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Thread: lets destroy the sun
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2012-10-02, 09:34 PM (ISO 8601)
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Re: lets destroy the sun
A colossal object counts as 32 objects, even theoretically you couldn't get a high enough caster level to effect the entire sun.
Edit* Well I guess theoretically you could a high enough level but not realistically you couldn't and if you did manage to get to be a 500 billionth level wizard or whatever ridiculous number it would have to be, would you really care about unleashing the underdark on the world? lolLast edited by Invader; 2012-10-02 at 09:41 PM.
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
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2012-10-02, 09:35 PM (ISO 8601)
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2012-10-02, 09:41 PM (ISO 8601)
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Re: lets destroy the sun
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-10-02, 09:41 PM (ISO 8601)
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Re: lets destroy the sun
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A few odds and ends.
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2012-10-02, 09:44 PM (ISO 8601)
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Re: lets destroy the sun
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-10-02, 09:52 PM (ISO 8601)
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2012-10-02, 10:02 PM (ISO 8601)
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Re: lets destroy the sun
Greater consumptive field says hi, how ya doin'. Circle magic also inquires after your health.
(For example, use simulacra with GCF to power your circle magic, and amp that up with GCF as well. Sprinkle with suitable means of NI small critters; resetting trap of Maximized Empowered summon monster III, perhaps, or binding Malphas [?] for endless ravens.)
QR codes, anyone?Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-02, 10:06 PM (ISO 8601)
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Re: lets destroy the sun
IIRC, Tome of Magic has a spell called Eclipse that blocks out the sun all over the world for a while. Find a way to make that permanent.
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2012-10-02, 10:14 PM (ISO 8601)
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Re: lets destroy the sun
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2012-10-02, 10:22 PM (ISO 8601)
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Re: lets destroy the sun
A rough calculation revealed about caster level 1380 million to animate object the sun. Assuming you can go above size colossal. Otherwise you only need caster level 32 .
Last edited by ericgrau; 2012-10-02 at 10:28 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
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2012-10-02, 11:17 PM (ISO 8601)
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Re: lets destroy the sun
I once designed a character (he was almost completely unplayable, however) that possessed utter control over an army of a few million Vampires who were also very high-level Mystic Theurges. When they weren't conquering the very multiverse itself, he had them craft magic items on his nearly infinite and equally impenetrable demiplane. He was a demilich, who I believe either had an amulet based on Rope Trick, that could hold the items in an extradimensional space, thus "holding" them, or had them all piled up around his Phylactery, which yielded the same effect. These magic items were all Wonderous Items that didn't take up a space on the body, were smaller than a grain of sand, and granted a +1 on Spellcraft checks each.
SO, with a few million bonuses to Spellcraft, as well as the ritual part, having all the spellcasting Vampires donate their many spell slots to him, he was able to do just about anything via the most powerful of Epic spells ever conceived. This is the only way that I see possible to beat those DCs and "kill" the sun.
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2012-10-02, 11:32 PM (ISO 8601)
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Re: lets destroy the sun
Alright, so after some very rounded numbers, yeah, even if a sphere of annihilation destroyed its surface area one billion times a second, you would be waiting over five thousand years.
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2012-10-02, 11:59 PM (ISO 8601)
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Re: lets destroy the sun
The problem with the core of the sun is the gravitational force. Gravitational force = pressure right? We would be worried about the enormous pressure exerted on the fleshy bits right? If you could creatively interpret the domain power of the Blackwater domain, that may work.
There are many ways to get fire immunity, so I won't bother. Assuming there is no radiation mechanic in DnD (and I'm not aware of one but that doesn't mean that it doesn't exist) we should be fine here.
Necklace of adaptation would protect us from the vacuum and allow us to breathe.
To destroy the sun, I see two routes to go, make it alive and either imprison or gaes/quest it, or the more fun route. All we should have to do is destroy the sun's core since the core is what feeds the sun. The core is roughly 1/4 the size of the whole sun or roughly 347,500 km. Much easier to manage. It also consists entirely of gasses in a plasma state. Super dense gas yes, but still gasses.
Even if we could teleport into the center of the sun, these gasses would blow us around like a toothpick in a tornado. So we use control winds to direct these solar winds around us, and airwalk or fly to move in this calm air bubble we have created.
Since scientists have determined that the sun is the most spherical object ever observed naturally (http://www.guardian.co.uk/science/20...-sphere-nature) getting to the exact center wouldn't be an issue. Then cast Reverse Gravity to create a gravitational pocket to collapse the sun. It will become infinately small before imploding into a black hole. Before this happens, using control winds to force the now focused gas streams into a single direction, force the mini sun into a bag of holding, portable hole, whatever extra dimensional object or place you wish.
Few problems if you could get something like this to work: enjoy freezing to death, now nothing can see what is hunting them in the dark, and finally my favorite; divine intervention.
Off the top of my head... I don't have any of the books at my disposal to look at anything other than srd (I'm not at home.) Did I miss anything?
Also, remember that because this is a game, super manipulation of real world mechanics and game mechanics may not be needed. Any input from the DM on how the sun works in his/her campaign?
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2012-10-03, 12:00 AM (ISO 8601)
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Re: lets destroy the sun
What about gate plus genesis? Make a plane where everything in it is just ridiculously dense. Then gate it into/next to the sun. Your plane has now om nom nomed the sun.
Course Earth is gonna get sucked in too, or tossed into space now that it's gravity well is on another plane of existence.To anyone who thought Gandalf was dead: Don't you know, a wizard is never late?
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2012-10-03, 12:28 AM (ISO 8601)
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Re: lets destroy the sun
I was going to say just hit it with a lot of disintegrates, but that would take a very long time and you would have to be really close. The Spelljammer could destroy the sun with some Spheres of Annihilation (since it can make them), but then you would need to give it to the aberrations.
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2012-10-03, 12:44 AM (ISO 8601)
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Re: lets destroy the sun
A few things. Mainly, 'Solar Winds' are not real winds that could be controlled by the Control Winds spell, by a far margin. Its just a term to describe what they act like. Since your in vaccum, there is no gas (plasma is a different state of matter) for Control Winds to target and manipulate, so there goes your saftey bubble. Even if you could target the 'solar winds' with Control Winds, you'd need absurd CL to drop the intensity to something you could survive.
Not to mention that even if that worked, you wouldn't stop the gravity from smooshing you into a pinprick. Just because the plasma isn't pushing on you doesn't mean your body isn't pushing on the rest of itself. A single strand of your hair would smoosh you with the kind of numbers we are talking about.Awesome Avvy by Sizlord!
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2012-10-06, 05:45 AM (ISO 8601)
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Re: lets destroy the sun
But Eclipse only blocks out the sun for a five mile radius and as I've already stated, a permanent Eclipse would have a Spellcraft DC of 450. To affect a larger area, reduce the DC to 90, make the modifications and multiply by 5.
I'm guessing the only thing that could possibly beat a character who can will the sun out of existence, is Pun Pun.
The few options we have so far are so bad, they're not worth using. An Epic Spell with a DC so high, for a character to get it by level alone, an equal level Commoner could just kick the ground and destroy the world. A few ways a 17th level caster could destroy it, just, not within their lifetimes, or their childrens', or their childrens' children... Then there's the create a black hole option, like that wouldn't end badly.
Looks like the best option really is to cast a permanent Eclipse every 4 miles.
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2012-10-06, 05:56 AM (ISO 8601)
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Re: lets destroy the sun
Plasma does not exist in RAW.
Therefore the Sun does not exist.
Alternatively the Sun is made of something else.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2012-10-06, 04:20 PM (ISO 8601)
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Re: lets destroy the sun
To block out the sun without using the kind of cheese that grants limitless power you cast summon plot device.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2012-10-06, 06:59 PM (ISO 8601)
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2012-10-06, 07:41 PM (ISO 8601)
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2012-10-06, 07:45 PM (ISO 8601)
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Re: lets destroy the sun
Defeat the sun god? Most d&d universes has a guy that grants the sun-domain. I'll assume defeating him/her will end the sun.
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2012-10-06, 07:53 PM (ISO 8601)
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Re: lets destroy the sun
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2012-10-06, 07:53 PM (ISO 8601)
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2012-10-06, 07:58 PM (ISO 8601)
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2012-10-06, 09:19 PM (ISO 8601)
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2012-10-06, 09:31 PM (ISO 8601)
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Re: lets destroy the sun
Maybe I'm missing something here, but couldn't you just Metamorphosis into a star and Greater Teleport, Psionic directly into the sun?
Requirements of Metamorphosis -
1. Non-unique (stars are pretty common)
2. Size from Fine to Colossal (Colossal is 64 ft. or more and/or 125 tons or more)
3. Must be familiar with it (easy enough to know about the sun)
Requirements of Greater Teleport, Psionic -
1. Must have a reliable description of the place you are teleporting
End result, enough mass to cause some major havoc fairly quickly. Even then the timespan for true sun death isn't even close to a regular lifetime (I think) so then depending on DM's ruling several options present themselves.
If you merge with the sun, you can then teleport anywhere in the universe. Another star, a black hole, whatever. If not, you're the same size and occupying the same space, so, I dunno. Turn into a black hole instead and then fission yourself to give extra coverage?
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2012-10-07, 02:23 AM (ISO 8601)
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Re: lets destroy the sun
Doesn't being on the ethereal plane make you immune to the sun? Different planes and all?
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2012-10-07, 02:24 AM (ISO 8601)
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2012-10-07, 04:31 AM (ISO 8601)
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π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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