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Thread: Request a Homebrew: Thread 2!
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2013-08-14, 04:42 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Last edited by gurgleflep; 2013-08-14 at 04:44 PM.
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2013-08-14, 04:53 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Last edited by smoke prism; 2013-08-14 at 04:53 PM.
Avatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome
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2013-08-14, 04:56 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
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2013-08-14, 05:49 PM (ISO 8601)
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2013-08-16, 12:45 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R. 948
Hey guys, wasn't able to find anything like this through google (might have used wrong terms), but I'd kinda like to have an alternate to the LA-Buyoff system for D&D 3.X
I'd like a homebrew system to trade LA for a Hit Die, skill points, and attribute boost(s), like if you took a level as the race.
For example: Using this system, take a Half-Dragon creature (+3 LA), and somehow convert it to LA+0, but 3 Hit Dice, some attribute bonuses, skill points etc. What amount of Gold/EXP/Time or method(s) can you think of that would be relatively OK?
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2013-08-16, 05:23 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C. 948
No amount of gold should buy off LA.
Technically LA is already bought off with experience since it takes longer for a PC with LA to level up.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-16, 04:08 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R949:
Please someone make the class being created in the examples of this thread: http://www.giantitp.com/forums/showthread.php?t=205677"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
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2013-08-16, 08:11 PM (ISO 8601)
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2013-08-16, 08:23 PM (ISO 8601)
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2013-08-17, 05:51 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-17, 06:10 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2013-08-17, 10:26 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H.949
SpoilerThe Cacographer
Prerequisites:
Skills: Bluff 6 ranks
Ride 6 ranks
Hit Dice: d6
Skill Points: 2 + Int
Level Base Attack Bonus Fort Save Ref Save Will Save Spells Class Features 1st +1 +0 +2 +0 0 Suppah Speed 2nd +2 +0 +3 +0 1 Blitzenkreg 3rd +3 +1 +3 +1 2 Skillz Shot 4th +4 +1 +4 +1 3 Lolikat 5th +5 +1 +4 +1 4 Happy Dance
Class Skills: Craft (Awful Prose), Spot, Run (Dex), Ride, All previous class skills
Class Features: All of the following are class features of the Cacographer.
Weapon and Armor Proficiency: The Cocagrapher gains no new weapon or armor proficiencies.
Spells (Sp): At each level the Cacographer can select a spell from the Sorcerer/Wizard list of up to the level shown on the table. Once a day the Cacographer can cast this spell as a spell like ability.
Suppah Speed: The Cacographer has access to the run skill. They may make a run check as a whenever they move. If the result of the check is below 10, the Cacographer's base land speed decreases by 5 ft. * (result-10) for that movement. If the check is above ten, the Cacographer's base land speed increases by (10-result) for that movement.
Blitzenkrieg (Sp): Upon reaching 2nd level, a Cacographer gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against spelling. This mount is a reindeer (Use the stats of a Heavy Warhorse for a medium Cacographer, and a warpony for a small Cacographer, with a fly equal to its base land speed and average maneuverability).
As a full round action the Cacographer may call their mount from the North Pole in which it resides. This ability is the equivalent of a spell of a level equal to one-third the Cacographer’s level. The mount immediately appears adjacent to the Cacographer and remains for 2 hours per Cacographer level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned.
Additionally, the Cacographer and mount may employ the following tactical maneuver:
Blitzenkrieg: To use this maneuver, your mount must be flying and you must be on the ground. If your mount flanks a foe that you are attacking you both gain an additional +2 bonus on attack rolls against this foe, and your attacks ignore DR and hardness.
Skillz Shot: You throw a spherical object of approximately 30 inches circumference at an opponent. You must succeed on a ranged touch attack to hit (this attack ignores cover, concealment and miss chances). If this attack hits the opponent enters a Rage (as the spell) and must engage you in melee.
Lolikat: Once a day you may wildshape (as the Druid class feature) into a Cat. Use your HD as your druid level to determine the duration of this effect. While in this state you may cast the spell Charm Person as a spell-like ability at-will. You may not direct those you have Charmed. Ending the Wildshape ends the Charm Person effect.
Happy Dance (Su): After winning an encounter you and up to 5 others may do a Happy Dance. The Happy Dance takes a minimum of 1 minute. When completed it restores the participants to full health and grants a +5 moral bonus to all skill checks and saves for 10 minutes or until losing an encounter.
Edit: So, is anyone working on 947? (The Artificer/Meldshaper PrC). If not then I have a couple questions for the requester. Mainly about what level he wants to enter the PrC at, if he has Craft Construct, how many levels the PrC should go to, etc.
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2013-08-18, 02:23 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 949
Hello there!
Im working on a prestige class for an npc, he is a gypsy-bard set in the realm of raven loft. I need some ideas how to convert This Into a good aligned, ANTI undead prestige class, (he plays his music and undead are disrupted or something like that.) It is a pathfinder Campaign so i was thinking I could also use the Dirge Bard Archetype But once again that is more of an evil theme going on with intimidate and the Dance of the dead ability.
Any tips or ideas? I dont really want to fall back on giving him a channel energy ability.Amazing avatar designed by Ceika
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2013-08-18, 05:52 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H. 950 I am assuming you meant to link to the Dirgesinger from Libris Mortis, as the version you linked has to do with Drow, not undead.
SpoilerLifesinger
Image
Prerequisites:
Alignment: Any Good
Knowledge (Religion) 4 ranks, Perform (any) 8 ranks
Feats: Requiem
Special: Bardic Music Class Feature
Hit Die: d6
Skill Points: 4 + Int
Class Skills: Bluff, Concentration, Craft (any), Diplomacy, Intimidate, Knowledge (History, Religion), Listen, Perform (any), Sense Motive, Speak Language
Weapon and Armor Proficiency: Lifesingers gain no proficiency with any weapons, armor, or shields.
Lifesong: A lifesinger gains the lifesong ability. Lifesong follows the same rules as bardic music (see Bardic Music, page 29 of the Player's Handbook). Lifesinger levels stack with bard levels for the purpose of determining how often a character can use lifesong or bardic music. Lifesinger levels do not stack with bard levels for determining which bardic music effects and spells a bard has access to. Each of these songs counts as a use of bardic music.
Song of Disruption: The life and joy emanating from a lifesinger disrupts undead and evil creatures. To be affected an enemy must be able to hear the lifesinger perform and be evil or undead. The effect lasts as long as the enemy hears the lifesinger perform. An effected enemy takes a -2 penalty to Will saves, attack rolls and damage rolls. A successful Will save (DC 10 + the lifesinger's ranks in Perform) negates the effect and makes the character immune to that lifesinger's song of disruption ability for 24 hours. Song of Disruption is a mind-affecting ability.
Song of Renewal: At 2nd level and higher, a lifesinger can bolster living allies and grant them an boon when fighting undead. All allies within 30 ft. of the lifesinger deal an additional 1d6 damage to undead. The bolstering lasts for as long as the lifesinger performs and for 10 rounds thereafter.
Song of True Life: The lifesinger sings a song of life that confuses and enrages undead. The creature must be within 60 feet of the lifesinger, able to hear him and an undead or willingly under the effects of a Necromancy spell. Unless the target succeeds on a Will save (DC 10 + the lifesinger's ranks in Perform), she becomes confused for as long as the lifesinger performs and for 5 rounds thereafter. Song of True Life is an enchantment (compulsion), mind-affecting ability.
Song of Judgement: At 4th level the lifesinger gains the ability to call down judgement upon undead. Any enemy within 60 feet who can hear the lifesinger must succeed on a Will save (DC 10 + the lifesinger's ranks in Perform) or take 1d6 points of Strength damage and 1d6 points of Dexterity damage or take 4d6 untyped damage (lifesinger's choice). A creature that is affected by a lifesinger's song of judgement or a creature that successfully saves against this effect cannot be affected by the same lifesinger's song of horror for 24 hours, but instead takes 4d6 holy damage.
Song of Courage: The lifesinger emboldens allies even in the face of ever shrinking odds. To be affected, an ally must be able to hear the dirgesinger perform. Allies that can see or hear the lifesinger gain a bonus to strength, dexterity and constitution equal to the number of visible enemies minus the number of visible allies, to a minimum of one and a maximum of 6. Allies at or below half health gains a bonus to attack rolls and damage rolls equal to the lifesinger's level, and allies below a quarter health additionally gain fast healing equal to the lifesinger's class level. This effect lasts for as long as the lifesinger performs and for 5 rounds afterwards.
Song of Resurrection: The lifesinger sings a song that brings an ally back from the brink of death. They must be in physical contact with the ally's corpse when they sing this song, and the ally must have been dead for no longer than 1 minute. This has the effect of a revivify spell. The Song of Resurrection ability may only be used once per day, regardless of how many bardic music attempts you have remaining.
SpoilerLifesong Bard:
Yeah, I'm out of name ideas.
Bardic Performance:
Rejuvenating Dance (Su): At 10th level, a Lifesong bard can use his bardic performance to energize an ally or weaken an undead. This ability functions like Kiss of the First World, but the spell's duration is only as long as the Lifesong bard continues the performance. Once it stops, effect ends. Bodies or bones cannot be animated more than once using this ability. Unlike Kiss of the First World, Rejuvenating Dance requires no components and does not have the evil descriptor.
This ability replaces Jack of All Trades
Bright-Eyed (Ex):
At 2nd level, a Lifesong Bard gains a +4 bonus on saves against fear, energy drain, death effects, and necromantic effects.
This ability replaces well-versed.
Know Thine Enemy (Ex):
At 2nd level, a Lifesong Bard gains a bonus equal to half his bard level on Knowledge (religion) checks made to identify undead creatures and their abilities. A Lifesong Bard may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless (though spells that affect only humanoids do not affect them, even if they were humanoids in life).
In addition, you gain Undead as a Favored Enemy (as per the Ranger Class Feature). At 5th level and every five levels afterwards this bonus increases by two.
This ability replaces Versatile Performance
Demoralize Undead:
At 5th level, a dirge bard is able to stir terror even in the hearts of the undead. He can attempt to demoralize undead with a Perform check in place of an intimidate check with a bonus equal to half his bard level. In addition, saving throws against any fear effect he creates are made with a –2 penalty, and this penalty increases by –1 every 5 levels beyond 5th. This ability bypasses immunity to Morale effects.
This ability replaces lore master.
Edit: Okay, song of courage needs work. Definitely.
Edit 2: A lifesinger and a single fighter can't wipe out entire armies now.
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2013-08-20, 01:13 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Oh wow. You got to this faster than i expected. Yes it does work.
Thanks Debb.
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One of friends has gotten into Ayakashi:Ghost Guild and asked me to request a homebrew.
R451
A base class that Awakens spirits that reside in particular objects(aka creating intelligent items). I pointed out incarnum, pact magic, and a homebrew
http://www.giantitp.com/forums/showp...6&postcount=14
She showed interest in these but was still quite adamant about a homebrewLast edited by Merchant; 2013-08-20 at 01:13 AM.
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2013-08-20, 02:08 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H 943
Inferuthid
{TABLE]Size/Type:|Large Aberration
Hit Dice:|8d8 + 24 (60)
Initiative:|+1
Speed:|30 ft. (6 squares)
Armor Class:|12 (-1 size, +1 dexterity, +2 natural), touch 10, flat-footed 11 (see text)
Base Attack/Grapple:|+6/+18
Attack:|slam +9 (2d6 + 54 or rock +6 (2d6 + 4)
Full Attack:|slam +9/+4 (2d6 + 4) or rock +6 (2d6 + 4)
Space/Reach:|10 ft./10 ft.
Special Attacks:|Psi-like abilities
Special Qualities:|Mind Link, Darkvision 60 ft.
Saves:| Fort +5, Ref +3, Will +5
Abilities:| Str 19, Dex 12, Con 17, Int 10, Wis 8, Cha 7
Skills:|Climb +15, Jump +15
Feats:|Improved Unarmed StrikeB, Power Attack, Improved Bull Rush, Improved Grapple
Environment:|Underground
Organization:|Solitary, work crew (2-4), or squad (10-20)
Challenge Rating:|4
Treasure:|None
Alignment:|Usually lawful evil
Advancement:|by class level
Level Adjustment:| -
[/TABLE]
[Put you fluff here]
Combat
If outside of 30 feet, inferthids throw rocks until their enemies come close, whereupon they use slam attacks to lay down the hurt. Most inferuthids follow the commands of their respective mind flayer, but uncommanded or independent inferuthids will attack the weakest-looking target within 30 feet.
Psi-Like Abilities: 3/day--biofeedback (2/-); 1/day--body adjustment (1d12), body equilibrium. Manifester level 3rd.
Mind Link (Ex): Inferuthid are bred to be particularly weak to the psionic powers of mind flayers. A manifestation of psionic charm by a mind flayer will permanently mind link the inferuthid that fails its save to that flayer (breaking all other mind links). This grants him a hive mind ability with that mind flayer and any inferuthids that mind flayer links to.
While mind linked, if one illithid or inferuthid is aware of danger, all are. If one in a group is not flat-footed, none of them are. No illithid or inferuthid is considered flanked unless all of them are.
This bred susceptability also means Inferuthids have -2 on all saves from psionic powers or psi-like abilities. This is not factored into the statistics above.
Rock Throwing (Ex): Inferuthids are also trained rock throwers and can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments, at 20 ft. per increment.
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2013-08-20, 03:08 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C943
I like My players on the other hand? Not so much
Thanks
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2013-08-24, 03:13 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 951
Could someone please make:
Misspelled Magic [Metamagic] (Perhaps you can only change a number of letters up to the metamagic adjustment?)
Respell Magic (Applies the Misspelled Magic feat to a spell, similar to dispel magic)
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2013-08-24, 03:17 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 951
It's been done already see here: http://www.giantitp.com/forums/showp...81&postcount=1
See also Hideous Daughter spell in my creations.
DebbyLast edited by Debihuman; 2013-08-24 at 03:20 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-24, 03:56 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
I am fully aware of that (hence both names being taken straight out of that thread). The hideous daughter spell is funny though. I was looking for some mechanics for spell level adjustment, etc.
Edit: (Though, obviously the mechanics of the misspelled spells are up to the DM in question)
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2013-08-24, 08:10 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 952
Could someone create a few different types of dragons for me? They don't need to have true dragon progressions, unless you wish for the challenge (which would absolutely rock). I was thinking CR 14 (or better yet, above that) for each.
With the exception of the Plague dragon, they would each have an elemental subtype, id guess.
Earthquake, Hurricane, Plague, Pyroclastic, and Tsunami
they are meant to be bringers of natural disasters in my world.Last edited by LordErebus12; 2013-08-24 at 08:11 PM.
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-08-24, 08:46 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 952 Zaydos made this Plague Dragon at my request.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-24, 08:49 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 952
Is there an upper limit for the Cr's?
And do you want these things to be of equal cr, or some sort of order?He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2013-08-24, 09:50 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C952
Doesn't Draconomicon have a pyroclastic dragon?Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2013-08-24, 10:07 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
I'll take a look at it...
Edit: I like it, but my only nitpick is the water subtype. not a big deal, but it reminds me of the black dragon.
No particular order and no limit. In my world, there are only 6 types of dragons; the previously mentioned dragons, plus the radiation dragon (something i wanted to work on eventually).
As previously mentioned, they represent natural disasters and live apart from the world they live in.
They do not breed anymore, all are ancient and immortal; far too powerful to wish for more competition. This means half-dragons do not exist, nor does any other variation of draconic blooded creatures.
They are all corrupt Evil beings; they despise and slaughter all non-dragons on sight (they tolerate the dragons to a degree), and generally work to end the world as it currently is. They also all worship 'The Devourer', a CE greater god (with the domains: Chaos, Dragon, Evil, Greed, Hatred, Destruction, Suffering) that seeks to devour the world.
no idea. if it does, i'll look into it.
Edit: Perfect! The only nitpick is the extraplanar subtype and its alignment, which in the latter's case, it doesnt matter much as long as its evil.Last edited by LordErebus12; 2013-08-24 at 10:15 PM.
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-08-25, 03:00 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 951
This isn't actually capable of being expressed as a feat. The effect would be something like "change some letters in a spell description, the DM makes up an effect related to the new name". That's not worth a feat, because at best you're getting the DM to break the game for you and at worst the spell will be terrible because on-the-spot homebrew usually is.
If you've got a cool misspelling to write up, just make it a spell.
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2013-08-25, 11:06 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 951
Quick Google search search brought me to this:
http://www.dandwiki.com/wiki/Misspell_(3.5e_Spell)
It probably works better as a spell than a feat in any case.
DebbyLast edited by Debihuman; 2013-08-25 at 03:34 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-25, 02:01 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 951
yer link is broken, debi
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2013-08-28, 03:41 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 953
Looking for someone to make a base class or early entry prestige class, that focuses on creating magical beasts by combining animals, for example the owlbear.
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2013-08-28, 03:50 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C953
I don´t actually have an idea how to make what you are asking for, but here are some things that should set you on the right track or at least give you some inspiration. This does pretty much what you intend, but unfortunately it is an Epic-level spell. Nevertheless, the point buy system it uses to make new creatures is quite simple and that may be useful to you.
Speaking of point buy, the ozodrin is a (quite famous) base class that uses a system of form points to give the character a wide array of versatile mutations. As a bonus, it is not complex, even if it is kind of long, and appears to be well balanced (to my inexperienced eye).
As an aside to finish this off, you might be interested in how to build player races and character classes from scratch, which is what this tries to do, using a mix-and-match approach that employs pre-written generic abilities to cover pretty much every archetype you could want.
Hope this helps.Last edited by ScIaDrd; 2013-08-28 at 07:32 PM. Reason: Just a silly mistake
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started mine in the Players´ house in a large elven city.
Boring, duh.
GENERATION 17: The first time you see this, copy it into your sig and add 1 to the generation. social experiment
My Paladin´s to-be motto:
Peace and love through superior firepower and divine righteousness.
If you approve, copy and paste this into your signature.