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2008-01-07, 09:56 PM (ISO 8601)
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Arena Tournament, Round 9: Rune vs Zaknefein
Arena Tournament, Round 9: Rune vs. Zaknefein
Map
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XP Award: 300 XP
GP Award: 300 GP
Rune - Bingo Bob
Zaknefien - Deathslayer7
All combatants, please roll initiative.Have a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2008-01-08, 08:33 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty.
Initiative - (1d20+1)[11]I cannot actually think of anything witty to say here.
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2008-01-08, 10:18 PM (ISO 8601)
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- May 2007
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- Sin City
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2008-01-08, 10:22 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
Spoiler
Wolf will stay in Y14 since i can't control him very well. For now at least.
I'll start in Y13 and double move to O13.
(1d20+3)[15] Hide
(1d20+3)[20] MS
(1d20+8)[13] Spot
(1d20+8)[18] Listen
your turn
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2008-01-09, 08:43 AM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Rune, Round 1
Actions
Spoiler
Binding Amon - (1d20+3)[7].
Start in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.
Stats
SpoilerHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100
Your move.Last edited by bingo_bob; 2008-01-09 at 08:44 AM.
I cannot actually think of anything witty to say here.
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2008-01-09, 11:39 PM (ISO 8601)
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- Mar 2006
- Location
- Oregon, USA
Re: Arena Tournament, Round 9: Rune vs Zaknefein
Ref Maurkov
@ZaknefeinSpoilerStairs cost 2 to climb and your speed is listed as 30. A double move will only bring you to Q13. No LoS from Q13.
@RuneSpoilerNo LoSLast edited by Maurkov; 2008-01-09 at 11:39 PM.
Business Trip 6/7 - 6/18. I'll try to keep up.
Gwydr
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2008-01-09, 11:52 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
SpoilerMove to L13. If I see him, I'll cast entangle on him. If not, double move to L15.
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2008-01-10, 11:07 PM (ISO 8601)
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- May 2007
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- Draper, Utah
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
GM Kyeudo
LoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him.
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Avatar by Kymme
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2008-01-10, 11:42 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Hmm... let's hope... (1d20+1)[14]
I cannot actually think of anything witty to say here.
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2008-01-11, 10:23 AM (ISO 8601)
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- May 2007
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- Sin City
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2008-01-11, 06:32 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Double move to J13.
Stats
SpoilerHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)Last edited by bingo_bob; 2008-01-11 at 07:16 PM.
I cannot actually think of anything witty to say here.
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2008-01-13, 01:51 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
Well we both need to make reflex saves again. I'm to close.
(1d20+3)[22]
Also, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.
ok double move to O13.
your turn.
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2008-01-15, 09:23 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
(1d20+1)[16]
Come on... Come on...
YES! Double Move to N14.Last edited by bingo_bob; 2008-01-15 at 09:26 PM.
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2008-01-16, 03:35 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.
(1d20+3)[22]
(1d8)[4]
(1d20)[16] heel check for wolf. Wolf is at S11.
your turn
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2008-01-16, 05:26 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Hmm... (1d20+1)[3]
So much for that.Last edited by bingo_bob; 2008-01-16 at 05:27 PM.
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2008-01-16, 05:34 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Strength Check to move:
(1d20+2)[17]
Stats
Spoiler
HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled
Last edited by bingo_bob; 2008-01-16 at 05:42 PM.
I cannot actually think of anything witty to say here.
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2008-01-16, 10:26 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
Dc 20 for strength check sorry.
but ill gladly shoot you again.
(1d20+3)[7]
(1d8)[6]
your turn , going on round 4/10 i think. checking.
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2008-01-16, 11:00 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Trying to move again...
(1d20+3)[15]
Dang. Your turn.Last edited by bingo_bob; 2008-01-16 at 11:00 PM.
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2008-01-19, 10:25 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
sorry for the long reply. GITP wasnt working with me.
(1d20+3)[17]
(1d8)[5]
your turn.
That should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10.
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2008-01-20, 01:01 PM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Rune, Round 5
Strength Check (1d20+2)[17]
Le sigh. Your turn.
SpoilerHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), EntangledLast edited by bingo_bob; 2008-01-20 at 01:01 PM.
I cannot actually think of anything witty to say here.
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2008-01-21, 09:43 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
(1d20+4)[24]
(1d8)[1]
your turn. Entanlge is now my new favorite low level spell. Going on 6/10.
edit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage.
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2008-01-21, 11:08 PM (ISO 8601)
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Actually, unless that crit confirms, I take no damage.
Strength Check (1d20+2)[20]
Woo! Move to R14, and drink a potion of enlarge person. I am now in RS 15/16.Last edited by bingo_bob; 2008-01-21 at 11:12 PM.
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2008-01-22, 07:56 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.
(1d20+4)[6]
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2008-01-22, 08:01 PM (ISO 8601)
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- May 2007
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- Sin City
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2008-01-22, 08:23 PM (ISO 8601)
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Doh. Forgot about that.
Reflex Save (1d20+1)[19]
Move to R11, Drink potion, I'm now in RS 11-12. Your turn.Last edited by bingo_bob; 2008-01-22 at 08:25 PM.
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2008-01-22, 10:45 PM (ISO 8601)
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- May 2007
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- Sin City
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2008-01-22, 10:46 PM (ISO 8601)
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- May 2007
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- Sin City
Re: Arena Tournament, Round 9: Rune vs Zaknefein
wow another crit. Better damage too.
confirm: (1d20+4)[21]
your turn. wooo hoooo.
7 damage
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2008-01-23, 08:47 AM (ISO 8601)
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- Apr 2005
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Re: Arena Tournament, Round 9: Rune vs Zaknefein
Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?
And about that crit... On a 4, it didn't happen (1d4)[4].
Woo! Light fortification FTW!
SpoilerHP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10Last edited by bingo_bob; 2008-01-23 at 08:48 AM.
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2008-01-23, 10:40 AM (ISO 8601)
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- May 2007
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- Sin City
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2008-01-23, 08:49 PM (ISO 8601)
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- May 2007
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- Sin City