Results 61 to 90 of 242
Thread: Stacking extra attack
-
2024-04-01, 09:31 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Albuquerque, NM
Re: Stacking extra attack
That's pretty funny, I was just thinking the same thing. Like, advantage-lite. You don't roll both dice at the same time, but if you miss with the first attack, you can roll a second time. I do think 1/SR is a bit underpowered for the sacrifice of getting 5+ levels in a second martial class though.
The other thing I was thinking instead of the modified advantage, would be to grant either +2 Damage or To Hit, chosen each time before the die is rolled.Trollbait extraordinaire
-
2024-04-01, 10:23 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
I honestly feel this is the simplest approach, rerolling one attack per attack action per extra EA instance. You would need 5/5/5/5 before that becomes redundant, and you have nobody but yourself to blame by that point
That's a level 10 character with 3 ASIs, which should normally require level 12. And if one of those classes is Fighter, you can add one more level to have 4 ASIs at 11. So I stand by what I said.
Sure, you could limit it to stuff like Savage Attacker or Tavern Brawler or Tough. Personally though, I think being 1st-level is enough. I could see a Swords Bard taking Skilled or a Bladesinger being allowed to take Magic Initiate for example, and once you allow those you might as well allow any of them.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-01, 10:26 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Stacking extra attack
It's not 5+ levels for this 1 ability though. In fact if this is an option, it's 5+ levels for something else in particular and this is an alternative to what would be a dead level. Another variation would be an offensive version of Legendary Resistance, turn a miss in to a hit. It would probably work smoother that way anyways since you don't have an extra roll.
That's another idea. I was thinking a short rest limit, rather every attack, because it could get obnoxious with all the additional rolls. But that is certainly much closer to the power of 1 extra attack.Last edited by GeneralVryth; 2024-04-01 at 10:29 PM.
-
2024-04-01, 10:33 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
I'm okay with the rolls because it would actually be the same number of rolls as stacking EA would, but with a lot less nova potential for DMs to account for when weighing build balance.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-02, 08:33 AM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: Stacking extra attack
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
-
2024-04-02, 06:46 PM (ISO 8601)
- Join Date
- May 2015
Re: Stacking extra attack
And to add to this, most Ranger subclasses get a damage boost at 11
Beast master gets a third attack, 2 made by the animal companion and one by them
Hunter gets Volley or Whirlwind, circumstantial, but one of the few martial AoE abilities.
Gloomstalker gets to reroll a failed attack once per turn.
Horizon Walker gets Distant Strike which IMO is one of the most underrated features of 5e.
Monster Slayer is one that doesn't get a damage bonus.
Newer subs not really sure, but originally it was clear that Rangers were supposed to get a damage boost at 11, and 4 out of 5 subs got it in some form.Wanna try the homebrew system me and my friends play? It was developed by a friend of mine and all you need to play is found here
-
2024-04-02, 07:47 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
This is certainly true - but I'm hopeful that Ranger gets a bit more damage baseline going into T3 also. Most of the other martial and gish subclasses get a damage boost around the level 10-13 range too, so it's almost a wash. Few are as dramatic as the Beast Master but (a) they're more MAD anyway and (b) the others haven't been buffed enough to keep up with it.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-02, 07:49 PM (ISO 8601)
- Join Date
- Jan 2021
Re: Stacking extra attack
How about: "If a class does not have proficiency in a given type of armor, a character may not cast spells on that class's spell list while wearing that armor. If a character has levels in multiple spellcasting classes, AND a particular spell is on both classes spell list, the caster may use the least restrictive class.
e.g. A Wizard/Bard wearing Light Armor may cast all spells on the Bard spell list, including those that also appear on the Wizard list. He may NOT cast spells that appear exclusively on the Wizard list.
A Fighter/Cleric may wear Heavy Armor without penalty, but will not be able to cast Cleric Spells (unless she has a Cleric Domain that grants the ability to wear Heavy Armor).
This limitation is only overridden by a subclass ability that grants additional proficiency, such as the Forge Cleric's ability to wear Heavy Armor. It is NOT overridden by armor proficiency granted by races, backgrounds, or feats."
Any major holes in that?
-
2024-04-02, 09:20 PM (ISO 8601)
- Join Date
- Jul 2019
-
2024-04-02, 09:47 PM (ISO 8601)
- Join Date
- May 2015
Re: Stacking extra attack
The major problem is how complicated that is, 5e attempted to be a much simpler system than that.
I was talking about OG Beastmaster, it's not more MAD, still stack Dex and shoot your bow, and IMO beastmaster was arguably nerfed, what it gained is ease of use and a bit of feels better.Last edited by Rukelnikov; 2024-04-02 at 09:52 PM.
Wanna try the homebrew system me and my friends play? It was developed by a friend of mine and all you need to play is found here
-
2024-04-02, 10:14 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
A simpler way to restrict caster armor (if that's your goal) is to cap them out at one step up from baseline. So no matter what a wizard or sorcerer multiclasses with, the most you can cast their spells in is Light Armor; the most a Bard or Warlock can multiclass up to is Medium Armor, and Clerics/Druids/Rangers can multiclass up to Heavy. Subclasses would get to override this as normal.
It definitely wasn't nerfed, unless you had nothing else to do with your Action for some reason and your pet never got targeted, but point on the reduced MAD.Last edited by Psyren; 2024-04-02 at 10:16 PM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-02, 10:24 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Stacking extra attack
So a Fighter that multi-classes into a Wizard loses 2 levels of armor prof? And what about shield prof? Shields will usually be the more problematic part for casters not armor.
The real answer is just making armor prof harder to get, and increasing the Str requirements for medium and heavy armor so they require at least some attribute investment to function fully. Of course the first of those is easier said than done because it requires changing the class benefits, and a reason to start in a caster class over a class with lots of profs (assuming the profs would be beneficial).
-
2024-04-02, 10:25 PM (ISO 8601)
- Join Date
- Jul 2019
-
2024-04-02, 10:33 PM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: Stacking extra attack
I am not a big fan of extra attack stacking,
Maybe adding class levels together to qualify for it (barbarian 2/ fighter 3, get extra attack) but I feel that would make fighter dips pretty strong.
My sticking point is extra attack doesn't progress for most classes, I don't think a barbarian 5/ranger 5 should just be better than barbarian 10 or ranger 10.
Now argument 1, fighter scaling should be every martial,
So barbarian, ranger, etc. would get 4 attacks an action.
That is fair but I don't think its nessasary, for one we would need to add a bunch to fighter to keep it in line with other martials.
I personally prefer the martials having that space for more unique abilities.
Extra attack shouldn't be the end of martial design, it should be something to emphasize their role in combat.My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
-
2024-04-02, 10:38 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
They don't "lose" anything, they just can't cast Wizard spells while wearing Medium or Heavy - similar to Slipjig's proposal.
It's functionally not that different but I think it would be more intuitive in practice.
(Note that this is purely a suggestion on my end; I'm not the one who has a problem with wizards in plate.)Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-03, 02:35 AM (ISO 8601)
- Join Date
- Jul 2023
Re: Stacking extra attack
How about splitting every armor into "simple" and "complex" (for example : chainmail is simple heavy armor, plate is complex heavy armor) and only give complex armor proficiency once you're a few levels into a class?
-
2024-04-03, 02:50 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2024-04-03, 03:00 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Stacking extra attack
Actually, you can. If you haven't used your one free object interaction on your turn, you can use it to don your shield even after you make your attacks with a bow on your turn. You don't even have to drop the bow, as you can still hold it in one hand. But, if you do, obviously you can't attack with the bow as a reaction on someone else's turn. However, the rule limits to one free object interaction per turn. So to draw or stow another item you have to use an appropriate action for it; in other words, in TT5E, "BG3 style" Shield to AC works only every other turn.
Last edited by Arkhios; 2024-04-03 at 03:01 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
-
2024-04-03, 05:15 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Stacking extra attack
Bear in mind that while the bulk of my last post was specifically about the Thief, the greater point of the Rogue showcasing what can be done outside of damage and prescribed abilities/features also stands for other subclasses. The Arcane Trickster, for example, highlights what can be done with magic by a more subtle/clever user than your typical "use a bigger gun" (i.e. higher level spell) Wizard. Limited to lower level slots and less of them, the AT has to find ways to maximise their use of magic, exploiting the features of the Rogue core chassis to make up for what would otherwise be seen as a lack of raw power. On a different note, the Mastermind Rogue expands upon and offers new use for the Help action, not only to assist attack rolls in combat, but other characters' use of skills and ability checks, making this a wildly diverse feature as it applies not only to the Rogue but the entire party. In both cases (and in those of other Rogue subclasses), the key feature is that the player has to be creative with it to make the most of it, but when they do it has a very high potential. Just like with the Thief, however, it does require buy-in from the GM. Someone running little more than a series of bland white room combats and calling it a campaign isn't going to allow such a player to shine, because there's no room for anything outside the numbers and the dice rolls in such a game. On the flipside of such a straight-jacket, in a "damn the rules, full speed ahead" style game which plays loosely with the rules, Rogues are again going to miss out because in such an environment the rules that give Rogues an edge can easily be side-lined, if not outright ignored. Somewhere in between, which is where I suspect most games lie, the Rogue can really shine; with players that appreciate being able to see and think outside the box and a GM that's willing to give a little slack.
On the subject of the significance of a dynamic terrain in an encounter, it's an inexperienced GM that isn't willing to use the rules for light, cover, etc. let alone the players interacting with such rules (either to their advantage or detriment). I'm not saying it's a bad thing for a new GM to omit such aspects of play; we all start somewhere and it's best to start simple and work up to the more complex rules. That said, there is very little additional prep, head space or work on or off the table that's involved in simply allowing the set dressing to do something in the game, even if it is just to "get in the way". You don't need a detailed inventory of every room with every possible use of every possible item; you just need a general idea, a decent enough knowledge of the rules and a little bit of improvisational ability. Further, if you're limiting the field to "what's in a tavern" then of course you're only going to see barroom brawls. When the scenario is an archmagis tower, a dragons lair or a beholders demi-plane, the possibilities open up infinitely. Also, if you don't see the value of having cover when facing off against a monster that is infamous for an effect that explicitly offers a bonus for having cover against, or of creating effects that might non-magically obfuscate your position from a creature that is almost entirely vision based and supresses magical means of doing so, then we really do play very different games of D&D.I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
-
2024-04-03, 06:34 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Stacking extra attack
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2024-04-03, 07:59 AM (ISO 8601)
- Join Date
- Jul 2019
Re: Stacking extra attack
I think you missed the context of me making up new rules - rather than the current rules of getting an interaction to draw/stow a single item, I would favor allowing a "total hand swap." Stow both of the items you're holding, and draw two new weapons/items.
Old (current) rules: I'm holding 2 short swords. I want to switch to my bow. I drop both swords on the ground (that's free, as opposed to stowing). I spend my interaction to draw my bow
New rules: I'm holding 2 short swords. I want to switch to my bow. I stow both swords and switch to my bow
Old (current) rules: I'm using a shield and longsword. I want to grab someone. I stow my longsword, and make an athletics check. Success. I want to use my second attack to hit them. All I can use is an unarmed strike for 5 damage
New rules: I'm using a shield and longsword. I want to grab someone. I stow my shield, and make an athletics check. Success. I use my second attack to hit them with the longsword
-
2024-04-03, 08:06 AM (ISO 8601)
- Join Date
- Jul 2019
Re: Stacking extra attack
Alright. The rogue gets +2 AC from cover. That brings their 18 AC to a 20. Bully.
They still don't have much to do offensively, have very little presence on the field, have no resources or emergency buttons, and another class can do everything they do and more.
Everything you're saying can be true while at the same time be true that rogue is underpowered.
-
2024-04-03, 09:14 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Stacking extra attack
Underpowered or misrepresented?
3/4 cover offers a massive +5 to Dexterity saves against the DC:21 breath weapon of an adult red dragon or the less respectable DC:16 of a Beholders Slowing, Petrifying, Disintegration or Death eye rays, to call out two of the foes you claim such an action might be considered ineffective against. Even the +2 from half cover is a solid buff; Bless offers the same (average) bonus and is considered a solid buff, even into higher levels. Generating that as a bonus action, whilst also getting to do something else on your turn is no small thing, if only because no-one else is even going to think of doing it because they're too wrapped up in whatever resource dependent button they want to push next. Don't forget also that these aren't just personal buffs for the Rogue; the effects terrain can produce range from party wide buffs to permanent debuffs to plot-critical devices. Getting to produce that effect and similar ones, albeit situationally, without recourse to a limited resource such as a spell slot that could have been spent on something else, is entirely the point of the Rogue. They're a force multiplier for the resources of the rest of the party, whether they're saving a spell slot spent on Knock by picking the lock instead, by being a prime candidate for buffs like Haste or Invisibility (Rogues get more bang for the buck than almost any other Class from many, if not most buffs), or simply by being exactly where they need to be, precisely when you need them; no "I'm out of Ki points", no "can we just short rest first", no "I didn't prepare that spell today"...just all day, every day, reliable competence. If you see that as underpowered, then I'll say it again; we play very different games of D&D.Last edited by JellyPooga; 2024-04-03 at 09:16 AM.
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
-
2024-04-03, 09:18 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-03, 09:33 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Albuquerque, NM
Re: Stacking extra attack
Not sure what the point of Mountain Dwarf armor proficiency would be then. Basically, rogues are the only ones who would take advantage (and apparently not ATs). And how would you rule the AC provided by tortles and others?
Feats seem likewise problematic. You're basically stating that casters should never take an armor boosting feat; which again basically nixes the need for them. /shrug.Trollbait extraordinaire
-
2024-04-03, 10:46 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Stacking extra attack
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2024-04-03, 11:30 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Stacking extra attack
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
-
2024-04-03, 11:51 AM (ISO 8601)
- Join Date
- Oct 2019
Re: Stacking extra attack
Depends on the scenario. Against a single powerful foe, yeah they need help. But if the task is crossing off an encampment of lesser foes without being caught, their bonus action hide and much greater one shot, one kill potential makes them much better at it. A group just increases the chance of getting caught.
-
2024-04-03, 12:06 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Stacking extra attack
I concur - if casters can't benefit from these feats, and martials already have the proficiencies they grant, then who are the feats for? Monks who don't feel like flurrying? Barbarians who don't feel like raging? A feat at least requires more build investment than a dip does.
Agreed with this too; a rogue's ability to attack and then hide again right away makes them much better snipers and harriers.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2024-04-03, 12:53 PM (ISO 8601)
- Join Date
- Jul 2019
Re: Stacking extra attack
I feel like you're making an argument that rogues aren't unplayable (they aren't!).
I'm saying they're underpowered. Not unplayable, or useless. Underpowered.
Edit - to expand on this point
How would you rank the classes, in terms of a general "how impactful is this class, how often do you get to meaningfully contribute, how useful is that class' tools," etc.
Is rogue better than wizard? Absolutely not
Is it better than sorcerer, cleric, druid, or bard? Again, no
Is it better than paladin or artificer? Nope!
Is it better than fighter? Ehhh fair amount of divergence of what each class brings, but I think the fighter is definitely better. Generally, what the fighter brings is more useful than what the rogue brings - especially rune knight
Ranger? A lot of overlap with the rogue. Except the ranger natively gets half casting, has better subclasses, and simply by virtue of having pass without trace, can make the whole team a "rogue."
Warlock? Warlock has some bad weaknesses, but the best they bring is a whole lot better than the rogue
Monk? Barbarian? Oh there's no classes left?
Ok so this is my point. Rogue is arguing with the bottom quarter of classes which one is better. That's.... Not really much of prize, is it?Last edited by Skrum; 2024-04-03 at 02:37 PM.