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  1. - Top - End - #1
    Ogre in the Playground
     
    TwoBitWriter's Avatar

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    Default Legends of Arhade IC

    The six of you have been crowded into the small cell, which reeks of fresh blood and sweat. It has long ceased to bother you, you have been through
    too many fights in the arena. You have long been captives in the Mosium Theater, the largest stadium of its kind in the entire Dunhardown Empire. You hear the calls of thousands of Dunhardown's citizen that have come today to watch the fights.

    It is here, in Dunhardown's capital city of Tik'Terar that you are expected to meet your fate. But you have resisted, and you have survived longer than any other group of slaves and professional gladiators to come before you. A bond of brotherhood has grown and each of you trusts the man beside you more than you would your own family now. You each have a different history, a different background, and differing philosophies and outlooks in life. But you are brothers.

    "Up the tunnel now, maggots. You get the privilege of dying in front of your emperor. Thats right, Emperor Jonlas Tonaro himself! You six have been lucky so far, but I don't rightly think you can pull out of this one alive," says one of the guards. He pushes Ardek forward with the butt of his halberd, prompting the rest of you to file up.

    As you slowly walk up the blood-colored stone tunnel, you hear Hanrik Oktusson, the Emperor's Herald, yelling out to the crowd.

    "Loyal subjects of Dunhardown! Your Emperor greets you!" Hanrik stops to let the crowd cheer, speaking again only when it subsides. "Today is a day of celebration! This is the day that our noble and brave Emperor won his first victory in his holy crusade to reunite the Old Emperor of his great ancestor, Emperor Arhade de Marcon Aurelius!"

    More cheers. How you hate the crowd at times, particularly when they are cheering someone other than yourselves.

    "Today is the first anniversary since our illustrious ruler's defeat, conquest, and cleansing of the evil and unholy principality of Elder's Grove. You will all remember how it came about. How the Emperor had offered the young princess, on the eve of her coronation, his hand in marriage as a symbol of friendship and unity. She refused, and called upon the pagan gods of Bahamut, Correllan, Moradin, and Pelor to curse our glorious Emperor and the one true God, the Living Arhade!

    Boos and hisses reach a frenzied level, and the ground rumbles with the stomping of thousands of feet. Dust falls from the ceiling of the tunnel as you reach the massive bronze gates that lead to the arena floor. It is very rare for you all to fight together as one. You were told, however, that this would be a fight similar to the Wall-Assault games that you have had to do before.

    "Of course, our Emperor could not allow the name of our God and our Empire be sullied. He was forced to cleanse that kingdom by the sword!"

    "And now, for your entertainment, the Mosium Theater is presenting a reenactment of that glorious siege of the palace of Elder's Grove, and the defeat of their armies that outnumbered our own nearly three to one. I present to you, the heretic army of Elder's Grove!"


    You hear the bronze gates at the opposite end of the arena floor slowly creak open, to the boos and hisses of the crowd. The boos are replaced by horrified gasps and shrieks.

    "And now, I present to you, the heroic army of Dunhardown!"

    Your turn... the doors creak open, revealing the massive theater in its entirety. It is oval in shape, and you see thousands of people standing in their seats and cheering. To your right, in the Emperor's personal box, is Emperor Jonlas Tonaro himself. He sits in a throne of silver wrought with emeralds and sapphire. He is flanked by his bodyguard. Two elven concubines are seated on the floor beside his throne, dressed in silk. His face is tanned, and well-defined. He is staring at your direction, his glare cold.

    Ahead of you, you see it. A hastily constructed wooden fortress has been built on the sandy floor of the Theater. Manning its walls and standing before its makeshift gate are a mass of goblins. You count ten initially, but there are likely to be many more on the inside.

    Instinct takes over, you know what to do. You surge forward...

  2. - Top - End - #2
    Orc in the Playground
     
    Silverkiss's Avatar

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    Default Re: Legends of Arhade IC

    Zophiel

    Unsheating her rusted longsword, Zophiel scans the battlefield, trying to ignore the crowd and focus on the enemies ahead. Stepping lightly on the sand of the arena, Zophiel moves a little to her side, getting the goblins into full sight. Holding her longsword firmly in her right hand, Zophiel concentrates her arcane energies on her left hand, while remembering the mystical words of power taught by her ancient ancestors. With a quick command, a silver-colored bolt of arcane energy sprouts from thin air, and flies towards the nearest goblin.

    Seeing the magical bolt miss, Zophiel curses, and takes a look to her comrade's actions, while thinking about what to do next.

    Spoiler
    Show

    I'm already posting my action to speed things up.

    Nature Check - (1d20+7)[26] - For knowledge on goblins
    Magic Missile Attack - (1d20+4)[5]
    Magic Missile Damage - (2d4+4)[9]

    Edited the post to include the action's results.
    Last edited by Silverkiss; 2008-06-26 at 09:28 PM.
    My own homebrewed world/setting: Yay!

  3. - Top - End - #3
    Pixie in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Legends of Arhade IC

    As the gates screeched open, Tarnus made sure to position himself in the middle of the group.

    "Get out of my way," he grunted, pushing to the front.

    This was, after all, going to be his battle, and though his "comrades" might manage to take down a few goblins, the glory was reserved for him. The light washed over him, casting a long, intimidating shadow that would have made him proud if he could have seen it.

    The goblins were easily in range. Reaching for his javelin, he soon grasped the familiar wooden shaft. He took a long look at the emperor (the crowd eats this stuff up), and his grip on the javelin tightened. No...too many guards, too many people. There'd be no way out. Stick to the goblins.

    He drew the javelin back in perfect form, and then let it fly.

    Spoiler
    Show
    Just for kicks, how many guards are there? Perception:(d20)[20]
    And for the attack: (d20+4)[5]
    Damage:[roll]d6+3[/roll]

    * post roll count doesn't match database
    Last edited by RoyaleWithCheez; 2008-06-26 at 10:37 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: Legends of Arhade IC

    Theren

    Speaking too quietly for the crowd to hear, Theren groans as the details of the battle emerge.
    "I've already fought this battle. I don't particularly feel like fighting it again.
    Like she'd ever marry him.
    Hmm... think we could convince the goblins work with us to fight our way out?"


    OOC:
    Spoiler
    Show
    Action to come at initiative time.
    Speaking of...
    initiative - (1d20+6)[12]
    Last edited by fendrin; 2008-06-26 at 11:20 PM. Reason: speech color

  5. - Top - End - #5
    Dwarf in the Playground
     
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    Groduk

    Hmph, Groduk grunts, his thick, hairy arms crossed above his chest, So I get to play the hero today, I guess its better than having to play the villain. Besides, I'm tired of disappointing the fight arrangers by winning.

    Uncrossing his arms, Groduk grabs two of the blades strapped to his chest; one the tip off a ranseur, and the other a large, wicked-looking carving knife. Charging out from under the gate, Grudok flips the carving knife into the air and then catches it by the blade before hurling it with all his might at one of the goblins atop the battlements.

    Spoiler
    Show
    Standard move forward.
    Ranged Attack - (1d20+8)[23]
    Damage - (1d6+5)[7]
    DMing In the Shadow of Death IC/OOC
    Lorne Keldoryn in Beauty and the Blight of the Black Rose IC/OOC
    Grudok Blackclaw in Legends of Arhade IC/OOC
    Marcellus Ashhad-Verinus in The Age of Wyrms IC/OOC
    Dromm 'Lumpy' Loderr

  6. - Top - End - #6
    Ogre in the Playground
     
    fendrin's Avatar

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    Theren

    Still too quietly for the crowd to hear:
    "Well, I guess now's not a good time. Still If I have to fight this battle, It's going to be on my terms."

    He then shouts out, loud enough for the crowd to hear:
    "For Elder's Grove! For Princess Elanna!"

    Quietly again:
    "This is probably going to get me killed..."

    Theren then begins singing the Elder's Grove national anthem quite loudly. He is obviously not a trained singer.

    While singing, he steps out in front of his fellow gladiators and fires two arrows at the goblins.

    Spoiler
    Show

    Move action: Move to the front.
    Minor Action: Set Hunter's Mark on nearest enemy
    Standard Action: Twin Strike (with Prime Shot)

    Attack 1 (vs. quarry)
    attack - (1d20+6)[20] vs. AC
    [damage]1d10-1[/roll] + HQ_damage - (1d6)[3]

    Attack 2 (vs. quarry if still up, otherwise any other goblin)
    attack - (1d20+6)[11] vs. AC
    [damage]1d10-1[/roll]
    HQ_damage - (1d6)[4] (if vs. quarry)

    EDIT: Screwed up the damage rolls, they will be in the OOC thread.
    Last edited by fendrin; 2008-06-27 at 06:50 AM.

  7. - Top - End - #7
    Dwarf in the Playground
     
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    Default Re: Legends of Arhade IC

    Morthos

    The young Tiefling joined his companions on the trek up to the arena. He drowned out the narrator's voice, focusing instead on thinking the battle through. While he knew the details of the Battle of Elder's Grove, Morthos doubted that the Empire would perfectly recreate the scene. But there would be a fort, and the Wall-Assault Games that had been presented to the group before would make a good base for tactics.

    As the party stepped out into the arena sands, Morthos hefted his warhammer. The haft was splintered and the hammer itself flawed and damaged, but it was still a weapon capable of dealing fierce damage. As was normal, Morthos let the others attack first, working instead to keep an eye out for any goblins that might try to flank the group. Until the range closed to melee, Morthos could not do much to attack the goblins. Instead, he focused on being aware of the party's needs and on moving to the front of the combat line to close the range to melee as soon as possible.

    Spoiler
    Show

    Free Action: Knowledge History roll for insight into either the Wall-Assault games tactics or details from the real Battle of Elder's Grove: (1d20+8)[16]
    Move Action: 5 squares forward towards closest goblins on the ground
    Standard Action: None
    Adjudicator

  8. - Top - End - #8
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Legends of Arhade IC

    Ardek

    Coming out of the gates, Ardek shoves his way to the front spear and shield in hand. He moves in front of Zophiel to shield her while she lets loose her Bolt of Arcana. While shielding her, Ardek glances across the battlefield looking for a strategic point to begin an assault.

    "Remember, to come out of this alive we need to work together." He looks to Grudok, "You might have the best chance of sneaking in unnoticed. I can provide you with cover."

    Spoiler
    Show

    Perception on Fortress - (1d20+3)[21]
    Initiative - (1d20+2)[11]
    Last edited by Boggs; 2008-06-27 at 06:45 PM. Reason: Fixing dialogue colors.

  9. - Top - End - #9
    Ogre in the Playground
     
    TwoBitWriter's Avatar

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    Default Re: Legends of Arhade IC

    Init Order:

    1)Tarnus
    2)Zophiel
    3)Goblins
    4)Theren (Has higher Init Bonus than Grudok)
    5)Grudok
    6)Ardek
    7)Morthos

    Morthos Knowledge Check:
    Spoiler
    Show
    You know that Elder's Grove is where Theren is from, and the princess that Hanrik mentioned was under his protection. From the few stories that Theren has told you, Dunhardown had only sent a relatively small force to conquer the small principality. Though outnumbered, the Dunhardown forces emerged victorious. Their soldiers seemed to be filled with an inner strength and were possibly magically aided. Elder's grove was known for having the best archers in East Arhade. You know that the Dunhardown were nearly defeated after making their way through the front gate and being ambushed by Elder Grove's elite skirmishers.
    As for Wall-Assault games, the premise is usually the same. A force guards a pre-fabricated fortress that is assembled and dissasembled quickly by slaves and it notoriously unstable. Usually the attacking force is larger than the defending force, but you are representing a small force that successfully besieged a fortress with a larger defending force.


    Boggs Perception
    Spoiler
    Show
    You notice that the pre-fab "Fortress" used for such games has been assembled even more hastily then normal, and the goblin slingers that man the battlements seem to stand rather uneasily upon the walls. You can see the walls shifting and bowing slightly as the relatively light goblins run back and forth. The gate itself is down, and several of the goblins are desperately attempting to raise it but are having difficulty.


    Tarnus Perception
    Spoiler
    Show
    You can see four goblins on the walls, bearing slings. There are about six goblins on the ground, armed with tarnished and rusty short swords. If there are more, then they are hiding behind the wall itself.


    Results:

    1) Tarnus flings his javelin towards a slinger on the wall, but the nimble goblin ducks.
    2) Zophiel flings her magic missile toward another slinger, but her target ducks behind one of the wooden battlements. The bolt strikes the wall with a flash, taking down a good chunk of the wall. The crowd cheers, appreciating the display despite the miss.
    3) The four slingers take aim and fire, striking Ardek and Tarnus for 8 and 6 HP damage respectively. The Six Goblins on the ground scream and charge toward you. Four more Goblins appear from behind the gates and rush forward as well.
    4) Theren swiftly draws his bow, singing patriotic Elder's Grove songs. The crowd boos the performance and Theren notices Jonlas Tonaro's face reddening. He turns and whispers to an aide and makes a throat-cutting motion with his finger.
    Theren looses two arrows, striking and instantly killing two of the slingers. They fall over the front of the wall to the ground, kicking up small clouds of sand on impact.
    5) Grudok can't quite reach the slingers with his dagger, but he manages to throw his dagger through the leather breastplate of one of the charging goblins. The goblins wails in terror and pain and falls backward, twitching.
    6) Ardek (Awaiting your action and rolls)
    7) Morthos (The goblins have entered within range, you may make an attack action instead of waiting if you wish.)

    (Ardek and Morthos, go ahead and make your current actions and your actions for next round. Everyone else post what you are doing for the second round. The initiative order remains unchanged and the goblins on the ground are within melee range. Theren and Grudok risk an opportunity attack for further ranged attacks but Zophiel is currently safe, covered by Ardek.)
    Last edited by TwoBitWriter; 2008-07-01 at 12:31 PM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Legends of Arhade IC

    Ardek

    Seeing the Goblins struggling with the gate, Ardek flings a spear at the closest one near the gate. Afterwards, he awaits a response from Grudok.

    Spoiler
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    Attack - (1d20+4)[14]
    Damage - (1d10+3)[7]

  11. - Top - End - #11
    Pixie in the Playground
     
    DwarfBarbarianGuy

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    Tarnus wipes away the blood from where he'd been hit.

    "That had better not leave a scar," he says to himself, and then, to Theren, "I wish you'd left the little bastards for me."

    He pulls out his greataxe, surges forward, and swings at the first of the oncoming goblins.

    Spoiler
    Show
    Reaping Strike (d20+5)[14]
    Damage (Hit) (d20+4)[15]
    Damage (Miss): 3

    By the way, on my last turn I was checking out the Imperial guards lining the arena, not the goblins.

  12. - Top - End - #12
    Dwarf in the Playground
     
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    Groduk

    Damn fool is going to land his head on the chopping block, Groduk thinks to himself as he watches Theren out of the corner of his eye hum a patriotic tune from his homeland. But as long as its not my head its worth seeing that overstuffed 'Emperor' turn so red.

    "If you can get to the gate and hold down those enemies I would be more than happy to slip in and slit a few throats", he yells over the cacophony of battle to Anon as he thrusts his dagger at one of the charging goblins. Ducking and spinning away from his enemies, Groduk charges towards the gate, hoping to take cover from the sling fire by getting close enough to the wall.

    Spoiler
    Show
    Attack Goblin in melee, then moves towards the wall, attacks of opportunity be damned. Make it a run action if that will get me to the wall this round.

    Piercing Strike
    Attack: Dex vs. Refl - (1d20+8)[16]

    Damage - (1d6+5)[8]
    Last edited by darkzucchini; 2008-06-30 at 11:17 PM.
    DMing In the Shadow of Death IC/OOC
    Lorne Keldoryn in Beauty and the Blight of the Black Rose IC/OOC
    Grudok Blackclaw in Legends of Arhade IC/OOC
    Marcellus Ashhad-Verinus in The Age of Wyrms IC/OOC
    Dromm 'Lumpy' Loderr

  13. - Top - End - #13
    Orc in the Playground
     
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    Default Re: Legends of Arhade IC

    Zophiel

    Still behind Ardek, Zophiel concentrates her powers once more, hoping that her ancestors guide her energies to strike her enemies. With a flash of light, another silver-colored bolt of energy jumps from her hand, going straight to a goblin.

    Spoiler
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    (1d20+4)[10] - Magic Missile, vs Reflex, aimed at nearest goblin not engaged with a party member
    (2d4+4)[11] - Magic Missile damage
    My own homebrewed world/setting: Yay!

  14. - Top - End - #14
    Dwarf in the Playground
     
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    Default Re: Legends of Arhade IC

    Morthos

    As the goblins stormed forward, Morthos stepped up and lashed out with his warhammer at the closest enemy, the long haft and heavy head of the weapon speeding quickly to the goblin's defenses.

    As the goblin recoiled from the blow, Morthos followed up with another lightning fast attack and then moved past the attacker to step up beside Theren and present a solid front to the remainder of the goblins.

    Spoiler
    Show

    Morthos
    AC: 16
    Fort: 14
    Ref: 13
    Will: 13
    HP: 25/25
    Round 1 Action: Viper's Strike (STR vs AC, enemy provokes an Opportunity attack if it moves away from Morthos)
    Round 1 attack: (1d20+7)[18]
    Round 1 damage: (1d10+2)[12]

    Round 2: If he's still standing, Morthos will attack the same goblin and then step up beside Theren.
    Round 2 Action: Viper's Strike (STR vs AC, enemy provokes an Opportunity attack if it moves away from Morthos)
    Round 2 attack: (1d20+7)[14]
    Round 2 damage: (1d10+2)[7]
    Last edited by Adjudicator; 2008-07-01 at 04:42 PM.
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  15. - Top - End - #15
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Legends of Arhade IC

    Ardek

    Following Groduk's start, Ardek shouts across the arena floor, "Tarnus! Morthos! Let's move in to stop the fate from rising. We need to help Groduk get in the fortress to overtake them from the inside!" He looks back to Zophiel, "Do your best to stay out of range of their slings. If you need help don't hesitate to ask..."

    With this he runs to the gate. Hoping the first spear he threw skewered the Goblin, he charges towards the next switching the spear in his shield hand to the other.

    Spoiler
    Show

    Marks the Goblin with Divine Challenge; using Holy Strike.
    Attack - (1d20+4)[7]
    Damage - (1d20+5)[21]
    Last edited by Boggs; 2008-07-01 at 04:45 PM.

  16. - Top - End - #16
    Ogre in the Playground
     
    TwoBitWriter's Avatar

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    Default Re: Legends of Arhade IC

    Init Order:

    1)Tarnus
    2)Zophiel
    3)Goblins
    4)Theren (Has higher Init Bonus than Grudok)
    5)Grudok
    6)Ardek
    7)Morthos

    Results:

    1) Tarnus swings at one of the adjacent goblins, barely hitting the little monster. But he manages to cut the creature's neck open. It falls down to the ground squeeling in pain but quickly dying.

    2) Zophiel is unable to get an accurate enough shot and it goes long once again, missing her mark.

    3) The goblins surge confidently forward. They mob up on Tarnus, Ardek, Theren, and Morthos. The two slingers remaining on the wall aim for Grudok
    - Tarnus is attacked by two goblins who slash at him with their rusty shortswords, one manages to plunge his blade into Tarnus side, bypassing his poorly-made armor (4 hp damage)
    - Ardek is mobbed by three goblins, but none have managed to flank him just yet. They pounce on him, but only one manages to make his hit connect (4 hp damage)
    - Theren is attacked by a goblin while reloading his shot, the little monster howls and slashes at him with his blade, but the elf is able to nimbly dodge away before being struck.
    - Morthos finds himself being attacked by two of the goblins, who jump at him viciously, both striking him hard, (total 8 hp damage)
    - The slingers launch two stones at Grudok, who is able to dodge both attacks.

    4)Theren ignores the goblin standing beside and rushes forward, intent on stopping the goblins from raising the gate. The goblin next to him takes a quick swipe as he passes and manages to cut into him (4hp damage.) Now clear of his assailant, Theren fires two arrows toward the gate goblins. He misses the Eastern goblin on his first attck, but pierces it through the heart with his second attack. It drops dead on the ground.

    5) Grudok, after dodging the slings, dashes to the wall, reaching the section of wall directly next to the gate, next to the corpse of a goblin that Theren had just killed.

    6) Ardek, slightly taken aback by the sudden goblin rush, is unable to strike his mark. The goblin mocks him and shifts to Ardek's left, leaving him now flanked.

    7) Morthos, with lightning fast precision, quickly dispatches the first goblin with a downward swing, crushing the monster's skull. He whips around to strike at the other goblin, hitting and killing him as well.

    There are now a total of two slingers on the wall, two goblins by the gate, and six goblins in the melee with the party. Grudok is now beside the gate and unable to be attacked by the slingers, but has two goblins to contend with now. There is still no sign of additional goblins manning the fort.

    Morthos has no goblins currently adjacent, but nearby Theren is being harrassed by one. Tarnus still has two goblins, Ardek has three on him and is managing to keep them off of Zophiel, who is standing right behind the massive Dragonborn.
    (Battlemap posted in the OOC Thread.)
    Last edited by TwoBitWriter; 2008-07-09 at 02:12 PM.

  17. - Top - End - #17
    Ogre in the Playground
     
    fendrin's Avatar

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    Default Re: Legends of Arhade IC

    Theren

    Theren stops singing and devotes his entire attention to the battle.
    I'm not in this alone, I have allies to think about. With a little luck we can get out of this without any major injuries. To us, anyway.

    He swiftly dodges the goblin's blade once, but takes a cut on to his leg as he dashes in a curve past Morthos.

    I can't let them get that gate closed.

    He targets the closer of the two gate goblins and fires his arrows.

    Spoiler
    Show
    1. Move NW 1, N 2, NE 1; putting him 4 squares north of his current position.
    2. Mark the eastern gate goblin
    3. Twin Strike:
      1. First shot at the eastern gate goblin
        • "vs. AC" - (1d20+6)[8]
        • damage - (1d10-1)[2]
        • "hunter's quarry" - (1d6)[2]
      2. Second shot a the same if still alive, if not then against the goblin directly to the east of Ardek.
        • "vs. AC" - (1d20+6)[16] (-1 if not against the gate goblin)
        • damage - (1d10-1)[2]
        • "hunter's quarry" - (1d6)[5] (only if against the gate goblin)
    Last edited by fendrin; 2008-07-09 at 03:56 PM.

  18. - Top - End - #18
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Legends of Arhade IC

    Ardek

    Adopting a more defensive stance, Ardek continues to shield Zophiel. He looks to the three goblins, Perfect, I do better with swarms around me... He gives a loud roar, "Bahammut give me strength!" He lunges at the Goblin to his left.

    Spoiler
    Show

    Attack using Valiant Strike*
    Attack - (1d20+6)[16]
    Damage - (1d10+5)[6]
    If that kills the Goblin, he will shout to Zophiel, "Move to my left!"
    Last edited by Boggs; 2008-07-09 at 04:52 PM.

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    Silverkiss's Avatar

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    Zophiel

    Zophiel quickly prepares behind the dragonborn, now chanting different words than before. Praying that this new attack hits, Zophiel let's out a sphere of pure force energy, aimed at one of the goblins near her defensor.

    Spoiler
    Show

    Using Force Orb on the goblin to the right of Ardek. If it hits, secondary attack against the goblin above the first.

    (1d20+4)[10] - Primary attack, versus Reflex, against goblin to the right of Ardek
    (2d8+4)[16] - Primary force damage, against the goblin to the right of Ardek
    (1d20+4)[15] - Secondary attack, versus Reflex, against goblin above the first
    (1d10+4)[7] - Secondary force damage, against the goblin above the first
    My own homebrewed world/setting: Yay!

  20. - Top - End - #20
    Pixie in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Legends of Arhade IC

    Tarnus clutches at his wound.

    "That's going to leave a scar."

    He returns his sticky, red hand to his greataxe. Bellowing in anger, he swings horizontally at his attacker, aiming for his partner as well.

    He yells to Grudok, "I'll be right there!"

    Spoiler
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    Cleave, primary target is whoever hit me. (d20+5)[23]
    And for damage, To primary: (1d12+4)[8] and then 3 to secondary
    If I kill the goblins in front of me, I'm going to move toward the goblin by the drawbridge. Otherwise I'll stay put.

  21. - Top - End - #21
    Dwarf in the Playground
     
    darkzucchini's Avatar

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    Grudok

    Seeing that the gate is still closing, Grudok quickly moves towards the apperatise and thrusts the blade of his dagger through one of the links in the chain that is being used to pull the gate up before it disappears through its hole.

    Hopefully that will hold for a little while, he thinks to himself, drawing another dagger and waiting by the gate for his companions to arrive.

    Spoiler
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    Thievery - (1d20+9)[14]
    DMing In the Shadow of Death IC/OOC
    Lorne Keldoryn in Beauty and the Blight of the Black Rose IC/OOC
    Grudok Blackclaw in Legends of Arhade IC/OOC
    Marcellus Ashhad-Verinus in The Age of Wyrms IC/OOC
    Dromm 'Lumpy' Loderr

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    Ogre in the Playground
     
    fendrin's Avatar

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    Theren (Round 3)

    Theren fires another two arrows in quick succession, then performs an unusual maneuver: he attempts to get atop the wall by leaping onto the rising gate and then from there to the top of the wall.

    Spoiler
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    1. Mark the gate goblin
    2. Twin Strike:
      1. First shot at the gate goblin
        • vs. AC - (1d20+6)[10]
        • damage - (1d10-1)[4]
        • hunter's quarry - (1d6)[2]
      2. Second shot at the same if still alive, if not then against the goblin near Morthos.
        • vs. AC - (1d20+6)[22] (-1 if not against the gate goblin)
        • damage - (1d10-1)[2]
        • hunter's quarry - (1d6)[1] (only if against the gate goblin)
    3. Move NW and jump... not sure how many of what kind of checks I'll need to make, so here's a few athletics and acrobatics checks, let me know if you need any more rolls
      1. Athletics
        • (1d20+5)[12]
        • (1d20+5)[11]
        • (1d20+5)[8]
      2. Acrobatics
        • (1d20+8)[22]
        • (1d20+8)[14]
        • (1d20+8)[15]

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    Ogre in the Playground
     
    TwoBitWriter's Avatar

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    Default Re: Legends of Arhade IC

    Init Order:

    1)Tarnus
    2)Zophiel
    3)Goblins
    4)Theren (Has higher Init Bonus than Grudok)
    5)Grudok
    6)Ardek
    7)Morthos

    Results

    1) Furious at the blow he just received, Tarnus swings his greataxe in a wide arch, slicing the goblin in front of him completely in half and embedding his weapon in the chest of the goblin to the first one's left. Both fall to the ground, dead. The crowd roars their approval and Emperor Jonlas can be seen nodding his head with a smirk. Tarnus moves up against the wall, beside the gate.
    2) Chanting and drawing upon a stronger Arcane power, Zophiel shifts to a better position behind Ardek and hurls an orb of energy toward a goblin to Ardek's right. However her Force orb misses, exloding on the stadium floor behind the goblins and exploding, kicking sand high in the air. The crowd again shows their appreciation for the spectacle, even if it was a miss.
    3) The goblins retaliate. The remaining gate goblin gives up his work on the gate and rushes Theren, madly swinging his short sword and missing by a wide margin. The target of Zophiel's Force Orb turns on her, swinging and striking her. (4hp damage.) The two other goblins continue fighting Ardek, attacking him with only one managing to land a blow (4 hp damage.) The crowd roars again, seemingly enjoying one monster being harmed by another. The two slingers take aim, and fire at both Morthos and Theren. Morthos is hit by a stone (4 damage) but Theren manages to avoid damage. The last goblin on the ground charages at Morthos swinging at him and missing.
    4) Theren shoots at the goblin that has approached him, he misses the first time but manages to hit it with the second. The creature attempts a quick attack before Theren can fire but the Elf dodges and shoots the second arrow directly in the goblin's face. It falls and dies. He rushes toward the fort's walls. The pre-fab wooden walls are covered in countless holes and dents from previous battles, and they are not too tall. Theren easily begins his ascent (I will say that one more move action will get you to the top.)
    5) Grudok quickly attempts to shove his dagger between the links of the gate-chain, but he slips and the dagger goesn't go in that well. It manages to stop the rising gate, and Grudok can hear (and understand) the goblin working on the gate winch cursing. The dagger isn't well placed though, so the gate will likely only be open for a few moments. (1 round probably.)
    6) Ardek, calling out to his god, quickly and mercilessly shoves his spear through the left goblin's heart. The creature squeels in agony. When Ardek quickly removes his spear the goblin howls and falls instantly to the ground, twitching. He is no no longer flanked.
    7) Morthos, having been attacked by another goblin, performs another quick strike maneuver, quickly bashing in the goblins skull and killing it. He moves over to assist Ardek and Zophiel.

    (Update Round Result Map will be posted in OOC Soon.)
    Last edited by TwoBitWriter; 2008-07-10 at 03:00 PM.

  24. - Top - End - #24
    Dwarf in the Playground
     
    BarbarianGuy

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    Ardek

    Ardek smirks as Groduk stalls the gate from rising, he calls back to Zophiel, "Make your way to the fortress and stop the Goblins! We can't let them raise the gate. I'll handle these two..." His smirk fades as he arches his neck back, he lurches forward slamming his foot on the ground; bolts of light blue lightning flash from his mouth.

    Spoiler
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    Dragon Breath vs. Reflex
    Attack - (1d20+5)[16]
    Damage - (1d6+2)[6]
    Last edited by Boggs; 2008-07-10 at 05:08 PM.

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    Orc in the Playground
     
    Silverkiss's Avatar

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    Zophiel

    Zophiel looks to the dragonborn and to the goblins. Damn, I'm useless. He can handle this alone. She nods to Ardek, then starts running towards the wooden gate, while chanting a new spell. With my luck today, I'll miss this as well...

    While running full speed towards the gate, Zophiel shoots a bolt of icy energy, aimed at one of the goblin slingers on top of the wall.

    Spoiler
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    (1d20+4)[17] - Ray of Frost attack, against Fortitude, against the goblin slinger on the right
    (1d6+4)[8] - Ray of Frost damage, though with my luck I won't need this roll lol
    My own homebrewed world/setting: Yay!

  26. - Top - End - #26
    Dwarf in the Playground
     
    Adjudicator's Avatar

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    Morthos

    After shaking bits of goblin brain from his warhammer, Morthos cast a quick glance to his right. With only two goblins facing Zophiel and Ardek, the Tiefling felt confident they could handle the pair of attackers. Turning his attention back to the fort, Morthos took a running start and moved to climb the makeshift walls and gain the battlements with Grudok and Tarnus.

    Spoiler
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    Morthos
    AC: 16
    Fort: 14
    Ref: 13
    Will: 13
    HP: 25/25

    Round 3 action: Double move to put Morthos on the battlements in U13, next to the first goblin.
    Athletics skill check: (1d20+3)[16]
    Last edited by Adjudicator; 2008-07-23 at 11:12 AM.
    Adjudicator

  27. - Top - End - #27
    Dwarf in the Playground
     
    BarbarianGuy

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    Ardek

    Brief bolts of electricity are still waving through the Goblins bodies when Ardek turns to follow Zophiel. We'll make it out of this alive. And to think, for a moment I was worried... He smirks as Zophiel flings a ray of energy at the Goblin slinger, "Nice shot!" he shouts, turning to run towards the gate.

    Spoiler
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    Perception to Observe the Battle - (1d20+2)[19]

  28. - Top - End - #28
    Ogre in the Playground
     
    fendrin's Avatar

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    Default Re: Legends of Arhade IC

    Theren (Round 4)

    "There's a whole mess of ugly in here. Why don't we just seal it up and burn it down? That would be a fitting move if we're supposed to be the Arhadians." His voice is filled with obvious disgust at the Arhadians' methods. He fires two arrows into the crowd of goblins.

    Spoiler
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    • Mark the closest goblin
    • Twin Strike:
      1. First shot at the mark
        • vs. AC - (1d20+6)[13]
        • damage - (1d10)[8]
        • hunter's quarry - (1d6)[5]
      2. Second shot at the same if still alive, if not then against next closest goblin.
        • vs. AC - (1d20+6)[14]
        • damage - (1d10)[5]
        • hunter's quarry - (1d6)[6] (only if against mark)

  29. - Top - End - #29
    Dwarf in the Playground
     
    darkzucchini's Avatar

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    Default Re: Legends of Arhade IC

    Grudok

    Grudok eyes the knife that he stuck in between the links of the chain as it rattles and shakes, slowly dislodging itself from where it was wedged.

    Thats not going to hold for very long, Groduk thinks to himself as he frowns, might as well just scale the walls like everyone else, we can lower the gate once we get down to the floor level if need be.

    Grudok moves to start climbing the wall, but the gate suddenly slams down behind him. Whirling around, Grudok faces his new opponents, a dagger in each hand. He isn't full prepared for the assault the two goblins sneak past his guard, stabbing him in the side. Grudok grunts in pain as the blade slices through his armor and into his chest, but he retaliates quick, striking like a serpent at his enemies face before pulling his dagger back to defend himself.

    Spoiler
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    Athletics: Jump - (1d20+3)[17]

    Oops, that was meant to be an Athletics: Climb roll, my bad.

    New action in OOC Thread.
    Last edited by darkzucchini; 2008-07-23 at 02:20 PM.
    DMing In the Shadow of Death IC/OOC
    Lorne Keldoryn in Beauty and the Blight of the Black Rose IC/OOC
    Grudok Blackclaw in Legends of Arhade IC/OOC
    Marcellus Ashhad-Verinus in The Age of Wyrms IC/OOC
    Dromm 'Lumpy' Loderr

  30. - Top - End - #30
    Ogre in the Playground
     
    TwoBitWriter's Avatar

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    Default Re: Legends of Arhade IC

    Init Order:

    1)Tarnus
    2)Zophiel
    3)Goblins
    4)Theren (Has higher Init Bonus than Grudok)
    5)Grudok
    6)Ardek
    7)Morthos


    Results:

    1) Tarnus - Steps calmly forward and swings, striking two more goblins with one swing, and killing both of them. They fall to the ground, gasping their last breaths.
    2) Zophiel rushes toward the Fortress, flinging a ray of frost at one of the slingers. This time, her spell connects and coats the small creature completely in freezing frost. It doesn't have time to make a sound, but simply falls forward, landing in the sand with a nasty crunching noise.
    3) The one slinger goblin left, seeing Theren scale the wall, yells a warning in Goblin to the others inside the fort. The gate suddenly drops down, kicking up more dust. Four goblins rush outside, charging Grudok and Tarnus. Two swing at Grudok, both connecting their blows (8 damage.) One manages to reach Tarnus, he swings and connects (4 damage.) Three goblins run up to the battlements where Theren is standing but are unable to reach him before Theren takes his action. Three more run up the other side's battlement, joining the lone slinger. They each throw rocks down at Zophiel and Ardek, one of them hitting each of the two (2 damage on Zophiel and Ardek.)
    4)Theren - Theren takes aim at the goblins approaching him, but the unstable pre-fab floor he is standing on disrupts his aim, and both shots barely miss their mark. The goblins curse and mock the Elf for missing.
    5) Grudok - With a swift move, Grudok takes a deft swipe at the goblin in front of him, striking the foul creature in the chest. It falls to the ground dead.
    6) Ardek - Furious at the two little monsters that have been able to avoid his attacks, he unleashes the fury of his ancestors by breathing lightning on the two hapless goblins. They both convulse with the electricity, wounds pop through their burned skin. Eventually, both fall to the ground, blue sparks still streaming through their smoking corpses. The crowd gasps in fear at the monstrous display, but soon voice their approval with thunderous applause.
    7) Morthos - Morthos rushes to the wall, leaping up on it and climbing to the top, the goblin slinger is waiting for him, swinging at him but missing.

    (Updated Battlemap, pre-Grudok and Morthos Actions, is posted in the OOC.)
    Last edited by TwoBitWriter; 2008-07-28 at 12:26 PM.

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