Results 61 to 90 of 146
-
2010-12-14, 06:45 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Shinken's Guide to Melee Warlocks
My only issue with vitriolic blast is how difficult it makes to quicken/maximize. It is very very good in all other situations, though.
While it doesn't work, it doesn't work for a different reason.
Combat Expertise requires an attack/full attack action. Eldritch Glaive requires a full-round action.
And it's already covered in the guide.
Knockdown does not require a weapon attack. It just requires 10 points of damage dealt in melee. The real problem here is that you can't trip with eldritch glaive, so you would need a backup reach weapon to do this. Fortuntately, you don't need a free hand to use invocations.
And that's not considering that strongheart vest is highly highly debatable.Last edited by true_shinken; 2010-12-14 at 06:46 AM.
-
2010-12-14, 07:33 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Shinken's Guide to Melee Warlocks
When you activate your eldritch claws do you get to apply essences or shapes to them? If you can, can you change them without deactivating your claws? Lastly If you can activate and deactivate your claws as a free action what prevents you from doing that before and after you want to use an eldritch blast? Does it have a once/round limit or similar limitation?
-
2010-12-15, 06:24 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Shinken's Guide to Melee Warlocks
@Shneekeythelost
At what level do you do 30d6 damage every blast?
-
2010-12-15, 07:19 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Covering your weak spots
Also bears mentioning under races: Warforged. Con bonus, considerable immunities (which help make up for your crappy Fort save), plus never needing to rest. Also qualifies for certain awesome buffs (Construct Essence, Golem Immunity).
Plus, ya'know a mecha that flies around shooting lasers, and fighting with a beamsabreglaive.
Its not all roses though, theres a feat tax (for better armor plating), you're harder to heal, and theres the Cha penalty (but you can live without that).ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2010-12-15, 08:26 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Shinken's Guide to Melee Warlocks
Warlock6/Binder1/HFW3/Legacy Champion10
Legacy Champion gives 8/10 class feature casting to advance HFW, which gives +2d6/level. It also advances spellcasting, so it continues to advance regular EB.
Granted, you'll be close to 20 by the time you can consistantly deal 30d6, but even around level 10, you'll be doing close to 14d6 a shot, at will.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2010-12-15, 01:25 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Shinken's Guide to Melee Warlocks
Last edited by Boci; 2010-12-15 at 01:25 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
-
2010-12-15, 02:15 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Shinken's Guide to Melee Warlocks
Sadly, you don't.
It has no limitation of the sort, but you would need some kind of action economy breakage to even make this relevant.
Indeed, I think it's relevant. I also think you summed it up well enough.
Btw, emerald legion is awesome.
You're getting it wrong. Hellfire Warlock/Legacy Champion still progresses eldritch blast as normal. So you have the eldritch blast damage of a warlock 17 (you lose 1 level from binder and 2 from legacy champion).
So it's 8d6 (warlock) + 22d6 (hellfire) = 30d6. And that's without a chasuble, an essence or a warlock's scepter, btw. Oh, and that's three times a round.
Maximized and quickened? That's 1080 damage from touch attacks and nothing resists hellfire damage. Hell yeah (pun intended).
EDIT: Updated withMedium-sized mechawarforged.Last edited by true_shinken; 2010-12-15 at 05:00 PM.
-
2010-12-15, 04:57 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Covering your weak spots
-
2010-12-15, 05:57 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Shinken's Guide to Melee Warlocks
No essences or shapes on Eldritch Claws, as it just adds your Eldritch Blast damage on to the unarmed strike damage, does not say it lets you fire a Eldritch Blast as part of the attack, just gives a damage bonus.
And the block for Blast & Claw in the same round is that it is a free action to activate claws, but then they stay until just before the beginning of your next turn(No dismiss action listed). You could, however, blast away and then pop claws and have them on hand threatening the squares around you.
The limit phrase for the claws is "While your claws exist you make make up to two claw attacks as natural weapons." Then next round the claws fade before your turn, you pop them back and two more claw attacks. Note AOO only possible if you haven't already used two claw attacks for that claw activation.
-
2010-12-15, 06:01 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
-
2010-12-15, 07:20 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Shinken's Guide to Melee Warlocks
Considering how cheesy and convoluted it is, most similarly powerplayed damagers can easily out do that so. . why? : /
The Battle Jumper beats it, the ubercharger beats it, the incarnum clawmonster beats it, the sneak-attack optimizer beats it, and the wizard certainly beats it.
Edit: talking about 30d6 pewpew-lock.
Glaive-lock can lay down some battlefield control potentially.Last edited by Mikka; 2010-12-15 at 07:22 PM.
-
2010-12-15, 07:48 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Shinken's Guide to Melee Warlocks
The only thing convoluted here is legacy champion progressing hellfire.
First of all, remember what JanusJones said and I quoted in the start of the guide: melee warlock is not an uber build. It's ust fun. That said, I don't see why you are putting Battle Jumper and ubercharger separately (as they do exactly the same thing - charge for loads of damage), but a glaivelock has a few advantages over charge builds:
Spoiler- You don't have to charge. This means you can still use eldritch glaive in difficult terrain and against opponents in weird angles.
- You don't have to jump. That means you can use eldritch glaive in cramped spaces, places where you probably wouldn't be able to charge, much less jump.
- Glaivelocking is just a lot more awesome. (Take me seriously at your own peril
)
- Increased accuracy. Glaivelocks target touch AC and they don't have to take a major hit to their attack bonus due to Power Attack.
- Better defenses. The only way a ubercharger can have as much accuracy as a glaivelock is with Shocktrooper, which throws their AC into face down into the dirt. Glaivelocks enjoy overall better AC and have in-class access to miss chance.
- Versatility. A warlock is useful on other situations. You only need one invocation set for a glaivelock (eldritch glaive); you can use the rest to do lots of stuff, like dispelling, acquiring miss chance, charming, creating undead, weaving baskets underwater, whatever floats your boat.
- Both normal eldritch blast and hellfire ignore all energy resistances and damage reduction. The only thing you have to worry about is spell resistance.
- Did I mention it's awesome? Because it is.
That I'm pretty sure is incorrect, actually. Specially considering how sneak attack needs special conditions to be triggered and lots of creatures are immune to it.
There's not a thing in D&D those pesky smug bastards in their pointy hats can't do, is there? Just leave them be. Wizards are never a point.
Miss, you should never use 'pewpew' near melee warlocks. You see, it reminds them of their non-melee cousins and some tend to become, err, unstable with the comparison.
Can he? Because I'm pretty sure that's one thing glaivelocks are not that good at, really. You're limited to attacks of opportunity that deal heavy damage and that's about it.Last edited by true_shinken; 2010-12-15 at 08:09 PM.
-
2010-12-15, 08:02 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Shinken's Guide to Melee Warlocks
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2010-12-15, 08:05 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
-
2010-12-15, 10:32 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Shinken's Guide to Melee Warlocks
My turn, first of all i was talking about the 30d6 one pew a day shooting thinging.
No matter how many dice you're rolling just rolling an attack roll and X amounts of dice isn't very fun in my book.
That I'm pretty sure is incorrect, actually. Specially considering how sneak attack needs special conditions to be triggered and lots of creatures are immune to it.
Miss, you should never use 'pewpew' near melee warlocks. You see, it reminds them of their non-melee cousins and some tend to become, err, unstable with the comparison.
Can he? Because I'm pretty sure that's one thing glaivelocks are not that good at, really. You're limited to attacks of opportunity that deal heavy damage and that's about it.Last edited by The Glyphstone; 2010-12-15 at 11:10 PM.
-
2010-12-15, 11:00 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Shinken's Guide to Melee Warlocks
What, you mean like making an attack roll and roll 2d6 +ZOMG that an Ubercharger or optimized sneak attacker is doing? Same concept. Only difference is that Warlock has these other Invocations that he can ALSO use, when he doesn't want to blast things. Which is something Uberchargers and Precision-Based Damage Output really can't say.
The sneak attack optimizer also has means (multiple usually) to ascertain these triggers, otherwise, just more fun and teamwork. Immune to sneak attack? theres a class feature that fixes that problem, penetrating strike or something like that.
Fortification also would like to irrespectfully thumb it's nose at you.
Oozes and a few other things which you can't simply fix with Gravestrike/Golemstrike/Vinestrike.
Get reach, take the standstill feat, (improved trip?), a martial stance for Thicket of blades. sure he can.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2010-12-15, 11:48 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Shinken's Guide to Melee Warlocks
Actually stand still neither requires large size or a weapon only the ability to make AoO.
Thicket of blades does not require a weapon either so it should be usable with eldritch glaive.
You could take shield block as your maneuver though it will require you to have a shield since all the strikes are out (action interaction problems).Last edited by MeeposFire; 2010-12-15 at 11:49 PM.
-
2010-12-16, 12:20 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Shinken's Guide to Melee Warlocks
Last edited by Boci; 2010-12-16 at 12:21 AM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
-
2010-12-16, 01:19 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Shinken's Guide to Melee Warlocks
Well it does say to use your shield's AC bonus +4 so I guess I assumed you needed a shield to do that, though I guess you could try to pull that you have a shield bonus of 0 I guess.
-
2010-12-16, 08:39 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Shinken's Guide to Melee Warlocks
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2010-12-16, 10:21 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Shinken's Guide to Melee Warlocks
Well, Shneekey already adressed most stuff, I'll just complement it.
But this is no place for shooting, this is a place for hitting critters in the face. It's the melee warlock handbook for a reason. Sure, attacking once a round your damage output sucks. It hardly matters in this discussion.
Funny thing is they are spending resources on that. Resources a meleelock can spen on other stuff. Eldritch Glaive + Amulet of Teamwork is dirty cheap and helps people a lot. Few builds are as good in the teamwork aspect as divine casters, and the Eldritch Disciple is one of those.
Yeah. It also deals half damage.
Like Shneeky said - doesn't work so well. A dip in Crusader is actually a nice idea, though you can't use strikes with eldritch glaive. A mixed claw/glaive build could do this rather nicely though. It's even mentioned on the guide, really.
-
2010-12-16, 10:28 AM (ISO 8601)
- Join Date
- Feb 2010
Re: Shinken's Guide to Melee Warlocks
Maybe I'm being overly picky, but while the duration does say it lasts until just before your next turn, it also says "While your eldritch claws exist you may make up to two claw attacks as natural weapons." I was reading that as follows:
Your turn comes up, you make two claw attacks
Same round, after your turn, someone provokes an AOO from you. But you've already made two claw attacks with this activation of claws, so you can't make a 3rd claw attack.
-
2010-12-21, 02:25 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Shinken's Guide to Melee Warlocks
-
2010-12-21, 02:52 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Shinken's Guide to Melee Warlocks
Quick minor correction I just noticed for you. Improved familiar: You need not be evil to get an imp. You have to be one alignment away on each alignment axis, meaning LN and True Neutral types can get one as well.
Gotta spread that imp-y goodnessThe Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.
Steam: Thiyr (The Great and Powerful Bulbasaur).
SC2: RianL.377. Hit me up for some SC2 if you're on.
Bulbabulbabulbabulba...SAUR.
-
2010-12-21, 03:12 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
-
2010-12-21, 07:54 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Shinken's Guide to Melee Warlocks
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2010-12-21, 08:04 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
-
2011-01-10, 10:50 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Lakeland, FL
- Gender
Re: Shinken's Guide to Melee Warlocks
Is there any reason that the Eldritch Claws/Beast Strike Combo wouldn't work with Tome of Battle Manuever Strikes?
The Mongoose Manuevers could grab multiple attacks. If you could find some way to buff accuracy Avalanche of Blades would make a great way to attack a bunch of times in one turn. Of course getting an adequately high initiator level could be pretty hard since its really hard to RAW qualify for Jade Phoenix.
-
2011-01-10, 11:48 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Shinken's Guide to Melee Warlocks
Yea I talking about that to somebody right now. It works though avalanche of blades is hard to work in especially because of accuracy concerns.
-
2011-01-12, 12:49 PM (ISO 8601)
- Join Date
- Jan 2011
- Gender
Re: Shinken's Guide to Melee Warlocks
I'm confused by the Eldritch Glaive wording. It says in the Warlock description that all invocations are spell-like, therefore they take a standard action to use.
But in Eldritch Glaive's description, it doesn't explicitly state that using the invocation is a full-round action, it only tells you that as a full-round action you may make attacks with it, and that it persists and causes you to threaten the usual areas until your the beginning of your next turn.
So what type of action is Eldritch Glaive? I can see an argument for both standard, or for Full-Round.