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2011-01-04, 12:04 PM (ISO 8601)
- Join Date
- Dec 2007
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- Avatar by Gullara
S.E.U. VIII: Horrors on a Plane (Game Started)
S.E.U. VIII: Horrors on a Plane
Flying from California to Japan on a mission, a group of S.E.U. agents discover that that some of the passengers are far from human and their reasons to be here appears to be the agents themselves.
Now it's up to them, the crew and the panicked passengers to deal with this infestation before they are completely overrun by horrors on a plane.
Horrors (Werewolves)
SpoilerLike in the last game none of the horrors will start knowing each other, every night one of them will be able to use one type of night kill, they will take turns with this.
Horror: Created either from aliens, lovecraftian horrors or from some type of weird combination of earthly animals, 'Horrors' have truly earned their name. They are able to absorb any life form and become an exact copy of it, apparently including memories among other things.
Horrors only live to survive and spread their kind by infecting as many nearby life-forms as possible, they do this by assuming the form of something harmless in order to come close enough to their intended target.
If the horror is revealed it can easily form whatever organs, mouths, fangs, claws or spines in order to keep everyone from revealing their horrible secret.
Horrors are not individuals, instead they function as a singular being, a hive mind.
Horrors do not know each other at the start of the game.
Each night one of the horrors can use one of the type of night kills described down below. They will take turns with this, like for example: Night 1: Horror 1 can use a night kill, Night 2: Horror 2 can use a night kill...
If horror 2 would be dead during night 2, Horror 3 will be able to use a night kill during that night instead, so as long there is at least one active horror alive, there will be a night kill each night.
Disappearance: The horror makes one player disappear into the night. While the details about this is better left unmentioned this kill is not be revealed until the end of the next night. The player fallen victim for this is not in any way allowed to tell the other player about this or post in the thread until its revealed that she/he is indeed dead. Like Mafia abduction.
Slaughter: The horror mercifully finishes off the human as messy as possible to start panic among the survivors. Direct kill.
Merge: The horror merges with another player and "becomes" the selected player. Unless the player the horror selected is a S.E.U. Agent that player will be transformed into a horror and gain all their abilities and victory conditions. The original horror will die when it has "merged" with the other player unless that player was a S.E.U. agent in case the horror will survive and the agent will die.
If the horror uses any of these kills on another horror they will instead learn of each other. Horrors that learn of each other this way can switch their kill turns if the horror whose turn it is PM's the narrator with this intention.
A horror that is a part of a commando group can if it wants “disturb” the actions of that group. This is done by messaging the narrator during the same night as the horror is in a commando group. The horrors all scries as Horrors (Werewolves).
The horrors win once their numbers are equal or greater than the non-horrors. There will be a total number of 4 horrors at the start of the game.
The S.E.U. (Team Villager)
SpoilerPassenger (Villager): As one of the trapped passengers on board the Boeing 757 from California to Japan. Your only chance for survival is to rot out the horrors before they completely take over the airplane. Good luck, you'll need it.
There is nothing really special about these people, they can be in command groups as anyone else and have no effect on their outcome. Scries as Passenger (Villager).
Flight Risk (Fail): You really shouldn't have gone on board this airline in the first place, but you simply couldn't resist that last minute offer to Japan. So now your stuck on the last place you would want to be with your condition and those things that look like humans but easily can tear your head off aren't exactly making things much easier.
Any Commando group you are in have a 75 % chance to be disturbed. You will be told that you are a normal passenger (villager). Scries as Flight Risk (Fail).
S.E.U. Agent (Agent): The horrors shouldn't even have come on board in the first place, this flight should never even have lifted off. But things don't always go as planned so now you just have to be creative. How does one stop monsters that perfectly can mimic a human being 35,000 ft above ground?
If a horror attempts to merge, you will die instead of becoming a horror and the horror that attempted to do it will survive. If your in a commando group who's action is disturbed you will learn of this but not what caused it. Scries as S.E.U. Agent (Agent). S.E.U. Agents do not know each other at the start of the game.
The S.E.U. and the passengers will win the game once all horrors have been eradicated. There will be a total number of 4 S.E.U. agents, 4 fail's and 8 passengers at the start of the game.
Commando Groups
SpoilerFour players of any type of roles can during a night form a "commando group" by sending a PM with all their names to the narrator. Unless someone in this group protests, the action select will be performed.
A player can only be in one commando group at once every night, otherwise all the action taken by every group except the first the player was a part of will fail. Two commando groups using Investigate on the same player will both fail due scrying interferance.
A commando group can perform one of the following actions during a night:
Investigate: Will reveal the role of a selected player to everyone in the commando group. If this action is disturbed it will come back with an incorrect result. If it is disturbed by a horror, the horror gets the choice to either learn the genuine role or choose the incorrect result (which is otherwise random).
Protect: Will protect a selected player from all the horrors night kills and night actions during that night. If this action is disturbed, nothing will happen instead.
Surveillance: If this commando action targets a horror, that horror will be unable to use any night kills, night actions or disturb commando groups during that night. If this action is disturbed nothing will happen instead.
They can't use any of these actions on a member in their own commando group.
Because the time it might take to form commando groups the nights in this game will be 48 hours long.
Changes from earlier versions
- A commando groups now requires four players to create.
- Fail roles now have a 75 % chance to disturb an action instead of an 100 % chance as they had previous.
Player List
Spoiler{table=head]Player|Death|Role
Billtodamax||
Byers2142|Lynched day 7|Horror
Deathslayer7|Abducted night 6|Passenger
Elder Tsofu|Lynched day 4|Flight Risk
Fleeing Coward|Abducted night 8|Passenger
Gray Mage|Lynched day 6|Horror
Happyturtle||
Horoar|Lynched day 2|S.E.U. Agent
Internet Flea|Abducted night 7|Flight Risk
Irbis|Lynched day 8|Horror
Lex-kat||
Lord Loss|Lynched day 5|S.E.U. Agent
Murska|Abducted night 3|S.E.U. Agent
Orzel|Lynched day 9|Flight Risk
Ramsus||
Sanity702||
Saposhiente|Lynched day 3|S.E.U. Agent
Trixie||
Tydude|Abducted night 1|Passenger
Wolfbane|Abducted night 5| Passenger
[/table]
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2011-01-05, 07:04 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2011-01-05, 09:00 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
This sounds interesting, in.
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2011-01-05, 10:01 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Pittsburgh
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
Sounds like fun. I just watched The Thing this weekend, too. Weird.
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2011-01-05, 10:15 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
I'm in as Leslie Nielsen!
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2011-01-05, 10:26 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
I'll be playing.
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2011-01-05, 10:44 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
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2011-01-05, 10:51 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Pittsburgh
- Gender
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2011-01-05, 11:29 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
Last edited by Thufir; 2011-01-08 at 09:14 PM.
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2011-01-07, 02:22 AM (ISO 8601)
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- May 2009
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- Somewhere
- Gender
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2011-01-09, 02:43 PM (ISO 8601)
- Join Date
- Jul 2010
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Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
Sure, I'll be in.
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2011-01-09, 03:23 PM (ISO 8601)
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- Apr 2008
- Location
- At work
- Gender
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2011-01-09, 05:06 PM (ISO 8601)
- Join Date
- Feb 2007
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- Av by Smuchmuch
- Gender
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2011-01-09, 05:10 PM (ISO 8601)
- Join Date
- Sep 2008
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 2/20 spots left.)
I'd be delighted to play! Sign me up!
Last edited by Lord Loss; 2011-01-10 at 09:33 AM.
Bienvenue Au Kébec !!!
Improve Kébec's Industry!
Improve Kébec's Transport!
Improve Kébec's Security!
My Trophies!
Spoiler
Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.
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2011-01-19, 09:26 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
I'm in.
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2011-01-20, 06:29 AM (ISO 8601)
- Join Date
- Dec 2008
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Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
I'm in, there should be room.
Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2011-01-20, 10:29 AM (ISO 8601)
- Join Date
- Dec 2007
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- Avatar by Gullara
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2011-01-20, 12:51 PM (ISO 8601)
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- Jul 2010
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- :noitacoL
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Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
Did I ever join this?
I'll join this.
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2011-01-20, 03:26 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
When does this start??
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2011-01-20, 06:08 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
Look in Werewolf Central.
Don't count me in just yet; I'm busy enough with RL, and might join if it's still recruiting next week (project due)
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2011-01-20, 07:10 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
Werewolf Central???( Hi saposhenta i spelled that wrong right?)
Didn't see the hyper link. Stupid me.
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2011-01-21, 09:44 AM (ISO 8601)
- Join Date
- Dec 2007
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- Avatar by Gullara
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2011-01-22, 10:05 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
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2011-01-31, 09:24 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2011-01-31, 09:32 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
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2011-02-01, 07:00 PM (ISO 8601)
- Join Date
- Dec 2007
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- Avatar by Gullara
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2011-02-02, 08:51 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
In (for more Tsofu pictures)
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-02-02, 01:28 PM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
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Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
Me me. I'm in. Since I just dieded in another game.
Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2011-02-03, 10:59 PM (ISO 8601)
- Join Date
- Jan 2010
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Re: S.E.U. VIII: Horrors on a Plane (Recruiting, 10/20 spots left.)
I'm in sounds like fun
'If sally has 8 eggs and jim has 4 eggs and they each give half their eggs to scott, in which country would you find the Caja District?"
Avatar by Serpentine
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2011-02-04, 01:10 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City