New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 50 FirstFirst 12345678910111213141530 ... LastLast
Results 121 to 150 of 1477
  1. - Top - End - #121
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Renegade Paladin View Post
    That's because it was. What else would I be referring to? I know better than to make a one-word point as some sort of argument.
    Well, as I said, a Basilisk is one of the most over-rated Tanks in the game (partly as a carry-over from previous editions I suspect). It really wouldn't surprise me if it was a one-word argument for said vehicle, as I do know people who continue using it despite all evidence to the contrary that they should.

    Most over-rated (i.e; 'good on paper') tanks in the game, IMO;

    1. Land Raider Redeemer, tied with Vindicator
    2. Leman Russ Executioner
    3. Basilisk

    Most under-rated ('bad on paper', fairly amazing when used properly, which it never is) are probably Whirlwinds.
    Last edited by Cheesegear; 2010-11-20 at 08:39 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  2. - Top - End - #122
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    At any rate.
    Quote Originally Posted by Cheesegear View Post
    Anyway, since you directly criticise my writings, I suppose I'm the only one, really, qualified to reply.
    You seem to take an awful lot of offense. I didn't mean to come off as confrontational. I'm skipping several parts of replying to this post, mainly because I have no wish to continue arguments I didn't intend to start. If I don't answer something you said, consider the point conceded.
    Quote Originally Posted by Cheesegear View Post
    Because of Overkill/Inefficiency. The only thing Pask does in a Vanquisher is make it better at what its already pretty damn good at doing (like He'Stan and Hammernators and/or Suicide Sternguard). As I've said in much later posts that don't get referenced, Pask works 'best' in an Exterminator, or Emperor forbid, a Punisher. Pask in a Punisher makes a Punisher worth taking.
    I suppose. BS 3 in something without a blast means you're statistically outright wasting half your shots. That's why I was considering Pask in a Vanquisher to begin with. Were there some way to just get a veteran tank crew and get BS 4 without his special (for less points, of course) then I'd do that in a heartbeat, but there isn't. As for Pask in a Punisher... No, I wouldn't say that's worth it, because 230 points, minimum, for S5 AP - (even at 20 shots) doesn't seem an efficient use of points. Crack Shot doesn't do anything for the gun, since it isn't going to penetrate any armor worth a damn anyway and I'd imagine most MCs (I haven't read any codices that actually employ them, so I don't know for sure, but considering Chaplain Cassius has T6...) have a high enough Toughness to not really care about it even if the failed wounds are rerolled.

    With no justification at all, I can see why I would just take your word for it.
    Basilisk. Just, Basilisk. I know about the decline of TV Tropes too.
    As addressed above, it was a spelling correction, not an assertion about the effectiveness of Basilisks.
    "Just pay the extra 25 points for a Leman Russ Battle Tank. Or, about the same for Devil Dogs."

    You're playing on a 6x4' table. The 72" from a Battle Tank is plenty, and comes on a Leman Russ chassis with Lumbering Behemoth and trip-Heavy Bolters and everything.
    I thought you said the sponsons were overpriced. At any rate, I'm not disagreeing; the range is pure overkill outside Apocalypse. Even though our tables tend to be set up 8' on one of the sides rather than 6', that's still not enough to justify it. As I clearly said, the only reason I'd take one would be to joke about shelling the next game over.
    There was no mistake. I simply left it out because its an implicit part of the rules that I expected people to understand. Could it use clarification? Yes. Is it too late to do anything about it? Sure is.

    Second, due to the greatness that is Open-Topped AV10, most people tend to put their Ordnance Tanks out of LoS, leaving them to fire indirectly all the time.

    Once you're starting to fire directly, you're doing something wrong. The enemy is too close.
    Meh. Any artillery I field is having an enclosed crew compartment, full stop. Not sure I will until/unless I get into larger scale games than are currently played, though. (Biggest one at the local store so far was the finale to the last campaign, which was played out on 8'x8'; although artillery would have been thematically appropriate to shell the tight-packed enemy as they advanced on the fortress.)
    Since I wrote that, I've been looking around and since...I don't know, around four or five months ago, some players have started to swear by Deathstrikes. For me, they're too unreliable. But, apparently that's not stopping anyone from taking them. Apparently when you get a bunch of them and they fire on the first turn (gambling is fun!), you can win on the first turn.
    Then those people are cheating; a Deathstrike cannot fire on the first turn. Says it black and white, right at the top of the special rule for firing it.
    Quote Originally Posted by Cheesegear View Post
    You answered your own question.
    Did I? Because while (not quite) another veteran squad (and even then only in high point games) would be handy, first I'd want to mount it up like the others, which is another [redacted due to GW not wanting anyone posting point costs] points (not to mention another $35), and the storm bolter and heavy stubber are, at least on paper, better than any anti-infantry weapon the veterans can carry.

    Edit: Something else that should be said about the way I'm building my lists, in case anyone cares. The local independent games shop just started carrying 40k and hosting games a couple of months ago. ALL of the players are new, nobody except me has sprung for a large amount of vehicles yet (I got my infantry used on the cheap, so I could afford to spend my money on other aspects of the army), and consequently there's a lot of all-infantry lists around the local game scene, at least for the moment. You said the Exterminator is a trap, but before reading that I was considering one for the reason that it's (at least apparently) able to quickly mow down infantry (and more likely to hit, because twin-linked). In light of the fact that I'm not facing a lot of tanks, is it still a trap? (And yes, I'm aware that a pair of Hydras outguns its main armament for the same points, but they're much less survivable.)
    Quote Originally Posted by Cheesegear View Post
    Well, as I said, a Basilisk is one of the most over-rated Tanks in the game (partly as a carry-over from previous editions I suspect). It really wouldn't surprise me if it was a one-word argument for said vehicle, as I do know people who continue using it despite all evidence to the contrary that they should.

    Most over-rated (i.e; 'good on paper') tanks in the game, IMO;

    1. Land Raider Redeemer, tied with Vindicator
    2. Leman Russ Executioner
    3. Basilisk

    Most under-rated ('bad on paper', fairly amazing when used properly, which it never is) are probably Whirlwinds.
    No argument from me. I like the model better (given an enclosed crew compartment, it looks very much like a modern M109A6 Paladin self-propelled gun), but despite the apparent confusion, I don't contend that they're some sort of super-unit.
    Last edited by Renegade Paladin; 2010-11-20 at 09:07 AM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  3. - Top - End - #123
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    A Fine Shanty Town
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Cheesegear View Post
    ...I tried. But, that White Scars base-army that you told me to run with just wasn't impressive enough. I'll post a Battle Report sometime soon. Maybe tomorrow if I'm not already playing another game.
    ?

    The White Scars army that I told you to run with? When have I ever been brave (or sure of myself) enough to give you advice?

    Quote Originally Posted by Cheesegear View Post
    Most over-rated (i.e; 'good on paper') tanks in the game, IMO;

    1. Land Raider Redeemer, tied with Vindicator
    2. Leman Russ Executioner
    3. Basilisk
    Woo! There's that tank that I use lots at number 1

    (Although, really. I like tanks being used as tanks and I find Preds boring - what was I meant to take? )

    Quote Originally Posted by Cheesegear View Post
    Most under-rated ('bad on paper', fairly amazing when used properly, which it never is) are probably Whirlwinds.
    To which effect? Multiple Whirlwinds dropping multiple templates for multiple pinning checks on every template?

    I can see that working as an infantry suppression tool, I guess. Problem is that they add nothing to my armour saturation and beyond tanks I'm only running two metal bawkses to begin with, so anti tank would start whittling my midfield apart.
    Last edited by Klose_the_Sith; 2010-11-20 at 10:25 AM.
    *Splendid Goatatar by that cool kid Serpentine
    "Give me a woman who loves beer and I will conquer the world"

  4. - Top - End - #124
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    To which effect? Multiple Whirlwinds dropping multiple templates for multiple pinning checks on every template?
    I heard something about the FAQ (or erata) saying a unit will only be required to take singel pinning check each round, no matter how many times it got shot at.
    thnx to Starwoof for the fine avatar

  5. - Top - End - #125
    Ogre in the Playground
     
    Zorg's Avatar

    Join Date
    Jan 2005
    Gender
    Female

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Incorrect, a Whirlwinds are only one per unit:

    Q: How many Pinning tests can a squad firing multiple
    Pinning weapons cause on the enemy it is shooting? (p31)
    A: Each unit can only cause a maximum of one Pinning
    test on each enemy unit wounded, per turn, regardless of
    the number of wounds caused, unless specifically stated
    otherwise.


    Checking the FAQ isn't that hard.
    Princess in the streets.
    Princess in the sheets.
    Don't touch me I'm royalty.

  6. - Top - End - #126
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Bought a box of Hellions, so I can mix things up and play 1000 points without Lelith.

    Spoiler
    Show

    HQ
    Archon
    Clone field, agoniser, combat drugs, ghostplate armour, phantasm grenade launcher
    145 points

    Elites
    4 Incubi
    Klaivex with onslaught, demiklaives and bloodstone, venom with dual splinter cannons and nightshields
    228 points

    Troops
    10 Wyches
    Hydra gauntlets, shardnet and impaler, haywire grenades, Hekatrix with agoniser, blast pistol and phantasm grenade launcher, raider with nightshields and chain snares
    260 points

    10 Kabalite Warriors
    blaster, splinter cannon, sybarite with venom blade, raider with nightshields, flicker-field
    200 points

    Fast Attack
    3 Beastmasters, 2 Clawed Fiends, 4 Khymera
    164 points



    The beastmasters would probably do better with a portal but I'm not going to take one just for one unit.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  7. - Top - End - #127
    Ogre in the Playground
     
    crazedloon's Avatar

    Join Date
    Jan 2007

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    I don't see the hellions in that list

    run the portal as the hellions, beastmasters and incubi will be thankful for the boost in speed via a closer board edge
    Check out my horrible homebrews

  8. - Top - End - #128
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by crazedloon View Post
    I don't see the hellions in that list
    I said I bought a box of Hellions, not that I made them into Hellions or put Hellions in the list

    Quote Originally Posted by crazedloon View Post
    run the portal as the hellions, beastmasters and incubi will be thankful for the boost in speed via a closer board edge
    The Incubi have a transport already.

    I could split the beastmasters up, I'm just not sure that majority T5 is enough to protect the Clawed Fiend's Beastmasters as the moment they suffer 4 AP 5 or better wounds both leadership 8 models will die (also taking away their ability to benefit from pain tokens if the common interpretation of the rules is correct).

    But I'm really not sure if beastmasters without a portal is even vaguely viable.

    Then again, the idea of beastmasters leading hordes of monsters out of a rip in space is pretty darn awesome.
    I guess I'll have to test it.
    Last edited by Closet_Skeleton; 2010-11-20 at 05:58 PM.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  9. - Top - End - #129
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Checking the FAQ isn't that hard.
    No, but it is a lot faster to just ask in here, when you dont know its exact location
    thnx to Starwoof for the fine avatar

  10. - Top - End - #130
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    To which effect? Multiple Whirlwinds dropping multiple templates for multiple pinning checks on every template?
    Trip-Whirlwinds can do that. But, the problem with taking more than just one or two Whirlwinds is the distinct lack of Predators or Devastators.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  11. - Top - End - #131
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Zorg View Post
    Incorrect, a Whirlwinds are only one per unit:

    Q: How many Pinning tests can a squad firing multiple
    Pinning weapons cause on the enemy it is shooting? (p31)
    A: Each unit can only cause a maximum of one Pinning
    test on each enemy unit wounded, per turn, regardless of
    the number of wounds caused, unless specifically stated
    otherwise.


    Checking the FAQ isn't that hard.
    So what you're saying is that multiple sniper weapons in a unit is useless, contrary to what I was told last thread?
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  12. - Top - End - #132
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Which of these armylists would be better? I'm very curious.

    Armored Deathstar (Or two, depending on how the opponent deploys).
    Spoiler
    Show

    HQ: Primaris Psyker: 70

    Troops:
    Veteran Squad, 3x Melta, Demolitions, Chimera: 185
    Veteran Squad, 3x Melta, Demolitions, Chimera: 185

    HS:
    2x Leman Russ with HB Sponsons: 340
    2x Leman Russ with HB Sponsons: 340
    2x Leman Russ Demolisher with HB Sponsons: 370


    The Deathstar comes from the fact that the plan is to deploy the chimeras so they're side to side, then put all the tanks around the Chimeras to form a big cube of turrets and death. It can also deploy it so that two Leman Russes shield one Chimera each, and the Demolishers can move freely.


    More traditional mech with Sentinels.
    Spoiler
    Show

    HQ: Primaris Psyker

    Troops:
    Veteran Squad, 3x Melta, Demolitions, Chimera: 185
    Veteran Squad, 3x Melta, Demolitions, Chimera: 185
    Veteran Squad, Harker, 3x Melta, Demolitions, Chimera: 240

    Fast Attack:
    3x Scout Sentinel, Autocannons, Camo Netting
    3x Scout Sentinel, Autocannons, Camo Netting

    HS:
    Leman Russ Demolisher, HB Sponsons: 185
    Leman Russ Demolisher, HB Sponsons: 185
    Leman Russ Demolisher, HB Sponsons: 185

    The sentinels scout into cover and shoot at enemy light vehicles, solos and infantry units.

    Both are for 1500 points.

  13. - Top - End - #133
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Renegade Paladin View Post
    So what you're saying is that multiple sniper weapons in a unit is useless, contrary to what I was told last thread?
    No. That's not what its saying at all. And its specifically why multiple Sniper units are so good.

    A unit takes one Pinning check per unit it gets shot by.

    Read the question again...How many times can one squad with multiple Pinning weapons cause Pinning checks? Answer; Once per unit shot at.

    You can take one Pinning check per turn, per unit that shoots - and wounds - you.
    Last edited by Cheesegear; 2010-11-20 at 07:11 PM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  14. - Top - End - #134
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    So what you're saying is that multiple sniper weapons in a unit is useless, contrary to what I was told last thread?
    Nahh, you need on average around 8 Sniper shots to inflict even 1 casulty and force the pinning check.

    btw Cheesegear?

    We got startet on discussing the use of space marine scouts in my local club, do you have a quick link to the scout army you were forced to rewrite in that tournament?
    thnx to Starwoof for the fine avatar

  15. - Top - End - #135
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by lord_khaine View Post
    We got startet on discussing the use of space marine scouts in my local club, do you have a quick link to the scout army you were forced to rewrite in that tournament?
    No, but I can write it in my sleep.

    Spoiler
    Show
    Lysander - 200 points

    Sternguard (x10) - 345 Points
    x8 Combi-Meltas, x2 Heavy Flamers
    + Drop Pod

    Scouts (x10) - 155 Points
    Sniper Rifles, Missile Launcher
    Sergeant: Melta Bombs

    Scouts (x10) - 150 Points
    Sniper Rifles, Missile Launcher

    Scouts (x10) - 150 Points
    Sniper Rifles, Missile Launcher

    Scouts (x10) - 150 Points
    Sniper Rifles, Missile Launcher

    Devastators (x5) - 150 Points
    x4 Missile Launchers

    Devastators (x5) - 150 Points
    x4 Missile Launchers

    Devastators (x5) - 150 Points
    x4 Missile Launchers

    Total: 1750 Points


    Only thing you've got to watch out for is Tyranid armies with multiple units of Ymgarl Genestealers, and multiple Land Raiders.
    Last edited by Cheesegear; 2010-11-20 at 07:09 PM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  16. - Top - End - #136
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    A Fine Shanty Town
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by lord_khaine View Post
    I heard something about the FAQ (or erata) saying a unit will only be required to take singel pinning check each round, no matter how many times it got shot at.
    I meant spreading a template so it hits 2-3 units, forcing 2-3 pinning checks per whirlwind - and a unit will be forced to take multiple pinning checks each round if hit by multiple different other units. Each unit can only force any other given unit to take a single pinning check, but the guys being shot up can be forced to take multiple checks from multiple sources.

    Quote Originally Posted by lord_khaine View Post
    Nahh, you need on average around 8 Sniper shots to inflict even 1 casulty and force the pinning check.
    It's an unsaved wound though, not casualty (this gets relevant with Nobz et al) and 5 rifles still have a decent chance of causing unsaved wounds. Even if they're only spitting out 1-2, plenty of squads can get doomed by that.

    Plus rending (I think?).

    EDIT:
    Quote Originally Posted by Cheesegear View Post
    Trip-Whirlwinds can do that. But, the problem with taking more than just one or two Whirlwinds is the distinct lack of Predators or Devastators.
    Compensate with melty bike squads, Land Speeders and/or tank cracking Dreadnoughts?
    Last edited by Klose_the_Sith; 2010-11-20 at 07:22 PM.
    *Splendid Goatatar by that cool kid Serpentine
    "Give me a woman who loves beer and I will conquer the world"

  17. - Top - End - #137
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Klose_the_Sith View Post
    I meant spreading a template so it hits 2-3 units, forcing 2-3 pinning checks per whirlwind - and a unit will be forced to take multiple pinning checks each round if hit by multiple different other units.
    My favourite, is when bastard Tyranid or Imperial Guard players 'weave' their units. F* that. It's Whirlwind time. Start dropping Blast weapons that ignore Cover saves and get five hits on each weaved unit.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  18. - Top - End - #138
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Cheesegear View Post
    My favourite, is when bastard Tyranid or Imperial Guard players 'weave' their units. F* that. It's Whirlwind time. Start dropping Blast weapons that ignore Cover saves and get five hits on each weaved unit.
    Its actually been FAQed now that if two units are mixed together, the one closest to the shooter doesn't get a cover save.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  19. - Top - End - #139
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    A Fine Shanty Town
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Cheesegear View Post
    My favourite, is when bastard Tyranid or Imperial Guard players 'weave' their units. F* that. It's Whirlwind time. Start dropping Blast weapons that ignore Cover saves and get five hits on each weaved unit.
    My problem with Whirlwinds is that they aren't terribly effective against MEQ's, cause they're ordnance that still allows armour saves. They're a decent enough counter at cheaper foot-hordes, but I just dunno about their power armour cracking capability.

    Of course I suppose I could run 2x Vindicators, 1x Whirlwind and (assuming the smoke launchers don't fail me) devour 2-3 squads on turn 2 ...
    *Splendid Goatatar by that cool kid Serpentine
    "Give me a woman who loves beer and I will conquer the world"

  20. - Top - End - #140
    Ogre in the Playground
     
    Ninja Chocobo's Avatar

    Join Date
    Aug 2006
    Location
    Sydney

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Cheesegear View Post
    No. That's not what its saying at all. And its specifically why multiple Sniper units are so good.

    A unit takes one Pinning check per unit it gets shot by.

    Read the question again...How many times can one squad with multiple Pinning weapons cause Pinning checks? Answer; Once per unit shot at.

    You can take one Pinning check per turn, per unit that shoots - and wounds - you.
    No, you read the question again. He was asking if having more than one Pinning weapon inside each unit was bad.

    Which it isn't; you need a few of them to make sure you're actually wounding them.
    I am the golden shadow. I am the Ninja Chocobo
    Avatar by me.
    My other avatars.
    The rest of my signature.
    Spoiler
    Show



  21. - Top - End - #141
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    No, but I can write it in my sleep.
    Thanks, this should help if we resume the scout discussion next thursday.

    It's an unsaved wound though, not casualty (this gets relevant with Nobz et al) and 5 rifles still have a decent chance of causing unsaved wounds. Even if they're only spitting out 1-2, plenty of squads can get doomed by that.

    Plus rending (I think?).
    But that was assuming a cover save of 4+, rending wont matter.
    thnx to Starwoof for the fine avatar

  22. - Top - End - #142
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    A Fine Shanty Town
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by lord_khaine View Post
    But that was assuming a cover save of 4+, rending wont matter.
    Well Rending is actually less likely than them just buggering their save anyway

    ... And then I started rolling dice for funzies / pesudo sciencey testings and got incredibly distracted
    *Splendid Goatatar by that cool kid Serpentine
    "Give me a woman who loves beer and I will conquer the world"

  23. - Top - End - #143
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Is the hurricain bolter on an Ironclad ever a good option? I suppose it can be combined with a heavy flamer on the chainfist/hammer for some anti-infantry power but then you'd probably be better with 2 heavy flamers and DCCWs.

    Would you ever take a "Dakka-clad"?
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  24. - Top - End - #144
    Halfling in the Playground
    Join Date
    Mar 2008
    Location
    Mass.
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Hey, Im going to a specialist tournament for kill team, and wanted some input on my list. Basically the games are small scale (300 pts) objective games, everyone is their own squad, but you still have to but people as squads. Three people in your army get a universal special rule, and one get +1 to any stat. My list:

    Painboy Field Commander +1 T, Stealth Specialist
    Cybork body

    Nob biker Preferred enemy specialist
    Power claw
    Shoota/skorcha kombi-weapon
    Cybork body

    Nob biker Swarm specialist
    Waaagh! Banner
    Big choppa
    Shoota/scorcha kombi-weapon
    Cybork body

    18 grechin
    Runtherd

  25. - Top - End - #145
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Mr Chief View Post
    Hey, Im going to a specialist tournament for kill team, and wanted some input on my list. Basically the games are small scale (300 pts) objective games, everyone is their own squad, but you still have to but people as squads. Three people in your army get a universal special rule, and one get +1 to any stat. My list:
    Just to point this out, since you seem to have done it:
    Quote Originally Posted by Cheesegear View Post
    Do not, ever show individual points costs for options and Wargear. It's one of the very, very few things GW doesn't let people talk about. So, just don't do it. On other forums (where the mods are 40K-savvy), posters have been banned, and whole websites have been suspended or shut down for showing Wargear Costs. Yeah. That's all it takes. Just write that you have the Wargear. Nothing else. Don't write points.
    Not that anyone with a functioning brain or a calculator couldn't figure out wargear points by simply looking at different unit configurations and doing some math, but y'know, how GW runs their show is how GW runs their show. In short:

    Spoiler
    Show


    *Shrug*
    Last edited by Renegade Paladin; 2010-11-21 at 10:29 AM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  26. - Top - End - #146
    Ogre in the Playground
     
    Zorg's Avatar

    Join Date
    Jan 2005
    Gender
    Female

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Just to point out, from GW's What's New:

    Spoiler
    Show



    And, lol, he messed up and didn't include the Helliarch so his list is over points.
    Last edited by Zorg; 2010-11-21 at 10:33 AM.
    Princess in the streets.
    Princess in the sheets.
    Don't touch me I'm royalty.

  27. - Top - End - #147
    Ogre in the Playground
     
    Dark Faun's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Speaking of "what's new," Blood Angels will get reinforcements in February.

    You know, because they didn't have enough models already.

  28. - Top - End - #148
    Bugbear in the Playground
     
    evisiron's Avatar

    Join Date
    Mar 2007
    Location
    In the Playground

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Battle Report: Orks vs Chaos Space Marines

    In prep for the December tournament, a friend (who is also entering) and I tested our lists against one another. Our battles are always pretty close victory wise and extremely bloody, so I was looking forward to it.

    The lists are 1500 with no special characters.

    My list:
    Spoiler
    Show
    HQ
    Big Mek
    Kustom Force Field
    Grot oiler

    Warboss
    Mega Armor
    Attack squig
    Cybork body
    Bosspole


    Troops

    19x slugga boys
    +Nob
    +Power Klaw
    +Boss Pole
    Mounted in…
    Battlewagon
    -2 Big shootas
    -armour plates
    -Red paint job
    -deffrolla


    19x slugga boys
    +Nob
    +Power Klaw
    +Boss Pole
    Mounted in…
    Battlewagon
    -2 Big shootas
    -armour plates
    -Red paint job
    -deffrolla



    5 Mega Armoured Nobz
    2x Komnbi skorcha
    Kombi Rokkit
    Mounted in…
    Dedicated battlewagon
    -2 Big shootas
    -armour plates
    -Red paint job
    -deffrolla

    12 Shoota Boyz
    -Big Shoota
    -Nob
    --Power Klaw
    --Bosspole
    Mounted in…
    Trukk
    -Reinforced Ram
    -Armour plates

    Elite

    9 Lootas

    Fast Attack

    Warbuggy
    Skorcha


    Heavy Support

    Grot Artillery
    3 Kannons
    3x ammo runts


    Total: 1499


    His chaos list (roughly):
    Spoiler
    Show

    Daemon Prince
    -Lash

    Daemon Prince
    -Lash

    7x Plague marines
    2x Flamers
    In a rhino with extra armour.

    7x Plague marines
    2x Plasma guns
    In a rhino with extra armour.

    7x Plague marines
    2x Meltas
    In a rhino with extra armour.

    Vindicator
    -Daemonic possession

    Vindicator
    -Daemonic possession

    2x Obliterators


    Mission: We went for the opening mission of the tournament, a pitched battle with 5 objectives in a + formation through the board.

    The board is pretty terrain heavy, especially considering that its practice for a tournament. It is only 25%, but many small pieces scattered fairly consistently.

    He wins the roll off but allows me to pick and deploy first. I take the side with large blocks of impassable buildings to make sure he cant hide behind them later. It limits my options to a central battlewagon deployment, and I set the grot artillery on one side, the lootas on the other. Boss is with the nobs in the loota side battlewagon, the Mek rides with the boys in the centre and the far right is just boys. Trukk stays in reserve.

    He sets up with both demon princes on the loota side flank with the flamer plague marines, while a line of rhino, vindicator, rhino, vindicator, rhino sets up in the centre, making use of the cover.

    Then he manages to seize the initiative. *sigh* Bloody marines and their thousands of years of war based experience...

    So, marines are first up to bat. The flamer rhino and a prince move up the flank slightly, but they seem to be hunkering in. His army reshuffles slightly while rhinos pop smoke. His vindicators are out if range, though the obliterators shoot across the board and achieve little.

    Orks turn! They sit and shout a few chants ("What da we want? WAAAGH! When da we want it? WAAAGH!") to get them going, refusing to move until they can run like mad in the second turn. The lootas peg at the first daemon prince, taking 2 wounds from him, little else is effective.

    Chaos turn 2. *Shuffle, shuffle, fire!* A vindicator round hits true and melts the front wheels of Da Bosses battlewagon. The Kustom Spinnin' Rims are ruined. The prince drags the lootas into a tear drop shaped huddle in front of Flamer Rhino. One quick BBQ later and the lootas are but dust in the wind.

    Ork Turn 2. The mek hops out to fix da bosses wagon, everyone else rolls straight up, unleashes Da WAAAGH! and charges the vindicators and obliterators. Both vindicators are reduced to husks through an immobilised and weapon destroyed each (haha, weep in frustration, daemon bound inside a useless tank). The obliterators refuse to die.

    Chaos and Ork 3: The plague marines roll around shooting things from their rhino until battlewagons run them over. Da boss and his meganobs roar up, hop out and jump a unit of plague marines, wiping them out in one combat. Plague marines jump in to assist the obliterators in combat. The boys in the centre are whittled down and charged.

    Chaos and Ork 4: The daemon prince laughs as he lashes the warboss and meganobs are the way back to the front of the trukk, blocking it in. Warboss and Friends promptly hijack said trukk, and drive back to the objective. 2 of the 3 battlewagons get blown away. The plague marines fighting the orks along side the obliterators finish the unit off with a handful of marines left. Some grot artillery and an ambush from the skorcha buggy bring their number to 2. The marines on the flank kill the last few orks and head towards the objective.

    Chaos and Ork turn 5: A daemon prince pounces the shoota boys evicted from their Trukk and rips them to pieces before running them down. The warboss drives flat out to arrive at the uncontested 'home' objective as the marines on that flank are flattened by a battlewagon and grot artillery fire. The final 2 plague marines hop in a rhino and park on their 'home' objective. At this point each side only has 1 troop unit still on the table.

    We roll for another turn, and its a 2. Game over.

    Result: 1 objective each, Draw.

    PS: I am still getting used to a mech type list. An suggestion to the list itself or my tactica are greatly appreciated.
    Spoiler
    Show
    Behold Nosferatu, the Plant Vampire:
    Spoiler
    Show
    Thanks Kpenguin!

    Thanks Serpentine!


    Referring to Pop Yule Ashun:
    Quote Originally Posted by CyberRebirth View Post
    evisiron, that is the most awesome character idea I have ever heard of. I'm going to subscribe to this thread and look forward to updates.

  29. - Top - End - #149
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    Quote Originally Posted by Discord View Post
    Speaking of "what's new," Blood Angels will get reinforcements in February.

    You know, because they didn't have enough models already.
    They don't have their dreadnought in plastic (I had to convert one of mine and buy a forgeworld model for the other) or their flyer. In fact they only have 1 more plastic kit than SW and DA and 1 less battle force.

    Anyway, every new BA kit is a delay on plastic thunderwolf cavalry. Which is good as long as you don't play space wolves.
    Last edited by Closet_Skeleton; 2010-11-21 at 10:56 AM.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  30. - Top - End - #150
    Ogre in the Playground
     
    Dark Faun's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."

    There might be the Stormraven too. There's been all this talk about 2011 being the year of fliers.

    Also, you can make thunderwolf cavalry; it's called plastic bloodcrushers.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •