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2012-09-12, 08:20 AM (ISO 8601)
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2012-09-12, 05:16 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
On xykon in this one, cylinder says he has an item to make him immune to fire damage, and I looked it up, the only way for him to have fire immunity is with an epic ring, so
1.) he must have the forge ring and epic forge ring feats, and
2.) the requirements for epic forge ring are 35 ranks in both knowledge arcane, and spellcraft, therefore he must be at least 32nd level, and have those ranks in the skills.
So he has the 2 forge ring feats, a ring of fire immunity, at least 35 ranks in knowledge arcane and Spellcraft, and at least 32 levels in sorcerer
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2012-09-12, 05:27 PM (ISO 8601)
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2012-09-12, 06:48 PM (ISO 8601)
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2012-09-12, 07:10 PM (ISO 8601)
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- Japan
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Re: Class and Level Geekery IX: the thread levels up again!
There is a non-epic ring that grants fire immunity, but it's non-core. There may be other non-core items that immunize you to fire as well, but none come to mind at the moment. The reason neither is listed is because of an old debate over which guideline we want to follow more closely: giving core and SRD stuff priority, or keeping the levels as low as possible.
Last edited by Claudius Maximus; 2012-09-12 at 07:12 PM.
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2012-09-12, 07:53 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
oh, ok, thank you, the FAQ didnt say anything about that, sorry
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2012-09-12, 09:07 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
On a topic slightly less likely to start a flamewar, this latest comic shows us Tarquin not treating Zz'dtri for blindness, instead applying ointment only to his ears. Can we conclude from this that Zz'dtri was not blinded by Holy Word?
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2012-09-12, 09:12 PM (ISO 8601)
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2012-09-12, 10:42 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
It's also possible that the blindness wore off before the deafness. Not particularly likely, but possible.
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2012-09-13, 05:05 AM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Dropped Tarquin's Axe (like he did ) and added his whip and ointment ().
This assumes he created the magic ring as seen in the rule books. There are rules to customise your own magic items - it's why DMs have to ban rings of true/wraithstrike - so maybe he made an amulet of fire immunity, which would require a lower level."They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-09-14, 10:31 AM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
According to the spell description for holy word, the minimum time blindness would last is two rounds. After Durkon's holy word affects Zz'dtri (which means Durkon overcame his spell resistance), Z then attempts to cast gust of wind and shield, taking a standard action each. However, shield is cast in a round where arrows are being fired at him. This seems important to me, as prior to that Haley had fired arrows at Nale (which may have been totally concealed from Z's view) and at Tarquin. This suggests Zz'dtri was able to detect the archer changed targets.
Depth of field isn't all that easy to tell in that comic. We can tell that Z has moved closer to "camera" and away from Durkon since trying to cast gust of wind, and the arrow which flies near his head is closer to camera than that, but it is unknown how close it is to him (but it doesn't appear to have hit). If Zz'dtri were deaf and blind in this, the second round after holy word, the only ways he could detect it would be through something like a scent-based blindsight (arrows would smell?) or if he could feel the arrow. I can't say I have ever had an arrow shot past me to experience whether there is a breeze, but as an aerodynamic projectile, it shouldn't move much air out of its way by definition. This leads me to believe Zz'dtri was able to see the arrows shot at him and he has a quantity of hit dice equal to Durkon's caster level for holy word.
It seems teleport still needs to be added to Zz'dtri's spell list.
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2012-09-14, 11:18 AM (ISO 8601)
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- Nov 2004
Re: Class and Level Geekery IX: the thread levels up again!
Orth Plays: Currently Baldur's Gate II
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2012-09-14, 03:54 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Hmm... I had interpreted the question mark as Zz'dtri coming to the realization he could not hear anything. The proximity of those two speech balloons seems an odd coincidence. The relief which Z experiences after the ointment is applied to his ear (one application affecting both ears seems to fall under "it's magic") looks too genuine to support Z's hearing having returned prior to that scene. As I see it, the only one who seems to partially hear anything is Belkar; I chalk that up to Belkar needing funny dialog.
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2012-09-15, 01:48 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Or possibly rolling better on the duration of his deafness (the spell is a bit unclear as to whether it's one roll shared by everyone affected, or if each target rolls duration separately - though I would guess the former interpretation is the intended one).
Rich did mention afterward that he forgot it likely would've worn off by their escape, btw.
And yeah, I figured the reason Z had a question mark on his casting of shield was because he didn't know if the deafness would make it fizzle. That + his expression in that panel makes me think he was aware arrows were being fired at him and was trying to avoid them, not attempting to follow T's orders.
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2012-09-15, 08:34 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
I had read that, but then forgotten about it. Let's see... 1.) Tarquin fights with Durkon as gust of wind is attempted. 2.)Tarquin stuns Durkon while shield is cast. 3.)Tarquin throws his axe (there's a movement, but I don't know which round it belongs in) 4.)Tarquin picks up Nale an runs back for the teleport. I guess it would have expired then, yeah. Thanks.
ETA: Looking through 861 again, it struck me how easily Roy destroyed those mummies. Has there been much discussion yet over how much damage Roy's greatsword would need to do to them?Last edited by KillingAScarab; 2012-09-15 at 09:06 PM.
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2012-09-15, 10:55 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Is there consensus on what kind of undead they actually were? They're "mummies" because they were mummified by the desert winds, not because they were reanimated per the "mummy" entry in the Monster Manual,
Originally Posted by The Giant
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2012-09-15, 11:02 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
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2012-09-15, 11:20 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Okay, so they've got an average of 55 HP. And while they're defenseless, you can't coup de grace multiple enemies at once, so it wasn't that. Of course, they were nigh-impossible to miss, so there's an unknown but probably very large Power Attack factor.
Originally Posted by The Giant
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2012-09-15, 11:36 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Roy has Great Cleave. He only needs to do enough damage to kill one mummy in one hit, with his +5 greatsword that glows with a green energy that is particularly harmful to the undead, and he can keep swinging until he fails to do so.
Orth Plays: Currently Baldur's Gate II
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2012-09-15, 11:48 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Exactly. We now have Roy using the green energy effect to one-shot enemies he couldn't reliably Great Cleave through with an otherwise standard +5 sword. That might help us work out the numeric properties of the fire.
Originally Posted by The Giant
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2012-09-16, 01:22 AM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Well, we only see one continuous trail from one swing. Presumably, no attack rolls were failed and every damage roll was enough to destroy one mummy.
I've done some number-crunching.
Assuming 55 hp is the target, Roy wields a +5 greatsword two-handed with what we currently believe is a strength score of 24 (strength modifier is +7) at the minimum. Power attack means he is capable of subtracting up to his entire base attack bonus on the roll to hit and adding twice as much on the damage (two-handed weapon). If Roy really is level 13, he can add up to 26 to the damage with power attack alone. Strength modifier to damage for using a two-handed weapon is 7*1.5=10, so that's 36 already. The +5 enhancement puts it at 41. Two more points for weapon specialization means 43. Greatsword damage is 2d6, so 2 to 12 damage. 45-55 damage, means he is capable (if not likely) of reaching 55 damage with any +5 greatsword.
Except, mummies have Damage Reduction 5/-. If the starmetal in his greatsword doesn't bypass it, Roy's output is down to 40-50. They also have a vulnerability to fire, but I don't think that enters into play, here.
So would Roy hit on such a power attack? Standard mummies have a dexterity score of 10 (modifier 0) and +10 natural armor, so AC 20. But, these mummies were said to be controlled by Malack, who seems to currently have no control over them. They could have the helpless condition, in which case...
Originally Posted by Rules Compendium, p.35
I'm a little unclear as to whether the dexterity 0 is factored into AC or just for everything else which is based on the dexterity modifier. So I'll start with just being hit more often by melee attacks. With a strength modifier to hit of +7, a +5 sword and weapon focus bonus of +1, Roy can hit 16 if the d20 comes up as a 3 or higher. Since rolling a one is always a failure, there's only one other number on the die he could eliminate as a failure to hit by not using a full power attack. If AC plumets by another 5 points for dexterity 0, Roy has no reason not to use a full power attack.
There's something I'm not familiar with, however. Since I never really DM'd any 3.x games, I wonder if the mummies would just have 55 hp. Aside from the variation that 8d12+3 provides (11 hp through 99 hp), at least one of the people who was listed on the schedule for illusions in the canyon was capable of casting screen. That's sor/wiz 8, trickery 7. Would the mummy created from a caster with 13-16 hit dice be reduced to 8? Would they retain spellcasting abilities? I mean, how does a mummy lord have levels as a cleric? We can try to work out what sort of bonus would give Roy better odds to make the damage 55 more reliably, but I'm a bit concerned about whether the source corpses affect the mummies produced.Last edited by KillingAScarab; 2012-09-16 at 01:28 AM.
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2012-09-16, 07:13 AM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
I think we can asume Roy have Grater Weapon Specialization at level 12, and, to your 40-50 points of damage he adds the green energy whatever it does. If it was a Bane weapon (for example) this 7 points of damage will make the diference.
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2012-09-16, 09:49 AM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
On that same line of thought, could the starmetal anti-undead characteristic include something similar to "overcomes any damage reduction the undead might have"?
To clarify: I know that, if Rich wanted to, it could have that exact property, but does such property exist in general D&D 3.5? E.g. "Dragon Slaying spear +3, negates dragons' damage reduction"
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2012-09-16, 12:07 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
There are two reasons Tarquin could have packed a whip:
A) He has taken a feat to use it.
B) It fit into such a small bag.
I'm going with B.New to D&D but already too much into it.
Imagining a Fallout-inspired Low-Tech Sci-Fi homebrew - working title "Hyphens Are Your Friend".
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2012-09-16, 12:27 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Orth Plays: Currently Baldur's Gate II
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2012-09-16, 05:26 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Guide to the Magus, the Pathfinder Gish class.
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2012-09-16, 06:46 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Though guisarmes and daggers have sharp edges that could puncture the bag of holding/regular ol' sack, which would mean a whip makes sense. And I'd be mildly surprised if he packs a bag with that ointment instead of potions if it's a bag of holding that has plenty of room for the cheaper potions instead.
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2012-09-16, 06:48 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Nale's longsword isn't on his back anymore so he probably didn't pick it up.
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2012-09-20, 01:42 AM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
First, that doesn't fit with this thread. The rule of the thread is to believe what characters say about themselves, unless it is clearly a joke. V was clearly not joking, and indeed went on to demonstrate his/her knowledge of undead with some good, if vague, advice.
Further, it doesn't make sense for the character. V might well exaggerate his/her own knowledge (and so I wouldn't support putting a number on his/her ranks); however, s/he would never just lie outright to Roy--whom s/he respects--without a very good reason. There was no good reason for V to lie.
So V made a bad roll. As you say, though, s/he did recognize them to a degree. Since knowledge checks cannot be made untrained, this also confirms that V has ranks in Knowledge: Religion.
Exactly. I'm not agitating for V to be put down with a zillion ranks in Knowledge: Religion; I just want it listed on V's stats.Last edited by Flame of Anor; 2012-09-20 at 01:43 AM.
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2012-09-20, 01:54 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Why is Miko listed as an ex-paladin then?
She asserted, very loudly and very clearly, that she had never Fallen. She was certainly not joking.
But very well. Suppose that this thread has a rule to believe what characters say about themselves unless it is clearly a joke. Then, in addition to taking the "Ex-" off Miko's class, we'd better give Vaarsuvius a Knowledge (Religion) rank of...50? 60? Higher? Because s/he said his/her knowledge was unmatched. If we cannot observe that this is Vaarsuvius bragging as per his/her usual, then we certainly cannot attempt to parse the word "unmatched" down to "decent for a wizard who justifies not knowing the casting time for Resurrection because 'divine magic isn't real magic.'"
So V made a bad roll. As you say, though, s/he did recognize them to a degree. Since knowledge checks cannot be made untrained, this also confirms that V has ranks in Knowledge: Religion.Orth Plays: Currently Baldur's Gate II