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  1. - Top - End - #31
    Bugbear in the Playground
     
    Nychta's Avatar

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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    @^: Nyeh. I'll point at you, then, because I'm petty!

    Reinholdt
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  2. - Top - End - #32
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Ack! This is started! Emergency holiday point at Eldritch Knight.

  3. - Top - End - #33
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    +1 point at Eldritch Knight
    Last edited by Kwarkpudding; 2008-11-30 at 08:16 AM.
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  4. - Top - End - #34
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Happyturtle. For great justice!

  5. - Top - End - #35
    Halfling in the Playground
     
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    (( Can we please not make bandwagons on the first day? Only the masons and wolves have any info aside from their own role, and only the wolves can set up a bandwagon without lynching one of their own. What's the chance of getting a wolf anyway? I realize this'll probably come back to haunt me when one of the now being bandwagoned turns out to be a wolf, but I'll take the risk. I never liked first day lynches. ))
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  6. - Top - End - #36
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by V.Z. View Post
    (( Can we please not make bandwagons on the first day? Only the masons and wolves have any info aside from their own role, and only the wolves can set up a bandwagon without lynching one of their own. What's the chance of getting a wolf anyway? I realize this'll probably come back to haunt me when one of the now being bandwagoned turns out to be a wolf, but I'll take the risk. I never liked first day lynches. ))
    ((The problem is you need to lynch to get information. Trust me, I don't like first day lynches either, being at the end of a few of them. But it's one of those necessary evil type things.

    And sometimes you get lucky and hit a wolf anyways.))
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  7. - Top - End - #37
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Reinholdt View Post
    ((The problem is you need to lynch to get information. Trust me, I don't like first day lynches either, being at the end of a few of them. But it's one of those necessary evil type things.

    And sometimes you get lucky and hit a wolf anyways.))
    (( While I understand your point, first day lynches just seem redundant to me. First day points are always random, possibly semi-random in case of the masons and wolves. There's really not much info we can gather from it as far as I know. At least after the first night we have some actual info from scries.

    I guess it's a choice between keeping a tie in the body count after night 1 or the risk of even increasing the wolves' headstart from their first night kill. Not only does it lead most of the time to the latter (you being Ra in Titans 2 was the only exception I've witnessed), but it also has a bigger chance of killing, say, the baner, the seer or a mason. Aside from the tiny chance of hitting a wolf, what's really to be gained from a first day lynch?

    But I suppose I don't have much of a chance of stopping it, so I won't go on arguing against it for too long. I've made my point anyway, I would think. Not much point in pondering on it too long. Right? They still suck though... ))
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  8. - Top - End - #38
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Dr. Bath. Lycanthrocratic oath, me thinks?

  9. - Top - End - #39
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by V.Z. View Post
    (( First day points are always random, possibly semi-random in case of the masons and wolves. There's really not much info we can gather from it as far as I know. At least after the first night we have some actual info from scries.))
    ((What you said right there is why it's worthwhile. It's hard to sort out the information, but it's still there, and people have to be lynched for it to be there.

    And you can't rely on scries. All too often, the seer gets killed early (surprisingly often night killed night one or two) and all you're left with is analysis and mind games.

    I won't disagree with you that they still suck, though.))
    Last edited by Reinholdt; 2008-11-28 at 03:28 PM.
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  10. - Top - End - #40
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Kwarkpudding. Your name is fun to say. Kwarkpudding!
    Many thanks to Castaras for the avatar!

  11. - Top - End - #41
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Zar : Ermmmm....Yeah....

    Well...erm....
    The valiant turtle, because I really liked Raldor....
    Last edited by Dallas-Dakota; 2008-11-30 at 03:35 AM.
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  12. - Top - End - #42
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    ((Remember that over in Memeville, we got a Grue on Day One. So they're not all bad.

    Now, something I first saw in The Thing that I agree with, is including a 'No Lynch' vote option on the first day. That, to me, sounds pretty fair.

    But anyway.))

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  13. - Top - End - #43
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by The Bushranger View Post
    ((Remember that over in Memeville, we got a Grue on Day One. So they're not all bad.

    Now, something I first saw in The Thing that I agree with, is including a 'No Lynch' vote option on the first day. That, to me, sounds pretty fair.

    But anyway.))
    Well in the one WW we got the alpha on day 1... and then again on day 2.
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  14. - Top - End - #44
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Murska View Post
    Well in the one WW we got the alpha on day 1... and then again on day 2.
    Well that was not classic WW,, it was just WW a totally different thing.

    >.>
    <.<

  15. - Top - End - #45
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Shadowcaller View Post
    Well that was not classic WW,, it was just WW a totally different thing.

    >.>
    <.<
    Memesville isn't Classic either.
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    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  16. - Top - End - #46
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    (No! Did I miss the sign up?! Drat! It's not like I have anything going on in my life or anything!

    *pleads with Zar Peter to enter game*

    *sigh*

    (Consoles self.) I guess the roles are out anyway. I would't let me in, so ZP shouldn't either.)
    Last edited by Andre Fairchilde; 2008-11-28 at 04:24 PM.
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  17. - Top - End - #47
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    A nerdy looking and slightly overweight student sifts through some of the trip's discoveries. Most of the things he's found so far don't have much monetary or historic value, but the culinary school might be interested in the surprisingly well preserved cheesecake recipes he had found. Assuming one of them hadn't just left them lying around in the first place. He'd have to check with Lex-kat about that.
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  18. - Top - End - #48
    Bugbear in the Playground
     
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Andre Fairchilde View Post
    (No! Did I miss the sign up?! Drat! It's not like I have anything going on in my life or anything!

    *pleads with Zar Peter to enter game*

    *sigh*

    (Consoles self.) I guess the roles are out anyway. I would't let me in, so ZP shouldn't either.)
    Auto-lynch replacement?

  19. - Top - End - #49
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Blue Umbrella View Post
    Auto-lynch replacement?
    I'm pondering... it's a classic game after all...
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  20. - Top - End - #50
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Does anyone remember WWX, where we lynched the Alpha on day one?

    EDIT: Okay, I actually read the thread, and Murska beat me to saying that ages ago.
    Also, I second what Shadow said.
    Last edited by Nychta; 2008-11-28 at 11:08 PM.
    formerly known as xNadia
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  21. - Top - End - #51
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    I point at V.Z. because I think those damned animations are annoying as hell.

    And if you didn't want me to chime in about the whole "not lynching" thing, you're out of luck.
    It is needed. It is a necessity. We absolutely have to do it.
    If we don't, it's akin to giving the wolves a free kill, and everyone seems to agree that this would be a bad idea.

    We need the information.
    Some of you may not analyze every aspect of the game, but for those of us who do (which are the ones that attempt to do their part to eliminate the wolves to win the game for you, other than blindly following others with ideas), we NEED that information.

  22. - Top - End - #52
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    But no lynching newbies?
    Many thanks to Castaras for the avatar!

  23. - Top - End - #53
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Zar Peter View Post
    I'm pondering... it's a classic game after all...
    But-but-but it's for Andre! Pwetty pweeeeeeeeeaaaaaase?

  24. - Top - End - #54
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Shadow View Post
    And if you didn't want me to chime in about the whole "not lynching" thing, you're out of luck.
    It is needed. It is a necessity. We absolutely have to do it.
    If we don't, it's akin to giving the wolves a free kill, and everyone seems to agree that this would be a bad idea.

    We need the information.
    Some of you may not analyze every aspect of the game, but for those of us who do (which are the ones that attempt to do their part to eliminate the wolves to win the game for you, other than blindly following others with ideas), we NEED that information.
    I suppose I agree with this... We're gonna have to get started eventually anyway.

  25. - Top - End - #55
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    (
    Quote Originally Posted by Blue Umbrella View Post
    But-but-but it's for Andre! Pwetty pweeeeeeeeeaaaaaase?


    Don't worry about me, go ahead with the game. I missed the sign up, it's ok. )
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  26. - Top - End - #56
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Drat.
    I got used to Andre co-narrating in WWC and I thought there was a update...
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  27. - Top - End - #57
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Shadow is a grue.
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  28. - Top - End - #58
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Griever View Post
    Shadow is a grue.
    Which is fine, well and good, but doesn't help us here.
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  29. - Top - End - #59
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    Quote Originally Posted by Helgraf View Post
    Which is fine, well and good, but doesn't help us here.
    (( It does if you don't want to be likely to be eaten. By a grue. I personally think he's a Minion of Kira. And the Egyptian Bowser. And since he can beat today's encounter, we'll be better off trying to lynch him tomorrow instead.

    Eh... Yeah... ^_^;

    Shadow: If those animations annoy you so much, you could just ask me, kindly, to put them between spoiler tags. I wouldn't have any problems with that. Just don't go playing the "annoying as hell" card on me though. Also, a less aggressive tone wouldn't hurt anyone.

    Considering the first day lynches. I guess my main problem with them is that it's pretty much sending a player home without giving them a chance to actually play. While it hasn't happened to me yet, I can image how annoying it would be, and kind of unfair. So yeah, necessary or not, they still suck.

    I had some more points in reaction to your last post, but I don't want to risk getting a whole argument started, so it's probably better to leave it at this, get on with the game and just enjoy it. ))
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  30. - Top - End - #60
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    Default Re: Werewolf Classic VIII - Archaeological Wolves

    ^:
    It wasn't meant in an aggressive manner.
    More of a "reason to point today" thing.

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