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  1. - Top - End - #61
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Ah... right... Acrobatics. Shoulda trained it, but didn't.

    Spoiler
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    (1d20+1)[12]


    EDIT: Well, whadda ya know? I rolled an 11.
    Last edited by Mando Knight; 2008-10-27 at 11:46 AM.

  2. - Top - End - #62
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

    (For those of you who need the visual aids (as I do), here's a map I updated based on Drackcove's last post).

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    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  3. - Top - End - #63
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 29/29 AC:15, F:10, R:14, W:14

    I need to get up and get to a better vantage point from which to dispatch these fiends, Thanald thinks as he quickly rises to his feet. He moves closer to the mast -- enough to see two skeletons, and blasts the closest with a Ray of Frost.

    Spoiler
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    Acrobatics - (1d20+3)[16]

    If I manage to pass the Acrobatics check, get up and....

    Move Action: move to J7
    Attack: the skeleton at P8

    Ray of Frost: Int vs. Fort

    Attack - (1d20+4)[19]
    Damage - (1d6+4)[9]

    Edit: Well....that looks like it might have actually worked.....

    Last edited by Ron2112; 2008-10-27 at 02:02 PM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  4. - Top - End - #64
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    After the Shocking movement backwards Thanald steadies himself and his quick incantation shatters another skeleton.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  5. - Top - End - #65
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

    (So it's a slow day.....here's yet another map showing the latest move).

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    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  6. - Top - End - #66
    Bugbear in the Playground
     
    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

    Azerkth attempts to move toward crewmen and defend them.
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    (1d20)[3] Acrobatics
    (1d20+6)[15] Perception

    Move: to K2, provoking that attack of opportunity from a skeleton.
    Standard: Thundering Armor targeting the crewman at B5 and skelly at A5.
    Attack: Int. vs. Fort. (1d20+4)[24]
    Damage: (1d20+4)[16]
    Crewman at B5 gets +1 to AC if it hits or misses, skeleton gets pushed off boat.

    Spend an Action Point, repeat attack targeting crewman at B4 and skelly at A4.
    Attack: Int. vs. Fort. (1d20+4)[12]
    Damage: (1d20+4)[18]
    Crewman at A5 gets +1 to AC if it hits or misses, skeleton gets pushed off boat.

    Minor: Restorative Infusion on me, heals (1d6+7)[13] HP.

    Also, I seem to have fallen prone and taken no actions. If so, the action point is a move to stand me up and I do it all except the second attack.
    Last edited by Jalor; 2008-10-27 at 05:19 PM.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
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    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  7. - Top - End - #67
    Bugbear in the Playground
     
    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

    Damn, that damage should be d6s.
    (1d6+4)[8]
    (1d6+4)[9]
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  8. - Top - End - #68
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    Through the driving rain and clash of battle, Iarsa's voice can occasionally be heard as she leaps over the skeleton at P1 and lands at Q1, provoking an Opportunity Attack at AC 18.
    "I wonder where these come from they certainly don't look natural and they might be the bodies of dead sailors come back to drag you *uff* down to the bottom of the sea so you can join them in their next undead attack but *ha* that raises the question of how they *agh* swim up here with those bony fingers and those wide heavy hips."

    She spins deftly and aims for the weak base of the neck with her scimitar.

    Spoiler
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    Acrobatics check again: (d20+9)[20]
    Piercing Strike again: (d20+7)[21] vs. Reflex
    Damage again: (d6+4)[7]
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  9. - Top - End - #69
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Erolien will repeat "her" last attack, striking the same target with Greenflame Blade.

    HP 25 AC 20 Fort 11 Ref 15 Will 14

    Spoiler
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    Attack: (1d20+8)[12]
    Damage: (1d8+5)[9] fire damage, any enemies adjacent to the target takes 1 fire damage.


    EDIT: A four? COME ON! I should be hitting far more frequently!
    Last edited by Mando Knight; 2008-10-27 at 06:11 PM.

  10. - Top - End - #70
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

    Haymar

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    Haymar Stenton, Longtooth Shifter Paladin
    Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
    AC 18 Fort 14 Reflex 13 Will 14 Speed 5


    Haymar groggily rises from the deck. Using the handrail to steady himself, he makes a few tentative steps toward the skeleton. He stops and points his sword at the undead. "Hey ugly, I got a big piece of steel with your skull marked all over it."

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    Move: Stand up
    Standard: Move to K8 (no acrobatics roll)
    Minor: Divine Challenge on the skeleton at Q8

  11. - Top - End - #71
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    Haymar yells his challenge at the skeleton, and the undead things moves it head towards him and it charges him its bony claws easily bouncing off the shifter's shield.

    The artificer thunderous magic sends one of the skeletons (A5) off the boat...breaking in half as it hit the side of the boat. The other ones eyes glow red and continue to parry with the Swordmage neither one making any difference on the other.

    The elf with her amazing grace easily lops off the head of another skeleton. Despite it's skeletal grace it could never keep up with her.

    (Rtg it is your turn)
    Last edited by drackcove; 2008-10-28 at 03:56 PM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  12. - Top - End - #72
    Troll in the Playground
     
    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel

    Hearing the screams from behind, Tel turns to assist Erolien with the skeletons near the stern.

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    I'm not sure if I can get there this turn, but I want to get to the back from the ship. I believe I should be able to make it to the top of the stairs at C6 and still make an attack, assuming I can make some acrobatics checks. (It's two checks, by the way, right? One at the beginning, and then one for moving more than three squares?)


    Acrobatics 1: (1d20+0)[18]
    Acrobatics 2: [roll]1d20+0/[roll]

    Using Warlord's Favor against A5 (I've got reach with my glaive).

    Attack: (1d20+5)[6]
    Damage: (2d10+3)[21] damage
    Effect: E gets +4 bonus to attack rolls against Skeleton A5 until the end of my next turn.

    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  13. - Top - End - #73
    Troll in the Playground
     
    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel (re-roll)

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    Well, the attack roll was botched, but here goes nothin' on that second Acrobatics roll to see if I even MADE it that far...

    Acrobatics: (1d20+0)[9]

    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  14. - Top - End - #74
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 29/29 AC:15, F:10, R:14, W:14

    Seeing the skeletons left at the other end of the ship in close proximity to the remaining sailors, Thanald grips the rigging tightly and slowly strts working his way down the deck. As he goes, he targets a skeleton at the aft end of the boat, fans out his hand and a Magic Missile springs forth.

    Spoiler
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    Move: move to M7 (no acrobatics check needed)

    Magic Missile: Int vs. Reflex
    Targeting skeleton at EE6

    Attack - (1d20+4)[21]
    Damage - (2d4+4)[10]

    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  15. - Top - End - #75
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

    (Updated map below. My last attack should have dusted the skeleton at EE6, but I'll wait for Drackcove's official word before erasing him from the map.)

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    Last edited by Ron2112; 2008-10-28 at 07:40 PM.
    My other characters/games:

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  16. - Top - End - #76
    Bugbear in the Playground
     
    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

    Azerkth takes aim and fires another spell at the remaining skeleton.
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    Standard: Thundering Armor on crewman at A4 and his adjacent skelly.
    Attack: (1d20+4)[21]
    Damage: (1d6+4)[10]
    Crewman at A5 gets +1 to AC, skelly gets pushed towards wall.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  17. - Top - End - #77
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    Hey Ron and Jalor I haven't posted all monster reactions yet or even the final reaction to tels post. Your last two posts a are a little hasty, we haven't finished the turn yet.

    (yes tel is right. one acrobatics check for dealing with the movement of an uncontrolled boat in this kind of weather. I want one of these every round. the second to deal with the rain and slippery terrain. This only kicks into gear if you move more than three squares.)

    Tel slips on the stairs and falls prone at C6.

    The crew member at dd6 is ripped to shreds, as the skeleton at ff4 moved to dd4. (A clarification on the map the S at EE6 should be at EE4).

    The Skeleton at U2 charge Iarsa landing in N1 (The map should say q1 but the map has an error of M O P Q N where it should be M N O P Q. Just a Note.) Its sword going right over the Elf's head (I roll a 3 *sigh*)

    Four more skelitons clamber up the side of the boat at G1 H1 F8 and S1.

    A horrible screech passes your ears as a giant bat like creature with a nasty spiked tail enhanced by shadow makes a flyby attack against the swordmage. Even the swordmage's was not prepared by this and takes 13 points of damage. the bat is currently floating over I5.

    A second screech can be heard in the rain as lighting crackles in the storm and the boat lurches. The swordmage is pushed and pushes the captain and the man at the helm one square down. The Shifter nearly falls off the boat but his hand grabs some railing. The artificer is pushed to K4.

    (See this is why you don't post until the round is over.)
    Last edited by drackcove; 2008-10-29 at 10:14 AM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  18. - Top - End - #78
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Quote Originally Posted by drackcove View Post
    Hey Ron and Jalor I haven't posted all monster reactions yet or even the final reaction to tels post. Your last two posts a are a little hasty, we haven't finished the turn yet.

    OOC:

    (Sorry....Drackcove....I got confused. I'll re-do the map and carry on from there).
    My other characters/games:

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  19. - Top - End - #79
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    (ooc: From now on when a round is over I will end the post with. END ROUND. This should prevent confusion.)

    END ROUND.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  20. - Top - End - #80
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

    (New map below. Drackcove, please make sure this reflects your intent. I'm happy to fix any mistakes before we proceed. And you're right, the lettering across the top is non-sequential, but that I carried over from an early version of the map that someone else did.

    Also, I think it's my turn, but I'll wait for you to confirm).

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    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  21. - Top - End - #81
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Quote Originally Posted by Ron2112 View Post
    And you're right, the lettering across the top is non-sequential, but that I carried over from an early version of the map that someone else did.
    Huh. I didn't think I dropped any letters... but looking back, I see that I did indeed skip over N, and added an extra U...

  22. - Top - End - #82
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

    Haymar
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    Haymar Stenton, Longtooth Shifter Paladin
    Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
    AC 18 Fort 14 Reflex 13 Will 14 Speed 5

    With the skeleton close enough, Haymar swings his sword as the boat lurches up, a sudden flash of light emanating from his blade.

    Spoiler
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    holy smite - (1d20+5)[19]
    damage - (1d8+6)[10]
    He'll stay where he is, END TURN.

  23. - Top - End - #83
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    Iarsa deftly ducks under the skeleton's corroding blade, and rams an elbow into its ribs. Then her sword flashes across the skeleton's neck.

    If this slays the skeleton again, she then leaps over it's body to 2S without provoking an OA.

    Spoiler
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    Acrobatics: (d20+9)[23]
    Piercing Strike: (d20+7)[20]
    Damage: (d6+4)[5]
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  24. - Top - End - #84
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 29/29 AC:15, F:10, R:14, W:14

    Seeing the giant bat take a pass at Azkerth, Thanald attempts to dispatch it immediately, before it can duck back into the shadows or do any more damage. He gestures towards the bat and an Acid Arrow flies from his hand.

    Spoiler
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    Attacking the bat hovering over I5

    Int. vs. Reflex

    Attack - (1d20+4)[8]
    Damage - (2d8+4)[10]

    Edit: Yeesh...a miss, but that still does half damage and ongoing 2 points acid damage until the bat makes a save.

    Last edited by Ron2112; 2008-10-30 at 12:57 PM.
    My other characters/games:

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  25. - Top - End - #85
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    The Shifter kopesh divides the skeleton from should to hip.

    Iarsa blades goes clean through the neck bone...but it is held together by the shadows. Surprised her attack didn't work Iarsa misses the return attack and take 9 points of damage from its sword.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  26. - Top - End - #86
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Erolien
    HP 25/25
    AC: 20 Ref: 15 Fort: 11 Will: 14

    Erolien gets angry at "her" poor performance... usually "she" does much better than this...

    And with all her might, strikes at the skeleton again with Greenflame Blade

    Spoiler
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    Target: Skeleton @ A4 (Or was at A4 last I checked...)
    Attack: (1d20+8)[12] vs. AC
    Damage: (1d8+5)[7] fire damage, any foes that happen to be adjacent to the skeleton at A4 takes 1 fire damage.


    EDIT: Alright, it's official. The board roller hates my character. 3 straight rolls under a 6 with a d20.
    Last edited by Mando Knight; 2008-10-30 at 01:28 PM.

  27. - Top - End - #87
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    don't normally do this but...one free reroll for the swordmage(the game isn't fun if you feel useless.)
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  28. - Top - End - #88
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Just the attack roll, or both the attack and damage?

    Once again... let's see if it's messing with basic math...

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    Attack: (1d20+8)[19](27) vs. AC


    EDIT: much more acceptable. Near-crit, that should hit...
    Last edited by Mando Knight; 2008-10-30 at 03:04 PM.

  29. - Top - End - #89
    Bugbear in the Playground
     
    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

    Steadying himself, Azerkth fires a bolt trailing arcane thorns at a pair of skeletons. Following that, he scrambles through the debris arranged around the mast, away from the bat.

    Spoiler
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    Standard: Spike Wire at G1, burst covers both skeletons.
    Attack: (1d20+4)[20] at G1, (1d20+4)[14] at H1. Int. vs. Fort. Actually, these values should both be 2 higher, seeing as this is a weapon attack. 22 and 16 respectively.
    Damage: (1d8+4)[10] force damage. Attacs against targets get +2 to damage until end of my next turn.

    Minor: Reload crossbow.

    Move: Move to M3. I don't think I need a check for this, but here's one anyway.
    Acrobatics: (1d20)[7]

    And some rolls to identify that bat thing.
    Dungeoneering:(1d20)[6]
    Arcana:(1d20+9)[20]
    History:(1d20+11)[13]
    Last edited by Jalor; 2008-10-31 at 04:46 PM.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  30. - Top - End - #90
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    (ooc: busy will be back Thursday)
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

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