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Thread: MTG Share your Card Designs II
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2019-08-18, 07:43 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Paradise Druid has hexproof exactly as it's in the rulebook while it's untapped, and loses it when it taps. That's exactly like Ahn-Crop Invader.
The creature Ninjaman is trying to make never, at any time, has indestructible as it's listed in the rulebook. You have to deviate from the rules just to check for lethal damage as a state-based action. (The rules tell you to ignore those if a creature has indestructible.)
If it can be destroyed by lethal damage, it doesn't have indestructible. It's destructible. You can get the behavior Ninjaman wants by using Ogre Enforcer as precedent and not mention the indestructible keyword at all.Last edited by Silfir; 2019-08-18 at 07:46 PM.
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2019-08-18, 08:18 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Spoiler: CognigoyfKnowledge is power. Power corrupts. Study hard and be evil.
My Homebrew:
Janissary, a primal arcane support
The Runepriest, a magical fighter
The elementalist, a work in progress
Goblinoid Races
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2019-08-19, 01:47 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Warforged Upgrades
Blade Lord Vestige
Soulforged PrC
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2019-08-19, 03:01 AM (ISO 8601)
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Re: MTG Share your Card Designs II
It might be correct to not reference indestructible, it definitely is if there is rules problems, which I'm not sure if there actually is.
I think it's in a weird spot where it's not enough indestructible to have indestructible, but it also has enough indestructible that if it didn't people would look at it and go "why doesn't this say indestructible." At least that was my worry.
First, don't put your card text in a quote, as that means it disappears when I quote it.
I'm pretty sure it would be white. I'm quite certain it shouldn't be made, as it seems really annoying.
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2019-08-19, 07:06 AM (ISO 8601)
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Re: MTG Share your Card Designs II
On the indestructible discussion, has something like the following been dismissed?
“~ can’t be destroyed by spells or abilities (it can still be killed by damage)”
Just for clarification, you do want the creature to die to lightning bolt right?"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
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2019-08-19, 07:50 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-08-19, 08:01 AM (ISO 8601)
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Re: MTG Share your Card Designs II
No, you don't, because you're not checking for lethal damage as an SBA until after the creature has already lost indestructible as part of its static ability. It remains indestructible as long as it doesn't have lethal damage marked on it [CR 604.1, 611.3a], then the static ability says "Hey, you! You're not indestructible any more!" Then, once it no longer has indestructible, the SBA checks next time a player would gain priority. It's the same way that trample checks for lethal damage on indestructible creatures.
Checking the rules and the one relevant example more carefully, another way of wording it is "~ can't be destroyed by effects (It can only be destroyed by lethal damage or deathtouch damage)" or "~ can only be destroyed by damage." These are probably more succinct anyway.
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2019-08-19, 08:27 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-08-19, 09:33 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Not if you want it to work with damage from deathtouch. Damage from a source with deathtouch isn't actually lethal damage, only treated as lethal damage when determining whether or not a damage assignment is legal [CR 702.2c]. You could write "~ can only be destroyed by lethal damage and damage from sources with deathtouch" I suppose, but "~ can only be destroyed by damage" is probably cleaner and better.
On the other hand, if you want to prevent deathtouch from working too, it would work fine.
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2019-08-19, 01:52 PM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-09-02, 08:22 PM (ISO 8601)
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Re: MTG Share your Card Designs II
(name undecided)
Legendary Land ... R
Hexproof
~ enters the battlefield tapped.
You can't play Lands not named "Wastes"
T: Add C
1, T, sacrifice a Land : Search your graveyard, hand, and library for a Basic Land card, put it onto the battlefield tapped, and shuffle your library.
2, T, sacrifice a Land not named "Wastes": Search your graveyard, hand, and library for a non-Legendary Land card, put it onto the battlefield tapped, and shuffle your library.
3, T, sacrifice a non-Basic Land: Search your graveyard, hand, and library for any Land card, put it onto the battlefield tapped, and shuffle your library.
4, T, sacrifice a Legendary Land: Search your graveyard, hand, and library for up to five Land cards named "Wastes", put them onto the battlefield tapped, and shuffle your library.
WUBRG, T, sacrifice five Legendary Lands: You win the game.
...This wouldn't fit on a card, and is therefore unprintable; please ignore that particular factor when criticizing it.Last edited by enderlord99; 2019-09-02 at 08:32 PM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2019-09-02, 11:45 PM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-09-03, 12:21 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Last edited by enderlord99; 2019-09-03 at 12:26 AM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2019-09-03, 04:10 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Hexproof seems unnecessary. The restriction on only being able to play wastes is too hard. Each of the sacrifice effects seem like they could be on a card on their own. The win seems unnecessary, if you can tutor for that many lands you can probably find Inkmoth Nexus+Kessig Wolfrun or Dark Depths+Thespian Stage to win you the game.
If you play it with only wastes in play it takes 21 turns to win with it, and an overall investment of 45 mana. Maze's End is a slow win condition, this is absurd.
It is however probably too strong a win condition if you just wait until you have five legendary lands. It can even sacrifice itself.
It also wants you to play way more lands than would be feasible in a 60 card deck if you intend to seach the entire chain.
Boundless Wastes
Legendary Land - M
T: Add C
2, T, Sacrifice a Basic land: Search your library for a legendary land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, if you control eight or more legendary lands, you win the game.
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2019-09-03, 04:28 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Your version seems great, though I'd add an additional tweak that it can search for any land (though in practice, of course, people would only tutor legendary ones, because of the final ability)
Thanks!
EDIT: This next card is also a land, and is exceedingly simple... but also makes no sense in any Limited environment whatsoever, though it should be fine in Eternal ones:
Crumbling Archway
Land - Desert Gate ... Uncommon
T: add CLast edited by enderlord99; 2019-09-03 at 04:32 AM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2019-09-03, 04:42 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Only if they wanted to use it for winning. Elvish Reclaimer is a card, and the effect is much easier to use when it's on an untapped land than on a creature. The ability to tutor for any land is too strong to just slap on a land like that.
EDIT: This next card is also a land, and is exceedingly simple... but also makes no sense in any Limited environment whatsoever, though it should be fine in Eternal ones:
Crumbling Archway
Land - Desert Gate ... Uncommon
T: add C
And it would make sense in limited, as it would be printed in a limited environment where those types mattered.
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2019-09-03, 04:51 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Last edited by enderlord99; 2019-09-03 at 10:53 AM.
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2019-09-04, 12:15 AM (ISO 8601)
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2019-09-04, 12:23 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-09-04, 03:03 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-09-04, 03:21 AM (ISO 8601)
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Re: MTG Share your Card Designs II
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2019-09-04, 05:16 AM (ISO 8601)
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Re: MTG Share your Card Designs II
I mean, it probably wouldn't be over-the-top in commander. One of the things that makes sol ring very good in commander is that it allows for first turns like land>sol ring>signet which means you end up with 5 mana to spend turn 2 with that turns land-drop. This would be nowhere near as explosive.
Jasnah avatar by Zea Mays
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2019-09-04, 11:27 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-09-04, 02:06 PM (ISO 8601)
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2019-09-04, 02:09 PM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-09-04, 03:22 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Or it's like a sakura-tribe elder without the 1/1 body for chump-blocking for 1 mana less. It's not a bad land, but in commander it's not that great either. In other formats it might be problematic, but then again many other formats are fast enough that the fact that it enters tapped would be a serious problem.
Jasnah avatar by Zea Mays
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2019-09-04, 03:41 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Steal Willpower uubb
Instant
Target player skips their next step or phase of your choice. At the beginning of your next end step, take an extra step or phase of that type.
"I so dearly envy your determination. Let me show you what I could do with just a sliver of it."There is no emotion more useless in life than hate.
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2019-09-04, 03:48 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I like the idea, but I think there'll be some problems with having the extra step start at the beginning of your next end step given that a lot of 'end of turn' stuff(such as temporary tokens disappearing, 'did you do X during your turn' effects triggering, etc.) triggers at that point in the turn. I'd make it work more like 'clocknapper' (which allows you to act during that step/phase as if it was your own), which should avoid issues like that.
Jasnah avatar by Zea Mays
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2019-09-04, 04:11 PM (ISO 8601)
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Re: MTG Share your Card Designs II
By skipping a turn, yes. The depletion lands aren't particularly good and having colored mana makes them roughly comparable, the real sol lands are far better but require having a lot of good colorless or 1 mana color cards to be good.
In a set that doesn't have a high artifact or eldrazi focus it is going to be a decent but not OP land for limited and standard, and it won't see play in Modern or Legacy at all. Set in a Ravnica set and it would be outright detrimental, fixing no mana at all.
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2019-09-04, 04:13 PM (ISO 8601)
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Re: MTG Share your Card Designs II
But it is yours? It's happening on your turn and you are "take"ing it. I'm not totally sure. Paradox haze says gets. Maybe "At the beginning of your next end step, you get an extra step or phase of that type."
Also, messing with time is a perk. Like sundial of the infinite.There is no emotion more useless in life than hate.