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  1. - Top - End - #301
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Seeing that Crane was in no immediate danger, Thyrn moved towards the group of creatures menacing Valandil. He approached the group as he fired an arcane bolt at the creature he deemed the greatest threat.
    Spoiler
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    Move action - move to B7
    Minor action - Warlock's Curse on ... I think it's Q2? The one directly to Valandil's right, anyways.
    Standard Action - Eldritch Blast on the target of my curse

    Attack roll - (1d20+4)[9] vs. Reflex
    Damage roll - (1d10+4)[6] plus (1d6)[1] from my curse.

  2. - Top - End - #302
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    As the party begins advancing on the cave itself, Valandil is engaged with three kobolds. He manages to wound one while they are unable to hit him.

    Crunch:
    Spoiler
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    Valandil hits twice
    Dawn moves
    Crane fails his save
    Thyrn misses

    Q2: Move: Shift to B13
    Minor: shift to A13
    Standard: attack Valandil at 8, miss

    Q3: Minor: Shift to B16
    Move: Shift to B13
    Standard: attack Valandil at 7, miss

    Q4: Minor: Shift to D14
    Move: Shift to A15
    Standard: attack Valandil at 11, miss

    It is Draziw's turn, Dawn is still on Delay


    Initiave :
    Spoiler
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    Round : 5
    Q: 24
    Draziw: 22 <-----------Active Player
    D: 20
    T: 18
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (F19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F20)T12:
    (H17)T13:
    (B17)T14:
    (G23)T15:
    (L19)T16:
    (F24)T17:
    (N20)T18:
    (--)T19:
    (--)T20:
    (A13) Q2 :
    (B13) Q3 :
    (A15) Q4 :


    Players Status
    Spoiler
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    (C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B15) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (C9) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)

    (I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2011-12-19 at 09:56 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  3. - Top - End - #303
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves into position to push two of the creatures away from Valendil.

    We are too fast! There are so many of them, and we had no time to make a plan!

    But it is to late, they are already storming the lair. So Draziw unleashes magic that covers his body, making him act faster and taking the need to think about some minor spell away from him.

    Spoiler
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    Move Action: Move to A10

    Standard Action: Thunderweave on the area of A11 to C13
    (1d20+4)[16] vs Fort Q2
    (1d20+4)[22] vs Fort Q3
    (1d6+4)[10] thunder damage and push 4 to C17/D17

    Minor Action: Wizard's Fury
    Last edited by Leolo; 2011-12-20 at 05:11 AM.

  4. - Top - End - #304
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves forward and pushes two of the kobolds surrounding Valandil back before seeing a number of the creatures scurrying around inside the cave.

    Crunch:
    Spoiler
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    Draziw hits both targets.

    T: Each takes a move action and then readies an action

    It is Valandil's turn, Dawn is still on Delay


    Initiave :
    Spoiler
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    Round : 5
    Q: 24
    Draziw: 22
    D: 20
    T: 18
    S: 18
    Kourni: 13 DELAY
    Valandil: 7 <-----------Active Player
    Dawn: 17
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (H17)T13:
    (B17)T14:
    (--)T15:
    (--)T16:
    (D22)T17:
    (--)T18:
    (--)T19:
    (--)T20:
    (C17) Q2 :
    (D17) Q3 :
    (A15) Q4 :


    Players Status
    Spoiler
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    (C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B15) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)

    (I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-04 at 08:16 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  5. - Top - End - #305
    Barbarian in the Playground
     
    Shadowcaller's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Dawn, hearing the sound of battle calling her rushes through the ticket and joins the fray by swinging her sword against the closest kobolt. There was no doubt this time, it was only life or death. If she didn't kill them, they would kill her and the others. That was the simplicity of battle.

    As she swung her sword she turns to the cave seeing even more of the little monsters waiting inside. This was going to be a tough fight but she just had to keep going, marking another one, she mentally prepares herself for the oncoming onslaught.

    Spoiler
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    Standard Action: Charge to B 15 and attack 4G (I think?) with Ardent Strike (1d20+8)[25], subjecting it to divine sanction until the end of Dawn's next turn.
    Damage: (1d8+4)[10]

    Minor Action: Mark T14 with Divine Challenge
    Last edited by Shadowcaller; 2012-01-04 at 09:54 AM.

  6. - Top - End - #306
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Halifax, Nova Scotia
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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil continues to dodge and weave. He feints a series of kicks before using the moment to quickly distance himself. His chant unwavering.

    Spoiler
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    Sustain, shift to B13, move to D7
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
    █E█V█I█S█C█E█R█A█T█O█R██►
    ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤

  7. - Top - End - #307
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Dawn charges forward and manages to draw blood from one of the kobolds before Valandil disengages and moves back from the front line.

    Crunch:
    Spoiler
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    Dawn hits Q4 and bloodies him.
    Valandil Moves.

    It is now Crane's turn and Kourni is on Delay.
    Note: the map has bot been updated.


    Initiave :
    Spoiler
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    Round : 5
    Q: 24
    Draziw: 22
    D: 20
    T: 18
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17
    Crane: 5 <-----------Active Player
    Thyrn: 3


    Monsters status :
    Spoiler
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    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (H17)T13:
    (B17)T14:
    (--)T15:
    (--)T16:
    (D22)T17:
    (--)T18:
    (--)T19:
    (--)T20:
    (C17) Q2 :
    (D17) Q3 :
    (A15) Q4 : BLOODIED, marked by Dawn UENT


    Players Status
    Spoiler
    Show
    (C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  8. - Top - End - #308
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Crane attempts to mend the wound that's keeping him immobilized, hoping to join the battle as soon as he can.

    Standard Action: Heal Check to grant saving throw @ self
    Move Action: If check and save both succeed, move to E10

    Spoiler
    Show
    Heal Check vs. DC15 (I think): (1d20+6)[18]
    Saving Throw (If heal check succeeds): (1d20)[5]

    Saving Throw at end of turn, if still immobilized: (1d20)[16]
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  9. - Top - End - #309
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane finally manages to free himself.

    Crunch:
    Spoiler
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    Crane suceeds on the heal check but fails the granted save.
    Crane suceeds on the save at the end of his turn.

    Thyrn is up and Kourni is on Delay.
    Note: the map has bot been updated.


    Initiave :
    Spoiler
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    Round : 5
    Q: 24
    Draziw: 22
    D: 20
    T: 18
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17
    Crane: 5
    Thyrn: 3 <-----------Active Player


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (H17)T13:
    (B17)T14:
    (--)T15:
    (--)T16:
    (D22)T17:
    (--)T18:
    (--)T19:
    (--)T20:
    (C17) Q2 :
    (D17) Q3 :
    (A15) Q4 : BLOODIED, marked by Dawn UENT


    Players Status
    Spoiler
    Show
    (C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  10. - Top - End - #310
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn moved out of the foliage, and loosed more arcane energy at the nearby creatures. He had yet spent much of his stronger magic, leaving him with only a few spells to fall back upon, though these spells were formidable enough.
    Spoiler
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    Move action - Move to B10
    Minor action - Warlock's Curse on Q4
    Standard action - Eldritch blast

    Attack roll - (1d20+4)[14] vs. Reflex
    Damage roll - (1d10+4)[11] plus (1d6)[6] from Warlock's Curse.

  11. - Top - End - #311
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn steps forward and strikes down one of the kobolds. Two of the kobolds then step forward to attack Dawn but with little success.

    Crunch:
    Spoiler
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    Thyrn kills Q4.

    Q2: Minor: Shift to C18
    Move: Shift to A16
    Standard: Attack Dawn @ 8 vs AC, miss

    Q3: Minor: Shift to D18
    Move: Shift to C15
    Standard: Attack Dawn @ 18 vs AC, miss

    Draziw is up and Kourni is on Delay.


    Initiave :
    Spoiler
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    Round : 6
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    T: 18
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17
    I: 6
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (H17)T13:
    (B17)T14:
    (F20)T15:
    (--)T16:
    (D22)T17:
    (--)T18:
    (K17)T19:
    (--)T20:
    (C15)Q2:
    (A16)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (--)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-08 at 02:21 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  12. - Top - End - #312
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw looses a magic missile against one of dawns opponents and hurry up to attack it a second time, with a magical wave to push it away from her.

    Are you wounded? he asks her.

    Spoiler
    Show
    Minor action: magic missile on thefoe at c15 causing him 6 damage
    Move action: to b12
    Standard action: thunderwave on the foe at c15 (1d20+4)[11] vs fort
    (1d6+4)[8] thunder damage and push 4 to e19
    Last edited by Leolo; 2012-01-08 at 06:21 AM.

  13. - Top - End - #313
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw hurls a bolt of arcane energy at one of the kobolds and manages to injure it before advancing closer to attempt to shove it back, his second attack does not strike true. One of the kobolds emerges from the back of the chamber and bolsters its allies before missing with its own arcane strike against Dawn.

    Crunch:
    Spoiler
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    Draziw hits Q2 with magic missile, misses with thunderwave.

    W: Move: to I25
    Minor: Incite Faith
    -- Q2 Shifts to D16
    -- T13 Shifts to H16
    -- Q3 Shifts to A17
    -- T14 Shifts to B18
    -- T15 Shifts to F19
    -- T17 Shifts to D21
    -- T19 Shifts to K18
    Standard: Energy Orb at Dawn @ 9 vs Ref, miss

    D2: Move: to a square you can't see

    D3: Move: to a square you can't see
    Standard: Move to a square you can't see

    T: All Delay

    Valandil is up and Kourni is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7 <-----------Active Player
    Dawn: 17
    I: 6
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (--)T13:
    (B18)T14:
    (F19)T15:
    (--)T16:
    (D21)T17:
    (--)T18:
    (K18)T19:
    (--)T20:
    (D16)Q2: BLOODIED
    (A17)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-08 at 06:25 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  14. - Top - End - #314
    Barbarian in the Playground
     
    Sploosh's Avatar

    Join Date
    Jul 2009
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    Halifax, Nova Scotia
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil advances again to support his companions, hiss prayers aiding them andhis shots aimed to execute the wounded.

    Spoiler
    Show

    Move to B14
    Minor to Sustain
    Twin Striking Q2
    (1d20+7)[15] (1d12)[11]
    (1d20+7)[11] (1d12)[12]


    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
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  15. - Top - End - #315
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil continues to call on his god to keep protecting his allies while managing to continue the barage against one of the kobolds.

    Crunch:
    Spoiler
    Show
    Valandil moves, and misses with both attacks, Q2 gets partial cover from the cave wall for a -2 to both attacks.

    Dawn is up and Kourni is on Delay.
    Note: The map has not been updated.


    Initiave :
    Spoiler
    Show
    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17 <-----------Active Player
    I: 6
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (--)T13:
    (B18)T14:
    (F19)T15:
    (--)T16:
    (D21)T17:
    (--)T18:
    (K18)T19:
    (--)T20:
    (D16)Q2: BLOODIED
    (A17)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-09 at 08:30 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  16. - Top - End - #316
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Dawn is now on Delay.

    I moves and readies an action.

    Crane is up and Kourni and Dawn are on Delay.


    Initiave :
    Spoiler
    Show
    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17 DELAY
    I: 6
    Crane: 5 <-----------Active Player
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (--)T13:
    (B18)T14:
    (F19)T15:
    (--)T16:
    (D21)T17:
    (--)T18:
    (K18)T19:
    (--)T20:
    (D16)Q2: BLOODIED
    (A17)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-11 at 09:40 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  17. - Top - End - #317
    Barbarian in the Playground
     
    Shadowcaller's Avatar

    Join Date
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    Default Re: [4E] Keep on the Shadowfell - IC

    "I'm fine." Dawn replies with a short nod to Draziw. She hadn't exchanged much words with the other deva, but he had unnerved her slightly.

    Such doubts washed away now however as she turns to the kobolts.

    There were a lot of them to say at least. Perhaps another tactic was in order? She didn't think she could best all of them.

    Instead of charging again she stays where she is, preparing herself for the incoming onslaught.

    Spoiler
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    Standard Action: Total defense
    Last edited by Shadowcaller; 2012-01-12 at 05:56 AM.

  18. - Top - End - #318
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Dawn takes a total defense

    Crane is up and Kourni is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17
    Crane: 5 <-----------Active Player
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (--)T13:
    (B18)T14:
    (F19)T15:
    (--)T16:
    (D21)T17:
    (--)T18:
    (K18)T19:
    (--)T20:
    (D16)Q2: BLOODIED
    (A17)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-11 at 10:07 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  19. - Top - End - #319
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Knowing now that fighting kobolds was very different from fighting giantkin, the warrior monk opts to take a defensive stance near his allies without rushing to the front lines, accepting that the paladin's defenses were more formidable than his own.

    Move Action: Move to D11
    Standard Action: Total Defense Action
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  20. - Top - End - #320
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Crane takes a total defense.

    Thyrn is up and Kourni is on Delay.
    Note: The map has not been updated.


    Initiave :
    Spoiler
    Show
    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17
    Crane: 5
    Thyrn: 3 <-----------Active Player


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (D19)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (F16)T12:
    (--)T13:
    (B18)T14:
    (F19)T15:
    (--)T16:
    (D21)T17:
    (--)T18:
    (K18)T19:
    (--)T20:
    (D16)Q2: BLOODIED
    (A17)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni), +2 to all Def (Total Defense)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  21. - Top - End - #321
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
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    Default Re: [4E] Keep on the Shadowfell - IC

    It seemed to Thyrn that the horde of creatures had no end. Nevertheless, he continued his arcane onslaught. He aimed his spells towards the nearest creature to which he had a straight shot, and shot an arcane bolt at it.
    Spoiler
    Show
    Minor action - Warlock's Curse on T14
    Standard action - Eldritch blast on T14
    Attack roll - (1d20+4)[23] vs Reflex
    Damage roll - (1d10+4)[10] plus (1d6)[4] from Warlock's Curse

  22. - Top - End - #322
    Ogre in the Playground
     
    AssassinGuy

    Join Date
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    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn launches more arcane power and drops another of the little creatures before four of them rush forward and throw mud and dirt at Dawn in order to distract her from another attack. Then another stronger kobold rushes forward to strike at Dawn but even with the help he cannot penetrate her defenses.

    Crunch:
    Spoiler
    Show

    T2
    Move: to B16
    Standard: Aid attack for Q3
    Minor: Shift to B17


    T15
    Move: to C16
    Standard: Aid attack for Q3
    Minor: Shift to D17


    T17
    Move: to C16
    Standard: Aid attack for Q3
    Minor: Shift to C17

    T12
    Move: to C16
    Standard: Aid attack for Q3
    Minor: Shift to C15

    T19
    Move: behind cover

    Q3
    Minor: shift to B18
    Move: Shift to B16 (B18-C18-B17-B16)
    Standard: Attack Dawn @ 20 vs AC, miss

    Q2
    Move: Shift to G16
    Standard: Ready an Action

    Draziw is up and Kourni is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 7
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:
    (--)T13:
    (B18)T14:DEAD
    (D17)T15:
    (--)T16:
    (C17)T17:
    (--)T18:
    (--)T19:
    (--)T20:
    (G16)Q2: BLOODIED
    (B16)Q3:
    (A15)Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-13 at 08:48 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  23. - Top - End - #323
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
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    Germany
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw has lost one party member before by telling her to go out of the way. But would it be better to let dawn be surrounded by the kobolds?

    She is cautious, and protected by Valendils spell. Hoping she will not be affected by it that much the Deva casts another magic missile on the kobold at the entry to the cave, before letting a thunderwave roll over all at the opening.

    Spoiler
    Show

    Minor: Magic Missile on Q2, 6 damage
    Move: To C14
    Standard: Thunderwave on fields B15 to D17
    (1d20+4)[24] vs Fort against Dawn, push to A18
    (1d20+4)[5] vs Fort against Q3, push to A17
    (1d20+4)[8] vs Fort against Q2, push to F18
    (1d20+4)[16] vs Fort against T2, push to D21
    (1d20+4)[8] vs Fort against T17, push to E21
    (1d20+4)[5] vs Fort against T15, push to F21

    (1d6+4)[10] thunder damage

  24. - Top - End - #324
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Draziw hits with magic missile, T12 is killed.
    Draziw hits Dawn and T2 with thunderwave, T2 is killed.

    W:Move: To F19
    Standard: Energy Orb vs Dawn @ 14 vs Ref, 7 damage (after DR) (not sure if this hits or not, myth-weavers is blacked out today for the protest), miss with the +2 bonus from total defense.

    D2:Move: to G17
    Standard: Charge to B18 and attack Dawn @ 24 vs AC, 4 damage (after DR)

    D3:Move: To G17

    It is Valandil's Turn.


    Initiave :
    Spoiler
    Show
    Round : 7
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7 <-----------Active Player
    I: 6
    Dawn: 17
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (--)T13:
    (B18)T14:DEAD
    (D17)T15:
    (--)T16:
    (C17)T17:
    (--)T18:
    (--)T19:
    (--)T20:
    (G16)Q2: BLOODIED
    (B16)Q3:
    (A15)Q4:DEAD
    (B18)-D2:
    (G17)-D3:
    (F19)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)

    (B15) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-19 at 08:27 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  25. - Top - End - #325
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Halifax, Nova Scotia
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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil uses his arrows to cover another retreat. His hopes lay in his chant protecting his allies from harm.

    Spoiler
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    Twin Strike Q3
    (1d20+7)[15] (1d12)[5]
    (1d20+7)[18] (1d12)[8]

    Move to B8
    Minor to Sustain


    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
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  26. - Top - End - #326
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    Valandil hits and bloodies Q3

    I: Moves into view and then back out of view behind the cave wall closer to Dawn.

    It is now Dawn's Turn. I forgot to remove T2 from the map, it is dead.


    Initiave :
    Spoiler
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    Round : 7
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 <-----------Active Player
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
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    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (--)T13:
    (B18)T14:DEAD
    (D17)T15:
    (--)T16:
    (C17)T17:
    (--)T18:
    (--)T19:
    (--)T20:
    (G16)Q2: BLOODIED
    (B16)Q3:
    (A15)Q4:DEAD
    (B18)-D2:
    (G17)-D3:
    (F19)-W:
    (--)-I:


    Players Status
    Spoiler
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    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)

    (A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-23 at 09:01 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  27. - Top - End - #327
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn continued his arcane assault upon the creatures, throwing further spells at those nearest him.

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    Minor action- Warlock's Curse on Q3
    Standard Action- Eldritch blast

    Attack roll- (1d20+4)[24]
    Damage roll- (1d10+4)[14] plus (1d6)[5] from Warlock's Curse

  28. - Top - End - #328
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk quickly steps up to the nearest kobold and grabs him by the throat, hoping to hold the breach after Draziw's spell compromised Dawn's position.

    Despite all of his training, the kobold ducks his strike. Crane's frustration mounts, but he quickly sublimates it with his training.

    Move Action: To C15
    Standard Action: Grappling Strike @ Q3

    Spoiler
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    vs. AC: (1d20+8)[9]
    Hit: (1d8+6)[13] damage and Q3 is grabbed until the end of my next turn.
    Last edited by Shadow_Elf; 2012-01-29 at 01:57 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  29. - Top - End - #329
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    Thyrn hits and kills Q3
    Crane moves forward to block the cave exit

    T13
    Standard: Charge to D16 and attack Crane @16, miss

    T15
    Move: to C16
    Standard: Attack Crane @ 15, miss

    T17
    Move: to B16
    Standard: Attack Crane @ 15, miss

    Q2
    Move: Shift to E19
    Minor: Shift to D18
    Standard: Charge to B17 and attack Dawn @ 17, miss

    Draziw is up, Kourni and Dawn are on Delay.


    Initiave :
    Spoiler
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    Round : 8
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
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    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:
    (B18)T14:DEAD
    (C16)T15:
    (--)T16:
    (B16)T17:
    (K16)T18:
    (--)T19:
    (--)T20:
    (B17)Q2: BLOODIED
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (G17)-D3:
    (F19)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (C15) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED

    (A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-31 at 11:33 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E


    Running:
    Keep on the Shadowfell - (OOC Thread)

  30. - Top - End - #330
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
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    Germany
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves closer and repeats his attack, casting another thunderweave over the kobolds. This time none of his allies is in the way, and the kobolds are still grouping themself nicely enough for the spell. And his magic is swift now, swifter than normal. With a short movement of his finger he hunts for another kobold, hitting him with a magic missile.

    Spoiler
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    Move: To A15
    Standart: Thunderweave from B16 to D18
    (1d20+4)[11] vs Fort T13
    (1d20+4)[14] vs Fort T15
    (1d20+4)[22] vs Fort T17
    (1d20+4)[6] vs Fort D2
    (1d20+4)[14] vs Fort Q2

    (1d6+4)[5] thunder damage and push each one 4 fields down
    Minor action: Magic Missile, 6 Damage on Q2
    Last edited by Leolo; 2012-01-31 at 05:55 PM.

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