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2012-04-18, 01:10 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 03:24 PM (ISO 8601)
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- Apr 2011
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- You lost the game.
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 03:56 PM (ISO 8601)
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2012-04-18, 04:27 PM (ISO 8601)
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- Oct 2010
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 04:50 PM (ISO 8601)
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- Apr 2011
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- You lost the game.
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 05:01 PM (ISO 8601)
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- Feb 2010
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- The Blind Eternities
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Re: [Welknair Update/Game Idea] Fourth Land
I myself know jojolagger personally, and while I don't know you well enough to compare, I would advise you to be cautious. If he says he can chronofrag something, I don't want to be in the same timestream as it. He's come up with crazy hairbrained schemes before, and they usually work.
Last edited by radmelon; 2012-04-18 at 05:03 PM.
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2012-04-18, 05:06 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
The gun doesn't chronofrag the normal way of putting the bullet in them through time, but instead pulls part of them away in time. Tearing them across the 4th dimension.
The bullet has a very small and fast time field, so where ever it hits goes through time faster than the rest of them, tearing that bit out of them. Note that the gun must be able to cancel this out, which actually results in a faster bullet.
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2012-04-18, 10:39 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Why make a chronofrag gun when you can have a grenade that causes the animating principle to fall out of your enemy's body?
(Alter how gravity, Fourth, and structural elements interact; fun times occur.)
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2012-04-18, 10:43 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
It kinda says something about our culture that the first reaction to a new system of rules is using to to make things explode in previously impossible ways.
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2012-04-18, 10:47 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Because it's likely easier to fix a lack of animating principle than it is to stitch something back together when it's separated through time.
In all fairness, I went for omniscience first. Once I exhausted the work I could do towards that front with my current amount of info, then I moved on to blowing stuff up.Last edited by jojolagger; 2012-04-18 at 10:49 PM.
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2012-04-18, 10:53 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Man, jojo, I am never nominating you for divinity, ever. At least not until you've shown you can avoid going batcrap mad with power.
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2012-04-18, 11:03 PM (ISO 8601)
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2012-04-18, 11:06 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 11:51 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
...I cannot express in words how awesome you guys are.
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2012-04-19, 08:50 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Is it wrong that I've already developed methods of teleportation, perpetual motion and cold fusion?
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2012-04-19, 10:12 AM (ISO 8601)
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2012-04-19, 10:44 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Honestly, I will admit to inferiority. I just won't do so until I actually see the system. Apparently I'm not good enough at inferences to get enough out of the system to use it.
We'll see what little I can do once I actually have rules in front of me.
That said, I can already think of some alchemy basics.
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2012-04-19, 11:23 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
I've been doing some pondering of these things myself.
Perpetual motion shouldn't be too difficult, especially abusing 11th a bit. (I hope we all know what that is by now)
Cold fusion.. I said earlier that there were no molecules.. What exactly are you fusing?
Teleportation? I'm really curious what you're thinking of for that one.
Jojolagger - Chronofragging sounds scary as heck. I may actually want to make a D&D PrC or something based on the idea... However, in Fourthland beings are cohesive beings, not composed of smaller particles. I think in general, 11th would affect the entirety of any being that is at least half within the field. And it is worth noting that Fourth works a deal differently than the rest. For example, you can't use 7th to move it around.
Ohhhh yeah. Alchemy is going to be pretty big here.
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2012-04-19, 12:29 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Ah. Missed the no molecules. Teleportation was easy. It just followed a logical chain of manipulating space-time through matter/gravity manipulation. Technically, it's not so much teleportation as it is moving the entire universe so that object ends up where you want it. Though you can also move the object itself.
It's just more fun the first way.My Extended Homebrewer's Signature
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2012-04-19, 03:10 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-19, 03:15 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
So I can't force the Fourth and the Seventh in someone's body to interact, thus making the Fourth... fall out?
Also, does the Law of Conservation of Energy still exist in this universe; otherwise, there are evil, evil, EVIL things we can do.
But yeah, since I only know of 3 component Energies (Fourth (Lifeforce), Seventh (Gravity), and Eleventh (Time) (I assigned those numbers at random; I'll get the terminology correct once I have my toolbox.)), I can already pull of cryogenics, if necessary (Remove Eleventh from the area; therefor, they just go through time as slow as hell), and I'm pretty sure I can pull off Crack the Sky (Exalted charm where you toss someone miles, for massive amounts of pain; you can do it through pure manipulation of Seventh, especially if there are any ways to lock someone's ability to change their gravitational direction. This is a party trick, by the way.)
Oh, and I'll also need to know if any of Newton's Laws still exist in game, and how "strongly" they apply.
Also, just for ****s and giggles, if we can figure out a method of converting energies into other energies, I totally have a method to duplicate the Event Horizon of a black hole (convert 11th into 7th).
I can pull of practically instantaneous travel (Welknair gave some hints about how you can potentially affect a part of an object; just move the 11th from every creature inside to the "ship" they are sitting in, and have some sort of AI (Eh, just fill it with 4th, that should do it) move the ship; the people riding barely experience any time passing, while the ship is moving hella fast.)
Oh, before I forget... is Distance an energy?
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2012-04-19, 06:17 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Cryo is cold... Chronogenics would be a better term.
use 7th and 11th so they get throw about without time to react.
I want this too. Even it is is needlessly complex.
True, but a similar vehicle with weapons would be more than sufficient to counter it.
Also, Regarding chronofragging: oh well, It still acts as an effective stun lock weapon, but reducing their turns compared to our turns.
@travellog Thought of that for teleportation, but that level of manipulation can likely be used far more effectively.
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2012-04-19, 07:01 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-19, 07:33 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Welknair, I hope you're proud of yourself. You're about to unleash several madmen with plans of world discombobulation and maybe the power to do it onto an innocent setting.
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2012-04-19, 08:12 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
An untouched setting even!
After the play test I think you can consider it roughed up. I just hope I survive with all my mental faculties.
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2012-04-19, 08:41 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-20, 01:16 PM (ISO 8601)
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2012-04-20, 01:41 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Of course, this leads to an obvious joke involving 7-11. "You sell what?"
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2012-04-20, 01:49 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-23, 12:32 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Been away due to RL for the last couple of days, hence the lack of thread-attendance.
I'm am officially afraid of this game.
Copyright: We're working on it. Didn't get it done this weekend, but I learned a deal and we're in the process.
Physics: Real-world physics can be assumed to generally apply here. Just keep in mind the lack of atoms. Pretty much, they work except where otherwise noted.
Energies: 7th is NOT gravity. I actually think I forgot to drop the hint for that one.
"On the first day of Fourthland, Welknair gave to me...... Structure to hold me together."
Other stuff: I've done a lot of work. In addition to a lot of work on the class-y things, I've added a few more tricks that characters can pick up that are specifically geared towards players like you. Why I'm doing this, I'm not sure, since it will only cause strife for me later. Maybe I'm insane. It'd explain a deal.