Results 781 to 810 of 1475
Thread: Any Orc/Goblinoid Fans??
-
2009-09-01, 08:19 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Things may be a lil slow this week. My bosses are a wee bit upset seeing as we have a 1.6 million dollar 'inventory discrepancy' at work, plus we need to do holiday overtime.
Last edited by Bhu; 2009-09-01 at 08:19 AM.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-02, 06:12 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
KIKANUTI
Lesser God
Symbol: Clay pot painted with a stylized bird.
Home Plane:
Alignment: Neutral Good
Portfolio: Protection, fertility
Worshipers: Goblins
Cleric Alignments: CG, LG, NG
Domains: Earth, Good, Magic, Protection, Plant, Summer
Favored Weapon: Light Mace
Kikanuti is the Patron Goddess of the Bhuka people, and they believe she has rescued them from the darkness of the Underworld and brought them to the surface.
Dogma
Kikanuti firmly opposes Maglubiyet and the evil Goblinoid races, but she is not willing to risk her children, and advises them to always avoid conflict if they can.
Clergy and Temples
Each Bhuka village has a ceremonial pit covered with a lid of painted hides. All ceremonies take place here. Kikanuti only has female priests, and they are generally the head of each village presiding over a council of elders.
KIKANUTI
Cleric 20, Druid 20
Large Outsider (Good)
Divine Rank: 10
Hit Dice: 20d8+200 plus 20d8+200 plus 20d8+200 (1080 hp)
Initiative: +10
Speed: 80 ft. (16 squares)
Armor Class: 62 (-1 Size, +10 Dex, +23 Natural, +10 Deflection, +10 Divine), touch 39, flat-footed 52
Base Attack/Grapple: +50/+61
Attack: +5 Light Mace +71 melee (1d4+1d6+12) or spell +66 melee/+69 ranged touch
Full Attack: +5 Light Mace +71/+66/+61/+56 melee (1d4+1d6+12) or spell +66 melee/+69 ranged touch
Space/Reach: 10 ft./10 ft.
Special Attacks: Domain Powers, Salient Divine Abilities, Spell-Like Abilities, Turn Undead 17/day
Special Qualities: Divine Immunities, DR 20/Epic, Fire Resistance 15, Spell Resistance 42, Spontaneous Casting of Divine Spells, Understands/Speaks/Reads all Languages, Speak directly to all beings within 10 miles, Remote Communication, Godly Realm, Teleport w/out Error at Will, Plane Shift at Will, Divine Aura (1000', DC 32), Wild Shape 5/day (elemental 3/day), Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Venom Immunity, A Thousand Faces, Timeless Body
Saves: Fort +56, Ref +50, Will +59
Abilities: Str 24, Dex 30, Con 30, Int 30, Wis 36, Cha 35
Skills: Bluff +45, Climb +40, Concentration +89, Craft (Pottery) +66, Diplomacy +99, Gather Information +45, Handle Animal +68, Heal +92, Hide +43, Knowledge (Arcana, History, Religion, The Planes) +43, Knowledge (Nature) +72, Listen +69, Move Silently +43, Profession (Farmer) +60, Search +43, Sense Motive +46, Sleight of Hand +47, Spellcraft +93, Spot +69, Survival +73, Swim +63, Tumble +43
Feats: Augment Healing, Blind-Fight, Combat Casting, Consecrate Spell, Earth Devotion, Enlarge Spell, Extend Spell, Good Devotion, Greater Spell Penetration, Holy Potency, Imbued Healing, Maximize Spell, Protection Devotion, Protective Ward, Quicken Spell, Reach Spell, Sacred Boost, Spell Focus (Good), Spell Penetration, Touch of Healing, Transdimensional Spell
Divine Immunities: Ability Damage, Ability Drain, Acid, Cold, Death Effects, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effects, Paralysis, Poison, Sleep, Stunning ,Transmutation, Imprisonment, and Banishment.
Salient Divine Abilities: Area Divine Shield, Command Plants, Divine Earth Mastery, Divine Inspiration, Divine Shield, Extra Domains (Protection, Plant, Summer), Gift of Life, Life and Death
Domain Powers: +2 on Wisdom Based Skill Checks during summer, Turn Air Creatures 18/day, Cast Good spells at +1 caster level, Protective Ward 1/day, Rebuke Plant Creatures 18/day, use magic devices like scrolls/spells as a 5th level Wizard
Spell-Like Abilities: Kikanuti can cast the following spells at will as Spell Like Abilities: Aid, Animate Plants, Antimagic Field, Barkskin, Blade Barrier, Command Plants, Control Plants, Control Weather, Dispel Evil, Dispel Magic, Earthquake, Elemental Swarm, Entangle, Holy Aura, Holy Smite, Holy Word, Identify, Imbue with Spell Ability, Impede Sun's Brilliance, Iron Body, Magic Circle Against Evil, Magic Stone, Mordenkainen's Disjunction, Nystul's Magic Aura, Mind Blank, Plant Growth, Prismatic Sphere, Protection from Energy, Protection from Dessication, Protection from Evil, Protection from Spells, Repel Wood, Repulsion, Sanctuary, Shambler, Shield Other, Skin of the Cactus, Soften Earth and Stone, Spell Immunity, Spell Resistance, Spike Stones, Stone Shape, Stoneskin, Storm of Vengeance, Summon Monster IX (Good only), Sunbeam, Sunburst, Sunstroke, Wall of Stone, Unearthly Heat, Wall of Thorns. Caster Level is 20. Save DC is 34 plus the spell level.
Cleric Spells Per Day: 6/9/8/8/8/8/6/6/6/6; Base DC=22 plus spell level
Druid Spells Per Day: 6/9/8/8/8/8/6/6/6/6; Base DC=22 plus spell level
Possessions: +5 Defending, Merciful, Holy Surge Light Mace
Other Divine Powers
As a Lesser deity, Kikanuti may take a 10 on any check. She treats a roll of '1' on an Attack Roll or Saving Throw normally and not as an automatic failure. She is immortal.
Senses: Kikanuti can see, hear, touch, and smell at a distance of 10 miles. As a Standard Action she can perceive anything within 10 miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend his senses to up to 5 locations at once. She can block the sensing power of deities of his rank or lower at up to two remote locations at once for 10 hours.
Portfolio Powers: Kikanuti sense any act involving cooperation or gaining/losing territory the instant it happens and retains the sensation for up to 6 weeks after the event occurs.
Automatic Actions: Bargrivyek can use any xxx as a Free Action if the DC for the task is 20 or lower. She can perform up to 5 Free Actions each round.
Create Magic Items: Kikanuti can create items involving protection or fertility as long as the items market price does not exceed 30,000 GP.Last edited by Bhu; 2009-09-20 at 05:05 AM.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-03, 05:13 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
GRANDMOTHER
[IMG]Picture URL[/IMG]
"Violence is not the way of our creator."
Grandmothers are the leaders of Bhuka society, as well as their connection to the Goddess Kikanuti. They are responsible for both the physical and spiritual well-being of their fellow Bhuka. Since there must always be Grandmothers in training in case the actual Grandmother dies, there are always several young priestesses ready to assume the mantle. They are used to travel between villages and clans and keep the lines of communication going and help with problems threatening the Bhuka as a whole.
BECOMING A GRANDMOTHER
To become a Grandmother one must be a female Bhuka who sincerely believes in and is devoted to Kikanuti, as well as be accepted by the current Grandmother.
ENTRY REQUIREMENTS
Race: Bhuka
Gender: Female
Feats: Leadership, True Believer
Skills: Diplomacy 4 ranks, Knowledge (History, Religion) 4 ranks
Domains: Must have access to two of the following Domains: Earth, Good, Magic, Protection, Plant, Summer
Class Skills
The Grandmother's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Geography, History, Local, Nature, Religion)(Int), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis).
Skills Points at Each Level : 4 + int
Hit Dice: d8
Code:BAB Fort Ref Will Abilities 1. +0 +2 +0 +2 Enhanced Domain Ability, +1 Level of Divine Spellcasting Class 2. +1 +3 +0 +3 Goddess Hear My Plea, +1 Level of Divine Spellcasting Class 3. +1 +3 +1 +3 Maybe We Can Work Something Out, +1 Level of Divine Spellcasting Class 4. +2 +4 +1 +4 Enhanced Domain Ability, +1 Level of Divine Spellcasting Class 5. +2 +4 +1 +4 Goddess Hear My Plea, +1 Level of Divine Spellcasting Class 6. +3 +5 +2 +5 Maybe We Can Work Something Out, +1 Level of Divine Spellcasting Class 7. +3 +5 +2 +5 Enhanced Domain Ability, +1 Level of Divine Spellcasting Class 8. +4 +6 +2 +6 Goddess Hear My Plea, +1 Level of Divine Spellcasting Class 9. +4 +6 +3 +6 Maybe We Can Work Something Out, +1 Level of Divine Spellcasting Class 10.+5 +7 +3 +7 Greater Mass Sanctuary, +1 Level of Divine Spellcasting Class
Enhanced Domain Ability (Su): At 1st, 4th, and 7th level you may enhance one of your domains. At 1st level you gain one of the following benefits depending on which of the Domains you choose:
Earth: You can sacrifice one of your daily Turn Elemental attempts to spontaneously cast Nature's Rampart.
Good: You can cast Magic Circle Against Evil once per day as a Supernatural Ability.
Magic: For purposes of using Magic items via your Domain Ability your Wizard level is equal to your Cleric level.
Protection: The Protective Ward you generate affects your next 3 Saving Throw attempts.
Plant: You can sacrifice one of your daily Turn Plant attempts to spontaneously cast Plant Growth.
Summer: You can cast Daylight once per day as a Supernatural Ability.
At 4th level you may choose to augment your other Domain ability or enhance the one you have already chosen. If you wish to enhance the one you have already chosen you get a power from the following list:
Earth: You can sacrifice one of your daily Turn Elemental attempts to spontaneously cast Commune with Nature.
Good: You can cast Dispel Evil once per day as a Supernatural Ability.
Magic: You can cast Lesser Spell Matrix once per day as a Supernatural Ability.
Protection: You can cast Indomitability once per day as a Supernatural Ability.
Plant: You can sacrifice one of your daily Turn Plant attempts to spontaneously cast Tree Stride.
Summer: You can cast Blistering Radiance once per day as a Supernatural Ability.
At 7th level you may choose to augment your second Domain ability or enhance the one you have already chosen twice. If you wish to enhance the one you have already chosen you get a power from the following list:
Earth: You can sacrifice one of your daily Turn Elemental attempts to spontaneously cast Master Earth.
Good: You can cast Holy Word once per day as a Supernatural Ability.
Magic: You can cast Greater Arcane Sight once per day as a Supernatural Ability.
Protection: You can cast Dispelling Screen once per day as a Supernatural Ability.
Plant: You can sacrifice one of your daily Turn Plant attempts to spontaneously cast Animate Plants.
Summer: You can cast Blistering Radiance once per day as a Supernatural Ability.
Goddess Hear My Plea (Su): At 2nd level you may 'lose' any spell of 4th level or higher to spontaneously cast Divination.
At 5th level you may 'lose' any spell of 5th level or higher to spontaneously cast Commune.
At 8th level you may 'lose' and spell of 7th level or higher to spontaneously cast Resurrection.
Maybe We Can Work Something Out (Su): At 3rd level you may 'lose' any spell of 5th level or higher to spontaneously cast Mass Sanctuary.
At 6th level you may 'lose' any spell of 6th level or higher to spontaneously cast Geas/Quest.
At 9th level you may 'lose' any spell of 7th level or higher to spontaneously cast Renewal Pact.
Greater Mass Sanctuary (Su): At 10th level you may 'lose' any spell of 8th level or higher to spontaneously cast Mass Sanctuary as a Supernatural Ability. Unlike the normal spell, this one affects all Allies within 100', and lasts 1 minute per level.
PLAYING A GRANDMOTHER
You believe the best way to solve problems is to find out what caused them in the first place, and remedying it. While others simply charge forward with swords, you ask why the monsters are suddenly attacking a village, because if you find out that you may be able to halt their attacks without killing them, or putting anyone else at risk. And the villagers may gain them as allies if they are treated well enough. There are few truly evil beings that cannot be reasoned with or understood.
Combat: Violence only brings more violence. Kikanuti teaches that you should solve problems without it. And your tribe cannot risk your destruction as that would leave them without a connection to the Divine.
Advancement: Grandmothers in training will eventually be the leaders of their people responsible for protecting them and educating a new generation of priestesses. Therefore most concentrate on the skills they believe will best aid this design. Raw power is of less interest to them than knowing how to keep their charges safe.
Resources: As a leader of the village in training, you have access to just about anything they have. Assuming of course they have anything. Bhuka aren't known for being rich.
GRANDMOTHERS IN THE WORLD
"I don't know what we'd do without you."
Grandmothers tend to get respect from even some evil beings, so long as they live up to the duties of their station. Being as they are willing to give many beings a second chance (or a first) when all others push them aside, there are many who will not willingly go against the Grandmothers.
Daily Life: Your days are taken up by lessons from the current reigning Grandmother, and your duties to the village. Occasionally these duties even include missions ot the outside world for the good of the tribe.
Notables: Stikuchi (LG Female Bhuka Cleric 6/Grandmother 6) is a young woman learning to one day be the leader of her tribe, assuming it survives the various pogroms conducted against it by the Goblins.
Organizations: The Grandmothers are a loose affiliation. The reigning Grandmother of a village can decide to send the priestesses in training to help out other allies, and she hopes this help will be returned in times of need. But there is nothing in the way of a formal organization with rules.
NPC Reaction
NPC's tend to fawn over the Grandmothers if Bhuka, or at least respect them if they know who they are. Outsiders to the desert often consider them little more than savages, an attitude that won't get them far if they need help. Goblins and worshipers of Maglubiyet despise them.
GRANDMOTHERS IN THE GAME
The Grandmothers tend to prefer peace over violence, and will not do well in a campaign with players who are bloodthirsty savages. Campaigns involving war can still involve Grandmothers as they will be trying to stop it, but they won't do well if there are obviously revenge oriented PC's.
Adaptation: The Grandmothers are pretty much written for a serious campaign set in the deserts involving the Bhukas. If your campaign doesn't involve these things, well your players should probably try something else unless they want to do the 'fish out of water' thing.
Encounters: Grandmothers are always found at Bhuka villages, or on errands for them. They are also often found at the villages of their Crucian allies, or in any conflict involving nearby worshipers of Maglubiyet.
Sample Encounter
EL 12: "If you are looking for an ally to help you in the wastelands, you would do well to remember to be a little less condescending towards it's inhabitants. Especially when you've been caught trying to pilfer our supplies."
Stikuchi
LG Female Bhuka Cleric 6/Grandmother 6
Init +0, Senses: Listen +4, Spot +4
Languages Bhuka, Goblin
------------------------------------------------
AC 23, touch 14, flat-footed 23 (+4 Deflection, +6 Armor, +3 Natural)
hp 66 (12 HD)
Fort +11, Ref +4, Will +14
------------------------------------------------
Speed 30 ft. (6 squares)
Melee Light Mace +7/+2 (1d6)
Base Atk +7, Grp +7
Atk Options Turn Undead 5/day
Combat Gear
Spells Per Day 0: 6 (DC 14)
1st: 6 (DC 15)
2nd: 5 (DC 16)
3rd: 5 (DC 17)
4th: 4 (DC 18)
5th: 3 (DC 19)
6th: 2 (DC 20)
Caster Level 12
-----------------------------------------------
Abilities Str 10, Dex 10, Con 13, Int 10, Wis 18, Cha 14
SQ Sure Feet, Glare Resistance, Water Sense, +2 on Saves vs. Heat and Dehydration, Domains (Protection, Summer)
Feats Drift Magic, Improved Heat Endurance, Leadership, Priest of the Waste, Sacred Boost, True Believer, Heat Endurance (B)
Skills Concentration +5, Diplomacy +6, Gather Information +6, Knowledge (History, Local, Religion) +4, Knowledge (Nature) +6, Sense Motive +8, Spellcraft +4, Survival +7
Possessions +4 Ring of Protection,+6 Bracers of Armor, +3 Amulet of Natural Armor, Masterwork Light Mace, 1 Planar Ally Scroll, 45 GP
EPIC GRANDMOTHERS
Hit Die: d8
Skills Points at Each Level : 4 + int
Spells The Grandmothers caster level continues to increase with Epic levels, but she does not gain additional spells per day.
Bonus Feats: The Epic Grandmother gains a Bonus Feat every 3 levels higher than 20thLast edited by Bhu; 2009-09-27 at 06:34 AM.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-03, 10:16 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Any Orc/Goblinoid Fans??
-
2009-09-04, 05:30 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Sorry. That was a copy/paste oopsie on my part. I shall fix.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-05, 04:09 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
OK guys my PC is getting old, and starting to crap out on me. I should have the money to make a new one this coming week, but I'm not sure how well it'll be working in the mean time. Until it stops (or I begin the switch over to the new one) I'll try posting what I can, but I may be off a few days.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-07, 07:11 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Minor update to Grandmother. Still fighting my darn PC.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-09, 04:58 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
The Grandmother is just about done except for the NPC and hte class abilities.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-10, 04:58 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Minor update to Kikanuti.
Any thoughts on her home Plane? In Sandstorm it says she led her people from the Underworld, and still resides there but it doesn't say where that is.Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-10, 01:23 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Any Orc/Goblinoid Fans??
All I could find in Sandstorm is mention of Kikanuti leading the Bhuka from the Lower World to the Upper World, which to me best translates to from the Underdark to the surface world. Given she's antagonistic to Maglubiyet, I would assume they don't reside on the same plane. I would think she would probably reside somewhere where she has free access to the sky to send her spirits to aid the Bhuka from, so that best matches up with the Beastlands, I'd say.
Them's my 2 coppers. Take as you will.
-
2009-09-11, 05:28 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
The 3 options I'm considering are Elysium (too happy happy), teh Beastlands (too many Unicorns), and the Outlands (mildly neutral aligned, but not good or evil aligned). Optionally she does gain access to a small personal demiplane. I suppose I could use that.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-13, 07:05 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Working on the abilities for the Grandmother (I have the names up at least anyway). Since they're the main Priests of the Bhuka I need to keep them at full caster levels, so I'm trying to make the abilities not so overpowering.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-15, 07:47 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Any thoughts on what Kikanuti's mace should do? I mean she seems to be a pretty pacifist goddess, yet she does have mace as a favored weapon.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-15, 03:20 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Any Orc/Goblinoid Fans??
-
2009-09-17, 06:57 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Kikanuti just needs Feats, Grandmother almost done.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-18, 02:54 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Any Orc/Goblinoid Fans??
-
2009-09-19, 05:39 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
I now has my PC parts! The rebuild begins Saturday. Be back soon as I can.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-20, 05:30 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Kikanuti is done. Any thoughts on the Grandmothers class abilities so far?
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-22, 05:58 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Any thoughts o nwhat you'd like to see next? More Goblins or shall I go back to Orcs?
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-23, 10:28 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Any Orc/Goblinoid Fans??
This could be a good place to wrap up. You have more than enough material here to overflow a Races of the Horde, covering practically every system and subrace of goblin or orc currently in game.
-
2009-09-24, 06:22 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
I havent done anything for the Vril and Varag
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-25, 10:35 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
-
2009-09-27, 06:41 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
work in progress
VRIL ESCAPEE
[IMG]Picture URL[/IMG]
"Wait...that elf...is it an elf, or is it a Drow wearing lots of makeup?"
The Vril often have some serious problems. Basically magically engineered slaves of the Drow, the horrifyingly bloody training they undergo to weed out the weaker amongst them sometimes gives the survivors what could be considered anger issues. Eventually this growing anger leads some of the Vril slaves to say or do something unthinkable, and they are sentenced to death. A very lucky few manage to escape their fate, some of which die in the hazards of the Underdark. The Vril are pretty adaptive though, and the survivors are quite tough.
BECOMING A VRIL ESCAPEE
Escape the Drow and live. That's really just about it.
ENTRY REQUIREMENTS
Race: Vril
Skills: Climb 4 ranks, Listen 4 ranks, Survival 6 ranks
Feats: Improved Skinshift, Vril Drow Slayer
Class Features: Rage
BAB: +6
Class Skills
The Vril Escapee's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature, Dungeoneering)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each Level : 4 + int
Hit Dice: d12
Code:BAB Fort Ref Will Abilities 1. +1 +2 +0 +0 Shrieking Rage 2. +2 +3 +0 +0 Enhanced Skinshifting 3. +3 +3 +1 +1 Drow Killer 4. +4 +4 +1 +1 Shrieking Rage 5. +5 +4 +1 +1 Enhanced Skinshifting 6. +6 +5 +2 +2 Drow Killer 7. +7 +5 +2 +2 Shrieking Rage 8. +8 +6 +2 +2 Enhanced Skinshifting 9. +9 +6 +3 +3 Drow Killer 10.+10 +7 +3 +3 WAAAAARGH!
Shrieking Rage (Ex): At 1st level the Vrils Shriek attack does an additional +1d6 damage when you are Raging, and you gain an additional daily use of your Shriek ability.
At 4th level you may use Rage and Shriek once more per day.
At 7th level you may use Rage and Shriek an additional time per day, and gain an additional daily use of Shriek as a Free Action on the round you die. Your dying Shriek does double the normal damage.
Enhanced Skinshifting (Ex): Beginning at 2nd level, the Vril Escapee can choose to Skinshift simultaneously whenever it Rages as a Free Action, and the Skinshift lasts as long as it's Rage would (meaning if the Escapee has the Extend Rage Feat it extends the Sinshift as well).
Beginning at 5th level whenever the Escapee SKinshifts it chooses two types of damage it's DR affects instead of just one.
At 8th level whenever the Escapee Skinshifts it gains DR/-.
Drow Killer (Ex): At 3rd level the Bonus you get on Attack rolls due to your Vril Drow Slayer Feat against the Drow (and related creatures) and spiders increases to +2.
At 6th level it increases to +4. The Save DC of your Shriek ability increases by +2 when used against Drow (or related creatures) or Spiders (this stacks with the Ability Focus Feat).
At 9th level it increases to +6.
WAAAAARGH! (Su): Your opponents no longer get a Saving Throw against your Shriek ability.
PLAYING A VRIL ESCAPEE
You aren't a nice guy. Life (well, the Drow really) has given you a pretty crappy deal. You live for the few moments something ticks you off and gives you the excuse to vent your pent up anger. Basically your a manic depressive psychopath with a hair trigger, but you come in handy. You'd have to for people to be willing to put up with you.
Combat: Like most Barbarians you tend to Rage and bodily fling yourself at enemies in combat, especially groups of them given your Shrieking ability. A good Shriek can hurt or take out a decent group of lower powered foes all at once. Even hurting you isn't such a good idea due to your reflexively screaming in pain.
Advancement: Escapees vary greatly. Many simply go the road of anger and bloodshed, but they tend to have myriad obsessions due to the tortures they have undergone. So there is a good deal of variety among them. A few even end up becoming cured (or at least as close as they get), and go on to lead decent lives.
Resources: Unless you've somehow gained a benefactor after fleeing the Drow, you're on your own. You probably have little or no money, no skills outside of killing, and no real knowledge of the outside world.
VRIL ESCAPEES IN THE WORLD
"Somebody really needs to have a talk with that guy. Not me though, I like living."
Vril Escapees are hated by the Drow, who irrationally assume that once they escape they'll try freeing their brethren (brethren they have had to fight against to stay alive their entire lives). They aren't exactly well loved by non-Drow who don't quite like their unpredictable outbursts of temper, lack of any social abilities, and unusual mental deviancies gained by a lifetime of torture. On the other hand those obsessed with exterminating the Drow adore you, and often tend to adopt you for your useful abilities in hunting down your former masters.
Daily Life: You spend most of the day polishing your pickaxe, and fantasizing about revenge. Or slowly enacting said revenge. Or slowly beating to death some poor fool in a bar cause he looked at you funny. Sometimes you spend it pestering the barmaid to teach you about flowers because there weren't any in the Underdark.
Notables: Angqos (CE Male Vril Barbarian 6/Vril Escapee 6) does not regret the hell he endured after fleeing his Mistress in the Underdark, He now spends his time organizing and leading war parties against the Drow.
Organizations: The Escapees almost always end up joining any organization devoted to killing the Drow. Not by choice, but because usually said organizations are the only ones who can help protect them from the wrath of their former owners. And are willing to put up with their problems. And teach them to live outside their former warrens.
NPC Reaction
NPC's generally don't like you. First, you're a goblinoid, which means trouble. Bad trouble. Second, the Drow want you dead. Which definitely means you're trouble. Third...you have some emotional issues. BIG emotional issues. People still talk about the day you burned down the bar trying to swat a persistent fly. Granted you helped rebuild the bar, so they didn't hang you, but they're still kinda uneasy...
VRIL ESCAPEES IN THE GAME
The Escapees should be easy to fit into any campaign involving the Drow. Without the Drow you'll need to substitute some master they have a dislike for, but that shouldn't be too big a problem.
Adaptation: The Escapee could go easily in a light or dark campaign. In the case of the former you have the explosive tempered hothead who cause no end of shenanigans. In the latter, you have an obsessed pychotic desperately clinging to his last shreds of normality and trying to put his life back together.
Encounters: PC's on the run from the Drow may run into an Escapee making a break for it himself. Or if they sign on to fight the Drow, or come upon a battle involving them they will also possibly see a Vril Escapee.
Sample Encounter
EL 12: "Awright. Due to my 'experience', I've been put in charge of this operation. We're goin' up against a full sized Drow war party. Now this means some of you are gonna die..."
"Screw this man, I'm outta here!"
"And the rest of you will be enjoying the affections of that guys wife when you return as war hero's."
"HEY!!"
"Sorry kid. War is hell."
Angqos
CE Male Vril Barbarian 6/Vril Escapee 6
Init +2, Senses: Listen +5, Spot +5, Dark Vision 60'
Languages Goblin, Undercommon
------------------------------------------------
AC 27, touch 13, flat-footed 25 (+1 Size, +2 Dex, +4 Natural, +10 Armor)
AC Raging 25, touch 11, flat-footed 23 (-2 Rage, +1 Size, +2 Dex, +4 Natural, +10 Armor)
hp 126 (12 HD), 150 Raging
Fort +14 (+16 Raging), Ref +6, Will +4
Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +2
------------------------------------------------
Speed 30 ft. (6 squares)
Melee +1 Greatsword +14/+9/+4 (1d10+2/19-20)
Melee Raging +1 Greatsword +16/+11/+6 (1d10+5+1d8/19-20)
Ranged +1 Javelin +14 (1d6+1)
Base Atk +12, Grp +9 (+11 Raging)
Atk Options Rage 2/day, Shriek 1/day, Shrieking Rage, Drow Killer
Combat Gear 1 Potion of Cure Serious Wounds
-----------------------------------------------
Abilities Str 13 (17 Raging), Dex 14, Con 18 (22 Raging), Int 8, Wis 10, Cha 10
SQ Energy Resistance (Sonic) 5, Light Blindness, Skinshift 4/day, Fast Movement, Enhanced Skinshifting
Feats Improved Skinshift, Instantaneous Rage, Mad Foam Rager, Sudden Shriek, Vril Drow Slayer
Skills Balance +7, Climb +10 (+12 Raging), Hide +7, Intimidate +5, Jump +8 (+10 Raging), Listen +5, Move Silently +7, Spot +5, Survival +7
Possessions +5 Breastplate, +1 Berserker Brash Maiming Greatsword, +1 Distance Returning Javelin, Cloak of Stone, Heartseeking Amulet, 1 Potion of Cure Serious Wounds, 249 GP
EPIC VRIL ESCAPEE
Hit Die: d12
Skills Points at Each Level : 4 + int
Shrieking Rage Beginning at Level 21 and every 3 levels thereafter the Escapee gains an additional daily use of either Rage or Shriek.
Drow Killer Beginning at Level 24 and every 3 levels thereafter your Bonus against the Drow and Spiders increases by +2.
Bonus Feats: The Epic Vril Escapee gains a Bonus Feat every x levels higher than 20thLast edited by Bhu; 2009-10-15 at 05:16 AM.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-09-30, 05:02 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Minor update to the vril escapee
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-10-01, 04:46 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Escape is just about done.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-10-01, 06:24 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Rilauven, Underdark
- Gender
Re: Any Orc/Goblinoid Fans??
Greetings Bhu !!
I'm a great fan of yours, lurking here for some time now, and finally decided to join the boards
I've been succesfully using many of your brilliant prestige classes, reworked some to fit my campaign (Forgotten Realms, I run mostly underdark or intrigue/mystery/detective adventures, but love flashy, difficult fights with lots of special effects - I'm addicted to Bleach and Naruto ) and generally love your work. Some of your classes have been a real source of inspiration for very interesting plots and twists
I also have a question - will you try making one (or more ) from the list below, as I've been waiting ages to see them
Basher
Prerequisites: Any goblinoid, Rage, ranks in Knowledge religion
Possible Benefits: reigious berserker of some sort.
Tanarruk Flamer
Prerequisites: Tanarruk, Brimstone Blast
Possible Benefits: Fire related Invocations
Pandemonicus
Prerequisites: Tanarruk, ability to cast arcane spells, rage
Possible benefits: Can expend spells to gain demonic power while raging.
Tanarruk Demonsword
Prerequisites: Tanarruk, Arcane Chanelling
Possible Benfits: Add some spells to Duskblade spell list.
Hobgoblin Knight
Prerequisites: Hobgoblin, Knights Challenge
Possible Benefits: More challenge oriented abilities
Blue Sand Shaman
Prerequisites: Sunscorch Hobgoblin, Draconic Aura, Blue Dragon Totem
Possible Benefits: New abilities based on electricity
-
2009-10-02, 04:48 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Lemme finish the two Vril PrC's I'm doing and I'll go for the ones you've been awaiting :D
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2009-10-02, 09:50 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Any Orc/Goblinoid Fans??
Linking the actual Vril stats would probably be a service to people, considering they didn't make that book they're supposed to be in. <_<;; Here's the linky: http://www.wizards.com/default.asp?x=dnd/dnd/20070504a
-
2009-10-02, 11:39 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Any Orc/Goblinoid Fans??
Just popping in to say I love goblins and to a lesser extent orcs, and this thread is absolutely awesome!
-
2009-10-03, 07:02 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Any Orc/Goblinoid Fans??
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here