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2011-12-12, 06:17 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
I still need 13 players for Medieval WW. C'mon, guys! I know low-information games isn't everyone's thing, but there are plenty here who haven't tried it, or have played before and enjoyed them. Don't knock it 'till you try it!
Plus, you get to see more of my narrations! I'm told they're rather nice at times.
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2011-12-13, 01:06 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Somewhere, obviously.
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Hey, question, what would the opinion be on a werewolf game that was like this?
Roles: (the number in the brackets after the role is the number of that role that would be in the game.... if it got 20 players...)
SpoilerGOOD:
The good side is the village, who’s win condition is to have no wolves remaining.
SpoilerDisguiser:(1) Disguises one person as a role of their choice during the night.
Fool:(1) Thinks they’re a seer, scries falsely, with a small chance of success.
Seer:(2) Scries one person during the night.
Masons:(3) Start in contact with the other masons.
Switcher:(1) Chooses two people during the night, each one is disguised as if they were the other one.
Baner:(1) Banes one target from Disguising and Night killing.
Hypnotist:(1) Chooses two people, the first person’s target for the night becomes the second person. (Doesn’t work on Mason’s, a Switcher’s first target is switched.)
Trickster:(1) Chooses a person during the night, all abilities except for wolf night kill targeting him are changed to that person.
Actor:(1) Disguises himself during the night, self-disguise is overridden by Disguiser.
NEUTRAL:
The neutral side is a group of people who think magic usage is evil, and must therefore be purged, their win condition is to eliminate all the six of the non-neutral scrying roles.
SpoilerDisguiser:(1) Disguises one person as a role of their choice during the night.
Spy:(1) Scries one person during the night.
Sniper:(1) Night kills one person during the night.
EVIL:
The evil side is your typical werewolves, win condition is to eliminate all the non-wolf players or have a greater percentage of players left alive than of non-wolf players.
SpoilerDisguiser:(1) Disguises one person as a role of their choice during the night.
Fool:(1) Thinks they’re a devil, scries falsely, with a small chance of success.
Devil:(2) Scries one person during the night.
Switcher:(1) Chooses two people during the night, each one is disguised as if they were the other one.
Just wondering, because it was an interesting idea I came up with....
(wouldn't mind comments on balance, either.)
(Edited in the win conditions, as I forgot to put them in originally....)
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2011-12-13, 05:06 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Potentially interesting, as games where everyone has a role often are! Obviously everyone must start off blind, including the wolves and neutrals, otherwise with two seers and a fool on the wolf team they would just have to all scry the same person on the first night to work out who the fool was. With a lot of disguisers around the seers would become pivotal to the game in terms of networking, whilst being fully aware that they couldn't trust their scries. I'd play, though I'd be useless at it.
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-12-13, 04:46 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Actually, I have an idea. If you were to reverse it and put the good guys in the typical WW position, and the Bad guys in the town position, we could make one themed after The Sight by David-Clement Davies.
The Family ("werewolves")
Spoiler
Huttser is alpha (literally )
Bran is kindof a wierd beast. If something happens that another member of the pack gets killed, he gets killed instead (upon player option, doesn't have to).
Then there is Larka, Palla, and a bunch of others I would have to think about. Larka is probably "wolf" scrier.
Fell: Not sure exactly. Just know that The Sight fans would probably be mad if he wasn't in there.
The Balkar ("town)
Spoiler
Morgra: Scrier with some additional ability. Troped from Morgan le Fay
Gault or Gaunt or something like that: Second in command to Morgra (maybe a baner?) Some sort of wierd ability. Maybe he can betray the town somehow?
EDIT: I remember now! It's Gart! Took a long time and a strangely unrelated search to pop that name up.
Generic balkar members: Town
The Rebel Wolves (Neutral anti-PRs)
Spoiler
Slavka: Leader of neutrals. Destroy all with the power of The Sight, primarily Larka, Morgra, and Fell. Although their may be others.
generic members
I know that I am probably the main fan of this book, so IDK if anyone else wants to run this. I might run it if no one else does.
EDIT: Technically, Kraar and Skart should be the scriers, but when you start getting into too many details, it becomes too many names and PRs.Last edited by 101jir; 2011-12-13 at 05:10 PM.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-13, 07:51 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2011-12-13, 08:03 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
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2011-12-13, 09:08 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- I don't even know anymore
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Avatar by whatever Zjoot became.
Will take suggested phrases in sig. PM with ideas
Am I missed in my absence?
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2011-12-16, 06:41 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
I would like to request a Dethy game.
I cant host one myself since i dont have time managing it.Despite everything, its still me.
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2011-12-17, 09:33 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
We do need more people for Dragonspire Killers 2: The Sequel that doesn't Suck
So, if anyone would like to join that would be great.Busy with Life
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2011-12-20, 01:00 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
The Possessed submitted for approval.
The BareFoot Programmer
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2011-12-21, 02:07 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Vampire V: Paris by Night is rolling again after unexpected holiday season delays on the narrator's part (e.g. me). So if you're playing, come back to the thread, eh?
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2011-12-21, 03:34 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- BalWash, DelMarVa
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Want to meet some of the most awesome people on the internet? Come to the Baltimore/DC Area RenFest Meetup 2012!
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2011-12-21, 04:40 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Well, it's probably silly of me, especially since I have no intention of running a WW game anytime soon, since I'm unreliable about deadlines and doubt I could write good narrations, but I've got an idea for a set of rules and a setting banging around in my head, so what would people think of something like this:
SpoilerBasic Rules Outline:
Spoiler48-72 hour day phases, 24-48 hour nights
Three teams, two opposed, and one neutral.
Everyone starts blind.
Helgraf's Scry Interference is active, so if two people scry the same target, they get a simple reading of "Interference". However, due to the large number of seers in the game making such a more likely possibility than normal, the rule is modified so that if more than two people scry the same person, they each are informed that they are a randomly chosen role other than their real one (this role is randomly determined for each seer; they do not all receive the same information.).
Items can be transferred day or night.
Certain roles can choose to transfer their powers to a known non-powered member of their faction, but only during the night phase.
The Fae:
SpoilerEnchanter: Once a day or night you can choose one person and redirect their vote or action to the target of your choice. This includes night kills. However, you cannot use this again until the next phase has passed. So, for example, if you choose to redirect a vote, you couldn't use your ability again until the next night passed.
The Gruagach: Once a night/day you can choose to protect one person from lynching, or night actions. However, if Arafel dies, you can choose, instead, to kill one person during the day or night phases.
Arafel, Keeper of the Tree of Swords and Jewels: During the day you can choose one person to protect from lynching, or in the night phase you can choose one known member of the neutral team to give a jewel from the Tree to, thus making them count, for purposes of powers, as a non-powered Fae, in addition to their actual role.
The Glass-maker: You are one of the Dreamers. So long as both of you are alive, you may each choose one target to scry each night. However, if the Watcher dies, you can choose each night to either return them to life or void any night action(s) taken by one person. You start knowing the Watcher.
The Watcher: You are one of the Dreamers. So long as both of you are alive, you may each choose one target to scry each night. However, if the Glass-maker dies, you can choose each night to either return them to life or call one of the members of another team, changing their role to that of a non-powered Fae. You start knowing the Glass-maker.
The Keeper of the March: Once a night you may choose to kill one player, or protect them from lynching the next day by keeping them in your home. However, any player so protected is forbidden from voting the next day, or the protection is rendered void.
Courtier: The standard role with no powers.
The Hunters:
SpoilerThe Forger: Once a night you can choose to create an iron amulet, which protects the bearer against any night actions taken by the Fae, or a suit of armor, which protects against any night kills.
Slayer: You start with an iron sword, which allows you to kill one player each night.
Tracker: Once each night, you may choose to scry one player.
Guardian: You may choose to protect one player each day/night from night kill or lynch.
Hunter: The standard non-powered role.
The Mercenaries:
SpoilerThe Mage: Once a day or night, you may choose to kill one player.
The Mirror: Once a day you may choose to redirect a lynching onto the first person to vote for someone, or once a toy may choose to redirect any night actions against one player back onto the person that performed them.
Assassin: You start with a crossbow, which allows you to kill one player each night.
Spy: Once each night you can choose to scry one player.
Soldier: The standard unpowered role.
Items:
SpoilerSpoilerIron Amulet: Protects against all night actions taken by Fae. Cannot be used by or traded to Fae.
Iron Sword: Allows you to kill one player each night. Cannot be used by or traded to Fae.
Suit of Armor: Protects the owner from night kills.
Elfstone: An elfstone from the Tree of Swords and Jewels. Cannot be used by Hunters.
Crossbow: Allows the owner to kill one player each night.
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2011-12-21, 03:59 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Well, I did run a (rather pathetic) game that involved a Mr./Mrs. Charisma (though I like the term "enchanter" better anyway). It was only votes though, not actions. I am afraid that the mirror is way too OP. Technically, I don't think it is even possible to kill the mirror. Unless you have the mirror determine that night phase before as to whether or not the ability should be used. Even still, this needs a CD. Otherwise, nothing really apparent to me. Looks good otherwise from a first glance.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-21, 04:00 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Medieval WW has begun.
@ C'nor: Well, it seems interesting. Although... I take it Fae are the "town-ish" side? With Hunters as the opposed, and Mercenaries as the Neutral? I'm not really sure. Also, Mercs have two night kills. That seems like a lot. And yeah, that Mirror. Hunters actually seem underpowered compared to the other two.Last edited by Penguinator; 2011-12-21 at 04:03 PM.
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2011-12-21, 04:19 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Yep, Mercs are Neutral, Fae are sort of the town, and Hunters are the opposed group.
Also, I'm not sure what's meant about the Mirror... Is it being read as not having a cooldown? Because I can see why that would make them impossible to kill. But the way I intended it to be read, if they redirect a lynching, they can't use their ability again until the next day, and if they bounce night actions on someone back, then they can't use it the next day phase. So if they keep themselves from being lynched, they're vulnerable to night actions, and if they protect themselves from night actions, they can be lynched.
As far as two night kills being a bit much for the Mercs, it's possible that it is, though I was intending for this to be a large game, and to make up for the relative power of the Fae and Mercs by giving the Hunters at least two Slayers, and possibly a second Forger, so that might make it a bit more balanced.Last edited by Lady Serpentine; 2011-12-21 at 04:21 PM.
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2011-12-21, 04:23 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-21, 04:24 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Ah, I see. Mirror's not quite so bad.
And I take it the Slayers are the only way for the Hunters to kill? I would definitely give at least as many killers to the Hunters as the Mercs, if not one more, if this is a big game.
I just know that in one game, I was a wolf, and the neutrals seemed to be more powerful than we were, and my team got frustrated fast when we saw that we weren't the real threats.
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2011-12-21, 04:35 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
So make it take a full Day/Night cycle before it could be used again? That's certainly not impossible. I'm not sure about dropping the ability against night actions, though... Maybe make it so that the target is still scried as normal, but other night actions are bounced back?
The problem with making them declare it the night before is that, except in rare cases where it's almost certain someone will be lynched, that makes it, at best, a contingency plan, and at worst pretty much useless.
In general, unless they get, for example, the Assassin's crossbow, or a Merc chooses to give them an Elfstone, in which case you could end up with a Fae transferring their role to them.
And yes, at least two, possibly three, Slayers. Or maybe start with one, and give the Forger the option to make swords.
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2011-12-21, 04:59 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Not exactly. In the games I have played, there is usually at least one day where the lynch candidates for the next day are blatently obvious. I would say around half. Sometimes players also get "the sense," whether real or not, that they will be a target next round. I think declaring it the night before wouldn't be anywhere near as useless as it may seem at first.
As far as the night actions, it might work out if you drop specific actions. Maybe the scry, maybe the night kill, maybe the influence.Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-21, 05:14 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
True... So yeah, making it a night action either way might work. And I think scrying and banes, at least, could probably be immune to the Mirror. Does that sound more balanced?
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2011-12-21, 05:28 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Last edited by 101jir; 2011-12-21 at 05:29 PM.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-21, 05:41 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
That it would.
But, not only does it work to not make the Mirror so OP, it fits the inspiration better, so...
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2011-12-21, 08:58 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-21, 09:37 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
It does, doesn't it? I believe that it's based on a character from one of the Valdemar books, though... But who they're based on, if anyone, I can't say.
The other inspirations are, if anyone cares, as follows:
Arafel, Keeper of the Tree of Swords and Jewels/The Gruagach: Arafel's Lament, and the book it's based on (The Dreaming Tree, C.J Cheryh)
The Watcher: A Last Battle
The Mage: Wind's Four Quarters
The Glass-maker: Shattered Glass
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2011-12-26, 04:57 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- inside you
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Well... I've decided to return. Greetings to all I remember and a Pleased to meet you to those I don't. I am Oddity.
I am an oddity. Oddly enough being an oddity leads to a few odd lynches, but hey, if its for the sake of RPLast edited by Oddity; 2011-12-26 at 04:57 AM.
Previous WinsSpoiler
Sharn, the Broken city - Serial Killer (neutral)
The Demons - Vampire (neutral)
Universal Smash Bros 4 - Luigi (mason)
Spoiler
Trophies (deserved or not)
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2011-12-31, 12:18 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- I don't even know anymore
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Hey, all. I've taken over Dragonspire Killers 2, and we need 5 more people to sign up, or it can't be played. So if you haven't signed up already, it'd be great if you could do so. Please?
Avatar by whatever Zjoot became.
Will take suggested phrases in sig. PM with ideas
Am I missed in my absence?
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2011-12-31, 11:02 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
*ANNOUNCMENT FROM SUPERDARK33*
I will not be able to post on the first and second of January, so please inform every game i play in.Despite everything, its still me.
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2012-01-01, 01:18 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
We could use an autolynch replacement in Center WW.
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2012-01-01, 07:46 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Somewhere, obviously.
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!