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2011-06-24, 03:44 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
The Vanguard Class & Lightning Fox Discipline
Class has been entirely rewritten. Please check this thread instead. Thanks.
Last edited by Person_Man; 2013-03-09 at 11:56 AM.
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2011-06-24, 07:21 PM (ISO 8601)
- Join Date
- Feb 2010
Re: The Vanguard Class & Lightning Fox Discipline
[pedant]it's spelled "straight"[/pedant]
My first instinct is to lower the movement speed bonus and give them an air walk ability at some point (covered in Discipline?).
First 2 levels net 5 feats. They may be weak, but that's a staggering dip to meet reqs. I would move Endurance down a few levels. I'd say get rid of it entirely but it's the logical lead-in to Dauntless. Perhaps somewhere between 5 and 8, considering Rangers can get it at 3. I'd also completely ditch dodge/mobility and go straight for spring attack.
Once again, I'm bias, but I'd rather see Pouncing Spring Attack ban charging and focus on a hit-and-run character.
Losing all maneuvers for being knocked prone is harsh. I also feel like, with stuff like the instant-stand skill tricks in complete scoundrel for example, it's thematic for a character like this to hit the ground rolling, never really coming to rest. That either means I'd like to see them lose the Prone restriction (even the move action to stand is a kinetic thing) or I'd like to see a class feature that alleviates being prone (outside of being outright immune, which is not only very high level, but also rather heavy-handed). Something like "can take an immediate action to instantly stand" could be used to avoid maneuver loss.
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2011-06-26, 07:56 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: The Vanguard Class & Lightning Fox Discipline
Thanks for the spelling correction.
RE: giving so many bonus feats, you're right that it's a lot. But they are really cruddy feats, they're a perfect fit for the class, and and I think that feats like Die Hard and Elusive Target are way under used because their pre-reqs are so bad. But perhaps you're right and I need to space things out more. For now I'll move up the second stance that you gain from 2nd to 3rd level, and I'll revisit the issue when I'm done writing up the Lightning Fox Discipline. Thanks.Last edited by Person_Man; 2011-06-26 at 08:00 PM.
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2011-06-27, 06:14 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Netherlands
- Gender
Re: The Vanguard Class & Lightning Fox Discipline
I... Always thought of a Vanguard as some armoured defender...
That's all, really. I love mobility things. Though I have to say this class may be a bit too fast.
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2011-07-05, 08:55 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: The Vanguard Class & Lightning Fox Discipline
My first thought with the feats was "Holy ****, that's a lot of feats!" and then my second was "...Why isn't he using Expeditious Dodge? This guy runs everywhere, he'll actually activate that on a regular basis..."
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2011-07-05, 10:14 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: The Vanguard Class & Lightning Fox Discipline
Regardless of the name (which is appropriate in my opinion, a Vanguard isn't heavily armored it is the advance unit of an armed force and often a scout unit), this is a mighty awesome class if you ask me. I love it.
Although...
This is incredibly too restrictive. Unless of course you're aiming to be less powerful than other martial adepts. If you wish to keep the kinetic feel to readying maneuvers that's okay, but I would urge you to allow any willing movement to count toward readying maneuvers. Do you have any good reason why climbing, swimming, flying, or riding doesn't count?
I would suggest replacing this mechanism with something a bit more traditional and then lowering the fast movement to a max of +60ft. Give them a normal allotment of maneuvers readied which they ready exactly like other martial adepts and then make their recovery based on moving a given distance.
Something like this would be appropriate in my opinion:
"A Vanguard may recover his maneuvers during any turn in which he willingly moves at least 30ft under his own power. If he moves at least 30ft in a round he may spend a standard action to recover all of his maneuvers. If he moves at least 60ft in a round he may spend a swift action to recover all of his maneuvers. If he moves at least 90ft in a round he recovers his maneuvers as a free action."
Also, might I suggest ye olde Save the Princess discipline for this? File the Mario serial numbers off and it should be a perfect fit mechanically.Last edited by Ziegander; 2011-07-05 at 10:31 PM.
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2011-07-05, 11:05 PM (ISO 8601)
- Join Date
- Aug 2009
Re: The Vanguard Class & Lightning Fox Discipline
Prior to getting freedom of movement at 18th level, I'd like to see some ability to break out of entangle, slow, and grapples, especially magical effects. Parkour is a nice idea in this direction, but it's kinda lame how easily even a low-level wizard caster could shut down a vanguard with a simple entangle, web, or black tentacles.
Also, somewhere between Dauntless and Instant Velocity, I'd expect to see immunity to bull rushes and other forced movement.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
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D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.