Results 121 to 150 of 441
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2011-10-04, 09:28 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- New York
- Gender
Re: OOTS #808 - The Discussion Thread
Wandering, but not lost
I don't care, I'm still free, you can't take the sky from me
Whenever someone is complaining about the comic violating D&D rules, just open this spoiler.
Spoiler
If you are looking for moment-to-moment rules accuracy from this comic, you probably should stop reading. You are guaranteed to be continually frustrated and disappointed, because I don't care about that at all.
Rules lawyers: rules only matter in a campaign, not a story!
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2011-10-04, 09:29 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Land of Fans and Music
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2011-10-04, 09:29 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Pawtucket, Rhode Island
- Gender
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2011-10-04, 09:31 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Virginia
- Gender
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2011-10-04, 09:31 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: OOTS #808 - The Discussion Thread
That was awesome.
Nice to see Roy use his high intelligence score in a fight.
By the wasy, in panel 10, shouldn't Roy say "yourselves" instead of "yourself"?
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2011-10-04, 09:33 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- San Francisco
- Gender
Re: OOTS #808 - The Discussion Thread
*huff* Cross-class... skill ranks in... *huff* ...Knowledge (Architecture and Engineering)... THAT'S how I use my Intelligence score in combat, DUMBASS!!
AND DON'T YOU FORGET IT!
That was worth the wait though. Thank you, Giant, for this great start to my day. ^_^
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2011-10-04, 09:33 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2011-10-04, 09:35 AM (ISO 8601)
- Join Date
- May 2005
- Location
Re: OOTS #808 - The Discussion Thread
Wooo! Go Roy!
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2011-10-04, 09:38 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Virginia
- Gender
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2011-10-04, 09:47 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Montréal QC
- Gender
Re: OOTS #808 - The Discussion Thread
On the topic of the whole "Thog didn't die from the falling object/ceiling" topic. He's still taking more and more damage (non-lethal I think?) each round from the crushing weight. Eventually that becomes lethal as well, so if no one rescues him soon... things do not look good for our adorable green villain.
On the topic of the comic, Absolutely fantastic. And a wonderful closing round to the fight!
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2011-10-04, 09:47 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Canada
- Gender
Re: OOTS #808 - The Discussion Thread
Very funny! Wish I didnt have to wait for the next one now!
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2011-10-04, 09:50 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Redmond, WA
- Gender
Re: OOTS #808 - The Discussion Thread
That was the best strip in months! Awesome!
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2011-10-04, 09:53 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: OOTS #808 - The Discussion Thread
Thank you Roy. You just made my day. And thanks to you too, Giant, of course.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2011-10-04, 09:53 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Seattle
- Gender
Re: OOTS #808 - The Discussion Thread
Worth the wait. Awesome!
I still want to see a fully armed duel so Roy can show Thog who the better melee combatant it. Not that I want Thog dead..."Be brave Tula and one day you too will be free!"
-cledfb
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2011-10-04, 09:54 AM (ISO 8601)
- Join Date
- Oct 2011
Re: OOTS #808 - The Discussion Thread
Loved the arm waving of Roys at the spectators.
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2011-10-04, 09:55 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Valencia, Spain
- Gender
Re: OOTS #808 - The Discussion Thread
Looking forward to Thog getting out of that rubble barely unscratched.
Hope Roy will be already quite far from there.
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2011-10-04, 09:56 AM (ISO 8601)
- Join Date
- May 2008
- Location
- On your couch.
- Gender
Re: OOTS #808 - The Discussion Thread
Thog will be back. I didn't expect either one to survive. I figured it would fall and kill both of them. But then again, I suppose Roy dying again so soon wouldn't be very dramatically appropriate.
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2011-10-04, 10:00 AM (ISO 8601)
- Join Date
- Jun 2008
Re: OOTS #808 - The Discussion Thread
EPIC WIN. Seriously.
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2011-10-04, 10:02 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Turku, Finland
- Gender
Re: OOTS #808 - The Discussion Thread
Sweet comic, and great punchline in the name. Bravo Giant
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2011-10-04, 10:05 AM (ISO 8601)
- Join Date
- Aug 2008
Re: OOTS #808 - The Discussion Thread
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2011-10-04, 10:07 AM (ISO 8601)
- Join Date
- Aug 2011
Re: OOTS #808 - The Discussion Thread
Damn good fight scene, was curious how you were gonna wrap up that fight. Nicely done!! Once again you prove you are the king of webcomics. Thanks
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2011-10-04, 10:11 AM (ISO 8601)
- Join Date
- Jun 2008
Re: OOTS #808 - The Discussion Thread
No. I believe Rich intentionally shifted the speech pattern here to show Roy's shift of focus. At the beginning of the sentence, he was still trying to save the spectators. By the time he got to the end, the spectators were all gone and safe and it was now time to save himself - time to come up with a plan to win the battle and get out alive. It was, grammatically speaking, very artistic. I love that kinda stuff.
m
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2011-10-04, 10:17 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: OOTS #808 - The Discussion Thread
This. And we've seen all there is to see about his character. Beheading the "I <3 Thog" guy dispelled any doubts about him being truly evil (if there were any remaining - you know who you are); couple that with his extra helping of psycho manchild and there's really nothing left to see. He deserves to die, his rage ran out before he got squashed by half the stadium, we're done here as far as I'm concerned.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2011-10-04, 10:18 AM (ISO 8601)
- Join Date
- Jun 2009
Re: OOTS #808 - The Discussion Thread
Oof, looks like he's getting some mileage out of that con score too.
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2011-10-04, 10:19 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- UK
- Gender
Re: OOTS #808 - The Discussion Thread
Excellent just excellent.
Also, Zz'dtri being arrested.
Excellent.
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2011-10-04, 10:23 AM (ISO 8601)
- Join Date
- May 2011
Re: OOTS #808 - The Discussion Thread
awesome episode. really like the artwork in this, especially the collapsing roof (top panel of final 'page'). seeing some of the experimentation in Snips/Snails/Dragon Tails in the main comic now.
thanks Giant!
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2011-10-04, 10:24 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Indianapolis, IN
- Gender
Re: OOTS #808 - The Discussion Thread
Haven't had time to read all five pages of comments yet but I'm glad Giant drew in a little Thog-head to remove all doubt that yes, he WAS in the pile of debris. The question is whether it looks like the debris formed a shell around him (which may or may not be true, but I'm just throwing it out there).
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2011-10-04, 10:32 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Connecticut
- Gender
Re: OOTS #808 - The Discussion Thread
Relevant:
SpoilerCave-Ins And Collapses (Cr 8)
Cave-ins and collapsing tunnels are extremely dangerous. Not only do dungeon explorers face the danger of being crushed by tons of falling rock, even if they survive they may be buried beneath a pile of rubble or cut off from the only known exit. A cave-in buries anyone in the middle of the collapsing area, and then sliding debris damages anyone in the periphery of the collapse. A typical corridor subject to a cave-in might have a bury zone with a 15-foot radius and a 10-foot-radius slide zone extending beyond the bury zone. A weakened ceiling can be spotted with a DC 20 Knowledge (architecture and engineering) or DC 20 Craft (stonemasonry) check. Remember that Craft checks can be made untrained as Intelligence checks. A dwarf can make such a check if he simply passes within 10 feet of a weakened ceiling.
A weakened ceiling may collapse when subjected to a major impact or concussion. A character can cause a cave-in by destroying half the pillars holding the ceiling up.
Characters in the bury zone of a cave-in take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage at all if they make a DC 15 Reflex save. Characters in the slide zone who fail their saves are buried.
Characters take 1d6 points of nonlethal damage per minute while buried. If such a character falls unconscious, he must make a DC 15 Constitution check. If it fails, he takes 1d6 points of lethal damage each minute thereafter until freed or dead.
Characters who aren’t buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs one ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. You may allow a buried character to free himself with a DC 25 Strength check.
From http://www.d20srd.org/srd/dungeons.h...ndCollapsesCr8
I doubt that's damage enough to kill Thog on its own... and a DC 25 strength check is probably difficult but manageable for him. He probably has a +6 or 7 strength modifier, even without his magic items and rage (18 base strength, 3 or 4 from level ups depending on if he's reached 16 yet or not, 2 from half orc racial bonus).
Which is more dramatic? Thog staying down, either dead or incapacitated by the collapse, and Roy walking away with a victory? Or a heavily battered but still dangerous Thog bursting from the rubble, still looking to fight, and needing to be finished off in another way?Last edited by Neoseanster; 2011-10-04 at 10:41 AM.
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2011-10-04, 10:35 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Saturn
- Gender
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2011-10-04, 10:40 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Raleigh NC
- Gender