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Thread: Carn: Islands of Despair.
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2008-10-27, 11:46 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Ah... right... Acrobatics. Shoulda trained it, but didn't.
Spoiler(1d20+1)[12]
EDIT: Well, whadda ya know? I rolled an 11.Last edited by Mando Knight; 2008-10-27 at 11:46 AM.
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2008-10-27, 01:50 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
OOC:
(For those of you who need the visual aids (as I do), here's a map I updated based on Drackcove's last post).
Spoiler
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2008-10-27, 01:58 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald HP: 29/29 AC:15, F:10, R:14, W:14
I need to get up and get to a better vantage point from which to dispatch these fiends, Thanald thinks as he quickly rises to his feet. He moves closer to the mast -- enough to see two skeletons, and blasts the closest with a Ray of Frost.
Spoiler
Acrobatics - (1d20+3)[16]
If I manage to pass the Acrobatics check, get up and....
Move Action: move to J7
Attack: the skeleton at P8
Ray of Frost: Int vs. Fort
Attack - (1d20+4)[19]
Damage - (1d6+4)[9]
Edit: Well....that looks like it might have actually worked.....
Last edited by Ron2112; 2008-10-27 at 02:02 PM.
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2008-10-27, 02:39 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
After the Shocking movement backwards Thanald steadies himself and his quick incantation shatters another skeleton.
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-27, 02:46 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
OOC:
(So it's a slow day.....here's yet another map showing the latest move).
Spoiler
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2008-10-27, 05:16 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
Re: Carn: Islands of Despair.
Azerkth attempts to move toward crewmen and defend them.
Spoiler
(1d20)[3] Acrobatics
(1d20+6)[15] Perception
Move: to K2, provoking that attack of opportunity from a skeleton.
Standard: Thundering Armor targeting the crewman at B5 and skelly at A5.
Attack: Int. vs. Fort. (1d20+4)[24]
Damage: (1d20+4)[16]
Crewman at B5 gets +1 to AC if it hits or misses, skeleton gets pushed off boat.
Spend an Action Point, repeat attack targeting crewman at B4 and skelly at A4.
Attack: Int. vs. Fort. (1d20+4)[12]
Damage: (1d20+4)[18]
Crewman at A5 gets +1 to AC if it hits or misses, skeleton gets pushed off boat.
Minor: Restorative Infusion on me, heals (1d6+7)[13] HP.
Also, I seem to have fallen prone and taken no actions. If so, the action point is a move to stand me up and I do it all except the second attack.
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2008-10-27, 05:19 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
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2008-10-27, 05:32 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Imladris
- Gender
Re: Carn: Islands of Despair.
Through the driving rain and clash of battle, Iarsa's voice can occasionally be heard as she leaps over the skeleton at P1 and lands at Q1, provoking an Opportunity Attack at AC 18.
"I wonder where these come from they certainly don't look natural and they might be the bodies of dead sailors come back to drag you *uff* down to the bottom of the sea so you can join them in their next undead attack but *ha* that raises the question of how they *agh* swim up here with those bony fingers and those wide heavy hips."
She spins deftly and aims for the weak base of the neck with her scimitar.
SpoilerAcrobatics check again: (d20+9)[20]
Piercing Strike again: (d20+7)[21] vs. Reflex
Damage again: (d6+4)[7]
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2008-10-27, 06:10 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Erolien will repeat "her" last attack, striking the same target with Greenflame Blade.
HP 25 AC 20 Fort 11 Ref 15 Will 14
SpoilerAttack: (1d20+8)[12]
Damage: (1d8+5)[9] fire damage, any enemies adjacent to the target takes 1 fire damage.
EDIT: A four? COME ON! I should be hitting far more frequently!Last edited by Mando Knight; 2008-10-27 at 06:11 PM.
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2008-10-27, 07:10 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
Re: Carn: Islands of Despair.
Haymar
SpoilerHaymar Stenton, Longtooth Shifter Paladin
Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
AC 18 Fort 14 Reflex 13 Will 14 Speed 5
Haymar groggily rises from the deck. Using the handrail to steady himself, he makes a few tentative steps toward the skeleton. He stops and points his sword at the undead. "Hey ugly, I got a big piece of steel with your skull marked all over it."
Spoiler
Move: Stand up
Standard: Move to K8 (no acrobatics roll)
Minor: Divine Challenge on the skeleton at Q8
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2008-10-28, 03:55 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
Haymar yells his challenge at the skeleton, and the undead things moves it head towards him and it charges him its bony claws easily bouncing off the shifter's shield.
The artificer thunderous magic sends one of the skeletons (A5) off the boat...breaking in half as it hit the side of the boat. The other ones eyes glow red and continue to parry with the Swordmage neither one making any difference on the other.
The elf with her amazing grace easily lops off the head of another skeleton. Despite it's skeletal grace it could never keep up with her.
(Rtg it is your turn)Last edited by drackcove; 2008-10-28 at 03:56 PM.
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-28, 04:44 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Carn: Islands of Despair.
Tel
Hearing the screams from behind, Tel turns to assist Erolien with the skeletons near the stern.
SpoilerI'm not sure if I can get there this turn, but I want to get to the back from the ship. I believe I should be able to make it to the top of the stairs at C6 and still make an attack, assuming I can make some acrobatics checks. (It's two checks, by the way, right? One at the beginning, and then one for moving more than three squares?)
Acrobatics 1: (1d20+0)[18]
Acrobatics 2: [roll]1d20+0/[roll]
Using Warlord's Favor against A5 (I've got reach with my glaive).
Attack: (1d20+5)[6]
Damage: (2d10+3)[21] damage
Effect: E gets +4 bonus to attack rolls against Skeleton A5 until the end of my next turn.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-10-28, 04:45 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Carn: Islands of Despair.
Tel (re-roll)
SpoilerWell, the attack roll was botched, but here goes nothin' on that second Acrobatics roll to see if I even MADE it that far...
Acrobatics: (1d20+0)[9]
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-10-28, 07:34 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald HP: 29/29 AC:15, F:10, R:14, W:14
Seeing the skeletons left at the other end of the ship in close proximity to the remaining sailors, Thanald grips the rigging tightly and slowly strts working his way down the deck. As he goes, he targets a skeleton at the aft end of the boat, fans out his hand and a Magic Missile springs forth.
Spoiler
Move: move to M7 (no acrobatics check needed)
Magic Missile: Int vs. Reflex
Targeting skeleton at EE6
Attack - (1d20+4)[21]
Damage - (2d4+4)[10]
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2008-10-28, 07:39 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
OOC:
(Updated map below. My last attack should have dusted the skeleton at EE6, but I'll wait for Drackcove's official word before erasing him from the map.)
Spoiler
Last edited by Ron2112; 2008-10-28 at 07:40 PM.
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2008-10-28, 09:19 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
Re: Carn: Islands of Despair.
Azerkth takes aim and fires another spell at the remaining skeleton.
Spoiler
Standard: Thundering Armor on crewman at A4 and his adjacent skelly.
Attack: (1d20+4)[21]
Damage: (1d6+4)[10]
Crewman at A5 gets +1 to AC, skelly gets pushed towards wall.
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2008-10-29, 10:12 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
Hey Ron and Jalor I haven't posted all monster reactions yet or even the final reaction to tels post. Your last two posts a are a little hasty, we haven't finished the turn yet.
(yes tel is right. one acrobatics check for dealing with the movement of an uncontrolled boat in this kind of weather. I want one of these every round. the second to deal with the rain and slippery terrain. This only kicks into gear if you move more than three squares.)
Tel slips on the stairs and falls prone at C6.
The crew member at dd6 is ripped to shreds, as the skeleton at ff4 moved to dd4. (A clarification on the map the S at EE6 should be at EE4).
The Skeleton at U2 charge Iarsa landing in N1 (The map should say q1 but the map has an error of M O P Q N where it should be M N O P Q. Just a Note.) Its sword going right over the Elf's head (I roll a 3 *sigh*)
Four more skelitons clamber up the side of the boat at G1 H1 F8 and S1.
A horrible screech passes your ears as a giant bat like creature with a nasty spiked tail enhanced by shadow makes a flyby attack against the swordmage. Even the swordmage's was not prepared by this and takes 13 points of damage. the bat is currently floating over I5.
A second screech can be heard in the rain as lighting crackles in the storm and the boat lurches. The swordmage is pushed and pushes the captain and the man at the helm one square down. The Shifter nearly falls off the boat but his hand grabs some railing. The artificer is pushed to K4.
(See this is why you don't post until the round is over.)Last edited by drackcove; 2008-10-29 at 10:14 AM.
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-29, 10:35 AM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
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2008-10-29, 10:41 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
(ooc: From now on when a round is over I will end the post with. END ROUND. This should prevent confusion.)
END ROUND.When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-29, 11:16 AM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
OOC:
(New map below. Drackcove, please make sure this reflects your intent. I'm happy to fix any mistakes before we proceed. And you're right, the lettering across the top is non-sequential, but that I carried over from an early version of the map that someone else did.
Also, I think it's my turn, but I'll wait for you to confirm).
Spoiler
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2008-10-29, 11:38 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
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2008-10-30, 07:09 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
Re: Carn: Islands of Despair.
Haymar
SpoilerHaymar Stenton, Longtooth Shifter Paladin
Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
AC 18 Fort 14 Reflex 13 Will 14 Speed 5
With the skeleton close enough, Haymar swings his sword as the boat lurches up, a sudden flash of light emanating from his blade.
Spoiler
holy smite - (1d20+5)[19]
damage - (1d8+6)[10]
He'll stay where he is, END TURN.
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2008-10-30, 07:24 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Imladris
- Gender
Re: Carn: Islands of Despair.
Iarsa deftly ducks under the skeleton's corroding blade, and rams an elbow into its ribs. Then her sword flashes across the skeleton's neck.
If this slays the skeleton again, she then leaps over it's body to 2S without provoking an OA.
SpoilerAcrobatics: (d20+9)[23]
Piercing Strike: (d20+7)[20]
Damage: (d6+4)[5]
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2008-10-30, 12:55 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald HP: 29/29 AC:15, F:10, R:14, W:14
Seeing the giant bat take a pass at Azkerth, Thanald attempts to dispatch it immediately, before it can duck back into the shadows or do any more damage. He gestures towards the bat and an Acid Arrow flies from his hand.
Spoiler
Attacking the bat hovering over I5
Int. vs. Reflex
Attack - (1d20+4)[8]
Damage - (2d8+4)[10]
Edit: Yeesh...a miss, but that still does half damage and ongoing 2 points acid damage until the bat makes a save.
Last edited by Ron2112; 2008-10-30 at 12:57 PM.
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2008-10-30, 01:11 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
The Shifter kopesh divides the skeleton from should to hip.
Iarsa blades goes clean through the neck bone...but it is held together by the shadows. Surprised her attack didn't work Iarsa misses the return attack and take 9 points of damage from its sword.When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-30, 01:19 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Erolien
HP 25/25
AC: 20 Ref: 15 Fort: 11 Will: 14
Erolien gets angry at "her" poor performance... usually "she" does much better than this...
And with all her might, strikes at the skeleton again with Greenflame Blade
SpoilerTarget: Skeleton @ A4 (Or was at A4 last I checked...)
Attack: (1d20+8)[12] vs. AC
Damage: (1d8+5)[7] fire damage, any foes that happen to be adjacent to the skeleton at A4 takes 1 fire damage.
EDIT: Alright, it's official. The board roller hates my character. 3 straight rolls under a 6 with a d20.Last edited by Mando Knight; 2008-10-30 at 01:28 PM.
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2008-10-30, 01:53 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
don't normally do this but...one free reroll for the swordmage(the game isn't fun if you feel useless.)
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-30, 03:03 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Just the attack roll, or both the attack and damage?
Once again... let's see if it's messing with basic math...
SpoilerAttack: (1d20+8)[19](27) vs. AC
EDIT: much more acceptable. Near-crit, that should hit...Last edited by Mando Knight; 2008-10-30 at 03:04 PM.
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2008-10-31, 05:24 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
Re: Carn: Islands of Despair.
Steadying himself, Azerkth fires a bolt trailing arcane thorns at a pair of skeletons. Following that, he scrambles through the debris arranged around the mast, away from the bat.
Spoiler
Standard: Spike Wire at G1, burst covers both skeletons.
Attack: (1d20+4)[20] at G1, (1d20+4)[14] at H1. Int. vs. Fort. Actually, these values should both be 2 higher, seeing as this is a weapon attack. 22 and 16 respectively.
Damage: (1d8+4)[10] force damage. Attacs against targets get +2 to damage until end of my next turn.
Minor: Reload crossbow.
Move: Move to M3. I don't think I need a check for this, but here's one anyway.
Acrobatics: (1d20)[7]
And some rolls to identify that bat thing.
Dungeoneering:(1d20)[6]
Arcana:(1d20+9)[20]
History:(1d20+11)[13]
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2008-11-03, 11:03 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
(ooc: busy will be back Thursday)
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style