I am naught but a gentle breeze, which lifts you higher
I caught one of those 'updraft' mages once. Got him easily. Then one of my idiot henchmen put him in the general slave pen. 20 farmers who'd never held a weapon in their lives. They overran my guards like it was easy. I barely got out alive.
--A former slavetrader, recalling an Updraft
Updrafts are committed to supporting others so deeply that it resonates on a spiritual level. Their dedication grants them access to powerful, albeit limited, magic.
Updrafts can usually find a way to support almost anyone. As such, they are welcome in any adventuring party. Not that their talents limited to violence: it is said that the great temple of Greyford was built in a single day by a hundred apprentice craftsmen and a single updraft supporting them. But their greatest power is in an army, where they can turn the most clumsy levies into a powerful force.
Updrafts adventure for the same reasons that motivate anyone else: a cause, fame, money, or loyalty to adventuring friends. They tend to be welcome in any party.
All Updrafts feel a strong need to support others. Not necessarily all others, but some. This usually, but not always, translates into a good alignment.
Being an Updraft is a spiritual path in itself, that often leaves no place for worshiping deities. Those who do worship, often worship gods of community, protection, or strength.
Becoming an Updraft at first is a subconscious process. Many simply notice that people around them are remarkably capable, and only later realize they are casting spells. Becoming a powerful Updraft, however, is a matter of intense practice.
Members of any race can become Updrafts. Halflings, being naturally community-minded, are the most common.
Almost everyone finds Updrafts useful to have around, though clerics are sometimes uncomfortable with their non-god-centered spirituality.
Updrafts provide support. Always.
GAME RULE INFORMATION
Updrafts have the following game statistics.
Charisma powers an Updraft's spellcasting, though this is less important than to some because they rarely if ever cause saving throws. Constitution allows them to survive, as they often need to stay close to the front-line fighters.
The Updraft's class skills are: Concentration, Craft (any), Diplomacy, Gather Information, Knowledge(religion), Sense Motive, Spellcraft
Skill Points at First Level:
(2 + Int modifier) x 4
Skill Points at Each Additional Level:
2 + Int modifier
|Level||BAB||Fort||Ref||Will||Special||Spells per Day||Spells Known|| |
| || || || || || ||0th||1st||2nd||3rd||4th||5th||6th||7th||8th||9th||0th||1st||2nd||3rd||4th||5th||6th||7th||8th||9th|| |
|1st||0||0||0||2|| ||5||3||—||—||—||—||—||—||—||—||4||1||—||—||—||—||—||—||—||—|| |
|2nd||1||0||0||3||Extend Reach||6||4||—||—||—||—||—||—||—||—||4||2||—||—||—||—||—||—||—||—|| |
|3rd||1||1||1||3||Bestow Skill||6||5||—||—||—||—||—||—||—||—||5||3||—||—||—||—||—||—||—||—|| |
|4th||2||1||1||4||Supply Metamagic||6||6||3||—||—||—||—||—||—||—||6||3||1||—||—||—||—||—||—||—|| |
|5th||2||1||1||4||Sanctify Spell||6||6||4||—||—||—||—||—||—||—||6||4||2||—||—||—||—||—||—||—|| |
|6th||3||2||2||5||Least Aura||6||6||5||3||—||—||—||—||—||—||7||4||2||1||—||—||—||—||—||—|| |
|7th||3||2||2||5||Spread Spell||6||6||6||4||—||—||—||—||—||—||7||5||3||2||—||—||—||—||—||—|| |
|8th||4||2||2||6|| ||6||6||6||5||3||—||—||—||—||—||8||5||3||2||1||—||—||—||—||—|| |
|9th||4||3||3||6||Aura 1||6||6||6||6||4||—||—||—||—||—||8||5||4||3||2||—||—||—||—||—|| |
|10th||5||3||3||7||Combine Spells||6||6||6||6||5||3||—||—||—||—||9||5||4||3||2||1||—||—||—||—|| |
|11th||5||3||3||7|| ||6||6||6||6||6||4||—||—||—||—||9||5||5||4||3||2||—||—||—||—|| |
|12th||6||4||4||8|| ||6||6||6||6||6||5||3||—||—||—||9||5||5||4||3||2||1||—||—||—|| |
|13th||6||4||4||8||Aura 3||6||6||6||6||6||6||4||—||—||—||9||5||5||4||4||3||2||—||—||—|| |
|14th||7||4||4||9|| ||6||6||6||6||6||6||5||3||—||—||9||5||5||4||4||3||2||1||—||—|| |
|15th||7||5||5||9||Greater Spells||6||6||6||6||6||6||6||4||—||—||9||5||5||4||4||4||3||2||—||—|| |
|16th||8||5||5||10|| ||6||6||6||6||6||6||6||5||3||—||9||5||5||4||4||4||3||2||1||—|| |
|17th||8||5||5||10||Aura 5||6||6||6||6||6||6||6||6||4||—||9||5||5||4||4||4||3||3||2||—|| |
|18th||9||6||6||11|| ||6||6||6||6||6||6||6||6||5||3||9||5||5||4||4||4||3||3||2||1|| |
|19th||9||6||6||11||Aura 7||6||6||6||6||6||6||6||6||6||4||9||5||5||4||4||4||3||3||3||2|| |
All of the following are class features of the Updraft.
Weapon and Armor Proficiencies:
Updrafts are proficient with simple weapons and light armor
Updrafts are charisma-based, spontaneous divine spellcasters. They may select their spells known from either the cleric or sor/wiz list. However, they cannot select any spell with range=personal (until level 20) and they cannot cast any spell without a willing target. That includes they cannot cast spells whose target is an region or whose target will be brought into existence by the spell, as those cannot consent.
An Updraft's magical aura extends 30 ft beyond his physical body, enabling him to deliver touch spells at this range (provided line-of-effect exists).
As a standard action, an Updraft can sacrifice a spell slot to provide an ally within 30 ft with an enhancement bonus. The bonus is twice the level of the spell slot to a maximum of the Updraft's ranks in that skill, and equal to the level beyond that (for example, and Updraft with 4 ranks in diplomacy could sacrifice a 3rd level spell slot to provide a +5 bonus). The bonus is to only one skill, but to all checks made using that skill for the next hour.
When an ally within 30 ft casts a spell, an Updraft can apply one of his own metamagic feats to the spell as an immediate action. He must sacrifice a spell slot with level equal to the cost of the feat. This applies only to metamagic gained by feats, not class features.
An Updraft casting a spell that grants an enhancement bonus may instead cause it to grant a sacred or profane bonus. This causes the spell to use a slot 2 levels higher than it normally would, and is a metamagic effect.
An Updraft is surrounded out to 60 ft by an aura that enhances his allies. The aura grants a +1 enhancement bonus to attack, damage, saves (all), AC (including touch and flat-footed), or a specific skill at the Updraft's choice. Changing or suppressing the aura is a standard action.
When casting a spell that targets a creature, an Updraft may instead target a number of creatures equal to his charisma bonus. This causes the spell to use a slot 3 levels higher than it normally would, and is a metamagic effect.
Like Least Aura, an Updraft is surrounded by a set of auras which give the benefit of spells. All applicable allies within 60 ft receive the benefit. At 9th level, he has a single aura with the effect of a 0th or 1st level spell. At 13th level, he has two auras, one with a 0-1st and one with a 0-3rd. And so on. Spells with casting times greater than a standard action or durations of one round or shorter cannot be auras, nor can spells with ending conditions (like invisibility). Changing or suppressing any aura is a standard action.
An Updraft can cast two spells on the same target or set of targets as a single standard action. The spells require separate slots, and the second one uses a slot 2 levels higher than it normally would. This is a metamagic effect. Spells with casting times greater than a standard action cannot be combined.
An Updraft casting a spell that grants a bonus can grant a bonus 50% greater (regardless of whether the bonus is variable). This causes the spell to use a slot 2 levels higher than it normally would, and is a metamagic effect.
An Updraft at the peak of his powers recognizes no difference between others and himself. He treats range=personal as range=touch. With this revelation, he may replace up to 4 of his spells known with others of the same level.