Results 331 to 360 of 1495
-
2011-09-20, 07:03 AM (ISO 8601)
- Join Date
- Sep 2011
-
2011-09-20, 07:28 AM (ISO 8601)
- Join Date
- Dec 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Fixing End Of Page glitch.
-
2011-09-20, 09:13 AM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Originally Posted by Elitarismo
-
2011-09-20, 10:37 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Probably already been mentioned, but sample NPCs who don't follow the rules the writer just laid out (I believe the Abjurant Champion has Mage Armour affected by all his lovely class features).
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2011-09-20, 06:51 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Bend Reality's lazy copy-paste from Limited Wish: it notes several times that you can't use its various non-psion-power options to cast spells, but then says: "when bend reality duplicates a spell with a material component, you must pay additional XP equal to the value of the material component divided by 5." So can you, or can't you?
-
2011-09-20, 08:00 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
One billion sheets of paper still weigh nothing.
Mundane fire is incapable of harming ordinary wood, since fire damage is halved against objects and it only deals 1d6 damage in the first place, against the 5 hardness of wood.Editor and playtester for Legend.
-
2011-09-20, 08:20 PM (ISO 8601)
- Join Date
- May 2011
-
2011-09-20, 08:27 PM (ISO 8601)
- Join Date
- Nov 2009
-
2011-09-20, 09:51 PM (ISO 8601)
- Join Date
- Sep 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
If you have an ability/spell that means you can keep acting while in negative HP, you are immortal.
Nowhere does it say that a Dead character cannot take actions :)
-
2011-09-20, 10:16 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
-
2011-09-21, 12:11 AM (ISO 8601)
- Join Date
- Feb 2009
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Then Die-hard stops working.
-5 hp is less than 0 non lethal. Thus can't act.
However, if it is an exception...
Then we use Rage claws, with 1 essentia invested. It states you act normally until -12 HP.
Guess what HP you are always at if you're dead? -10HP
Thus, you auto-revive when you die.
-
2011-09-21, 12:23 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
A new one.
Shields have ACF, but you only need 1 free hand to cast.
-
2011-09-21, 03:49 AM (ISO 8601)
- Join Date
- Feb 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
As per DMG guidelines, a small town of what, 900 people has, at all times, around 50 wands of CLW in stock -- as well as any other item, mundane or magical, costing less than 800GP.
Last edited by Firechanter; 2011-09-21 at 03:49 AM.
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
-
2011-09-21, 07:40 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
So we demand proof that being "dead" means you can't act but are prepared to accept without question that being "unconscious" will be a hindrance?
Nowhere does it say that an unconscious can't take actions.
Knocked out and helpless. Unconsciousness can result from having current hit points between -1 and -9, or from nonlethal damage in excess of current hit points.
Helpless:
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die.
Delivering a coup de grace provokes attacks of opportunity.
Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.
Ability Damage:
The character has permanently lost 1 or more ability score points. The character can regain drained points only through magical means. A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
Paralyzed:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares.
So what can we see?
A "dead" character may not take actions apart from purely mental ones.
Thus, psionics is broken. QED.Last edited by hewhosaysfish; 2011-09-21 at 07:42 AM. Reason: Bad tags for url
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
-
2011-09-21, 10:46 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Similarly, any caster who doesn't have to use an implement or ritual for preparing spells or getting slots back, and who has lots of Silent Still spells.
-
2011-09-21, 11:00 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
-
2011-09-21, 11:40 AM (ISO 8601)
- Join Date
- Feb 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Mithral Buckler ftw.
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
-
2011-09-21, 11:57 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
-
2011-09-21, 11:58 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by Starbuck_II; 2011-09-21 at 11:58 AM.
-
2011-09-21, 12:03 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
-
2011-09-21, 12:07 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- San Jose, CA
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
-
2011-09-21, 12:12 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
-
2011-09-21, 12:17 PM (ISO 8601)
- Join Date
- Jul 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by flumphy; 2011-09-21 at 12:32 PM.
-
2011-09-21, 12:24 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- San Jose, CA
-
2011-09-21, 12:32 PM (ISO 8601)
- Join Date
- Jul 2011
-
2011-09-21, 12:37 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Melee can't have nice things, so as soon as the magic detects that the caster is using trappings of melee (armour, shields) it begins to call shenanigans. The concept of "arcane spell failure" was created to explain this phenomenon.
-
2011-09-21, 12:38 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Most of the DnD armor rules don't make sense (starting with the fact that something designed to soften blows and reduce sheer impact makes you less likely to be hit).
-
2011-09-21, 01:31 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Tennessee
- Gender
-
2011-09-21, 01:38 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
-
2011-09-21, 01:45 PM (ISO 8601)
- Join Date
- Feb 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Well, that's just typical for D&D. Most games implement armour as damage reduction, and more experienced characters are more difficult to hit.
In D&D, armour makes you more difficult to hit, and experience makes you able to take more damage. It's weird, but I guess this "being different" was part of the reason that made D&D so successful back then.Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.