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  1. - Top - End - #1081
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    Quote Originally Posted by Bhu View Post
    Okay I updated the Tveirox style agains and added a capstone. I just need to do maneuvers now.
    What exactly does Tveirox Mastery actually do? Is it maximum on the rend damage or maximum on all damage, as those are 2 very different things that changes the balance quite a bit, though considering it's Epic, perhaps either way isn't that big a deal.
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  2. - Top - End - #1082
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    Hmm...which would you guys prefer?
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  3. - Top - End - #1083
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    Okay I've edited some of the Feats again. It's time to start adding in the Maneuvers and finish this sucker up.
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  4. - Top - End - #1084
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    Quote Originally Posted by Bhu View Post
    Hmm...which would you guys prefer?
    If it's just base damage and the rend damage, I suppose that's not too horrible, though charger builds get their real meat in multipliers and bonuses, anyways, so it's not like this'll change that all that much. As long as it's not bonus dice, too, I suppose I don't see real harm doing it as you currently have it.
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  5. - Top - End - #1085
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    Got most of the maneuvers up under class abilities.
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  6. - Top - End - #1086
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    All the style maneuvers are up cept Tveirox. Any thoughts?
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  7. - Top - End - #1087
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    Spear Master is pretty much done. I shall await feedback and the next Epic PrC will be started.
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  8. - Top - End - #1088
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    Reading through the Spear Master once more, didn't find anything wrong so far

    next Epic PrC will be started


    And what race will this one be ??

  9. - Top - End - #1089
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    My god, this thread is still going...

  10. - Top - End - #1090
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    Indeed it is Wats. Nice to see you again

    Lessee we've had epic orcish and goblinoid so next will be Hobgoblin.


    SAVASMAK

    [IMG]Picture URL[/IMG]

    “All I want is a warm bed and and unlimited power. Is that so wrong?”

    Savasmak are Warmage specialists, the living engines of destruction of the Hobgoblin army. A single Savasmak can destroy small cites by himself at a leisurely pace, and at a great distance. Thankfully for the world there are few enough of them, and most have retired from active warfare to pursue their studies and teach the next generation (okay so maybe it's not such a good thing).

    BECOMING A SAVASMAK
    Savasmak generally start as Warmages (and most take the class all the way to Epic levels).

    ENTRY REQUIREMENTS
    Class Abilities: Warmage Edge
    Casting: Must be able to cast 9th level Evocation spells
    Feats: Battle Caster, Battlecaster Offense, Enhance Spell, Extra Edge, any two Metamagic Feats
    Skills: Concentration 20 ranks, Intimidate 20 ranks, Knowledge (Arcana) 23 ranks, Knowledge (War) 10 ranks, Spellcraft 23 ranks
    Race: Hobgoblin

    Class Skills
    The Savasmak's class skills (and the key ability for each skill) are Concentration (Con), Intimidate (Cha), Knowledge (any)(Int), Spellcraft (Int), and Spot (Wis).
    Skills Points at Each Level : 2 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1.   Powerful Evocation
    2.   Long Range Killer
    3.   Personal Defense
    4.   Powerful Evocation
    5.   Long Range Killer
    6.   Personal Defense
    7.   Powerful Evocation
    8.   Long Range Killer
    9.   Personal Defense
    10.  Master Artillerist
    Weapon Proficiencies: A Savasmak gains no new weapon or armor proficiencies.

    Powerful Evocation: At 1st level the Save DC's of your damage dealing Evocation spells gain a Bonus equal to your Savasmak level.

    At 4th level the maximum amount of damage dice your Evocation spells do increases by an amount equal to your Savasmak level. For example a 3rd level Savasmak casting Fireball could do 13d6 damage.

    At 7th level when you roll damage dice for your Evocation spells you may re roll all 1's (and keep re-rolling until you don't have any 1's).

    Long Range Killer (Ex): The range of your damage dealing Evocation spells is increased by 100% at Levels 2, 5, and 8. This stacks with the Enlarge spell Feat.

    Personal Defense (Su): At 3rd level you get a Deflection Bonus to your AC equal to the level of your highest uncast spell. For example as long as you have an uncast 9th level spell you have a +9 Deflection Bonus. If the Savasmak has Epic Level Spellcasting, and has Epic Spells uncast the Bonus is +15.

    At 6th level you may as a Free Action switch your Warmages Edge Bonus from doing damage to increasing your Deflection Bonus. For example if you have 9th level uncast spells and a +6 Warmages Edge Bonus, you get a +15 Deflection Bonus.

    At 9th level you may switch your Warmages Edge Bonus to a Resistance Bonus to Saving Throws instead of augmenting your Deflection Bonus.

    Master Artillerist: At 10th level your opponents do not get a Saving throw against damage dealing Evocation spells you cast, nor do they get Spell Resistance.

    PLAYING A SAVASMAK
    Your job is to blow things up from a distance. And you're good at it. So good in fact that everyone wants you dead, including your side. Most of the time you live in seclusion which only spurs the various rumors about you. You have to have your food tested for poison, your concubines checked for weapons and disease, etc. They've even tried killing you by trying to bring down your house.
    Combat: You stay as far back as you can and lob magical bombs until everything is dust. That's pretty much it. You've trained your whole life for that so it's what you do.
    Advancement: You generally have focused narrowly on being magical artillery to such an exclusion you may as well keep going on that route. No sense screwing things up now.
    Resources: You're probably pretty darn rich by now. If not you probably have the Hobgoblin military backing you assuming their paranoid leaders haven't tried to have you killed.

    SAVASMAKS IN THE WORLD
    "____!"
    You are usually sheltered from the world as you are considered too important to lose. Even after you retire and become a teacher you have bodyguards, and food tasters, and personal emissaries from the government. A government they are presumably loyal to over yourself.
    Daily Life: Your day is taken up by training new combat mages unless there's a war, in which case it's taken up by travel to your next bombing site.
    Notables: Kirku (LE Male Hobgoblin Warmage 20/Epic Warmage 3/Savasmak 2) is an infamous artillery mage. So infamous in fact hat his rivals would like to see him dead, and often commit atrocities in his name so he can take the fall.
    Organizations: You probably now train at, or at least still help with, the magic school that taught you war magic.

    NPC Reaction
    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    SAVASMAKS IN THE GAME
    This class assumes you were a member of the Hobgoblin military (or still are) which can complicate some aspects of a campaign. For example finding a reason a military general would be traveling with heavily armed vagrants of other races. You get the idea.
    Adaptation: This assumes you are or were a military man, and it's destructive nature makes it more suitable for serious campaigns as opposed to silly.
    Encounters: Savasmaks are generally only encounterd in wartime, or if the PC's are foolish enough to raid a military mage school in Hobgoblin lands. So in general most PC's won't be seeing them much.

    Sample Encounter
    EL 26: The PC's have been hired to take out an infamous blaster mage that's been destroying towns along the border with the Hobgoblin Khanates.


    Kirku
    LE Male Hobgoblin Warmage 20/Epic Warmage 3/Savasmak 2
    Init +3, Senses: Listen +0, Spot +0, Dark Vision 60'
    Languages Common, Goblin, Infernal, Draconic
    ------------------------------------------------
    AC , touch , flat-footed (+3 Dex, )
    hp 112 (25 HD)
    Fort +9, Ref +11, Will +14
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +13, Grp +12
    Atk Options Warmage Edge +9
    Combat Gear
    -----------------------------------------------
    Abilities Str 8, Dex 16, Con 13, Int 16, Wis 10, Cha 19
    SQ Armored Mage (Heavy), Advanced Learning ()
    Feats Battle Caster, Battlecaster Defense, Chain Spell, Energy Substitution, Extra Edge, Heavy Armor Proficiency, Greater Spell Focus (Evocation), Spell Focus (Evocation), Spell Penetration, Enhance Spell (B), Sudden Empower (B), Sudden Enlarge (B), Sudden Maximize (B), Sudden Widen (B),
    Skills Concentration +25, Intimidate +28, Knowledge (Arcana) +27, Knowledge (War) +17, Move Silently +7, Spellcraft +27
    Possessions
    Last edited by Bhu; 2010-05-23 at 11:44 PM.
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  11. - Top - End - #1091
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    Cool
    Last edited by Eikonos; 2010-05-16 at 02:54 PM.

  12. - Top - End - #1092
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    Savasmak has some fluff up. Enough to give you an idea where Im going ith it as a living artillery piece. You guys want some Barbarian Feats for the Orcs too? I have some in mind.
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  13. - Top - End - #1093
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    wow i thought there'd be more cheering for he rage feats...

    Savasmak prereqs are up
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  14. - Top - End - #1094
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    wow i thought there'd be more cheering for he rage feats...
    Ghraaaghh !! Got back from work now and I want them !!

  15. - Top - End - #1095
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    Hmm, on Savasmak prereqs, shouldn't they be at least 23 ranks (or 11 in the case of cross-class skills), as i could see some shenanigans for early entry unless you push those up a little.
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  16. - Top - End - #1096
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    Fluff is done and first two class abilities are up. I'll have the Feats soon I was distracted the last few days by work problems.
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  17. - Top - End - #1097
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    Is nobody going to peach my stuff?

  18. - Top - End - #1098
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    Default Re: Any Orc/Goblinoid Fans??

    The ability, Weapon Tenacity is confusing, as is the idea of a heavy katana; why would there be penalties for fighting with a katana (I'm assuming Orc Weapon Masters are proficient with katanas, since the class require EWP: Katana).

    I like the idea and the flavor, just haven't had a chance to look too deeply into it. Has it been playtested? Do you want someone to playtest it?

  19. - Top - End - #1099
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    Quote Originally Posted by imp_fireball View Post
    Is nobody going to peach my stuff?
    I want to but I've been fighting to keep my job whilst doing interviews for another job. It's why I've seemed so distracted the last few weeks.

    Is the heavy Katana like a No-Dachi?
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  20. - Top - End - #1100
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    Savasmak is done except for capstone.

    I just skimmed the Orc Blade Master imp. Nice

    I promise I will give it a PEACHing as soon as things calm down in real life for me.
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  21. - Top - End - #1101
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    Quote Originally Posted by Bhu View Post
    Savasmak is done except for capstone.
    Hmm, interesting, though not terribly exciting. They get a bit better at blowing **** up but, other than that, kinda meh, honestly.
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  22. - Top - End - #1102
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    Quote Originally Posted by dawnsolara View Post
    The ability, Weapon Tenacity is confusing, as is the idea of a heavy katana; why would there be penalties for fighting with a katana (I'm assuming Orc Weapon Masters are proficient with katanas, since the class require EWP: Katana).

    I like the idea and the flavor, just haven't had a chance to look too deeply into it. Has it been playtested? Do you want someone to playtest it?
    The heavy katana is just that - a katana that's 3 times as heavy as a regular katana. Because of its weight, it takes a -3 penalty to wield because it's prerequisite strength is 16 (otherwise, don't apply strength to damage). Strength bonus to attack is +0 at 16 strength with heavy katana.

    My mechanic is, each time you double the weight of a weapon add +3 to the strength required to wield it (it begins at 10, which is +0 penalty to attack) and then add .5 to the strength multiplier to damage when wielded two handed or add .5 to the strenght multipier to damage when wielded in main or off hand for every +6 you add to the strength prerequisite of the weapon (triple weight).

    Quote Originally Posted by dawnsolara View Post
    Has it been playtested? Do you want someone to playtest it?
    Yes please.
    Last edited by imp_fireball; 2010-05-23 at 01:59 AM.

  23. - Top - End - #1103
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    So far, the Savasmak's abilites seem really neat

    However the 7th level ability seems somewhat weak for an epic class...for me at least

    At 7th level when you roll damage dice for your Evocation spells you may re roll all 1's (and keep re-rolling until you don't have any 1's).
    It's not like it's bad or anything, but I find it lacking a more epic "ummphh"
    You guys want some Barbarian Feats for the Orcs too? I have some in mind.
    [looks around] Hmmm...I thought I heard the sound of Bhu posting Rage feats...oh well, must be just my imagination




    P.S. by your earlier hints I would guess that there will be some more epic PrC's ??

    Then may I ask about things like these (not all of them epic ):

    * The Peoples Champion - a goblin epic PrC (or not, if you already had some ideas lurking around while posting the name)

    * Whip of Khurgorbayeg - one of the clerical PrC's missing

    * A duskblade PrC for Orogs that allows them to access more arcane power by drawing on the Underdark faerzress radiation through intricate ritual scarring.

    * An epic binder PrC for all orc races that can bind a unique vestige - "One Thousand Nameless Heroes" - a collective of mighty orcs - warriors of all kinds, clerics, sorcerers etc., that died on countless battlefields through the ages, unsung and forgotten. They fell into oblivion and eventually coalesced as a singular vestige. They are willing to lend the binder every bit of their would-be legendary potency, so that he can spread the thruth of their deeds and names among the orcish tribes.

    * Another epic binder PrC (for goblinoids, bugbears seem best to me) that allows to bind Stalker (yeah, I know you already made him a demigod, but the idea of him being a vestige seems so very neat to me ) and become an avatar of silent, cold, unthinking being that seeps the life through it's very presence - an anathema to life itself.

    * A practicioner of an ancient orc/goblinoid (can't choose one over another over here) unarmed martial art, created specifically for situations when a warrior looses his weapon on the battlefield. I was thinking of a muay-thai-like combat style, but my main reason for this was the sheer aggression at it's core - simple, powerful blows designed to efficiently destroy your opponent (maybe something like chinese Kempo ??)

  24. - Top - End - #1104
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    Quote Originally Posted by Cieyrin View Post
    Hmm, interesting, though not terribly exciting. They get a bit better at blowing **** up but, other than that, kinda meh, honestly.
    How bout now that I added the capstone?
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  25. - Top - End - #1105
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    Quote Originally Posted by Eikonos View Post
    So far, the Savasmak's abilites seem really neat



    [looks around] Hmmm...I thought I heard the sound of Bhu posting Rage feats...oh well, must be just my imagination
    They're coming. Mom decided to visit this weekend and it's foiling mah evil schemes....



    I'll get to your other requests as soon as I finish the Savasmak
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    Quote Originally Posted by imp_fireball View Post
    The heavy katana is just that - a katana that's 3 times as heavy as a regular katana. Because of its weight, it takes a -3 penalty to wield because it's prerequisite strength is 16 (otherwise, don't apply strength to damage). Strength bonus to attack is +0 at 16 strength with heavy katana.

    My mechanic is, each time you double the weight of a weapon add +3 to the strength required to wield it (it begins at 10, which is +0 penalty to attack) and then add .5 to the strength multiplier to damage when wielded two handed or add .5 to the strenght multipier to damage when wielded in main or off hand for every +6 you add to the strength prerequisite of the weapon (triple weight).
    This should be in the entry for the class, then, along with a stat block for the heavy katana. Give an explicit example for clarity, something like: Rodger the Orc has strength 24, BAB +10/+5, and the Weapon Focus feat with the katana (does this apply to the heavy katana, too? I think it should.). Thus, with his heavy katana, his attack bonus is 10 + 4 (strength mod -3) + 2 (masterwork heavy katana) +1 (weapon focus) and if he hits he deals damage equal to (base damage for heavy katana) + strength mod * (1.5 for two-handed + 1.0 for a weapon with triple weight). That's how the mechanic looks to work for me; just put it in there, explicitly, so that it's easier to understand at a glance.

    Further, notes on how they learn to wield a heavy katana would enhance the class's flavor, in my opinion, and just be fun to read.

    I'll see if I can get it playtested or at least thoroughly scrutinized by my group, but at first glance it seems powerful and balanced.

  27. - Top - End - #1107
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    Quote Originally Posted by Bhu View Post
    How bout now that I added the capstone?
    It's nice but that's kinda where it stops for me. Personal Defense kinda throws me off as well, as they're pretty defensive for an all-out siege engine from hell.
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  28. - Top - End - #1108
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    I gave him that because if he's the artillery doing the area of effect boom spells, the opposing side is prolly gonna aim at him lots...
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  29. - Top - End - #1109
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    Quote Originally Posted by Bhu View Post
    I gave him that because if he's the artillery doing the area of effect boom spells, the opposing side is prolly gonna aim at him lots...
    Hmm, I suppose that makes sense, considering Warmages don't exactly have much in the way of defenses, as they're mostly Evocation-focused. Still seems pretty late game for defensive abilities, though.
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    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
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    The Gunslinger's Handbook
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  30. - Top - End - #1110
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Any Orc/Goblinoid Fans??

    Eikonos the Bugbears have no Epic stuff yet, would you mind if i did them one class before moving on to your requests?
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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