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2011-06-30, 01:41 PM (ISO 8601)
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2011-06-30, 02:24 PM (ISO 8601)
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- Feb 2009
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- Washington, DC
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
this is a white scars tournament list i came up with. it's for a 500pt, 1 HQ, 2+ TROOP, 0-1 FAST ATTACK, 0-1 HEAVY SUPPORT tournament game:
SpoilerHQ:
space marine captain 155pt
space marine bike
power sword
melta bombs
TROOP:
biker squad (5 strong) 185pt
power sword
plasma guns x2
biker squad (5 strong) 160pt
melta guns x2
total: 500pt
its goal is to get into close combat as fast as possible. the melta guns, plasma guns, and melta bombs are me realizing that i don't have any anti-tank weaponry. i was wondering if it's worth taking the plasma/melta stuff, it's only a 500pt tournament, but i don't really know what to do with those points otherwise.Last edited by gabado; 2011-06-30 at 02:25 PM.
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2011-06-30, 03:08 PM (ISO 8601)
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- Jan 2011
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- England
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Given the points limit I don't think you should expect to need Meltabombs.
I'm not, however, sure if 5-man Bike squads are effective in close combat to begin with so you might be better off getting rid of the Powersword and Meltabombs - keep the Plasmaguns and use the spare points for an Attack Bike maybe?
The key advantages of Bikes are Turbo Boosters, Relentless and Toughness 5. Rapid-fire Plasmaguns let you use all 3 of those effectively. Closecombat speccing only lets you use 2.Last edited by Tarinaky; 2011-06-30 at 03:13 PM.
So... Tired...
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2011-06-30, 05:19 PM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
If all you have to kill are armour 11 vehicles then autocannon havocs are actually better than Obliterators because you can have twice as many of them and they don't really die that much quicker because they aren't so massive a melta gun target. Its just that Obliterators are such all rounders that specialist units are redundant.
My only real point is that Riflemen (psyriflemen being differant since they also slaughter tyranid warriors) are not good. Mech is good and Riflemen counter mech (and not even that well with the guns you can mount on razorbacks being good dread killers in return). If mech was rare and hard to use then Riflemen would be as useful as Leman Russ Executioners.Last edited by Closet_Skeleton; 2011-06-30 at 05:24 PM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2011-06-30, 05:40 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
I could be wrong, b
ut I'm not sure bikes are legal as troops in vanilla marines, and they definately aren't scoring units* in vanilla marines. In order to use bikes as troops, you need to take Kosario Kahn or whatever the White Scars Captain is (Chapter tactics like that are only available to you if you take the chapter's special character)
*And a list with no scoring lists is a bad list, as far as I know. Unless they're totally irrelevant to the tournament.Last edited by Squark; 2011-06-30 at 05:48 PM.
Steam ID: The Great Squark
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2011-06-30, 05:41 PM (ISO 8601)
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2011-06-30, 05:41 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
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2011-06-30, 06:01 PM (ISO 8601)
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- Jun 2007
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- Southwestern Germany
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
And just to complete what the gentlemen above me already posted, they do become scoring units when they become troops under the above mentioned condition, too. It's only vehicles and units that have an explicit special rule saying they can never be scoring (like Death Company) that cannot be scoring even if they become troops.
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2011-06-30, 06:02 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Company Command Squad - 60
-2 flamers
Veteran Squad - 70
Veteran Squad - 70
Leman Russ Battle Tank - 150
Leman Russ Battle Tank - 150
Total: 500
You were saying? Now, that can't happen with his list restrictions, but it's totally possible in normal 500 points. Use the infantry to bubble-wrap the tanks in a back corner, sit back, and blast everything to oblivion. With the list restrictions, I'd replace one of the battle tanks with a Hellhound and use the points savings to put a lascannon in somewhere.Last edited by Renegade Paladin; 2011-06-30 at 06:05 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-06-30, 06:22 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
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2011-06-30, 07:14 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-06-30, 07:53 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Oh. Huh. I thought... never mind. I don't own the codex, so I was just going off something I half remembered. Hmm...
Well, anyway. I've been doing some math in my head at the moment, and I just want to check my conclusion. Against anything other than a horde army, Thunder hammer + Storm Shield > 2 Lightning Claws. I didn't run the hard numbers yet, so can anyone confirm/correct what I'm thinking.Steam ID: The Great Squark
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2011-06-30, 08:02 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Probably. Fun fact: A squad of lightning claw Terminators can't hurt an armored Sentinel, and it will tie them up indefinitely.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-06-30, 08:04 PM (ISO 8601)
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- Aug 2010
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- The Primus Imperium
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
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Extended Sig
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2011-06-30, 08:05 PM (ISO 8601)
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- Aug 2005
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2011-06-30, 08:09 PM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
FA 12. You always hit walkers in the front armor in assault. Terminators are S4 without power fists or thunder hammers.
Nonsense. They also carry plasma cannons. And why does the Sentinel's speed matter? Assault Terminators will come to you as rapidly as they're able.Last edited by Renegade Paladin; 2011-06-30 at 08:11 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-06-30, 09:12 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Armoured Sentinel - 75 Points
Plasma Cannon
Infantry Squad - 75 Points
Plasmagun, Autocannon
Interesting.
Assault Terminators with Lightning Claws will not be Assaulting Sentinels. I have to believe players are smarter than that. If that is the case, hopefully one of the LCATs will die straight up so the Marines can Combat Tactics out.
So, July 1st. It occurs to me that it's almost Tax Return time.
Do I buy a Titan (specifically, Warhound), or a whole messload of Terminators?
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2011-07-01, 04:02 AM (ISO 8601)
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2011-07-01, 04:08 AM (ISO 8601)
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- May 2007
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- UK
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
I know I'd get more use out the Terminators, I guess it depends on what you'd use the most. My game group never goes above 2000 points though, so I'd never get chance to use a Warhound anyway.
Or Dark Eldar. I did that, and they're still in a pile waiting to be put together.
On a completely seperate note, are units of 12 Orks any good at all? I want to use my five trukks, battlewagons and kopta's to make a Kult of Speed, but I find it hard to see how a unit of 12 Orks can be effective. I could send the trukks off in two's to do double assaults, but that's really susceptible to the inevitable Trukk explosion phenomena known as being shot at by anything better than a lasgun.
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-07-01, 04:20 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Oh...Orks...They haven't come up in a while. Like...Oh...Err...Wow.
Yes. Units of 12 Orks are fine. If you've got six of them. These days, Orks are playing as the Horde-type army that they should be playing. Nob Bikers have been reduced in effectiveness (but by no means are they a bad investment), so that means more players are running Green Tide.
However, Mech is still King. And, Horde-style armies need target saturation. So bring lots of Trukks. I see you've got five; make it six.
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2011-07-01, 04:24 AM (ISO 8601)
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2011-07-01, 04:53 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
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2011-07-01, 05:00 AM (ISO 8601)
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- Jun 2006
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2011-07-01, 05:16 AM (ISO 8601)
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- Jan 2008
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2011-07-01, 06:13 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Infantry squads aren't bought in isolation, and you know it. I don't personally employ Sentinels, though my partner in the recently ended campaign did, and they tore the Marines a new one right up until the suicide Sternguard showed up with their combi-meltas. They did for the Sentinels and the lascannon infantry, though the infantry's death was delayed for a round while the sole surviving Sentinel (with its plasma cannon shot off) assaulted the Sternguard and kept them tied up until Pedro Kantor managed to get in contact with it. And it wasn't quite so suicidal as advertised, either, since Marines won't die no matter how much you shoot them. (Mathhammer, as we all know, is a bloody liar.)
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-07-01, 06:53 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
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In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
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2011-07-01, 08:02 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Fair enough.
Armoured Sentinel (x2/3) - 150/225 Points
Plasma Cannons
Although, honestly, if you're taking two, you may as well make it three.
Infantry Platoon - 225 Points
Command [70 Points]
Medi-Pack, Vox-Caster, [Grenade Launcher or Mortar]
Infantry Squad [80 Points]
Plasma gun, Vox-Caster, Autocannon
Infantry Squad [75 Points]
Plasma gun, Autocannon
Also, three ASs for 225 points, an Executioner is looking more attractive. Its not like the ASs are Scouting or Outflanking or doing anything useful...
That mostly covers it. But, Dark Eldar brought some fun stuff to the meta-game too. Notably Incubi which do not play nice with Nobs. And Grotesques which do the same job, better.
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2011-07-01, 08:05 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
Or, for a mere 160 points you bring a Demolisher and have a Demolisher.
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2011-07-01, 08:08 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
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2011-07-01, 08:11 AM (ISO 8601)
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- Jun 2007
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Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll