner. No fair using OOC knowledge, now… ;-) Anyway, it is working on another spell, should that be relevant.

    Map #154 ))
    Last edited by Shhalahr Windrider; 2009-07-09 at 08:01 PM.
    The Future just ain’t what it used to be.

  27. - Top - End - #1467
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Return to the Temple of Elemental Evil

    Megiddo will move 30 ft after Tell, drawing his sword, and then cast a light spell on the tip of the blade.

    The Acid Arrow burns for 8
    Last edited by Skjaldbakka; 2009-07-10 at 06:17 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  28. - Top - End - #1468
    Ettin in the Playground
     
    Another_Poet's Avatar

    Join Date
    Apr 2007
    Location
    New Orleans and abroad
    Gender
    Male

    Default Re: Return to the Temple of Elemental Evil

    Tell
    Spoiler
    Show

    I assume the evil cleric has a light source, so I can see the ghoul down there. If that is false then I targhet the cleric instead, since I can see him/her within the radius of my produce flame spell.

    Also, there is something funky with the map. The link takes me to the second most recent map, so there is no password box to save changes. No problem, I click on "Next Map." But the next map has NO tokens, neither on the map nor in the pulldown!

    Anyway Tell moves 4 squares South.


    The druid rounds the corner, spots the undead running past another cleric, and hurls a ball of flame at the undead.

    ranged touch atk - (1d20+6)[12] -2 sickened +1 bardic
    fire dmg - (1d6+4)[10]
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  29. - Top - End - #1469
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

    Join Date
    Nov 2005
    Location
    By a Park
    Gender
    Male

    Default Re: Return to the Temple of Elemental Evil

    (( Okay. The map bugs out like that sometime. It just creates a blank file. Not sure what causes it yet. Hopefully it won't happen with the new software, though.

    And the cleric doesn't have a light source. Either he can get along in the dark without one, or he extinguished it for stealth reasons. And the cleric, though visible, will be in shadowy illumination since you are one square short of putting him in bright illumination with a single move.))

    Moathouse, Planting 8, Late Evening

    Round 12 (cont.)
    The shadowy light makes it hard for Tell to target the spellcaster, and the fireball goes wild. (( Shadowy Illumination: 1d100=13 ))

    The cleric finishes casting its spell, and a four foot long red and black scorpion covered with vicious spines appears in front of Tell. The scorpion immediately goes into a frenzy, attempting to claw and sting the druid. Fortunately, such a large specimen is slower than its more common cousins and therefore easier to dodge, despite its reach.

    "Get back into the fight!" The black-robed spellcaster hisses at the ghoul in an inhuman voice as it retreats down the corridor and around the corner.[/color]

    Round 13
    Ricar moves closer to Kevril, who finally joins in with a shout of, "All Clear!"

    Before the ghoul can react to the spellcaster's instructions, it tumbles to the ground and ceases moving, as Megiddo's acid spell finally eats through to something even this undead abomination requires to survive.

    Megiddo follows after Grigor and Tell, magically generating a light source as he does so.

    (( Map #155

    Grigor's up. ))
    The Future just ain’t what it used to be.

  30. - Top - End - #1470
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Dec 2006
    Location
    Germany
    Gender
    Male

    Default Re: Return to the Temple of Elemental Evil

    Grigor Human cleric

    Grigor is more of a fighter then a caster, but he recognizes a summoned creature when he sees one. So he moves up behind Tell and quickly prays.

    "Finder, please protect my friend from this fiendish creature!"

    Spoiler
    Show
    Cast Protection from Evil on Tell


    "Tell, get the cleric, that thing can't touch you!"

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

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