New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 36 of 48 FirstFirst ... 11262728293031323334353637383940414243444546 ... LastLast
Results 1,051 to 1,080 of 1433
  1. - Top - End - #1051
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    I've started to put up a few things but since I can't seem to log on it won't let me make any new pages or change the navigation bar. I can create links to new pages that apparently don't exist yet....go figure, anyway I'll post more tomorrow for now I have to put something in my ears so I can get some sleep despite the massive party taking place in my house.....oh the joys of living with 10 other people. Hopefully tomorrow I can figuer out how to log on right.

    [edit]Anyone who wants to try and fill in some stuff, feel free I'll make sure everything is as complete/up-to-date as I can. Eventually I will have made it through the entire thread worth of text and put all applicable information into the Wiki.[/edit]
    Last edited by Silverscale; 2010-05-16 at 01:19 AM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  2. - Top - End - #1052
    Ogre in the Playground
     
    Owrtho's Avatar

    Join Date
    Jul 2008

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    To log in you need to first make an account (fairly simple as it just requires an account name, password, and email). After that you can log in and make new pages. I have in the meantime Created all the pages you tried to link to. I also made the sain page nicer so it is ready to add info about each saint (I experimented).

    Edit: Copied and pasted in info on the saints. I recommend using the text editor mode, the visual mode seems somewhat buggy. Also, who was Saint Olliden?

    Owrtho
    Last edited by Owrtho; 2010-05-16 at 02:37 AM.
    Tables
    Want them to look nice? Have a guide

    My Homebrew
    [creature]Shiny: Monster Competition XXXVI entry.
    [class]Wisp fire guide: Follow me. I have such sights to show you.
    [class]Ozodrin: A class to play as an eldritch horror.
    other hombrew

  3. - Top - End - #1053
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Note sure but I remember him from way back....He's in all the stuff I have ripped from the thread so I'll find him eventually.

    [edit]Would anyone like me to make public the copy/paste of the whole thread that I have? It already has sections cut/pasted out of it to be put on the Wiki, but if anyone wants to help sift through the still 413 pages that would be cool....If you want me to I'm gonna need someone to remind me how to make a document public.[/edit]
    Last edited by Silverscale; 2010-05-16 at 12:44 PM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  4. - Top - End - #1054
    Ogre in the Playground
     
    Owrtho's Avatar

    Join Date
    Jul 2008

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    That could be handy, though I'm not sure you would need make it public edit. People should be able to just see what has already been added.

    Owrtho
    Tables
    Want them to look nice? Have a guide

    My Homebrew
    [creature]Shiny: Monster Competition XXXVI entry.
    [class]Wisp fire guide: Follow me. I have such sights to show you.
    [class]Ozodrin: A class to play as an eldritch horror.
    other hombrew

  5. - Top - End - #1055
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by Owrtho View Post
    That could be handy, though I'm not sure you would need make it public edit. People should be able to just see what has already been added.

    Owrtho
    When I'm done going through the whole mess I'm going to copy/paste everything that hasn't already made it into the Wiki, onto it's own separate page so people can pick through and see if there's anything I've missed.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  6. - Top - End - #1056
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    I got about 1/5th the way through the content yesterday. I will continue working on it this afternoon after I get home from work. If anyone wants to do a write up I knew The Entertainment District never actually got written up, also when I get that far, there are a few Districts that were not included in the write-up for Ropeball so if people want to go ahead and put some ideas into that.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  7. - Top - End - #1057
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Just a thought that occurred to me.....Now that we have a Wiki for Ishka, if you come up with new, please add it here first, before adding it to the Wiki. My reasoning for this is two fold. (1) This is first and foremost a Community world building project, which means new ideas should be discussed. (2) If you put it on the Wiki without even mentioning it here, chances are it will get lost before anyone even notices it, keep in mind we already have a LOT of material that I'm still working on getting posted to the Wiki.

    Also If anyone wants to go in behind me and edit stuff so that it flows better or is easier to find or whatever.....feel free. Right now it's all I can do to get things up there in a reasonably coherent manner.
    Last edited by Silverscale; 2010-05-17 at 05:10 PM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  8. - Top - End - #1058
    Ogre in the Playground
     
    Owrtho's Avatar

    Join Date
    Jul 2008

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    I figure that it would be best to have all the stats and rule type things on a single page for convenience (as such I put up the Stats page). Currently it overlaps with the Races of Ishka page. As such I'd suggest that the Races of Ishka page have just the fluff, with links to the Stats page (once we get to them I'd suggest a similar method for the classes).

    Owrtho
    Last edited by Owrtho; 2010-05-17 at 09:18 PM.
    Tables
    Want them to look nice? Have a guide

    My Homebrew
    [creature]Shiny: Monster Competition XXXVI entry.
    [class]Wisp fire guide: Follow me. I have such sights to show you.
    [class]Ozodrin: A class to play as an eldritch horror.
    other hombrew

  9. - Top - End - #1059
    Halfling in the Playground
     
    PirateGuy

    Join Date
    Feb 2009
    Location
    Creston BC

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Hey all, I have a new idea that I came up with after reading Graveyard Shift again.

    I decided to make a list of Streetbuilder codes, similar to the ones mentioned in GS.

    Spoiler
    Show
    SERIES: 100 Government contract
    200 Large job 100+ men
    300 Medium job 10-50 men
    400 Small job 3-5 men
    500 Minor job 1 man

    JOB TYPE:
    10 New construction
    20 Maintenance
    30 General cleanup
    40 Survey work
    50 Disaster cleanup
    60 Demolition
    70 Demolition and repair
    80 Repair
    90 Other

    CODES:

    1 Hostile-enviromental
    2 Hostile-occupants
    3 Hostile-wildlife
    4 Recurring issue
    5 Firemen required
    6 Municipal Investigators required
    7 Trash corps required
    8 Rangers required
    9 Urgent

    EXAMPLES:

    470 - A few workers needed to remove and replace a minor column ( graveyard style)

    337 - A large festival was held and the street builders are assisting the trash corps in cleanup

    129 - A large taskforce is needed to perform maintenance at Primordium Station

    545 - One worker needed to work with the firefighters to assess whether a building meets the fire code
    Sheriff of Moddingham: Thread locked for whatever reason for locking it pops into your head first.


    Ishka will never die!

  10. - Top - End - #1060
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Erutaron that is awesome for each exact kind of jot there should also be an optional lettered designation telling more specific info specific to that job type these are usually only used on paperwork or by specialists like a 337 M involves magical contamination like say cleaning the scrying tower in the university (i always imagined the university as very open and airy and the scrying tower could be a huge scrying focus to drown out the local interference in the city so that interplaner scrying and out of city scrying dose not do haywire due to local interference)

    129 T involves the stations
    129 M is something to do with the vault where vault security is sufficient and mi is not needed (not the shared letter this is intentional as the M changes with context)

    i would also think that each jog as it is done would have an id number starting withe teh year and having a unique number

    but this is all useless minutia fluff but cool

  11. - Top - End - #1061
    Troll in the Playground
     
    ForzaFiori's Avatar

    Join Date
    Jul 2007
    Location
    Greensboro, NC
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    for the letters, you could have:
    Au-Plane of Air
    Aq-Plane of Water
    I-Plane of Fire
    T-Plane of Earth
    U-Underwater
    S-Surface
    M-Heavy Security
    Ma-Magical
    T-Traveling Equipment
    O-Organic (IE, working in the groves)
    Sm-Small Area
    L-Large Area
    F-Flying Required (Mythril Hights, for example)
    X-Other, in job description

    That's all I can think of... as far as I can tell, it should cover most any specialty needed, and push comes to shove, just pop an X on it.
    Avatar by Lycunadari

    Go Tigers!

  12. - Top - End - #1062
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    So if I've got this right lets say there is a large fortification that needs to be re-built in Terradome while attacks are being held off. The job code would be 272-9 T-M, and the paperwork would say 2103-10-15 272-9 T-M a because it was the first job of the day, on the 15th day of the 10th month of the 2103rd year

    [EDIT]That actually brings up an interesting question, what sort of presencse do Organizations like The Streetbuilders, The Trash Corps, etc have off world in the Secret Districts? Does each of the Secret Districts have their own group of Streetbuilders, or do they sned for a group as needed, or do they work out something else?[/EDIT]
    Last edited by Silverscale; 2010-05-19 at 01:08 PM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  13. - Top - End - #1063
    Halfling in the Playground
     
    PirateGuy

    Join Date
    Feb 2009
    Location
    Creston BC

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by Silverscale View Post
    So if I've got this right lets say there is a large fortification that needs to be re-built in Terradome while attacks are being held off. The job code would be 272-9 T-M, and the paperwork would say 2103-10-15 272-9 T-M a because it was the first job of the day, on the 15th day of the 10th month of the 2103rd year
    Yeah this looks like you got it all right. I hope it will be useful for rp-purposes.

    Quote Originally Posted by Silverscale View Post
    [EDIT]That actually brings up an interesting question, what sort of presencse do Organizations like The Streetbuilders, The Trash Corps, etc have off world in the Secret Districts? Does each of the Secret Districts have their own group of Streetbuilders, or do they sned for a group as needed, or do they work out something else?[/EDIT]
    I always imagined it like Ishka Streetbuilders are the home office, with the branches in Secret Districts being undesirable postings, and those on other planes being specialist jobs.
    Last edited by Erutaron; 2010-05-19 at 01:17 PM.
    Sheriff of Moddingham: Thread locked for whatever reason for locking it pops into your head first.


    Ishka will never die!

  14. - Top - End - #1064
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by Silverscale View Post
    So if I've got this right lets say there is a large fortification that needs to be re-built in Terradome while attacks are being held off. The job code would be 272-9 T-M, and the paperwork would say 2103-10-15 272-9 T-M a because it was the first job of the day, on the 15th day of the 10th month of the 2103rd year

    [EDIT]That actually brings up an interesting question, what sort of presencse do Organizations like The Streetbuilders, The Trash Corps, etc have off world in the Secret Districts? Does each of the Secret Districts have their own group of Streetbuilders, or do they sned for a group as needed, or do they work out something else?[/EDIT]
    The Streetbuilders wouldn't be needed for secret districts. The Secret districts are built like normal towns and cities, the streetbuilders are primarily needed in order to ensure the structural stability of Ishka, if a house falls down in a secret district, it dosn't bring everybody elses house with it.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  15. - Top - End - #1065
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by BRC View Post
    The Streetbuilders wouldn't be needed for secret districts. The Secret districts are built like normal towns and cities, the streetbuilders are primarily needed in order to ensure the structural stability of Ishka, if a house falls down in a secret district, it dosn't bring everybody elses house with it.
    What about some of the other organizations? Like the Trash Corps, The Firefighters, The Crazy Cartographer's Guild?
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  16. - Top - End - #1066
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    as to the codes I think that some common X codes would have numbers so you could have an X(173) bean on rare and specific but still occasionally recurring thing like say anti magic work zone where a plain X means see job notes

    as to secret districts & originations Streetbuilders(tending ,mending and making rode, wells civic buildings, town walls and gats seems like it not much else they would be nice for "retirement" jobs or to get you out of the way),Trash Corps(trash pickup sewer cleaning and fertilizer distribution seam like it ), The Firefighters (even with out the full power of there armor they might (heavy on the might) still run steam punk fire engines to put out and control fires and lead bucket brigades), The Crazy Cartographer's Guild (Anywhere in search of a short cut.), the alliance (nice quite locations out of town, narcotics smuggling, fencing rings),The Wild (gate sabotage and retreats).

    iv been updating the station statistics so we can have up to date numbers for the wiki and i have a couple of questions for the community.
    1 when we have a combination station on the secondary lines dose each of the secondary lines serve there one tertiary and Quandary or do they share if they do not share the math is much easier and they can just drift to far sides of there approximate region
    2 the worst case speeds can be vastly improved (~2 hours max) on the whole line if the tertiary stop opposite the associated secondary station also deposits in the associated secondary station so that you are at most 9 stations (45 min) from a tier two station as opposed to 18 stations (90 min) from a tier two station when in a tertiary station
    3 if we make the main line flow both directions then we gain a lot of efficiency on the main line and the mat becomes enormously easier is everyone ok changing that also as it stands the first station you visit on the main line from the primordium receives all of Primordium centrals out traffic and the one that feds it receives all of its inn traffic making that one carriage a nightmare to get in or out of but if we split it then all of that traffic is approximately halved
    4 I just want to confirm that a one off station in a district serviced multiple times by another line shares a location with one of the primary line stations as opposed to being by itself

    also I am going to draw (by hand) a station layout for a basic station for all of the basic station layouts and primordium central. Do you all believe that assuming each carriage can hold 6 occupants of its maximum (gargantuan IIRC on the main line) rated size is reasonable for each carriage or should it be more (or less)?

  17. - Top - End - #1067
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by BLiZme.2 View Post
    As to secret districts & originations Streetbuilders(tending ,mending and making rode, wells civic buildings, town walls and gats seems like it not much else they would be nice for "retirement" jobs or to get you out of the way),Trash Corps(trash pickup sewer cleaning and fertilizer distribution seam like it ), The Firefighters (even with out the full power of there armor they might (heavy on the might) still run steam punk fire engines to put out and control fires and lead bucket brigades), The Crazy Cartographer's Guild (Anywhere in search of a short cut.), the alliance (nice quite locations out of town, narcotics smuggling, fencing rings),The Wild (gate sabotage and retreats).
    Ok that seems workable.

    Quote Originally Posted by BLiZme.2 View Post
    1 when we have a combination station on the secondary lines dose each of the secondary lines serve there one tertiary and Quandary or do they share if they do not share the math is much easier and they can just drift to far sides of there approximate region
    Let me see if I've understood you corretly on these.....The Secondary lines do not share Tertiary/Quandary lines unless they happen to share a stop such as Primordium Central. That is to say for most Secondary stops there will be one Tertiary line going up and one going down; aslo one Quandary line going "left" and one going "right". These T/Q lines are only shared with another Secondary line if-and-only-if another secondary line shares the same stop and only for that stop.

    Quote Originally Posted by BLiZme.2 View Post
    2 the worst case speeds can be vastly improved (~2 hours max) on the whole line if the tertiary stop opposite the associated secondary station also deposits in the associated secondary station so that you are at most 9 stations (45 min) from a tier two station as opposed to 18 stations (90 min) from a tier two station when in a tertiary station
    I'm not sure I understand what you mean here. Both the Secondary and Tertiary stop are within the same building, however are operated in separate chambers. All you have to do is exit one chamber, possibly do a little shopping, and enter the other chamber.

    Quote Originally Posted by BLiZme.2 View Post
    3 if we make the main line flow both directions then we gain a lot of efficiency on the main line and the mat becomes enormously easier is everyone ok changing that also as it stands the first station you visit on the main line from the primordium receives all of Primordium centrals out traffic and the one that feds it receives all of its inn traffic making that one carriage a nightmare to get in or out of but if we split it then all of that traffic is approximately halved
    This is a valid point, the only reason I had it run in a continuois loop instead of both ways ios because it is only nine stops, where as the other tiers may have more stops on them. They still all leave every 5 minutes so you never run the problem of being more then 5 minutes away from the next departure.

    Quote Originally Posted by BLiZme.2 View Post
    4 I just want to confirm that a one off station in a district serviced multiple times by another line shares a location with one of the primary line stations as opposed to being by itself
    I think I covered this question above but yes Stations that share the same stop are all in one building.


    Quote Originally Posted by BLiZme.2 View Post
    also I am going to draw (by hand) a station layout for a basic station for all of the basic station layouts and primordium central. Do you all believe that assuming each carriage can hold 6 occupants of its maximum (gargantuan IIRC on the main line) rated size is reasonable for each carriage or should it be more (or less)?
    I think that's a fine idea. I think the stations should all hold at least 6 "Huge" creatrues so as not to over crowd the Quandary lines.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  18. - Top - End - #1068
    Orc in the Playground
     
    TheLonelyScribe's Avatar

    Join Date
    Mar 2010
    Location
    Ingleterra
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    On the size of chambers, I had always thought that more primary lines had larger chambers. Maybe 16 huge creatures for a primary line cabin, 8 for a secondary line cabin, 4 for a tertiary line cabin, and 2 for a quandary line cabin.

    Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving

    Excellent gnome scribe avatar to match my username by licoot.

  19. - Top - End - #1069
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by TheLonelyScribe View Post
    On the size of chambers, I had always thought that more primary lines had larger chambers. Maybe 16 huge creatures for a primary line cabin, 8 for a secondary line cabin, 4 for a tertiary line cabin, and 2 for a quandary line cabin.
    Yes the Primary line should be the largest but I don't think the Quandary line should be that small....How about the Quandary can hold 4 Huge creatures, the Tertiary 6 Huge creatures, the Secondary 4 Gargantuan creatures, and the Primary 6 Gargantuan creatures. That's enough space for 36 Medium, 54 Medium, 64 Medium, and 96 Medium creatures respectively. Enough space for a reasonable number of passengers and also some cargo crates as I would assume the Stations are used as one of the ways to get goods around the city.

    [EDIT]I've linked the Wiki in my signature so it can be easily found.[/EDIT]
    Last edited by Silverscale; 2010-05-20 at 03:43 PM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  20. - Top - End - #1070
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    If we go with the idea that all 4 Tiers run both forward and back ward and that any given line has only 9 stops (not accurate but helps with some math) then there are
    9 Tier 1 Stations
    81 Tier 2 Stations (9 of which are in the same building as the Tier 1 Stations)
    729 Tier 3 Stations (81 share a building with Tier 2 Stations)
    and 6561 Tier 4 Stations (729 share a building with Tier 3 Stations)

    This means you are never more then 4 stations away from your next stop/transfer since you can always take the shortest route to your destination.

    Therefore at worst you have to go 4 Quaternary stops, 4 Tertiary stops, and 4 Secondary stops to get to a Central Station. Then you would at worst have to go 4 stops on the Primary line to reverse the process from above for a grand total of 4+4+4+4+4+4+4 or 28 stops from one point to another. This would take you roughly 2 hours and 20 minutes, certainly not bad for getting around a city the size of Ishka.

    As I said the number of stops per line is more than 9 on all but the Primary Line so these numbers aren't 100% accurate but the idea is the same.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  21. - Top - End - #1071
    Ogre in the Playground
     
    Owrtho's Avatar

    Join Date
    Jul 2008

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by BLiZme.2 View Post
    as to secret districts & originations Streetbuilders(tending ,mending and making rode, wells civic buildings, town walls and gats seems like it not much else they would be nice for "retirement" jobs or to get you out of the way),Trash Corps(trash pickup sewer cleaning and fertilizer distribution seam like it ), The Firefighters (even with out the full power of there armor they might (heavy on the might) still run steam punk fire engines to put out and control fires and lead bucket brigades), The Crazy Cartographer's Guild (Anywhere in search of a short cut.), the alliance (nice quite locations out of town, narcotics smuggling, fencing rings),The Wild (gate sabotage and retreats).
    I don't think there would be streetbuilders in the secret districts at all (at least not as a work force). The same goes for the Trash Corps and the Firefighters. The secret districts' goal is to blend in with normal towns and cities of that region of the plane, and as such they would need to do without such things found in Ishka proper and handle those jobs the same way as the other towns and cities.
    For similar reasons, there would most likely not be any races that don't fit in with the normal inhabitants of the plane (at least in appearance) in secret districts.

    Owrtho
    Tables
    Want them to look nice? Have a guide

    My Homebrew
    [creature]Shiny: Monster Competition XXXVI entry.
    [class]Wisp fire guide: Follow me. I have such sights to show you.
    [class]Ozodrin: A class to play as an eldritch horror.
    other hombrew

  22. - Top - End - #1072
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    What about MI? If a criminal flees to a secret district, does MI have jurisdiction and the right to pursue? Or do they count on the local police to handle it.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  23. - Top - End - #1073
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Apparently I was unclear in my question. I will attempt to clarify.
    As we currently have the network described, it is unclear whether the tier two stations that are only tangential to a district (have one stop in that district when the district has more than one stop in it on another line) are located in the same building as that district’s native line (the line that has more than one stop in that district) or if they are in a distinct location within the district, just like all the other stations. Further if they are in one location do both of those secondary line stations share a tertiary and quandary station (the math is harder if this is true {see "exception" below}) or does each one have its own secondary(?) and quandary stations(in essence you have two whole stations sharing a building and a ticket counter). So for example the black line has one stop in the academy and the blue line has 6 therefore the blue line is the academy’s native line and the black line is the tangential line. Does this mean that there is a blue line station that shares its location physically with the black line academy station or is the black line academy station several blocks away from the nearest blue line station.

    "exception" the secondary stations in Primordium Central and the opposite tertiary stops in my adjustment below do not have there own lines but share with ether Primordium Central or there associated secondary station as appropriate.

    What I was saying with the tertiaries is that there at 36 chambers in a tertiary line one is on the secondary line and I will call it station 1 the opposite location from station 1 is location 19 if location 19 is also in the secondary station chamber 1 is in then the furthest points in the line are stations 10 and 27 and they wait 45 in steed of 90 minutes to get to a secondary station. Location 19 then shares its tertiary and quandary with location 1.

    This change would caus one small change to Silverscale’s description of Primordium Central Station change in italic

    Quote Originally Posted by Silverscale View Post
    Here is exactly what I think should be found in Primordium Central Station other than the shops, ticket booth, etc.
    --One Tier 1 Chamber (As there are only 9 stops on the whole line it just runs in a continuous cycle)
    --18 Tier 2 Chambers (9 Lines cycling "Forward", 9 Lines cycling in "Reverse")
    --Two (there would be 4 Tier 3 Chambers on opposite sides of the tier three line) Tier 3 Chambers (One cycling up the layers {when it gets to the top of the canyon, it cycles straight to the bottom to start the cycle over}. One cycling down the layers {when it gets to the bottom of the canyon, it cycles straight to the top to start the cycle over}
    --Two Tier 4 Chambers (Similar to the way the Tier 3 work only this time cycling "left-right" and "right-left"

    Also I have most of the math marked in XL with all my changes calculated I just want the changes OKed before I post to the wiki. Max travel time is like 5 hours after the changes IIRC (the spared sheet is on my other computer)

    Rewrite of the lonely scribe primary and secondary station arrangement grouped by district not line with the main line locations marked.

    Primordium ML(white) white 2
    Temple white 6, green, yellow
    Ether white 2
    Necropolis ML(black) black 4
    Everdark black 3, red
    Dark city black 2
    Market District ML(brown) Brown 3, Purple
    Terradome brown 1
    Stadle brown 2, red
    Smallville/Gulliver's Heights ML(red) red 3, green
    Redmere red 2
    Gobin red 2, green
    Customs and Immigrations ML(yelow) yellow 1, white, brown, purple
    Collected Colleges yellow 4, blue
    Republic of Ishka yellow 4, red
    Mage's District ML(ornge) orange 5, black, brown, blue, purple
    Hedon orange 5, brown, yellow, green
    Art Community orange 4, purple
    DHC ML(Green) green 4, white, black, brown, red, orange, blue, purple
    Groves green 4, white 2, red
    Ungul green 4, red
    Academy ML(blue) blue 6, black, orange, purple
    Ravenshome blue 4, black
    Aquarane blue 2,
    Mithral Heights ML(purple) purple 4, white 2, brown, yellow
    Mere purple 4, white, orange, blue
    Port District Purple 3, blue, brown, yellow
    Steamworks brown 2, red 2, yellow 2
    Various residential black 4, brown 2, red 2, yellow 3, green 3


    As to the secret districts I think all of the main city organizations have a presence but they all take care to appear like a planer natives when they are in one (except maybe the firefighters on a fire call because that is temporary and an emergency) it would not be hard to fake being a mundane street sweep sewer worker mail man rode worker carpenter/ mason employed by the city ect it just seams like it would not be to hard to fake it.

  24. - Top - End - #1074
    Troll in the Playground
     
    ForzaFiori's Avatar

    Join Date
    Jul 2007
    Location
    Greensboro, NC
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by BLiZme.2 View Post
    as to the codes I think that some common X codes would have numbers so you could have an X(173) bean on rare and specific but still occasionally recurring thing like say anti magic work zone where a plain X means see job notes
    I would imagine that if this is the case, the SB would make a code for it. Anti-Magic could be Am, or Z (for anti-magic Zone). The list I created is just the start. In a city as big as Ishka, there will certainly be more things to go on it, and new codes created all the time.
    Avatar by Lycunadari

    Go Tigers!

  25. - Top - End - #1075
    Ogre in the Playground
     
    Owrtho's Avatar

    Join Date
    Jul 2008

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    Quote Originally Posted by BLiZme.2 View Post
    As to the secret districts I think all of the main city organizations have a presence but they all take care to appear like a planer natives when they are in one (except maybe the firefighters on a fire call because that is temporary and an emergency) it would not be hard to fake being a mundane street sweep sewer worker mail man rode worker carpenter/ mason employed by the city ect it just seams like it would not be to hard to fake it.
    While it is true that it wouldn't be hard to fake it, the fact is it isn't required. The streetbuilders exist to keep Ishka from collapsing. This isn't a threat in the secret districts, thus they aren't needed (the same way they don't work in the caves, but leave that to the cave knockers).
    Similarly, the Trash Corps and Firefighters sure around to keep Ishka proper in check, and are busy doing so. As such they don't do jobs in the secret districts.
    Also, while a fire might seem like an emergency, one in the secret districts is a rather minor problem compared to one in Ishka proper (where everything is connected, unless it happens in Ravenshome). If a building is on fire there it is up to the people who live there to deal with it. And when it comes down to it, they most likely will have the means to do so on their own, just due to the easy accessibility of magic items in Ishka.
    As for law enforcement, that is another issue. MI would still have jurisdiction in secret districts (though not necessarily in the plane beyond, not that they would likely meet much opposition if they chose to pursue someone beyond the secret district), though the would try to blend in with the natives so long as it didn't interfere with their job.

    Edit: Also, I suggest that some of the more notable groups and places (and individuals, etc.) be given their own page on the wiki that is then linked to from their smaller description on whatever page they're listed on (examples might be MI, the Alliance, some of the more discussed districts, some of the saints).

    Owrtho
    Last edited by Owrtho; 2010-05-20 at 10:54 PM.
    Tables
    Want them to look nice? Have a guide

    My Homebrew
    [creature]Shiny: Monster Competition XXXVI entry.
    [class]Wisp fire guide: Follow me. I have such sights to show you.
    [class]Ozodrin: A class to play as an eldritch horror.
    other hombrew

  26. - Top - End - #1076
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    @BLiZme.2 Please explain to me the reason for your change.....It makes no sense to me. Are you saying that the Tier 3 lines run in some sort of figure-8?????? this is completely counter intuitive since the Tier 3 lines go from the top of the canyon to the bottom through 40 layers, why on earth would they make a figure-8??????
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  27. - Top - End - #1077
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    I added the tier 3 modification because it cuts an hour and a half off the worst time on the network.
    Also I did not clearly state (my bad) that the stations still go up and down relative to the main station as before it is just that the middle station brakes the pattern and jumps back to the tier two station. So basically if I am a color line station and want to go up I hop the main tier three chamber heading up. Then ride it until ether I am at the highest station (probably station 18) or I get to stop 19 which is across the station room from chamber 1 then if stop 18 or earlier was not the highest stop I go to stop 20 which is above stop 18 or if stop 18 was the highest then stop 20 is the lowest. This means you can get to the top and the bottom of the canyon in one ride (from a “normal” tier three) if stop 1 is the middle stop measures by height and counted in stations

    Further while this may not always be true my impression is that it will often be the case that the color line station will at least be near the middle altitude of the canyon and thus cases where you go from the middle of the city, heading up the city , the top of the city, other middle location, the bottom of the city , heading up from the bottom of the city , back to the first middle stop. Is more probable then the cases where you go middle, up but not top, other middle stop, higher than before, top, bottom, from the bottom heading up, back to the first middle stop.


    Here is a sketch of the ideal {?& normal?} case.

    ......18 <-top of city
    ...../.|
    2-17.| <
    .....\.|
    .....1&19 <-middle of city and tier two station
    .......|.\
    .......|..21-36
    .......|./
    .......20 <bottom of city

    Other cases will lock something like this or this up side down where T = the number of the highest station and B= number of the lowest station

    ......................T <-top of city
    ...................../.|
    ...........20-(T-1).|
    ......18..|...........|
    ...../.|...|..........|
    2-17.|...|..........|
    .....\.|...|..........|
    ......1&19..........| <-tier two station
    .......\..............|
    .......(B+1)-36...|
    ...................\..|
    .....................B <- bottom of city

    Extreme cases will have the color line at he top or bottom and look like this

    ..............1&19 <-top of city
    ............./.|.|.|
    .......2-17..|.|.|
    ............\..|.|.|
    .............18.|.|
    .................|.|
    ...............20.|
    .............../...|
    ........21-35...|
    ................\..|
    .................36 <-bottom of city

    I will probably post my XL notes on this here tomorow if i have time as of now i need sleep.

  28. - Top - End - #1078
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    IT MAKES NO SENSE TO HAVE TIER 3 GO IN A FIGURE 8. All lines run in both forward and reverse, one chamber at each stop for each direction, 2 per tier/per line in cases such as Primordium Central where there is more than one Tier 2 line. Therefore you are ALWAYS within the number of stops on the line divided by 2, away from your next stop/interchange. If you read my description of how Tier 3 Stations work
    Quote Originally Posted by Silverscale
    (One cycling up the layers {when it gets to the top of the canyon, it cycles straight to the bottom to start the cycle over}. One cycling down the layers {when it gets to the bottom of the canyon, it cycles straight to the top to start the cycle over})
    then you'd see that they are already perfectly efficient without being put into a ridiculous figure-8.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  29. - Top - End - #1079
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    I've finally finished cut/pasting the thread into the Wiki. Out of 420 pages of text, there are still 269 pages of text that have not found their way to the Wiki.

    Some things were left out because I wasn't sure where to put them or if they had ever been agreed upon. There is also a lot of discussion that may be useful for something or other, but didn't make it to the Wiki because I didn't want to overload what's there.

    If anyone wants to go back through the remaining text to see what I might have missed, PM me and I can e-mail you the document.

    Also there are a couple of Districts that are listed but never got an actual write-up, anyone who wants to go ahead and write those up feel free.

    Anyone who wants to go through the Wiki and help clean it up and make it easier to navigate, go for it.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  30. - Top - End - #1080
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: Community Worldbuilding Project [Ishka: Urban and Urbane]

    @Silverscale: pleas do not shout. Also I am well aware of the bidirectional nature of each line and have taken it into account in my calculations (they are not quite as simple as summing each lines {number of stops-1}/2*5) Primordium Central Station is the worst culprit in that irregularity but there are others.

    It seems everyone is having trouble understanding everyone else’s vocabulary vis-à-vis several of the similar but distinct aspects of the stations I offer the following lexicon that I have been attempting to use, as a solution.
    Spoiler
    Show

    Stop: the place one Carriage sits at in a station
    location: the place where a line stops i.e. the spin ward and counter spin ward stations stops for one line referred to as a set (one station can have two locations on the same line in it. For example the white line has two locations on the main line stop that is the root of the white line (Primordium Central Station) and a the 9th stop on the white line which is the Primordium shortcut location for the white line).
    Root: the first location on a line
    Station: the building one or more locations are housed in often with a ticket counter and shops
    line: the set of both routs that share the same set of locations in reverses order from each other, each line location is numbered the same as one of its component lines which line is chosen arbitrarily the matching rout is called the spin ward rout the other is counter spin ward.
    Rout (new): a collection of stops in a given order each stops on a line has a number, one station in each rout is connected to the next highest line and is called the main location or root of that line, and is numbered 1, Primordium Central Station is the root of the main line.
    Farthest point: the station or stations that are located farthest from any station of the next tier up measured in station jumps.
    Opposite station: the station located farthest from a given stations root measured in station jumps on that line (distinct from Farthest point in that it only counts the first location on a line as a valid location and not the shortcut location. ex. the main line necropolis station (the black line root) is counted but the black line short cut location in Primordium Central Station is not thus the short cut location is the opposite station).
    Sort cut location: a location that is in a higher tier station than the current line but is not the root location of the line.
    Chamber/ Carriage: the part of a station that actually teleports.

    1.as described the tier two stations go in general in geographic order from there main line station up and down the canyon except (by Silverscale’s suggestion) the 10th location of 18 (starting from the main line as 1 and arbitrarily choosing the next location up rives as one and the next down as 18 {the number is still ten if we reverse these choices but do not change the root’s number}) which jumps back (ether behind or ahead of the flow) to Primordium Central Station (at location 10) and then after that detour it continue up the canyon as though there was no interruption and when the rout reaches its lake most stop it jumps to its port most stop (the counter spin rout dose the opposite) and then continues until you are at the location just down river from the line’s root location. Thus the tier two lines are “in a figure 8”. Why is that not ridicules? (I venture because the arrangement makes sense and is efficient.)
    2. All I am proposing is the same general modification to the tier three station and line except that instead of condensing outlaying tier threes to one tier two (per tier two line) I connected the opposite tier three location to its associated root tier two station and as I said before it will be much easier to move a large distance than in an unmodified network.
    3. In the modified network the farthest tertiary station is 9 stops or 45minuts from the tier two where as in the unmodified system it is 18 stops or 90 minutes from its tier two.

    Maybe my notes will clear things up I will post both the numbers and the formulas.

    I also propose the following notation for unambiguous station naming each station would have a unique 5 character ID the first character is a number from 1-9, the tier two locations are identified by the capital letters A-R, the tertiary lines are identified by a two digit number 01-36, the quandaries are identified by the small letters a-l each count starts at the root and counts in spin ward order. Any station with more than one set of lines is identified by its primary quandary station ID thus (the blue black academy station is named by the blue not the black quandary)EX Primordium Central Station is identified by 1A01a where as the most distant stations from PCS in my set up are 5B10g, 5C10g, 5P10g, 5Q10g, 5B28g, 5C28g, 5P28g, 5Q28g, 6B10g, 6C10g, 6P10g, 6Q10g, 6B28g, 6C28g, 6P28g, 6Q28g.with out my modifications remove the stations with 28s and change the tens to 19s. I would think each station would have its main quandries ID posted over its door. You could tell the tier of any station by looking to see what the left most nonroot term was then that position counted from the right is the stations tier EX 1A21a is a tier three station off the white line and 6D01a is a tier two of the sixth station from PCS.

    Each stop would have its ID marked on it along with an iconographic descriptor of the direction it moves. for the main line ?a rain bow?{spin ward} and an "up side down rain bow" is{counter spin ward}, for the color lines an X in a circle {representing an arrow pointing away from you} this is the up river {spin ward} carriage and a circle with a dot in the middle {representing an arrow toward you} for the down river {counter spin ward} stop, for the tertiary stations an arrow pointing up would mean the up ward {spin ward} rout an arrow pointing down would mean the down ward {counter spin ward} rout, the quandary lined have an arrow pointing right{spin ward} for stations to the right when you are facing up river and an arrow pointing left {counter spin ward} for a stations to the left when you are facing up river. [a line over an arrow mean the next stop is the wrap around stop, {EX you are in the highest tertiary heading up thus the stops arrow points up and has a line over it and you will be at the bottom of the canyon after the next jump}, if the next station is the short cut station then the arrow is in a square meaning you may not be heading that way next but for the stop after next you will (if a station is the farthest and the next stop is the short cut the arrow will be in a box with a line over the box), and if the stop is the best stop to get to Primordium Central Station there will be a P (in the arrow around the dot or X () a p with ether a dot in the hole or an x crossing the inside of the hole for the color line, in the curve of the rain bow for the main line or in the triangle for any other.)]

    Warning table warping will happen with this.
    Spoiler
    Show

    These numbers assume my changes if not add 18 tier three stations and 144 tier four stations and add 18 to the number of tier four lines (36 if the station type says total) ,and add 18 tier three stops and 162 tier 4 stops
    and lastly add 45 minutes to all the Max time to any other and another 45 on top of that to the quandary and tertiary lines also recalculate the in hours

    Spoiler
    Show

    {TABLE]|A|B|C|D|E|F|G|H|I|J|K|L
    1|Station Type |# of stations| # of routs |# of locations per line |total locations this tier| line type| time between jumps| # minutes per cycle| max wait to next tier up or down| Max time to any other| in houres|1
    2|Primordium Central |1 |NA| NA| NA| NA| 5| 180| 20(30 to any tier two)| 105| 1.75
    3|1st cycle | 8| 1| 9| 9| main line| 5| 45| 20| 115| 1.91667
    4|2nd per direction |144| 9| 18| 153| color line| 5| 90 |20| 135| 2.25
    5|2nd cycle total| 144| 18 |18| 153| color line| 5| 90| 20| 135| 2.25
    6|3rd per direction| 5508 |153| 36| 5355| tertiary| 5| 180 |45| 180| 3
    7|3rd cycle total| 5508 |306| 36| 5355| tertiary| 5| 180| 45| 180| 3
    8|4th per direction| 44064| 5355| 9| 48195| quandary| 5| 45| 30| 210| 3.5
    9|4th cycle total| 44064 |10710| 9| 48195 |quandary| 5| 45 |30| 210| 3.5
    [/TABLE]


    L1 is true if my changes are all accepted it is false if none are (if only some changes are accepted then the output is in error in ether case but set L1 = to true if the tertiary line suggestion is in and you have a good estimate otherwise false should be closer note 1= true 0= false)

    You can cut this table and if you past it in to the upper left corner of an XL spread sheet it should work just line my copy I have tested this. The outer if statements in the max wait to next tier up or down column are to accommodate my comments and are superfluous but the inner one on the tertiary line is functional as are all the ones to the left of the line type column
    in explanation of cell I2 the 8 farthest tier two stations from Primordium Central station are 5C01a, 5D01a, 5P01a, 5Q01a, 6C01a, 6D01a, 6P01a, 6Q01a.
    The C and Q stations can be reached most quickly by heading to there root via the main line then heading along the tertiary lines spin wise for the Cs and counter spin for the Qs the D and Ps would take 35 minutes that way but only take 30 if you just use the short cut stop in Primordium Central but heading to the C or Q’s that way would take 30 minutes. (it obviously takes at most 20 minutes to get to any tier 1 from PCS on the main line and 45 via the short cuts thus the time to any tier 1 is 20 minutes)
    Spoiler
    Show

    {TABLE]Station Type| # of stations| # of routs| # of locations per line| total locations this tier| line type| time between jumps| # minutes per cycle| max wait to next tier up or down| Max time to any other| in houres|1|1
    Primordium Central| =1 |not a line |not a line |not a line |not a line |=5 |=MAX(H3:H9)|=IF(1,"20(30 to any tier two)","manually counted")| =30+I6+I8| =J2/60||2
    1st cycle| =(C3*D3)-B2 |=1| =9| =D3*C3 |main line |=H3/D3 |=45| =IF(1,20,"see tier 1 time table below")|=I3+I4+I6+I8 |=J3/60||3
    2nd per direction| =C3*D3*(D4-2)| =C3*D3| =18| =(D4-1)*C4 |color line |=H4/D4 |=90 |=IF(1,20,"see tier 2 time table below")|=I4+I3+I4+I6+I8| =J4/60||4
    2nd cycle total| =B4| =C4*2| =D4| =E4| =F4| =G4| =H4| =I4| =J4| =K4||5
    3rd per direction| =(D6-1-(IF(L1,1,0)))*D4*C4| =C4*(D4-1)| =36| =(D6-(IF(L1,1,0)))*C6| tertiary| =H6/D6 |=180| =IF(1,IF(L1,45,90),("see tier 3 time table below"))|=I6+I4+I3+I4+I6+I8|=J6/60||6
    3rd cycle total| =B6| =C6*2| =D6| =E6| =F6| =G6| =H6| =I6| =J6| =K6||7
    4th per direction| =C6*D6*(D8-1)| =C6*(D6-(IF(L1,1,0)))| =9| =D8*C8| quandary| =H8/D8| =45| =IF(1,30,"see tier 3 time table below")|=I8+I6+I4+I3+I4+I6+I8| =J8/60||8
    4th cycle total| =B8 |=C8*2 |=D8 |=E8 |=F8 |=G8 |=H8 |=I8 |=J8 |=K8||9
    A|B|C|D|E|F|G|H|I|J|K|L|
    [/TABLE]

    tier 1 time table
    Spoiler
    Show

    {TABLE]tier 1| start point|||| farthest |& opposite|||
    Name of location| 1| 2| 3| 4| 5| 6| 7| 8| 9|
    distance from PCS| 1| 2| 3| 4| 5| 5| 4| 3| 2|
    time to root| 0| 5| 10| 15| 20| 20| 15| 10| 5|
    [/TABLE]

    tier 2 time table
    Spoiler
    Show

    {TABLE]tier 2| start point| || |farthest|pair | || |opposite| | ||farthest|pair|||
    Name of location| A| B| C| D| E| F| G| H| I| J| K| L| M| N| O| P| Q| R|
    Distance from root| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 9| 8| 7| 6| 5| 4| 3| 2
    time to root| 0| 5| 10| 15| 20| 25| 30| 35| 40| 45| 40| 35| 30| 25| 20| 15| 10| 5
    Distance from T1| 1| 2| 3| 4| 5| 5| 4| 3| 2| 1| 2| 3| 4| 5| 5| 4| 3| 2|
    time to T1| 0| 5| 10| 15| 20| 20| 15| 10| 5| 0| 5| 10| 15| 20| 20| 15| 10| 5|
    [/TABLE]

    tier 3 time table if not using my suggestion ignore the bottom two rows
    You can cut this table and if you past it in to the upper left corner of an XL spread sheet it should work just line my copy I have tested this.
    this is what my notes look like in excel the formulas are below
    Spoiler
    Show

    {TABLE]tier 3 |start point|| | | | | | | |farthest| | | | | | | | |opposite| | | | | | | | |farthest| | | | | | | |
    Name of location| 01| 02| 03| 04| 05| 06| 07| 08| 09| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| 26| 27| 28| 29| 30| 31| 32| 33| 34| 35| 36
    distance from root| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 18| 17| 16| 15| 14| 13| 12| 11| 10| 9| 8| 7| 6| 5| 4| 3| 2|
    time to root| 0| 5| 10| 15| 20| 25| 30| 35| 40| 45| 50| 55| 60| 65| 70| 75| 80| 85| 90| 85| 80| 75| 70| 65| 60| 55| 50| 45| 40| 35| 30| 25| 20| 15| 10| 5
    distance from T2| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 9| 8| 7| 6| 5| 4| 3| 2|
    time to T2| 0| 5| 10| 15| 20| 25| 30| 35| 40| 45| 40| 35| 30| 25| 20| 15| 10| 5| 0| 5| 10| 15| 20| 25| 30| 35| 40| 45| 40| 35| 30| 25| 20| 15| 10| 5|
    [/TABLE]


    tier 4 time table
    Spoiler
    Show

    {TABLE]tier 4 |start point|| | |farthest |& opposite|||
    Name of location| a| b| c| d| e| f| g| h| i
    Distance from T3| 1| 2| 3| 4| 5| 5| 4| 3| 2
    time to T3| 0| 5| 10| 15| 20| 20| 15| 10| 5
    [/TABLE]





    also i think it is a bad idea to cut the tertiary and quandary lines at consolidated second line stations (if that is what you mean by “one chamber at each stop for each direction, 2 per tier/per line in cases such as Primordium Central where there is more than one Tier 2 line”) as this vastly reduces the number of stops in the network each time (each tier three lost costs 36*9=324 stations 36 of which are tertiary) stops from the total network I think it is quite tenable to say a consolidated station would have one of its tertiary stations a ways out on the up river side of the station and the other a ways out down river from the station so they maintain reasonable dispersion and minimal if any interlace while not leaving any area unserviced.

    Also take a look at this.

    @Silverscale: obviously both of us feel very strongly about this how about we both step back and see what everyone else thinks?
    Also congrats on placing the foundation of the wiki I have had a glance and what I have seen looks fairly well organized, considering the way the discussion has rambled and mixed points that is no small feat (I will likely work some wiki magic in the near future).

    Also perfect efficiency would technically be one shift to any where an untenable system by any reckoning .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •